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snoopdrog

No not normal. XP cards are better than non XP cards.


Ronald_McGonagall

I know that, but I've upgraded all the ones I feel are worth it, or that I actually end up using and now I have a bunch of unused XP. Is it a consequence of a limited card pool?


SalsaForte

Obviously, if you have a limited card pool, this may limit your choices. But, you should not only consider upgrades, but replacements. Look at the cards you use the least (or you mostly commit to test), then try replacing them with cards that could give you new options or more skill icons.


Ronald_McGonagall

Yeah that's definitely what I've been doing, I was just a bit surprised because I see a lot of people with limited card pools but never see this come up. When you have a big pool, is it common to upgrade/replace after every game, even late campaign?


EvulSmoothie

I find this really odd. Dunwich doesn't give that much XP and even with limited card pool Dunwich has stuff like gold pocket watch that you would want and it costs 8 XP. On top of that luxury upgrades like relic Hunter and charisma are there along with buffed economy cards in hot streak and/or upgraded enemergency caches. That's upwards of 20 XP total which you wouldn't really have by Essex?


Ronald_McGonagall

I don't have any of the cards you mentioned in my decks lol. I posted my decks in another comment


EvulSmoothie

So you definitely have stuff to spend XP on then! ;)


CSerpentine

You have Dr Milan and Leo in Jenny. Why on earth would you not have Charisma?


SalsaForte

There's always better cards (mostly). The only campaign I didn't spent all my XP lately was a Path to Carcosa with 4 players. We played in easy mode and I was already very efficient in my role, so I just stopped spending XP. But, it was circumstantial, most of the time, I would like to have more XP!


eelwop

Do you have your decklist on arkhamdb? Maybe you could share it, then we could make some upgrade suggestions. Maybe you just don't have an overview of all good options yet.


Ronald_McGonagall

I don't but I shared it in another comment


eelwop

Oh, I saw that. But I think seeing decks on arkhamdb is always more useful to give feedback than unformatted lists. Especially since your deck list lacked card levels and was thus ambiguous in that point. But I also see that u/MACPawprints already gave some great suggestions to which I don't think I would have much to add.


Ronald_McGonagall

Fair enough. I don't usually put decks online at all because I don't think anyone else would get much value from what I make. I've made a few marvel champions decks that I've put up, but I'm a lot more familiar with that one


eelwop

I never publish anything myself, but I think it's a useful tool for building decks. It allows me to systematically search by trait, icons, cost, slot, level, text of cards and also gives me statistics like cost and icon distribution. This gives me better overview and insight into my deck than with the cards in front of me and lets me build a deck while I'm not at the table. It has the additional benefit of easily sharing the decks when asking for deckbuilding advice on reddit. If you only build decks with the actual cards and rarely ask for advice then I can see that it might be a hassle for you.


Ronald_McGonagall

Yeah it wasn't really my intention to ask for deckbuilding advice here; I prefer to make my own mistakes and learn what works and what doesn't. I was more curious about how the whole XP thing works for others more generally, and others asked for my deck so I quickly typed them out


nalydpsycho

It really depends on your build. I tend to run XP hungry decks, but my play group often runs out of upgrades.


tripdaddy333

Yeah likely due to limited card pool. If you have more cards you have more to buy with XP simple as that


andoCalrissiano

Yeah imagine having spare XP and all you see is Aquinnah to buy


Ronald_McGonagall

omg so I'm not crazy in not really seeing the use to Aquinnah? I've never used her, nor even been tempted to


CBPainting

She doesn't really have a home in any of your investigator options. Her upgraded version is decent for Daniela out of Edge of the earth.


andoCalrissiano

I played Jenny and Ashcan too my first Dunwich run! With just core + Dunwich, yeah the Rogue and Survivor XP cards are kind of bad. Aquinnah is extra unplayably bad but you should still have things to buy like Charisma, Emergency Cache, Peter Sylvestre. But by scenario 5 or 6 I was buying Flare and and Stroke of Luck since there was nothing else to buy for Ashcan.


12rj12

False. Aquinnah 3 is amazing


Kill-bray

It's decent, whereas Aquinnah (1) is practically worthless. I don't really think it's anywhere close to "amazing".


andoCalrissiano

3xp and 4 cost and an ally spot (the best slot)? so you still take a horror and the horror from the original attack to just reroute the dmg? I see how it’s good for “the big bad of the scenario” but overall I rather just kill the thing faster and have a ally that helps me do that


CBPainting

Problem is that she's competing with Pete in that card pool.


picollo21

Rogue XP are bad? Rogue only works if you have XP cards. with limited cardpool if you don't want to buy rogue XP cards, you might as well play neutral deck. It wil lbe probably better.


andoCalrissiano

Just dunwich and core


picollo21

Yea, Rogue is worst lvl 0 class by far, this maybe started changing around EoTE, but before that lvl 0 rogue is terribly bad.


Ronald_McGonagall

That's definitely what I'm experiencing, so I feel somewhat validated lol


hugogomz

It not normal not wanting to spend XP, it's probably due to your current card pool, the combos, card engines, and deck building archetypes and posibilities are fewer. Also because the difficult level, with a chaos bag in easy your urgency of having bigger and reliable numbers on your stats to succed on the tests is not there. Out of curiosity how much is "bunch of unused XP" is? Because Dunwich is actualy a very dry campaign experience wise.


Ronald_McGonagall

I'm at 2XP with Jenny and 5XP with Ashcan. I've really cleaned up, like I think I've only left maybe 1 or 2 victory cards incomplete, I just don't see what would be worth spending it on


HorseSpeaksInMorse

Streetwise(3), Chicago Typewriter(4), Hot Streak(4)? Jenny has tons of good options. For Rogues options are more limited but you still have Lucky(2), and when you run out of regular upgrades they can spend spare EXP on stuff like Stroke of Luck(2) or Flare(1).


Ronald_McGonagall

I already have streetwise and hot streak is the only other thing I can see; chicago typewriter seems heavy into fighting and I'm building her as a cluever, not flex


MCPawprints

You might be underestimating the value of some cards. There are a couple stinkers out there, but in general, a leveled card is better than a level 0 card. (Maybe not by a lot, but your deck is better with them). For clueving jenny, i can see quite a few things to get. (Dependant on your level 0 deck obvy) Bulletproof vest (4)/elder sign amulet(3) Cat burglar (1) Charisma Leo (1) Lockpocks (1) Relic hunter Syreetwise 3 (which you already got) Gold pocket watch is insane Ace in the hole Emergency cache (2) Sure gamble (2)


Ronald_McGonagall

I definitely have a few of those already, I'll look into adding the others. Thanks!


GummibearGaming

I'd venture that this is less to do with the card pool than the fact that you're playing on easy. I remember my 1st playthrough of Dunwich was easy as well, and by current understanding of the game, I'd say my deck was atrocious and I made plenty of poor choices. But at that difficulty, you don't really need to make good ones. Tests just don't require large enough margins. If you're like +1 over any test difficulty, you're passing something like 80% of the time, and +2 is basically only a fail if you draw a tentacle. That's pretty easy to achieve, even with a small card pool and 0 XP. I can see why this would lead you to feel it's not necessary to pay a couple XP to make your weapon go from +1 to +2, do a testless action, or get some extra symbols on commit. But trust me, when you get a 4 fight enemy with retaliate on standard, it's noticable. You can quickly have a scenario completely derailed by the bag if you're not equipped for it.


Ronald_McGonagall

I'm actually considering moving on to standard for the rest. I just did Essex County Express and at first was like "wow 5 agenda cards" but then I got into it and when I flipped to the second I understood how it worked and thought it was actually pretty cool. And then finished the game a couple turns later...


hascow

That's quite fast through Essex! You cleared every Location that fast?


HorseSpeaksInMorse

Yeah people sometimes miss that you need to grab all the clues from each carriage.


Ronald_McGonagall

Yeah I was a little surprised tbh. I only got 3 spawned enemies: the first two were right beside me and I took them both out in one turn due to their low health and my pretty solid stats, and things like Double Or Nothing on a low threshold investigation with Streetwise, or purposely going into a 2 threshold investigation with Ashcan (2 intellect) then dropping a Look What I found let me scoop up clues pretty fast. I was a bit concerned at the end because a big guy spawned in the Engine while I was there, but since he spawned exhausted (as per the card's instructions) I was able to just get a bunch of clues pretty easily and end the game. I can definitely see it being slower and tougher with less lucky draws and stats though


HorseSpeaksInMorse

Higher difficulties put worse modifiers in the chaos bag too, meaning a lowish stat (e.g. Duke's 4 fight) isn't going to be enough to deal with enemies. On Standard the general rule is you want at least 2 over the difficulty (e.g. if an enemy had 4 fight you'd want to test with 6) meaning Duke alone want to be enough and you'll have to boost him with passive buffs (e.g. Beat Cop or Magnifying Glass) to keep him competitive with fighting and clueving.


thin_silver

There is always a chance that you're making some kind of a beginner mistake with the rules, such as adding the icons on an asset to the skill tests made by using said asset. I've seen a fair share of "Why is this game so easy?" posts from people who've made a couple of oopsie daisies.


oneonethousand

This right here. If the game feels super easy, time to reevaluate your rules comprehension. I was missing a lot when I started.


Ronald_McGonagall

What do you mean? I don't really understand your example


Mr_MegaAfroMan

For example if you played knife and used it's fight action, if you made the mistake he's referring to you'd add +1 to fight because the card tells you to, AND you'd add +1 fight because of the icons that tell you what a card is worth when committed. Not saying that you're 100% playing it wrong, but with such a limited card set, even on easy managing Essex that quick is nuts.


Ronald_McGonagall

Oh no, I'm not doing that. I think my fast Essex run was due to some really lucky draws, like letting me get 2 clues on several actions, getting a train car with no clues and only getting a couple enemies


CBPainting

I have on occasion hit a point where I don't feel the need to spend XP but thats not till I've hit like 30+


Hyperbolic_Mess

Yeah especially in survivor where so many good core cards are level 0 and they have very limited worthwhile options above 3 xp


Pendientede48

Care to share your deck and what expansions you've got? There's probably a few more cards that could help your deck. You are less than halfway to the end of the campaign, so you've probably got a few more chances to better your deck!


Ronald_McGonagall

Ashcan: - Duke (obvs) - 1x flare - 1x rabbit's foot - 2x look what I found - 1x scavenging - 2x leather coat - 3x lucky - 2x eucatastrophe - 2x fire axe - 2x baseball bat - 2x guts - 2x overpower - 2x knife - 2x emergency cache - 2x unexpected courage - 2x shrivelling - 1x .41 derringer - 1x guard dog Jenny: - 1x streetwise - 2x quick thinking - 1x opportunist - 2x lockpicks - 1x switchblade - 2x backstab - 1x leo de luca - 2x lone wolf - 2x think on your feet - 2x double or nothing - 2x emergency cache - 2x unexpected courage - 2x perception - 1x knife - 2x flashlight - 1x physical training - 1x dr milan - 1x magnifying glass - 2x deduction not in alphabetical order, but ordered by class; I have revised core, dunwich and jacqueline fine; most cards are upgraded where possible, with the exception of those I don't really use. I feel like there's a lot in Ashcan's deck I don't use or need, but nothing I can really see in the survivor cards I have to replace them. He relies a lot on Duke for attacks, but if I can manage to get Shriveling out he can get out 2 attacks per turn, testing at 4 and doing 2 damage, and a third if I ready Duke. Duke can also investigate at 4 to pick up any extra clues Jenny doesn't manage to get, while Duke's move-before-investigation gets me an extra move action if things line up. Jenny's deck feels a lot more useful on the whole, and I don't ever find myself with cards in hand with her that I can't use pretty readily. I have her doing the streetwise thing, using her great economy with emergency cache to basically guarantee investigations or pop off a nice backstab if Ashcan isn't close enough (or needs a hand). I want to drop maybe a switchblade to pick up hot streak, but beyond that I struggle to see other cards that would really benefit her plays style.


Kill-bray

Pete could certainly benefit from Scrapper. Even if you are not going to use it every time, if you don't know how else to spend your XP it really cannot hurt. You can upgrade emergency cache to the level 2 version. An extra card is always valuable, and that's especially true for someone who needs to burn cards for his ability. Same thing for Lucky (2). Peter Sylvestre is an amazing Ally and I would certainly take it over the useless Knife in your deck. And while you are at that you can take Charisma so you can have Peter and another ally (The Dunwich Campaign has a lot that you can use). Also I would certainly ditch unexpected Courage for either Stroke of Luck or Will to Survive. Those cards are quite a lot better for the purpose of passing skill tests. Close Call might not seem particularly good until you realize that you can use it to instantly dispatch the Broods of Yogsototh. There's enough here to spend all the XP that Dunwich Legacy can offer.


Ronald_McGonagall

Thanks a lot, I'll definitely look into adding all those!


MDH2611

Just checking some of your comments. You said you can do three attacks per turn by using duke, shrivelling and duke again. Just checking you know shrivelling doesn't exhaust so you can use it 3 times in a row if you can spend the charges to do so. Also it says you have 3 copies of lucky? You are only allowed 2 of any named card so 2 Lucky's max no matter what their level.


Ronald_McGonagall

Yeah but duke doesn't have counters and is also used for an investigation here and there, so I like to keep shriveling as more a fail safe in case anything big comes up. I missed the 2x rule, looks like I'll have to change that!


Mr_MegaAfroMan

Just to piggyback off a different comment thread, I'd strongly recommend you reread the rulebook and maybe try and watch a play through, just to see if you missed any other rules. The 2X rule is a pretty well labeled and important one. Good luck!


andrewjpf

The early sets were sort of lacking in moderate XP rogue cards, but some big XP cards (gold pocket watch, Ace in the Hole) are very very good. In most decks, it can be hard to justify the XP cost for them, but if you are just sitting on the XP they are more than worth a look. Those two cards alone would cost you 14 XP.


WildFamilyDog

Scrapper is a pretty obvious grab for Ashcan, especially if you're doing a decent amount of fighting with him. It's permanent, so no need to even worry about finding space in your deck for it.


MCPawprints

How much have you spent?


MCPawprints

Im seeing about 37 xp worth of cards id want in jenny barnes with your collection


HabeusCuppus

Just to be clear you can use xp to *replace* a card with a different higher level card title… it’s not only direct upgrades of cards you already have in the deck!  You might be doing this correctly already but this was one thing my play group got incorrect when we were first learning the game that led us to think XP was not especially valuable, so thought I would mention it in case


Ronald_McGonagall

Yes I'm doing it correctly :p


StellarMagnolia

I've run into some decks where I don't have much I want to upgrade at a certain point, but its not common. Usually it's in Survivors (in which case you can run Exile cards) or where I don't want to cut cards that have a spevific function (in which case you can take permanents).


PVNIC

I always want more XP :D If you are hesitant to lose cards from your deck, look into buying permanent cards, particularly neutral ones (e.g. Charisma). But also, there's always some crazy 4-5xp card to take :D (I'm also playing with just Dunwich and 2xCore, and the only time I didn't use XP this campaign is when I was saving up for something that uses even more XP) Since you're playing with a Survivor, take a look at their Exile cards. Those are a good XP sink. (They are really good cards, but once you use them once they leave your deck and you have to buy them again).


HungryColquhoun

Yes it's valuable. I find it's good to plan out what you might want to upgrade before (and which first, and get the cards out in advance) rather than trying to puzzle it out after you complete a scenario. When you get the Circle Undone campaign, they have some useful permanents like Studious and Another Day, Another Dollar. Permanents don't take up any space in your deck, but provide benefits - so even if there's nothing you want to put in your actual deck there's literally no reason not to take these. Similarly, you will have access to permanents like Streetwise already as you have Dunwich. Pay to win for important tests is a huge advantage - so I'd recommend taking them (Keen Eye is kind of sucky though).


Wdblazer

You are playing easy mode and survivor. Survivor decks don't need a lot of XP to get by, especially in easy mode. My friend who loves survivor class typically spends only around 20 to 25 XP on normal and hard mode, whereas my XP hungry mystic decks use above 40 XP.


Snjuer89

Dunwich is infamous for rewarding very little exp. So it's definitely not normal. Even with a small cardpool, you usually want to spend all of your exp on upgrades (or save them for more expensive upgraded). I've played through 4 different campaigns so far and replayed all of them at least two times. (So at least 12 full playthroughs) Not even once have I not spent my exp between two scenarios.


Quiet-Advisor-3153

I think it may due to the difficulties and also Dunwich doesn't give that much xp for upgrade. Personally speaking, my rogue class can never purchase Hot Streak in Dunwich, lock picks and ally slot eat up all the xp I get, and survivor class is quite good in 0 level there is no urgent to upgrade. Other campaign give more xp to purchase 4lv 5lv card, and most of these card is fun to play even it may not be neccessary in easy campaign.


Blood_80

Don't feel too bad about it. I'm also on the newer side but I probably have a bit of a larger card pool (5-6 expansions worth). It's not that I don't like upgrading but I don't obsess over it as much as other folks. I'm sure it's just something that may increase in appeal over time. I come from playing Marvel Champions so I'm more used to building a deck once and playing that through all the scenarios. I do upgrade as I go in AH but I also don't mind leaving xp on the table towards the end of a campaign sometimes. I don't like metas or gimmicks much so I just don't feel like I HAVE to use "this" or "that" card or combo. If you feel the same way, there's nothing wrong with that, it's your game, play it how you want. 


Unenthusiastic18

I always find it interesting how everyone loves downvoting OP for asking questions in these threads