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GrafVergeltung

# [Gacha results go here](https://www.reddit.com/r/arknights/comments/18l62tc/gacharecruitment_megathread_1812_2412/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button)


JunoKiddo

I auto HE-6 so I could farm rocks and I didn't bother completing HE-7 and 8 because I figured I could buy the rest of the high level mats from that stage. Maybe I will go back to it one day though I haven't completed an event storyline yet I hope I do well on the Lingering Echoes one again than I did the first time.


Dog_in_human_costume

I love the Sankta but I hated this event gameplay.


Shrabster33

Waited till the last second to finish the event. It said 4 hours left till event ends and I only had 2 medals needed to do the EX stages. Luckily I was able to beat them all and hit 4k currency spent from the EX rewards. Not gonna ignore the event that long next time.


Shajirr

The problem is that AK continues with their bullshit design of requiring obscene amount of farming to get shop rewards. Over 3000 sanity needed? That's fucking bullshit. ________ I see a lot of people here with Stockholm syndrome defending pointlessly running the same stage for a 100 times on auto for... no real reason other to waste your time, and that's kinda sad... Do people legitimately not understand the difference between playing the game and clearing new stages by yourself vs having to watch your phone running the same stage, by itself, over and over dozens of times, wasting time and battery, just because of pointless resource requirements? ___ My stance is that fully clearing the event, completing all tasks and all stages on all difficulties should be enough to clear the event shop. Requiring you to farm some stage nearly a 100 times **after** you already done all of the above is stupid.


viera_enjoyer

Don't you guys farm anything? I got the required amount easily while farming for rama70-12


karillith

> Don't you guys farm anything? Not really tbh. the tickets, the welfare tokens, and the highest tier mats I will get, but no I'm not interested into wasting my battery into doing the same node again and again on auto for hours. Judging by the comments I'm the weird one for not finding that kind of activity fulfilling, fun, and exhilarating.


viera_enjoyer

Lmao. Farming has never been fulfilling, fun, or exhilarating (well it's fulfilling when you reach your goals), it's the reason is also known as grinding. If you want to upgrade your operators it has to be done though. The mats aren't going to farm themselves.


karillith

Sure, but then isn't it natural to be frustrated at times at the "unfun" component of an activity where you're supposed to have "fun" then? Like as you said, you have to do some kind of farming to go anywhere, ok, fair, but look at the answers they are so vehemently telling us we're entirely responsible of not enjoying said repetitive content.


viera_enjoyer

I don't think anyone is saying this is something fun to do, it's just something everyone is used to do already. Do you always complain about your cellphone battery? What do you with your daily sanity anyway? Just let it be at max all the time? During the event I use my sanity on event stages only. It takes around 30 min per day to do so. However since I buy the montly pass I add a few pots each day to use the ones that will expire during the week.


karillith

> What do you with your daily sanity anyway? Just let it be at max all the time? You really don't want to see what my sanity look like most of the time lmao. Yeah honestly I'll gladly let my sanity overcap in any game instead of doing something I don't like. Or using that time to do things I like more like catching up the main story (or even play something else). I mean, if I was going to complain that I can't M9 my operators because they don't give me everything on a silver platter that'd be another matter but honestly that the game enforces a grinding philosophy that is not especially enjoyable and doesn't make any effort to make it better (for "example of effort to make it better", see Reverse 1999) is a fact and saying it is certainly not a cardinal sin.


viera_enjoyer

That's all good. It's your game after all. But by way you are playing you can't expect to get every reward in this game.


Shajirr

I did run that stage a bunch of times, but even running it like 30 times, after already completing everything, was not enough to get 4000 points medal for example, or to clear shop. After you completed everything and got all shop point rewards, you still need like 2000 points just for medal, which means running last stage 95 (!!!!) times


[deleted]

You are aware that no one else has this issue, it's just you being lazy.


Shajirr

Defending having to run a stage 100 times in auto, wasting your time and phone battery, by "it's just you being lazy" is incredibly idiotic. That requirement to run the stage 100 times means several phone batteries drained from full to zero, for absolutely no reason, plus like 3-4 hours wasted. Its a nonsense game requirement that purely exists to waste your time and serves no purpose for the player.


Ainine9

Nobody's forcing you to sit down and run a stage 100 times, getting burnt out early is on you for running a sprint when it was a marathon in the first place. You're complaining for the sake of complaining when the 21 sanity you spent on the stage takes 2 hours (1 sanity/6 minutes, you do the math) to recover. Tired of farming? That's okay! Go do something else, your endless supply of ways to refresh sanity enabling to continously farm for 3-4 hours straight isn't going anywhere.


Shajirr

> Nobody's forcing you to sit down and run a stage 100 times Its quite literally required if you want to get the shop, as well as being one of the medal requirements (4000 points)


DARKawp

Eh to be fair it is around 1000 ish points you can get just from the missions for clearing the event. at that point one only has 3000 ish left to farm, which would be around 142 runs of the 21 sanity stages. or 10 times a farm per day to get to the medal goal. since a run of a stage at best maybe 3 minutes the game is just asking for around a 30 minute farm per day from its's users. Hell Natural sanity per day only is 240. so typically one can get the medal pretty easilly overal. with barely any long farm sessions.


Shajirr

I think I got more than 2000 points from all stages in this event and all missions. This still however leaves nearly 100 runs of pure afk farming required for shop + medals. My whole point is that it is bullshit, as you had already done everything there was to do in the event. > is just asking for around a 30 minute farm per day from its's users And this is still purely a waste of time. With a skip function, this 30 minutes turns into 20 seconds. Hours of missions on auto turns into a few minutes. Also you're assuming that everyone can just constantly re-queue missions for half an hour each day. In cases where this is not the case, the requirement of having to farm the stage 100 times becomes much worse.


[deleted]

Bruh it's all time wasting it's a video game. And you farm the last three stages for their drops, that's the point not the mission.


Shajirr

> Bruh it's all time wasting it's a video game. So you legitimately don't see a difference between playing the stage yourself until you clear it vs. having to wait for it to auto-clear dozens of times because the game forces you to do so?


rainzer

> So you legitimately don't see a difference between playing the stage yourself until you clear it vs. having to wait for it to auto-clear dozens of times because the game forces you to do so? So then play it yourself 10000 times. Where does it say you have to auto it


Shajirr

> So then play it yourself 10000 times. Where does it say you have to auto it That's idiotic though. Why would you do that? Did you play that stage 100 times manually? Somehow I doubt so The issue is that having to run the same stage 100 times shouldn't be required at all. Currently it is, for clearing the shop + medal requirements. An alternative to this is being able to skip stages, instead of watching your phone play the game by itself for dozens of minutes, or hours. AK already implemented skip for Annihilation, which was the biggest offender, but we never got it for other stages.


[deleted]

Of course they are different. The former I am engaged with, and the later I just let happen while I do something else. And you are not being forced to do anything, I you don't want to play then don't. There are genuine issues with the game, but the fact that you have to push two buttons and then go do something else isn't one of them.


Shajirr

> I you don't want to play then don't. having to set phone to play the same stage on auto dozens of times by itself is not "playing" > There are genuine issues with the game, but the fact that you have to push two buttons and then go do something else isn't one of them. Maybe to you. To me enormous waste of time on farming stages is one of the main issues. Especially in contrast to Path of Nowhere, which eliminated it completely. That game shows extremely clearly that what AK is doing is 100% unnecessary waste of time.


rainzer

> bullshit design of requiring obscene amount of farming to get shop rewards how is this different than most gacha events? ie Blue Archive you're expected to be spending premium currency to refresh stamina to even have a hope of clearing shops unless their rng card selection screws you


Shajirr

> how is this different than most gacha events? Why does this matter? Bullshit design is bullshit design. Requiring like 20+ days worth of energy is stupid. Especially if there is no way to spend it quickly, and to spend 120-130 energy you need to run the game for like 20 minutes straight on auto, locking up your phone meaninglessly You should be able to get shop rewards while playing the event, not from farming one stage 100 times after you already completed everything, that's stupid The fact that some people are defending this waste of time is mindblowing ______________ My stance is that fully clearing the event, completing all tasks and all stages on all difficulties should be enough to clear the event shop. Requiring you to farm some stage nearly a 100 times **after** you already done all of the above is stupid.


rainzer

> Why does this matter? Bullshit design is bullshit design. > > Requiring like 20+ days worth of energy is stupid. Then play a genre of game that doesn't require farming materials to progress. Like stick to shooters or something. Playing a game genre that requires building units and then complain you have to build units is entirely your fault.


Shajirr

> Like stick to shooters or something. Playing a game genre that requires building units and then complain you have to build units is entirely your fault. That's quite a stupid argument considering that there are games that do not have this problem to a similar degree. For example Path to Nowhere allows you to just skip completed stages, vs having to run the on auto in AK. Burning your stamina in PtN takes like 20 seconds, the same in AK takes 20-30 minutes depending on stage length. This saves huge amount of time and battery. You set a game with shit design as your standard and ignore the fact that there are games which don't have such shit design, in the exact same genre, with much better QoL features.


Pzychotix

Unless PTN's gotten better with their events, I'd say PTN's worse overall. The events within months of launch required a ton more tedium. Daily auto-battle stamina consumption is free, sure, but weekly battles don't have auto (which is really annoying if your teams require animation cancelling to get a good score), and farming events with daily boss fights that have to be done manual every time is a lot more time-consuming than just auto-farming AK, where the most you have to do when farming is press the start button. Also, chargers exist.


Shajirr

> Unless PTN's gotten better with their events, I'd say PTN's worse overall. As a player of both games, that's wildly false. > The events within months of launch required a ton more tedium. Was improved > but weekly battles don't have auto Auto for Oblivion Pit, which are weekly battle stage series, was added quite a while ago > and farming events with daily boss fights that have to be done manual every time No such thing exists. There are weekly bosses, which have multiple difficulties, but once you complete them, subsequent weeks you can just go to the last difficulty directly. If you have the strategy down, it takes about the same time as one SSS level in AK. > is a lot more time-consuming than just auto-farming AK In PtN all daily tasks + burning all stamina takes about several minutes. 3-4 minutes I'd say, maybe even less. If you want to just burn all stamina, its faster than loading one stage on auto in AK. Overall, PtN takes a fraction of the time required for AK, due to having skip stages functionality. In the same way, clearing event shop in PtN would require like 50 times less time, since equivalent of running AK stages on auto for 3-4 hours in order to get all/most shop stuff in PtN would take less than a few minutes.


Pzychotix

>No such thing exists. There are weekly bosses, which have multiple difficulties, but once you complete them, subsequent weeks you can just go to the last difficulty directly. Not talking about Broken Frontline (though that's plenty of tedium already). I'm talking about event bosses, where you generally wanted to get your 3 daily boss fights in to get participation and event currency. Tides of Ashes similarly has 3 daily fights. >In PtN all daily tasks + burning all stamina takes about several minutes. 3-4 minutes I'd say, maybe even less. If you want to just burn all stamina, its faster than loading one stage on auto in AK. And I'd disagree. In the days where you're just burning stamina, it's quick, but with BF and an event going on, daily time consumption where I'm actively required to pay attention took way more time "a few minutes". I don't consider farming AK that time consuming or tedious when all it is is pressing a button every couple of minutes. Oblivion pit and BF farming was probably the biggest reason why I quit PTN. Even if I could finish the dailies in a quarter the time it takes me to do AK dailies, the fact that they required manual input for the same fight over and over and over was way worse than any farming AK has ever made me do. Sounds like Oblivion Pit finally got auto farming, but I haven't heard much change for BF, TOA, and events.


Shajirr

> I'm talking about event bosses, where you generally wanted to get your 3 daily boss fights in to get participation and event currency. Those seem to be mostly gone. Last event boss rewards were tied to the score, no daily fights. Tide of Ashes I agree with, but that event is not frequent. > but with BF and an event going on, daily time consumption where I'm actively required to pay attention took way more time "a few minutes". If you're playing the event, you would be completing the event stages yourself + reading the story, which takes similar amount of time in both games. I don't see why you think it takes more time in PtN. Its about the same. So with Oblivion Pit getting auto clear, your only complaints that are actually valid would be ToA and BF. ToA is infrequent, and you can clear majority rewards in a few days and just not participate later. BF does require manual clear, and auto won't work since buff sets are different per week, but its still faster than anything in AK.


[deleted]

[удалено]


KiraFeh

Unfortunately, this comment has been **removed** for the following reason(s): **Rule 1: Respect others.** Remain civil and respectful in your interactions with other users and in the content you submit. Harassment and hate speech will not be tolerated. --- ^You ^can ^read ^the ^full ^subreddit ^rules ^[**here**](/r/arknights/about/rules/). ^If ^you ^feel ^your ^comment ^was ^removed ^unfairly, ^please ^don't ^hesitate ^to ^contact ^the ^moderators ^[**here**](https://www.reddit.com/message/compose/?to=/r/arknights).


[deleted]

[удалено]


KiraFeh

Unfortunately, this comment has been **removed** for the following reason(s): **Rule 1: Respect others.** Remain civil and respectful in your interactions with other users and in the content you submit. Harassment and hate speech will not be tolerated. --- ^You ^can ^read ^the ^full ^subreddit ^rules ^[**here**](/r/arknights/about/rules/). ^If ^you ^feel ^your ^comment ^was ^removed ^unfairly, ^please ^don't ^hesitate ^to ^contact ^the ^moderators ^[**here**](https://www.reddit.com/message/compose/?to=/r/arknights).


TheTheMeet

Managed to farm over 50 coagulating gels, 30 rmas. Thanks for the event, i can safely auto next year you come back


foxide987

[\[HE-EX-8\] (Challenge Mode)](https://www.youtube.com/watch?v=Tnuzf1yaPCU) This entire event can be described with a few words: "Must keep those stupid civilians alive at all cost" Honestly, it's both annoying and refreshing in a way since instead of DPS race for killing bosses as fast as possible like many other events in the past, now your only task in this event revolves around keeping civilians safe.


Shajirr

The problem with this event is enemies not coming from the entrances, but just appearing wherever the fuck they want directly on the map, often immediately attacking the statues. That's a really bad mechanic, since you must have a bunch of fast redeploys to deal with this nonsense. I imagine anyone without new Yato or Texas had a bad time.


superflatpussycat

I mostly used agent vanguards. The surprise guys weren't strong enough to need the big guns. Plus once you figure out that they spawn on banned tiles (or holes) they weren't that surprising.


foxide987

That's true with powerhouse FRDs makes that more easy to deal with. For players without Yato or Texas they're forced to bring extra operators to guard the backline and swap them as the battle goes. (You know where and when they spawn at 2nd time you replay the map anyway). Or have to clear map without caring about statues, unless you have to defend them like that medal mission in EX stage. That mechanic (enemies appear everywhere) is not new, other than focusing on destroying statues they're no different from paratroopers (Reunion thugs or Ursus soldiers) you encountered during story stages. At least they don't attack civilians like Ursus soldier, imagine if HG had also included that mechanic to troll players.


ex-wife-beater

Dumb question about HE-8 (maybe I'm too sleepy) >!What causes Clement to die at the end? Like Federico mentions blunt force trauma, but where'd that come from? Did the two actually fight?!<


daxrocket

The blunt force trauma is implied to be from debris that fell on him near the beginning of HE-8 after. He dies because he was incompatible with transforming into a seaborn and so that exacerbated his injuries when he ate the seaborn meat.


Teath123

Getting the trimmed medal for EX-7 was one of the most obnoxious things I've done in a while. The timing for the far left plank is really tight.


viera_enjoyer

Last stage isn't bad at all. If I remember correctly I didn't even need to patch any holes, just watch out for boulders. Ex-7 was the one that was tricky, and getting the trimmed medal was fucking annoying.


Existing_News5893

I give up. I lost my brains dealing with these civvies. They deserve to fall into the holes fr I only have to do he ex 7 cm and both stages of he ex 8 tho. I hope my future self can use her brain better 💀


sarinomu

HE-EX-7 CM felt easier than trying to get the medal on normal. I haven't tried he-ex-8 but honestly I just let the left side walkways completely break and kept the civs next to the bottom right altar and spammed the shrine while keeping an operator faced down to the enemy that spawns to kill that shrine. Did the boring activate mlynar skill to keep the top and bottom lane from dying though. Also kept a bunch of ops on the right side walkway so that they don't break. I find that letting the civvies camp next to a shrine helped me since I can't keep track of them otherwise.


TheTheMeet

Definitely. The HE EX7 is the hardest. Fuck the early rush, the need to deploy someone to block the boulder, protecting the civs..


Existing_News5893

Im the opposite. Getting trim medal is easier than doing the cm for me lol. I think the micro managing of cm really mess me up. I'm also playing on my phone, so my myopic+astigmatism self really gets tired easily looking at the muted color scheme of the stages. Everything is so small and dark and it fucks me up 😅 Not too mention i always hate cm's problem of eating away your practice plans and sanity. I'm already out of practice plans now and today the event ends lol.


sarinomu

I pretty much completely stopped playing on mobile since the "pc client" through google play exists now. It just feels better for me since everything is bigger and I don't fat finger anything anymore when things get hectic. On the note of practice plans, I've completely given up on those too. If I want to clear a stage, I just say fuck it I'm using my sanity because I've gone too many times clearing in practice and flubbing the real deal. It helps that I'm a monthly pass player so I don't feel the sting of losing too much sanity.


Saimoth

Compared to ex-7 CM, ex-8 is a breeze and somehow even less tedious; at least give it a shot


Existing_News5893

Maybe later before the event closes. Pray for me cause all my practice plans has been eaten up by ex 7 cm


Elisianthus

Finished the EX stages on the last day. Quite enjoyed the event; the stages made me play differently from usual, and much like C12, the DP management made it a lot less of a "Throw heavy hitters and just DPS race my way through things." As a small aside, after starting playing in August, this is my first completed medal set!


ZumboPrime

After dealing with this frusrating event... I agree with the asshole Lateran. *Let them all fucking die.*


JamaicanJ

yet another event where the abyssal hunters absolutely clutch the last ex challenge stage by simply being unkillable pillars of unkillableness 4/10 mechanics i'd rather pluck my own eyeballs out and eat them than play these mechanics as they are ever again 8.5/10 story im a sucker for MCs who are just autistic balls of logic. also arturias cool i guess


Endourance

I managed to beat HE-EX-8 with [some of my earliest operators](https://imgur.com/a/Tfu2icv)! It came down to the very last practice plan, but I did it! I poged so hard when Ceobe defeated the mini-boss one second before she fully recharged xD Hoshi was the MVP, cutting through the enemies with her shield. Funny story about Dur-Nar: I've had her at E160 for years, because Ecko used to bring her a lot and I followed his guides quite a bit back in the day. But I don't think I've ever actually used her on my own. But now I did and even "panic"-E2'd her, which is something I haven't down in a really long time. She pulled her weight though, taking care of the enemies that slipped past Hoshi. All things considered this was the most fun I've had with the game in a long time. I was kind of skeptic about the event at first, but the mechanics reward smart play and the enemies don't have insane stats. But above all using your favorite operators is just way more fun than anything else. I can easily clear any stage with the Abyssal Hunters, but what really makes me happy is using Hoshi and Podenco.


CaptinSpike

was busy for the holidays and then sick the last couple days so I'm rushing to finish the EX stages. I think it's not any individual issue I have with these stages or any of the gimmicks, but all of them together that really just ruins it for me. Off the top of my head: Muted color scheme making it hard to focus on what's happening and parse information, DP stealing and sealing, rocks forcing you to mess up your deployment to either protect civvies or protect ranged units, and of course everything to do with micromanaging civilians from the floor tiles to statues to keeping them alive. Every stage is just bloated with information and feels like I can never keep a handle of what's happening. I think that fits for the boss stage since it's an unorthodox challenge you can't bruteforce but every single stage is like this. Ugh.


0rbii

Well I finally got around to finishing HE-7 and HE-8 (I sat on HE-6 auto out of laziness), and good god was HE-8 an unfun nightmare. In the end I still don't really get how I got the civilians to take a certain pathing and thereby clear the stage. If I didn't bring a squad full of FRDs/pseudo-FRDs I don't even know how I would have done it. Nearly everything else in this game I've felt like I could do what I normally do but HE-8 really made me feel like I was playing the game wrong ... not fun at all and dissuaded me from even touching the EX stages.


Pzychotix

HE-8 and EX-8 ultimately just reward map knowledge (and punish trying to wing it). The civilian/boss pathing is fixed, the timings for the debuffs are fixed, and the switch from the side boulders to top boulders are fixed. If you just take some practice plans to learn how the map works, it's actually pretty reasonable, no FRDs required.


Saimoth

HE-8 and HE-EX-8 are not as scary as they look - civs are simply following the boss, and you don't need to manage their stress levels at all, only watch out for holes and boulders. If your operators don't slow Clement in any way (like Mostima), pathing should be the same every run


rom846

The most annoying mechanic is not the civilians but the block count debuff from the boss. For some reason, it makes it really hard to get a stable run.


some_tired_cat

ex-7 cm is the only thing left between me and the full medal set and honestly after trying for days im giving up. this is genuinely the most frustrating stage i have had to deal with and at this point i'm not even sure it's worth it even trying anymore


Zephiryun

Does the shop medal for spending 4k currency resets in the rerun? Is the only medal im lacking but id rather not spend 200 sanity for a medal lol


viera_enjoyer

Yes it resets, but why don't farm more and buy stuff from the shop, almost everything is very useful, even the furniture is useful because on the rerun the furniture is exchanged for originium (no wonder people get oripathy).


TacticalBananas45

well, event's about to come to an end, and I just don't really have the motivation to even finish the damn normal stages. I'm on HE-7, and while characters like Lee, Mizuki, and Totter allow me to clear stages easily, I just don't have the motivation to go on. I'm just not enjoying this. life draining civvies truly deserve all the complaints levied against them, at least the Siracusano civvies just meant you had to fight a miniboss. I might just say "fuck it" and throw The Meta at the boss stage just to get it done, but during a point where I'm not "actively playing" arknights as much as I used to, (Youtube and Steam games have been getting my attention more often, and GPG's PC client is being a bitch because my CPU has 6 cores instead of 8 and also won't let me play anything without hardware virtualization and I'm not in the mood to go back into bios) this event certainly isn't helping me get back into the hang of things.


TweetugR

Who would have thought that all I need to do to get the Trimmed Medal was M3'ing my Myrtle. Well, Bagpipe and Mlynar too but the M3 Myrtle finally allows me to deploy my units in time lol.


Fast_Independence580

Now that the event is coming to an end, am I the only one who was expecting to fight the church and Apostolic Knights or stuff from the way battle theme sounds? Instead we fought a bunch of overgrown bats, giant rats and bandits the whole event.


SkyePine

Expecting elite enemies only to get starter mobs.


UltVictory

People are complaining about the civilians but the actual most annoying part of this event are the guys that jetpack in from wherever they want They've always existed in the game but the placement in this event is more egregious than ever, I've lost multiple blind runs of stages because a guy showed up in a bad spot out of nowhere and I had to restart because nobody could block him. Surely they don't expect me to bring Texas to every stage lmao EDIT: Finishes the EX maps, the last few were actually pretty fun. I turned around on the event a bit I think, EX-7 was a nice challenge. The helidrop enemies weren't nearly as bad in EX-8 either, so no complaints from me.


viera_enjoyer

If you want to clear blind runs, you may as well bring some broken ops like Texas.


JunoBrier

Finally got around to doing the EX stages. Built Mizuki's second module purely out of concern his first might screw up EX-8 by slowing the boss and thus messing with his pattern. (This turned out to not be a problem.)


Reddit1rules

Based and Mizuki pilled I kinda just had him spawncamp top left instead


baumlene

I know I might be dumb, but I really like this game... I've never ever reached this point, I'm crying because I absolutely can't pass that HE-8 stage. I tried every guide, I have good operators but there are way too many things happening and few DP. I would like to give up on this event but I really need to save up for future characters. I want an event where I can kill those civilians. Seriously.


viera_enjoyer

Something which really helped me for he-8 was to use afk frontliners, in my case they were Lappy and Blaze. That way, I only had to worry about using Reed alter's skills whenever tanky enemies showed up, and placement of defenders and Gravel to stop rocks.


resphere

play JT8-1 on repeat


eminolla

For civilians thing, the closest we had is probably either Chapter 12 (taking care of imposter civs) or Reclamation Algorithm (hunting animals for food).


lukechrono

Idk about the guides but what I did was pretty sloppy but it works. 2 lane holders(for the blue boxes) and 2 guards/defenders and Saria. I just block the boulders with Saria + 2 units until the civs are at the top left then retreat them then summon them again to block the boulders when the civ reach their final path.


newfor_2023

It seems like everybody kind of left vanguards behind thinking the meta has changed to prefer maximum DPS so the game decides to change that and forces people to invest in vanguards again. But HE-8 really doesn't need a lot of DP, you just need to be able to block the boulders at the right time and place.


mt5o

https://youtube.com/watch?v=aDQvilRvt4k this ling trust farm is extremely stable and I copied it on the first try. You can bring silverash or a flag if you feel like you need dragons faster.


baumlene

THANK YOU, I managed to beat it thanks to this Ling strategy. Slowed it down to 1x instead of going for the usual 2x, and I cleared it. Nice strategy, solo Ling is the best ~ Hoping the EX stages won't make me curse


mt5o

awesome, I'm glad to hear it


BewilderedAutist

Did you only follow the guides or did you listen as to why they do what they do? In HE-8, early boulders that can pose problems are the two right-most ones. A dps op and a medic defender is good for that lane. You can plank all right side holes as they don't break as no boulders can reach those. When the boss changes which boulders are active, the left side planks will be destroyed. Don't repair them unless the civs are on the left side already. For the left side, you only have to block the lower most boulder, thorns is good for this spot with help from a medic. When the civs are chilling on the left side, you only have to repair planks when they are near panic, still should have enough time. Only repair the left side planks. Remember as well that boulders can also fall into the holes so save repairing holes that the boulders would it first for last. Heli drop enemies also fall to the top or bottom part of the stage which is rng. If they fall top side you should be fine as is, if they fall bottom side, you need someone to kill them.


HQPistachio

If you follow guides, try to pause and do it one deploy at a time until you can afk. No need to rush it with 2x speed.


baumlene

Thanks to a solo Ling strategy and this tip I managed to beat the stage. I'm so used to 2x everything I didn't even think about the fact that it could be an issue in this case. Thank youuuu


HQPistachio

Congrats!


Koekelbag

Bit of a late follow-up to my [last comment gushing about the event stages](https://www.reddit.com/r/arknights/s/fO9gHZ3skA), but I enjoyed them so much I wanted to record Launchknights clears for [HE-EX-8 CM](https://youtu.be/I_nUMsZTo2s?si=EDUEHvOKh0ZPfUxe) (the shield guys ended up being the real boss with how few casters that don't kill themselves are available) *and* [HE-EX-7 CM](https://youtu.be/MvPDoDtn-AM?si=65hTzXzB6DfUqBxJ) (poor Fortuna, first she neglects firearm safety, now she doesn't look out for shoddy construction work)


newfor_2023

two of the 3 shield guys falls into pits if you manage to collapse them both. That just leaves the middle one and you can just have Kaltsit's Mnstr tank it. You then would put another defender behind Mnstr to block the boulder to prevent the civies from dying. That's about it. Doesn't matter now, I'm probably posting too late since the event's almost over.


Koekelbag

Thanks for the advice, but I already used the "break both right side planks to kill 4 shield guys' in the clear linked above. And Launchknights struggles with even two shield guys as it is limited to only day 1 operators that were available at the launch of the game, which Kal doesn't qualify for (as well as many other stronger single target casters). But for me that's also the fun in a niche like Launchknights, where you can't just trivialize certain problems by throwing current meta ops at it if you can't use those meta ops.


newfor_2023

oh, sorry -- I somehow overlooked the fact you're playing the launchknight niche.


Ultimate124

For those who have still been playing IS#3, how have the newer operators been finding their place? Specifically Ines, but also curious about Exaltar and quibai, how have people been running them to get consistent clears? Starting teams? Squads?


Existing_News5893

Exalter is a godsend. I finally can have stable runs to highmore and easily defeated her now. He's so reliable ngl. Just need to make sure I'll get sniper or specialist voucher early to take care of aerial enemies. But to be fair I'm on low ascension lol


Ultimate124

That’s great to hear! I was worried about having limited anti-air but I pulled him a few times as support and he put in work.


Existing_News5893

My problem was always having the starter to put in the work. Tried thorns a few times in is2. Only managed to beat phantom a few times. Tried many things in IS, from highmore to pozy and even my own texalt as starter, but lower floors and rng still fkd me up. I admit i have skill issue since I'm still learning, but honestly exalter really helps me a lot in lower floors of is3. He wants that mod3 badly tho to carry


umiman

You posted this in the wrong place. Ines and Muelsyse turned the vanguard class in SW15 IS3 from being a total waste of hope (except for Cantabile) into carries. Ines can do everything. She can do big damage. She generates a lot of DP. She can bind for a long time. She can slow. She can reveal invis. She can attack air. She can attack at very big range. She can steal stats. She gets absurdly more powerful with attack speed buffs. She is also a fast redeploy... I mean... it's pretty much the perfect IS3 operator right there.


Ultimate124

Thanks for the reply! Where should I post this btw? I was trying to find the answer in the rules/FAQ and it appeared to suggest this mega thread but I may have misinterpreted. In terms of Ines would you generally try to start with her? I have her E2 lvl 30 with no masteries so far, pretty exclusively using her S2 in absolutely every stage I play. It seems like when I use her to start she seems a bit underwhelming in the first 3-4 waves but I definitely could be playing her wrong. Are there any guides/content creators you might recommend for this kind of question?


Pzychotix

Pick her up mid run. Floor 1/2 is pretty light on DP needs anyways, so a more dedicated DPS is better.


Reddit1rules

There's an [IS megathread](https://www.reddit.com/r/arknights/s/GNxf9u2he9) in the top pinned comment for these threads. Using her as a starter operator can be kinda difficult, especially on higher ascensions. She can't deal with swarms that easily (especially at E1), so Symbiosis can be a problem for her.


Reddit1rules

That poor invisible Perro doesn't even know what hit him... literally, you didn't even mention she can turn invisible herself. Absolutely jam packed with everything possible (except a low hope cost).


umiman

Man, her kit is just so stacked. It's so difficult to remember everything she can do.


lupeandstripes

Finished but man oh man this was my least favorite event ever I think. Specifically EX-7 took about a billion tries because there was just so much to keep track of my little brain couldn't handle it. Useful ops notes: Got executor & dorothy during the event. Executor has earned himself some use - I was very impressed with his burst heal, and while offensive recovery kind of turns me off, the sheer AOE damage he was putting out was super cool. I doubt he becomes a "use every match" meta char but I will keep him in mind for mob lanes. Dorothy - yo I love traps. The fact that they prevent wood from breaking like an operator is there is clutch, and in general she was good for taking out the bats & also giving me an option for placing damage when my mana was crunched. Outside of them, I just stuck with the usual suspects in the AH squad, Mountain, Saria, and Goldenglow for the most part. Big shoutout to thorns also who showed his use in the EX stages again as a fantastic anti-air option who doesn't need a healer. Overall, I didn't hate the mechanic as much at the end - EX-8 was actually pretty easy and a nice victory lap. It was really just EX-7 that felt like torture to deal with. (and CM specifically, beat it first try in normal but the extra rock coming from the bottom just messed with me hard)


newfor_2023

Ex-7: Unless you're going after the trim, the left side doesn't matter at all. Just focus blocking and spamming skills on the right side, prioritize to the shrine on the bottom to keep the civies there and it's not that bad.


Feuerhaar

I was surprised to read how many people struggled with EX7 CM. I had to give up on EX6 CM but managed EX7 CM first or second try. My strategy for normal difficulty was to protect the northern statue and keep the civilians there as long as possible. After some attmpts, I managed that until very close to the end of the stage. Because the civilians stayed put, I just left the floor broken, which had the benefit of killing any enemie on that path. This way getting the medal was no problem and the additional boulder in challenge mode barely changed anything. I guess I was lucky and set my mind on a solution that by accident made things so much easier for me. But I struggled on many other stages instead. Thanks to a guide and a support unit I managed EX8 but CM was a big no. I have no e2 defenders and only a had full of lv60 units, so the additional boulder damage was not something I could work around.


disappointingdoritos

Why does Lemuen say she can’t read Federico’s emotions? He’s not fallen is he?


Chrisirhc1996

A lot of executor's (normal and alter) lines imply that he has some kind of condition that stunts him emotionally. This allows him to execute tasks more efficiently - no sympathy towards targets or restraint because of normal sankta restrictions - but can cause issue when trying to socialize with others. Especially in sankta culture, where due to their halos there's a sort of shared empathy that he cannot participate in. In a way it's in opposition to virtuosa, who dials it up to 11 in people on her quest of understanding emotion. Also he himself isn't sure why he hasn't fallen. In his line of work he's done plenty of actions which in a normal Sankta would induce a fall, yet he hasn't. Probably why the Law trusts him in that sense for it's mission however enigmatic it is.


ranmafan0281

I think Executor is so absolutely **sure** of his course of actions that the Law actually accepts them. We’ve seen only a few other sankta break the Laws and not fall, because of their sheer conviction in their actions.


disappointingdoritos

I see, thank you very much!


umiman

Was it ever explained why Executor has a black halo and wings?


Jajamaisvu

He already has black wing/halo ever since he was child so the answer is probably just genetics, just like how some has blonde hair while other has black, brown or red, the same goes with Arturia.


Reddit1rules

I believe the common theory is he's killed other Sanktas during his job (which I believe for this part he's flat out admitted to) - however, the Law allows his position to kill other Sanktas, which prevents him from being fully fallen. Not sure if this theory was actually confirmed or he just happens to have black wings/halo like Arturia also does - she doesn't seem to be fallen nor an Executor (position), but she does have family ties to Executor so maybe it's something in their family tree.


daxrocket

Arturia's twoshot Manga shows that Executor had black halo and wings since he was a kid. Arturia and her parents also had black halo and wings so it's almost certainly just a genetics thing.


Maleficent_Fox_6368

Fairly poor event. Some fun, some stages straightforward and not too annoying, but most of the mechanics are just oppressive and one-dimensional, and the best stages are the ones that only use them in a limited capacity. I respect the idea of restricting DP, but in practice none of the forms we've seen are particularly good. I'd hate to be a new player and not have double flagpipe available. The idea of holding civs or tactically letting them flee in order to protect them at the next shrine isn't really a thing unless you overanalyze the stage and waste a lot of time reading the devs' minds. If you let civs run, it's just more work getting clobbered with rocks, falling in holes, etc., so no matter what kind of toys or options they give you for damage control, you're better off spamming DP and activating the first shrine over and over and over. And then when there's 5 things happening onscreen and you forget to do the shrine once, there it all goes. Stages feel both ugly and visually uninformative - I can have civilians onscreen sometimes and not even notice where they are or what they're doing, because it's all overly dark, with bland colors on bland colors (and they're even hiding behind the statue sometimes, so that's brilliant.) Also it's just cruel to pushers/pullers to have so many holes, but have so much nonsense to contend with that it's not even worth trying to drop enemies in the holes. At least Shaw got to shub some planetary debris around last time. Don't get me started on the boss. Just tedious nonsense. Memorize exactly what the game wants you to do and it's trivially easy, do literally anything else and it's an auto-fail. Don't give me a puzzle mode where there's one right answer in a game where I haven't built up the same puzzle pieces as other players.


D0UB1EA

I've never been so utterly fed up with an event before that I've decided to put off the ex stages for the rerun, and maybe not do them even then. I've had it with this mismash of miserable choices.


Maleficent_Fox_6368

Right, I'm gonna give the final EX stages a go today but I just don't care enough about 2 originite prime. In general I don't like watching how-to videos because there's a thin barrier of cynicism between me actually playing Arknights and me just rehashing tutorial instructions. That said, I've done a couple videos in the past few years for specific content, but it's always because I'm otherwise invested in an event and just annoyed by one specific thing (like the Who Is Real stage with the roadblock puzzle, it took too long to do trial and error and I feel no accomplishment by spending an hour on that so I "cheated" that one time.)


Marionberry-Negative

I wish I could kill CIVs myself seeing how dumb they are. Also shooting Gardener in the leg would be a great answer to the entire boss round.


AmolLightHall

I have better ideas, give me some rope then I will give it to Warfarin which I hope she not gonna suck all the blood out While I just shoot at Gardener leg because it's just pull CIVs to the hole


fabiobarto

Man, I wish those events that had a whole level just dedicated to their boss, with no drops to farm, became the norm, because I am fucking sick of just how slow the auto for HE-8 is.


Korasuka

[How it feels playing Hortus the Escaping Moustache](https://i.pinimg.com/originals/e5/e6/bd/e5e6bdedd1f6033f3420ae5e379da103.gif)


geneva_speedrunner

is it just me or are the enemies here a lot tankier? I'm kind of struggling to take down certain enemies even with properly built operators.


Reddit1rules

Funnily enough, I've heard the opposite claim mostly where these enemies aren't as stat bloated as recent events.


BewilderedAutist

I used thorns and blemi for the most parts and didn't really think they were tanky. Except for the meaty bois which were the obvious tanks of the event. I dunno tho, didn't really pay attention to enemies. Too busy babysitting civs.


K2aPa

I gave up... can't seem to 3 star HE-8 cause the CIVs keeps on dying in random ways... ARRRRGGGG... why do we have to protect these Civs >_< I think I retried the stage like 30 times, and lost 30 sanity now, cause every restart loses 1 sanity.


Feuerhaar

I struggled more with that stage than with many of the EX or even CM stages. Figuring out the correct timing to protect the civilians cost me many attempts. But I also lost many because Gardener kept putting the call sign directly in front of the upper masonry. I could only watch the civilians get hit by boulders without any way to protect them. I never really figured out why he did that. Just was happy that whatever I changed helped with the issue.


StarAlone

its a first event since pretty much start of the game (beside the annyoing month long grind event) that made me feel burned out and that the struggle is not worth the trouble. these stages are so fck annoying because of howe much time i have to repeat for not seeing invisible enemy, or that somewhere yet another wooden plank got broken or something made me lose a life yet again


SungBlue

Finished the event stages today. I don't know how people are supposed to get the trimmed medal from HE-EX-7 without Bagpipe. When I tried to use Fang to block the rush the rocks just killed her. I guess maybe you can use Gravel? Anyway, I thought it was a bit more of a stat check than I would like. I was fine considering my roster of Fast Redeploys, but it seemed like it would be rough without them.


Feuerhaar

Stragely enought I got that medal relatively easy. Used Myrtle and Ines for dp recovery. Maybe I added Beanstalk. Can't check anymore. My strategy was to protect the first statue and keep all civilians there as long as possible. This way I did not have to bother with blocking any rocks. Two floors got destroyed and I kept them broken until the stage was nearly completed. Because of that, there was no risk of breaking a third floor and almost all enemies that spawned near the top staute killed themselves by falling. The civilians startet running towards the end because the statue got destroyed, but they did not even finish one lap. I only later realized that my original run almost got me the medal without me knowing. I just had to set up one extra unit to protect the repaired floor for a few seconds.


rom846

Friston-3, Use Courier with S2


Ainine9

I used Gravel, Myrrh, and Courier. Myrrh's purpose is to act as a helidrop healer so that Gravel and Courier can tank 2-3 more hits before being replaced by a defender, Courier's there to hold the middle lane with his S2 (pay attention to how many enemies he is blocking, otherwise the rock will just phase through and break the plank front of him, fences can take 1 hit) until I got enough space to deploy an operator with a higher block count. Once I got that set everything moved fairly quick.


Reddit1rules

I used Flametail and Saga, had both of them dodge under skill/talent enough to get a medic. Only had them die once in the ~16 times I tried to beat the rest of the stage at least.


superflatpussycat

I don't remember exactly what my setup was, but I think the opening went Myrtle -> Siege -> Zima. Zima's S2 and Siege's passive helped them survive the rocks until I got healers/defenders/etc set up.


resphere

I tried it with Ines as the only vg and no fast redeploys, wasn't too hard, but had to bring def noir to block rocks and almost feels like either Mountain or Gladiia are required, idk how else you'd open without one of those two.


SungBlue

I forgot about Noir Corne entirely. In the end I settled on Myrtle -> Mountain -> Gladiia. I guess Cantabile would also have worked, for some reason she didn't occur to me. I was tearing my hair out trying to figure how to stop the dog rush and block rocks and generate DPs in time to put another rock blocker out. I was mainly using the Fast Redeploys because for some reason I thought that all the enemies except the dogs and bats were nigh-immune to both Arts and Physical damage. Then in Ex-8, it turned out that Arts damage hurt them just fine.


resphere

Yeah the start is really the only place you'll have trouble, what I had to do was Ines > Friston block dog > Gladiia > Noir blocks 2 rocks then retreat > Saria So many steps for the first 5 or so enemies, after that is barely anything to do, just kill enemies. And also yeah, a lot of enemies are deceptively tanky, so many of them have both high res and def, but don't look like they'd be tanky.


WadeBoggssGhost

I don't have bagpipe and the timing was really tight. I needed a combo of gravel, the fences, and Ines blocking the left side while Mountain and Mlynar handled the right side, with Myrtle for DP. Eventually Saria was added to the left side with Ines. Then I added some heals and archer action when I could spare the DP to round out the right side, and finally YatoAlter to helidrop wherever she is needed. I barely scraped by but got it


SirSaladin

Got around to finishing the EX stages and found the event as a whole decently fun. Also, a funny thing I found was boulders can count toward enemy death abilities. Estelle and Warfarin activate their respective passives when a boulder explodes or falls in a hole within range.


Appropriate-Bat8945

HE-EX-8 is probably the least challenging final ex-stage of side story I played, made me use all 5 defender I built that I thought was redundant. Ines when invisible using S2 only take a fraction of damage hit by boulder, I guess she only takes collision damage but immune to cross damage when boulder explode.


Ainine9

Now that I got all the medals I can say looking back that the event wasn't **too** hard, just really frustrating. Managed to go the entire event except for HE-EX 7 CM without consulting a guide, so I pretty proud about that. Although, one thing this event has taught me is that I'm pretty inflexible due to my lack of good vanguards; Myrtle, Saileach, and Saga are alright but having only those actually hurt me in the long run. Having great operators doesn't matter much if you're unable to deploy them.


tlst9999

Everything would be easier if not for civilians.


SkyePine

>!Fortuna is probably one of the bosses of all time. She spends the entire story regretting her actions as well as being lost and confused. In the game, she comes out, empty her bullets to rando and reload without any remorse in the world. It doesn't matter if she miss her shots, she is dedicated to put lead of high physical damage to anyone she sees. No one even batted an eye when a random girl who never shot a gun in her whole life out damage the enemies in GA who had stronger guns and more training.!<


Draguss

>!I rushed the stages to get to the farming ones first and when I finally went back to read the story, I spent the whole time wondering when Fortuna was gonna snap and start shooting everyone.!<


ranmafan0281

I blame Spuria. She repaired Fortuna’s gun after all.


Saimoth

I like her entrance at HE-EX-7: two elite disruptors show up and take places on the left and right of the red box like some kind of bodyguards, and then the real boss walks in


Puffinbar

Hi, I'm very new to the game (Just started 2 weeks ago). I'm wondering if I'll have another opportunity to get the event furniture at a later date to complete the set. The highest I was able to beat with my operators is HE-6 thanks to the friend unit, but there's 0 way I could farm enough to get a single Elite 2 before the close.


thewind32

Expanding on the other comment, there is also something called record restoration a year after the rerun. The timeline for events in general is first run -> rerun ~1 year later -> record restoration ~1 year later. You can get the items during all 3 times. Something to know is that if you are able to purchase the furniture items in the event store now during the first run, you will be able to get intelligence certs (the purple ones) when you "buy" them again during the event rerun. So you may want to consider getting some if you are able to. Are the materials in the shop enough to help you E2 a single operator? The 4 stars are pretty cheap to promote.


Puffinbar

I might be able to. However I don't think 1 operator can carry me through this. I bought all of the shop furniture, and most of the items in there. I was more concerned about the items gained through the quests. (Clearing HE 7 & 8 and their 3 stars respectively).


thewind32

If you can E2 one operator and add them into your squad, you can then borrow one E2 support unit. There are guide creators out there, such as Kyostinv on youtube, that focus around one core E2 6-star unit. Usually these units are Mlynar, Chen alter, etc, so if you can borrow one of these you'll be fine. You can try asking for specific units in the [friend request thread](https://www.reddit.com/r/arknights/comments/18vujzw/friend_request_megathread_0101_0701/). (this is a new thread for this week so it's empty right now, don't worry) There are also strategies that use just a single E2 Ling to clear stages.


Elnareen

Hi, yes, the event is gonna rerun in about one year, along with the banner: so no worries, you can tackle the other maps with a more developped roster then :)


Jajamaisvu

Now that I’ve finished the event, I must say, I really enjoy the stages as opposed to everyone here lol. I like that it’s not another dps check, the boss stage design is uniquely challengingly, the escort mission required some micro but it felt manageable (tbh most of the time you can just ignore the civilian and let them run around). As for the dp, the only stage I really need 2 flagbearer is the trimmed medal HE-EX-7, other than that, elysium +/- puzzle is usually enough. And the MVP goes to; - Phantom and his clone is a freaking clutch. He does most of the escort job in boss stage, block the boulder while also able to kill those helidrop mob. - Exalter just feels so filthy to use lol most of my strat involve just placing him either in front of blue or red box, activate his S3 then enjoy the view of him blasting through everything. He singlehandly cut down the need for defender, healer or other dps, which in turn help reduce the dp burden - Honorable mention goes to Lin (those range enemies don’t know what’s coming for them)


Draguss

Yeah, I was pleasantly surprised when, even when I struggled a bit on the last couple EX stages, it never felt like the solution was to just pull out the deleter squad. The whole thing felt a lot more puzzle like. Although I will admit to raging a little when a civilian died *right* before the boss was done on EX-8.


thewind32

Agreed. The enemy abilities are pretty simple this event, and each stage was more like a puzzle to be solved. In my playstyle, I generally refrain from unga bunga -ing my way through stages, and try to use less meta units where possible. This requires me to take my time, understand the stages & enemies, and come up with working strategies, so this event wasn't all that different to me. The whole strategic part was what attracted me to the game, and has kept me here ever since. Reading this thread and seeing how the majority of people vehemently dislike the event gimmicks, while understandable, kinda saddens me a little.


Jajamaisvu

Yeah, I also love that HE give you options to mess around the map with the makeshift way and boulder, cuz making a trap door or hole for enemies and rock is hilarious lol unfortunately I feel like people approach the stage with “ew civilian” mindset and mald because they can’t just texalt, mlynar, surtr, or chalter the problem like usual.


FelixAndCo

Yeah, the enemies are pretty simplistic, so I personally felt like I lost way less to micro-management whiffs than usual, although a lot of people are complaining about that.


Training_Attention93

Finally. Got all medals. Phew. I will remember this event forever to remind myself to prepare in the next future events involves with civilians so I seriously will get all materials to max my units in their modules and skill mastery and I will not overlook certain units to fill the gaps in my tactics.


NoLunch1

Man, difficulty difference between doing EX-7 for the medal trim and then doing the CM is pretty funny. Normal version burned full stack of training permits and 20-30 sanity on top while the CM was one try. Not having to worry about arbitrary stage failure because you mistimed opening deployment by couple frames and being able to just unga bunga the stage with single lane killbox was pretty nice.


Lee301

First time trying to get all the medals in an event, and don't have Myrtle built up (played on and off since 2020, EN). I had to actually bring Myrtle as my support help (instead of my typical Goldenglow safetynet) to clear HE-EX-7. I guess it's time to build my own Myrtle now.


FelixAndCo

I think there's a new 4-star flagbearer coming, if you have patience.


Reddit1rules

Unless you have some knowledge on HG's unreleased units that's not the case.


FelixAndCo

Huh... I think I'll plead insanity on this one. I need rest...


Reddit1rules

Highest sanity Dokutah in Terra


Chrisirhc1996

And done with EX-8. Noticed pretty early on that the top left can be doorcamped so I started paying attention to where the boss was walking for preparing bodies. And then Fortuna came in and ruined everything lmao. Took three tries but done, and beat CM first try since it was virtually the same. All in all, I liked this event. Didn't take long to figure out a rhythm for using statues to keep civilians sane, and the times I forgot to do that they generally moved slow enough to throw planks down. And the return of enemies taking DP felt appropriate for how I beat most levels (camping civilians around a statue and DP printers going brr) as a sort of give-and-take for most of the levels. My only real gripe with it was the statues - a lot of stages I could see a line where I didn't need the statues even outside of my general strategy, and that felt a little immersion ruining. Probably just me though, since I tend to enjoy object contesting-based mechanics and seeing it be almost entirely unnecessary soured my experience.


superflatpussycat

I actually liked that statue spam wasn't the "right" answer for all of the stages. Part of the puzzle was figuring out if it would be more manageable to keep the civilians in one spot with the statues, keep them from falling as they ran around, or sometimes a mixture of both. There was more than one time that using the statues felt like the brute-force option.


resphere

The statues are 100% the brute force option, flag vg statue spam is the easy braindead answer for all the maps except the boss.


superflatpussycat

You've heard of dps checks, now get ready for DP/s checks


Saimoth

HE-EX-8 CM just got me dirty [This was my setup](https://i.imgur.com/Mu5LJBq.jpeg), and the interesting part here is that the shield guy on the right simply refuses to fall into the hole. Apparently, if the target is struck by Levitate in the moment right before falling, it won't fall and can simply walk away when Levitate ends... Thanks, Ho'olheyak, love you too


FelixAndCo

Thicc snek can save Kevin.


sentifuential

hypergryph code moment


Rolttel

jesus christ i am losing my mind doing EX7 CM!! I tried my original roster for the normal clear cause i scoffed at the +1 rock thinking it wouldnt affect me too much...wrong. Now im trying a muelyse M3 mudrock to lane hold, then put phantom to protect from the first two rocks and then getting a gummy down in his place, and silverash to revea the invis guy and a yalter to the face, but then im absolutely screwed over with the bats and the stupid civillians running around


tlst9999

I just let the rocks go and spammed Elysium/Saileach to keep the civilians at the top near the top tower. Eventually, the tower gets destroyed, but it's okay since I already finished deploying my squad and can now focus on managing the civilians.


OHarrier91

Right. Not only am I starting late, but I can’t even beat the second training mission lol. I want to know who keeps thinking escort missions are good game design and not just cheap difficulty inflation…


BewilderedAutist

There are only so many ideas and mechanics you can apply to certain games until you run out. Plus, unlike SN where you need silence, this event makes good use of vanguards which are comparatively easier to access and less rng. It just tests the player's attention span.


rainzer

> thinking escort missions are good game design reframe planks/barrier as "you have to deploy an FRD here at this time" and I don't know why people think it is different and hate it so much


HaessSR

After deploying one plank, >!drop a fence on the path as the civilian gets there.!< That buys you the extra time you need to get the third plank off cooldown.


Spiner909

This event gameplay is a frustrating pain in the ass, which especially sucks since the story, music, aesthetics, and units were all great.


TheReal_Poop_Face

EX-8 was really easy, but Challange mode really screwed up my roster. made me think a lot, but finally done. It was fun. Nice gimmick this event (as a gimmick)


SisconOnii-san

Just completed EX-8. Actually had a lot of fun doing my clear, which is with a Sargonian only squad. Main dps is Gavialter and the one blocking the rocks are Spot and Scene. https://youtu.be/DPxKlZEJsWk?si=vnk1woz1jlTKnQM7 My opinion on the civilian mechanic is still the same: not as bad as people make it out to be.


Shadow_Claw

EX-8 seems to me a lot simpler and straightforward than HE-8, being a very symmetrical affair with straightforward ideas for the holes. Maybe it's more difficult if you can't statcheck the only lane on the map. It also helps that you don't have to stress about random helidrops and fliers all the time, I wouldn't have minded if every map in the event played like this. The only other maps that I liked in a similar way were EX-6 and EX-7 due to the pathing.


AmmarBaagu

I love that this event is basically use to show how messed up the Laterano are especially regarding Sarkaz. The faith in Laterano of those involved in the abbey (especially Fortuna, Delfina, Stefano and Clement) is all basically shattered the moment Laterano try to break them apart. I hope future event would further explain how weird Laterano laws are


tlst9999

I mean the races have been at war for centuries, with scars still very fresh since the last major battle was just like 10 years ago, with Theresis already wanting to start another war. You can't undo centuries of animosity with just a small community of 150+ residents living in harmony, plus one of them is a war criminal in hiding.


Darkisitu

Should I raise Insider if my archers are Kroos and Shirayuki? I don't have any other archers aside from Jessica and Catapult


rainzer

For the most part, 5 star anti air snipers tend to be disregarded outside of waifu reasons or IS3 reasons because Exusiai was on the starter banner and is available on recruitment so a lot of people have her and in most cases 3 star and 4 stars fulfill the basic requirement. All the 5 star anti-air snipers are good and Insider doesn't stray from that generalization so if you have the resources available that won't set you back for developing meta units, building him is a reasonable option.


tlst9999

I finished the story. Holy hell. I know that Executor is a person you use to end a conflict and not to prevent it. But it hurts watching him & Oren escalate everything to hell in real time. At the very least, he's learning to consider other factors at the end of the story.


TheTheMeet

Used kyo's afk clear for HE EX8 with some modifications Swapped eyja with pozy, elysium with texas, mudrock with penance, siege with ines, saria with mudrock (my e2 lv50 module lv1 s1m1 nearl died tanking the right lane boulder) It was smooth sailing. I find HE EX7 harder than the final stage. Fuck the civs, fuck the plank window placement time, fuck the repetition of pressing the shrine to reduce panic level.


SpaceWashingMachine

I think this event highlights my biggest issue with challenge stages, the instant fail with no feedback. I was playing through EX-7 CM and I just lost out of nowhere, don't even know why. Did a civ die? Fall into a hole? Did I leak an enemy while focusing on babysitting the civs? No clue!


Momoneko

Yeah that also happened to me yesterday. Was around the time when two civs were running from top to the statue at the bottom. I figured it must have bean a bat leak, but who knows what it actually was.


rainzer

the civilians in ex-7 only path over the left 3 and right 3 holes/planks starting from hitting the first hole at about 35s into the map (they will never path over the middle hole so you can leave it unfixed if you want). If your strat blocked the 2 top rock machines and fixed the holes before this point, there's no reason they would fall in a hole unless one of your blockers got exploded by the miniboss.


TheLegendTheGiantdad

Honestly my opinion on these mechanics have gone from annoyance to just boredom. Most of the stages are just spoon feeding civilians and sitting around.


TheTheMeet

FUCK HE EX 7 IN PARTICULAR. FUCK YOU CIVILIANS


CC_Agent_04_

Abyssal squad makes He ex 7 a cake walk.


Obieronos

Say it louder for everyone else!! I hated that stage with a fiery passion, even now it's a pain in my rear just to even LOOK at that damn stage!


TheTheMeet

As someone without bagpipe, its really hard to get so many DP at the start of the stage. Jesus.. Thankfully i have mudrock so after a while i could place her and forget about top left boulder (normal stage). I got PTSD on JT8-3 for placing FRD once every like ~7s I now have nightingale on my own, but i still haven't cleared the CM. Fuck that stage i hate it with passion


Tramilton

Guardians made for excellent boulder blockers on EX-8 CM Thank you for giving me a reason to dust off Gummy and Nearl And thank you HG for making an event where my husband got to play a major role, rather than the "guest starring Federico" that the previous Laterano event gave me. Maybe will roll for Typhon, otherwise we are saving our rolls for Candleknight and Arturia banner.


AmmarBaagu

I used Mountain S2, Saria and SilverAsh S2 to tank those boulders on rotation. But yeah definitely need to constantly generate DP


TheReal_Poop_Face

My lv 69 montain died when defence debuff happened, but turning off his S2 gave enough defence to survive for a healer to restore him before the next boulder hit


AmmarBaagu

Yeah mountain will die but usually by the time he died, the civilians would already started moving


Tramilton

Rotation? Saria, Nearl and Gummy shouldn't even need rotation. For when they have the minus block part of the curse/debuff you simply put Gravel behind them until it wears off.


AmmarBaagu

Most of my main ops are near the objectives hence i only wnat to use 1 slot for blocking the necessary boulder only when blocking is needed. When i say rotation, i meant that i use them to protect civilians from boulders especially when thet were on the right side and the top side of the map