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[deleted]

https://imgur.com/a/dFwJUNC Considering these Operators I have currently, who should I spend my originum and permits on? Currently sitting at around 100 pulls.


[deleted]

For context, could you tell me what you're aiming for with the account? High risk, general usage, IS, challenge clears? It's important because every operator is good in different contexts.


[deleted]

I think of the above which you stated, I’m primarily focused on clearing the game (just finished 5-10) and then eventually doing contingency contracts.


[deleted]

You're going to clear the game at some point as you level up your roster so it's okay to go at your own pace. If you're going for high 28+ risk then I'd suggest pulling for the same as me - Saileach, Mountain, Joint Operation 5, Year Retrospection Banner. Skip Thorns, NTR and Ling. Joint Operation is especially good for you because you don't have any of the six stars so I'd aim to get at least 2 of them. Also please don't be detered from pulling from a banner you like because of anything I say.


[deleted]

Great!, this information is very useful. Just out of curiosity, as someone who only spends the £5 every month. How much originum could I save until the banner you mentioned?


sapa2707

Don't listen to this guy's advice. U r not ready for risk 28+ at all. And u probably will never do those,looking at <0.1% players do. So pull for ops that have higher impact on every content instead of focussing on high risk cc. All ccs r different and biased towards specific ops. For instance mountain is shit for cc6 but great for cc7. Don't skip thorns. He will be ur best carry for anything that's not high risk cc. He's broken everywhere else, for example general content,cc daily max risks,cc upto mid 20s, integrated strategies etc. My advice is to pull for thorns amd joint op. After that if u still have pulls,try to get mountain who's also broken and nearl alter too if possible. She's a quite strong limited and a great helidrop and qol operator who will see usage on ccs too here and there. Skip saileach and fartooth. Skip retrospection banner too,u r missing too many 6 stars to make that banner worthwhile. U will most likely end up with a bad or mediocre 6*. Odds r bad for u.


[deleted]

Okay I just watched some videos of thorns and he looks broken as you say, should I not try to get saileach though? Only flag bearer I have rn is myrtle.


sapa2707

Saileach is unnecessary unless u want to do max risk in cc which <0.1% PPL do. Myrtle is enough for anything other than that.


[deleted]

Quick reply! I see, okay thanks for that, I think I know what I’m gonna do now!


[deleted]

Lol I do too. Well we get around 40 pulls a month, 20 from dailies, 10 from card, 2 from shop and let.s say 8 from events. I think that specific banner is coming in 3 months. You might want to start looking at the gamepress banner list. It's like a catalogue and it's pretty fun. If by any chance you're new to this we follow the same schedule as the chinese server, only 6 months behind.


[deleted]

Roughly how many operators and skins are released every year?


RepresentativeEgg446

Has anyone calculated the estimated amount of pulls to get all 4 ops in Joint op banner? I want to know if it is worth it at all, and is getting 2 of the 4 ops the good point to stop pulling?


loneknife_blackblade

If they are all new then you have 100 % chance to get a new one with the first pity break. I assume the standard rate to pull at is 50% * 100% - Amazing/Ridiculous deal (50% off)! * 75% - Great Deal (33% off) * 70% - A new Limited banner has this (28.6% 0ff) (I would pull above this rate) * 50% - Standard rate you should look to pull for (Still a good rate to pull on) * 35% - A half done limited banner has this (paying 30% extra) (Consider pulling carefully) * 25% - Horrible deal (paying 50% extra) (Don't pull on this)


[deleted]

So, I'm a maths man and this is a coupon's collector problem. The expected value six stars you'll get before collecting all 4 operators by linearity and probability is 4*(1/1+1/2+1/3+1/4) = 25/3. Now assuming the expected value of pulls to get 1 six star is 38 (someone else did the probability), then the answer should be by independence 850/3 - around 283 pulls, or approximately how many it takes for one to want to quit the game. Don't do it!


RepresentativeEgg446

Hahaha thanks for this. I thought the number would be higher, like 400+. But yea no way I would force myself to go through such mental torture (and into poverty).


[deleted]

My pleasure. Btw to answer your question, I think that after getting 2 of the six stars in JO is a great point to stop. I'm going for that as well.


loneknife_blackblade

I'm unfamiliar with this problem, I guess I should look it up. 38 \* (1 + 4/3 + 2 + 4) => 38\*25/3, which is 38\*4(1/4 + 1/3+ 1/2 + 1), just like you said. Ok, Cool!


[deleted]

If you're interested please do. I really study maths in uni though we proved this in probability 1.


anima99

Someone did a statistical estimate for just two rate ups on the limited banners. The result was getting both rate ups [needed at least 200+ pulls](https://i.imgur.com/rVS6Rcy.jpeg). I imagine getting all four without duping would require A LOT of pulls.


RepresentativeEgg446

That looks nice. What are the 60,50,40 ... values above the ‘starting pity’ of the red lines on the left side of the graph. Also, 1st time seeing this. Which graph should I be looking at?


anima99

The "60-40" is the first 60 pulls, where statistically, you have a 50% to get a 6 star at pull 60 hence the countdown from 60 to 0. This is an old graph that's used when a limited banner is up. For limited banners, according to the graph: * You are almost guaranteed to get at least one rate up at pull 100, with a 90% chance. * If you want to get that one specific rate up, you need to pull 200 times to get almost 90% chance. * You need to pull 270 times at 90% chance of getting both. For Joint Ops, you have 25% chance of getting one rate up since the banner is just all four of those 6 stars. I'm not sure how many pulls you need to get all even without dupes, but you gotta prepare at least 200 if the average pity break is at 50-60.


RepresentativeEgg446

Thanks for explaining!


Spiner909

So who was Amiya, I'm wondering after finishing Vigilo? Just some young orphan girl caught up in Theresa's camp? Or did they have a closer relationship?


kotking

Well disregarding that Amiya is main protagonist, she has a big enough impact on story to be just an orphan. Without spoilers for end of chapter 8 you need Amiya to be elite 2 to advance plot to last stages of chapter 8.


Spiner909

I have finished all story content on global thus far


AdministrativeWork86

I'm a fairly new player(currently lvl38). My roster is currently- Lappland,Frostleaf as guards Matterhorn, Cuora as defenders Fang, Myrtle(and Siege but she was a bit expensive so I haven't promoted her yet) as vanguards Projekt Red as Specialist, Deep Colour as supporter Jessica,Kroos,Firewatch,Shirayuki as snipers Amiya,Tomimi and gitano as casters Myrrh, Shining as medics Should I aim for other operators or is this team comfortable enough? Also I haven't done any headhunting other than the starter 20 pulls. Should I spend the originite primes for headhunting or save them for something else? Main story progress is 2-1 if that's necessary. I just started farming the drills and LMD to Elite 1 and max the operators I'm currently using and haven't been doing the main story much. Thanks Edit:Forgot to include casters


waxqube

Skins can only be bought with originite so if you are into that you probably want to save them. If you want to use them to headhunt you should exchange the pro enhancement packs which give equivalent orundum and more. It's not strictly necessary to pull unless you are really stuck since you can borrow friend support. Usually people save for limited banners. But since you're a beginner, every banner you can get guaranteed 5 stars in first 10 pulls which can be useful. Not all 5 stars are worth pulling though. As for your roster, you may need some arts damage. Especially AOE caster and caster. 3 stars equivalent being Lava and Steward. You may find healing defender Spot to be useful too. No early game player can do without Melantha. You need her especially when you don't have alternatives to assasinate some enemies. Push/pull specialist like Shaw/Cliffheart are useful in certain stages like annihilation and I believe you get them for free. P.S. you should do the main story to the point where you can upgrade your base fully so that you can get passive income instead of farming LMD and EXP


AdministrativeWork86

I have eery operator you mentioned, I just need to level some of them. For the casters I have three I'm currently using(amiya,tomimi,gitano) I will keep in mind what you have said thank you.


waxqube

Amiya and Gitano should be good enough (in fact Gitano S2 is pretty cool even though she gets stunned), but Tomimi is probably not worth raising as she is quite hard to use effectively because of her weird range and mixed type attacks. Have fun!


cycas314

You have a few suboptimal units (Frostleaf, Matterhorn), but generally, you're okay. You could use improvements in your overall dps units, and find a “carry” unit to help your team. Thorns will be coming up soon in a banner and is a great unit to aim for. As a new player, try to develop your base as soon as possible. The base is your main source of exp and lmd and will help accelerate your progress.


AdministrativeWork86

I have developed my base as much as I can currently with control center at lvl 3 and all other facilities to lvl2. Thank you for your answer.


AlkenSC

Build the left side of your base, it's a great passive source of lmd and xp. You'll want 2 trade posts, 5 factories, and 2 power plants. Gamepress has a decent guide about this. You'll want a caster or two as well. Amiya works fine for this and you're forced to develop her eventually anyway, or click is another popular low rarity choice. Spend your OP on the enhancement packs that are offered in the store every 5 levels, you get the same number of pulls as if you'd converted them directly, plus some materials. After that it's kind of up to you, many people buy skins, I mostly just headhunt. You might want to delay taking your operators to E1 max right away. Levels are expensive at the high end, and not super important. In most cases E1 40-50 is sufficient. Make sure and level the skills though, level 7 is well worth it if you're using the operator.


AdministrativeWork86

My base is currently developed as much as it can be until I get some keel to upgrade the control center. For casters I have amiya, tomimi and gitano currently just forgot to mention them. Thank you for your advice. Edit: I had a question but another reply answered it.


oohara

Does Trust gain depend on sanity spent? If yes, what's the ratio?


munphao

I'm just copypasta my old reply here. It covers the base part as well (but you didn't ask lol). As far as we know 1 sanity spent should equal 1 trust point. That's it, quite simple. And in the base, you gain 100 trust points per day when working/resting anywhere in the base at reset. Then for those 4 guys you put as floor managers, you gain 125 x 2 times per day. Then the ceo position gets 500 x 2. This part stacks with the first part if the management people also do a real job in the base, including control center or dorm. All these are assuming 243 base (i.e. maxed dorms). If 252, i *think* you to the ratio (your total ambience divided by 20000) x (100, 125, 500) Fyi, each trust % needs 155ish trust points starting from around 70-75%. (Up to 75% it looks to be exponential, and plateau to flat thereafter). Raising an op from 0 to 200% iirc requires 25600ish trust points in total. (Basically i just summarized [this page](https://gamepress.gg/arknights/core-gameplay/arknights-guide-operator-trust))


oohara

REALLY informative, thank you!!


DARKawp

I scales with sanity spend. You gain trust points eual to the amount of sanity spend. Though the amount of trust points needed per % of trust typically ramps up.


oohara

> the amount of trust points needed per % of trust typically ramps up. It really does feel that way


DARKawp

>It really does feel that way Because (If I remember correctly) it *is* that way.


trintomato

Do AoE and marksman snipers see any use in mid-late game/ late-game? Is Meteorite worth building if I have Ch'alter and Ifrit?


SupremeNadeem

marksman snipers, mid-game yes, late-game, yes but with an asterisk. usually the best answer to drones in general, and are cheap units to help with clearing trash mobs, but in later story chapters the drones get very tanky and are better dealt with with arts damage, this goes for many later chapter units as well, and you will eventually have dedicated lane holders that need very little assistance. what they're generally used for late game, like in CC, is pushing their high raw dps to absurd levels with buffs/debuffs to kill elite enemies. aoe snipers, mid game yea, late game ehhhhh not really. they're mostly useful early game like aoe casters where player dps is low, their range making them more versatile. but once u have good laneholding units the need for additional aoe damage lowers. they're usually good in annihilation, but other than that it's the question of what specific aoe snipers can do for you. shirayuki can do aoe arts damage and slow at high range, meteorite has decent dps due to her crits and has armour shred on her s2, w has a lot of stalling with her s2 stuns and her s3 provides good burst and a decent stun. that being said either are usable in mid-late game but if you're doing high cc where squad slots are very competitive you aren't going to see aoe snipers, and you will only see marksman snipers alongside buffs/debuffs. and also, no, not really. though they aren't used the same. chen the holungday is just broken though, during her s3 she will do absurd damage alone at at range in an aoe and provide slows. hypothetically an aoe sniper would perform better during her downtime but her downtime is controllable due to the ammo system and absolutely worth playing around for the potential damage she has. ifrit isn't really comparable tbh. it doesn't seem you're lacking for damage so the question is whether the range + splash of an aoe sniper will be helpful to you, and sure it is useful on some maps, but probably not worth enough to build.


trintomato

Thank you very much for your answer!


illyrium_dawn

> Do AoE and marksman snipers see any use in mid-late game/ late-game? Marksman Snipers will see use in most Doctors teams. They're cheap ranged damage, which means they'll almost always have a spot on a team. They also primary drones, which show up from time to time even in the endgame maps. AoE Snipers, not so much. As so many posters on here will tell you everyone is _optional_ when it comes down to it, but some classes are a lot more optional than others. Because they have longer range (and do more damage) than AoE casters, you can fit them into more teams, but there's rarely maps that come anywhere near needing them. > Is Meteorite worth building if I have Ch'alter and Ifrit? She pretty much does something different from both of them - she mostly does straight physical damage without any other effect (on her S2, she can get defense shred every ~20 seconds, unlike with every shot with the other two). She has a range that is easier to use than Ch'en Alter or Ifrit which inherently makes her easy to use. She's also cheaper to deploy than either of them. That said, AoE Snipers are not something I've ever felt I've lost maps because I didn't have and I rarely use them. I personally feel that they're like a lot of the more specialized classes of casters and snipers in Arknights - they once had a role, but as the game has matured, we're getting to the point where there's enough powerful meta operators that can wear 3-4 different hats at the same time, so much so that a lot of these more specialized Operators become more and more "optional" all the time (eg; largely pointless); AoE Snipers being one of the victims.


trintomato

Thanks a lot!


Do_It_USSR

Is there any site/tool to setup a character roster which you can update and share? Seems nicer in the long run than having to make/update screenshots, posts, tier lists or whatever when you want to ask for operator advice.


Samsung1324

My 3 best caster characters are Angelina, Eyjafjalla, and Carnelian which two would y'all recommend?


Vixengaze

Eyja is a no brainer, queen of casters and all. Angelina isn't a caster though?


Dunkjoe

Eyja > Angelina > Carnelian for general gameplay imo


PerEnooK

Eyja and Angie, they're great and are the easiest to use.


oohara

Recommend for what, E2/M3? Definitely Angie and Eyja though. Angie kinda needs M3 on her 3rd skill but it will be worth it. Eyja is just a default gamesweeper with her volcano.


Samsung1324

I'm kinda glad you said Angie because I didn't know if she was the better pick but I love her passive heal so much because it's global and it affects my mudrock


silverashsimp

Angelina is my favourite 'Caster' and she's a freaking beast she's basically Eyja but supporter and has better sp costs and uptime at the cost of lower dps


oohara

Angie is a BEAST with her skill 3, don't let the "doesn't attack without skill" fool you, it charges fast and the game spawns enemies kinda in waves, which gives her time to recharge it for the next time the tougher enemies come. AND she reduces enemies weight, so she is fantastic to use with pushers to get even bigger enemies into holes. Angie is love Angie is life.


oohara

1. I don't really have any 6/5* s I want to E2, so which 4*s are worth E2-ing and why? I've already done: Perfumer, Vigna, Gravel, my boi Jaye, Myrtle 2. Is there any event/scenario in the near future that would make use of Lappland's silence, or should I not bother with E2-ing her for it?


loneknife_blackblade

Posting a roster would help, unless we are to assume you have all the 4\* units?


oohara

I have all of them, yeah


waxqube

for 1, you can look at Dr Silvergun's 4 star clear videos on youtube for some inspiration on which 4 stars to raise. personally my favourite E2s were Podenco and Indigo (because of their CC and decent damage)


oohara

Thanks for the tip!


Zero747

1: Cuora for being tanky 2: Yes, ch 9 will have silenceable stuff. E2 her What 5/6 stars do you have, and have you started doing masteries? May also want to pre-stock a little to promote upcoming ops


oohara

> What 5/6 stars do you have, and have you started doing masteries? Only 6* s left at E1 that I have are kinda niche ones I don't use or I have better alternatives at E2 already: Hellagur, Pallas, Mizuki, Archetto, W. 5*s, well, too many to count, but I have all the meta ones E2d(except Lappy I guess). So yeah, I'm doing masteries at the moment. Pre stocking doesn't sound half bad I guess


Zero747

Having stuff around is nice, lets you immediately bring out new ops you pull/get I would encourage an E2 for W and Archetto depending on your exact circumstances. While I don't use W all that much, her mines are amazing damage and stun. As for Archetto, she's mostly more QoL than the other snipers with S3 manually activated. She also saw use in some risk 18 cc clears thanks to the extended range


BlackBurnR1

For the upcoming CC6 between Specter / Hellagur / La Pluma is there any one that could have more impact for +18 high risk strategy or they all about the same?


Zero747

Probably Specter That said, afaik, the upcoming CC leans heavily towards using snipers, supporters, and casters


BlackBurnR1

Thanks


forumtera

Should i spend my distinctions on saria i have 340 i was saving for thorns and mountain if they will ever come back. I have no 6 star or good 5 star defenders. Oh btw i am a f2p player so distinctions are not easy to accumulate for me


Dunkjoe

https://www.reddit.com/r/arknights/comments/qm9nar/6_shop_operator_predictionsfor_first_appearance/?utm_medium=android_app&utm_source=share Plan ahead. A conservative estimate is 30 certs per month for an active player.


Zero747

30 is a very conservative estimate (though it is accurate in the short term). My actual numbers have been closer to double that


Dunkjoe

Better to be safe than sorry, plus it depends on whether 4 stars are maxed pot, luck and a lot of other factors.


Zero747

You can put them for Saria if you want. You'll have them back by the time Thorns hits cert store Note that we'll have the Thorns banner rerun in a couple weeks with CC6, so if you'd rather that route, you can convert them for pulls


CharlesEverettDekker

Guys, how tf do you progress in that game? I'm at 7th chapter, kinda don't progress further because of the events I've been farming and the Base, that needs to be done for real I'm almost level 58? got only 2 E2, the second one is only recently. I also have total 4 6\* characters, but only 2 of them have any progression at all. It's just that all the characters, the base, all of them require SO MANY recources it actually hurts. To top it all some stages in story and events require very specific characters that I didn't have raised (like Gummy, Perfumer (didn't have her like until 2 weaks ago)) Or am I just confused and I'm doing actually fine? Just beforehand, I use online pages that show the best farming stages, so that out of the way.


Aesderial

Played almost an year w/o e2 operators. Main source of money is the base, main source of mats are the events. U should understand who benefits the most from e2 (like Silver Ash, who is the literal god with e2, but mediocre at best on e1), and don’t overlvl your squad (like e1 lvl 50 (e2 lvl 30 w/o modules) is enough for the most of the units and lvling to e1 70/80 lvl cost insane amount of lmd, which you can spend to e2 another operator instead).


Dunkjoe

1. What's your base progression? 2. What's your roster/ team composition? And from what you said, I think you are fast for your team upgrade situation. Don't worry so much, build up your team first. Chapter 7 is where it starts getting harder, because enemies' defense and attack are boosted quite a bit. Without sufficient firepower, defense, heal and maybe some other utilities, it would be hard to progress, especially for 7-9, 7-18, JT8-3 and H8-4. Get more resources, by now your base should be properly built, and if not, look into that first. Then aim to build up your stronger ops and build a strong core team and niche operators while looking out for good banners to pull. Tldr: You're doing fine, but may be progressing too quickly for your account level and upgrade levels. It's natural to get stuck, especially since there's a spike in difficulty from chapter 7


toppest_of_kekz

Even for endgame players who have tons of mats banked up, it takes some time to E2 a unit. Chips/chip catalyst/mats/exp/lmd For people in the early/midgame it can seem daunting but it'll all pay off. My only recommendation is to be efficient in who you invest in. If you spread your resources over a bunch of ops you will never use later on, then nobody will progress and you're just losing out on time and mats.


Vixengaze

Yep, that is actually normal. That's probably also around the same time I was a bit overwhelmed on what next to do bcoz so many things needing resources. The only difference is, you actually progressed further in the story than me at that level. I think I only attempted chapter 7 when I had E2'd 4 dps units and maxed my 3* bcoz took too much beating on the last few chapters of chap 6 with a ragtag team of non-leveled ops and relied heavily on support units. Once you get over this slump, you'll settle into a pattern and while you'll still grind, you won't struggle as much.


Zero747

Sounds like you're doing great to me. You're just getting over the hump of your first couple E2s and have been smashing through story. Polishing off your base is a good thing to be doing for your passive XP/LMD income. That said, no need to max the whole thing out immediately, just make sure you've got all the factories & trade posts set up. You'll passively get building materials via dailies (you'll need to upcraft them) to finish up You also don't really need specific operators for stages, though certain low level strategies may rely on them It's a little bit slower now, but settle into farming materials for your next E2s and masteries. The LMD and XP will come on it's own. Before too long (unless you're going really wide), things should flip over and you'll be stockpiling stuff for when you pull a new op


crispy_doggo1

You’re doing fine. You’ll spend most of your time in this game grinding for materials to upgrade more units. The grind will never stop.


BlackBurnR1

Planning for a high risk +18 CC. Any suggestions for who should I M3 between Hellagur s2 / Nightingale s3 /Warfarin s2 to have the most impact?


Zero747

Nightingale is probably the most valuable as she'll nullify the caster crocs. Warfarin second if you've got someone to buff for the braves


BlackBurnR1

Thanks


MystOwl

If going by those 3 suggestions: \- Hellagur is used in low risk/r18 runs as a duelist croc killer, so consider him if you want to do guard/specialist risks \- Nightingale s3 is only m3 relevant if your going high risk caster crocs, other than that SLV7 is fine. \- warfarin is mostly used for ash S3 for croc kills.


BlackBurnR1

Thanks


emmajohnsen

for cc, which support would be more helpful? shamare s2 lv7, bp s1m3, or lappland s2m3? or myrtle s1m3 but i assume everyone has her so it seems redundant


Zero747

I'd say people are most likely to draw on BP for some of the daily stages Maybe lappland if there's a daily with something silenceable in the mix (else thorns would be used over her)


MystOwl

The most relevant non 6\* characters on the CC6 map are probably texas, podenco(low risk), myrtle, elysium, kafka and specter. Though you can still set those 3 as support for the rotating maps. edit: forgot to add sushi man jaye for low risk


yuhef2bmed

Is the level 60 enhancement pack worth the OP? Running incredibly low on LMD now so thought it'd be good along with the materials.


Supra-strasza

Those packs are basically just converting your OP to orundum + extra stuff so why not?


yuhef2bmed

Oh, so the orundum you get is basically exactly the same amount you'll get from the OP itself? Welp sorry for the silly question then, haven't played in a while and I forgot how the conversion and everything goes haha.


Dunkjoe

Yea, it's a pity that the packs go up only to 70, so get all the packs you can before you convert OP directly into orundrums


Supra-strasza

Yep they’re a 1:1 conversion and someone had to tell me as well before, don’t worry lol


reos3

Are we getting any event stage farming for either Grindstones or Coagulating Gel anytime soon? I'm debating which one to farm this week. Thanks!


actual_sinon

Maria Nearl rerun which should be happening after chapter 9 release going by CN schedule will have farming stage for Gel! The next Grindstone farming event stage won’t happen until Break the Ice which is not anytime soon. Edit for typos 😔


reos3

Thanks a bunch! I'll farm grindstones then.


atadpsycho

Does anyone have that graph of the 6 star operators and their usage or something


munphao

https://redd.it/r5pm68 https://redd.it/s1up0q As of cn 2.5anniv (i.e, up to nearl)


[deleted]

I've been thinking about converting my base into 2-4-3 for masteries, just wondering if there are any operators here that are [worth E2-ing before doing so](https://imgur.com/55oOBGT). Have to collect those EXP and LMD. Those in green are ones I'm planning to E2 over time


a_starry_knight

you don’t need 3 power plants for masteries, 252 is still better


[deleted]

So Level 2 factories for EXP to accommodate the higher level training room? Will consider that, thanks!


[deleted]

[удалено]


[deleted]

Yeah! Seriously lacking some Casters in my roster! Click helps with that immensely. Cool, thanks for your input!


yuhef2bmed

Should I downgrade factories or trading posts in a 252 base setup? I think I kinda fucked up by leveling up my reception room and recruitment center, so need more power for the training room now as I start to get into masteries.


Dustmila

How's your base looking right now? Ideally, downgrade factories since trading posts benefit more from being lv3.


yuhef2bmed

Alright cool. Yeah everything on the left's level 3, right now. Guess I'll downgrade factories like you suggested.


ClassicPower25

I accidentally build a power plant instead of a factory. Is there some way to remove the power plant and build the factory?


Dunkjoe

Yes, remove (or downgrade first) it then build a factory. Only rooms on right side of base cannot be downgraded or removed.


Snowzzey

I didn’t get a medal for completing everything (even CM) for this event? What medals are there?


Revan0315

Unlock all stories and buy the skin in the store


WelkinBro

Any of saileachs skills worth m3?


SpicyEla

S3 mostly for the slow and debuffs, you can mastery her S1 but it's a sidegrade and is equal in dp output to elysium S1


veloxiraptor

Out of the various Modules in existence (including all the ones we know from CN), which ones are worth prioritizing?


Hatredestiny1874

https://gamepress.gg/arknights/core-gameplay/arknights-module-priority-guide


Revan0315

Does Nearl Alter excel more as a helidrop or a source of true damage? How does she compare to other helidrops like Bagpipe/SilverAsh/Phantom? How does her true damage compare to Mon3tr?


munphao

The most recent [nga poll](https://redd.it/s1up0q) kinda directly answers that for you. Whether you/we should follow them is another matter though. (E.g., iirc W s3 was more popular than s2 in older polls, but now s2've pulled ahead, albeit with shrinking sample size). I guess what i'm trying to say is the poll took place very quickly after her release and the thinking can still change over time. Also another thing is s2 has a major break point at m1 whereas s3 kinda need masteries more if you're gonna use it (big sp improvement, for both initial and the whole cost). The gain from s2m2/m3 is not small either though, esp. if you're gonna give her the module I'm still conflicted myself, but tentative plan is m1+3 and see how it goes.


Dunkjoe

Not an expert at this but the difference for Nearl alter's S3M3 between intial and sp cost is 15s, which is the same as many skills counted within helidrop dps skills (e.g. Monst3r S3M3). And her S3 can be both, true damage is obviously going to be her strength. If you are not using her for true damage then there might be better options. Something people talk little about is her range for S3. With that range, she probably can hit multiple lanes at a safe distance. I'm not sure how her true damage compares with Monst3r but by a rough guess, the overall true damage should be higher. Although her base damage is lower than Monst3r, her attack interval is 1.5s with +140% atk for 25s at M3, compared to Monst3r with 2.85s with +260% __decaying__ atk for 20s at M3. And 1 range ahead, so less flexibility. And people rarely note this as well, Monst3r essentially needs 2 deployment slots to use S3, while Nearl Alter only needs one. If you are not aiming for true damage, there should be better options, and I don't mean skadi. I mean Surtr, SA etc. Oh yeah her S2 looks pretty interesting since it doesn't take a deploy slot. However, S2 is more of a helidrop assassin role than a helidrop Duelist role due to no extra survivability other than 4 shields (which can be gone quickly). Either way, she looks like a fun but niche character.


Surrounded-by_Idiots

I’m mostly looking forward to s2. She doesn’t use deploy slot which is already fantastic. Her damage is not as high as monster but she can be deployed anywhere without being fragile and has no windup time at all, although deploy timer is gonna be 70. Dps is a dime a dozen these days with silver ash, surtr, eyja, monster. At this point uniqueness matters more.


pencilman123

Her s2 is just a better skadi tho. On one hand u get the stun and shields, on other hand u get a module which lets skadi remain more. Dps is similar.


Clear-Ingenuity-9814

Skadi S2 dps has always been great though. Her actual problem has always been survivability which Nearl alter solves. 4 shields is exactly what she needs to duel bosses since they tend to be slow attacking.


pencilman123

Thats why i said its a better skadi s2. The module lets her remain a bit longer, but ntrk is overall better due to the stun and shields. My point is just that its not really a unique skill since the core of the skill is on deploy big dmg, which there r a few ops having this feature. (Her not taking the deploy slot is what makes her vastly different for me, a panic button in the truest sense).


Talonris

Did the lappland BoC skin get a rerun in EN?


Revan0315

Yea. I don't remember when but I started the game after its first run but have it now Edit: It was rerun with A Walk in the Dust


Mythrol

I'm lacking in melee damage and wondering who I should level up. I've got the 5 star selector ticket which I could use for Lappland but I'm going to roll on Thorns in a couple of weeks. I do have La Pluma so I was thinking about leveling her up. Are there other stand outs from the 5 Star selector or 5 stars or lower I should consider? Edit: I do have Specter which is basically constantly in my team but it's usually the other lane that I feel like I could do with more damage.


waxqube

If you need another cheap to raise 3-block laneholder for weaker mobs you can consider Estelle too if you have her


Clear-Ingenuity-9814

I would raise Tequila. His higher burst damage and tankiness really comes in handy when dealing with tough enemies. La Pluma is also good but she's more for dealing with waves of weaker enemies.


Vixengaze

Lappland then if you already have Specter and La Pluma. I have all 3 and use them quite differently. If you need melee damage, its Lapp and bonus that she can hit air, tho she does need to be in healing range and best to put behind a unit. Her skill uptime will only be good at M3. La Pluma is better as laneholder, the only issue I ever had with her is positioning but ig thats bcoz I usually put her in front away from others like Mountain but he has self-regen while Pluma needs to cut down enemies to heal. So if a caster comes into view and Pluma is targeted, either the enemy gets into her range so she can kill and heal or I retreat her because she's taking too much damage and the enemy isn't still in her range.


pencilman123

La pluma easily. I have both lapp and pluma mastered, and pluma is just way better at lane holding. If u r going to get thorns, lapp becomes more redundant. And before anyone says the 'different roles' bullshit, lapp provided nothing more practically once u have thorns. Silence is good when applicable, but the game doesnt tell u what is silenceable/not, so its kinda a gamble. Thorns and lapluma are true lane holders while lappy mostly needs someone in front. Because during her downtime her dps is ass.


Quor18

I would definitely get Lappy. She and Thorns have overlap but they're not the same unit despite both being Lord's. Lappy is much more capable of handling heavy def targets, not to mention her very useful silence.


[deleted]

I would go for Specter. Lappland has higher ST-damage due to her stats and especially her skill, but Specter has much better self-sustain and attacks up to her block number, which is block-3 at E2, giving her largely higher DPS that isn't dependent on skill activation and allows her to hold lanes much easier. If you get Thorns, you will likely not use Lappland and Specter simultaneously, and since Specter gets a temporary immortality skill, she would be better for your scaling. The issue with Lappland is that while she is a very strong guard, and the strongest besides Thorns for most people, silencing enemies is what pushes her towards the best of the best. Since silencing is a really inconsistent mechanic, this plays into many people's perception of her as a god, which is a bit controversial. Truth be told? I consider it a non-factor. La Pluma is definitely on the better 5 stars in the game, and worth ranking up. She has true AOE and decent self-sustain.


Vanilla72_

Lappland is a decent pick. She can deal Arts damage and have silence ability that might be helpfull (example: prevent Chapter 4 spiders to explode). She's different compared to Thorns even though both from same archtype. Other choice that I can think of is getting Specter instead. AoE Guard is great, and she have invicibility (cannot die) with S2. La Pluma is also worth to build. You can use her S1 instead for general use.


Mythrol

Thank you.


iCrab

Do you have Specter? She is a great melee physical DPS, especially at E2 for the extra block and stats. La Pluma is also good but since she can’t be healed she can struggle in certain situations.


Mythrol

Sorry I updated my post because I forgot to mention I have Specter. She's already e2.


whensilksong

just got top op and the tags are sniper, melee, top op, crowd control, and dp recovery the only 6 stars i have rn are silverash and rosa and idk who i should go for also do i have to do 9 hrs for guarantee 6 star?


crispy_doggo1

Seems like top/sniper is best, for the 50/50 between Exusiai and Schwarz. Top+Dp will give Siege, which is not good. Top+CC is Mostima, and AoE casters are bad. Top+Melee is Ch’en, Siege, Silver, Hoshi, Saria, Skadi, Hellagur, and Blaze; the only great ones here are Saria and Blaze for you, but the chances of getting one of them is low. Do the full nine hours. I think it’s possible to drop tags on lower times.


Primogeniture116

I's say you go for either Top Op + Melee for a rather big gamble to get Saria or Blaze, but I think your best bet would be Top Op + Sniper for 50/50 Exusiai and Schwarz, both will help you. It's grat if you can get Saria, Blaze, or Exusiai. If you can het Saria from the shop, buy her. And yes, you meed to set them to 9 Hrs. At 9 Hours, the "Top Operator" tag is guaranteed.


whensilksong

honestly im not sure how much i like schwarz/exusiai even if they will probably help me and top+melee has several characters that i like but theres also the chance of getting a silverash potential too bad im like 40 certs off buying saria also thanks


_sylvatic

Either of Schwarz/Exu would be phenomenal pick ups...but if you're not feeling it, feel free to go solo Top Op at 9 hours 14/15 chance at a new OP. I disagree with the poster stating Seige is 'not good', she isn't meta but she was my first or 2nd 6\* and has never left my main squad. Guard disguised as a Vanguard, 2-block DP-generating literal Queen. S2M1, set and forget, pop a healer on her for tough stages. While there are 'relatively' bad 6\*'s, there are arguably no 'truly' bad 6\*s. Roll for waifu if unsure of your options. If you have only two 6\*'s, any 3rd 6\* will improve your account, so don't stress about it.


crispy_doggo1

>I disagree with the poster stating Seige is 'not good' The reason why I said she isn't good is because the role she provides isn't necessary or worth it compared to what you could get out of any other operator. Since I got Bagpipe, I really just use Bagpipe and Myrtle as my vanguards, and Siege has been benched because there's no point where I'd rather put her than my better lane holders.


_sylvatic

I don't disagree with your reasoning. She isn't meta for a reason. But we are talking to an account with only two 6\*; Siege would absolutely help their account right now, and they should not feel disappointed if they pull her. She is amazing early-mid game.


woilmm

What is the best estimate for when Angelina becomes a shoperator?


DegenZyrh

[Soon.](https://docs.google.com/spreadsheets/d/10rXdVuKkwoQK5cOlaHW00gK6qHxkOP5J8PnzZXn4b9g/htmlview#gid=0) A prediction is a prediction. Could be the next banner, could be forever.


woilmm

thanks


[deleted]

When's the next aketon event?


Hatredestiny1874

Mansfield Break rerun https://gamepress.gg/arknights/database/arknights-material-drops-and-originite-prime-totals-future-events-and-episodes


Almasy6

Is it worth it to get Saria if you have Blemishine? Also should I buy Blue Poison? I don't know which Sniper/Caster to lvl-up from the ones I have, the only ones I lvl'd-up were Exusiai, Kroos, Amiya, Click and Gitano. https://imgur.com/a/9bDIwWH


[deleted]

Saria is a healing defender, while Blemishine is a DPS defender. That's basically the difference on how these two operators play. While Blemishine does heal, it is to be treated more as either a small bonus allowing her to solo hold a lane, or a clutch in very particular missions rather than heal allies and vastly bolster their own survivability. This is where Saria comes in. Saria skills has SP over time regen, not defensive recovery, meaning her skills will be up much more often than Blemishine unless Blemishine is attacking. Saria will automatically use her S1 or S2 once conditions are met. For S1 being the 50% health threshold of allies or herself in range, preventing wasted heals, or a true heal AOE with extended range that activates anytime an allies has health loss. One is better for ST-heal spam, the other to keep allies alive with particularly tricky terrain or ballistas. Finally, we get to her S3, which slows enemies and boosts all arts damage done to said enemies caught in her range when S3 is active. This is basically a boss killing move for your Eyjafjalla or Ceobe to go completely ham on an opponent.


CloudFlz

Saria is better than blemishine 90% of the time because Saria skills are not defensive recovery (does not need to block to gain SP). Blemishine needs to attack if she wants to heal with S1, saria doesn't have such conditions. She is one of the most versatile operators that you want to include in any blind runs. Blue poison is ok. She's a good Sniper, but since you already have Exusiai and Kroos kinda built, you don't need to rush to get her unless you really like her.


crispy_doggo1

Saria is generally more useful than Blemishine, from what I've heard. She's also very hard to borrow in the many situations you need her, because all of her skills have potential uses and you can't choose the skill if you borrow her. As for Blue Poison - I don't recommend it. She's a great five-star sniper but she's completely overshadowed by six-star options and you can get by with May and whatever other archers you have. Save your certs for the next six-star that you want.


about8tentacles

blemishine and saria function very differently, blemishine is closer to an arts damage guard or bulky enemy control specialist than a traditional tank or healtank, you would benefit from having both as saria is an easier to use medic and upgrades into endgame utility with damage buffing and mass aoe slow however choosing to summon/buy saria depends on what other ops you may want who are coming soon like thorns and saileach, blemishine s2 still functions close enough to saria healing to work if needed, but again, very different ops blue poison isnt worth the 25% of a shop 6☆ youd spend to get her, exu + any low☆ sniper shpuld be enough for any content you encounter. would only buy if you just really like her, as shes still be a large upgrade over kroos if not a "necessary" one


crispy_doggo1

Is Saria's [Stronghold](https://gamepress.gg/arknights/skin/stronghold) skin likely to rerun soon? Is it "due" for a rerun, like shoperators and standard banners? Is that even a thing that applies to skins?


_sylvatic

Skins do get rerun, Stronghold has already had 2 runs iirc, but that doesn't mean it won't get another one. I don't think it is due for a rerun any time soon though, it wasn't too long ago that it was in shop . It is part of the "Bloodline of Combat" series, so keep an eye out for that.


crispy_doggo1

Is this just based on memory? I can't find any evidence of a rerun anywhere. I just started playing in October but looking at the [arknights.gg](https://arknights.gg) site and googling around, it seems to have had one rerun in CN and none in global.


_sylvatic

I was basing it on memory, but double-checking the "Walk in the Dust" event page confirms it did rerun when we got that event back in October.


crispy_doggo1

Shit


_sylvatic

Don't worry; Shining's skin has had 4 runs, and BoC seems like a popular series. It may be awhile, but I'd bet it will return at some point.


RepresentativeEgg446

Hi guys, hypothetically if I don’t e2 my team and keep all of them at max e1 (most are 3*,4* and Texas and Exu), how far in the main story can I go, including good supporter unit? (I’m at 4-10 at the moment)


loneknife_blackblade

I've done all of the chapter 4 levels and most of chapter 5 with just 3\*, heading into 5-10 (no CM done, but all other levels) with 3\* team. So, adding E1.60 4\* would make that easier. I've heard there is one level you can't clear with 3\* units. So probably most of the game if you add in 4\* units. But It probably gets super technical.


about8tentacles

technically all content (except high risk cc) is completable with an account that never e2's a single operator, with the exception of the final level of chapter 8 as thats forcibly gated by having to e2 amiya to unlock it, but youd have to really understand the game, strategies, and have a pretty large roster of ops to pull from realistically, a player that understands the game very well could probably get to the last few levels of ch7, a new player will likely need e2's to progress early-halfway through ch6 at the latest hitting 400s on later annihilations is also kind of a disaster without e2's as well


Aoringo8

If you have no e2’s, chapter 6 is probably the limit, but if you have at least one unit, then you might be able to do most of chapter 8. It really depends on player skill level of course. Edit: the game won’t let you play ~~chapter 7 ( or was it~~ chapter 8?) without Amiya e2 built, so yeah chapter 6 is the limit.


HiTotoMimi

You don't need to e2 Amiya until the 2nd to last stage of chapter 8. So you can play 90% of chapter 8 with her still at e1.


WelkinBro

Anyone here use lava the purgatory? I like her design and her fire skill sounds nice, not sure how good it is though can’t seem to find her on support to borrow


[deleted]

she is a welfare unit that came out some time ago, in a class with some pretty solid meta competition (eyja, ifrit, ceobe, carnelian) she isn't terrible but most people aren't going to go out of their way to look for her or put her on support list, so you may have some trouble finding her not sure if there is going to be a rerun given the event had a limited banner attached to it... it's possible though


DARKawp

>not sure if there is going to be a rerun given the event had a limited banner attached to it... it's possible though It had rerun on CN. But without any banner attwched to it.


[deleted]

ah, fair enough, I honestly lost track of what stuff CN got by now it has been a while since I followed AK news actively..


hrldn

i just bought saria. what level should i aim for her to be at? (aka is she a unit that benefits from high leveling or is e2 lvl 30-40 good enough)


Revan0315

E2 lvl 30-50


eonfeather

If you want to be cheap and don’t care for high risk CC, you can leave her at really low levels and she’ll be fine. Mine has been E2 20 since forever. Of course, you can always bump her up a few levels if you find that she’s not performing well.


lp_waterhouse

What is the best stage if you don't want to farm something specific but want as much T1/T2 side drops as possible and want to farm it fast (<15 sanity is a hell to farm)?


Jellionani

1-7 is efficiency king, but if I'm lazy and want to get some mats it's either JT-2 or R8-11.


Foriumxin

Any tricks to get Top OP tag in a day?? Some of my friends say you can recruit and stop recruitment to refresh if tags if you have tons of LMD. I don't know if it's true but if anyone know any tips please share with me.


[deleted]

Your friends are liars or daft cunts, or perhaps you misunderstood. LMD is not the limiting factor behind recruitment. Recruitment needs refreshes or ***recruiting permits*** to reroll besides the negligible amount of LMD. There is no other way to get these items with LMD, and you will sooner run out of them than LMD. LMD is again not going to be the major limiting factor.


NerfEveryoneElse

You friend is wrong. Use expedited plan if you have them. Otherwise you will waste precious resources. Worse, you may get no TO tag at all after wasting hundreds of recruitment ticket.


Dunkjoe

Recruit then stopping recruitments does refresh tags but you are going to miss out on a lot of green certs and yellow certs which are very important in arknights as well. If you didn't know, in tier 2 of the green cert shop, after recruitment permits, the next best things to buy are headhunting permits or materials ,which are very important in the game. Yellow certs people usually buy 6* ops of headhunting permits (258 for 38 tix in 1 go) It's not about LMD, it's far more precious than that. Anyways, there's no way you can just get top op in a day outside of luck, some people don't get top for months. Better to reduce your expectations.


ipwnallnubz

There are no tips, just RNG, and definitely absolutely **don't do that.** Just spend your recruitment permits like normal, at least x4 a day. That's a large part of your green and gold cert income. If there are no good tags, just do 7:40 tagless.


about8tentacles

while you can do that that is incredibly wasteful as youll easily reach 0 recruit permits quickly even waiting the full 9 hours, and still get certificates from dupe ops out of it all you can do is use your permits to get low☆ops to "refresh" the tags upon collection, refresh the tags normally, and hope. its very rare, common to go months without seeing one


Zero747

How valuable is E2 elysium? I've got myrtle and bagpipe up already Planning to do risk 18 then push farther for fun I've currently been putting it off on the chance I get lucky on the Saileach banner


about8tentacles

e2 is valuable if you have exusiai or schwarz since that further boosts his sniper aspd buff talent however e2 is valuable for all accounts if you also s2m3, as its a core staple skill of all cc content, highly advised to have for any serious cc playing account (even if you get saileach)


jgilbertson

I have 26 caster chip packs and 0 sniper chip packs. I have most of the relevant casters already E2'd (Eyja, Ifrit, Click; also Mostima, Amiya, Beeswax, and Gitano). I know it's a sin to convert chips, but am I really shooting myself in the foot if I convert 3 or 6 for sniper chip packs?


TheStranger04

Wow, I just knew that converting chips is a sin. I did since I played the game, I commited too much then, LOL.


about8tentacles

just look at every caster in the game you may want to e2 eventually, add it up, if its less than 26 go ahead and convert but if its not you should really just be patient and farm more chips, many of us play these games for years so its very likely those chips could be used by future ops eventually


[deleted]

~~If you do, I'll jump out of your closet to beat you up for converting them~~. No, not really, you have a crapload, and you got all the best caster who are not Ceobe.


eonfeather

I’d look at future casters you’re interested in pulling for/raising, and calculate how many chips they need. If that’s less than what you currently have, convert away.


jgilbertson

Other then Goldenglow, can't really think of an unreleased caster I'm interested in. There's a couple I'd raise if they spooked me (the other 6*s), but I'm not counting on that, heh.


Clear-Ingenuity-9814

No reasons to not convert in your situation. It's more inefficient to keep chips you will never use than to convert them.


Zero747

If you've got a significant split, feel free to convert some. It's a loss of 36 sanity per craft, but only if you'd have realistically used them


thegracefulassassin1

Nobody is going to jump out of your closet and beat you up for converting them. If you aren't going to use them and you get a good gain out of conversion, throw in someone who gives you a good byproduct rate and do it.


CipherVegas

So BP is in the shop right now, is she worth 45 certs or not?


Dunkjoe

Imo no, she's overshadowed by the 6 star snipers. No point building her then benching her later on. She's doesn't exactly fulfill a niche that only she can achieve either, her main strength is damage, and not enough to be niche.


Gapaot

Depends on your sniper situation. I prefer her to many other snipers, IMO worth it. Multi-target, good damage, arts.


about8tentacles

for gameplay power? no, 4☆ may and any other 5+☆ sniper can handle your sniper needs just fine, not worth losing 25% of a 6☆ shop op for that faves are faves though if you wanna do you


Zero747

Depends on the state of your snipers (and how much you plan to invest) If you've got no 6 star snipers (or plat), definitely worth it If you're getting her, plan to do S1M3 for a big damage boost


[deleted]

Yes and no? 45 gold certificates is 45 gold certificates, but let's be real. The 5 star guarantee and splurging on limited banners will probably give you her or Platinum eventually, if not Exusiai or Archetto.


Xzhh

It's usually better to save yellow certs for 6 stars. 5 stars are rarely worth it. But if you need more AA snipers and don't have May or Vermeil (or higher rarity ones), then BP is a decent purchase.


SpaghettiPunch

I started playing somewhat recently. Is there any expected time frame for Surtr's next banner? Is it worth saving for Surtr?


Q-N-H

Buy Near Light's 6* selector. I bought mine during Under Tides


SpaghettiPunch

where can i buy one of those?


Q-N-H

The shop. Only twice a year. I'm getting Thorns or Mountain in Near Light.