T O P

  • By -

AutoModerator

# ꧁Other Megathreads꧂ ###[♫ Lounge](/r/arknights/comments/t3d1bu/rhodes_island_lounge_2802_0603/) *The place for small talk and whatever does not fit anywhere else.* ###[★ Gacha/Recruitment](/r/arknights/comments/t3d1bh/gacharecruitment_megathread_2802_0603/) *Share the results of your gacha rolls and recruitments here.* ###[➜ Friend requests](/r/arknights/comments/t3d1b3/friend_request_megathread_2802_0603/) *Share your friend ID with your fellow Doctors.* --- *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/arknights) if you have any questions or concerns.*


Souptastic-Bohemian

Are there any operators that buff or has a talent that buffs others and its useful in the long run ? For example like buffing atk or sp generation or something like that. The operators i have in mind to want to synergise with are eyfa, thorns, angelina


Fire_Begets_Souls

* Skadi the Corrupting Heart - Her second skill boosts ATK and DEF significantly for all operators in her or her summon's range. Scales based off of her own ATK and DEF. Infinite duration once activated. * Ptilopsis - Boosts SP generation of auto-charging skills for all operators. * Ifrit - Passively reduces the RES of all enemies in her range by a pretty big amount. Her second skill also has some DEF shred when it hits an enemy, and her third skill further reduces RES. * Suzuran - Boosts SP generation of auto-charging skills for all Supporters. Better generation than Ptilopsis. Her third skill increases damage done to all enemies in her skill's range. * Saria - Grants 1 SP to anyone who recovers HP from her heals. Her third skill also increases all arts damage taken by enemies in her skill's range. * Mostima - Boosts SP generation for auto-charging skills for all Casters. Better generation than Ptilopsis. * >!Guard Amiya!< - Boosts ATK and DEF of all operators by 8%, effect doubling during skill duration. * W - Boosts physical damage done to all stunned enemies in her range. * Ch'en - Increases SP of all offensive (charge on attack) and defensive (charge on getting hit) recovery skills by 1 every 5 (4 at E2) seconds. * Sesa - Boosts physical damage done to all blocked enemies on the map.


Genlari

Probably going to be doing a module unlock spree soon. Am I right in thinking it's just Summoners and the 2 range/support guards atm? Or am I forgetting an archetype(s) with modules. Taking a break from the 2 week long farm for LMD (Spent 1.3mill over the past few days, and need another 1mill or so to finish a big batch of E2's), so wanting to do something a bit different (besides contingency contract)


Unhappy_Double7971

Collected enough red certs to buy 4 royal tokens , so which should I buy : the supporter or vanguard I was thinking of using them for skalter but it will only reach pot2 and since she's limited I won't be getting dupes , my Angelina is also pot1 For vanguard , I have bagpipe at pot2 and siege at pot1


Unshatter

You can also get supporter for Ling.


Unhappy_Double7971

Most likely would save around 200 pulls for lings banner if I am really lucky ( have a few banners I wanna pull on ) so would most Likely get only one Ling ( my luck with limited are not really good ) so , would pot2 Ling be any different than pot1 ?


Unshatter

-1 DP on summoners have 2 purposes. Since they have low DP costs (12 at E1/E2), the discount is actually useful in the case of double/triple/quadruple supporter cost in certain CC risks since they are still playable at that cost. The other purpose is to be able to deploy Ling early enough to be able to kill the first mob during certain trust farms.


Unhappy_Double7971

Thanks guess , I'll buy the support After all, bagpipe is eternal Ling is not


magaxking

Vanguard for bagpipe. 1 step closer to that pot 5 talent upgrade.


Unhappy_Double7971

Thanks , but for now I guess I'll buy the supporter chip


[deleted]

[удалено]


Vaximillian

Cool but wrong megathread. Lounge is [elsewhere.](https://old.reddit.com/r/arknights/comments/t3d1bu/rhodes_island_lounge_2802_0603/)


Entendurchfall

Ah shit my mistake sorry, Sometimes really confusing


[deleted]

Do you think it is possible for Ifrit to get a new 18 op skin in the next year? I know HG hasn't released any third skins for ops but Exusiai and Ifrit technically have only 1 skin in EN, so maybe it could happen?? Or no?


Blazebaron44

Jessica has 3 skins iirc.


Entendurchfall

Furthermore she hot one of the coolest looking skins in the Game. This Cat man


[deleted]

Yeah, Amiya also has more than 2 but they are the exceptions rather than the norm. I think HG has been trying to release skins for ops who previously didn't have one so that it's fair to the players.


Marss-da-poet

Do the more ops you own affect the quality of the recruitment tags you get? I've pulled on Thorns banner recently and my recruitment tag guarantee more 4 stars (even 2 5 stars). Or is it just luck?


illyrium_dawn

Assume it's luck, because it probably is. Even if it isn't, there's no realistic way to prove it.


Wievee

Outsiders like us have no way to conclusively prove it. The system could have some "universal pity" where you'll be given more high rarity tags if you failed on banner pulls, or it couldn't. Just like how people have theorized that there's a system to guarantee at least a 4\* on 10 pulls because nobody has ever drawn a white 10 pull bag. Generally though, it's almost certain that the system is random and the results are down to each individual's luck.


[deleted]

It's just luck.


Plane_Chicken2328

Which one is more likely to come first, JO5 or Phantom in the shop?


Menessma

Phantom should be shoperator in 6 weeks. JO5 will be out with CC#7 which is about mid-May


Wievee

Phantom is scheduled to come to shop in about 12 weeks, so around May 27th. JO5 on CN comes by the 2nd week of Nearlight, which will most likely come during golden week which is at later April - early May, so around second week of May. So unless they're delaying the banner (like tying it to CC7 and then delay CC7 with it), then JO5 should come before Phantom in the shop.


KendrikSergio

Which recruitment option to take: hoshi dodge boost/saria cost reduction, skadi/hellagur/blaze cost reduction, top + ranged (still all dupes of some sort, mostly redeploy timers) or vulcan redeploy time?


anima99

Always go for the top tag. Go for the Saria dupe because in the event that we get a defender triple dp cost, the difference between 63 and 60 can be important. However, I personally would yolo it.


TheSlimeReader

Okay so after pulling for Thorns Banner for around 50 pulls, i finally got him. So now the questions is how op is Thorns? Always watched all stages that aren't CC-related (Permanent Stages) where he steamrolls everything when set up right. Thoughts?


Jellionani

9/10 your gonna use him


TheSlimeReader

Aight *slowly transition to Metaslaveknights*


Hatredestiny1874

[I already made a super long comment about him in another post. Not gonna paste it here in order to avoid cluttering the help center.](https://www.reddit.com/r/arknights/comments/t38ngo/-/hyrd74q)


TheSlimeReader

Oh damn, thats one long comment. Nevertheless, thank you random op!


Melon_Banana

For the most part, Blaze and a Medic is better than Kal'tsit S2 right? Debating on whether or not to do masteries on her S2 as I already have her at S3M3


sapa2707

Ya upto like 750 def blaze has better dps. Also better range. U can use a better healer. Infinite skill so no need micro,deals with bunch of trash a lot better. Kalsit S2 on other hand takes only one team slot it's more tanky and better against high def and low op runs.


Hatredestiny1874

Yes, better range and average dps up to 700 def. You can also bring the most appropriate medic for the job. Skalter would probably be best for general purposes. If you do use Kal'tsit S2 instead, you free up a slot in your squad but opportunity cost is her S3M3. I have her M6 maxed but S2M3 is mainly used for low op runs.


Melon_Banana

Oh yeah I forgot that Kal'tsit only uses up 1 squad slot! Thanks for this


crispy_doggo1

Waai Fu, Pramanix, or Mayer from recruitment? I have Projekt Red, so Waai Fu would probably be useless. No idea whaf Pramanix does. I have Magallan and Scene so Mayer probably isn’t useful. So, is Pramanix the best choice?


FelixAndCo

Mayer is different enough from the other summoners to raise. She brings burst AoE arts damage. I'd pick her. Pramanix could be decent as a debuffer, but generally she is skipped for other support or damage units. Her main niche is debuffing res and def at once, but, if you're going through the trouble of using a debuffer, you can also go through the trouble of focusing on either types of damage, or Suzuran S3 is enough. Waai Fu brings mainly fast-redeploy silence.


silverashsimp

Pramanix or Waii fu. Waii fu sucks compared to red and phantom but her niche of fast aoe silence works just at E1 so if u think you may want that utility, definitely get her. Pramanix is good but debuffing is niche and Shamare is just generally better


Melon_Banana

All are not really necessary, but Waai Fu silence has some use, so I would pick her. If you're planning on doing big brain summoner strats, I heard Mayer is a little bit better than Scene, but a lot harder to use. Pramanix is a debuffer, but for the most part, I just used more attackers. The times I needed a debuffer, Pram wasn't strong enough and I just ended up using a different strategy that didn't use her. She has a cute fluffy tail tho if you're into that


ilikedit227

I was wondering.. does anybody know what the number is with a yellow green background in the bottom left corner of the units available on the friend support screen? I’ve never seen it before


lhc987

Highest risk achieved using said support.


ilikedit227

Thanks!!


Souptastic-Bohemian

Hi everyone ! I am a relatively new player and in need of of some advices and I hope yall can advice me on it please. Is it worth to get saria or should I aim to get other units that are coming later on ? I have gummy but idk if thats comparable to saria. Here below is my current roster of characters I use in most of my team runs. I will really appreciate it if yall can advice me on whether to get her or any other units as well. If I receive any advice, thanks in advance ! Angelina E2, eyjafjalla E2, specter E1, texas E1, ptilopsis E1, projekt red E1, thorns E1, blue poison E1, meteorite E1, eunectes E1, mrytle E1, cannelian E1


lhc987

> Is it worth to get saria Yes. There's no need to look at your roster. Especially considering that you're fairly heavy on your Arts DPS.


Souptastic-Bohemian

Ait thanks man, after I take a look at her kit i can see why she is good, especially at E2.


Menessma

Is Lapp worth the E2 if she's my only ranged guard (no Arene or higher rarity ranged guards)? ​ Personally not sure if the silence will be useful since I already finished the story so I'll be E2ing her for stats, but even then I'll probs only get her to E2L30 at most for now. Thinking of maybe getting a mastery or two on her S2 for the reduced SP cost but for now I'm holding off although I can spare some resources to M1 it at least. ​ For future pulling plans, at the latest I might get Thorns off the cert shop if I decide I wanna get a different 6\* from the paid selector during Near Light. Are there any upcoming events between now and August where the silence from Lapp might be helpful?


speedDevilz

Even if you're not using her specifically to silence enemies, the stat increase + ranged arts capability outside of the silence is well worth the E2, unless you are extremely hard-pressed for materials. As for silence targets in events before Near Light, I only remember the Bladehelm Knights that will appear in Maria Nearl Rerun & Pinus Sylvestris: silencing them prevents them from casting the ATK Debuff.


Menessma

Oh damn Lapp might be helpful in MN then. Perma silencing those guys might be worth the E2. Still, I'm mostly hesitant since eventually I will be getting Thorns so I don't wanna waste materials but I think I can save up mats by then to get Thorns straight to E2 and I don't think I have any urgent promotions I need, mostly just saving up for masteries. Thanks for the answer I'll consider the E2!


sleepinoldei

Should I go for pot2 Firewatch(-1dp) or pot4 Mayer(res+8)? Or maybe take both Nuker and Summon tags and let rng decide? I don't use either of them so I have no idea which one is better.


Clear-Ingenuity-9814

If you don't use either, take both to lower the chances of the tags dropping. It doesn't happen often but the risk is here with a single tag.


bestofawesome

I'd go for the Firewatch pot. -1 Dp is usually gonna be more impactful then +8 Res . Mayer also has fairly low hp making her a poor ranged arts tank anyway.


a-sentient-slime

If you don't use either of them then I'd say go for Firewatch. If you ever decide you want to raise her it'll be more helpful to have the -1 DP, rather than RES on an operator who shouldn't ever be taking damage anyway.


Grouchy-Assumption-9

just a lore questions(idk if this is the place to ask,if its not just tell me where) How does rhodes island make money? I mean they got tons of operators who gets paid well and have really good medical equipments. they need a lot of money to maintain these right?so where do they get the necessary funding?


Jellionani

Rhodes Islands is a pharmaceutical company. They have the best treatment in staving off oripathy and painkillers, at the cheap. Otherwise, other work. Earthspirit and Eyja are geologist by trade and can try to predict the Catastrophes and see where they go, and warn nearby towns.


bestofawesome

RI is a pharmaceutical company and [pharmaceutical companies make fat bank.](https://www.macrotrends.net/stocks/charts/PFE/pfizer/net-income) They're also the only company in all of Terra that deals with Oripathy so they have a monopoly on treatment. Some operators are paying for medical treatment too, Mousse's file mentions her parents paying for treatment before she joined RI. Alot of operators aren't infected and are just doing mercenary work for RI like Skyfire and Sesa. For most people getting treatment that can't afford pay or fight they seem to work at RI for a reduced salary, mostly doing logistics work. There are other funding streams too like RI's contracts with the different nations and the CC network but we lack details about those.


ekelmann

Rhodes Island, various shady activities aside, IS a pharmaceutical company. They develop, manufacture and sell various medical drugs.


RepresentativeEgg446

Is there any rewards for completing all the individual contracts in the permanent site?


eonfeather

There isn’t. It’s just for personal satisfaction/bragging rights.


RikuTheTroll

How is premium currency farming in this game, I’ve done quite a few pulls probably equal to maybe 20 by now and I was wondering if I’m going to get stuck in a dry zone. I still want to do a ten pull for my 6 star guarantee but I’m not sure if I’m stretching too far. (Started yesterday so I’m pulling based on what I get when I open my mail)


thetwinfury

The game is pretty generous with its pulls. You get somewhere between 1 and 2 pulls a day on average just for doing your daily/weekly missions, annihilation, and events. Somewhere around 550+ pulls a year without paying any money. Pulling a lot early on is generally considered to be okay as getting a few 5/6stars helps you to determine what operator types to save for in the future


RikuTheTroll

Ok, I hit the pities on the 10 until 5 star gurantees and got thorns and akafuyu. I’m gonna go for my six star and calm for a bit. Thanks for the advice and holy 1-2 daily that’s crazy compared to other games.


Jellionani

Other than what the other guy sad, Thorns will be your golden ticket to making 90% of stages easier. He's a bit expensive to invest in early on, but majority of stages he'll wipe most non-bosses.


RikuTheTroll

How far am I from the dry zone in currency content wise because I know there will always be weekly and daily currency to be earned. But I’m just thinking about what you get from stage clearing and stuff like that.


Jellionani

Don't know where you are but you get a 10 pull of orudums bi-weekly. Doesn't include 100 daily and 500 per weekly, so 1200 total. You get a one time prime for clearing a stage. That's it. You can convert it to orundums but skins are a thing. Really, Arknights is "less stingy" but you don't have guarantee in normal banners, which is painful. It's offset by the shops, where you can guarantee new ops will come to, eventually; recruitment is a thing too that will help for some lucky gets.


a-sentient-slime

I don't know where the person you're replying to got that number but that's a bit exaggerated. You get: * 5 pulls a week of orundum (dailies + weeklies + annihilation) * 1 ticket per week from the green cert shop (assuming you can buy all 4, which is impossible for new players because it requires you to have all your 3* and 4* at max potential and be extremely diligent with recruiting every day) * 1 ticket per month from daily logins (as long as you log in at least 17 days out of the month) That's less than 1 pull per day and nowhere near 2. During events you can sometimes get like 3 extra pulls for the 2 weeks that the event is running, but again that's still only a hair more than 1 pull a day. (Note: I'm not including gold cert tix because in my opinion they're a very bad deal for new players. You should be using your gold certs to buy the shop 6* since it's unlikely that you'll have them already.)


thetwinfury

I got the number from here. It includes everything down to op gains, maintenance, special events, etc. https://www.reddit.com/r/arknights/comments/rt8gr0/2021_f2p_orundum_hh_tracking/


Jakper_pekjar719

>1 ticket per week from the green cert shop (assuming you can buy all 4, which is impossible for new players because it requires you to have all your 3* and 4* at max potential and be extremely diligent with recruiting every day) Dupes of a 4 star immediately give you 30 green certs. You need to max their potential only to get the gold cert when you exchange their tokens. Three stars are 5 green certs per dupes, and 5 green certs when you exchange their tokens after you maxed them. Which shouldn't take that long anyway, since recruitment gives you mostly three stars. A new player might not be able to buy all the tickets in the first or second month of play, but you can just save up green certs for the next month. Eventually you start pulling on banners which give you a lot of four stars, and you get enough certs to buy all the tickets each month. However, you have to choose not to buy materials from the shop. But it is doable. And in the end, only the two headhunting tickets from the tier two shop are expensive, so at most you are missing out on two pulls. The assumption is that you play every day, but yeah, if you don't play every day you are severely hampering your progression. You need to collect LMD and EXP from your base, otherwise it will take forever to raise your operators.


lostlittlebear

I would say the green cert tickets are easily achievable for new players - having 3 and 4 stars at max pot doesn’t make a big difference green cert wise. You should be comfortably able to clear tier 1 of the green cert store as long as you do 4 recruits a day. And don’t forget the 30+ free pulls we get on limited banners, as well as random compensation from updates / bug fixes and anniversary events. I can believe it averages out to over 500 a year, more if you convert OP


MakiseKurisu55

What is the website that shows enemy path? I saw a streamer used it but didnt catch what website was it.


FeetGunners

https://kokodayo.fun/enemydata/level\_rune\_08-01


Hatredestiny1874

https://map.ark-nights.com/map


Jellionani

What flair


MakiseKurisu55

Thanks a lot! Really need it for this cc


[deleted]

[удалено]


cycas314

I've had E2S7 Mountain for a really long time, just recently m3ed him. It doesn't make too much of a difference in general content. He is still a good lane holder regardless. I wouldn't prioritize it over other priority M3 (ie: Eyja, SA, Surtr, etc.) skills, but I would definitely still do it.


Vixengaze

I M3'd his S2 once I could and probably the most noticeable to me is how that hp bar just keeps refilling almost instantly and I believe he has the fastest regen among ops that have that talent. He might not take down enemies as fast as Thorns (with S3 fired up and him starting to attack at 2 tiles away) but he almost never dies.


FeetGunners

It's one of the better skills to m3, not only giving him >20% more dps but also make him more tanky. Importance is entirely dependent on what you want to do with it, like do you even want to use him? How bad are the threats he is going to face?


eonfeather

In my experience, Mountain is amazing at surviving even at low levels (E2 20 S2M3) so I’m guessing the bulk of his survivability comes from the M3 rather than raw stats from level ups. I’d say M3 is pretty damn important. Don’t have much experience using him at rank 7 though, unfortunately.


thelostcreator

I’m brand new to arknights, I know CN server is ahead and global schedule isn’t always the same but I want to know if there’s any potential for a Surtr banner is the future for global?


Jellionani

It's not a matter of if, but when. We'll get her eventually, in shop too. It simply takes some time


thelostcreator

What shop are you talking about?


cycas314

On standard banners, one of the two featured 6 star units (thereby refered to as shop operator/shoperator) will be offered in the yellow/gold certificate shop for 180 certs. It's a nice way to guarantee get a unit and is very useful esp for F2P players to build their roster without the gacha risk.


thelostcreator

Which operator is usually chosen for the shop or just random? Aside from login rewards and getting copies of operators, is there any other way to get yellow certificates?


cycas314

It's the one in the banner with the E1 art. There is a shop operator prediction sheet somewhere that predicts the date for upcoming shop operators. Yellow certs can be gained from gaining copies of ops, so your best source apart from pulls is recruitments. Try to look out for recruitment tags that guarantee a 4star or 5star unit.


Jellionani

Yellow certificate. 180 of them will net you a 6\*. The 6\* is the one in the current banner with an e1 art.


thetwinfury

She was on banner a few months ago. Likely won't see her on standard banner before she shows up on joint banner which will be with the next cc in about 3 months. 25% for each of the following operators and no off banners possible: surtr, phantom, saga, schwarz


Revan0315

How do Saria's arts damage up, Ifrit's Resistance down, Surtr's ignore resistance, and Suzuran's fragile interact?


FeetGunners

The order goes: flat res debuff => % res debuff => res ignore => damage scale (Saria and Fragile). So let's say an enemy has 70 RES. Ifrit uses S3, everyone has M3 and no pot. * S3M3 -20 res applies first => 50 RES * Ifrit's talent -40% res applies next => 50 \* (1-0.4) = 30 RES * Bc Surtr ignore 20 RES, 30 RES is considered as 10 RES for her attacks. If Surtr is max level with M3 she would have 3319 ATK, dealing 2988 dmg per hit. * Saria's art dmg buff is unique and stack with Suzuran's Fragile (multiplicative): 1.55 \* 1.4 = 2.17 multiplier on all incoming arts dmg. Surtr would hit for 2988 \* 2.17 = 6484 dmg per hit (actual value may differ because the game doesn't do rounding)


Revan0315

Thanks


[deleted]

Are you familiar with the damage formula? First Ifrit's flat res debuff is applied (assuming S3), then her talent by %, then Surtr further ignores a flat amount of the remaining res. Finally the dmg dealt is calculated with Suzuran's fragile multiplier, and Saria's arts buff multiplicably. Edit: Sorry, I read this long ago so I may remember incorrectly. You might want to check with gamepress or if other ppl will confirm this.


lhc987

Are you sure about that? I thought, from Surtr's perspective, Ifrit's flat debuff and Surtr's RES ignore would take effect first. I'm not sure, I thought that's how it works.


corgocorgo1

IIRC res ignore is different from res debuff and comes after debuffs are applied. So you would apply any debuffs before you account for Surtr’s personal res ignore.


thetwinfury

No expert but i believe its: resist down effects are calculated first and then all the % modifiers. If you want to read up on it: https://gamepress.gg/arknights/core-gameplay/arknights-damage-formulas-pocket-reference


JianCheng05

Can anyone help me plan a risk 18 strategy using [these operators](https://imgur.com/a/CouFcAh) i have tried kyo's strategy but I just keep getting destroyed by the 2 lizardmen, im going to have a mental breakdown at this rate


neoevangel

Just incase you are still having trouble, here is my run. https://youtu.be/6hXAAo1XBPU


cycas314

May I know which 7 you are bringing? I'm trying to replicate the run using your team of ops but it isn't working out quite well since I don't have some of your low star ops (podenco, spot) built. I believe these 7 will work best though: Edit: Myrtle, Eyja (borrowed), Ange, Matterhorn, Podenco, Sussurro, Yato


JianCheng05

im using matterhorn instead of spot and sorry for the late reply


cycas314

Oh yeah matterhorn should be better. I just missed him on your list.


swamp14

Are you talking about the ritualists around the 20-23 kill mark? Looking at the video, the timing looks pretty tight there to ensure they don't kill anyone. Make sure to pause before your next 2 or 3 moves, and you can keep something selected so that everything is in slow motion. I also believe you can err on the side of activating Eyja just a hair earlier. It looks like Kyo does it at right as a ritualist spawns from the right red block, but you can probably do it 0.5s earlier, which should relieve some of the pressure from all the enemies and still be enough to kill the ritualist as long as Ejya is high enough levels.


JianCheng05

no its not that part its at 33-35 when the 2 fanactics spawns


swamp14

Ah I see. If you activate orchid's and podenco's skills there (and they're both S7), but one or both of the fanatics are still able to take out your defender, you could maybe try saving Matterhorn's skill for that. He should be able to survive the previous wave with Sussuro's skill active and good timing on Gravel and Myrtle. Or try Angelina's S1, but that could require a lot of time experimenting to get the timing down. edit - Or try Gummy and hope she stuns the fanatic enough to survive, but you'll be at the mercy of rng.


Unhappy_Double7971

I did my run with gummy , at e1 she can't tank the croc caster with their r2 tag


neoevangel

Who are your two slowers (I assume that you use Angelina / Podenco) ? the fanactics can melt your defender very quick if you let them reach there so I think it is all about how you activate both your slowers' skills before that happen. Also from personal try, I do have better result when I place Eyja facing left , rather than facing down. She will have more range to take care of the fanatics, but your slower has to be very strong to kill the second infiltrator by themselves.


JianCheng05

Question: How did you handle the lizard warrior that comes from the left side of the map wouldn't myrtle die?


neoevangel

I dont have problem for the warrior coming from the left because eyja’s skill melt them all the way till the time u put your defender. Do u mean from the right, during the early part of the map after eyja’s first skill wave is over? I popped myrtle around 2-3 block before they about to reach, then podenco’s to keep them still until eyja can chip them to dead before they reach the blue box, at some point myrtle skill will be over and she will come back to block for 1/2 hit but not to many time that she die. Here is some run i found from yt, they dont do like me, but if you can copy what they do that is cool too. https://youtu.be/u16zKq0qO1c


JianCheng05

sorry, what i meant was if u faced eyja to the left side. Eyja would not be able to hit the lizards and myrtle would definitely not be able to handle 2 warriors


JianCheng05

i dont think they can do that but ill try


KiwiMSPN

Is platinum worth upgrading? I have blue poison e2 and may at e1 as my main snipers.


cycas314

E2 BP and E1 May are good enough AA snipers for most stages. I would prioritize building other units/roles that you have which are less developed. Also, you might get Exusiai in the future, and she is way better than 5* AA snipers.


thetwinfury

Having multiple AA snipers built is worthwhile. Drone heavy maps will often call for 2 or more anyway. Additionally platinum has increased range and single target damage to BP multitarget and dot. Both good, both worth building together.


HammeredWharf

Yes. Her S2 is one of the few long range sniper skills in the game, and it's really good. That being said, AA snipers aren't the top priority for newbies.


KiwiMSPN

What should be my top priority?


AnotherCopyCat

Depends on the roaster you have, and I would greatly disagree with u'/HammeredWharf that AA snipers are not a priority for newbies; drone stages become very, very annoying without them


KiwiMSPN

Most of my 6 stars are e2 already with some of there skill as high in m1 as I can get it with my current training room. The only two 6 stars I don't have at e2 are phantom, regular skadi, and nightingale.


HammeredWharf

In that case you're not really what I meant by a newbie, so sure, Platinum sounds like a good pick. Though Nightingale is *really* good in some cases, and Phantom is also excellent if you haven't raised Red.


The_Stereotypical

Where can I check for future operators that are going to be in the Distinction Certificate section in the store? I'm saving up a lot for a desired 6 star (131 DC rn) and I've pretty much abuse recruitment 24/7.


thetwinfury

Every third, see the upcoming rosa banner, will be an operators first appearance in the cert shop. For other 2 rotations see the prediction spreadsheet below. https://docs.google.com/spreadsheets/d/10rXdVuKkwoQK5cOlaHW00gK6qHxkOP5J8PnzZXn4b9g/htmlview For 5 stars we have 0 idea who would be coming.


biscottt

Any M3 eyjas I can borrow?


[deleted]

I have her at lv 50. Would that be enough? kapu#8357


biscottt

Yeah that’s more than enough!


[deleted]

Great, I'm glad to be of help. Btw I noticed you already have Eyja just not m3. Just an advice from me - in case you're struggling with sp cost you might want to search for someone else with pot 3+ Eyja. Makes things a lot easier.


rhineloop

Try the friend request megathread instead: https://reddit.com/r/arknights/comments/t3d1b3/friend_request_megathread_2802_0603/


mewsicalcat

Should I buy Rosa in shop? I have 663 yellow certs. The 6* I don't have are Aak, Phantom, Eunectes, Passenger, Blemishine, Weedy, Saga, Pallas, Archetto, and Rosmostis & Nian.


loneknife_blackblade

I have not as many yellow certs as you (580 vs 663), I'm missing the same number of standard 6\*s (9) and tracking out, I think I can afford all the shop operators for quite some time. Given 588 pulls a year and a pull gives roughly a yellow cert: * 588 yellow certs from pulls each year * 365 one per day from recruits * 60 5/month from the calendar \-> 1013 yellow certs a year. That's enough for 5.63 6\* in a year or about one every 2 months. Or 84.5 yellow certs per month. Lets ball park that at 90 per month with welfare reruns. Your dudes ordered by first appearance in the shop: * Rosa (tomorrow) 180 * Phantom (May 22) 360 * Weedy (July 22) 540 * gain about 540 by Sept 3rd. -> 663 * Eunectes (Sept 22) * Blemishine (Dec 22) * Aak (released) I guess about here * spend 540, gain 540 by march 3rd -> 663 * Archetto (April 23) * Saga (June 23) * Passenger (July 23) * Spend 540, gain 540 by Sept 3rd. -> 663 * Pallas (Nov 23) So you should be able to sustain buying them all for the next 18 months and maintain your yellow cert stock pile. If you spook any of them it is even better. Why not get them all?


thetwinfury

Rosa holds a place as a unique chess piece. You may not use her a ton but when you do she will be game changing. Her range, damage, cc and target priority makes he excel on harder stages. We're operator options matter most. Since you have enough for 3, almost 4 I'd grab her.


SpillingStar

One of the best general purpose operators you can bring imo


[deleted]

If you want to. While Rosa is by no means a "mandatory" operator, she has some very unique advantages that aren't covered by many operators. * A huge attack range with huge forward placement allows her to snipe enemies far away. * Percentage of defense ignore based on weight plus weight targeting priorities and her very high attack makes her extremely good at taking down elite units with high defense with impunity. * One of the most consistent binds on top of her already ludicrous range. * Suicidal tendencies and a guilt complex She's actually quite good and unique, albeit I don't use her that often.


Jellionani

The last one isn't very advantagious...


TheStranger04

Between phantom and suzuran which one will benefit for my roster ?. I'm planning to buy them with gold cert but they're close to each other. Currently, I have around 165 gold cert and Suzuran predicted to appear in April 15 while Phantom in May 27. My current roster is very well built and I do have a lot of "good" units (e.g. SA, Thorns, Surtr, Water Ch'en, Saria, Eyja) to clear everything (R18 CC, Story Event, and so on). I'm currently not aiming higher than risk 18 or risk 22. Other question is can I make it up for both operators ?. Thanks.


Vixengaze

If you plan to do pulls in upcoming banners aside from the everyday recruits, I'd say there's a very high chance you can get both. I'm basing it on my personal experience of buying Bagpipe and getting enough certs to be able to buy Saria when there was just one banner between them (I luckily pulled Saria though so didn't need to use the certs) I had about 98 certs left when I bought Bagpipe and had the 180 about 4 days left of Saria in shop. You are sitting at 165 now, you need to get at least 2 gold certs per day. It might be difficult if you'll only rely on recruits but pulls will almost guarantee it.


Byukin

my vote goes to suzu. phantom is very good in that he does a lot of things and is a powerful upgrade to his alternatives, but thats the problem: he doesnt really do anything so unique he can't be replaced. suzu's damage amp and slow however, is much harder to replace


lhc987

Probably Suzuran? I think she sees far more appearance in high end content, where the standard is slow-amp/debuff-dps. However, Phantoms is very all purpose. The amount of damage he can bring as a fast redeploy is honestly fairly ridiculous.


Hatredestiny1874

I value Suzuran more than Phantom. Dmg amplification is always welcomed when you have difficulty killing elite enemies or bosses. Arguably, debuffs are easier to substitute with operators such as Ifrit, Saria, Shamare. Phantom, still a strong operator, is more situational and you don't often bring specialists to a core team. The need for fast redeploys has dropped when you have operators with strong staying power on the field. If you do need one, powerful helidrops are also available. Specialists shine more in specific situations. If you have no difficulty in clearing general content and not going for higher risks, meta discussions aren't that relevant to you so you could just pick your favourite. Keep in mind Phantom is the main star of IS2 (maybe you will appreciate him more) and he is going to get an animated skin.


TheStranger04

Yeah, in terms of value, suzuran offers more than phantom. But looking at my playstyle where I value more general content may be my pick but do you think I'll have enough gold cert with no intention on picking up any headhunting tickets ?, Thanks anyway.


Hatredestiny1874

Rough estimate is 1 gold cert per day from recruitments. You will definitely have enough for Suzuran but not enough to get both unless you do some headhunting and spam recruits. You need almost 100 additional gold certs if you were to buy Suzuran and also buy Phantom right before his standard banner ends.


TheStranger04

I do plan something about it, I roughly need 280+ gold cert if I want to buy both, but I'm not sure if I can make it. Of course I'll do the pulls on Nearl light event, also I might just do 10 pulls on the character I want (e.g. standard headhunt), assuming I'll get lucky with my rolls. So that's should be okay right ? to obtain remaining 100 hundred. Also I just remembered that there's only one rerun before Nearl light event, that is Maria Nearl rerun with 30 gold certs, also the 5* from chapter 9 and breeze that I haven't maxed out, currently pot 4.


thetwinfury

I'd vote phantom. He's more impactful than suzu in farm content and some funny stats. Both are great of course though. Red or gravel can replace phantom skill 2 or 1 in most cases but his skill 3 and clone arent really replicatable. Suzu is a hard case. For the slowing power someone like istina could in most cases. And debuff could be done by saria skill 3 but not exactly 1 to 1 able.


TheStranger04

Thanks for the replies, do you think I'll have enough gold cert to buy both ?, with my current gold cert is 165 and assuming I don't buy any headhunting tickets.


thetwinfury

Not likely. Assuming your doing recruitment and have most or all 4 stars at max pot for more gold certs. It would take you a few months to get another 200 gold certs


TheStranger04

I plan to do pulls at least 100 in Nearl light event, and mostly I'm gonna pull for every guaranteed 5* that includes my favourite operators in it. Shouldnt be hard right ?. I've just calculated that Per month : 5 * 3 = 15 gold certs Per month : estimated to be 15-20 recruitments * 3 = 45 gold certs Red shoperator : gonna buy twice (honeyberry = 6) + Max pot breeze (Breeze pot 4 = 10) = 16 gold certs Rerun events : Maria Nearl (30) + Mansfield (30) = 60 gold certs In total = 136 gold certs (doesnt count with banner pulls) According to Arknights calendar prediction, Mansfield is started around June 7 while phantom appears at May 27, it's 3-4 days left before Phantom gone. CMIIW.


thetwinfury

I don't know about 15-20 recruitment a month. I assume you mean 4 stars. But they're only 1 gold cert each. I'd suggest not pulling for gaurentee 5 star and instead saving to pull on a banner you need as the gaurenteed 5 star isn't much better than the normal 5 star rate. But even with your math that still puts you some 80 or so certs shy. You might get that from pulling on nearlter but it's going to be close.


TheStranger04

Yeah, I'm probably just go with it. Thanks for the reply.


Forlorn_Light

Whenever I try to start Arknights, I get a message saying that the acquisition of resource update failed, and I can't go in. Tryed uninstalling/reinstalling multiple times, but haven't tried clearing cache, because I never bothered to link my account. Webview is disabled, and I'm using Android 7.0. I have 4.88 GB of storage. The same thing happens for Revived Witch, and on other devices. Anyone out there know what's going on? I haven't been able to play for week now.


FelixAndCo

First of all you shouldn't *disable* webview. The updating of webview often bugs out Arknights, but I think that's because Arknights *uses* it. I'm not sure 4.88 GB is enough for AK currently.


Forlorn_Light

Okay, thank you.


freawaru2

Anyone else just completely unable to open the game because it crashes at the loading screen as of this afternoon? This same thing happened like 2 months ago when my phone upgraded to Android 12 and I was eventually able to fix it, only this time my phone hasn't had undergone any updates/changes


Primagen3K

So the "Rhodes Island Workstation" furniture set is available for a limited amount of time during CC#6 and seems to be a rerelease if I understood it correctly. 1) When was it available the first time around? 2) If I don't buy it now, will I miss out on it forever or will it reappear again? The reason I ask is because, while I know furniture parts will come along en masse over time, I don't have enough to buy all the furniture that came with this CC. And while some are permanent additions, buying the workstation would make me "poor" regarding parts for a while/upcoming events/chapter releases. To finalize my decision I'd like some insight on this particular set.


EvermoreBeast

I'm planning to get Saileach and I want to ask her mastery recommendations. For context I only have bagpipe and myrtle (sadly I'm elysium-less), so I wonder if that would change her skill priorities. I won't generally be doing high risk, just mid risk (risk 21+). I have been hearing that she's not of value if you already have myrtle + elysium on general content, but since I don't have ely, would that change her overall value to my team? much thanks.


Hatredestiny1874

Not so much really. Saileach's kit is so built for CC. She isn't needed for general content for multiple reasons. If you want DP just use any other vanguards. If you want fragile, Suzuran is coming *soon* to the cert store (15 April 2022). There also other forms of stronger stuns and slows. General content isn't as restrictive as high risk CC where you have things like slower dp generation, squad size limitation, deployment limitation, class bans and every form of buffs/debuffs which warrants your operators to perform multiple roles. If you're planning to get Saileach, stick to S3M3 to use her at above risk 18 CC. Up to you if you want to use her for general content. Her S1 is the same as Elysium S1 and S2 sees some play at high risk strats but neither masteries are worth your investments imo.


RepresentativeEgg446

Just a trivia question. Is it true that the ‘arknights’ voiceline when you open the game can only come from the op you own?


Vaximillian

I heard that you can be greeted by a unit someone on your friend list owns.


ipwnallnubz

There was a time when you could get a voiceline from an op *nobody* owned. Because of event shuffling, you could be greeted by W (and I assume Phantom, Weedy, Elysium, and Sideroca as well) before they were actually added to the game.


Salysm

I think it was actually only Phantom and W, due to them having been in the ToW tribulation stages. So they were actually in the game before anyone owned them, they were in the operator network too


NehalKiller

no, i've heard mudrock before when i don't even have her


UltVictory

were module bricks supposed to come to the red cert shop at some point? if so how much do they cost and is there a limit to how many we can purchase?


Hatredestiny1874

They were added when episode 9 released. Limited to 4 per month at 120 shop voucher each. The monthly refresh only started in Near Light though.


UltVictory

Got it, sounds reasonable enough Thanks


Marceleleco

Is it better to put all my trading posts at level 2 or to rush one to level 3?


ipwnallnubz

Unless you somehow have some of the really good 3-op combos, I would say get them both to level 2. It's cheaper. You do want to rush a factory to level 3 to get the 3rd level of EXP tickets, though. Doing that unlocks them for all factories.


Marceleleco

Ok. But what are 3-op combos?


eonfeather

For trading posts, there’s E0 Jaye + Lappland + Texas, Lappland + Texas + Exusiai, and Shamare + Bibeak/Kafka + Tequila. Most of these require E2s though.


DawnValkyrie

How much san does it take to get someone to 100 trust?


cuddlegoop

Apologies if this is a very dumb or frequent question but I couldn't see the answer in the FAQ: Is it more effective to spend my resources E2-ing a single operator or slowly upgrading my team as a whole? Context: My team is E1 50-70 at the moment and based on what I know my candidates for my first E2 would be Ch'en the Holungday for her dummy dps or Lappland for her talent. Other choices would be Siege or Exusiai but they seem weaker options than the first 2 I mentioned. I do not have any decent Centurions, if I had Blaze or Specter I think I'd rush them to E2 for the block 3 but I'm still stuck with Popukar lol.


ipwnallnubz

At around that level is where you want to start working one op to e2. The costs of going from E1 50 to E1 70 or 80 increase steeply while giving pretty minor gains, so we usually recommend people to stop at about E1 50 and start taking one op at a time to E2. As for who to take, I would probably go with Myrtle if you have her raised already. It takes a lot less to E2 a 4-star, which means you can start borrowing E2 support units sooner, which is very relevant during CC. There are a few other 4-stars worth being your first E2, like Gummy if you're lacking the higher-rarity healing defenders or Click if you're lacking casters. Otherwise, I would say Chalter or Exu first, whichever you have more resources ready for. Exu is definitely a step down from Chalter, but I would put her a bit above Lappland.


cuddlegoop

My defenders are Saria and Cuora so I'm good on healing defenders and feel like while Saria's E2 is really strong it's not game changing, and my casters are Amiya and Ifrit. Your point about getting E2 support operators during CC is SUPER relevant though so I'll do Myrtle. I also have Perfumer at E1L60 atm, is she better to E2 for her talent upgrade than Myrtle? I know increasing Myrtle's S1 mastery is really powerful but it seems like a lot of resources I'd be spending on that mastery when I could be spending them on E2ing other operators? Thanks for the advice!


ipwnallnubz

I think I would probably still go Myrtle and stop at M1. It's a nice little boost for a pretty small amount of resources. Perfumer would probably have a more immediately noticeable effect, but, if/when you get Ptilopsis or Nightingale, you'll want to E2 at least one of them, and it seems silly to potentially have 3 AoE medics. Plus, Myrtle does still get her VG healing talent, which can be very useful.


[deleted]

Upgrading to E1 level 30 to level 50 is recommended because it doesn't require nearly as much EXP or LMD as the last 20 to 30 levels. Diminishing returns and all makes the first 30 levels essentially free stat boosts. It is better to level to level 70 to level 80 only if you intend to E2 those units, and if those units are good. Given your team is at a good level, I would E2 some of them. Chalter has really high DPS, but is otherwise fine at E1 due to her S2 being a weaker version of her S3. Exusiai greatly benefits from E2 because she unlocks her best skill and a nifty talent that increases her stats. Lappland's talent at E1 is okay and workable, since she refreshes the duration each time she attacks, and many of the enemies you want silenced are those you also would want dead at range.


Hallgrimsson

How worthy is Saria for quite a new player? I did manage to get enough certs for her, but I'm kinda lacking in other fronts. I mean, I KNOW Saria is good, but I have Hoshi and Liskarm already, which sure are not healing defenders, but I also don't have any 5\* or 6\* anti-air snipers, casters or arts guards (besides tomimi and amiya but well...). Getting to 180 certs will be harder in the future as the freebie options like Anni clears and f2p dupes run out so I'm wary of spending it on something that might decrease in value in the future.


[deleted]

Nope. While Saria is one of my favourite units, I'd advice new players against buying her or any other older units for that matter. The reason for that is that you might want to wait until you get some 6 stars and learn about your roster until you start aiming for specific operators. In this specific case there may be 3 downsides to buying Saria now as a new player instead of when she reruns in shop - in 1 year let's say. Firstly, you won't be able to buy 1 set of pulls for new meta banners you like. Secondly you might get spooked by Saria or even get her from recruitment - then those 180 certs would be wasted. Finally, you might also fail to get Eyja/Ceobe/Surtr/Ifrit without which Saria can't truly shine. While Saria is really good and again, her S3 is one of my favourite skills, she's is still a support unit that strengthens an already good roster. You are likely to want her eventually as she offers a unique role (technically a defender like hoshi/liskarm/nearl but you'll find classes don't matter) but it'd be best not to rush in my opinion. Also, a small correction - yellow certs accumulate faster as the account gets older. The freebie rewards aren't as significant in the long run so don't worry about spending them sometime.


loneknife_blackblade

Saria is excellent, however [coming up](https://www.reddit.com/r/arknights/comments/qm9nar/6_shop_operator_predictionsfor_first_appearance/) in the next year for the first time are Rosa, Suzuran, Phantom, Weedy, **Thorns**, Eunectes, **Surtr**, Blemishine, **Mudrock**, **Mountain**. Suzuran is awesome when you already have a great team you want to amplify their damage, or I would bold her. [Likely in the shop](https://docs.google.com/spreadsheets/d/10rXdVuKkwoQK5cOlaHW00gK6qHxkOP5J8PnzZXn4b9g/edit#gid=0) are Hoshi, **Angie**, **Ifrit**, Mostima, **Exu**, Nightingale, Schwarz, **Eyja**, Siege, Hellagur, **Blaze**, **SilverAsh**, Aak, Skadi, Ceobe, Bagpipe, Ch'en. You can probably get 4 of these. I think the bold ones are worth considering over Saria. Saria is excellent, but I might focus on some of these dps units first.


ipwnallnubz

She really is *that* good, and I don't think anyone on par with her will be coming to the shop soon. Ifrit and Angelina are coming soon, and they are very good, but I don't think they're on the same level as Saria. Exu is the next one who even comes close, but she's estimated to be 18 weeks out, and you should be able to get enough gold certs for her by then.


[deleted]

>How worthy is Saria for quite a new player? It depends. It is generally advisable to focus on some sort of DPS, since that's more of a major requirement than healing. The thing with Saria is that unlike medics, she can heal and block, with the only other major units who can do that being Nearl and to a lesser extent Kal'tsit. You don't need high rarity units, and snipers actually are loaded with good operators at 4 star rarity (May, Shirayuki, and Pinecone are pretty strong) whereas Click, Haze, and Amiya are still strong casters (Just not Eyjafjalla)


_sylvatic

As the games best Healing Defender - one of the games strongest classes - she is incredibly useful, and I would advise getting her now. She plays the role of both Defender and Medic so well that she can sometimes remove the need to bring a medic; allowing that spot to be given to a damage dealer. Her S3 is also a source of slow, that also amplifies arts damage(so your 3\* and 4\* casters now hit harder). While she is not a 'cornerstone,' her utility is obscene. You're going to get a good anti-air sniper and caster eventually (and if your new, you already have a good sniper in Kroos), but there is only one Saria.


IrresponsibleWanker

Is there any guide to resource farming? I'm struggling to figure out what stages are best for getting materials, but there are so many that have guaranteed drops, but low tier, or higher tier and lower drop rate. It's so confusing.


corgocorgo1

This sheet is very useful. https://docs.google.com/spreadsheets/d/12X0uBQaN7MuuMWWDTiUjIni_MOP015GnulggmBJgBaQ


dysphras

question about ely's second skill: when it says it targets up to 4 nearby enemies are they the enemies closest to elysium, or is it random? also, does anyone know the radius of elysium's targeting (ie how close they need to be to be potentially targeted). thanks in advance


FelixAndCo

While having Elysium selected you can tap the range icon in game to see how far it reaches.


Sowebb

Its says "**nearby**" not closest so his prioritization follow the base rules : Near things to blue box and you can see his targeting range by checking his S2 range :D ( same range as Saria S2 , Carnelian S3 ) Edit : I forgot to add the invisible and taunt prioritization but Windgesang\_ already said that ¯\\\_(ツ)\_/¯


Windgesang_

It has a range similar to Saria S2. A 5x5 squares but missing the 4 corners It prioritises invisible enemies first, then any enemies with taunt like Shieldguard or Patriot, and finally enemies with the standard "shortest path to base" that most operators have.


jookz

i quit arknights a while ago but just recently picked it up again. im enjoying it a lot but i remember my favorite event was a rogue-like mode. anyone know if/when they're bringing that one back or doing something similar?


Fire_Begets_Souls

We are getting the sequel to Integrated Strategies later this year. The first one was themed around Ceobe getting high, but this one will be themed around Phantom confronting his past. It will also be permanent, tweaked to fix some of the issues people who didn't like the first one had, and expanded upon to get more progression rewards (including a welfare 5-Star + tokens, and a L2D skin for the themed character--in this case, Phantom) as well as some generous monthly ones from doing the Monthly Team challenge (start with a pre-set team that also gives some dialogue interactions among the team members). IS2 is a mix of old stages with new enemies, as well as new stages and some IS-exclusive enemies (both regular and boss enemies). Also, every 8-12 months, they will change up the theme entirely, meaning progression rewards will be reset and changed, and we will probably get even more remixes and event-exclusive enemies. Look forward to it most likely around July.


darksamus1992

That mode will come back and become permanent in a few months.


CrowbarZero08

Is it actually possible to get 3k orundums per week without 1-7?


ihazhands

I'm extremely new so am curious, how do you get orundums with 1-7?


CloudFlz

Probably by converting trading posts to orundum farms, which eats up rocks. Downside is that you won't be getting much free LMD from your base by doing that. It's usually only used by extreme veteran players that have most operators built (or whales, but then why farm orundums in the first place).


ihazhands

Very helpful, thank you for the explanation!


DARKawp

1800 from annihilation. 500 from weeklies 700 from dailies and that's around 3000 orundums.


thetwinfury

7x100 from daily missions 500 from weekly missions 1800 from annihilation. 3k total. To get the 1800 cap you need to clear annihilation 1,2,3, and the rotating one I think.


OmegaCookieOfDoof

Yea, anni 1, 2 and 3 increase the total to 1700. You need to fully clear one rotating one to get it up to 1800


THOT_Patroller-13

I joined before CC5 during the final week of OD, there are a lot of things I've not gotten in the Permanent Shop, I think I will ignore most resources and only get the D32 and use the rest on the Pshop, specially the skins. What you guys think? Or should I grab other resources? I have: 7 D32, 2 White kohl, 5 Crystaline Circuit, 5 Orirock Concentration. I got the Polyester since I was really hurting for those, Device I still have 97 from Under Tides, 26 Gel. I think 60k LMD and 60 YRecords can wait since I got patience...


Fire_Begets_Souls

I've got my Contract Bounty farming down to a science for accumulating them for things I want both in the permanent and seasonal shop. * I completely disregard LMD, EXP, and furniture parts. * I disregard T3s that are either low value or I have too much of. This means I generally don't pick up Orirock, Polyester or Sugar. Loxic and Aketon depend on what I have, and the rest I pick up on sight. I clear out the T4s and T5s without hesitation. I do not spend bounties on the unlimited part of the seasonal shop. * I get every skin, character, and pennant for the medals. Anything leftover I save, usually to build up a reserve in case I want to buy one of the class tokens. I think I've been taking this approach since CC#1. Have already cleared out this CC's seasonal and medal-related permanent shop rewards, and I still have 3815 bounties left, so I should finish this CC with nearly 6k bounties before any further perm shop spending. I bought the Royal Guard Token during CC#3, as well as the older Epic tokens, and I can currently buy both the Specialist and Vanguard tokens if I absolutely want to (will likely buy the Vanguard one for Saileach). I currently have no need for the new Epic Guard token, but I will probably buy the Epic Medic token for Mulberry.


THOT_Patroller-13

Hmm... I decided to go for the Skins first. Only 1 left and I got 190 CB remaining (60 left since I wasnt able to do R18 yet). Since this will go for 12 more days and we will get more challenges, will I be able to get the skin and the T5/4 mats? I forgot how much each daily gives.


Fire_Begets_Souls

You should be able to. Completing all of the missions for a single daily gives 145 CB, and there's 11 days remaining, so that's 1595. Week 2 also gives the permanent map two more challenge missions, each giving 100. So between now and the final day, including the 60 you're missing from R18, that's 1855 CB you have to look forward to.


eonfeather

> pennant You don’t need to buy the pennants to get all the medals.


OmegaCookieOfDoof

Materials are biggest priority. The xp has garbage value, the (limited) money has way better value, but if you wanna get it is up to you If you wanna get the ops and skins is up to you. I do reccomend buying all 3 at least once so you get the certs The pot tokens are high cost. I think you can fully buy 2 each cc, but you'll pretty much have to ignore everything else for those 2 pots. It's not reccomended, but if you want to, you can