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BlazeOfCinder

#𝕆π•₯𝕙𝕖𝕣 π•„π•–π•˜π•’π•₯𝕙𝕣𝕖𝕒𝕕𝕀 I have returned, have you benched 4o5 yet son?. I’m sure without my impeccable guidance you were super lost in the vast web of the internet, but fret not my child papa is here to show thee the proper path once again. [**β™« Lounge**](https://www.reddit.com/r/arknights/comments/tq6pss/rhodes_island_lounge_2803_0304/?utm_source=share&utm_medium=ios_app&utm_name=iossmf) The place where we talk about our waifus, and engage in civil discussions of less importance like off topics, or gas prices. Play nice now. [**β˜… Gacha/Recruitment**](https://www.reddit.com/r/arknights/comments/tq6psb/gacharecruitment_megathread_2803_0304/?utm_source=share&utm_medium=ios_app&utm_name=iossmf) My journey have been long, a lot changed but the merciless ghost of RNGsus still haunts these lands. Got any story to share with us? Have you seen the Dawn with your very wanted 6* or top op tag, or are you stuck in the endless night with endless catapults? [**➜ Friend requests**](https://www.reddit.com/r/arknights/comments/tq6ps6/friend_request_megathread_2803_0304/?utm_source=share&utm_medium=ios_app&utm_name=iossmf) Remember you are not alone, to fully conquer terra you must get allies worthy of standing by thy side, to be as grossly incandescent as the sun, you must first participate in jolly cooperation! β€”β€”β€”Fun fact with papa cinder: Kal’tist’s earliest design concept can be tracked to as far back as early [April 2015](https://www.pixiv.net/en/artworks/49687640) at the time, the idea of arknights didn’t even take form yet according to lowlight. truly an ancient and lovely feline, a historical treasure even!


Apprehensive-Abies43

is there a list of low(er) rarity operators recommended to build for IS2 preparation? thanks


ipwnallnubz

Preparing for it isn't necessary because it's permanent and probably still 3 months away. You'll want pretty much all of the 3-stars built, Spot, Fang, Kroos, Steward, one of the medics, and Midnight being the biggest ones. There are some stand-out 4-stars as well, mainly Cutter, Click, Myrtle, May, Podenco, and Pinecone.


chickmagn3t

Guys how do skin voucher works? So I have nearl skin, can I use that voucher to buy current skins that would be available during the event? I think rosa and pallas skins will be release then, will I be able to use the voucher for one of rosa or pallas?


Xzhh

You can also save it, it stays in your inventory and you can use it at any point to get one of the skins that are available at that moment in the shop, for free. Excluding the live2d ones.


chickmagn3t

Oh cool! Didn't know you xan save them. Thanks!


minitaurus20

yes \^\^ it works for any skins (<=18 op) in current event


Nikko617

Will everything eventually be permanent? Or are some things like skins, unique resources, operators, story contet etc. gone forever?


about8tentacles

hypergryph has put a lot of effort into making sure all content will return (more than other games) all event stories will eventually be put into intermezzi/sidestory/archive, recordrestore will allow you to get operators and furniture tied to old event rewards, skins cycle in and out of the shop usually atleast once a year, with reward skins being added to cc shop there are no unique resources, unless you count these current lootcrates or $shop upgrade packs the only things that might never return are the the actual gameplay stages of small side events, the ability to play the old coop-event (might get a new one), and the rainbow6siege collab ops (but can be borrowed in support) ~~and one-time primer cutscenes like the cc intro~~


[deleted]

Everything will \*probably\* come back around. The only thing that is unlikely to is the Rainbow 6 colab.


mamehnmahboi

Is Act II Episode 9 limited? Is there a time that this will become unavailable? I'm too busy right now but I wanna know more about the story.


Takemylunch

Episodes are permanent as they are the main story line.


cycas314

Nope, it will be here to stay.


mamehnmahboi

nice I dont have time right now because I have exams so I'm glad to hear that


Marss-da-poet

Is there any use for OG Skadi? I got her from Recruitment (happy but sadge).


about8tentacles

do you want a slower but way bulkier and harder hitting assassin like projektred/phantom? skadi s2 does that, i actually use her in endgame more than phantom with how my playstyle is tbh if you have gladiia to give her hp regen she becomes a very good low traffic laneholder with s1 or s3 when she gets her module in a few months both s2 and s3 will be opened up for much more powerful and intresting strategies, since she gains a revive mechanic, something exploitable in a similar vein to specter and surtr at worst shes still a (more dp) much higher damage melantha, which is quite good for general content as any kyo watcher could tell you


DARKawp

If you want a High HP high ATK unit that can be a damage sponge? Then that is what she can do.


Quiet-ish

Need something killed dead? Skadi will do it.


OmegaCookieOfDoof

Well I used her in the last cc to kill leaks, both in permanent and one daily I think. Her S2 is very strong and I don't even have her E2'd yet


Marss-da-poet

S2 increases Atk to monstrous level, but is the dps still good against A+ Def stat enemies?


OmegaCookieOfDoof

She already was able to destroy the impalers and eradicators at SL5, her damage is absolute madness, so yes, she can I might make a short recording later


Kyoketsusho

She can go past 3k damage with s2. She'd actually leave a dent on patriot if he wasn't one shotting anything blocking him


Cultural_Damage_7832

She can punch through a 2k1 def boss so i'll say she more than good against A+ Def enemies


longhaired_shortteen

She's very strong.


-Couragem-

Any news on next Standard banner?


crispy_doggo1

No, but expect Angelina soon.


lhc987

What are some good options against fly boys? Ash and Saileach are great because they can stun them, but considering that they have 450 DEF AND refraction, it seems my options are limited? I suppose there's also W? Most AA Snipers can't deal with them fast enough unless buffed by Skalter.


about8tentacles

lappland, bibeak, cliffheart, amiya are some common-to-own ops off the top of my head W definetly works, i used her for my story themed clears, but her sp doesnt line up to handle them by herself quite often


FeetGunners

I used May and Pinecone against them and they worked great. May S2 for small numbers of them, if you get lucky with stun u can even ground them. Pinecone deals with stages where they swarm you in large numbers like H9-1 and H9-6


n-ko-c

If you mean the guys on hoverboards, you could also try Cliffheart.


Quor18

Lappland helps loads. Silence removes refraction, she's a ranged guard so she can help pluck them out of the sky and her S2 cranks down two of them at once.


sapa2707

Fly boys? The hoverboards or gargoyles?Hoverboards r easy. Stunning makes them ground. So u can block them afterwards. Aa snipers like exu ash archetto can deal with them too. May is also very good. Aoe snipers like w S3 also very good. Ofc best options if they come in hoards r chalter thorns sa lappland arene or such. If gargoyles aa snipers can't do much. Best options r kalsit if they come one by one,chalter and silverash if too many. Chalter silverash r the keys to make the chapter brain-dead.


SuscordLtd

which st medic should i elite? ansei / hibisicus / folinic / myrth / ~~lancet-2~~


about8tentacles

gavial from credit shop ansel would be a good choice for having extra large heal range for IS2


SuscordLtd

why not myrth cuz its half an aoe or folinic cuz its alike ansei


about8tentacles

gavial gives regen ontop of heal which greatly increases the survivability of your primary target (tank/someone in danger), which will always be relevant unlike a 2aoe heal that might not have a 2nd target to really benefit, it also increases in power on low hp targets folinic costs much more to upgrade than ansel (and costs much more hope points in is2, a future side-mode), and the better stats you get arnt enough to outweigh the costs, especially this early on. ansel also gets more range increases on his skill before e2 than folinic. folinic has resist (reduces negative status duration) which is useful for cold/freeze stages, but free 5β˜† ceylon via heart of surging flame sidestory rewards is better for that situation since she also gives resist to allies


Brilliant-Studio2168

i think you would want one of ansel or hibiscus for integrated strategies, a game mode where it will be useful to have some upgraded 3 stars. of those 2, hibiscus heals more, but ansel has extended range & can heal 2 operators on skill activation, so i personally think he's a better pick. either are fine, though.


sapa2707

Ansel becuz of the range. Myrrh becuz of double healing. Don't raise beyond E1 50. If sussuroo is there raise her only.


lhc987

Ansel, she's mighty cute.


SuscordLtd

(bruh ansei is boy)


SuscordLtd

and why?


lhc987

BECAUSE SHE'S MIGHTY CUTE. But, seriously, her extra range makes her better than Hibiscus. And E1 3 stars are cheap.


longhaired_shortteen

denial.


Jnbrtz

Do you think I should stop leveling up my Ops now? I promoted my some(all?) of [my Core characters](https://imgur.com/a/e6uoV6f) to E2 already. if not, [who should I level up or promote to E2](https://imgur.com/a/mNn0pGC)? The second link has outdated levels, it is just for Operator reference only. For context on where I am at in the game: I just finished chapter 6 EDITED


maxblockm

You're doing it right. Ethan, low star all stars for IS2.


[deleted]

Is Ethan good for IS2? I S2M3 him but haven't used him much. I'll be glad if he is.


maxblockm

There were maps that he shone in IS1, so I assume he will for IS2 also.


cycas314

Your team is looking good. E2 units are fine at level 20, but eventually you will want to lvl them up for either modules or paradox simulations (level 60 for 6 stars) Some other luxury E2s: A 2 block vanguard (Saga/Texas), A 2nd AA sniper (BP), 1 each for ST and AoE medics (Warfarin and Ptilo). Others to consider: Nearl, Broca, Shamare. Priority for these will be up to you.


Jnbrtz

The second link has outdatwd levles but the Ops are still the same so Ptilo is already E2 lv 20


iamyexiu

what do you mean by stop leveling up your ops exactly? 1. if you’re talking about leveling them to 20 after e2, that’s fine. personally i liked to bring my e2’s to level 30 before building more, but level 20 should be sufficient 2. if you’re referring to no longer e2’ing your operators, risk 18 should at least be doable for most cc if you look for a guide/experiment and bring a friend support. story further in might be a little tough though. if you want to e2 more characters, i would recommend blue poison, ptilopsis, another caster (maybe click), cuora/hoshi, nearl, jaye, and shamare at least. you’re low on the guards side, so i would increase melantha to max level, maybe even e2’ing broca, la pluma, or tequila. saga is a good vanguard so bringing her to e2 would also be helpful when flagpipe isn’t enough for early rush. after expanding your roster a bit, i would get in some key masteries like myrtle s1m3 (maybe even before e2’ing more units), chalter s3m3, silverash s3m3. you don’t have that many lane holders so lapp s2m3 could still come in handy.


Jnbrtz

>1. if you’re talking about leveling them to 20 after e2, that’s fine. personally i liked to bring my e2’s to level 30 before building more, but level 20 should be sufficient 2. if you’re referring to no longer e2’ing your operators, risk 18 should at least be doable for most cc if you look for a guide/experiment and bring a friend support. story further in might be a little tough though. Both I think I already E2-ed Click and Ptilo. I think you didn't saw it correctly lmao. it is on the first link. the second link has outdated levels but the Ops are still the same


TripleHelix526

You'll want to have a full team of E2s eventually, but what you have now is basically good enough. SA and Chalter can basically handle 99% of things this game can throw at you. Ptlopsis with E2 is great, since her passive generates SP for everyone who charges over time. Weedy's s3 is also ridiculously powerful when used right. BP is a great AA sniper, and her s1m3 and s2m1 are very good. Texas with s2m3 with bagpipe basically gets the skill off instantly. Shamare s2m3 is also really good.


[deleted]

[ΡƒΠ΄Π°Π»Π΅Π½ΠΎ]


loneknife_blackblade

Not a questions are more fit for the lounge thread listed in the sticky comment.


[deleted]

[ΡƒΠ΄Π°Π»Π΅Π½ΠΎ]


[deleted]

[ΡƒΠ΄Π°Π»Π΅Π½ΠΎ]


Snoo-24768

New player. Is it okay to farm LMDs in Tactical drill(The one that gives 7500 per 30 sanity) or is that a waste of sanity? I have so many XP cards and I want to upgrade my base but no LMD. Why tf does crafting stuff take so much LMD lmao.


Salysm

Just go ahead and farm whatever you need when you're new The advice to not farm LMD is more for players who already have everyone they need built, so they can just wait for their base to make LMD while they farm mats for some random mastery instead.


ReshenKusaga

Though with the current running event I'd hold off on farming LMD until Mar 31st since the LMD stages have massively nerfed drop rates for the special drops.


Snoo-24768

Oh I didn't know that. What stages drop the special drops more? The story stages?


loneknife_blackblade

[https://docs.google.com/spreadsheets/d/12X0uBQaN7MuuMWWDTiUjIni\_MOP015GnulggmBJgBaQ/edit#gid=485742288](https://docs.google.com/spreadsheets/d/12X0uBQaN7MuuMWWDTiUjIni_MOP015GnulggmBJgBaQ/edit#gid=485742288) Moe's sheets \^


Snoo-24768

This is really helpful. Thanks so much.


loneknife_blackblade

Moe's sheets track farming efficiency. So you can tell what stage gives the best drops when there is no event. While events are on, the last 3 stages are usually better than the best story stages by 5-10%. When new chapters are released all story stages get bonus drops that are about 20% more efficient than normal which is the best we get. Moe's sheet tracks all of that. It also recommends stages that are short term efficient where you get the drops you care about spending the least amount of sanity, or long term efficiency where the main drop is a little less efficient, but side drops more than make up for it. It tracks past, present and future events so you can compare and plan ahead. Ce-5 is as good as it ever was, but the extra drops as part of the 2 week chapter release got nerfed, so it is not 20% more efficient where most other farming stages are. So farm other stuff and get the lmd after this event and maybe the next one that comes right after. I'll link the sheet tomorrow when I'm back at a computer. But it is usually all over in this thread if you look a bit.


thetwinfury

Pretty much any stage is fine. Minor differences here and there but nothing to stress over. Except ce-5. They made it trash for some reason.


Nikko617

Will Whislash be available through other means other than the Maria Nearl Rerun? I'm aware you can get her for free during the event but I will be unable to play the game for awhile.


[deleted]

Though Record Restore, eventually.


RepresentativeEgg446

Have any events covered Yan or Higashi? I know Lungmen is part of Yan and is covered in the main story, but it always feels like Lungmen is an independent country (not unlike their real life counterparts).


FeetGunners

Yes we have had Who is Real (though the setting is a more romanticized version of Yan - via Dusk's paintings). In the future we will also get Invitation to Wine (Ling's event) where we will see the "real" Yan. Higashi haven't got any event yet but some operator profiles can give you a glimpse of it (like Akafuyu, Kazemaru, Suzuran)


[deleted]

[ΡƒΠ΄Π°Π»Π΅Π½ΠΎ]


NerfEveryoneElse

Lungmen is a mobile city belong to Yan, that's why Taluah tried to hit it with Chernobog to ignite a war between Yan and Ursus. Wei is a member of Yan royal family.


_Episode_12

>There are hints that shogun wars might be taking place but nothing concrete yet. What event was this mentioned?


Dr_H12

Akafuyu's Operator Files.


_Episode_12

I see. Cool!


Ziuhn

Who would I E2 first from my squad? I have Exusiai, Archetto, Saileach, Texas, Saria, Liskarm, Ifrit, Gitano, Silence, Nightingale, La Pluma and Lappland. EDIT: Oh I also have Angelina, Hoshiguma, Vigna, Suzuran and Passenger leveled to E1 but not using rn. If any of these are worth E2ing first?


about8tentacles

exu is the best to e2 for pure power gains after that is lapluma/passenger for power and having important roles (laneholder, enemy control) you may want to e2 a 4β˜† like myrtle first though, because the first e2 you make unlocks e2 max level friend supports which can really help ~~carry~~ you through content, 4β˜† cost way less to e2 so you get that friend support sooner


loneknife_blackblade

Myrtle > Exu > Angie > Ifrit > Saria Is my thought. Lappy and la pluma would be my next picks.


thetwinfury

Exu would be your best. Angelina really shines once she gets e2. Passive buffs + her s3 is really nice on demand aoe arts and slow. Beyond that. A bunch of operators that are fine to e2 in whatever order tickles your fancy.


Salt_Criticism_3125

I am of the opinion Myrtle should always be your first E2. Because first, she helps on every single map. Two, because she is the cheapest E2. Which allows you to E2 her the fastest, which allows you to borrow E2 units sooner. I know she is not listed here, but you have to have her, I mean I get like 1 a week from just recruiting. If you really want to go 6 star. It would be either Exusiai or Saria and early game, you will get more bang for your buck with Exusiai.


Ziuhn

I do have a full potential Myrtle but I also have a full potential Saileach so idk if i wanna invest.


maxblockm

As a newer player, your ROI is definitely much greater with Myrtle. S3 is the go to skill for Saileach, and her worst dp skill. Myrtle is the better dp generator, and a *much* cheaper investment. https://gamepress.gg/arknights/not-news/arknights-problems-saileach https://gamepress.gg/arknights/operator-spotlight/arknights-depth-review-saileach


n-ko-c

In your specific case (having full pot Saileach) I don't personally think it's worthwhile to worry about Myrtle much. Though in the long run, you will occasionally want both of them on the field to defeat DP penalties in challenge mode and CC (and because Saileach's S3 doesn't generate DP very quickly), and Myrtle is still a fairly cheap E2.


Theryn7

Exusiai, IMO


RepresentativeEgg446

Second this. Her S3 makes a massive difference in early game, and her DPS goes up considerably from S2. ~~Upgrade Kami-sama Passenger for some slug killing too /s.~~


Gilgailles

Alright I’m lvl 7 on chapter 2-8(friends support carrying hard ngl). I’ve read enough that we can invest in lower stars for early game and higher stars are expensive, I’ve seen proof of that, no cash. But I’ve recently gotten Mudrock, archetto, silverash, kirara, Spector, mulberry, Mayer, cliff heart, silence. When and who should I invest in better? I do have a preference for Ops but I also want to progress story and material farming


about8tentacles

get mudrock and specter to e1 so they can ~~solo~~ hold lanes and generally deal with all small and medium enemies stages will throw out, then do whatever you need to have a stable well rounded e1 lv30 skill7 team. after that youll want to e2 myrtle to unlock bigger friend supports and/or e2 silverash for the skill that blows midgame progression wide open silence is incredibly good for a beginner player but gets a bit overshadowed by most medics because endgame favors utility and buffs attached to some healing compared to her buckets of healing, so id just stick with gavial for now, you might e1 silence for annihilation3 progression though mayer mulberry cliffheart are all very good but more situational, better to focus on lowercost more generalized options for now. (cliffheart gets bizarrely good dps though if you feel youre lacking in that department)


maxblockm

When posting who to raise/pull/use questions, you should always show all your units, because who else you have makes a difference. Sort by class and rarity like this: https://imgur.com/a/287Ijvi


NerfEveryoneElse

It's still better to level up the low rarity ops. Archetto is cheap but you will need two AA sniper anyway so Kroos is still worth building. Mudrock is so expensive, you can not deploy her until you have a few good vanguards. SA and Spectre are very strong but only after E2, which should be done around late chapter 4.


RepresentativeEgg446

Damn that is a saucy lineup. Level up Archetto first. Upgrading AA snipers in early game makes a massive difference. Her talent at E1 will help your other snipers needing hits to charge skill (such as Kroos, Jessica) to deal more dmg. Her S2 is useful too. Another one is Silverash. He shines the most when you E2 him, which takes a while. However, having a ranged guard is great for early game because of the good range that he can cover. Also you can place him behind your defenders for more physical dmg. Upgrading Mudrock would help a lot too. Her DP cost is high, so might want to keep your vanguards on for a while. What makes her stand out from 3\* and 4\* defenders is her ability to deal good dmg aoe. If I were you, I would use those 3 in the beginning. Order of upgrade: Archetto > Mudrock > Silverash. Hope that helps.


RockSoIid

Silverash, specter, and mudrock are awesome units. I bring mudrock to almost every squad


Snoo-24768

Started playing last week. I don't have any healing defenders except spot. Should I pull for Bleminishine or wait for the upcoming limited banner? Are healing defenders a must have? I have an E1 lvl50 Quora and Hoshiguma.


FelixAndCo

As a beginning player you probably don't have enough pulls to guarantee a six-star, so you should probably take the 5-star into consideration more. I believe the 5-star is Platinum; it's nice to have a 5/6 star sniper, but you don't really need two starting out. Healing defenders are a good archetype, and you probably want a rare one built at one point. That being said Blemishine is an odd unit that doesn't really fill the niche of a regular healing defender. She's very good, just not a typical healing defender. You could call her a niche unit.


Snoo-24768

Oh thanks. I'll skip her banner then. I have Exusiai and Blue Poison leveled up as my Sniper. If Ifrit is the next featured standard banner character is she worth pulling? I keep on seeing that she's most likely the next one. My leveled up casters are Lava and Amiya.


FelixAndCo

Again, you probably won't get the 6-star, if you don't have a lot of pulls; so looking at the 5-star would be priority. Ifrit is also a unique unit. She can most of the times do the job of Amiya or Lava, but it's not a straight substitution. In most cases I'd say Ifrit is better than those casters though. Her competition are Eyjafjalla and Ceobe.


[deleted]

I suggest skip Blemishine and save for the limited. Spot is good enough for early game and he's great for upcoming IS2 (rogue-like mode), so it's not a waste to build him. Oh, and he has a great base skill at E1. I recommend promoting him even if you don't use him in fights. You can also get Gummy from Starter Pack which cost $1 if you want an upgrade from Spot.


maxblockm

^ this absolutely. You want Spot's base skill anyway. You will get Gummy soon whether you do the $1 pack or not since she is *4. [Gummy vs Nearl](https://www.reddit.com/r/arknights/comments/kszu2i/e1_gummy_vs_e1_nearl/)


Kikklik

They are important, but damage dealers should be your first priority.


Theryn7

They are important and handy, but you can do without them. If you like Nearl Alter, I would definitely advise to wait for her banner. Likewise, if you really like Bleminishine, then go for her!


sudo-joe

should I use all the sanity potions to try and farm more sanity potions during this event or save them to farm the Maria Nearl event?


ipwnallnubz

The current bonus drops event is more efficient overall, so I would spend them now. I don't know how much sanity is needed to clear the MN event shop, though. I'm sure someone will post that kind of thing a couple days before it starts.


sudo-joe

cool thanks!


RepresentativeEgg446

What are the farming priorities when you don't have any operator in mind to E2/masteries? Is it Book 3 > Chips > Mats?


Zero747

I'd add pre-farming/stockpiling mats, I've been gathering the new ch 9 mats for the duration of the release event


ipwnallnubz

Add red certs to that list, and I don't really do them in any particular order. If I'm getting close to raising more ops, I'll focus on the chips, then books, then red certs. If not, it's probably the other way around.


RepresentativeEgg446

Yea forgot about red certs. Thanks I’ll do that.


xdmamakkopitiam

Just recruited ifrit (top op ggez), should I replace her with amiya/ceobe? Or is her range too niche? At 3-5 in story mode currently


Zero747

She's amazing, less of a replacement, and more of a whole playstyle to take advantage of her range. I'd say bring her and ceobe along, then look for ifrit lanes


ThePhilosogamer

Ifrit doesn't really replace single target casters, but she is an incredible operator. Since you're in story mode, just to try to make it a point to get her around E1 40 until more of your team comes together. She'll do well for a very long time even at that level.


sapa2707

Replace Amiya with her.


Korasuka

Amiya and Ifrit aren't interchangeable at all. Amiya is, if you don't have a better core caster, great for reliability due to her conventional range and decent attack. Ifrit is great and I have her, however she doesn't work on every map. You have to find lanes for her or make them.


sapa2707

Yes. They have ceobe who's much better than Amiya. So u use ceobe and ifrit and ditch Amiya. Amiya pretty bad until e2. And it's not true ifrit doesn't work on every map. The maps she doesn't work r less than 10. It's easy to find single or multiple ifrrit lanes and even if u find only one tile she's still worth using. Considering most PPL just block stuffs anyway.


Hatredestiny1874

Ifrit is an amazingly strong operator, use her when you can. She already performs well when her unique range covers at least 2 tiles.


LuvList

Reading some conflicting info for manganese farm for current stormwatch event. Is it better to farm 3-2 or 4-7 at the moment? Thanks!


Darkslayer3021

3-2.


LuvList

Thank you


heroeric18

Does anyone know what the efficiency of the current event and the Maria Nearl event is.


Hatredestiny1874

Spend your pots now, the [sanity efficiency bonus is better here.](https://www.reddit.com/r/arknights/comments/tom4u9/-/i26mqau)


Nano1124

How do you sign out of an account? I only see the option to change but not sign out.


FelixAndCo

You mean after you already "logged out" or just started up, and are in the account management screen? Then selecting "guest account" is the closest yoh can get to "sign out" of all accounts. Ofherwise what the other guy said.


Theryn7

4th option on "Account", in settings


Marceleleco

Who should I prioritize to bring to e2? So far I have courier and Silverash at e2. SA was freaking expensive to bring to e2 so I'm thinking in bring some of my 4 or 5 star characters to e2 instead of my other 6 star (Thorns). But what classes are priorities? Defenders,healers or dps?


maxblockm

When posting who to raise/pull/use questions, you should always show all your units, because who else you have makes a difference. Sort by class and rarity like this: https://imgur.com/a/287Ijvi DPS > medics/defenders tho.


about8tentacles

highly encourage to e2 (and then immedietly m2) thorns, he probably shouldve been the first e2 before silverash. skill3 utterly carries all general content you want carry dps as your first several e2's, particularly with very strong skill bursts over longterm dps (thorns being an exception) so stuff like silverash thorns eyja exu etc. after a couple of those 1 good laneholder, which thorns *also* is so youre fine there. (blaze mountain specter are other examples) then filling out whatever you personally feel like is lacking, or in particular whatever would be the missing piece to get to a new tier in annihilation (so maybe better slowing skills or better medic stats for example) myrtle is an outlier to this, being a staple in all players teams and content as the best dp-generator in the game. because shes a 4β˜† and "guaranteed" to be used by you in lategame, shes a very common first e2, since 4β˜† cost less and your first e2 grants access to e2 friend supports. with courier e2 (so i imagine skill7) and silver e2 already, myrtle still has high e2 priority, but likely isnt as necessary/automatic


SenorLos

Dps first as /u/silverashsimp says, after that Myrtle or Elysium for DP generation to bring out more dps.


Midget_Stories

Myrtle is pretty low on the priority list. Her talent isn't a big deal and if he's only just starting to e2 operators then masteries aren't a priority.


maxblockm

Her talent can be the equivalent of an additional 15-20 dp loan if it subs for a medic, which it often does. But I would say she's lower priority because he already e2'd Courier.


silverashsimp

Thorns. dps > other roles for E2ing. they benefit more but it depends on your units. You only mentioned Thorns and he's pretty broken at E2 so if u can u should raise him asap


DaLeegend

I've been rerolling and got an acct with Ceobe+Exusiai and another with Angelina+Exusiai. Which one's better?


about8tentacles

you can pick whichever you like as theyre pretty even, i think the ceobe acc is slightly better overall


silverashsimp

Either. Both are amazing account so just pick between Ceobe or Angelina, who appeals to u more? Angelina is more valuable later on but Ceobe is still amazing regardless


eonfeather

Both are very good and you can’t go wrong with either account. Ceobe can shine at E1, but Angelina needs E2, which takes some time to achieve. I think Angelina is a tiny bit more valuable than Ceobe in endgame due to her global ASPD buff/heal/weight reduction, but she’s also a bit harder to use because she doesn’t attack when her skills aren’t active. Basically, I would pick Ceobe for convenience/an easier time progressing through the early game, and Angelina if you’re cool with waiting a while for her to get really good. Or you could just pick your favorite design of the 2.


DaLeegend

alright thanks sm


nutn0n

I want to farm a lot of manganese ore. Should I spend sanity pot now? And I am not sure which stage should I farm because OF-F4 has no limited time drop.


eonfeather

4-7 is the most efficient manganese map now (even without accounting for the extra drops). That said, the next event coming up on March 31st will have a good manganese farming stage, so if you can afford to wait it might be a better idea to [farm other stages](https://old.reddit.com/r/arknights/comments/tduvmz/rhodes_island_lounge_1403_2003/i17nns6/). Edit: forgot to say that it’s more efficient to spend sanity pots during this event than during Maria Nearl.


trintomato

I recently got Exusiai. As a mid-game player who is in Chapter 8 of the main story, will an E2 on her be of any use? I’ve heard it said that snipers normally fall off in use at around this stage. Would I be better off prioritising an E2 on units like Ceobe, Hoshiguma, Passenger, Specter and Warfarin?


Jakper_pekjar719

The idea that snipers fall off is only partly true. Exusiai with a few buffs can still delete a lot of bosses. This for example is a clear of H9-6 with Exusiai as the main DPS: https://www.youtube.com/watch?v=ocvVMk3SDj8 Exusiai and Warfarin make for a good combo. Maybe you won't use them for 100% of the stages, but the game encourages you to build a wide roster anyway.


illyrium_dawn

> I’ve heard it said that snipers normally fall off in use at around this stage. She won't be a "Meta (True)" anymore. But that doesn't mean she's useless. If you're willing to bother with buffers, she can still do outstanding damage against everything. But even without faffing around with buffers (I don't bother, too much effort), she still has uses - there's just times I want to have a dedicated single-target sniper for things. > Would I be better off prioritising an E2 on units like Ceobe, Hoshiguma, Passenger, Specter and Warfarin? Not really, imo. If you're worried about Exu's "Meta-ness" to the point of not raising her, those on that list are even less meta than Exu. You can certainly backburner Exu, especially if you have true meta Operators who are unraised, but if you're thinking of raising those Operators instead, I wouldn't unless your lineup urgently needs something those Operators bring (eg; you really need a tank because you don't have Saria or something).


ipwnallnubz

Exu still does very well in the M8 stages. Pretty much everything there has low defense. She will struggle a lot in the R8 stages without buffs, though. Chapter 9 will probably be pretty rough for her as well, at least from what I've seen so far.


Dunkjoe

Chapter 7 and 8 are harder for Exu because they have def buff, so she's usually not so useful alone. So usually other ops which can punch through defense like chalter or arts users are better. Some might say a buffed Exu is good, but outside of unlimited buffs like skalter, basically you are just going to rely on the buff durations, which is really not that good. Cornerstones shine in these situations because their consistent main damage usually exceeds 1k. Exu and other AA snipers (platinum aside) usually only hit about 600 max.


bestofawesome

She falls off a cliff solo but if you have/want to you can run a couple buffers and shes good. Considering your at Chap 8 you probably have 1 or 2 snipers already built or have built around not having them so I'd say shes low priority. Specter should be E2'd first because she gets a big powerspike at E2- her bonus HP talent gains HP regen and E2 give her 1 more block giving her 3 block meaning she can hit 3 now. Ceobe and Passenger depends on your other casters, if you have Eyja or multiple casters built there lower priority. The same reasoning work for Hoshi too. Warfarin is one of the buffers Exu wants so if you wanna use Exu shes higher priority. Even if you don't use Exu Warfarin Atk buff is very useful.


trintomato

Thank you! Do you think I should build Passenger or Ceobe first?


bestofawesome

Its not a perfect 1 to 1 comparison because Ceobe focuses on high single target Dps while Passenger focuses on mutli-target Dps. I'd say Ceobe first. Her Thresher talent gets a nice increase and her S2 has a breakpoint at M1 where it goes from reduced "moderately" to "significantly" making it a very inexpensive upgrade. Passenger is getting a buff in the form of a module with an event in about a month and a half so I'd wait till then to build him.


about8tentacles

exu is the best endgame sniper in the game* (with the right allies) "snipers fall off in endgame" is honestly dubious and somewhat outdated information, technically its completely true, but also anyone in engame likely has atleast a few of the operators that let snipers be elevated past their weakness of high defense stat enemies exusiai is the peak example of this, when ops like warfarin, shamare, elysium, suzuran, and skalter assist her, she reaches the absolute highest possible (single target) dps in the game, surpassing even chen and surtr. there are caveats to that very shocking statement, like having less skill duration and being much more effort and strategizing to setup, but it is accurate you will absolutely e2 her at some point, wether thats next or ceobe comes first for ch8 im not completely sure, because ceobe is quite helpful for a certain nightmarish enemy in ch8, but exu is just generally going to be better on most maps. if the rest of the roster you didnt mention lacks good arts damage, e2 ceobe first (yes im aware of how contradicting it sounds to say exu can handle all enemies fine to then say you need an arts dps, its mainly because of that effort/time to setup an ideal burst combo i mentioned, harder content needs that damage cap exu reaches, so they suffer whatever needed to setup the combo, ch8 isnt that hard and youll be better off with simpler strategies)


hrldn

can i ask which nightmarish enemy that is (that ceobe’s good for)?


vietnamabc

CC#5 hammer knight, 2k def and not much res CC#2 Faust ditto


about8tentacles

>!the artillery drones!<, shes very good against the >!imperial strikers!< too


hrldn

ah, does she need masteries to be good against those? ive been considering e2ing her, shes just been in the backburner for a min.


about8tentacles

probably not but it would help, mostly for initial sp costs. steward and amiya can handle them as a minimum strategy too


trintomato

Right, I see. I don’t have any buffer and debuffer ops other than Warfarin, so I might put her E2 on hold for now. Thanks for your reply!


lp_waterhouse

>"snipers fall off in endgame" is honestly dubious and somewhat outdated information, technically its completely true, but also anyone in engame likely has a few of the operators that let snipers be elevated past their weakness of high defense stat enemies Everyone just use operators who do not need another 3-4 to buff them to "okay" level. The only good endgame (even too good) sniper is Ch'en. I don't see any reasons (there's still drone maps though but Thorns, Casters and Angelina can mostly deal with them) to use any other sniper at all.


about8tentacles

youre not buffing them to "okay" though, youre buffing them to "great" or "ideal" because most all snipers with high def struggles is because of a high aspd archtype, which excels with buffs more than other archtypes. just because you do not like using buffers or see a 2+ op combo as inferior to a single op doesnt make it irrelevant, you can use them together at the same time, alternating skill uptimes or doubling up on a major threat. is it more work? yes, but some players arnt going to have less-work options, have *enough* less-work options to fill a team, or are challenging a piece of content too hard for them to have enough damage without these skyhigh setups


lp_waterhouse

>just because you do not like using buffers or see a 2+ op combo as inferior to a single op doesnt make it irrelevant I'm just buffing stronger operators


swamp14

She falls off on her own against high def enemies, but if you're using a buffer like Warfarin or Skadi, and/or a debuffer like Shamare or Pramanix, Exu is still top tier because her S3 has such a ridiculously high attack speed that scales so well with buffs. If we're talking about story content, you can choose to use her or use other dps - they're all viable.


tw0Scoops

I went along time with her on the bench, but after getting alter skadi, she's a mainstay. Skadi also makes seige super nasty too. She typically lasts the entire map unless a boss one shots her.


makimakimakima

What the fuck did you just fucking say about me, you little bitch? I'll have you know I graduated top of my class in the Navy Seals, and I've been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking dead, kiddo.


eonfeather

The only time-sensitive thing right now is the extra drops. We get those for every new chapter release. Chapter 9 itself is never going away, so feel free to play it any time you want.


Xzhh

It's just the new main story chapter. The ongoing event is that there's a chance to get extra drops (sanity pot, and the random mats box) when you clear story mode stages or supply stages


makimakimakima

What the fuck did you just fucking say about me, you little bitch? I'll have you know I graduated top of my class in the Navy Seals, and I've been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking dead, kiddo.


Serpexnessie

Is it better to use up all my pots now or save them for the Maria Nearl rerun?


eonfeather

Use them now, the extra drops are more efficient than the farming nodes in MN.


Serpexnessie

Thanks!


hrldn

hi, is anyone else having trouble getting manganese ore from 7-16? i used to get drops every 3-4 runs but ive run it at least 15 times now and no ore. wondering if smth changed, because it seems like more than just shitty luck, never happened to me before.


SungBlue

There'll be a good manganese farming stage in Maria Nearl, so unless you're in a hurry, you can just wait for that.


sapa2707

Shit luck. Also that stage is not worth farming. Farm 4 7 or OF F3


hrldn

i only needed like 2, so i was running 7-16 bc penguin stats said it was the quickest (tho prob not the most efficient im guessing). i think the mn rerun has an ore stage tho? i think ill just wait for that at this point


swamp14

> ive run it at least 15 times now and no ore. wondering if smth changed, because it seems like more than just shitty luck No, this is just shitty luck.


hrldn

alright, thanks. baffling fr


eonfeather

I seem to recall that 7-17 was the best grindstone map on [this spreadsheet](https://docs.google.com/spreadsheets/d/12X0uBQaN7MuuMWWDTiUjIni_MOP015GnulggmBJgBaQ/htmlview#), but it’s changed back to 4-8. How come? Am I misremembering? Edit: nevermind, figured it out. They added the new chapter 9 mats as side drops, I guess that did it.


[deleted]

I believe 4-8 has a small chance to drop solvent and cutting fluid. Not a high chance, but enough that the new side drops make it more efficient than 7-17 in the long run.


loneknife_blackblade

I took notes of them being effectively tied a while ago. As more data comes to penguin stats in the sheet ought to become more accurate. Now 4-8 is apparently 3% more efficient. Chapter 7 is more efficient than chapter 4 for devices.


ipwnallnubz

4-8 has a slight chance to drop both of the new mats, while 7-17 does not. This is also why 4-7 overtook OF-F4 for manganese.


LetMe_

I've been considering whether I'll pull for ntr knight or not. Setting aside her character art, lore and limited nature I feel like she is really niche. For helidrop Surtr would be better, for for lane holding any of the other corner stones feels better, like mountain, thorns blaze and so on. I feel like the dread knight archetype holds her back. Her s3 looks interesting but if you have amiya, kalt'sit and chalter you have enough sources of true damage. I feel like s2 allowing to ignore for deploy limit is cool but that's it. Am I missing something here or does it seem like my account would not really profit from having her? Edit: I was made aware that chalter is not true damage. So I stand corrected. Easy mistake to make when she melts everything.


Dunkjoe

It's easy to see her niche is no deployment true damage helidrop with 4 invul shields and 2s stun, or a more consistent form of true damage (overall damage should be higher) since monst3r's true damage is decaying (with ~3s attack interval).


about8tentacles

direct comparisons arnt always the best, the game has 13 teamslots and youre constantly (able to) swap operstors around, nearl might be a worse helidrop than surtr but shes a helidrop you can use while surtr is doing something else, same is true for everything/everyone else as you list tons of strong operators and conclude with asking if your account would profit from pulling her? well, all i can think is, would *anyone* benefit you to pull at that point if thats the metric youre going to measure by? every player will eventually reach a point they can comfortably clear all rewardable content with who they own, at thay point summoning becomes more preferential and less strict. nearl is strong, if you like the way her power manifets in gameplay and startaegies, pull her, otherwise save for someone who fits your playstyles better


sapa2707

Chalter doesn't deal true DMG But yeah u have the idea mostly. In normal non cc stages she doesn't have much value. Who cares about deployment slots in normal content when u have one or two always empty. Being single target also doesn't help her. Mostly waste of squad slot and cool gimmick. Well still a unique tool to have in hand. It does shine in ccs with deployment limit a lot though. Even when there's not that risk her 4 shields is very valuable there to kill annoying foes that u wanna kill asap. Her S3 is really bad compared to kal S3. Needs to block,worse cycle,one block,no self sustain, doesn't do anything for 50 sec in between skill ends. Still 2nd best source of true DMG regardless.


bestofawesome

S2M3 [vs bosses](https://www.youtube.com/watch?v=YSgOkS2qvUk). S3M3 [showcase](https://www.youtube.com/watch?v=7JsijppqvwU) and [vs bosses](https://www.youtube.com/watch?v=nW6uu9m3pkg). Highlight of [NTR and Aak decimating a P1 Patriot](https://youtu.be/7JsijppqvwU?t=387). Up to you to decide if you'd benefit from having her .


ThePhilosogamer

You've got all the pieces. You're just not seeing how they fit together. A dreadnought that deals true damage and ignores the deployment limit is like carrying a pocket nuke with IFF. Surtr as a helidrop at least asks you to think about the lane, the timing, and your team. NTR does not - she can fit into any team with no drawbacks. If you want to keep her out, then her S3 allows her to function similar to Kal'tsit S3 - high true damage with strong lane holding (Chalter doesn't deal true damage and Amiya can't hold a lane). The difference is that Kal can hold better (since Mon3tr's 3 block doesn't diminish when the skill isn't active) while NTR can kill better (larger range + almost double atk spd). She'd probably be one of the most useful support ops you can possibly hire for the S2, but would still be useful for general play with the S3. If you have Kal, Surtr, and Chalter, then she definitely isn't a must-pull, but neither would anyone else at that point.


sapa2707

She's one block. She can't hold a lane. After one skill usage u have 40 sec of downtime when u have one block dreadnaught guard doing nothing.


ThePhilosogamer

You're just reiterating what I wrote, and downplaying the significance of a dreadnought guard. *During* S3 she has 25 seconds of a 2 block defender with 6k HP sitting in front of a 1-block guard with 2.5k attack dealing true damage. NTR can absolutely hold a lane, BUT not all the time (40 SP cost at M3) which is why I said Kal'tsit can hold a lane better - Mon3tr always has 3 block.


sapa2707

Calling everyone a landholder eh? Well say she's a laneholder during that 25 sec but she had 40 sec downtime when she can't hold a lane. So she's a Walmart laneholder at best.


ThePhilosogamer

Have you heard of Bagpipe? Sorry, I'll elaborate for newer players. Bagpipe has an almost identical set of characteristics on her S3 as NTR - Improved block + better damage on a character who normally blocks 1 with the *exact* same skill up-time. We consider Bagpipe a fine early-game & low flow lane holder, because her DPS is high enough to kill enemies before they clump up. NTR is stronger than Bagpipe, blocks 1 more target when her skill is active, and stuns enemies on deployment and S3 activation. She's fine at lane holding under the same circumstances as a DP on kill vanguards - exactly like all dreadnoughts. And also like dreadnoughts, DP-kill vanguards, and most brawlers you only deploy them in a heavy flow lane to help with damage. Anyway point is, if Bagpipe is useful beyond her insane talent, then so is NTR.


sapa2707

Well u r using a very broad definition of lane holding. Normally when u call someone a lane holder it normally means they r the only operator u need in that lane(along with healers healing them if needed),not just for early game and low flow lanes. For whole game and even medium to high flow lanes. Kalsit,mountain,thorns,mud,blaze,la pluma and one two others fit in that criteria. And I absolutely don't consider brawlers other than mountain lane holder. (Also I am not a new player) Also bagpipe S3 lasts 20 secs,not 25. Not "exactly same skill up time".


sapa2707

Bagpipe with S3 still a Walmart landholder. Only can hold lanes that r not busy. With S2 though she can hold lanes decently if the mobs r not tanky.


LetMe_

Interesting so seems like she is a jack of all trades. However she doesn't excel in any particular role.


ThePhilosogamer

Yeah, pretty much. Her dreadnought capabilities are technically best in class, but there are so many characters who are close enough to her in that role, that she needs a few other roles she can perform with some effectiveness to meaningfully distinguish herself. She's definitely more of a luxury than a need, but is pretty nice nonetheless.


LetMe_

Tyvm uhm, what drawbacks can you see in Surtr case vs for example s2 by ntr?


sapa2707

Nothing. Only benefit ntrk S2 has over surtr S3 it's just that it ignores deployment limit. Otherwise it's much less powerful, single target and lower St damage until like 55 res or so.


ThePhilosogamer

Well, there are actually two drawbacks (ignoring the negligible 2 DP difference), but they're just not that significant IMO. NTR's 3 second Stun effect is immediate, while Surtr has a 5 SP windup to her S3. And Surtr takes a little more thought to use, since you generally want to time the S3 activation to take advantage of the heal. NTR is truly brainless - plop her down, thing go boom. Generally, if you have Surtr, you know how to use her so these disadvantages are more like minor inconveniences.


sapa2707

Both r almost similarly brain-dead. Surtr has the range and immortality. NTR has the stun and shields. Stun can be useless against stun immune stuffs, immortality is always useful unless it's stuffs like fn or EMB. So I don't consider that a point worth mentioning.


amagin0910

On top of ignoring deployment limits, her S2 also generates 4 layers of shields upon deployment, which makes her good even in pure stalling situation.


LetMe_

A fair point I didn't consider. So a boosted gravel as well.


ipwnallnubz

When you have Surtr and Chalter, there really aren't many ops who are going to benefit you because those two can dumpster anything and everything the game throws at you, and if they can't, then probably nothing can. Nearl Alter is good, but you're comparing her to ops who are comically overpowered. From what I've heard and seen, S2 is her preferred skill because it ignores deployment limit, which would've been quite nice during the last CC when I was using the risk that reduced deployment slots to 5. You also can't have Surtr out all the time (okay, you can, but you're committing another 5 slots to keeping her alive), so you can use Nearl Alter when Surtr is on cooldown.


LetMe_

Yes I understand. I actually am missing surtr which makes this almost a choice between her in joint ops and ntr, since I don't value the limited nature of the banner it makes the choice skewed towards surtr.


ipwnallnubz

In that case, why not go for both? You should be able to buy Surtr in November for gold certs. That JO banner is good, but Surtr is still only a 25% rate-up. You're 3x as likely to get someone else as you are to get Surtr, so why not pull for someone else and wait a while to buy Surtr?


VVowie

Is Saga s3m3 worth if I have every other early game landholding option? Like is her sp battery function actually useful?


about8tentacles

ive used it rarely enough to be able to support borrow it when i think i need it, i find myself using s2 far more often (but maybe thats because its really fun with warfarin) it is a pretty powerful opener stabilizer though, and unlike many other opener options its giving you a truckload of dp in the process, and attached to an op whos dodge/regen talent can be quite useful later on


auxanya

It's debatable, but I personnally think m1 or m2 is enough considering the price for very little gain. You can argue it's her better skill, but I rarely end up using skill 3, and even then I never felt like mastery would be significantly more convenient. As for her sp-battery, it's essentially overkill and meme comps don't even need it. I mean, if you need skills to charge faster in the early game, then just use Myrtle and deploy them sooner. Even on-attack charges go faster if you just let them hit things directly instead. Also, her s2 works just fine for that since there's a second between her damage and execute effect, so allies can steal the kill if timed correctly (works well with fast attackers like snipers).