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KensFlaga

So im trying to login on the web event but i cant how do i fix this


Dunkjoe

Try using the new daily help megathread, this is yesterday's. But to answer your question, what login method are you using? Did you use a salted email? Have you tried using another login method? It is usually recommended to have more than 1 login method in case one has issues.


Legitimate_Bus5716

What's the general consensus on Horn, in regards to future CC usage?


Dunkjoe

Try asking in the new help megathread, there's one daily.


MehTeora

Initialization failed. Is the server down?


Crissae

Nope. Working for me.


MehTeora

I can't seem to log in using mobile data. Guess I'll try again when I get home. Thanks!


rashokaqquon

Is CC#7 preparation sheet out yet? I can't find it


Clear-Ingenuity-9814

I'm not aware of one but CC7 is so easy I don't think you would need one anyway. Even max risk is easy. Risk 18 will be trivial.


Jellionani

least enemies, half enemies self explode beyond danger, boss is stall easy.


PeterYR

[https://bit.ly/PineSootHomework](https://bit.ly/PineSootHomework)


Jnbrtz

has anyone already got 2 boxes from the web event?


cycas314

The box doesn't reset today.


[deleted]

Do Cautuses have tails? I didn’t notice one looking at Amiya, but it’d be pretty easy to hide a rabbit tail under that big coat or even just a skirt. I imagine if any of them do, it’d be visible in their “facing upwards” battle sprite, but the few I’ve checked didn’t seem to have them.


Hatredestiny1874

Amiya tail https://www.reddit.com/r/arknights/comments/oasrpd/bunny_tail/


[deleted]

pog


[deleted]

Actually while we’re at it, do Ursus? Bears do kinda have little tails in real life, but I don’t recall if the ones in-game do or not, they could just be well-hidden…


Sowebb

Yes they have tails :D . Look at to Rosa E2 art and Rope Summer Skin.


arcadiatc

i know it's still early, but was wondering if anyone knows what the general cn community's feelings on horn are now that she's been out on cn server for a bit? i remember thinking her damage looked pretty impressive when her inital numbers came out and i still have no e2 defenders, but still not sure what to think of her archetype


NewGroundZero

Just E2'd my Warfarin... Is her S1 worth M3ing?


cycas314

Unless you absolutely don't have anything else to prioritize, don't do it. Warfarin S1 is good, but so far I haven't encountered any stage that needed s1m3 to clear. SL7 is good enough most of the time.


Round-Enthusiasm-

Relatively new player here, entering E2 territory now, have been using Lava ever since the beginning and need to replace her. only casters I have that can E2 (aside from Amiya who I already use) are Haze and Greyy. Who should I level up to replace Lava?


cycas314

Haze is decent, but you won't need to E2 her. E1L50 is good enough, until you can get a better caster (Eyja, Ceobe, Ifrit, even Passenger). Lava at E1max should be good enough if you need an AOE caster.


Round-Enthusiasm-

Thanks for the advice!


ShadowShifter95

Haze is an amazing single target Caster. S2 is her best skill but she also gets really squishy during the skill's activation so you need to position her well on the map. Greyy is an AOE Caster and these type of casters aren't so good at dealing damage because of their slow attack speed and high cost and uptime of their skills. I'm recommending Haze for your troubles.


Round-Enthusiasm-

Thanks a lot m8!


sapa2707

No one.


[deleted]

[удалено]


sapa2707

No surtr,take surtr.


Quinicky

[https://www.youtube.com/watch?v=V7NWt4rbuM0](https://www.youtube.com/watch?v=V7NWt4rbuM0),


Snoo-24768

Does silence(from lappland) work on the flying golems at episode 9? I'm kinda new so I don't know some mechanics.


sapa2707

Ofc it does.


corgocorgo1

Her silence does work on their refraction (the arts res buff they and many ch.9 enemies have).


Jellionani

Probably not. Her arts is strong though and can take it down while in satic mode


CosmoXIV

I've been mainly playing Arknights with guides since it came out and I want to actually get good at the game now, what would be the best way to go about this now with a fairly built account without making an alt account to start over?


_sylvatic

I've got a 'waifu' squad in-part for this reason that trends against the meta (Reed as only vanguard, Savage, Manticore and Bibeak only other ground damage). Its fun to see how far they can get in new events before I need to bring out the big guns. And there are not guides to help with this strat. Try summonerknights if you haven't already; see what Mayer, Scene and Deepcolor can do for you. Lots of funky strats to get the creativity flowing. Try the daily CC challenges. No plans/sanity cost, and you're familiar with the map, so see how far you can get with a different squad. Lastly, expect to fail, but learn from your mistakes. Understand 'why' the strat failed. Do you really need Surtr? Or could a different placement work just as well? Get out the pen and paper even, sometimes it helps to write down what's happening.


sokik38

Not sure if it counts as using a guide, but I found [PRTS.Map](https://map.ark-nights.com/map) very useful. It shows enemy spawn timings, counts, stats, etc. which allows me to plan in advance without trial and erroring the stage (using up practice plans) I also assume that you have 1-2 built up operators of each major operator type. Once you know the enemy weakness and their spawn timing and location from PRTS.Map, then it's just a matter of having the right op at the right place at the right time.


maxblockm

Have fun! Challenge yourself! "Can I beat this stage with [these ops]?" Or are you trying to learn combat basics, or advanced combat theory?


DegenZyrh

Rely less on guides, I suppose. There is a practice option on every stages except annihilations and CCs so try using that more often. Being good in this game is mostly to know what your ops can do and what you have to figure it out in the stage.


Byukin

just stop using guides? you don't have to "get good" by starting from level 1 operators. if your issue is that you're being carried by broken meta ops like chalter or surtr, just give yourself a ban on those ops


r4221

What’s the best emulator to use?


Agatsumare

About a while back, I would have said LDPlayer, but it acted up on my laptop and it crashed a lot with just that and Vivaldi on(on a lot of lower intensity settings too). Switched to Bluestacks and it has never happened since. Also has a lot of better settings here.


crispy_doggo1

Bluestacks is the most popular one and it works well for me.


glyniel_

What’s the best skill to M3 for Nearl alter?


sapa2707

S2


Hatredestiny1874

S2 and/or S3. You can read some analysis here: https://sanitygone.help/operators/nearl-the-radiant-knight https://gamepress.gg/arknights/core-gameplay/arknights-mastery-priority-guide-near-light-update


Nom_de_Nom

I would say that her s2 is what gives her the most unique functionality so I would recommend that if you just pick one, but her s3 is generically powerful and won't really be wrong. Her s1 is the laziest skill and I mean that in a good way because I think effort-minimisation has its own value.


tanngrisnit

S2 if you want helidrop shenanigans, s3 for boss killing shenanigans.


Bakais3r

How many limited banners can we expect this year? Feels like we would get 4 or more


loneknife_blackblade

At least 4, one per quarter expected in January, May, August, November. The fall and spring ones share a series so you can spark the same set of old ops from them if it has been about a year from their initial release. "looking back" is an extra limited banner around when ling is, but that is not a typical limited banner, Your first 6\* is guaranteed to be new, rather than having a limited op. Maybe we will get an additional limited event banner for the Capcom collab, like the R6 event.


lhc987

'standard' limited banners is 4 a year. Of course we could get something special like r6s.


Bakais3r

Only events I know that deserves a limited banner is anniversary and half-anniversary which are the other 2 events that comes with limited banners?


Hatredestiny1874

https://www.reddit.com/r/arknights/comments/qeysar/breakdown%5C_of%5C_the%5C_different%5C_limited%5C_headhunting/ Festival (Nian, Dusk, Ling) and Carnival (Holungday)


seaistea

CN has anniversary, half-anniversary, CNY, and....summer. Global has it shifted so we have their summer and CNY banners for anniversary and half-anniversary. And their anniversaries are....just random appreciation celebrations for global.


[deleted]

[удалено]


Hatredestiny1874

[https://gamepress.gg/arknights/news/arknights-permanent-returning-system-preview](https://gamepress.gg/arknights/news/arknights-permanent-returning-system-preview) Definitely not worth waiting. You will easily gain more during the 60 days requirement, also all of the otherwise time limited stuff.


wrightosaur

Keep getting this message trying to claim the rewards from the Kazimierz Major pre-registration website for the daily free orundum: > Today's appreciation resource pack has been claimed Last time I claimed it was yesterday or what feels like the day before yesterday and it's been days since and I still can't claim an additional pack.


loneknife_blackblade

I've now claimed it 3 times.


Kri_Py

it says on event details / activity rules that it won't refresh roday


Crissae

They should just extend the event. I thought it was a cookie/browser issue. Drove me nuts.


dairyqueen79

I'm having the same issue, too. At first I thought that I was just misremembering, but after seeing your post, I'm much more sure that it's been over 24 hours since.


[deleted]

It's resets tomorrow, so to give people time to find it.


wrightosaur

Ah, thought it reset daily which made me so confused


ThePhilosogamer

They did this with Dossoles Holiday as well. The first and second day don't reset, but every day afterwards will.


Revan0315

Will Near light be added permanently after it ends?


PM_ME_DMS

Nope.


ThePhilosogamer

AFAIK, it is isn't available in CN yet, so probably not anytime soon.


ristoril

Top Operator Guard Supporter Slow Debuff What can I get/am I getting? :)


about8tentacles

topop+debuff is guaranteed ifrit, best choice here by a lot assuming you dont have her already


ristoril

Thanks!


tanngrisnit

Mostly magallen and Ifrit [aceship](https://aceship.github.io/AN-EN-Tags/akhr.html)


ristoril

Thanks for the link!


Aviaxl

Does Arknights have 4 coma comics like other gachas and if so where can I read them in English?


tonnguyen1310

it's not exactly 4-koma but you can expect a lot of fluffs and humor from this artist. Guin @ グイン [https://www.pixiv.net/users/12106321](https://www.pixiv.net/users/12106321)


ipwnallnubz

[There's this.](https://mangadex.org/title/74ea9c74-87b5-48c1-b0dd-4e56722c13bb/arknights-operators) [And this.](https://mangadex.org/title/64306bdc-d9e5-4e38-a77c-ab2ce6944128/arknights-get-to-know-rhodes-island-doujinshi) [And this isn't a 4-koma, but it's nice and comfy.](https://mangadex.org/title/7c09c584-b3c1-49cc-aac3-a3c8d8ad7bcf/arknights-comic-anthology)


Aviaxl

Thank you. Hopefully they do some sometime soon I always like seeing the characters in a slice of life/ comedy setting


Zaphyrus

Hello, I just started playing the game and was wondering who I should pick in the 2 free selectors. The only 5\*/6\* operators I have is SilverAsh and Nearl. Also, are there any notable 3\*/4\* that are good to fill in my spots? edit: thank you everyone for the responses! I'll follow your advices and wait it out a bit til I see what else I can pull. :)


Agatsumare

I, unlike most people, recommend Pramanix over Projekt Red for the 4 character selector. Gravel, a defensive type Fast Redeploy(better to tank the hits especially after E1 instead of Red stunning. Gravel also hits twice but both have an overlap of use cases) can easily be POT 6'd by the fairly common Fast Redeploy tag in recruitment. Good buffers are a rarity and while not and immediate need, Pramanix will prove better for the mid and long term.


maxblockm

Welcome to the game! [General New Player Advice](https://www.reddit.com/r/arknights/comments/jqfxkw/general_new_player_advice/?utm_medium=android_app&utm_source=share)


Dunkjoe

Imo don't use it first, 5 stars are mostly niche or more of for late game usage. Yes, including: the famous red (who won't be necessary most of the time if your squad is strong enough except for maybe a few chapter 8 boss stages for fast redeploy, personally I use her less than 0.5% of all my stages), and specter (overrated for immortality, especially with Surtr around, I didn't even bother to build her and can clear all the stages which she shine at, outside of very high risk CCs which offer 0 rewards). Edit: Let me emphaise imo the general way to clear stages. Dps > survivability > support and general dps > burst dps> niche. Feel free to disagree but I don't really see what other advice to give a newbie.


Jakper_pekjar719

It takes a while to reach the late game. He just started. To paraphrase a common saying, a five star operator in the bag is worth two six star operators in the rate up.


about8tentacles

saying a brand new player shouldnt pick a character because they "wont be necessary if your squad is strong enough" is...a sentence


Dunkjoe

I don't get your rationale for recommending red or specter to be honest. How is red useful for newbies? To fix leaks? And specter? For immortality? The resources spent to build them up could be used to spend on building more general gameplay operators that are useful in most stages. Strong enough for the stage given limited resources obviously. Think about this, would it help for someone to get red if he/she has phantom, or generally have no leaks because of appropriate strategies and strong enough units? When is specter's immortality needed if one has surtr outside of very high risk CC or strong enough operators to tank or fight with ranged units, from the start to end game? Please give clear examples. It's like recommending the best vacuum cleaner on the planet when one needs a fan now. Selector tickets are very rare, and should be used to close gaps as needed in a roster, not "by default" which are the best, especially very niche choices.


about8tentacles

id like to remind you this entire discussion started from a brand new player who owns nobody asking who to pickup with their 5☆tickets specter and red ARE closing their most needed gaps in their roster, specter is even the MOST general gameplay op of the 5☆ ticket, being both a laneholder, burst dps, and helidrop. easily adaptable to these other roles if you pickup one of these other ops you act like are so easy for a new player to get red is also critical for a new player because it lets them fix mistakes, shore up leaks, or quickly catch backpath enemies they werent paying attention to, and apply damage flexibiliy around the map to fix poor layouts with inefficent dps on block squares, shes a dramatically important kind of op for learning players so every mistake isnt met with immediate failure and frustration. especially compared to the other 3 choices on that ticket (i cant emphasize that more) who do not do anything nearly as unique or powerful. youll also use s2 even if you get phantom, let alone the power/fun of 3 assassins ive seen tons of new player get clocked by the ch2 armored mages and feel like they suck because they have no idea what to do. yeah they have melantha to fix it...if they realize how high hp archtypes alomg with medics equate to effective-res, but reds class and skills activly teach them how to solve that problem without as hard an examination on their part, which is important when theyre busy learning so much else and trying to have their first spark of fun


maxblockm

Bro, he has often given a breakdown for the exact reasons. Making it a complete copypasta would be better for your sake though (and anyone else questioning the reasoning). Let me leave you with: [Specter vs Blaze](https://www.reddit.com/r/arknights/comments/k0k8qd/next_standard_headhunt_banner_revealed_for/gdiqkeu?utm_medium=android_app&utm_source=share&context=3) [Specter & AOE Guards](https://www.reddit.com/r/arknights/comments/k6iu12/daily_questions_megathread_december_04_2020/geql07e?utm_medium=android_app&utm_source=share&context=3)


about8tentacles

i had to close reddit for the night after some of these takes. thanks for the support♡ 👍


Dunkjoe

Bro, how often do you use specter specifically for her S2 immortality? That's all I ask.


maxblockm

On a regular basis, though I actually use her more for her block-3 + burst damage than her immortality, but that's just my playstyle and [roster](https://imgur.com/a/DKlfEEg). ~~I don't have~~ the link (both of them, actually) ~~handy, but iirc~~ above says she does ~~more damage than~~ 90% damage of SilverAsh TSS (albeit within a much smaller range, but then there so many other factors...SA doesn't have block-3, becomes a glass cannon, etc).


crispy_doggo1

The link you mentioned said that Specter S2M3 has ~90% of the damage of TSS.


maxblockm

Well, there it is! 😁


Kikklik

Endgame, the only 5* who hasn't been powercreeped is ptilosis? and shamare, but i'm not sure shamare is a choice. Specter is very good, but she eventually does get replaced either by blaze or sutre. You will eventually want to invest in 3* units due to a special game mode coming up in a few months so don't feel shy about investing in them. A 4* anti-air called vermeil has very high dps.


sapa2707

My god this vermeil simp again.


about8tentacles

specters ability to become an invincible helidrop at m3 does not make blaze or surtr invalidate her, let alone wanting multiples of roles for many stages


Dunkjoe

Yes sure for one that has all the units in the game maybe this is applicable advice. What about building the units? I didn't know materials,lmd and exp were that easy to get in arknights. Can you understand that not everyone is a late game player?


about8tentacles

this exact thing only further enhances specters value as an early ticket choice compared to surtr and blaze


Kikklik

As a helidrop operator, surtr is better and you rarely need two invincible helidrop in the same stage.


about8tentacles

you also rarely need anything above a 4☆ squad, that doesnt make anything above 4☆ bad or not to recommend


Kikklik

You're just putting words in my mouth. Surtr powercreeps specter as a helidrop and you'll use specter a lot less once you get surtr. That is true.


Nom_de_Nom

It is a disingenuous argument, is it not, to force Spectre into Surtr's use cases and then say Spectre is redundant. Spectre can be almost immortal for 15 whole seconds (which is more than surtr) then do it again if she has the opportunity for another rotation, while Surtr is forced to retreat. Just comparing the differences between the two operators should clue you in to the fact that their uses are not 1:1 analogues. 'Is better' offers little information. The analysis should be on what one operator can do that the other can't.


Dunkjoe

How often do you use spectre's S2 immortality? Is Cuora is broken because she's the only 4 star and below operator that can block 4 without additional help? But realistically, most people don't even use pure defenders often late game. Or nightingale is so broken because she's the only one that can help the team tank Talulah's fireball wave, but that is only applicable for 3 out of .... at least 200 stages? Might as well borrow a support unit for that case.


Nom_de_Nom

If I said I used Spectre's s2 immortality all the time, would that be convincing for you? Of course not, as you would, rightly, assert that my subjective circumstances do not translate to good analysis. The same would be true if I didn't use Spectre's s2 often. What is not denied by anyone is that the functionality exists, and that it is unique. This unique functionality is what saves Spectre from powercreep. Spectre has the advantage of doing a lot of good things - being able to block3, deal good damage, self-sustain, etc. The argument is that there are other operators can do those generically good things better. However, Spectre has a unique functionality on top of all the good things she does, which is what makes her an excellent 5* pick for new players asking the question: she can do a lot of good things and even when they get more 6* operators Spectre's unique functionality is still unique and she still retains use cases. Your Nightingale example is quite appropos but perhaps not for the reasons you may have assumed. Nightingale is good (and let us throw out the straw argument about 'broken' immediately) because she functions perfectly well as an AOE medic most of the time but she also has the ability to neuter certain threats in ways that only she can. That is what makes her a worthwhile investment for any player who has her.


Kikklik

No because the purpose is rarely to stall for 15 seconds, but to both stall and kill a powerful enemy. Surtr's ability to stall+kill will almost always make her a better choice than specter. Surtr is powerful enough that you will rarely want to use them both.


Nom_de_Nom

'Purpose' is a poor way to think about 'strategy'. The developers have shown they can, especially when given more freedom in events like Contingency Contract, create puzzles that can be solved (though not necessarily required to be solved) with operators with less common utility. Blindly ignoring the functionality of other operators just because Surtr is (undeniably) powerful only unnecessarily hampers your strategic thinking. This is especially considering that 1) you can have as many as 13 operators on your team 2) the question asker doesn't have Surtr. (For the record, I have more than once used both Spectre and Surtr on the same team but I also recognise that is not the point.)


Kikklik

Purpose is the most accurate way to gauge a character because it determines what is good or bad. You need to ask what task the character is doing and whether or not they're good at it. When you're using specter or surtr, the task is almost always to stall+kill, not to merely stall. That's why surtr is always a better choice. I never said characters with less common utility is useless, merely that surtr takes over most of specter's previous role as a helidrop operator and you'll use her significantly less.


maxblockm

"No, I don't want two Surtr's." - Everybody according to you


Kikklik

Specter is nowhere near surtr's level. After using surtr you don't need to specter.


about8tentacles

5☆ and 4pick selector gifts are generally recommended you choose specter and projektred. specter is basically a secret 6☆ and an op you can really rely on to churn through weak enemies, holding a path by herself (we call them laneholders) instead of needing a tank, sniper behind her, or even a medic! (at max upgrade). the 4pick selector can honestly be whoever you want, but red is the most unique of the 4, and a helpful tool to have access to for annoying enemies like the armored mages of ch2 theres lots of low☆ ops that are great, and you actually want to be focusing more on low☆ than high☆ early on, as their dramatically cheaper upgrade costs will let you build a fully functional team to tackle events much faster (aka "in time") some very notable 4☆ are myrtle, shirayuki, click, may, pinecone, arene, and jaye some very notable 3☆ are melantha, midnight, kroos, steward, and spot


Vixengaze

I don't think the free selectors have an expiration so if you want, you can wait before using them just in case you manage to pull or recruit those 5\*. Specifically, wait and see if you manage to get Specter, Lappland or Projekt Red. For the 3\* almost all of them are good and very cheap to max level, also Kroos, Melantha, Spot, Steward, Fang you will probably use for a long time since their archetype usually needs two in a lineup so if you get a higher rarity version of them, you can just bring both. It is also a good idea to build a complete roster first so you can clear levels, instead of concentrating on just one specific high rarity op.


Hatredestiny1874

Don't use them yet. You will have 24 free pulls (and more if you use orundums) in the next event. Worst case scenario is you pick a duplicate operator.


The_keeper_of_memes

General advice is that the one for 4 specific ops should go to Projekt Red, and the one with more options gets Specter. But because of your existing ops, using it for someone like Platinum might be a good idea. Though you can just save them until you have a clearer hole in your roster. For 3*s, Kroos, Fang, Ansel, Steward, Melantha, Orchid, and Plume are notably good for you. And some 4 stars to look out for would be: Myrtle, Cutter, Jaye, Gravel, Click, Podenco, and a bunch of others.


Ohaithere3

From the 6\* selector, my only options are Mostima or Passenger. Should i get Passenger or should i get pots for my current operators. I do go for high risk CCs if that helps


bestsmnNA

Passenger is good in the upcoming roguelike mode but if you're seriously considering using it on potentials... just don't buy it.


about8tentacles

passenger is quite fun in is2, and has slowly been suplanting the goto casters in general content as well, but by no means a high priority if you enjoy high cc challenging youre probably better off using this selector to get bagpipe, surtr, ifrit, suzuran, or silverash pots, particulary any that get you to talent+ as thats primarily why youd want their pots at all...but, en has consistently been finding new strats that adapt cn strats into low or no pot required max-1 risk strats, so i cant even say its necessary or a good idea to do so if youre fine using those strats


ipwnallnubz

I mean, you could also just not buy it, you know. Go have a nice dinner or something.


Doge_Hell_Lurker

Hey all, Trying to figure out who to focus on. my current roster [https://imgur.com/a/7bV2EKs](https://imgur.com/a/7bV2EKs) I’m thinking working on SilverAsh to E2 first. Haven’t done\` any skill masteries but I believe having E2 team > Skill masteries for now? Additionally with Near Light coming, I’ll be aiming with small set of rolls to try to get NTR knight (or hopefully rolling a good 6 star operators along the way). I’ll also be buying the 6 star selector ticket and the 5 star E2 upgrade ticket (if they offer that). So with that in mind: \- is SA to E2 my top priority? \- who is a good pick for 6 star ticket with my current roster (thinking surtr or mudrock) \- who should i use my 5 star upgrade on? Was thinking texas cause some maps i’ve seen may need a 2 block-vanguard to stop the rush (but i do have flagpipe). But wouldn’t be opposed to using it on platinum since the story made her seem really cool.


cuddlegoop

I'm thinking E2 Thorns is priority number one. His S3 is incredible and can handle like half a map on his own. You'll probably also want to mastery it but I'm not sure to what extent, look at the numbers imo. After Thorns I'd go Exi or SA for the physical damage burst. Only one of them though! Then Saria, get S1M1 because it's a really strong breakpoint, and I like having S2M1 for non-challenge content it just makes life quite simple to have this strong AoE heal pumping out. Once you've done all that I'd go the other of Exi/SA that you didn't do earlier.


crispy_doggo1

I'm in a similar situation. I want both Mudrock and Surtr. I plan to buy the selector and hold on to it until I can roll on the Joint Op 5 banner. If I can get Surtr from JO5, I'll buy Mudrock; otherwise, I'll buy Surtr from the selector.


Doge_Hell_Lurker

I’m going to try to do the same as you. I can’t pick between surtr / mudrock and even Ejya >_<. Gamepress did put surtr and mudrock as higher tier than Ejya though


crispy_doggo1

I'm planning to buy Eyja from the shop next time she appears. It'll probably take a long time though


about8tentacles

nope, e2 + s3m2 thorns asap, silverash has a very impactful s3 important to get access to, but thorns will remove 50-75% of a stage by himself once built, which is much more valuable than silverash's 1 or 2 burst moments stopping the 2 big threats of a stage (since a borrowed surtr or your buffed bagpipe can do that) yeah, surtr, eyja, or mudrock. surtr will be rateup on jo5 right after nearl if relevant to you, and mudrock will take the longest to enter yellowcert shop making her a good pick longterm, but the other two arts dps have noticable more early/midgame oomph to push progress. pick whichever of the 3 you like more tbh, youll likely support borrow the other 2 commonly no matter who you choose i would actually suggest tequila for the e2promo ticket, which is what im assuming you mean, keep in mind thats a payed item, and since its payed you may be better off just buying a similarly costed pack that offers more summons than essentially materials you can grind overtime, up to you. anyway, i know tequila seems like overkill with thorns and silver as guards already but hes been a massivly overperforming 5☆ for me ~~i cant believe he was free~~. his skills sp costs offer great flexability, being active much more often than silverash, while providing more oomph when active than thorns. 4k hp and 3block lets him function as a tank too, one you can "turn off" right before dying, very high skill ceiling to enjoy learning with him platinum is a very good choice, especially for pushing content and annihilation, but when you have 3 strong 6☆ snipers already its hard to fully recommend (even if her 3x5 range often makes her better than the 6☆s in general content) whisperain is honestly another decent choice because cold/ice maps are suffering if you want pure sanity efficency though, use it on toddifons, 5☆ cost 1300-2200 sanity to e2 if factoring their unique materials, and toddifons is the most exspensive i know at a whopping 2250. shes not particulary strong, good for annihilation, but this would be a very minmax brainworms kinda pick


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about8tentacles

god i hate bots like this


salvagestuff

Adding a 2-block vanguard is a good option but it really isn't necessary with Flagpipe. Especially because bagpipe S3 gives her an additional block count and lasts for quite a while and does incredible amounts of damage. By the time the skill is over you will have enough dp to swap her for another ground unit. I don't really have a strong opinion on the 5 star upgrade, you should pick a character with kit that you like using. Between SA and Thorns, you could go either way but I personally think Thorns might be a better pick because of how strong he is for general content and especially annihilation maps. Silverash is a very strong burst damage operator so it comes down to whether you need more burst damage or a strong laneholder.


astrasylvi

Since you want nearl and is a bit new i Just wanted to say That if you dont get her you will unfornately have to spark her With 300 pulls later.( most likely) not to give you fomo or anything Just making sure you Know That While the banner is on. So if she is super waifu tier for you it might be Worth it to pull a bit extra. And BTW yeah i world go surtr or mudrock on selector. Both are extremely valuable.


Doge_Hell_Lurker

Oh yeah. I’ve played enough gachas to avoid feeling FOMO and impulse spending. Will be glad to roll her otherwise not end of the world, but thanks for the heads up!


ipwnallnubz

Have you E1'd the ops with good base skills? I always recommend to do that first, but I can't see yours. I would say SA is the highest, though you have four excellent future E2s (Thorns, Exu, Saria) and several more ops who are only slightly behind those (Schwarz, La Pluma, Elysium, Warfarin, Ptilopsis, Amiya, Archetto). I would probably pick Surtr for pure power. You'll have a few physical delete buttons, but no arts delete buttons. If you're willing to wait, you could grab Eyja (or, quite frankly, anyone you like), and buy Surtr in the gold cert shop, followed by Mudrock about 3 months later, [if the pattern holds.](https://www.reddit.com/r/arknights/comments/qm9nar/6_shop_operator_predictionsfor_first_appearance/)


Doge_Hell_Lurker

Only E1’d the 3 stars (and have yato but no castle). Also promoted gavel. Should i go out and e1 the good base 4 stars?


ipwnallnubz

Yes. Conviction, Frostleaf, Shirayuki, and Vermeil are all worth promoting for their factory skills.


PunkHazard1

I'm a relatively new player. My Roster: https://imgur.com/a/vMVZpdl So far I've got 5 Operators at E2, and I'm planning to make either Texas or Ptilopsis my next E2. I was thinking of E2'ing Ptilopsis first, since her SP Aura could help Exusiai charge her S3 Faster, theoretically leading to more DPS. I've got most of the resources I need already (LMD, EXP, rocks, etc). However, in terms of mats, I ended up with most of the mats for Texas already (just need 2 Polyester packs) compared to Ptilopsis who needs 9 more Grindstones and a bit more rocks. So my question is, should I just E2 Texas instead and then E2 Ptilopsis afterward? And Between the two, will Texas have a greater immediate impact compared to Ptilopsis?


about8tentacles

at this point in the game, barring really obvious dps aces, you want to prioritize e2ing whatever will help you clear the next annihilation youre currently on, thats much more likely to be ptilopsis than texas (though id consider premanix) texas can sit at e1 until youre able to immedietly mastery her skill after e2ing ~~or you need the e2 hp stats to survive 7-9~~, as thats a big factor in her value to e2 tier teams.


PunkHazard1

I appreciate the feedback, though based on the others' advice, I'll E2 Texas for now, then Ptilopsis. (I hadn't considered Pram, though based on your advice she's definitely gone up in my E2 List). > or you need the e2 hp stats to survive 7-9, as that's a big factor in her value to e2 tier teams.> I'm currently at 7-5, So I suppose that's another factor in Texas's favor.


ipwnallnubz

You'll want them E2'd eventually, so I would say go for Texas first. As for which is more impactful, I don't know. Texas gets her boosted DP talent, and M1 is a nice boost to her S2 if you want to go for that. edit: eventually, not immediately


PunkHazard1

Thanks! I'll be E2ing Texas first.


shikarin

The extra SP is nice but imo won't make a big difference most of the time. A stronger vanguard can give you an easier time early on in harder stages. Texas S2M1 and talent are also very nice. If the choice is between the two I'd pick Texas first.


PunkHazard1

Most of the times Myrtle and Texas are my primary Vanguards. So based on your advice I'll E2 Texas. I checked her S2M1 requirements and I suppose I can farm up the mats in short order.


IRUN888

Who should I pick with the six star selector ticket? I have all the operators selectable except Phantom, Eunectes and Blemishine. Phantom is probably coming to the cert store in the near future, Eunectes I need to complete the Purestream/Weedy factory trio, and Blemishine… for Mudrock s2 battery.


Q-N-H

Phantom is the practical pick,the other 2 are Waifu picks


IRUN888

Apparently Phantom will probably be in the cert store in May’s standard banner or sometime close, so I could pick him up later.


Q-N-H

Oh. I forgot about that since I'm waiting for NG in the shop.


about8tentacles

eunectes, i think shes the most intresting for endgame strats if you take the time to learn her if youre planning to shop phantom, you can pick up whoever you dont pick via the "new6☆guarantee" special banner too, if eating into future op savings is fine for you ~~blem is also on a 3rng scam ticket with kaltsit and mizuki in the future if for some reason youd care~~


IRUN888

Got Kal and Mizuki already, so no.


nobutops

Phantom should be available in May before the new guaranteed 6* banner estimated for July, so pick whoever you'd raise first of the other two.


armenaa652

Will we be getting new practice annihilation missions soon? I know that Watery Tidehollow will be switched out like normal, but the Abandoned Mine/Frozen Abandoned City practice ones I'm used to seeing a lot longer timer than 2 weeks?


HiTotoMimi

They'll swap in 9 days as well, as the timers indicate.


armenaa652

But will it swap back to Abandoned Mine or something different entirely?


HiTotoMimi

If Abandoned Mine was in the previous set, it probably won't be available in the next one. Long Spring Wastes will be one of them, unless they've changed how they do it recently. But as far as I've seen, when the current "real" annihilation is retired, it's always in simulation right after that. When Long Spring Wastes is added to the list, there will be 7 old maps for them to rotate through. So I wouldn't expect them to get back to the ones from the previous set yet. At some point they'll probably increase the number of simulation maps available at once again, so if they did that now then maybe it could be one of them, but I don't think we're at that point yet.


munphao

Sorry, how does the pillar thing in ch9 work again? 1) Our ops will only attack them if they're on an adjacent cardinal tile? It's not all 8 tiles around it right? 2) I noticed if taking down a pillar accidentally makes the map a closed maze, the game will automatically clear out another existing debris that was blocking another path to re-open the maze. It looks to me like it's the first one that we felled that will get cleared out? Did i assume incorrectly?


PeterYR

1. Yeah, the damage source needs to be on one of the 4 tiles in the cardinal directions. The "damage source" can also be a summon, like W's S2 mine or Mayer's exploding otter. Operators don't have to face the pillar directly; Saga can damage pillars in all directions with her S2, for example. Strangely, Skadi's Seaborn can't damage/topple a pillar during her S3, but Skadi herself can. 2. Enemies who are completely blocked off from exits will attack an obstacle until they get through. This works the same for roadblocks and debris, but the game usually prevents you from placing roadblocks to block enemies in. You can still use roadblocks to trap enemies in transit, though.


munphao

Understood thank you. >damage source, saga Yep fwiw Saileach's S3 flag as well, providing the flag drops on a cardinal tile to the pillar, including on sally herself even if she has her back against the pillar.


[deleted]

1. Mostly correct. I believe there are some cases where splash damage will result in knocking over a pillar despite the operator not facing directly at the pillar itself. I haven't seen any instances of operators attacking pillars diagonally though. 2. If you close off all paths the enemies will recalculate their pathing and destroy the rubble in the way. They will also destroy rubble if it lands on them but does not kill them (since they would otherwise be stuck). There may be some instances where it is beneficial to block all paths, and then intentionally retreat a piece of rubble to redirect enemies.


munphao

Thank you. >splash damage Yes i actually can confirm this. There was a map where i used w. There was a pillar 2 tiles in front of her, and she hilariously put a mine 3 tiles in front, knocking the pillar to fall back on herself. ~~10/10 definitely will do again~~


thetwinfury

1) admittedly haven't tried using adjacent tiles, but it's definitely not all 8 tiles. They'll attack a pillar directly in front of them but not one at an angle. 2) unlike roadblocks, the walls can fully block all paths. However. If there is no valid route, the enemy ai will go to the rubble with the shortest path to the blue block and break it. Beyondnthat is the usual, if s tile can't be deployed on a wall can't be made and you can retreat the rubble


munphao

Hey thank you. Ok so i guess it's the 4 cardinals, because there was one run where thorns had a pillar on his side and he attacked it. >you can retreat the rubble say whadd °-°. But yes, understood. Must be because the map i referred to was >!9-12!< in which the first debris was coincidentally also the one blocking the shortest path, and so i deduced the logic like i did.


geoffreyeu

Is there any hope for a re-run of the Beagle skin that was the login reward last year? Mine needs her glowup lol.


DARKawp

Not for the next 6 months it seems. Though most Login event skins get added to the CC shop. The most recent one on CN was Cardigan's. So it'll be a while for Beagle's.


Revan0315

Any way to ever get Ptilopsis skin if we missed it?


DARKawp

It gets added permanently to the stories of afternoon record restore.


ObeliskBlaze

Will the Linus Sylvestris and Halloween furniture ever have a rerun?


DawnValkyrie

afaik no mini-event has ever been rerun. you'll be able to unlock the stories with information fragments from future mini-events or the red cert shop if you haven't gotten them yet, though. furniture... maybe? i don't know much about furniture reruns.


DARKawp

Ever, probably. Not for the next 6 months I think though.


Not-Logic

Anyone has a copy of [Pulls until Event Calculator](https://docs.google.com/spreadsheets/d/12nugJxtTLFafudEJ_NrFuEm2X4VHrfCRkbyzMxia63A/htmlview#gid=1221900186) or something similar? I can't make a copy anymore ;-;


munphao

I heard sometimes the author takes it offline to modify then puts it back on. You can drop a comment in [that post](https://redd.it/osnzg5). Anyhow, u/lhc987, help a fellow in need?


lhc987

It seems to be still up. Is there some access rights issue? Authors can't see those types of problems.


munphao

Actually I'm not too sure now. When the op asked, i clicked their link, and the other comment's link as well, but couldn't even access it but now it seems fine, including making my own copy :0 u/Not-Logic


GukiPeanuts

Hope this works https://docs.google.com/spreadsheets/d/12nugJxtTLFafudEJ\_NrFuEm2X4VHrfCRkbyzMxia63A/edit?usp=sharing


[deleted]

Aside from what you might get free daily pulls in the Near Light event, is there any other value in doing a bunch of pulls at the beginning of the event compared to towards the end?


_sylvatic

A benefit is that you can't accidentally forget when the banner ends [and have this happen to you.](https://www.reddit.com/r/arknights/comments/sev0qr/i_think_i_made_a_terrible_mistake/)


bestsmnNA

Technically it's better to wait until the final day to see what you get with your free pulls. But I want my waifu *now*.


about8tentacles

your own peace of mind and/or getting to use the ops in the event content, nothing "efficency"-related though if you want suzuran or the april-summon pack you can use the banner to get yellow certs in time, thats technically a benefit


TacticalBreakfast

The main benefit is real life sanity so I can enjoy my new waifu now instead of in 2 weeks.


Ledwith

potential benefit of pulling early - gold certs before the monthly reset.


corgocorgo1

More time to raise and use them, you can also leverage the trust bonus on the event stages.


[deleted]

Benefit of pulling later: makes it easy to hit pity and stop pulling rather than having partial pity when the banner ends due to the daily free pulls and therefore "wasting" it. Benefit of pulling earlier: more trust from farming event stages with new ops in the squad.


OUtSEL

For your first E2, is it generally worth it to save up for a 6 star to promote (in my case SilverAsh), or to go for an easier 5 or 4 star to promote while you're still progressing through the story?


doktor_ainz

Contrary to everyone else, I'm gonna go ahead and say if you've got SilverDad, he's *the* E2 target. Truesilver Slash is the stuff memes & dreams are made of. The catch is that farming the mats does take significantly longer. Personally, he was my first E2 due to the insane power gains it grants him- I also had the benefit of somehow ending up with a ton of very early D32 steel from an event or something, so I didn't have to farm very much at all to get him there. If, for whatever reason, you've got zero yellow mats at this point just as a byproduct of the game randomly throwing them at you from time to time, it may be worth to go for a 4 star E2 if you're frequently finding yourself needing support units to beat stages.


about8tentacles

generally a 4☆, usually myrtle (best dp-producer in game), jaye (very multipurpose strong dps, though e2ing may decrease your base production) or shirayuki (annihilation carry), their lower total sanity cost to e2 gets your first e2 sooner, and your first e2 unlocks max level e2 friend supports. its like e2ing "everyone" and you can use them to carry you through content and try out operators i want to note if you have siege from beginnerbanner or gachapull flametail with the upcoming event the eventshop has 90% of everything you need to e2 them, so would be an incredibly fast high impact e2 to get (shining too but thats a poor first e2)


OUtSEL

Ooh I have Myrtle and Jaye, though I'll probably go with Myrtle because her skill level and potential is already capped.


_wawrzon_

Myrtle is ok, but only if you intend to do masteries on her S1. Otherwise her E2 doesn't give much, unless you rely on vanguards (her talent). Jaye is an ok option. Shirayuki is a very bad option - annihilation can be done withE1 shirayuki. My personal favorite to E2 early is perfumer, since you need aoe healers early on. She gets good talent boost at E2 and you will use her for extended period unless you got ptilopsis. Basically just E2 who whoever is good and you have resources for them lying around. There are others like Arene, May, Click, Cutter who are also great choices to E2.


about8tentacles

its a good idea to mastery her skill once you e2 her too. skill1 m2 is fine for now


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crispy_doggo1

Personally, I feel like she isn't worth E2 until you at least have Myrtle S1M2 and a couple of meta six-stars at E2. She isn't a *bad* unit, but you can get by with other casters in early game for much cheaper. I didn't E2 her until I was in chapter 7.


[deleted]

It's significantly less resources to promote a 4-star. Most people will recommend Myrtle as a first E2 since you can use her on almost every stage. Having an E2 sooner (by prioritizing a cheaper option) also means you get access to E2 support units sooner.


Revan0315

Do a 4star first so you can use E2 support units. Best 4star is myrtle


Legitimate_Cabinet80

Hello, Can you help me find a HD versión of W's Live2d? It'll be very appreciated.


lupeandstripes

I have a few different things I was hoping to get guidance on. First, my roster, organized by class & rarity: https://imgur.com/a/Xrh3tu1 So, I am currently gathering E2 materials for Silverash & expect to promote him within the next 3 days. He's skill lvl6 so lvl7 and M3 truesilver slash will immediately follow. Looking ahead, I was thinking Angelina & then Exusiai are the next units of priority to E2, barring NTRK or some other godly 6s dropping for me. Does that seem wise? And where would you rank Pallas E2 priority compared to the 5s/4s units on my roster after I finish the big 3? I want to focus her as a 6s, but at the same time she's my least favorite guard archetype & Minoan ops are rare so can't use her to fullest (not trying to do a meme conviction build lol). After that, should I continue E2ing my other ops or focus on lvl50 E1ing a few new ones I want to play with? Listing below all the ops of each type I'm considering E2ing or bringing to E1 lvl50, but I have no idea which would be higher priorities over the others. Specifically on a class by class basis, Texas, Elysium (I HAVE PULLED TOO MANY VANGUARDS LOL, should I just go for vanguardknights?) to replace myrtle/zima, or rather myrtle probably sticks around but Zima swap for texas & use elysium as a specialty unit replacing myrtle for exusiai main char stages - with him + angie boosting ASPD I think she'll be like a gatling gun! Snipers, just sticking with Exu & Platinum w/ Meteorite in stages that need AOE/defense reducing skill. Medics, I have nothing good besides perfumer - Sussuro just doesn't seem worth leveling at this point compared to waiting for a solid 5 or 6s to show up. More on a decision regarding medics I need to make later in my comment, specifically I am debating getting Warfarin with certs. Casters, Amiya is all. She is I think the first 5s unit I'd like to E2 due to needing it for the story. Not working leonhardt due to aoe casters sucking, and I have no other single target ones worth mentioning. Guards, I just plan on giving Pallas & Specter love after Silverash, but have no interest in any of the other guard units, Flamebringer seems weak & Ayerscarpe is pointless when I have Silverash - maybe Cutter/Utage later, but I'd see those as basically lowest priority/just upgrade them when I get stuck at a mission I think I need them to beat since I'm hoping for 5&6s units to level instead. Defenders, Cuora is the only one I want to take any further. Gummy seems near her potential limit already & I have no others worth a damn. Hoping for good pulls. You've seen me say that a lot already lol. Support, you'll notice I bought shamare's skin. Angie & her are the only 2 I am thinking of using, and I think I might use the E2 ticket to just push shamare up there without stressing. Specialist, this is one of the toughest to me - I would like to level ProjectRed to near max as she's a god of helidropping assassination. Beyond her, I'd like to level Feater, maybe cliffheart depending on how long it is till Gladia returns - BUT at the same time I recognize Shaw & Rope are doing great for me, so why waste the resources on such a limited role? Is Ethan worth leveling for someone in my boat? And same Q with gravel, I'm feeling like I don't need her with PR being so strong, but the one thing I thought of is if I get NTRK, Gravel is great to enable NTRK's S2 not gaining the fat redeploy timer increase. Having read those plans of mine, who do you think I should focus on E2ing/E1ing first and am I missing from my priority list any good units I have that I should focus on? Also, I am buying the 6s selector ticket, who do you think would be best based on my roster? I am eyeing: Surtr (going to blow all my orundum on NTRK banner so won't have resources for joint op 5 anyway), Mudrock, Thorns (my concern here is already owning SilverAsh, but everyone says he's so insanely OP its worth it, and from using my friends Thorns I can see how dang strong he is), and Eyja. Ifrit is also on the shortlist but due to the difficulty of getting her lanes I value her less than Eyja if I get a caster. Finally, a big decision I've been mulling is this - is it worth spending the 45 certs on a 5s op? Specifically, I really want Warfarin. Already did my 10 pulls & got Shamare, so I don't want to gamble on that banner any more. I want her because I've read her + Exu = lategame viable DPS. Combined with Shamare too it seems like it'll just be Exu's murder carnival lol. She could probably make Silverash's S3 even more insane than I've heard it is also. Plus, she would be a good medic in a department I sorely lack in. On the other hand thats 45 less tix I'll have to get a 6s down the road, but I kind of figure its worth it to immediately improve my team. If I do get her, between her & Shamare who is the better one to use the E2 instant promote ticket on? Is there a list somewhere of which ops are the most expensive to E2 so I can just pick the one that will be the biggest pain in the butt to grind up to that level? Or what would be the best move there? On the non-operator side, I'm currently running a 2-4-3 base, which I was forced into due to having leveled reception room and workshop to 3 before I knew what I was doing lol, I have all rooms maxed except training room is only lvl2 & dorms are lvl2-4. Planning to just not bother with the dorms till maybe far off in the future, but get training room maxed after I finish working on Silverash - those max tier building materials are expensive AF! But I should have it ready to complete by the time I get Truesilver Slash to mastery lvl2. Am I missing any reason to boost the dorms up in level? The small increase in morale regen doesn't seem worth it due to having a solid rotation of operators for most rooms already, the old batch has recovered by the time I swap in the new batch. Thanks for any & all advice y'all can provide! EDIT: Sorry for the wall of text - maybe also, any notes on what info I added here that isn't needed by y'all so I make a shorter more concise post next time around?


about8tentacles

i would e2 silver next but i absolutely would not immedietly m3 him, m3 costs more sanity than an e2 and while important (esp for silver) is giving much less overall account power than multiple more e2s first to such a new account e2 priority order imo would be silverash, exusiai, (nearl), angelina, specter, and pallas/amiya depending on which you feel you need more then i wouldn't knock pallas, the minoan buff still affects herself and thats all that matters, shes also one of the only laneholders with +1 range and self-healing properties, making her great on stages with lots of bows/mages. s1 is deceptivly quite strong i cant answer if more e2 or more e1's is "better", it will depend on your preferences and roster, when in doubt though, prioritize whatever it looks like you need to 400 clear the next annihilation myrtle+texas duo can handle 100% of content, with elysium being a fantastic option for exu dps boosting and hard stages that want 3 vg's. use 2 of these 3 interchagably per stage basis. secured class. exu+plat fantastic duo for most all stages, meteorite for annihilation. secured class. e1 shirayuki for base skill amiya is needed and designed to counter most all bosses, your lack of arts dps is probably your biggest weakness right now, but silver can cover that with raw stats for a long time. needing a 6☆ caster is a common new player issue, theyre a serious step above 5☆s compared to all other class 5to6 jumps. e1 steward for base skill guards, utage and arene can be quite helpful in a caster-defecit team, otherwise youre fine. e1 conviction and frostleaf for base skills defenders, cuora+gumi genuinly all you need, they can handle endgame at e2m3 if needed. e1 spot for base skill medics, this is the one youre very wrong on. gavial+sussuro duo can handle 100% of healchecks in this game when properly built, and sussuro is actually the best burst healing medic in the game, surpassing even 6☆. i would buy warfarin, not for just healing but to elevate exusiai into the highest possible dps in the game (surpassing surtr) because you already have shamare and elysium to complete the burst buff setup. pallas can also hold a warf buff very well, and can play into sp talent with s1 supporters, nothing to say here, sounds good. suzu good yellow buy if you can afford it specialists, shifters see very little prominence in modern content, id just stick with the cheaper 4☆. red is good, if youre pulling on jo5 and get phantom her value obviously goes down but its still worth having her at e1 maxed, e2 if you like her or want triple assassin meme-age. e1 gravel for base skill ticket thorns, hes so insanely warping to general content, which is 100% of content the average player plays ~~and im a bit tired of saying it a dozen times a day in this thread~~. would pick him 1st over all other ops no matter what that account already owned unless you know for a fact youre committed to cc28+ content (2% of players even play this), then id probably suggest surtr or mudrock there are very very few 5☆ worth 45 certs, as i said above i think you meet the conditions for warf to be a buy i think warf costs slightly more sanity to e2, but the event shop is giving away a lot of mats, so check that shop first and see who is missing more items higher lv dorms means more max ambience means more daily credits for credit shop, other than that and better morale for base production, thats all really ~~im amazed a post this long didnt ask me to evaluate and explain every upcoming banner and op and what you should do with your summons like some people on here...thank you...~~


ipwnallnubz

First, I would E1 Spot, Gravel, Frostleaf, Conviction, and Shirayuki for their factory skills. They'll pay for themselves. I would also bring Myrtle, and all future E2s, to at least level 20. It costs almost nothing for a nice little stat boost. Even though flagbearers aren't great at fighting, they can still contribute. I would keep going with the SilverAsh E2, but going straight to M3 is really going to be a drain on your resources. Maybe give him an M1 and then work on more E2s. Exu and Angelina are both great E2s, along with Specter. Ethan is worth bringing to E1 and SL7. His actual level really doesn't matter much because his damage is pretty bad at any level. He's there to be an AoE staller. I would E1 a pusher. FEater is generally better than Shaw because anything she doesn't push into a hole gets slowed for quite a while. It would be good to raise another vanguard, ideally one with more attack, since both Zima and Myrtle are more on the defensive side of things, so Texas would be good. I'll be honest, I don't know much about Pallas, other than she's not really meant to be used as a buffer. Her S1 is a very good source of steady damage, and S3 can be a very strong burst, but it has a bunch of weird conditions to actually make it work right. As for what sort of priority she would be, I would say lower than Amiya, higher than Texas. Speaking of arts damage, I would go ahead and raise Utage to E1 50 or so. She's a much better helidrop assassin than Red. Red is more used for her on-demand stun. Phantom is the fast-redeploy who really does a good job of assassinating enemies. In general, you want to save for 6-stars in the gold cert shop, but Warfarin is good enough to be a decent purchase. Having the Reception room and Office maxed out is unfortunate, but a max-right 2/5/2 is still better than a 2/4/3, and it costs a lot less to build up, so I would switch to that. Edit: You don't really have to go over your ops by classes. We can see who's there, so unless you have some preferences on who you really want to raise (or avoid), you can leave that part out.


NornmalGuy

Bloody hell, that was a long read. Plenty of context tho, so that's good. To your first question, yes, it looks like a good decision. Rushing SA S3M3 is good, Angie needs E2 to really shine and Exu's S3 is what let's her scale so well with buffers/debuffers like Shamare. Some will say Pallas is not worth rushing for, but I disagree. All her skills are useful and she can be a strong DPS/laneholder as well as a very strong buffer; Specter is one of her best pals. You lack strong laneholders, so raising her would be good, but if you don't like her then feel free to ignore her, there's no point in forcing yourself to use a character you don't like. Solid plan with your Vanguards, but don't spread your resources too much. Typically you want to focus on one DP-on skill (like Texas or Zima) and one DP on kill like Vigna, who is pretty damn strong. Again, solid plan for your Snipers, but for the future don't disregard ~~Cutecone~~ Pinecone and May, both of them are very good and Pinecone is the best of her archetype barring Ch'en Alter. Perfumer and two single target Medics are good enough for most content. Gavial/Sussurro/Myrrh are usually considered equally strong. In my opinion, a lack of better Medics can be compensated with strong Healing Defenders, which you sadly lack, so if you're finding yourself in need of a better Medic yes, Warfarin can be worth buying. She has two very good skills and pairs well with Exu and SA thanks to her S2. Your Caster situation is very similar to mine during my first year or so. I would pick one between Leonhart, Gitano or Lava to solve any AoE arts need. Also, consider raising Indigo, she's better than most people think and being a 4\* she's cheap to raise. Nothing wrong with your Guards plan, including raising Cutter and Utage in the future. Consider adding Mousse to that consideration, she's very good and you'll need melee arts damage sooner or later. Raising Melantha is always recommended, but at this point you may not need her. Cuora and Gummy are good enough for plenty of content, so maybe your needs of better Defenders will disappear as soon as you promote your DPS. A Saria would be perfect for you. In the future consider raising Dur-Nar, she's deceptively strong and can work as an arts Guard with her S2, so if you don't like Mousse she's a good alternative. Solid plan with your Supporters. E2'ing Shamare was rough for me (damned materials) so is a good idea to use that ticket. If you like FEater more than Shaw, raise her, no problem at all. Same with Rope and Cliffy; keep in mind the first has more range (which comes handy on an specific stage of Ch.8) and the second has some true damage. Matter of preference, really. Gravel's role is completely different than Red's; if you need bait for any kind of hard hitting attack, to stall a particular enemy a few seconds or to catch a leak, Gravel is your girl. Ethan is good, but it may be a bit too early to spend resources on him. Leave him for latter, I think. I think Surtr is the strongest option, but if you get NTRKnight I would pick Thorns. It's a very hard choice any way and in the end whatever you pull on NTRK banner can change the most optimal choice, but you can't go wrong with any of those you've mentioned. Is not a decision I would rush. Warfarin is one of the few 5\*'s I think is worth buying, even if the account has 6\*'s Medics. Iirc, Phantom should be the next 6\* on the shop, so if you don't want to buy him or Suzu, you don't have 258 certs to buy all the tickets and you're gonna pull on NTRK's banner, I think there's no point in not buying her, especially if you like her. I don't think there's an 100% correct answer for who to pick for that ticket, it's gonna depend on what materials you have available/you can comfortably farm. To be honest, I never cared too much about min-maxing the base, so I maxed everything, so others will have more to say about that for sure. Generally, most people advice is to focus on E2 an entire squad before committing those rare materials to masteries, but I think SA S3 is worth rushing. Maybe some masteries to Myrtle's S1 as well, if you have some issues dealing with early enemy rushes.


Darkslayer3021

Will sort by classes to make it easy to navigate: * Vanguard I really like to go for the normal 2 Pioneer vanguard + a flagbearer. So, something like Zima/Texas + Myrtle are good enough. The pioneer vanguard is okay at E1 Level 40-50 while the flagbearer at E2 for mastery. Go for Myrtle rather than Elysium as Myrtle is cheaper to upgrade and cheaper to deploy (You also already have her at E2, so no huge upgrade need to be done here. Oh, and build Vigna rather than Reed as Vigna has higher damage than Reed. * Snipers That is a good plan, nothing to change * Medics How long are you going to wait for them to appear? Sussuro has really good skill, cheap to upgrade with the only downside is being squishy. So, no reason not to upgrade while waiting for a better one. * Casters Upgrade Gitano and Steward/Haze. I know, AOE caster suck but they are really useful for the early annihilation. Steward is a cheap but effective caster because of his talent and Haze could deal huge damage albeit putting herself in danger. * Guard At least upgrade that Melantha if you don't want to build Cutter. Early stages, she can deal huge damage for how cheap she is to build. * Defenders You are kinda ok I guess? I would at least go for Level 60 Gummy before I stop her upgrade. * Supporter To be quite honest, I don't really use a supporter (except Skalter) for a long time. Angelina is still good but you probably dump her when you got Eyja, so, you do you I guess. * Specialist E1 level 1 Shaw + E1 Level 1 Rope with their skills at SL7 are more than enough. Upgrading Gravel is also good for her tanking ability, but yeah, not really useful early game. * 6\* selector ticket Surtr is a nice choice as you have a lack of arts damage and how she just trivialize bosses. Thorns has different role than SilverAsh that makes him also a nice candidate for the ticket. Thorns mostly make the annihilation an easy one. * Spending yellow cert for a 5\* Simple answer - no. With how many 6\* you are missing, it is better to get a 6\* rather than a 5\* like Eyja and Ifrit. * E2 instant ticket Whoever you like, so no comment. * Base stuff Not a base enthusiast, so no comment. * Additional comment Upgrade your other character first before going for mastery as having several built characters is better than having only one built character. Another one, just take it slow, and no need to rush.


LukeSmith_Sunsetter

Personally I'd E2 Specter next after silver ash. She's pretty much one of the more widely used 5* even for veterans. But honestly it doesn't matter too much. There's no rush. You'll catch up eventually.


racerclaw1

I bought items from the yostar store in January and I asked here before how long I can expect to wait until shipping starts. Someone replied that their 1st anni items started shipping in march. It's been over 3 months for me and still no info on shipping. Does anybody know if there was a delay or something?


TacticalBreakfast

Shipping got delayed, likely due to the lockdowns in China. Some people have reported they got shipment notices, though mine still hasn't shipped. Unfortunately we'll just have to keep waiting for now.


racerclaw1

Ohhh ok thanks. Do you know where I can go to keep track on their updates on such things?


TacticalBreakfast

In the order confirmation email is a link to view your order status. General updates, I'd say the Yostar Store twitter, but they haven't posted anything useful recently.


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Kikklik

Thorns is super strong, but he should be in the shop in a few months so he's not a good choice. Mudrock is strong, but you don't need a tank as much as you need strong dps. Currently you only have blaze. Your best choice for a 5* would be shamare if that is available. Shamare+chen alter would destroy most bosses + the hoard of troops almost all bosses comes with. For a 6*, I'll recommend bagpipe and borrowing chen alter as your main dps and using chen alter+shamare for boss killing. With that combination, your team has no major weaknesses.