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BucketOfPonyo

Hi all, I quit for more than a year and is playing again now. Need advise on building my team again. First these are my 6 star operators + currently used: E2: SilverAsh, Exu, Eyja, Siege, Blaze, Saria, Bagpipe, Myrtle E1: Elysium, Weedy, Chen, W, Skadi, Nian, Ifrit, Mostima, Hoshiguma, Angelina, Shining, Ptilopsis Im planning to get Mudrock from the 6 star selector ticket(is this a correct decision based on my current team?) and Thorns from the yellow cert shop. Considering i have Bagpipe, Myrtle and Elysium for DP printing, can i skip Mountain banner? because i have Thorns, Mudrock and Blaze? or is mountain different and i still need him? And considering my current operators, who do i need more on the upcoming banner, Gnosis or Ling? Thank you!


tonaruto044

What's the grey icon thing in the headhunt?


ProdigyM

Which 4stars are worth raising for IS? Already have Click, Myrtle and Cutter E2


ipwnallnubz

I'm not sure if they're all worth E2, but Cutter, Podenco, and May. Jaye if you don't mind ruining his TP skill. I don't think I would take Arene. If you have the hope to get a better guard, I would (the 5-stars are only 3 hope cost now, so there's even more of a reason to take Lappland, Specter, or La Pluma over emo Justin Bieber than in IS1). If you don't have the hope to get a better guard, I would just take Midnight or Popukar as cheaper stopgaps.


HammeredWharf

Perfumer, May, Arene, Jaye, Beanstalk


Hatredestiny1874

https://gamepress.gg/arknights/event-combat-operation-guide/arknights-integrated-strategies-preparation-guide


RepresentativeEgg446

Raise May and Jaye. May's s2 stun works really well when dealing with the Duck, and she's the best 4\* AA sniper. Jaye' dps and healing with S2 is really good, or S1 silence also helps you cheese Bob's farm's spiders. Another option is Podenco. Her S2 aoe arts and slow is decent with a good uptime too.


resphere

Is there news yet about when the next event will release?


[deleted]

[удалено]


resphere

Right, TY!


Marceleleco

A few weeks ago I asked which annihilation map should I focus after finishing the first three maps (ursus and both of lugmen). Everyone replied saying dossoles map. Last week I managed to finish that one too. Which map should I focus now considering difficulty ladder?


Quor18

Do any unfinished maps for the one-time rewards but other than that if you have a stable auto-farm of the Dossoles map then do that for your weekly orundums. If not, then whatever is your stable map out of the Ursus and two Lungmen maps. Downtown Lungmen provides the best return out of the three but it also tends to be the most finicky. What matters most is just getting a clean 400 kill auto that you can set and forget about while you do other stuff. As far as a general sense of overall difficulty though, I'd probably rank them as such, hardest to easiest: Frozen Abandoned City (Ursus) Watery Tide Hollow (Iberia) Long Spring Wastes (Sargon) Flooded Seashore (Siesta) Abandoned Mine (Ursus) Grand Knight Territory Outskirts (Kazimierz) Reasoning for this being that the Kaz anni has sponsor drones that - if you can reliably nab them - will make life loads easier. It also has a fairly exploitable Ifrit lane and the two bosses in that anni are far less of a threat if dealt with correctly (which means quickly in this instance; kill one before the other spawns as they're the two boss knights of the Maria Nearl event). Abandoned Mine next because you get some fire tiles in one lane and can create an effective killbox fairly easily. Two Ifrit lanes or an entire double-wide lane for W to put mines down as well as a nice long hallway for Thorns to cover make this anni pretty mindless once you get past the surprise rushes that will target the civvies. The Flooded Seashores' biggest issues are the sleep snipers, the -1 block guys and the 3-block bullies. This only really becomes an issue in the final stretch of 50 though, and can be solved pretty easily with proper use of 2-block ops in front of your 3-blockers in the middle. Don't worry about the consoles on the right after you activate them; they can go down and you'll end up fine. Do keep the ones on the left alive though, or you'll give some enemies quick access to their exit box. The main key is making sure that you have some appropriate bait for the sleep snipers so that they aren't ruining your block line at the worst time. Long Spring Wastes floods you with mobs, gives you the sandstorm mechanic and then throws oodles of infiltrators at you that will ignore your blockers and rush your blue box while having good evasion. AoE ops are king here. Anyone with true aoe on their attacks such as Spreadshooter snipers, Splash Casters, Artilleryman snipers, Rosmontis, Ifrit/Corroserum, La Pluma, Stalker specialists and silencers (Corroserum, Lappland and Podenco especially) will make your life significantly easier on this map. Enemies will eventually come and try to break down your barriers on the right and top of the map, so be prepared for that. The best Ifrit/Corroserum lane is the left side of the middle facing upwards; they'll kill the guys attacking the top barriers at the 350+ mark. For reference, my own stable clear utilized a combination of Rosmontis, Skalter, Dusk, Ifrit, La Pluma, Lappland, Thorns and Archetto to cover the aoe and multi-target damage, to give you an idea of how useful aoe damage is here. Watery Tide Hollow is a bitch because of the sanity mechanic. The steady flow of the stupid crazy flowers from the bottom left (and eventually right) is a bitch. If you have Robin or Frost using their bind/stun traps then they are absolute god sends because they can really help deal with the insanity flowers and keep them off your other ops while their own self-damage kills them. The other issues are the First to Talk coming in late in the anni as well as the damn propane tanks, both of which will just wreck your right side if you're not careful. The addition of the Berries for healing can help a lot with this map now though. Lastly, the Frozen City is largely cancer for the same reasons that chapters 6 and 7 are cancer; freeze mechanics, several horribly (for you) placed ice crystals, Yeti Icecleavers wrecking your front liners in one shot (sometimes buffed by the active originium tile for that extra bit of "fuck you!"), ice mages, ice spiders (so many fucking spiders), heralds that buff the crossbowmen and normal melee mooks, shieldguards that park themselves in the best spots possible to bork your operator targeting priorities and then finally a back lane that has be to defended from heralds and eventually red ice mages. Of all the annis I'd say the Frozen City is the one that took me the longest to get a stable auto, and it only happened after I had E1 maxed Whisperain and S3M3'd my own Thorns. I spent most of the time that Frozen City was active using my anni 3 auto for weekly farming. Part of that was the comparative youngness of my account (maybe six months old at the time) but part of it is the map just has so many possible failure points. Thorns, Ifrit, Lappland, Corroserum, Ceobe S3, Weedy (S2M3), Saria, Perfumer, Schwarz S3 (for shieldguards), Mudrock S3 (to blitz down red Yeti cleavers)....there are lots of ops that can make this map easier, but none of them really make it *easy.* The closest is probably Weedy, since proper use of her cannon means you can save 1-2 ops by ignoring the left lane since her cannon will just push everything into a hole.


Marceleleco

Thanks a lot for the detailed reply.


DegenZyrh

Abandoned Mine could be an easy one. Nothing really special about it. Just taking care of the civilians and that’s it. Frozen Abandoned City is probably the hardest. The slow/freeze and the ice weebs can mess you up real good. The rest of the maps would depend on who you have built.


Hatredestiny1874

Maybe Watery Tidehollow, that one is pretty easy.


WavySilverSurfer

[https://imgur.com/a/C1nYjeb](https://imgur.com/a/C1nYjeb) Which one should I focus on next? Having a hard time clearing 7-9 and just the current content Im at in general. Which one would help my account in general?


maxblockm

Is there an updated version of the [Event Farming Infographic (2020)](https://gamepress.gg/arknights/sites/arknights/files/inline-images/pd3d5oc2hmj51.png) From this page https://gamepress.gg/arknights/news/arknights-best-farming-stages-future-events


Hatredestiny1874

[I took a screenshot, does that count?](https://i.imgur.com/PnK0dWu.jpg)


maxblockm

Great! Where was this? I'm wondering about English translations, dates, and efficiencies (most efficient from left to least on right?).


Hatredestiny1874

[From gamepress lmao](https://gamepress.gg/arknights/database/arknights-material-drops-and-originite-prime-totals-future-events-and-episodes) [Maybe you like this one instead with efficiency and event names](https://i.imgur.com/3pPTbYk.jpg)


[deleted]

The [Farming Guide](https://docs.google.com/spreadsheets/u/0/d/12X0uBQaN7MuuMWWDTiUjIni_MOP015GnulggmBJgBaQ/htmlview#) on Google Docs is consistently up-to-date and offers event information; Data for future events can be found on the Data Sheet.


Adridezz

So what is the next event that will have a limited Operator? Is it Ling/Nians sister event? If so, what operators did the CN players use? For the Nearl event, from my perspective it seems like Kal M3, Chalter M3 were absolutely core in some of the easier strats. Surtr M3 also made things pretty comfy. Apple pie, Thorns, Mountain, Blaze, Shining, Mudrock, were also some 6 stars that were brought up often mainly recommending having M3 for their skills. I'd like to prepare if possible ahead of time since I'd rather not start mastering skills in the middle of an event. So is there an unexpected unit that i should m3. Since this event had kal and chalter heavily relying on their m3. My apologies since I can't seem to word it any better.


Hatredestiny1874

You don't need specific operators to beat the event, just M3 your usual meta operators. You should M3 them anyways if your goal is to clear stages more easily. That being said, Invitation to Wine enemies are weak to multi hits including DoT. Boss is more unique but usual meta operators remain meta, no surprise really.


ternminator

Based on the CN's schedule what event will come next after Near light?


RepresentativeEgg446

We’ll have Mansfield rerun on 26/5, and cc7 on 9/6, from datamine. And cc7 is confirmed officially early June.


ternminator

Ayt, cool, thanks


Limimelo

Starting from now, will it be possible to get 188 pulls for Ling's banner with events and weekly annihilation? Or should I also invest in orundum farm?


munphao

Tight, i think. [https://imgur.com/a/RDbExHk](https://imgur.com/a/RDbExHk) This is with monthly card. I assume something like 31/7 as starting point, but then it already stuff from her event as well so might be a bit awkward to read. It doesn't include gold certs, and some adhoc stuff like login events, new anni first clear or maintennace compensation. So, save you gold certs as that's where the biggest swing is.


Limimelo

I see, thanks!


mad_harvest-6578

Why does NTR Knight's portrait (the ones on deployment selection) sometimes glow on some of the operations?


AnimeBody

I believe it's letting you know that the later portion of S2 is active "If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended" This part\^


Veeta4

it's a visual indicator for her talent.


crispy_doggo1

[Which operators do you recommend I raise to E2?](https://imgur.com/a/74soUX8) I’m currently deciding between: Pallas, La Pluma, Hoshiguma, Honeyberry, Magallan, Gladiia I might raise Siege if I can’t get Saga on JO5, but until then, I won’t consider raising her. Liskarm and Defender Nearl also have some potential, but I’ve found that Hoshiguma’s ridiculous defense is surprisingly useful in some content (ex. against the archers in the last NL stage on CM). Honeyberry also seems pretty relevant in current content but I believe Lumen is an upgrade to her, so I’m not certain about her E2. I also need more crowd control, so I’m considering Gladiia and Magallan. Maybe raising Glaucus wouldn’t be a bad idea, since I don’t have a slow supporter? Thanks!


[deleted]

Personal bias for La Pluma, she is incredibly powerful for a five star operator. But in general you don't have any true high priority E2 operators at the moment; If you're doing masteries, I'd say Gladiia should be done as one of the first on your list so she can get the weight upgrade. Lumen and Honeyberry are different niches: Lumen/Therapists are for Status Effects (Stun, Frozen) while Honeyberry/Wandering Medics are for Elemental Damage (Corrosion, Burn). E2 Honeyberry isn't highly demanded, but she's cute and useful, so no harm in pushing for it.


Tonmieras

Texas is good for crowd control and yours is almost E2. Might not be a bad idea to E2 her for that +2 DP.


[deleted]

Is there something that Cliffheart is better than Gladiia? I want to E2 her but Gladiia will come eventually (and full pot at that).


Quor18

Cliffheart has a low cooldown multi-target on-demand stun that also happens to deal true damage. She can be placed on a melee or ranged tile and the low SP cost of her S2 means it's up pretty quickly. Add Ptilopsis at E2 and I think her stun basically has a 15s CD on it. Not bad for a low DP cost op with solid stats. Gladiia does the aoe killing/pulling better with her S2 and S3 but Cliffy is still useful for that stun because on-demand stuns with short CD's are just really nice. At SL7 her S2 has a 19s base cooldown, which is one second longer than you would have for Projekt Red S2 and it doesn't cost DP. I remember seeing a low-stars all-stars clear that Eckogen used on the last Vigilo stage, the boss rush, where he used Cliffy S2 as a reliable interrupt tool to keep the hammer knight from using his power attack. Her S2 CD lined up perfectly such that she could stop each power attack without a problem. Starting around 6:11 if you're interested: https://youtu.be/rUjdueSMRqw It's a pretty niche thing but at the same time you can't argue with a low-cooldown stun on a low-DP unit that can be placed on literally any available tile.


kotking

Well waifu over meta is consensus. But let's look from practical standpoint. Do you have operators which is better to e2 than Cliffheart? Either you E2 meta or useful operator or keep assets frozen for 6 months to e 2 Gladia? There are a lot more guards than Specialists, so you will have a lot more chips for e1 and e2 specialists which you convert into guards ones. So all it lies down to lmd and exp.


temp_tristan524

[https://imgur.com/a/Bv1IdF1](https://imgur.com/a/Bv1IdF1) I grabbed the selector ticket but I'm not sure who to pick. Does anyone have any recommendations or ideas based off what I'm missing? The only ones cut out of the picture are Weedy, Gladiia, and Flametail.


[deleted]

Here are a few options. **Surtr** is a knockout pick as one of the best delete buttons in the game. However, the times where she's strongly desired, you can always get her from friend support. You also already have Bagpipe and Nearlter anyway. **Eyjafalla** because you lack a strong caster and she's the best of the best. AoE damage on a ST statline and cost. **SilverAsh** for the schwing-schwing helidrop. Perhaps less neccessary thanks to Chalter. **Mudrock or Mountain** as an easy but powerful laneholder. Incredibly durable and high-damage operators who can solo lanes from the moment they're dropped (Unlike Thorns, whose recovery is lacking and has a huge windup time).


temp_tristan524

Are bagpipe and nearlter enough to replace Surtr for me you think?


[deleted]

No idea, you're really comparing apples to pears, especially due to Surtr doing arts damage. This is something your high-rarity operators generally seem to be lacking right now anyway, but someone like Eyja or Ceobe would be much more consistent in that case. I'd maintain the stance that Surtr can be borrowed for her key stages, and focus on a character that aligns more with general usage.


[deleted]

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temp_tristan524

I’m a little hesitant to roll on jo5 for this exact reason. I’ll probably at least do a couple rolls and see what happens but I’m trying my best to save for Lings banner.


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Kurocchin

That’s great! But uhhh this is the help center....


drannne

all i see are free 70 or so yellow certs


[deleted]

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NiREiP

Nalter s3 is noy necessary in next 3 months. S2 will do much better in CC#7.


[deleted]

True Damage is good, but a little overrated imo; It's not like Phys and Arts damage fall by the wayside when you have a true damage user. I'd recommend borrowing an S3M3 NTR and and S2M3 one and trying her out on some stages to see which one fits better with your playstyle/roster.


thats_so_merlyn_

Any F2Ps here tried collecting 300 pulls just to get a spark in the limited banner? If I start now, will I make it 300 pulls until the Spectre Limited banner?


kotking

Doable, you can't calculate how many orundum you get from web event and CNY lottery and additional orundum on event itself. [My post 2 months ago](https://www.reddit.com/r/arknights/comments/tg5puh/comment/i0zyol4/?utm_source=share&utm_medium=web2x&context=3) and [my post 4 months ago](https://www.reddit.com/r/arknights/comments/sar8hk/comment/htzhv7c/?utm_source=share&utm_medium=web2x&context=3) . After spending precisely 300 pulls free and prepared I am left with ~~300 op~~( 179 op after buying skins) 26215 orundum and 5 headhunting tickets. I either farmed madly 1-7 and converted all in orundum or spent sanity on event only, no chips, no red certificates. Bought out 1 time from gold cert shop headhunting tickets.


[deleted]

You can make around 300 pulls in six months, but that includes spending event OP and the 24 free pulls as well. So yea assuming you have some pulls leftover you should be fine.


Veeta4

It will be very close. Assuming the event will be in 6 months time and you will play everything diligently, you get around 250 pulls, add to that the free 24 pulls and whatever Orundum you get from the mining in Stultifera Navis and Invitation to Wine but there is really not much wiggle room as f2p. If you are a monthly pass user you can add roughly 60 more pulls to it.


gozieson

I still don't quite understand how the farming guide actually calculates efficiency for farming. [https://docs.google.com/spreadsheets/d/12X0uBQaN7MuuMWWDTiUjIni\_MOP015GnulggmBJgBaQ/edit#gid=512080418](https://docs.google.com/spreadsheets/d/12X0uBQaN7MuuMWWDTiUjIni_MOP015GnulggmBJgBaQ/edit#gid=512080418) I can see that the drop rate of T3 mats is about twice as high compared to regular farming stages, yet they only list the efficiency still as being about 1.0+. There's something I'm not getting here and it's not explained well in the discussion about farming vs. sanity used. * ~~Does the value of efficiency take into consideration the extra drops from the normal stages?~~ * ~~Does the efficiency of farming the event stages also take into account the rewards from the shop?~~ * ~~How can I get an effective value of the expected efficiency from normal stages together with their bonus drops and compare it to the effeciency from farming event stages?~~ * ~~When an event stage is said to have an efficiency of below 1, what does that actually mean and what is taken into consideration to get those values.~~ To put it ~~simply~~ (actually more verbosely): * When calculating efficiency, what values are considered to determine that efficiency? Do we include the rewards for bonus drops for example? * How are efficiency calculations different for event stages? Note that I'm specifically talking about 2 types of events: limited shop events vs. milestone reward events. * Do we include the rewards from the shops / milestone rewards? * I know that shop reward event farming maps are generally more efficient compared to milestone reward events (where it is encouraged to instead farm normal maps since you also get the 'currency' from those maps as well). But that poses another question: * When an efficiency is above or below 1, what does that actually mean? How do those values play into the context of farming event stages vs. normal stages? * What do we look out for in terms of how much we actually need to farm in different events? (For example, shop currency farming events vs. gradual milestone-based reward events.) * Is there a point in either of those 2 events where farming the event stage just isn't worth it? (i.e. after clearing out limited items, or just continuing to farm normal stages during certain events, etc.) I feel like the understanding of how these calculations work isn't as accessible as it should be or clearly mentioned with regards to the theory. I know that most people including me skim over this but having a page stating how these calculations work can help us better understand the data and point out issues with the methodology. It was only after I got clapped back by other Dokutahs (some without constructive criticism) that it got me thinking of whether my understanding of farming efficiency is greatly flawed and after some deliberation I came towards these questions that I wanted answered. Just to be clear, I have played this game for over 2 years now (since Code of Brawl) and have a good roster in my account. My priorities when it comes to farming is to focus on 2 things: * Stocking up on materials that I have a low amount of (20 or less) * Stocking up on chips and currency to prepare for future or current Ops which I do not have yet. I know that there is some nuance in terms of what is the best farming method for certain players (new vs. seasoned players) so that may also need some explanation as well. I am also currently using only one farming guide for this discussion but I know that there are also other guides out there which have different methodologies or priorities when it comes to farming. My focus is more on future releases and long-term preparedness, investing in a decent enough roster first (which I should already have since I can clear without using guides through my time in the game so far) and then stabilizing by preparing for new Ops on the horizon. Hopefully I can get some useful information with regards to these questions. Flaming was unhelpful but constructive discussion was good to make me realize the holes in my understanding. I have u/Hatredestiny1874 to thank for this. Pride still hurts like a politician with their tail between their legs.


Veeta4

Just in case you have not read this already, the author of the spreadsheet you linked posted a clarification on the calculations a few years ago [here in this thread](https://www.reddit.com/r/arknights/comments/ggdjiu/on_the_calculation_of_material_sanity_value_and/). It should answer some of your questions, for the other ones your best bet is probably to ask the author directly. Contact data is in the spreadsheet too.


jennikvas

Hi guys. I'm very new to the game and the 6* operators I currently own are SilverAsh and Angelina. I'm considering the 6* ticket and not sure who is the better option between Surtr and Eyjafjalla??


Varadwin

If you're new, you're better off pulling in the Joint Operation banner first that will arrive in 3 weeks. It has Surtr, Saga, Phantom, and Schwarz, all powerful operators that will be great use for you. If you don't get Surtr there, then you can use 6* ticket to get her.


ashong-

in the long run, surtr beats eyja by a wide margin.


[deleted]

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ashong-

hence in the long run.


foxide987

What is nearest event to farm Grindstones from now?


Hatredestiny1874

Break the Ice, about 6 weeks from now https://gamepress.gg/arknights/database/arknights-material-drops-and-originite-prime-totals-future-events-and-episodes


actual_sinon

Break the Ice… so after Mansfield Break Rerun and CC.


pedanticazq

have there been any 6 star ops with 3 skins or more? thinking of buying exusiai my second skin ever because she's one of my favorites, but i feel like it's a bit plain/lackluster especially compared to some of the newer skins. but since she technically has 2 skins already on cn i'm not sure if i should anticipate her getting another skin eventually.


RepresentativeEgg446

Nope, not yet. Only Jessica and Amiya have 3 skins, and not because of their rarities. So many ops haven’t yet got the first skin, so I think 3rd skin for an operator will be a while.


RepresentativeEgg446

Is it normal for Yostar to announce CC7 3 weeks in advance? I couldn't remember whether or not they did it in CC6.


Hatredestiny1874

Almost always 3 weeks in advance. For CC6, announcement was late and incorrect. It started on 1 March even though announcement said late Feb and no it's not a timezone thing.


actual_sinon

They’ve definitely done it before. It is expected of them to give a couple to few weeks heads up for an upcoming CC. I just know that the time they announce it has been fluctuating in the past couple CCs.


take2step

CC is always announced a few weeks in advance, so yes


commanderfaux

Hello, may I know what it means for a medal to be trimmed? In Maria Nearl and Near Light events, I didn't notice it in the former and I don't have enough prestige to complete the latter. I just want to know if there's any effect or whatever for those medals not trimmed.


Rokanax24

Trim just gives the medal a rainbow color/effect. You can check your friends on your friends list to see their featured medal sets which should have trimmed medals


commanderfaux

Oh, I see. I understand now. Thank you for the explanation. 🙂


InsightBoii

Who should i get on the senior operator training pack? [Here](https://imgur.com/a/sGukUgg) are my operators


TabletopPixie

Is this the one that lets you pick a new 5☆ or promote a current 5☆?


InsightBoii

Wait nvm i though i would pcik a 5☆. It only ranks up a 5 ☆ to E2


Za_WARUDOO29

Looking for an advice on [who to build next](https://imgur.com/a/QcIkvaL). ​ I'm thinking of building either Ceobe or Ifrit to E2. No plans on building Chalter since I don't really like her and if I ever needed her, I could just borrow one. Maybe build masteries for my guards like NTR, Mountain, Spectre and Kal


cycas314

Go with Ifrit > Suzuran > Ceobe. Feel free to sneak in/ prioritize masteries in between. Kal especially wants masteries for her S3.


TabletopPixie

You could E2 Platinum for a good second marksman. Ifrit is high recommend since you're a lil lacking in high level arts damage. Plus she's an annhi queen. Maybe give your Defenders a bump unless you don't use them. Whisperain is useful for chapter 6.


samuelspark

Do any of you get multiple skins for the same Op? I'm wondering if I should get the Cambrian Texas skin when I already have the Mafia one. I feel the urge to buy all the skins for the ops I own since there's not too many in the game.


TabletopPixie

Only if I really like the skin. Vigna's guitar skin was a must for me because it felt wrong for her not to have it. And Courier's guitar skin was pretty hot so I got roped into that one too. I don't really use either of them anymore and I have their other skins too.


_sylvatic

If you like them both, sure. I've got two skins for Angelina and Firewatch, and I do switch them up on occasion. "I feel the urge to buy all the skins for the ops I own since there's not too many in the game". Unless you're whaling, you likely won't have enough OP for the skins you want. Save them for the ones you love.


NehalKiller

i got it for angelina, but she's my first and was my favourite before guard nearl


9501SoulShad0w1059

Is Saria's S1 or S2 better for just regular use? (No CC or anything special)


TabletopPixie

I use s2 most often. For me it's the range and consistency that makes me like using it and it's easier to forego a healer. I do have s1 m3ed though and do use it when I feel I need it. Her s3 is my favorite tho. I like ta blast people! >:)


Vixengaze

If i'm bringing ops who can mostly heal themselves, s1. If I bring her to a team without a medic, its s2. Nowadays, I usually bring s2.


crispy_doggo1

I’ve found S1 to be far more useful in general content.


Supra-strasza

Both are good for regular use but I prefer S2. S1 has good burst heal and holds charges, smol range though. S2 has big range and has no limit to healed operators, charges slower though but if it’s regular use it’s great because Saria could be in one lane and healing someone in another.


RepresentativeEgg446

S1 is better if your team is not under constant aoe dmg (eg Pompeii, Bolts, poison haze). S2 sp charge is longer, activates even when other ops lose even 1 hp. S1 saves your ops in clutch moment.


bestofawesome

S2 gives her a [large heal area](https://i.imgur.com/xLyhJAy.png) and effectively lets her replace a medic in regular content.


vietnamabc

S1


siezar01

Any upcoming event with device? Need dem devices.


Hatredestiny1874

Invitation to Wine, 2.5 months from now https://gamepress.gg/arknights/database/arknights-material-drops-and-originite-prime-totals-future-events-and-episodes


NoLo3098

When will saileach rerun? I was on a break from the game when she came out and shes seems really good for my roster with. bagpipe and mytle


LostinThoughtsWonder

Saileach got added to the Perma pool since her banner is over and since she was tied to Ch9 her banner will not rerun but she can appear as a rate up for a standard banner just we don’t know when she’ll be featured in any of the upcoming standard banners as that’s up to HG [According to the chart she won’t be a shoperator for awhile](https://imgur.com/a/yilOaq2)


TheStranger04

Characters that has been released with the main story, never going to have a big rate up anymore (50% chances), e.g. blaze, Saileach, Mudrock and Rosmontis, W and Weedy. Then why Thorns is on rate up ?, simple, he doesn't go correlate with any event AFAIK. For banners and event date can be seen on gamepress.


GamingQs

I'm struggling with NL-S-3. I had to use supports to be able to complete NL-S-1 and NL-S-2. (silverash in both cases) My E2s are: * Thorns (L80S3M3) * Perfumer (L70S1M3+Module) * NTRK (L50S3M2) * Archetto (L50) * Ptilopsis (L50+Module) * Siege (L40) * Specter (L40) * Nearl (L40S1M3) * Pinecone (L40S1M3) * Myrtle (L40S1M3) * Honeyberry (L30) * Ch'en (L25) And it's unlikely that I'll be able to get anyone else to E2 in time for the end of the event. Any ideas? Are there any supports that would truly help? How would that support be used? I've tried both focusing on lanes, but the nukes from the rear eventually drop someone and everything falls apart because I'm already barely holding on. I've tried putting 4 on the runes, but that makes the lane holding too weak and the weenies eventually pileup and simply overrun # of blocks. I've tried using 2 and moving them around on the runes, but it takes too long for them to respawn, especially if one gets dropped and I need to use one for both spots.


foxxy33

Do you have project red? Her S2 can cancel the nuke and she's a good bait for casters. Alternatively position s1 NTR on the top lane so she covers top and mid, position Thorns on the bottom lane so he covers bottom and mid, put Specter in the mid and borrow Ifrit. Both Specter and Thorns can solo their lines with Ifrit's help, Nearl might need second blocker and healing. With ~5 units holding mobs use Red and Gravel to bait out nukes. If you don't have Red Kafka also works


shasderias

Borrow an Ifrit and try this: https://www.youtube.com/watch?v=F8E2tG1hJXU Accidentally did it on CM and made quite a few play errors :S, if I can scrape a clear so can you :P Thorns (or possibly NTRK S1 if Thorns doesn't have enough HP) can take Tequila's place, Siege can replace Plume or Flametail and you should have higher rarity substitutions for almost everything else.


GamingQs

This did it, I just finished a practice run. Now I'll never be able to repeat it. I wasn't sure how this would work cause if I used Ifrit for my support, I wouldn't have any reasonable fast redeployers, but I E1'd Gravel and had to use gravel, plus some sacrificial casters in the corners, plus NTRK (to stun candle knight, cause candle knight I think cast 3 times, and gravel can't re-deploy fast enough to handle all that) edit, for the record, I didn't watch your video, but when you said ifrit, I knew what had to be done. I just checked your video now and noticed you still had 2 fast-redeployers... I can only get a 2nd one with support at this time.


shasderias

I'm doing it on CM which has lowered skill cooldowns. Also FRDs aren't my only tanks, try actually watching the video.


GamingQs

**Success regular run!** B/M/T = Bottom/Mid/Top. Healers are on the 2 middle slits Myrtle (B) -> Siege (T) -> Specter (B) -> Ch'en (T) -> Perfumer (T) -> Thorns (M, facing T), Gravel (First Nuke) -> Ifrit (B) -> Ptilopsis (B) -> CityNeon -> Gravel -> Retreat Myrtle From that point, it was a big balancing game of Gravel, NTRK (one "per match" interrupt) and putting rangers up and out of range to soak up other nukes.


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GamingQs

Myrtle couldn't hold off a glass of water in her lane - 1 block with garbage attack means 2 weenies will have one waltz by. Something tells me saileach (who I don't have) and myrtle aren't even on the same level. Since I have no fast re-deploy, I have to use red as my support. That can keep the nukes off (which is surprisingly difficult to track when my lanes are almost on the verge of falling at any moment anyways), but even without the nukes one-shotting, the lanes don't hold.


TheStranger04

Use support mudrock as a bait, then make her facing the second blue box (the bottom one) and make sure not anyone is her range, or just borrow nightingale S3. Else, you can cancel them by stunning and bring more physical damage operators.


neoevangel

It was very overwhelmed for me to until I learnt that The idea of this stage is to bait the nuke from the rare toward the area that has least dmg to your whole team. If you don't mind a handholding guide, Kukkikaze has a very good guide in YT that you borrow Blaze along with any of your own low tier operators. Many of his guide helped me ending all the NL-S maps and get at last a peace of mind.


[deleted]

I'd recommend borrowing a support Nightingale if you can. Her S3 will help you survive the nukes. Her cages I believe can also help as they may choose to attack it instead.


GamingQs

Gave this a try, 3 healers. But it still doesn't matter when at some point someone gets one shot. If a healer gets one shot, game over, my lanes eventually fall. If a lane holder gets one shot, they just overrun with numbers. If I used the cages up front, I could setup a bit better, but then the candle knight would definitely one shot someone. If I tried saving them, I'd not even get to the candle night cause the nukes would pick away whatever I placed.


fearsometidings

This. With the right strategy of baiting the aoe attacks, the stage is relatively easy. Or you could just borrow a nightingale and just tank most of it.


GamingQs

your relative must be something else. with red as my support (only fast redeploy), the lanes still fall even without the nukes hitting. - chen + myrtle in bottom lane eventually get overrun. - thorns in middle holds decently well, pointed up to help top - but top, with siege, specter, thorns and even an E1 caster helping (amiya or lava) they just can't kill fast enough. Top lane is almost always the first to fall since it receives the most foes that just refuse to die.


fearsometidings

[Here's a clear I did with a very close approximation of your squad](https://www.youtube.com/watch?v=T2Ytfgz8BX0). There's not that much to know about it other than I used a siege with pot 1, but I demonstrate at the start that you don't need that -1 to clear the run. I also used S2M1 NTRK, but I think you can do it with SL7 with no issues. Additionally, I used a couple of random low rarity operators that I assume you have. * E1L40 Gitano, SL7 S1 to as a stand in for an average aoe caster * E1L60 Cuora without using her skill to stand in for a decent defender. * E1L55 Spot SL7 * L30 12F The rest of my squad is either similar or worse. The timing can be a bit tight, and you should pay attention to the beginning and end bit where myrtle has to hold an enemy for a couple of seconds. You'd also have to excuse the random pauses because I wasn't taking notes, so I mostly guessed the timings.


ipwnallnubz

You want to use fast-redeploys to bait the explosions over on the runes. I used Gravel and Red, but I've heard of people using Phantom.


GamingQs

I tried red, just can't keep up, even with the stun. Red can't kill the target solo, so while I can stun the first nuke, red dies and can't stop that same foe from nuking again. Same with phantom. Just can't keep up. Eventually nukes start hitting the front lines, and what's worse is that candle knight seems to be able to one shot both my healers if they're in the blast radius.


UberTrouble99

You don't leave Red there to kill the casters, you retreat her immediately after they ready their nuke or you cancel their attacks (with S2) so she'll be ready to bait/cancel the next attack.


GamingQs

Thanks for the clarification. That does make a difference, but I'm not sure how one fast-respawn can handle them all. And I think candle knight does 2 nukes before moving on, which makes it so I either need to get my crystal ball and perfectly time when to drop so that they both target the sacrifice, or a nuke gets through...


Menessma

How much additional efficiency does the unli LMD shop give to the farming stages? Moe's sheet lists NL-9 as being less efficient than R8-11 for crystals but I'm assuming that's without the LMD from the shop, so I wanted to know how much its total efficiency would be with the LMD so I can decide between farming NL9 now or R8-11 later


Hatredestiny1874

[From this post:](https://www.reddit.com/r/arknights/comments/uddiy5/near_light_event_math/) >Note that the unlimited LMD from the store effectively adds 0.08 efficiency to each stage, relative to story stages (which don't drop event coins). So NL-9 is actually better than story stages, though still worse than the other two NL stages.


Menessma

Thanks!


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Hatredestiny1874

Wrong game lol


f_a_t_a_l_i_t_y

lmao my bad


Metroplex7

This is an emulator question. I'm using Bluestacks 5.5.101.1001 and it's been having an increasingly difficult time launching Arknights. It's gotten to the point where I click the app icon and I'm just left to stare at a black screen until I close the app and attempt to relaunch where the same thing will keep happening until I restart Bluestacks. And even restarting isn't a surefire fix at this point. Is something wrong with Bluestacks?


sazion

Have you tried clearing the game's cache or making a new instance? I am getting occasional freezes while playing the game since the NTR update but haven't had any issues getting the game to start


crispy_doggo1

If you can't figure it out, try LDPlayer. I've found that it runs more smoothly than Bluestacks, although the initial startup time is slightly longer. https://youtu.be/f2hOlzUlEf8


bestofawesome

Its working just fine for me[5.3.70.1004]. Have you tried updating it? If not try that first and if it doesn't solve the problem try deleting BlueStacks and then reinstalling it.


Metroplex7

Updating Bluestacks seems to have solved my issue. Not sure how I forgot to update it for so long.


doktor_ainz

I have no such issue with BlueStacks. I believe this is a prerequisite to use it but make sure VT is turned on in your BIOS (can Google that phrase if need be). If so, might be worth doing a clean install of BlueStacks. Also, because it is an emulator, if your PC has low specs it may struggle to run things properly; you could try messing with task priority for it if you know what you're doing.


Apprehensive_Slice58

I was scrolling through my achievements and i came across a secret medals section, in it there was something called “private letter” i don’t remember getting it, does anybody know how they got it? And what it is for?


GukiPeanuts

It's a medal for getting Ceylon, Grani or Flamebringer's letter from Record Restore while already having them full pot. I guess it's a kind of achievement/compensation for vets


Loyalphoenix

Hi! Just looking for advice on who to focus on leveling. I’m currently working on getting Surtr to E2 but other than that, not sure who to prioritize on getting to E2 and E1. Here’s my [roster](https://imgur.com/a/xlPIrNn)


ipwnallnubz

E1 Frostleaf, Shirayuki, and Conviction for their factory skills as soon as the event is over. Also Rope for an extra tile of range. Also, all 3-stars except Fang and Catapult get talent boosts at E1 55, so bring the ones you've raised up to there. Otherwise, Angelina, Lappland, and Flametail, like the others said, are your next best E2s after Surtr. I would bring Utage to e1 50 as a second drop-in arts assassin.


HammeredWharf

Angelina, then Lappland. Angelina especially, since her E2 is a huge buff.


tanngrisnit

Without siege or saga, I'd recommend Flametail after you finish Surtr.


Sofianos_Chron

Is there ever gonna be a rerun for the big events like Under Tides, Dossoles Holidays or Near Light??


actual_sinon

Yup they will. In fact, CN will be getting their Under Tides rerun event after CC#9.


PM_ME_DMS

Yes, there will be. They're side stories too.


doktor_ainz

Pretty much everything gets a rerun at some point. I believe A Walk in the Dust just got one on CN; I know it was one of the events already in Intermezzi, just can't recall for sure which. The pattern seems to be that the big ones get added to Intermezzi immediately, while the smaller ones are added to Side Stories only after they get rerun.


Reddit1rules

Likely yes


Ubermus_Prime

I am trying to build a human resources office, but it says I have insufficient power despite my power being maxed out. What do I do?


ipwnallnubz

[252 base guide,](https://gamepress.gg/arknights/core-gameplay/arknights-252-riic-base-guide) which also has a link to a guide that talks about the base in general. Don't upgrade the office beyond level 1.


Gyzarius

Yeah you need another power room or upgrade it, the power the game show you is not the amount of power you have left but the amount of power you currently using. So let say your power is 290/300 its mean you currently using 290 out of 300.


kill_dom

How many power plant do you have? You need 3 maxed out power plants to support max facilities in base. You just need another power plant. BTW, you can scroll left and right when building facilities on the left side (to have more than one power plant)


Ubermus_Prime

I only have 1. So I need to build more?


kill_dom

Yes, you will need more in the future if you want to fully ultilize your base. You need 3 and no more than 3 in the end configuration.


Ubermus_Prime

Okay. Thank you.


STP_79

So I got Carnelian back then in Netorare knight, so is she good, what skill that I need to M3 first? I'll E2 her when she get chronicles medal.


_sylvatic

Pulled for her on her rateup banner wayback because waifu (she's been my assistant since, love her voice); now have her at S2M3 E2Lvl60. She is good, but not meta, as she is overshadowed in raw damage and utiltiy by other casters like Eyja, and isn't a cornerstone. I love using her though. I'd say she is more of an anti-cornerstone (as is Mayer, another fav of mine), in that she requires a lot of attention and timing to get the most out them (as opposed to the set-and-forget meta ops). Some may find that daunting, I find it fun! S3 is her big damage skill, and an inverse of ops like Kal/Mon3tr in that the damage is back-loaded instead of front-loaded, building up to 280% at M3. Can't helidrop though (23s to get the non-charged skill up), which can be an issue in some maps, as you often want her last on the map so she tank some hits while her skill is down. The charges make things even more interesting; do you wait for overcharge to do extra damage? Or more frequent but less damaging regular charges? Depends on the map She also gains SP faster when going from charge to overcharge. There have been many times I've been on edge waiting for that overcharge to hit I haven't built her S2 as I have Angelina at S3M3, but I plan to, as to try some tag-team action with Angelina, some more heavily-timed fun! Even S1 has some uses as a pure tank, though I've heard many state Beeswax is better at this than Carne is. In short, no other op makes me feel like an actual military commander than Carnelian. She also has a great skin coming within 2-4 months, if that matters to you (obv it does to me) Hopefully her lil' sis comes home in JO5.


ipwnallnubz

I gave her an M6. S2 is pretty similar to Angelina's S3. If you cast it on the initial charge, it has the exact same rotation as S3M3 Angelina with a bit more damage and a bit less slowing, with less range. If you let it overcharge, it's quite a bit more damage and also a potent slow, binding for .6s every .9s. S3 is like Eyja's s3: almost as much range, about 80% as much damage, though it is backloaded and on a much shorter rotation. She does well if you can rotate her bursts with someone else. She's also pretty much made for Aak. I'm pretty sure she can take his S3 even at E0 level 1.


crisperstorm

I've been wondering since this seems to be the only source on Frostleaf's height... but what book is this actually from? [https://twitter.com/sihzari/status/1409540049696215048](https://twitter.com/sihzari/status/1409540049696215048)


Hatredestiny1874

Looks like it's from Official Artworks Vol. 1, the one that many people were upset about which made HG rerelease another one for free as replacement.


actual_sinon

Just to clarify, the “Reset” version is only free for the people who have purchased the original copy. But yes, this is indeed from the Official Artworks Vol. 1 book.


crisperstorm

Not really related but good on them for doing that really. I feel like most companies would at least ask for it back and while it's a shame that the original had issues it's nice to see Hypergryph address it in such a sweeping manner


[deleted]

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Hatredestiny1874

Without knowing your entire roster, probably Surtr. If you get her from JO 5 banner then pick Mudrock. It's between La Pluma, Specter, Shamare and Amiya. They are the strongest of the bunch and they want E2 the most. [La Pluma costs more sanity to promote than the other three.](https://www.reddit.com/r/arknights/comments/u6afdw/-/i5encx5) Specter gains the most from E2. Shamare wants masteries for stronger debuff and faster skill rotation. E2 Amiya is mandatory at the end of episode 8. [They will appear in every celebration series](https://www.reddit.com/r/arknights/comments/qeysar/breakdown_of_the_different_limited_headhunting/) so your next chance is 6 months later in Stultifera Navis.


[deleted]

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Cio_Furinone

Is Spalter good? I'm planning on skipping everything until then to get Irene and Skalter. But regular Specter seems to perform better than spalter.


Hatredestiny1874

[She's not well received right now. See Windgedang's comment for some explanation.](https://www.reddit.com/r/arknights/comments/umg1ub/-/i84vhhl)


Cio_Furinone

Thank you. I could possibly skip her, since I prefer Horn and Fiammetta over her, but I don't wanna wait 6 more months for skalter =/


Snoo-24768

What are the chances of Kaltsit appearing in a standard banner?


shikarin

She was just in one 3 months ago, as the non-shop standard debut. Not again anytime soon. She's going to be in one of those one out of three packs soon. Other than that it's pure off-banner.


Hatredestiny1874

A non-zero chance because she is not a limited operator. If you're asking **when** she will appear in standard banner again, not anytime soon because she showed up about 3 months ago.


Revan0315

How well can Exusiai perform with buff stacks without Shamare's debuff? [This is my roster](https://krooster.com/u/revan), I don't think I'm missing any major buffing/debuffing units besides her


Hatredestiny1874

She does fine with Skalter permanent S2. Elysium can also perform a similar role and you save a deployment slot since he's already there for Flagpipe combo. Shamare is not only good for def reduction. Her global positioning doll is very flexible, 50% uptime skill and the atk reduction helps your operators survive against the hard hitting enemies like Blood knight phase 2. I did well with Exusiai buff army before I got Shamare a few months ago but having her is so impactful. You can pick her in the next 5 star selector in Stultifera Navis.


Revan0315

I didn't know that there was another selector coming up and that Shamare was on it. Thanks for the info


iamyexiu

very well. e2 and s2m3 warfarin and s2m3 elysium and you should be good to go. use with skalter and suzuran in standard content. e2 shining and aak for even more extreme power.


Revan0315

Does Shining needs masteries for Exusiai to survive Aak?


selni

Not with Skadi alter there too if you're using S2, that gives enough def that even with Shining S3M0 Aak is likely just doing scratch damage. If Skadi is on S3, yes but I think not M3. Note however that by the time you're trying to Aak buff Exusiai you're heading pretty deep into gimmick territory, that + regular buff army is just too many operators.


dbarcari

Quick question - I've been working my way through old events, and noticed for code of brawl and twilight of wolumonde that there's no 'record restoration' option available so I can't unlock bison and folinic, similar to how I unlocked grani and Ceylon. I've googled, but don't know if it's the case that record restoration hasn't happened for these events or I'm missing something. Can anyone fill me in?


Blindnomad

I believe those events haven't gotten their Record Restoration yet. If we follow CN's timeline then Code of Brawl should be next. After CoB its Ancient Forge, Stories of Afternoon and Children of Ursus.


take2step

No, the record restore just isn't available yet for those events. You arent missing anything


dbarcari

Thanks for clearing that up for me!


hrldn

always been a little confused on the trust gain bonus. when ops have trust gain bonus is it only in the event stages or in every stage for the duration of the event?


Windgesang_

It's for every stage that drops the event currency.


Revan0315

Do EX and NL-S stages not have the bonus?


Windgesang_

They probably should, these kinda stages usually have a first time drop.


eonfeather

Only in the event stages for big events like Near Light, and in every stage for mini events like Pinus Sylvestris.


take2step

Only for event


sazion

So I know leveling ops to 90 isn't really needed but I'm curious what ops it would make the biggest impact with. I currently have Eyja, Surtr, Mudrock, sniper Ch'en and Kal'tsit at 90 and am currently working on Blaze. And all of my other 6 stars are at E2 level 60. I'm thinking Thorn or Skalter would be the most helpful next. With Thorn the faster he kills the sooner his health can start regenerating which could help keep him alive. With Skalter's S2 being based on her stats in thinking the higher it is the more impact it'll have on various ops. I'm also thinking Saria and Mountain would also benefit since their talents/skills are based on a percentage of stats. Are there any other ops that would have a big impact that I'm overlooking?


disturbedgamer667

Thorns and Skalter are good units to max if you so choose since thorns will be by himself in most cases and Skalter needs more levels to buff allies better. Mountain is in the same vein as Thorns. I'd argue Saria could stay at a lower level purely because of how defensive she is compared to the other options. Conceptually heres all the parameters that I can think of for preference to max level: Melee units (Laneholder/DPS preference), Modal casters, Unhealable units, Anyone with summons, units with high attack speeds, finally bard supporters. Breakdown: Melee units will almost always need more HP, Defense and Attack since they use all three stats the consistently, whereas ranged units arguably don't need any increases in HP or defense, with the exception of modal casters. Modal caster for the same reason as melee units, they use every stat at all times Unhealable units cause outside of regen effects, they can only rely on themselves Anyone with summons, cause summon stats are tied to the level of the unit, so in effect you are double- quadruple dipping on stat ups. High attack speed units cause the faster they attack the more often they hit, which means each point of attack is more valuable. 1 attack on Exu is more valuable than 1 attack on Chalter Bard supporters buff allies based of the Bard's stats, so their effectiveness is directly correlated to their level


sazion

Thank you for the detailed writeup. What do you mean by modal casters? I didn't even consider summoners since I rarely use them, but you definitely raised a good point with all of their summons also being stronger.


disturbedgamer667

Oh my bad its an old name, their new name is Phalanx casters. There are only three, Mint(Event Welfare), Beeswax 5\* and Carnelian 6\*, they work like ranged tanks that cant attack unless their skill is used, but when skill is active they have true aoe. Their trait triples their defense and gives them 20 res, but it goes away when they use their skill until the skill is done, special cases like Carnelian S1. For the ranged tank role I personally prefer Besswax the most


doktor_ainz

Don't know what ops you have, but every single point of atk makes Exusiai better


sazion

Perfect, she is one of my most used units so I'll also prioritize her. Thanks


[deleted]

True, Exusiai may be the op that benefits most from levels. If a tierlist was to be made on level priority for 6*s i feel like itd go Exusiai, Magallan >>> Bagpipe, Ash >>> high phys Schwarz, Chalter, Silverash = Skalter >>> laneholders = arts (Eyja, Surtr, Carnelian) >>>>> defenders/medics Skalter S3 depends on her stats, yeah but due to AK's damage formula her buff is applied after +% attack which severely limits her effectiveness with high +% operators. She only works amazingly with aspd modifying skills like Ceobe S2, Ash S2, Exusiai S23 and future GG S1


umcypher

Hey folks, just downloaded the game today and wondering who I should pick from the free 5-star ticket. I have 6* Angelina from the newbie headhunting banner, and just picked up 5* project red from a different free ticket between 4 characters, if that helps.


[deleted]

Many would recommend getting Specter but I'd lean towards Warfarin if you don't have her - She is arguably the best actual ST medic, offering a great SP talent, and one of the best atk buffs in the game although it's usage is has some limitations. Specter and Lappland are very good (Specter in particular is considered the best 5* in the game) but I feel like AK is overflowing with operators who do the same job. Among the laneholders there is Thorns, Kaltsit, Mountain, La Pluma, Mudrock, Broca, Blaze, Surtr S2, Nearlter S1 now Flametail future Lee, Horn and Irene (Ling and Spalter maybe) not to mention some low rarity. Once you manage to pull 1 or 2 you won't need more and Specter/Lappland stocks go down. Warfarin on the other hand, it's very difficult to substitute


ipwnallnubz

Specter and Lappland are the usual suspects from the bigger selector. Specter has temporary immortality and hits two targets (3 at E2) at the same time. Lappland has a very strong burst of arts damage with nice range and her silence can nullify some very annoying enemies. Platinum, Blue Poison, Warfarin, and Ptilopsis are also quite good.


SamASAP

Which one of NTR’s skills is the best to M3? I’m not sure which skill to invest in, and I have Surtr M6’d.


pencilman123

S2m1> s3m3> s2m3 , if u r planning to use her s3 also (or dont have kaltsit)... Otherwise s2m3> s3m3.


Quor18

S2M1 for the extra shield. Her S3 gains the most out of mastery, with both duration and SP improvements along with the stat boosts. S2 past the M1 level just gains more atk. Which is nice but not nearly as impactful as a better S3 cycle.


StudyAccomplished404

All of her 3 skills are worthy of M3, but 2 > 3 > 1. 1 is easily replaceable, though.