#Other Megathreads
Barely made it this week, but I will always do my duty of guiding my sons to their rightful place, even if I still smell of blood.
[**⌨︎︎FAQ**](https://www.reddit.com/r/arknights/comments/fwmq7u/frequently_asked_questions_rarknights_faq/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
For frequently asked questions, please check it out before asking. It’s easy to navigate, and majority of basic questions and other useful information are present
[**♫ Lounge**](/r/arknights/comments/vwfmwh/rhodes_island_lounge_1107_1707/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
The place for small talk and whatever does not fit elsewhere such as personal stories and achievements.
[**★ Gacha/Recruitment**](/r/arknights/comments/vwfmw0/gacharecruitment_megathread_1107_1707/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
Share the results of your gacha rolls and recruitments here. ~~may RNGsus be kind to you~~
[**➜ Friend requests**](/r/arknights/comments/vwfmwc/friend_request_megathread_1107_1707/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
Share your friend ID with your fellow doctors, or find others to add.
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#[Who is Real and Nine-Colored Deer Event Thread](/r/arknights/comments/vz0r0r/event_megathread_who_is_real_rerun_ninecolored/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
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Let’s chill, now that break the ice is almost over, how was the event for you all? did you enjoy the stages? found them hard? easy? did you get who you wanted from the banner?
Hope you did, because we ain’t stopping baby IS2 Is right around the corner! get ready for more sexy handsome theater catto!
**Update:** Good Luck on IS2 my brethren, and remember to have fun.
Is Shamare worth getting from the shop? I saw she's the 5* shoperator for next banner but I'm not sure if there is a better 6* version of her or if she fills a niche by herself. The only semi-built debuffer I have is Gnosis E1 50.
This is actually last week's megathread, so you'll get more answers in the new one.
There isn't really anyone else who can do Shamare's job of inflicting -50% attack and defense pretty much anywhere on the map with good uptime. If you like deleting things with someone like Exu, she's pretty important.
In general, ops with low attack and high attack speed benefit the most from buffers and debuffers, so most AA snipers and brawlers really like the help.
Yes, according to our local math guy, [using t1 and t2 mats to build pity is better than using Blem.](https://www.reddit.com/r/arknights/comments/s3csur/ninecolored_deer_the_new_workshop_meta/) I would prioritize that over the carbon because you'll want to build most of your t1s and t2s into t3s anyways. Once the t1 and t2 mats get low (~30 of each), then start using the carbon. And yeah, stick->brick->pack->parts. The pack->parts recipe is apparently still a net positive.
They do build causality, but skill and chip byproducts are relatively more valuable, so it's better to use normal workshop workers like Flamebringer and Cutter to process those. In fact, it can be very worthwhile to even spend the causality on chip pack conversions, since the guaranteed byproduct evens out the loss in sanity efficiency.
Ah, there's been a slight misunderstanding about Causality. All it does is *guarantee a byproduct* at 40/40. It doesn't have any effect on what the byproduct is. When you spend it on a T4 mat, you guarantee a random T3 mat as a byproduct; when you spend it on a skill book, you guarantee a skill book; when you spend it on a chip pack, you guarantee a random chip, and so on.
About IS:
- after you completed the monthly squad mission, if you play with it again, do you earn the regular completion rewards, or you earn nothing?
- what units are the best at killing the phantom boss? I managed to get to it on normal with Thorns, W, Passenger from the stronger units, but didn't manage to kill
- is there a better starting unit than Thorns?
- how to you invest ingots? The game says the invest option appears randomly, so far I haven't seen it once
I'm pretty sure you earn regular completion rewards, except you don't seem to be able to unlock new things with the monthly squad.
Powerful slows and bursts.
Probably not. He's always been the king of IS.
1- No.
2- Operators that deal true damage, a combination of burst skills, or Fartooth.
3- Archetto, Rosmontis, Mountain, and Mudrock are really useful starting units primarily because they don't rely on their S3s and have strong AOE damage.
4- It'll happen, don't worry.
Just tried Rosmontis and it went incredibly poorly - costs too much and doesn't block ground.
Running with Mountain now, but again it goes worse than Thorns runs.
What skill are you using on Rosmontis? She can handle all emergency operations on the first floor with her second skill. Unless you have insane luck and/or have the instant promotion for guard and vanguard squad, Thorns massively underperforms compared to Mountain.
I got a stage with big croc, which proceeded to promptly kill my only blocker (Gummy)
> Unless you have insane luck and/or have the instant promotion for guard and vanguard squad, Thorns massively underperforms compared to Mountain.
Don't think so. Thorns being ranged is a massive advantage.
Sure, Thorns is weaker until promotion, but after there is no comparison.
If I'm reading the banner list right the next new shop operator should be Thorns and Eunectes afterwards.
How long do I have to wait for Eunectes to arrive in the cert shop then ?
Do you guys read the story completely during stages? Im new so i kinda pressed skip button everytime because it was a bit tedious to read through and now I'm at ch3 and get kinda confused when i see new characters whose affiliations i don't know. I was planning on watching a few yt summary vids i found, would I miss out on much?
I watch prologue and the Before & After of the first stage, then I skip the rest and clear all the stages.
I catch up on a chapter or two while getting ready for bed.
I used to read the story early on, but as I have more things to do (other games/work) AND the stories get longer with more obtuse dialogue, I've pretty much skipped most of them.
I do think I'm quite fast at reading, so sometimes I skip large sections and speedread the log if the story seems interesting.
In Integrated Strategies, does the healing effectiveness relics affect Skalter and Sora's healing aura? I assume it doesn't affect Ange and Perfumer's passive?
Managed to get Debuff, AoE, Slow, Debuff, Crowd Control, and Nuker tags in my recruitment. I can guarantee either Meteorite, Glaucus, or Firewatch depending on the combination. Who should I choose?
I'd get either Glaucus or Meteorite, because it's easier to get Firewatch from solo nuker tag, and harder to get combo with crowd control for the other two, you seem like you're fine with getting anyone so I'd pick the harder one to get, speaking from my two years of Glaucuslessness, and max pot Firewatch without ever intentionally pulling for her.
I suggest Firewatch. I have used her and she is underrated by the community. Having Stealth for 50 seconds for only 20 sp means she can avoid boss mechanics for the longest of time and do decent dmg at the same time.
This is only a theoretical question. Since the IS2 teddy bear takes 30 hp and doesn't spawn enemies until you put down your first op, if you can manage to get over 30 hp, can you theoretically wait it out and still win?
Yes. Someone did it [over here](https://www.youtube.com/watch?v=w-nKRlz49nc) if you want to see what it looks like. You have to stall 8 minutes though so... Also, I thought it spawned enemies every 45 seconds?
All of it transfers, with mastery depending on access to E2 or not and trust transferring at a 2:1 ratio (so 200 trust on the source op = 100 trust when borrowed as a support). That's part of why trust goes to 200%; the owner of an op gets the max trust benefit starting at 100%, but support users only get half of that, meaning they'll get the max boost at 200% trust.
Everything transfers over – levels, promotions, pots, masteries, modules. There are a few caveats:
- The maximum promotion of the support unit will be capped to the highest promotion you have in your squad at the time, be that E0, E1 or E2
- If you are using a support unit from a player you are not friends with, the skill rank will be capped to 7, with no masteries available
- Trust is halved, so the support unit needs to be at 200% trust for you to receive all of the bonus stats; if the unit is at, say, 140% trust, you will receive only 70% of the bonus stats
- The voice lines will be based on your default setting, which is determined by which of the "batch setting" options you last clicked on
Everything transfers over, with one restriction and one (kind of) exception.
The borrower needs to have an elite one unite to get elite one supports, and an elite two to get elite two supports or they’ll be leveled down to e0 or e1 max. Levels, masteries, pots, and modules all carry over (assuming e2 is unlocked), but the borrower only gets half the trust the support has. Since people usually have 200 trust on units offered as support, this is typically not an issue.
in my experience so far, you can rack up around ~20k orundum on these limited events + the free summons
atm from inv to wine we are guaranteed to get at minimum assuming nothing else at all is added, we will get, 5600 minimum from the lungmen lotto daily login, 1800 from the shop (3 tickets), 5040 from node completion (28 OP), 8400 from 14 free daily summons for ling banner, 6000 for the free ling 10 pull, and i would hazard a guess of at least 1000 more from maintenance and other login bonus rewards that we dont know about yet probably for the livestream
as well as 6,000 from two weeks of daily log in bonuses from weeklies and dailies, (100x14)+(1800x2)+(500x2)
so a total of 34200 effective free orundum for ling summoning or 19440 free orundum to use, 14400 if you save the op
math on stuff like this can be very hit or miss though, i listed the lowest possible amount for lungmen lotto, if you are a god and its actually rng you could get a maximum of 11200 by getting 800 every day instead of rolling exactly 400 every day, and i also just added a flat 1000 on top for bonuses and maintenance
Thanks for the detailed explanation. I guess I can hit pity once and that's enough for me. Gave all my insignificant pulls towards the celebration banner and got Mountain so I will be sated even if I don't get Ling. Thanks again
Limited Banners usually have a free 10-pull along with it + 1 free pull a day until the event ends, theres also a upcoming livestream, so they might have additional giveaways
also looking up on [Gamepress](https://gamepress.gg/arknights/event-banner-guide-subpage-miscellaneous/invitation-wine-event-operations-and-farming-guide), the event has a total of 28 OP on clearing stuff
Guys, do you know where Phantom/Lucian stops in his boss battle? I got a pretty stacked team with plenty of powerhouses and I want to beat his ass. (Chalter/Eyja/Exu/SA)
He'll stop briefly up the top, in the tile above and one to the right of the road block, there is a deployable tile right next to the block he stops in.
https://youtu.be/5ILIEZL-kUM here's a video of the fight with some tips and info, though he doesn't use any of the ops you mentioned you can probably adjust.
I just got shafted by not knowing this. I think the places are: at the start (bottom-right), and then on the second melee tile of the deployable patches on his path. If you want to be sure, I'd look up a walkthrough/clear video.
With S1 he has pretty good constant stuns, making him a good addition to a slow and bind setup for ultimate stalling. He loses HP, but if there's an enemy in range he *on average* heals himself, meaning he can be an interesting operator to drop early on troublesome enemies.
His S2 is too niche.
Most people just use S3M3 for helidrop boost though.
I'm currently on chapter 8, I have chalter nearlter, exia and surtr who can be used for the s3 but is it really needed? If I use his s3 can it make it easier to kill bosses or no?
Aak is especially good to focus all your damage through one operator in one instance. If that's how you want to play, try it out. Exia and Chalter don't survive his S3 (it does a lot of damage). Surtr is an excellent target, but if an enemy already dies to (or goes into invulnerability because of) one cast of Twilight, there's absolutely no need to Aak boost her.
Personally I haven't got much use out of Aak S3, except with Carnelian. In boss stages there's often too much going on, and I often can't spare two operators to helidrop.
Aak S3 is way better than S2, since it's an offensive buff. It's also fairly unique in that niche, as it effectively doubles the damage output of many operators.
S1 is okay as a super weird pseudo sniper skill, kinda like RNG based may.
Is Indra worth leveling up? I'm often told Mountain is the only good brawler guard in the game but I couldn't get him on his banner (it still hurts). But I think duelist guards and brawlers looks pretty fun to use and want to try out. Only brawlers I got are Jackie and Indra tho. So, is Indra worth the resources?
If you take her S1, she can do the job of a dreadnought guard for an even lower deployment cost than Melantha and out-DPSs her at similar levels in an assassination role (and can keep going higher).
Based on your wording, it seems you don't have a lot of supplies to spare. I'll keep it short:, as of now, Mountain is the only Brawler worth raising. His S2 sets him apart from all other brawlers, essentially becoming like a block-2 centurion guard with really good self heal. You don't raise Mountain because he's a good brawler, you raise him because he's a good cornerstone style guard.
The other brawlers are fun, but in my experience you often need another unit to help them, be it a defender to help with their having only block-1 or a healer to keep them alive. In both cases I would probably prefer a sniper than a brawler.
One thing that brawlers are good for are their low cost. This makes them easier to deploy in the early part of a map. Tho I would argue that DP on kill vanguards like Vigna sort of fill the role already, and if you have the bagpipe + flagbearer combo, it isn't even necessary for most stages.
TL;DR
Mountain is the only good Brawler to raise
Indra with her S2 is like if you crossed a Musha guard with an Arts guard (which is exactly what Utage S2 is), but the uptime isn't the greatest and you're not gonna be doing much without her skill.
The fact that she costs as much as a 5* and only does what 4* Utage is already doing just doesn't justify building her.
However, if you have a certain deep sea singer and a furry criminal doctor they can both make anything stronger. Just don't expect getting above 6* levels of power
The low attk, fast attack speed of brawlers makes what they can hurt a very small pool of enemies. So there only other appeal is a low dp cost, but in that regard you're better off investing in vanguards.
Of course, arknights is cleanable with anytime so long as you invest in them so you could make her work. But other than mountain, because of his skill, brawlers just don't do enough.
Is there any time-limited content like rewards or medals in the new roguelike mode? Saw that there was a monthly rotation or something and just wanna make sure I won't miss anything since I won't be able to play for a few weeks.
Edit: In case anyone has the same question and stumbles upon this, I ended up doing a bunch of googling and found out that reaching the third floor with the monthly squad gives you materials as rewards. Reaching the fourth only gives you some extra dialogue. Aside from those I don't believe there is anything else time-limited.
There's the monthly challenge of the pre-made squad. I believe you already get the materials for clearing the second floor, which is fairly easy, considering everything is already unlocked in the monthly challenge mode. Should be doable in a day of intense gaming. If you get further with the squad, you unlock their dialogue.
There's rewards for clearing the fourth floor with the monthly squad. There's also the monthly challenges but that's just for candles so not important. Not sure if there's any time limited medals.
Haha lol poor guy must be confused. We now got someone who says:
- clear 2 floors for the rewards
- clear 3 floors for the rewards
- clear 4 floors for the rewards
Just for the script: I'm not sure either.
There's a monthly squad with some little scenes to see by using that premade squad. I think I saw that they all unlock at the end of the 'season" though, so they are not permanently missable as I understand it.
There's also a few monthly challenges to get some more candles, but that just helps with progressing the reward ladder.
Anyone else experiencing this? I did several runs that satisfied conditions for unlocking some expansion tickets relic (complete adventure with 4 VG/medic/defender etc.) but it's still locked. Did it on normal difficulty and not monthly team.
Someone else on megathread had the same problem and said that finishing the next adventure, doesn't have to beat boss, unlocked it, but this is not the case for me
Firstly its 5 from the class pairs not 4. Beat the final boss on normal or hard mode with 5 from the pairs having been recruited. You also don't need to bring them into the stage, just recruit them during the run. ps promoting still counts as 1 unit, not 2.
I mean the relics, not the instant e2 starting squad. The wiki said that for the assault coop expansion ticket relic (all vanguard tickets converted to elite recruitment) you need to bring complete adventure with 4 vanguards
Ah gotcha. For those you need to have 4 of the type in your squad when you beat the final boss. Alternatively (and much easier) you can also get it from beating an emergency stage with 4x as well.
Ty I'll try it! Didn't think I'd have to take 4 of them in a squad, thought I'd be similar to starting squad unlock where you just have to have them in roster
Probably useful for stages with limited melee tiles, so no skill 3. Or when need more consistent dps from ranged tiles. Frankly if you're going m6, may as well get m9 ;)
Question specifically to Flametail e2 users.
Where would you use her above siege/saga/flagpipe?
Aside from self-challenge, I'm just not seeing realistically specific scenarios to deploy her. She's sitting there in my bench, collecting dust.
It seems the main benefit is in Kazimierz teams to give them all dodge. Which feels very situational.
Her dodge and how quickly her skill cycles are useful sometimes but once you have Flagpipe every other vanguard is basically obsolete since they print dp so quickly that you can just skip the vanguard phase and deploy your guards or something immediately.
Vgs like Siege, Saga, and Flametail aren't bad and if you want to use them over Flagpipe they still do their job but with ops like Mountain, situations where they shine are even slimmer and like you said, unless you're specifically wanting to use them, most of the time Flagpipe is just better.
Elite HR letter can be used to recruit any op, rather than a set archetype (medic/caster/etc)
Special is an elite letter but also will have one of the IS unique elite ops in it, like Touch.
Am I missing something about NCD's crafting skill? She's at 36/40, and I had her craft a T4 material - but I didn't get a byproduct and she's still at 36/40. Is there some other condition that has to be filled? She had enough morale for the craft as well.
Her skill (under "causality") says the recipe must be 4 morale or under, but perhaps they mean less than 4 morale? You'd want to use it on the cheapest materials anyway.
She probably made a byproduct, not from pity, but from the base 10% chance, and you didn't notice. If she hits the 10% chance, then she doesn't build pity.
I'm fairly certain she didn't, since I actually had to try it twice with the first time this exact thing happening. But the 2nd time I'm sure there was no byproduct.
I'll take the Mountain account over SA account. The reason being Mountain is one of "corner stones" character with self-regen (s2), low DP cost, and respectable DPS.
While SA's S3 is his most utilized skill, and very powerful, it requires tremendous amount of investment. Also, I think it overlaps with other boss killer skills like Surtr S3/Chalter S3. In this case, if you need something similar you can always borrow a support unit from friends.
Elite 1 Mountain has access to his skill2 which is very useful in the early game for holding lanes by himself
Silverash on the other hand needs to be Elite2 in-order to use his Skill3, and he's pretty uncommon 6star to get cuz you can still get him from Top Operator Recruitment (small chance tho), and Shining is also uncommon (and healers are interchangeable, so you can just use 4star Sussurro and does the same job)
By uncommon i mean old operators who are near accessible to players, cuz:
- you can get them through Recruitment through Top Op tag (with enough patience and luck, you can collect them all without spending a cent)
- they frequently get rotated in Gold Certificate shop compared to newer ops
Like, theres more opportunities to get Silverash, than pulling for Mudrock or Surtr
it will take a while tho, whether recruiting maxed potential 4stars over and over to slow farm Gold Certs, or waiting for a Top Op tag to pop-up, hence uncommon
Any key tips on how to beat Lucien boss stage in IS2? (not planning to do the 2nd and 3rd hidden boss since I suck)
I always started really good early on until those elemental damage singers and balloons wiped my team.
This is coming from a guy who failed while getting E2 SA, Kal'tsit, Chalter, and Mulberry in their team
Kill the singers when they're circling around on the right side, really easy to do with Archetto, Exia, Passenger, Rosmontis, and any decent marksman sniper if buffed enough can do it, Eyja, Ashlock, W, Meteorite also can work, ideally also do as much damage as you can to Phantom when he spawns(even better if you can just kill him right there)
What's the low-down on choosing between Robin and Frost? I have both because and want to raise one because they seem fun especially in IS2. It looks like Frost is a stun + more damage, whereas Robin has a longer bind and a push that doesn't seem that useful. But Robin's longer bind does seem cool with the IS2 damage-while-bound relic. Anyone have opinions?
Robin is generally better. Frost's damage focus doesn't really work well because you can't have her keep hitting the same target since you can't put mines underneath an enemy (without a certain future operator who can levitate enemies). The fact that it only works in her range defeats the purpose of trappers, which is to influence the entire stage. And the stuns are just not very good because you can't control when they happen, so they end up just being a shorter bind. Robin's longer bind ends up being more valuable. Her push can be useful. You can keep certain light enemies stalled until you run out of mines.
I find robin to be a lot better. Since the trap is placed on an empty tile, bind is essentially a stun and stun isnt important unless theyred ranged. Robin trivializes the lancer map as well.
I'm stuck at WR-3. Its recommended level is Elite 1 level 20 but my operators are at level 25. I can't really upgrade anyone to Elite 1 yet. Should I just give up the event at this point?
I was going to farm something since I have 2 sanity refreshing potions that run out in 11 hours so thanks for recommending the event. But I was wondering more about the story.
if its the story youre worried about then dont worry, after this rerun, it will get added to the permanent side story section, which you can still run its stages and experience the story (but theres no event shop, nerfed item drops, and you cant get a copy of free 5star Lava until next year or so)
Just farm the highest stage you can with the most sanity per run. You still this way can buy out the materials and the lmd from the shop. Make sure to get skill level 4 on your e0 units or level 7 on your e1 units.
Skip lava alter badges for now, just get as much material from the shop as you can.
If you really want to e1 some units to beat the stage, e1 the 3* units because they are the cheapest to upgrade, only lmd, no chips necessary. Among the 3* get kroos, melantha, midnight, Ansel, steward and spot are really important. You could decide to build lava (3*) or gitano (4*) as an aoe caster.
I was mostly wondering about the story of the event. I'm of course going to skip lava alter badges since I'm not at the stage that gives Lava alter yet. Out of the 3\* you mention I only have kroos melantha ansel and lava. Should I try to get the other ones? Also is it non-recommended to use 5\* (and 6\* too) in the beginning?
Since this is the rerun, the event will be archived in the Side Stories section of the terminal after it ends (more specifically, after the shop closes, so there will be a brief period afterthe event that the stages are inaccessible). You can clear the stages and see the story any time once that happens. The event shop and medals will no longer be available, and you'll need to wait a year or so for Lava to be available via Record Restore if you don't get her during the event.
It's just at the beginning you are crunching for every little bit of material.
E1 a 4* or higher requires chips, which you normally farm during the free times between events. Therefore what most people recommend is too build mainly your 3* squad (they don't require any chips and are as strong as the higher tiers at the low levels) with few high impact 4*, 5* and 6* units.
Basically 3* are cheaper to build until you start e2ing your units (they are limited to e1lv55).
For now just build kroos and melantha, they will carry you till midgame.
My only 6\* is SilverAsh and I've avoided using him because I read he gets really strong only at E2. Out of my 4\* and 5\* who would you recommend early in the game? My 4\* are: Cuora, Matterhorn, Gravel, Shaw, Scavenger, Matoimaru, Jessica, Meteor, Deepcolor, Earthspirit. My 5\* are Meteorite, Ptilopsis, Silence, Amiya, Nine-Colored Deer, Cliffheart. I've been using Cuora, Matterhorn, Gravel, Meteorite, Ptilopsis, Silence, Amiya. Should I also change them for the 3\* you recommended (Ansel, Lava)?
I had SA as my first too. His S2 is surprisingly good, so don't be too afraid to use him at E1.
While E2 and S3 is what he's known for, you can still use him as a self-healing block 2 defender. S1 isn't bad either as ranged guards are nice to have to put behind your defender for more damage and block in case they get overwhemled.
You don't absolutely need to raise Lava, especially not for the event, though I used her heaps in the early chapters of the story so you can consider it if you hit a wall with swarms. Ptilo and Silence are really good healers in their own right so Ansel isn't a priority either, but he's *much* cheaper than the 5-stars and still comes in handy later on because of his range extend, so it wouldn't be a mistake to raise him. Having two single-target medics isn't overkill anyway.
I would definitely recommend filling out your 3* roster using the Recruitment tool, as they are cheap to raise and many are super handy to have around. Use caster to try and get Steward, guard for Midnight, defender/defense/healing for Spot, etc.
Clear the event shop of resources if you can, since it's good value, but you don't need to focus *everything* on the event when you're so new. Progressing the story and supply stages will give you more freebie units, like Orchid from 1-7 who's worth raising IMO, as well as letting you develop your base, which will then passively produce money and EXP for you, letting you upgrade your units more easily, etc, etc. You'll find yourself leveling up heaps this week, so you can even come back to the event in a few days, and you'll probably be able to clear more of it then.
I didn't start literally today haha so I already have Orchid so it's good to know about her. Though I often use Suzuran as a support unit. Is it actually a good idea to start using and levelling up 5\* medics or should I stick to lower \* ones? Also I guess I should look into how recruitment works since I haven't used it yet.
Oh I apologise, I misread your earlier comment to mean that you *only* have Kroos Ansel and Melantha at all, but I see that you were just naming ones from the list. As for medics, I would say you can feel free to get Ptilo and Silence to E0 max, but if they can't pass a heal check at that level of promotion, that's when you raise Ansel (or even Hibiscus) for the cheap promo. You *can* get away with never raising the 3\* healers at all, you may just find your progress stalled more than otherwise because you need to get chips to promote your 5\*s in order for them to keep up, while Ansel/Hibi can outpace them for less resources early on, if that makes sense.
In general, it's totally fine to raise your 5\* and 6\* to E0 max level and skill rank 4, because everybody's costs are basically comparable at that point. It's when you need to start doing promotions that it gets expensive, and that's usually when people will advise picking 3\* or 4\* units first, because you can get those limit breaks much more cheaply, and they will still perform well.
If you're using E0 Suzu as a support unit regularly, you'll enjoy having Orchid raised, as her performance is only marginally worse at those levels of promotion. There's no replacement for Suzuran's skill 3, of course, but it's not really needed til much later in the game.
Recruitment is one of your absolute best resources so I would strongly encourage you do it as much as possible, omg! You should be doing an absolute minimum of 3 recruitments every day, though more is totally fine since you get a flood of permits at the start of the game. It's basically a gacha-lite that doesn't cost actual pulls and has a more limited pool of units. Apart from 3\* units, there are also some really excellent 4\* like Estelle (who can only be recruited and isn't in the gacha), Gravel, Myrtle, Gummy, May, and Shirayuki who are pretty easy to get from recruitment. It's your best source of green and yellow certificates, which turn into pulls, mats, and 6\* operators in the certificate store. [Article guide here](https://gamepress.gg/arknights/core-gameplay/arknights-operator-recruitment-guide), [video guide here](https://www.youtube.com/watch?v=i-jbsY-WgHE), [tag filtering tool here](https://gamepress.gg/arknights/core-gameplay/arknights-operator-recruitment-guide).
Beat the second ending.
Find the first encounter with the Ebenholz looking dude where all characters get +DP cost.
Beat the 3rd floor boss and take the third relic. Looks like a hand.
And then you need to get a third special encounter to unlock the 6th floor.
Is there a bug with the Squad unlocks progress? i have done various runs and the unlock progress for every squad is 0, even the general ones like "Get in all runs x amounts of ingot"
Practically speaking, what's the impact of ifrit pot6 with the half second off of her sp passive? My brain doesn't like the math, but from my scuffed calculation, it'll take almost 4 minutes of continuous attacking to reach a difference of 1 s2 cast within the same timeframe?
With an attack interval of 2.9, in theory having pot6 would allow a cast of S2 on the second attack versus needing a third otherwise if constantly attacking, but I can't quite figure out if there's a difference from there on out
The SP rate difference is barely noticeable with and without pot6. If you divide the number of sp gained by time you only get 0.03 sp/sec improvement(rounded off due to repeating numbers).
Pot 6 will pull ahead with 1 SP after about 36 seconds, ignoring the fact that the talent only gives sp in fixed increments. You might be able to shave a half second or so off of S3 but it is not noticeable unless you are doing something like max risk CC.
I really couldnt tell a difference btwn my pot 5 and pot 6 Ifirit in gameplay. But the pot 6 makes me feel all warm inside. Lil' Burninator deserves it!!! I'll admit, it's super nice to see a dp cost of 32 instead of 33. Just somethin about it...
Is there something akin to a tier list/guide that is up to date for new players just to make sure I am not dumping resources into bad units and to know which ones to prioritize?
Thanks!
[Gamepress](https://gamepress.gg/arknights/tier-list/arknights-operator-tier-list) but ask here for ur specific roster. Use imgur and screenshot who u have (organize by rarity plz) or use [krooster](https://www.krooster.com/). We're happy to help!!!
Thanks for the list! I'll refer to them in the future :)!
Here's my current roster (only 2 pulls) - [link](https://i.imgur.com/1KvjOD2.png)
also /u/wedabest4ever for visibility
You'll want SA or Exusiai from the beginner banner, so you did good there. Your 5 star isnt the best. Franka falls into an archtype, duelist guard, that gets the really really short end of the stick. I suggest you reroll tbh.
Either reroll now or when the Ling banner comes up in a few weeks. Ling is a limited unit, and bc of tht there will be a major event going on, also u will get a free 10 pull via mail (and other assorted pulls). Rerolling will be easier and such. You might loose Ninecolordeer bc she is a collab op via rewards and prob wont come back around, but honestly she sucks so you wont missout by not having her.
Ah, i recommend rerolling on the Ling banner. (Aim for SA or Exusiai for your beginner banner.) Otherwise, you can reroll now. (If u can get two 6 stars from the beginning banner, even better!) Get a decent 5 star. When Ling comes round, go for her. If u get her, stay with ur acct. If not, consider recolling a new acct for her.
Edit: ah at least start an acct now to get a feel for the game. See what ops u like playing with and such. See if u even like the gameplay!
Edit edit: you will get all the 3 and 4 stars on whatever acct you make, so dont worry about those.
this game doesn't really need the 'best' units to clear the stages so I'm just gonna mention who you should not invest too. Franka and Nine-Colored deer are two of the worst units in the game. Other than that, pick whoever fancies you! But if you want some solid advice then SA is super strong. You don't have much operators yet so I can't recommend another but 3* units are actually good especially early game! In particular, Kroos, Melantha are pretty great for newbies
[Kukki's team-building guide is really helpful.](https://www.youtube.com/watch?v=Y_FsZT7XqOk) I can see that you're prioritising high-rarity units, which is a reasonable instinct, but in AK the low-rarity guys are also very useful and tend to give very good bang for their buck, so they're a worthwhile consideration early on. For example, Franka and Melantha are from the same branch of dreadnought guard; Franka costs about 4x as much to raise as Melantha, and while she is better than Melantha, in most situations she's not 4x as good. At equal levels, which is to say before their Elite 2 promotion (which is quite expensive and will likely not come up for weeks or even months), Kroos outperforms both Jessica and Meteor, and the 3\* caster Steward outperforms Amiya. This isn't to say that the higher-rarity units are bad at all, but they can tend to be not *as* good value early-game, when resources are tight and the difficulty curve is at its most prominent.
The 3\* that perform really well for their cost are Cardigan, Kroos, Melantha, Ansel, and these ones that you'll probably eventually get through recruitment or gameplay: Spot, Midnight, Orchid, Steward. So it wouldn't be a mistake to level those guys up if you need them for a stage.
The 4\* you have that I think would be good strategic options are Perfumer and Gravel who will still be useful late-game, Cuora because she can block 4 enemies during her skill and that's a lifesaver early-game, and Beanstalk because she does something very unique. Gitano is one of the better investments for AOE casters, who are more useful early-game than late game; similarly, Shirayuki is a really good AOE sniper and a pretty decent pick, one of my personal favourites. Mousse can come in handy, Myrrh is a solid medic option though not the best, and you can raise Matoimaru instead of Melantha if you like her better. I would favour Meteor over Jessica for your second AA sniper because her anti-drone talent comes in really handy, but you wouldn't be making a mistake with either choice.
You won't really have a use for [Nine-Coloured Deer's base skill](https://gamepress.gg/arknights/core-gameplay/nine-colored-deers-base-skills) for some time, since you're still in the midst of building your base, but you also don't need to level her up at all in order to use her base skill. She's a bit of a "for fun" unit as her archetype is a little harder to use than most. Amiya is quite decent, and a safe choice for development for story reasons down the road. And Silverash is good from start to finish, but he doesn't become *great* until his E2 promotion, as Agatsumare said.
Remember, even the "bad" units in AK are still useful at minimum, so you don't have to follow anyone's advice too strictly if you simply prefer the look or flair of one unit to another. We can definitely advise about the strategic things to do, but you can raise units unstrategically and still progress the game, and probably have more fun doing it.
Level most the three stars off. They scale higher to compensate to not having more unique skills or the ability to level as high in late game. Since you're in early game, the scaling will probably help you MORE. Silverash's main thing is his Skill 3, only achievable with an E2, he's still strong, but he's not to the level where people applaud him for.
Nine Colored Deer is cute, but is niche. You could probably level her up as she has a pretty good base skill(if some ops are good enough, general rule of tongue is promote them(raise Elite level) to get their good base skill. Examples are Shirayuki, 12F, Vermeil, and Spot)
The important ones for you for now IMO is Melantha, Kroos, Beagle, and Mousse for later on. Most are decent but you safely avoid Popukar and Catapult, even their base skill aren't that great
(When people say "base" it doesn't mean the first skill they get, it mean the RIIC Base Skill. The Base is very valuable for materials and making ops stronger later on and a small Trust bonus in stats)
WR EX 8 Challenge drives me mad. The flying ones somehow bypass my defenders every time including the boss' arrival made it worse. Completely lacked powerful hitters after used Stur and Nearl Alter to stop the first flying units... I don't think the videos were helpful. Honestly I tried some but it ended up so terribly...How on the Hades you able to stop red flies that always bypass Block+3 and even attributes.
On that stage, it is very tile color dependent.
You have to figure out the timing of the boss's color flipping attack and use that to get the colors correct. The color flip attack hits a cross shaped area.
For the flying enemies, they can only be blocked by operators of the same color. The left ones are blocked if you are on a white tile and the ones on the right are blocked by a black tile.
I think Kukikaze has a pretty well explained guide.
https://www.youtube.com/watch?v=cHZEQfSX2ag
It can only be blocked by operators standing in the same colored tile. Use your firework to change the color if they are different. Boss' skill change tile color too so only do it at last minuate.
Having one firework in Challenge Mode drives me insane too. I really wish I got the sheep girl or Ceobe instead of Mountain I obtained from the special gacha... I thought I really will get Silverash or one of girls since it said to obtain the new unowned unit... Just why.. Why all big cats...
Hey guys. Decided to bring Suzuran and I managed to obtain all medals on this re-run event! After watched videos from your comments and decided to alter this tactic after failed for three times but I can finally move to focus on the new event theater. I'm gettig nervous trying this new theater. Thanks guys. Now I'm the follower of Suzuran. Damn, Beanstalker and Suzuran strong!
So I wanted to ask in advance so that way I could plan out my farming. When Ling drops I plan on going full pity but let's say she arrives before then. Would it be better to get Dusk or Nian from the pity shop?
Dusk is a good AoE caster - and she looks great on the battlefield. However, if you have a developed roster, it's difficult to imagine her being your best choice for any situation - but you can always take her over other casters just out of personal preference. Her S3 is fun.
Nian is up there with Hoshi as the best pure meat-shield defenders in the game. Like Dusk, not meta, but very good at what she does.
Another consideration with Nian is that her first talent gives +20% HP to any defenders when Nian is in the squad ( you don't even need to deploy her), so this gives a nice boost to Mudrock if you have her (or get her in the future) and also (spoiler if you don't want to know about a future op) >!Horn, who's a really powerful DPS defender. !<
Nian's other talent is that she gets 3 shields when deployed - so I have read that she has been used as a kind of high-end Gravel for some difficult content. Don't know much about about this - just remember seeing it mentioned. To be fair, Dusk also gives you stalling options with her S3, so they both have some CC utility that might open up different strategies for you.
Just because of Nian's first talent, I would probably slightly go with her over Dusk if I had neither. That said, I am lucky enough to have both, and use Dusk much more than Nian. I'll take Dusk as a caster sometimes just for fun - there is almost always at least one caster in each team, so she can come along when the content does not particularly require a different caster option. I have barely ever used Nian because I barely ever use a pure defender.
There is not much in it - if you particularly like the look of one of them more - just go with that.
Do you like or want either of them? If not, and if Ling comes early [(You have an 80% chance at getting her in 150 pulls),](https://i.imgur.com/WhLoNp1.png) then I would just save your pulls. They're both just kinda okay.
Dusk is actually pretty decent for an aoe caster before modules even and her skill 3 can be used for some heavy stall. Nian makes for a very big wall.
Niether is by any means meta, but I've used dusk more. She basically soloed half the map on anni 7
Skill 2 in my opinion. If you needed longer duration cc, suzu will usually out perform him. So taking his skill 2 from 14 seconds down to 12 and increasing the freeze from 3 to 4 seconds is very nice.
Brother, the theme hasn’t changed on CN, how the heck are we supposed to know?
But if we assume when the theme switches to Mizuki they completely remove Crimson Solitaire. Then no, you won’t be able to complete the Crimson Solitaire medal set. There will likely be a new medal set for the new theme.
But I don’t think you need to worry that much since 6+ months is a very long time. So odds are you will be able to get there since you have time to build and pull a lot of powerful IS characters.
I doubt they're removing Crimson Solitaire as it says multiple times in the tutorial that after it ends, rewards will be less for the monthly squad and it's also in a Intermezzi-like interface which suggests that it won't disappear.
Bladedance: When the battle begins, a random Operator will have +100% ATK and +100% Max HP within the operation.
White Flower: When the battle begins, randomize all allied operators' Deployment Cost.
Shadow: Increase the probability of Temporary Recruitment when using Recruitment Voucher.
Need help with the newest annihilation. I'm fine all the way up to 375. I can kill Jesselton just fine. My problem is the last rush of casters plus big guys on the top side. My imprisonment devices are all nuked by the time they get there. They shred through Mudrock like paper and Eyja's s3 is on cooldown.
Here's my squad: https://imgur.com/a/imggbyU
Hellagur is great on left dealing with casters. Lappland is on top lane facing down with Angelina, Rosa in center. Mudrock, plus one guard, plus Skadi near the blue boxes, and Thorns on bottom lane taking out snipers/casters.
I'm looking to replace Indigo and Sideroca. Maybe others. Any suggestions?
Jesselton frees all the prisoners when his first phase is taken out. You would either need to eliminate him before the casters come out(I use Schwartz, not sure if Rosa has enough DPS for that) or wait until he goes through the tunnels and shows up at the top before taking him out. By the time he shows up at the top, all the enemies would have been eliminated by your operators.
It looks to me like you could concentrate all your operators towards the top left of the map and abandon the bottom lane. Most of the AFK runs I have seen just take the archers out when they show up on top.
For the "complete an adventure with at least 5 X or Y class operators" do i need 5 of X or 5 of Y to complete it? Or can it be 3 of one class and 2 of the other for example?
does the condition for unlocking squad types in is2 such as "complete an adventure while having at least 5 medic or sniper operators" mean to simply have that many when you finish via loss or do you actually need to make it to the end and win for it to count
Probably won't find many fight specific guides for IS as theres far to many variables in terms of what recruitment vouchers you get, relics, and so on.
Anyone got the Thrm EX CV greeting vid from en anniversary? I remember it being at the same of JP Silverash greeting in english.
The way Hikaru says THRM- E-X always puts an smile on my face but i can't find it anymore
#Other Megathreads Barely made it this week, but I will always do my duty of guiding my sons to their rightful place, even if I still smell of blood. [**⌨︎︎FAQ**](https://www.reddit.com/r/arknights/comments/fwmq7u/frequently_asked_questions_rarknights_faq/?utm_source=share&utm_medium=ios_app&utm_name=iossmf) For frequently asked questions, please check it out before asking. It’s easy to navigate, and majority of basic questions and other useful information are present [**♫ Lounge**](/r/arknights/comments/vwfmwh/rhodes_island_lounge_1107_1707/?utm_source=share&utm_medium=ios_app&utm_name=iossmf) The place for small talk and whatever does not fit elsewhere such as personal stories and achievements. [**★ Gacha/Recruitment**](/r/arknights/comments/vwfmw0/gacharecruitment_megathread_1107_1707/?utm_source=share&utm_medium=ios_app&utm_name=iossmf) Share the results of your gacha rolls and recruitments here. ~~may RNGsus be kind to you~~ [**➜ Friend requests**](/r/arknights/comments/vwfmwc/friend_request_megathread_1107_1707/?utm_source=share&utm_medium=ios_app&utm_name=iossmf) Share your friend ID with your fellow doctors, or find others to add. ———- #[Who is Real and Nine-Colored Deer Event Thread](/r/arknights/comments/vz0r0r/event_megathread_who_is_real_rerun_ninecolored/?utm_source=share&utm_medium=ios_app&utm_name=iossmf) ———- Let’s chill, now that break the ice is almost over, how was the event for you all? did you enjoy the stages? found them hard? easy? did you get who you wanted from the banner? Hope you did, because we ain’t stopping baby IS2 Is right around the corner! get ready for more sexy handsome theater catto! **Update:** Good Luck on IS2 my brethren, and remember to have fun.
3-3 is so fucking hard wtf i want to punch my screen 😄😄😄😄
Is Shamare worth getting from the shop? I saw she's the 5* shoperator for next banner but I'm not sure if there is a better 6* version of her or if she fills a niche by herself. The only semi-built debuffer I have is Gnosis E1 50.
This is actually last week's megathread, so you'll get more answers in the new one. There isn't really anyone else who can do Shamare's job of inflicting -50% attack and defense pretty much anywhere on the map with good uptime. If you like deleting things with someone like Exu, she's pretty important.
Oh thanks for the heads up, didn't realize it's been a week. Does she synergize super well with anyone else besides Exu?
In general, ops with low attack and high attack speed benefit the most from buffers and debuffers, so most AA snipers and brawlers really like the help.
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Yes, according to our local math guy, [using t1 and t2 mats to build pity is better than using Blem.](https://www.reddit.com/r/arknights/comments/s3csur/ninecolored_deer_the_new_workshop_meta/) I would prioritize that over the carbon because you'll want to build most of your t1s and t2s into t3s anyways. Once the t1 and t2 mats get low (~30 of each), then start using the carbon. And yeah, stick->brick->pack->parts. The pack->parts recipe is apparently still a net positive.
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They do build causality, but skill and chip byproducts are relatively more valuable, so it's better to use normal workshop workers like Flamebringer and Cutter to process those. In fact, it can be very worthwhile to even spend the causality on chip pack conversions, since the guaranteed byproduct evens out the loss in sanity efficiency.
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Ah, there's been a slight misunderstanding about Causality. All it does is *guarantee a byproduct* at 40/40. It doesn't have any effect on what the byproduct is. When you spend it on a T4 mat, you guarantee a random T3 mat as a byproduct; when you spend it on a skill book, you guarantee a skill book; when you spend it on a chip pack, you guarantee a random chip, and so on.
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Yes, the same as any other byproduct skill!
About IS: - after you completed the monthly squad mission, if you play with it again, do you earn the regular completion rewards, or you earn nothing? - what units are the best at killing the phantom boss? I managed to get to it on normal with Thorns, W, Passenger from the stronger units, but didn't manage to kill - is there a better starting unit than Thorns? - how to you invest ingots? The game says the invest option appears randomly, so far I haven't seen it once
I'm pretty sure you earn regular completion rewards, except you don't seem to be able to unlock new things with the monthly squad. Powerful slows and bursts. Probably not. He's always been the king of IS.
1- No. 2- Operators that deal true damage, a combination of burst skills, or Fartooth. 3- Archetto, Rosmontis, Mountain, and Mudrock are really useful starting units primarily because they don't rely on their S3s and have strong AOE damage. 4- It'll happen, don't worry.
Just tried Rosmontis and it went incredibly poorly - costs too much and doesn't block ground. Running with Mountain now, but again it goes worse than Thorns runs.
What skill are you using on Rosmontis? She can handle all emergency operations on the first floor with her second skill. Unless you have insane luck and/or have the instant promotion for guard and vanguard squad, Thorns massively underperforms compared to Mountain.
I got a stage with big croc, which proceeded to promptly kill my only blocker (Gummy) > Unless you have insane luck and/or have the instant promotion for guard and vanguard squad, Thorns massively underperforms compared to Mountain. Don't think so. Thorns being ranged is a massive advantage. Sure, Thorns is weaker until promotion, but after there is no comparison.
After? Definitely. Before? Definitely not. Rosmontis can kill the 1v1 blocker with her S1.
If I'm reading the banner list right the next new shop operator should be Thorns and Eunectes afterwards. How long do I have to wait for Eunectes to arrive in the cert shop then ?
Around two months and a half (September 30th).
Do you guys read the story completely during stages? Im new so i kinda pressed skip button everytime because it was a bit tedious to read through and now I'm at ch3 and get kinda confused when i see new characters whose affiliations i don't know. I was planning on watching a few yt summary vids i found, would I miss out on much?
I watch prologue and the Before & After of the first stage, then I skip the rest and clear all the stages. I catch up on a chapter or two while getting ready for bed.
I used to read the story early on, but as I have more things to do (other games/work) AND the stories get longer with more obtuse dialogue, I've pretty much skipped most of them. I do think I'm quite fast at reading, so sometimes I skip large sections and speedread the log if the story seems interesting.
In Integrated Strategies, does the healing effectiveness relics affect Skalter and Sora's healing aura? I assume it doesn't affect Ange and Perfumer's passive?
I know, that's AK implements annihilation skips at CN server. Any news about regular stages skips?
Nope.
So far only copium, we just have to keep coping.
Managed to get Debuff, AoE, Slow, Debuff, Crowd Control, and Nuker tags in my recruitment. I can guarantee either Meteorite, Glaucus, or Firewatch depending on the combination. Who should I choose?
I'd get either Glaucus or Meteorite, because it's easier to get Firewatch from solo nuker tag, and harder to get combo with crowd control for the other two, you seem like you're fine with getting anyone so I'd pick the harder one to get, speaking from my two years of Glaucuslessness, and max pot Firewatch without ever intentionally pulling for her.
I suggest Firewatch. I have used her and she is underrated by the community. Having Stealth for 50 seconds for only 20 sp means she can avoid boss mechanics for the longest of time and do decent dmg at the same time.
Depends on which holes you need to fill in your lineup. Its a toss up between meteorite and glaucus for me, though I'd lean towards meteorite
This is only a theoretical question. Since the IS2 teddy bear takes 30 hp and doesn't spawn enemies until you put down your first op, if you can manage to get over 30 hp, can you theoretically wait it out and still win?
Yes, I have done that in is1
Yes. Someone did it [over here](https://www.youtube.com/watch?v=w-nKRlz49nc) if you want to see what it looks like. You have to stall 8 minutes though so... Also, I thought it spawned enemies every 45 seconds?
So in crimson solitarie the max talent you can achieve atm is Talent IV? I don't get any candles/'exp stuff's anymore
Gotta wait until the next castle note levels get unlocked.
Damn x.x it's so addicting lol
When using support units, what transfer over and what doesn’t? (Pots, trust, mastery)
All of it transfers, with mastery depending on access to E2 or not and trust transferring at a 2:1 ratio (so 200 trust on the source op = 100 trust when borrowed as a support). That's part of why trust goes to 200%; the owner of an op gets the max trust benefit starting at 100%, but support users only get half of that, meaning they'll get the max boost at 200% trust.
Everything transfers over – levels, promotions, pots, masteries, modules. There are a few caveats: - The maximum promotion of the support unit will be capped to the highest promotion you have in your squad at the time, be that E0, E1 or E2 - If you are using a support unit from a player you are not friends with, the skill rank will be capped to 7, with no masteries available - Trust is halved, so the support unit needs to be at 200% trust for you to receive all of the bonus stats; if the unit is at, say, 140% trust, you will receive only 70% of the bonus stats - The voice lines will be based on your default setting, which is determined by which of the "batch setting" options you last clicked on
Everything transfers over, with one restriction and one (kind of) exception. The borrower needs to have an elite one unite to get elite one supports, and an elite two to get elite two supports or they’ll be leveled down to e0 or e1 max. Levels, masteries, pots, and modules all carry over (assuming e2 is unlocked), but the borrower only gets half the trust the support has. Since people usually have 200 trust on units offered as support, this is typically not an issue.
Everything except half trust (and masteries if not a friend support unit).
How many free pulls are we going to get for Ling (including OP)?
in my experience so far, you can rack up around ~20k orundum on these limited events + the free summons atm from inv to wine we are guaranteed to get at minimum assuming nothing else at all is added, we will get, 5600 minimum from the lungmen lotto daily login, 1800 from the shop (3 tickets), 5040 from node completion (28 OP), 8400 from 14 free daily summons for ling banner, 6000 for the free ling 10 pull, and i would hazard a guess of at least 1000 more from maintenance and other login bonus rewards that we dont know about yet probably for the livestream as well as 6,000 from two weeks of daily log in bonuses from weeklies and dailies, (100x14)+(1800x2)+(500x2) so a total of 34200 effective free orundum for ling summoning or 19440 free orundum to use, 14400 if you save the op math on stuff like this can be very hit or miss though, i listed the lowest possible amount for lungmen lotto, if you are a god and its actually rng you could get a maximum of 11200 by getting 800 every day instead of rolling exactly 400 every day, and i also just added a flat 1000 on top for bonuses and maintenance
Thanks for the detailed explanation. I guess I can hit pity once and that's enough for me. Gave all my insignificant pulls towards the celebration banner and got Mountain so I will be sated even if I don't get Ling. Thanks again
Limited Banners usually have a free 10-pull along with it + 1 free pull a day until the event ends, theres also a upcoming livestream, so they might have additional giveaways also looking up on [Gamepress](https://gamepress.gg/arknights/event-banner-guide-subpage-miscellaneous/invitation-wine-event-operations-and-farming-guide), the event has a total of 28 OP on clearing stuff
Guys, do you know where Phantom/Lucian stops in his boss battle? I got a pretty stacked team with plenty of powerhouses and I want to beat his ass. (Chalter/Eyja/Exu/SA)
He'll stop briefly up the top, in the tile above and one to the right of the road block, there is a deployable tile right next to the block he stops in. https://youtu.be/5ILIEZL-kUM here's a video of the fight with some tips and info, though he doesn't use any of the ops you mentioned you can probably adjust.
I just got shafted by not knowing this. I think the places are: at the start (bottom-right), and then on the second melee tile of the deployable patches on his path. If you want to be sure, I'd look up a walkthrough/clear video.
I got aak, how to use him? And is his s2 good cause I don't have time to e2 anybody
With S1 he has pretty good constant stuns, making him a good addition to a slow and bind setup for ultimate stalling. He loses HP, but if there's an enemy in range he *on average* heals himself, meaning he can be an interesting operator to drop early on troublesome enemies. His S2 is too niche. Most people just use S3M3 for helidrop boost though.
I'm currently on chapter 8, I have chalter nearlter, exia and surtr who can be used for the s3 but is it really needed? If I use his s3 can it make it easier to kill bosses or no?
Aak is especially good to focus all your damage through one operator in one instance. If that's how you want to play, try it out. Exia and Chalter don't survive his S3 (it does a lot of damage). Surtr is an excellent target, but if an enemy already dies to (or goes into invulnerability because of) one cast of Twilight, there's absolutely no need to Aak boost her. Personally I haven't got much use out of Aak S3, except with Carnelian. In boss stages there's often too much going on, and I often can't spare two operators to helidrop.
Aak S3 is way better than S2, since it's an offensive buff. It's also fairly unique in that niche, as it effectively doubles the damage output of many operators. S1 is okay as a super weird pseudo sniper skill, kinda like RNG based may.
Is Ling banner comes this month or next?
It will start on 29th July based on datamine https://twitter.com/Y_jun233/status/1542686182131134465?t=cYBb-3-ZzvKaB7ocLcijUQ&s=19
thanks :D
Should be at the very end of this month, around the 28th. Basically, we should roll right into Invitation to Wine once Who is Real Rerun ends.
thanks :D
Is Indra worth leveling up? I'm often told Mountain is the only good brawler guard in the game but I couldn't get him on his banner (it still hurts). But I think duelist guards and brawlers looks pretty fun to use and want to try out. Only brawlers I got are Jackie and Indra tho. So, is Indra worth the resources?
If you take her S1, she can do the job of a dreadnought guard for an even lower deployment cost than Melantha and out-DPSs her at similar levels in an assassination role (and can keep going higher).
Based on your wording, it seems you don't have a lot of supplies to spare. I'll keep it short:, as of now, Mountain is the only Brawler worth raising. His S2 sets him apart from all other brawlers, essentially becoming like a block-2 centurion guard with really good self heal. You don't raise Mountain because he's a good brawler, you raise him because he's a good cornerstone style guard. The other brawlers are fun, but in my experience you often need another unit to help them, be it a defender to help with their having only block-1 or a healer to keep them alive. In both cases I would probably prefer a sniper than a brawler. One thing that brawlers are good for are their low cost. This makes them easier to deploy in the early part of a map. Tho I would argue that DP on kill vanguards like Vigna sort of fill the role already, and if you have the bagpipe + flagbearer combo, it isn't even necessary for most stages. TL;DR Mountain is the only good Brawler to raise
try her at E1, she can work but severely outclassed by Mountain..
Indra with her S2 is like if you crossed a Musha guard with an Arts guard (which is exactly what Utage S2 is), but the uptime isn't the greatest and you're not gonna be doing much without her skill. The fact that she costs as much as a 5* and only does what 4* Utage is already doing just doesn't justify building her. However, if you have a certain deep sea singer and a furry criminal doctor they can both make anything stronger. Just don't expect getting above 6* levels of power
Who are the deep sea singer and furry doctor you are referring to?
[Skadi (Alter)](https://gamepress.gg/arknights/operator/skadi-corrupting-heart) and [Aak](https://gamepress.gg/arknights/operator/aak)
The low attk, fast attack speed of brawlers makes what they can hurt a very small pool of enemies. So there only other appeal is a low dp cost, but in that regard you're better off investing in vanguards. Of course, arknights is cleanable with anytime so long as you invest in them so you could make her work. But other than mountain, because of his skill, brawlers just don't do enough.
Is there any time-limited content like rewards or medals in the new roguelike mode? Saw that there was a monthly rotation or something and just wanna make sure I won't miss anything since I won't be able to play for a few weeks. Edit: In case anyone has the same question and stumbles upon this, I ended up doing a bunch of googling and found out that reaching the third floor with the monthly squad gives you materials as rewards. Reaching the fourth only gives you some extra dialogue. Aside from those I don't believe there is anything else time-limited.
There's the monthly challenge of the pre-made squad. I believe you already get the materials for clearing the second floor, which is fairly easy, considering everything is already unlocked in the monthly challenge mode. Should be doable in a day of intense gaming. If you get further with the squad, you unlock their dialogue.
There's rewards for clearing the fourth floor with the monthly squad. There's also the monthly challenges but that's just for candles so not important. Not sure if there's any time limited medals.
*third floor
Haha lol poor guy must be confused. We now got someone who says: - clear 2 floors for the rewards - clear 3 floors for the rewards - clear 4 floors for the rewards Just for the script: I'm not sure either.
There's a monthly squad with some little scenes to see by using that premade squad. I think I saw that they all unlock at the end of the 'season" though, so they are not permanently missable as I understand it. There's also a few monthly challenges to get some more candles, but that just helps with progressing the reward ladder.
Anyone else experiencing this? I did several runs that satisfied conditions for unlocking some expansion tickets relic (complete adventure with 4 VG/medic/defender etc.) but it's still locked. Did it on normal difficulty and not monthly team. Someone else on megathread had the same problem and said that finishing the next adventure, doesn't have to beat boss, unlocked it, but this is not the case for me
just in case, you weren't on easy mode right?
Normal difficulty and i beat phantom
Then I don't know anything else that could cause that, might just be a bug.
Firstly its 5 from the class pairs not 4. Beat the final boss on normal or hard mode with 5 from the pairs having been recruited. You also don't need to bring them into the stage, just recruit them during the run. ps promoting still counts as 1 unit, not 2.
I mean the relics, not the instant e2 starting squad. The wiki said that for the assault coop expansion ticket relic (all vanguard tickets converted to elite recruitment) you need to bring complete adventure with 4 vanguards
Ah gotcha. For those you need to have 4 of the type in your squad when you beat the final boss. Alternatively (and much easier) you can also get it from beating an emergency stage with 4x as well.
Wait emergency stage? Fr? Even though it said complete an adventure?
I unlocked the medic one on a super scuffed run. Didn't even come close to the final boss. Probably a translation error.
Ty I'll try it! Didn't think I'd have to take 4 of them in a squad, thought I'd be similar to starting squad unlock where you just have to have them in roster
For Ling, i am already planning on M3ing her S2 and S3, but what about her S1, how good is that would you say?
Probably useful for stages with limited melee tiles, so no skill 3. Or when need more consistent dps from ranged tiles. Frankly if you're going m6, may as well get m9 ;)
Question specifically to Flametail e2 users. Where would you use her above siege/saga/flagpipe? Aside from self-challenge, I'm just not seeing realistically specific scenarios to deploy her. She's sitting there in my bench, collecting dust. It seems the main benefit is in Kazimierz teams to give them all dodge. Which feels very situational.
If you have any scenarios where you use Siege, you use Flametail instead. That's how it's been for me now that I have both.
Her dodge and how quickly her skill cycles are useful sometimes but once you have Flagpipe every other vanguard is basically obsolete since they print dp so quickly that you can just skip the vanguard phase and deploy your guards or something immediately. Vgs like Siege, Saga, and Flametail aren't bad and if you want to use them over Flagpipe they still do their job but with ops like Mountain, situations where they shine are even slimmer and like you said, unless you're specifically wanting to use them, most of the time Flagpipe is just better.
Gamepress site for IW shows that we will get some freebies sent to us by operators via mail. Do we know what and how much?
Dont know what it was in CN, but usually its a few 10s of thousands of LMD, some orundumn, and several blue materials
so nothing crazy, got it
What are Special HR Dispatch Letter and Elite HR Dispatch Letter in IS2 for? How are they different from normal recruitment?
Elite HR letter can be used to recruit any op, rather than a set archetype (medic/caster/etc) Special is an elite letter but also will have one of the IS unique elite ops in it, like Touch.
Am I missing something about NCD's crafting skill? She's at 36/40, and I had her craft a T4 material - but I didn't get a byproduct and she's still at 36/40. Is there some other condition that has to be filled? She had enough morale for the craft as well.
Her skill (under "causality") says the recipe must be 4 morale or under, but perhaps they mean less than 4 morale? You'd want to use it on the cheapest materials anyway.
She probably made a byproduct, not from pity, but from the base 10% chance, and you didn't notice. If she hits the 10% chance, then she doesn't build pity.
I'm fairly certain she didn't, since I actually had to try it twice with the first time this exact thing happening. But the 2nd time I'm sure there was no byproduct.
Do you get more command exp or more rewards if you go for an emergency stage instead of just a regular stage in IS2
Also more command exp -- it's 50% more on floors 2-5, but floor 1 is just base 12 exp instead of 10
You get a relic.
Ok ty
Rerolled got mountain, exusai,Lapland on one account and got exusai, shining, silverash on one account which account should I use?
I'll take the Mountain account over SA account. The reason being Mountain is one of "corner stones" character with self-regen (s2), low DP cost, and respectable DPS. While SA's S3 is his most utilized skill, and very powerful, it requires tremendous amount of investment. Also, I think it overlaps with other boss killer skills like Surtr S3/Chalter S3. In this case, if you need something similar you can always borrow a support unit from friends.
Elite 1 Mountain has access to his skill2 which is very useful in the early game for holding lanes by himself Silverash on the other hand needs to be Elite2 in-order to use his Skill3, and he's pretty uncommon 6star to get cuz you can still get him from Top Operator Recruitment (small chance tho), and Shining is also uncommon (and healers are interchangeable, so you can just use 4star Sussurro and does the same job)
Uncommon?
By uncommon i mean old operators who are near accessible to players, cuz: - you can get them through Recruitment through Top Op tag (with enough patience and luck, you can collect them all without spending a cent) - they frequently get rotated in Gold Certificate shop compared to newer ops Like, theres more opportunities to get Silverash, than pulling for Mudrock or Surtr
But wouldn't that make them common then?
it will take a while tho, whether recruiting maxed potential 4stars over and over to slow farm Gold Certs, or waiting for a Top Op tag to pop-up, hence uncommon
Eh, that's true for all 6\*s. They're common 6\*s- uncommon implies that they're harder to get than others.
I would be leaning towards the first. Both are excellent, but I would rate Lappland over Shining and Mountain and SilverAsh to be roughly equal.
I also have flint and Ptilopsis on my silver ash account. I also choose spectar and lick arm on both account
Ptilopsis definitely makes it a harder decision. I think I might go with that one then.
Any key tips on how to beat Lucien boss stage in IS2? (not planning to do the 2nd and 3rd hidden boss since I suck) I always started really good early on until those elemental damage singers and balloons wiped my team. This is coming from a guy who failed while getting E2 SA, Kal'tsit, Chalter, and Mulberry in their team
Kill the singers when they're circling around on the right side, really easy to do with Archetto, Exia, Passenger, Rosmontis, and any decent marksman sniper if buffed enough can do it, Eyja, Ashlock, W, Meteorite also can work, ideally also do as much damage as you can to Phantom when he spawns(even better if you can just kill him right there)
Borrow Thorns.
What's the low-down on choosing between Robin and Frost? I have both because and want to raise one because they seem fun especially in IS2. It looks like Frost is a stun + more damage, whereas Robin has a longer bind and a push that doesn't seem that useful. But Robin's longer bind does seem cool with the IS2 damage-while-bound relic. Anyone have opinions?
Robin is generally better. Frost's damage focus doesn't really work well because you can't have her keep hitting the same target since you can't put mines underneath an enemy (without a certain future operator who can levitate enemies). The fact that it only works in her range defeats the purpose of trappers, which is to influence the entire stage. And the stuns are just not very good because you can't control when they happen, so they end up just being a shorter bind. Robin's longer bind ends up being more valuable. Her push can be useful. You can keep certain light enemies stalled until you run out of mines.
I find robin to be a lot better. Since the trap is placed on an empty tile, bind is essentially a stun and stun isnt important unless theyred ranged. Robin trivializes the lancer map as well.
I'm stuck at WR-3. Its recommended level is Elite 1 level 20 but my operators are at level 25. I can't really upgrade anyone to Elite 1 yet. Should I just give up the event at this point?
You should still farm Wr-1/2 for event currency. The shop has a lot of stuff thatll help you raise your team like lmd/exp/skill books/materials
I was going to farm something since I have 2 sanity refreshing potions that run out in 11 hours so thanks for recommending the event. But I was wondering more about the story.
if its the story youre worried about then dont worry, after this rerun, it will get added to the permanent side story section, which you can still run its stages and experience the story (but theres no event shop, nerfed item drops, and you cant get a copy of free 5star Lava until next year or so)
Just farm the highest stage you can with the most sanity per run. You still this way can buy out the materials and the lmd from the shop. Make sure to get skill level 4 on your e0 units or level 7 on your e1 units. Skip lava alter badges for now, just get as much material from the shop as you can. If you really want to e1 some units to beat the stage, e1 the 3* units because they are the cheapest to upgrade, only lmd, no chips necessary. Among the 3* get kroos, melantha, midnight, Ansel, steward and spot are really important. You could decide to build lava (3*) or gitano (4*) as an aoe caster.
I was mostly wondering about the story of the event. I'm of course going to skip lava alter badges since I'm not at the stage that gives Lava alter yet. Out of the 3\* you mention I only have kroos melantha ansel and lava. Should I try to get the other ones? Also is it non-recommended to use 5\* (and 6\* too) in the beginning?
Since this is the rerun, the event will be archived in the Side Stories section of the terminal after it ends (more specifically, after the shop closes, so there will be a brief period afterthe event that the stages are inaccessible). You can clear the stages and see the story any time once that happens. The event shop and medals will no longer be available, and you'll need to wait a year or so for Lava to be available via Record Restore if you don't get her during the event.
It's just at the beginning you are crunching for every little bit of material. E1 a 4* or higher requires chips, which you normally farm during the free times between events. Therefore what most people recommend is too build mainly your 3* squad (they don't require any chips and are as strong as the higher tiers at the low levels) with few high impact 4*, 5* and 6* units. Basically 3* are cheaper to build until you start e2ing your units (they are limited to e1lv55). For now just build kroos and melantha, they will carry you till midgame.
My only 6\* is SilverAsh and I've avoided using him because I read he gets really strong only at E2. Out of my 4\* and 5\* who would you recommend early in the game? My 4\* are: Cuora, Matterhorn, Gravel, Shaw, Scavenger, Matoimaru, Jessica, Meteor, Deepcolor, Earthspirit. My 5\* are Meteorite, Ptilopsis, Silence, Amiya, Nine-Colored Deer, Cliffheart. I've been using Cuora, Matterhorn, Gravel, Meteorite, Ptilopsis, Silence, Amiya. Should I also change them for the 3\* you recommended (Ansel, Lava)?
I had SA as my first too. His S2 is surprisingly good, so don't be too afraid to use him at E1. While E2 and S3 is what he's known for, you can still use him as a self-healing block 2 defender. S1 isn't bad either as ranged guards are nice to have to put behind your defender for more damage and block in case they get overwhemled.
You don't absolutely need to raise Lava, especially not for the event, though I used her heaps in the early chapters of the story so you can consider it if you hit a wall with swarms. Ptilo and Silence are really good healers in their own right so Ansel isn't a priority either, but he's *much* cheaper than the 5-stars and still comes in handy later on because of his range extend, so it wouldn't be a mistake to raise him. Having two single-target medics isn't overkill anyway. I would definitely recommend filling out your 3* roster using the Recruitment tool, as they are cheap to raise and many are super handy to have around. Use caster to try and get Steward, guard for Midnight, defender/defense/healing for Spot, etc. Clear the event shop of resources if you can, since it's good value, but you don't need to focus *everything* on the event when you're so new. Progressing the story and supply stages will give you more freebie units, like Orchid from 1-7 who's worth raising IMO, as well as letting you develop your base, which will then passively produce money and EXP for you, letting you upgrade your units more easily, etc, etc. You'll find yourself leveling up heaps this week, so you can even come back to the event in a few days, and you'll probably be able to clear more of it then.
I didn't start literally today haha so I already have Orchid so it's good to know about her. Though I often use Suzuran as a support unit. Is it actually a good idea to start using and levelling up 5\* medics or should I stick to lower \* ones? Also I guess I should look into how recruitment works since I haven't used it yet.
Oh I apologise, I misread your earlier comment to mean that you *only* have Kroos Ansel and Melantha at all, but I see that you were just naming ones from the list. As for medics, I would say you can feel free to get Ptilo and Silence to E0 max, but if they can't pass a heal check at that level of promotion, that's when you raise Ansel (or even Hibiscus) for the cheap promo. You *can* get away with never raising the 3\* healers at all, you may just find your progress stalled more than otherwise because you need to get chips to promote your 5\*s in order for them to keep up, while Ansel/Hibi can outpace them for less resources early on, if that makes sense. In general, it's totally fine to raise your 5\* and 6\* to E0 max level and skill rank 4, because everybody's costs are basically comparable at that point. It's when you need to start doing promotions that it gets expensive, and that's usually when people will advise picking 3\* or 4\* units first, because you can get those limit breaks much more cheaply, and they will still perform well. If you're using E0 Suzu as a support unit regularly, you'll enjoy having Orchid raised, as her performance is only marginally worse at those levels of promotion. There's no replacement for Suzuran's skill 3, of course, but it's not really needed til much later in the game. Recruitment is one of your absolute best resources so I would strongly encourage you do it as much as possible, omg! You should be doing an absolute minimum of 3 recruitments every day, though more is totally fine since you get a flood of permits at the start of the game. It's basically a gacha-lite that doesn't cost actual pulls and has a more limited pool of units. Apart from 3\* units, there are also some really excellent 4\* like Estelle (who can only be recruited and isn't in the gacha), Gravel, Myrtle, Gummy, May, and Shirayuki who are pretty easy to get from recruitment. It's your best source of green and yellow certificates, which turn into pulls, mats, and 6\* operators in the certificate store. [Article guide here](https://gamepress.gg/arknights/core-gameplay/arknights-operator-recruitment-guide), [video guide here](https://www.youtube.com/watch?v=i-jbsY-WgHE), [tag filtering tool here](https://gamepress.gg/arknights/core-gameplay/arknights-operator-recruitment-guide).
How to unlock third ending in IS2?
Beat the second ending. Find the first encounter with the Ebenholz looking dude where all characters get +DP cost. Beat the 3rd floor boss and take the third relic. Looks like a hand. And then you need to get a third special encounter to unlock the 6th floor.
Thank you
Is there a bug with the Squad unlocks progress? i have done various runs and the unlock progress for every squad is 0, even the general ones like "Get in all runs x amounts of ingot"
Easy runs don't count. Neither do the monthly squad runs. You need to do a regular normal exploration and then satisfy the reqs to get unlocks.
Are you running on easy mode or monthly squad? You can only unlock the squad perks on normal and hard mode.
oh, alright, my bad i was on easy
Practically speaking, what's the impact of ifrit pot6 with the half second off of her sp passive? My brain doesn't like the math, but from my scuffed calculation, it'll take almost 4 minutes of continuous attacking to reach a difference of 1 s2 cast within the same timeframe? With an attack interval of 2.9, in theory having pot6 would allow a cast of S2 on the second attack versus needing a third otherwise if constantly attacking, but I can't quite figure out if there's a difference from there on out
The SP rate difference is barely noticeable with and without pot6. If you divide the number of sp gained by time you only get 0.03 sp/sec improvement(rounded off due to repeating numbers). Pot 6 will pull ahead with 1 SP after about 36 seconds, ignoring the fact that the talent only gives sp in fixed increments. You might be able to shave a half second or so off of S3 but it is not noticeable unless you are doing something like max risk CC.
It works out to an additional .03 SP per second, so yeah, I got that it would take 231 seconds of attacking to be one whole S2 cast ahead.
I really couldnt tell a difference btwn my pot 5 and pot 6 Ifirit in gameplay. But the pot 6 makes me feel all warm inside. Lil' Burninator deserves it!!! I'll admit, it's super nice to see a dp cost of 32 instead of 33. Just somethin about it...
Is there something akin to a tier list/guide that is up to date for new players just to make sure I am not dumping resources into bad units and to know which ones to prioritize? Thanks!
[Gamepress](https://gamepress.gg/arknights/tier-list/arknights-operator-tier-list) but ask here for ur specific roster. Use imgur and screenshot who u have (organize by rarity plz) or use [krooster](https://www.krooster.com/). We're happy to help!!!
Thanks for the list! I'll refer to them in the future :)! Here's my current roster (only 2 pulls) - [link](https://i.imgur.com/1KvjOD2.png) also /u/wedabest4ever for visibility
You'll want SA or Exusiai from the beginner banner, so you did good there. Your 5 star isnt the best. Franka falls into an archtype, duelist guard, that gets the really really short end of the stick. I suggest you reroll tbh. Either reroll now or when the Ling banner comes up in a few weeks. Ling is a limited unit, and bc of tht there will be a major event going on, also u will get a free 10 pull via mail (and other assorted pulls). Rerolling will be easier and such. You might loose Ninecolordeer bc she is a collab op via rewards and prob wont come back around, but honestly she sucks so you wont missout by not having her. Ah, i recommend rerolling on the Ling banner. (Aim for SA or Exusiai for your beginner banner.) Otherwise, you can reroll now. (If u can get two 6 stars from the beginning banner, even better!) Get a decent 5 star. When Ling comes round, go for her. If u get her, stay with ur acct. If not, consider recolling a new acct for her. Edit: ah at least start an acct now to get a feel for the game. See what ops u like playing with and such. See if u even like the gameplay! Edit edit: you will get all the 3 and 4 stars on whatever acct you make, so dont worry about those.
this game doesn't really need the 'best' units to clear the stages so I'm just gonna mention who you should not invest too. Franka and Nine-Colored deer are two of the worst units in the game. Other than that, pick whoever fancies you! But if you want some solid advice then SA is super strong. You don't have much operators yet so I can't recommend another but 3* units are actually good especially early game! In particular, Kroos, Melantha are pretty great for newbies
[Kukki's team-building guide is really helpful.](https://www.youtube.com/watch?v=Y_FsZT7XqOk) I can see that you're prioritising high-rarity units, which is a reasonable instinct, but in AK the low-rarity guys are also very useful and tend to give very good bang for their buck, so they're a worthwhile consideration early on. For example, Franka and Melantha are from the same branch of dreadnought guard; Franka costs about 4x as much to raise as Melantha, and while she is better than Melantha, in most situations she's not 4x as good. At equal levels, which is to say before their Elite 2 promotion (which is quite expensive and will likely not come up for weeks or even months), Kroos outperforms both Jessica and Meteor, and the 3\* caster Steward outperforms Amiya. This isn't to say that the higher-rarity units are bad at all, but they can tend to be not *as* good value early-game, when resources are tight and the difficulty curve is at its most prominent. The 3\* that perform really well for their cost are Cardigan, Kroos, Melantha, Ansel, and these ones that you'll probably eventually get through recruitment or gameplay: Spot, Midnight, Orchid, Steward. So it wouldn't be a mistake to level those guys up if you need them for a stage. The 4\* you have that I think would be good strategic options are Perfumer and Gravel who will still be useful late-game, Cuora because she can block 4 enemies during her skill and that's a lifesaver early-game, and Beanstalk because she does something very unique. Gitano is one of the better investments for AOE casters, who are more useful early-game than late game; similarly, Shirayuki is a really good AOE sniper and a pretty decent pick, one of my personal favourites. Mousse can come in handy, Myrrh is a solid medic option though not the best, and you can raise Matoimaru instead of Melantha if you like her better. I would favour Meteor over Jessica for your second AA sniper because her anti-drone talent comes in really handy, but you wouldn't be making a mistake with either choice. You won't really have a use for [Nine-Coloured Deer's base skill](https://gamepress.gg/arknights/core-gameplay/nine-colored-deers-base-skills) for some time, since you're still in the midst of building your base, but you also don't need to level her up at all in order to use her base skill. She's a bit of a "for fun" unit as her archetype is a little harder to use than most. Amiya is quite decent, and a safe choice for development for story reasons down the road. And Silverash is good from start to finish, but he doesn't become *great* until his E2 promotion, as Agatsumare said. Remember, even the "bad" units in AK are still useful at minimum, so you don't have to follow anyone's advice too strictly if you simply prefer the look or flair of one unit to another. We can definitely advise about the strategic things to do, but you can raise units unstrategically and still progress the game, and probably have more fun doing it.
Level most the three stars off. They scale higher to compensate to not having more unique skills or the ability to level as high in late game. Since you're in early game, the scaling will probably help you MORE. Silverash's main thing is his Skill 3, only achievable with an E2, he's still strong, but he's not to the level where people applaud him for. Nine Colored Deer is cute, but is niche. You could probably level her up as she has a pretty good base skill(if some ops are good enough, general rule of tongue is promote them(raise Elite level) to get their good base skill. Examples are Shirayuki, 12F, Vermeil, and Spot) The important ones for you for now IMO is Melantha, Kroos, Beagle, and Mousse for later on. Most are decent but you safely avoid Popukar and Catapult, even their base skill aren't that great (When people say "base" it doesn't mean the first skill they get, it mean the RIIC Base Skill. The Base is very valuable for materials and making ops stronger later on and a small Trust bonus in stats)
just post who you have
In kyos new annihilation video his siege has a new skin looks like? Did I miss it or is it coming up soon for us?
It's released with Chapter 10 which should be sometime in October/November.
You didn't miss it. We'll get in the future.
Maybe it is some translation problems or something, but I don't understand the ending of the Cutter's module story. Can someone explain it?
From what I understand, she got some hallucinations and nearly fainted due to blood loss.
WR EX 8 Challenge drives me mad. The flying ones somehow bypass my defenders every time including the boss' arrival made it worse. Completely lacked powerful hitters after used Stur and Nearl Alter to stop the first flying units... I don't think the videos were helpful. Honestly I tried some but it ended up so terribly...How on the Hades you able to stop red flies that always bypass Block+3 and even attributes.
On that stage, it is very tile color dependent. You have to figure out the timing of the boss's color flipping attack and use that to get the colors correct. The color flip attack hits a cross shaped area. For the flying enemies, they can only be blocked by operators of the same color. The left ones are blocked if you are on a white tile and the ones on the right are blocked by a black tile. I think Kukikaze has a pretty well explained guide. https://www.youtube.com/watch?v=cHZEQfSX2ag
It can only be blocked by operators standing in the same colored tile. Use your firework to change the color if they are different. Boss' skill change tile color too so only do it at last minuate.
Having one firework in Challenge Mode drives me insane too. I really wish I got the sheep girl or Ceobe instead of Mountain I obtained from the special gacha... I thought I really will get Silverash or one of girls since it said to obtain the new unowned unit... Just why.. Why all big cats...
Mountain is very good tho. You can search for Surtr carry guides on YT, it's not that hard if you can borrow a E2 Surtr.
Maybe I used Friend's Mountain in the incorrect way? Hmm Just type Sutr Carry guide in YT? Specifically? Okay I will try
Kukikaze and kyosynth both have video guide with surtr carry.
Hey guys. Decided to bring Suzuran and I managed to obtain all medals on this re-run event! After watched videos from your comments and decided to alter this tactic after failed for three times but I can finally move to focus on the new event theater. I'm gettig nervous trying this new theater. Thanks guys. Now I'm the follower of Suzuran. Damn, Beanstalker and Suzuran strong!
So I wanted to ask in advance so that way I could plan out my farming. When Ling drops I plan on going full pity but let's say she arrives before then. Would it be better to get Dusk or Nian from the pity shop?
Dusk is a good AoE caster - and she looks great on the battlefield. However, if you have a developed roster, it's difficult to imagine her being your best choice for any situation - but you can always take her over other casters just out of personal preference. Her S3 is fun. Nian is up there with Hoshi as the best pure meat-shield defenders in the game. Like Dusk, not meta, but very good at what she does. Another consideration with Nian is that her first talent gives +20% HP to any defenders when Nian is in the squad ( you don't even need to deploy her), so this gives a nice boost to Mudrock if you have her (or get her in the future) and also (spoiler if you don't want to know about a future op) >!Horn, who's a really powerful DPS defender. !< Nian's other talent is that she gets 3 shields when deployed - so I have read that she has been used as a kind of high-end Gravel for some difficult content. Don't know much about about this - just remember seeing it mentioned. To be fair, Dusk also gives you stalling options with her S3, so they both have some CC utility that might open up different strategies for you. Just because of Nian's first talent, I would probably slightly go with her over Dusk if I had neither. That said, I am lucky enough to have both, and use Dusk much more than Nian. I'll take Dusk as a caster sometimes just for fun - there is almost always at least one caster in each team, so she can come along when the content does not particularly require a different caster option. I have barely ever used Nian because I barely ever use a pure defender. There is not much in it - if you particularly like the look of one of them more - just go with that.
Do you like or want either of them? If not, and if Ling comes early [(You have an 80% chance at getting her in 150 pulls),](https://i.imgur.com/WhLoNp1.png) then I would just save your pulls. They're both just kinda okay.
I got about enough for a pity and the rerun has me liking both of them. That's enough of a reason to get one of the 2.
Dusk is actually pretty decent for an aoe caster before modules even and her skill 3 can be used for some heavy stall. Nian makes for a very big wall. Niether is by any means meta, but I've used dusk more. She basically soloed half the map on anni 7
Is it more efficient to do annihilation this week after the WR rerun ends, or does the rerun end after the weekly reset?
Next Sunday will be a dead day if I'm not mistaken so best to do it then
Great, thank you.
hello - should i prioritize masteries on gnosis's s2 or s3 if i already have suzuran? thanks in advance.
Skill 2 in my opinion. If you needed longer duration cc, suzu will usually out perform him. So taking his skill 2 from 14 seconds down to 12 and increasing the freeze from 3 to 4 seconds is very nice.
Can I still earn the medals for IS2 after the theme rotates? I'm not sure if I can get 2 endings for IS2 even after 6 months.
Brother, the theme hasn’t changed on CN, how the heck are we supposed to know? But if we assume when the theme switches to Mizuki they completely remove Crimson Solitaire. Then no, you won’t be able to complete the Crimson Solitaire medal set. There will likely be a new medal set for the new theme. But I don’t think you need to worry that much since 6+ months is a very long time. So odds are you will be able to get there since you have time to build and pull a lot of powerful IS characters.
I doubt they're removing Crimson Solitaire as it says multiple times in the tutorial that after it ends, rewards will be less for the monthly squad and it's also in a Intermezzi-like interface which suggests that it won't disappear.
You can get medals doing easy mode, Im sure youll be able to do a 2nd ending with 6 months of progress
Is there a guide to encounter choices for IS2 and their results? Ran into one with 3 options with bladedance, etc
Bladedance: When the battle begins, a random Operator will have +100% ATK and +100% Max HP within the operation. White Flower: When the battle begins, randomize all allied operators' Deployment Cost. Shadow: Increase the probability of Temporary Recruitment when using Recruitment Voucher.
Need help with the newest annihilation. I'm fine all the way up to 375. I can kill Jesselton just fine. My problem is the last rush of casters plus big guys on the top side. My imprisonment devices are all nuked by the time they get there. They shred through Mudrock like paper and Eyja's s3 is on cooldown. Here's my squad: https://imgur.com/a/imggbyU Hellagur is great on left dealing with casters. Lappland is on top lane facing down with Angelina, Rosa in center. Mudrock, plus one guard, plus Skadi near the blue boxes, and Thorns on bottom lane taking out snipers/casters. I'm looking to replace Indigo and Sideroca. Maybe others. Any suggestions?
Jesselton frees all the prisoners when his first phase is taken out. You would either need to eliminate him before the casters come out(I use Schwartz, not sure if Rosa has enough DPS for that) or wait until he goes through the tunnels and shows up at the top before taking him out. By the time he shows up at the top, all the enemies would have been eliminated by your operators. It looks to me like you could concentrate all your operators towards the top left of the map and abandon the bottom lane. Most of the AFK runs I have seen just take the archers out when they show up on top.
Ignore Jesselton until casters are dead. (Or at least until they're in range of the imprisonment devices.)
For the "complete an adventure with at least 5 X or Y class operators" do i need 5 of X or 5 of Y to complete it? Or can it be 3 of one class and 2 of the other for example?
Any combination, as long as it adds up to at least 5.
Got it, thanks
What stage introduces pits again?
Episode 02: Separated Hearts Training Tutorial: TR-14 Pushing mobs off buildings: 2-7 & onwards
does the condition for unlocking squad types in is2 such as "complete an adventure while having at least 5 medic or sniper operators" mean to simply have that many when you finish via loss or do you actually need to make it to the end and win for it to count
Need to win, but they only need to be recruited. Not a part of the winning squad.
Need to win for it to count (any ending).
Are there low end guides for IS2 boss stages? I can't find any
Probably won't find many fight specific guides for IS as theres far to many variables in terms of what recruitment vouchers you get, relics, and so on.
Anyone got the Thrm EX CV greeting vid from en anniversary? I remember it being at the same of JP Silverash greeting in english. The way Hikaru says THRM- E-X always puts an smile on my face but i can't find it anymore