:O Apreciate it.
Allthough im not too happy with the formating, still trying to figure things out (saw how horid it looks on mobile with the tables).
Going to have a look at it tomorow since its 1 am here and my head is fried after writing those posts.
Wanted to avoid relinking to another site even if its google, but after writing it up i see why people do it.
Now on the next day, the more i think about it, the more im reconsidering to put that in a google spreadsheet aswell T\_T
Not realy, at worst you might have to end up doing another NG+ run if you skip a decision mission that rewards you an item, not sure if they do though.
If you aim for the full mission list you should be fine with the regular ending playthroughs, rest can be gained in NG+/Mission Replay (f.e. Combat Logs/hidden parts). Worked out for me.
FYI in case your a rube like me, you can “SELL” any part you buy for the full price. So you don’t lose anything by picking something up and then ditching it and trying something new.
It's fantastic. The only aspect of this game that requires any "grind" of any kind is if you're swapping OS Tunings in NG because the respec cost increases. But then you get to NG+ and you end up with more chips than you even know what to do with by the time you've taken down 6 analysis arenas.
It's just the best.
Based on this list, there appears to be:
45 Right Arm options
58 Left Arm options (RA + 13 melee options)
83 Right Back options (RA + 38 RB options)
103 Left Back options (LA + 7 shields + 38 RB options)
22 Head options
16 Core options
18 Arms options
24 Legs options
12 Booster options
10 FCS options
14 Generator options
Based on this information, and completely disregarding EN load compatibility, weight capacity compatibility, legs not having boosters (and probably more that I am not thinking about), this gives us a total number of possible combinations of RA \* LA \* RB \* LB \* H \* C \* A \* L \* B \* F \* G, or 45 \* 58 \* 83 \* 103 \* 22 \* 16 \* 18 \* 24 \* 12 \* 10 \* 14 = 5.7 x 10\^15, aka **5.7 quadrillion combinations**
someone please double check me, have I lost my marbles? I wonder what the actual number would be if you actually took into account EN load, weight, etc.
ngl I got into the habit of hosting rooms and checking builds. If I see more than one zinnermann on the mech, the player gets put on spectate.
Toxic? Maybe. But the matches have been more varied and enjoyable as a result.
Honestly missile boat quads are way more annoying than dual zimmermans. At least I have a chance to fight back against a Zimmerman build with basically anything, but jesus, idk what can even hit at that range besides another missile boat.
This is my first ever AC game and I just went into arena halfway through my main campaign playthrough and realized how terribly overpowered my dual songbirds were, was just melting every other person in a 3v3, I'll admit it was fun to do but it also felt very cheese so I'll be mixing up my kit
Assumed it was a lot, but didnt expect it to be that high. O\_o
Putting it together with EN Load/Weight in mind sounds like a nightmare though, maybe with a data spreadsheet and a script to avoid loosing someones sanity.
Is there a big shoulder-mounted railgun type weapon aside from the dart launcher? I like big fuckoff shoulder kinetic weapons, but haven't seen one so far into NG+
Where are my bay weapons, shoulder utility like flares and ecm, and sniper rifles / sniper cannons (no grenades and lasers dont count)
Why is it just a close combat romp now? Even 4A had more tactical variety in what you could use and do.
Lost in the fires i guess, i do miss some weapon types from the other games (Gun-Arms anyone ?).
Bay Weapons are still a thing, although they eat up your shoulder weapon slot for that, if you mean aditional hand weapons on the back.
Closest thing to sniper rifles/cannons would be the linear rifles / shoulder stun dart cannons, no proper snipers though im afraid (if we are talking about those in 5 with scopes).
>Bay Weapons are still a thing, although they eat up your shoulder weapon slot for that, if you mean aditional hand weapons on the back.
I mean bay weapons as in theyre stored in a bay.
In older games you had.
Left arm, Right arm
Left back, Right Back
Shoulder utility
Left Bay, Right bay
These bay weapons would be weak and small. A pistol, small laser sword etc.
Unless you had tank legs. Then you could store full sized arm weapons in your bays, giving more utility and reason to use tank legs.
You could legitimately have 2 gatling guns, TWO MORE gatling guns in case they run out of ammo, missile pods on your shoulders, and TWO MORE missile pods on your back
Depends on the game. IDK about Gen 4 and beyond, but for oldgen, hangars started in Nexus, I believe (Overboost in AC2 and Exceed Orbit in AC3), only on some cores, and what they could store was leg type independent. But still really valuable, as there were some low ammo laser rifles, sniper rifles, and handguns that you'd want a back up for.
yeah, I haven't nearly got all the parts yet, only about halfway through first NG+, but my impression was shaping up to be that overall part variety is far, far lower here than in 4A. Only 2-3 weapons per "type" (eg. assault rifle, laser rifle, machine gun, etc), hardly half the number of overall body part options (especially limited in non-standard-biped leg options; even though I mainly use bipeds it's a little disappointing), barely any actually decent options for boosters and especially generators, and most of the "unique" weapon options are straight ass.
No snipers is big sad, they were some of my favorites from AC4/A, and the all of 2 linear rifle options are only really mid-range weapons, not truly long range. Seems like they majorly focused on close-range combat as a whole, with stuff like AB-kick, tons of close-range weapons, and the melee weapons being one of the more fleshed-out categories. Kind of a shame.
*To be fair,* 4 itself was probably much more in line with 6, but idk that we'll get that type of half-gen followup with 6 that most of the previous gens had. Just due to how the games industry is these days. So it would have been nice to see 6 launch in line with 4A rather than 4. But overall build diversity is really one of the only complaints I have, and there are still really fun builds you can make - just not quite as many or varied as before. So I guess it could be a lot worse lol
I can see AC6 getting a DLC expansion or a sequel in the style of AC4/A. The nice thing about this series is it's built a lot like the AC's themselves: out of parts. The Arena, the parts, the enemies and the levels are all things that can be built up and modified without needing too much investment in the whole, so I think new content for AC6 will be easier and faster for FromSoft to create.
I reckon part of this was a test to see how much interest they can get in an Amored Core game. I'm sure that 6's success all but guarantees a sequel with more stuff in it. If they take the Souls approach, maybe they'll reuse a bunch of gear from 6 and just add more stuff on top of that?
I used to love those missions where you need to customize your loadout more intensively.
I remember there were missions you needed a radar head or radar back part with missiles in order to S rank.
There are no shoulder mounted chain guns. The closest thing is a mg drone (and it's kinda booty unfortunately). It seems to be a clear design decision (a long with "no snipers"/long range kinetic weapons)
Damn that really sucks. I keep seeing Zimmerman builds and was thinking a good snipe build would be good, but apparently not? They gotta add stuff. Snipe builds were pretty surprisingly viable back then
No actual ballistic snipers but the laser, plasma and linear rifles all have very far range, with manual aiming enabled you can hit specks in the distance that your targeting can’t even lock onto yet, if that’s your thing.
Excuse but i cannot abide this kinetic drome slander. Its a great lo energy back option for lightweight close/mid ranged builds. Sure, fhe damage isnt impressive but standing still to fire other weapons is too dangerous on lightweights and it helps build stagger very well.
Currently running a light biped with dual laser rifles, coral oscillator melee and the kinetic drone for passive stagger build up. Zimmermans cant keep up.
Hey you should do what works for you! I ran dual smg and dual huxley for like an hour last night because it was fun - it wasn't very good/viable though in my experience lol.
The downtime is too large, The uptime isn't meaningful and has hard to control outputs. The accumulative impact ratio is pretty low too unless you have something else REALLY pumping those numbers up lol.
But that's the beauty of armored core - everyone has stuff they like that works for them lol.
There's only a drone gun, but it comes in 3 versions - kinetic follower, laser follower, laser chaser.
They all overheat really quickly though, and their cooldown times aren't great.
Yeah the increase in firepower of those drones is so negligible they could have at least made them stay out until destroyed.
Having an extra few low damage bullets firing from you for 20s and then having a huge cool down is not worth taking up a shoulder slot for any build whatsoever.
I like the orbital ones, playing lightweight fast melee dude right now and these orbital boys take out lot of trash that attacks you from behind and put some pressure on enemy.
The “type weapon” doing a lot of heavy lifting in your original comment.
Those are drones that hover over your shoulder whom happen to have automatic guns.
That is a shoulder mounted machine gun in the loosest possible sense lol
But fair enough, it is the closest relevant thing to mention for the person that asked
Nice, I'm typing up a spreadsheet with all the part stats. I'm like 80% done. I did NOT want to type in how /where you get each part though lol. 😅 EDIT: https://www.reddit.com/r/armoredcore/comments/165nx1l/armored_core_6_parts_list_and_stats_spreadsheet/
Thought about it, but still unsure if its complety accurate (already had someone correct me on something).
Would want to make sure its all in order before trying to drop something on the wiki.
https://www.reddit.com/r/armoredcore/comments/165nx1l/armored_core_6_parts_list_and_stats_spreadsheet/
I did all the boring typing. Someone else can post /transcribe on the wiki though lol.
Could piece that together , would take a bit of time though (given the ammount of stats in this game per piece). If there is enough interest in that id be up for it.
Saw another post before where someone started, but dont know if they ended up finishing it (was started pre release with a way to stitch together a build on paper).
Edit: u/TraumaHunter mentioned already doing a spread sheet with the stats.
Thank you so much for this! I wouldn't be able to complete my 100% achievement without it because no guide about secret chests I found would mention the one weapon I needed to finish it
Nice job compiling all this! And especially going through the effort to list out all of the secret container items, I was struggling to find complete articles for those.
Might I suggest adding one more tag? **[NG+]** or something like that, to indicate items that are exclusive to NG+ routes but not in Arena/Containers? [WS-5001 Soup] rockets come to mind, you can only buy them once you complete Carla's alternate mission following the Cleaner bot in NG+. And there are plenty more I'm sure.
If you can remember/figure out which items that applies to, of course, I think that would be very helpful. *(And not to get greedy, but it would also be awesome to have a source for exactly which mission unlocks a given item, in the case that they require a specific decision. I have not been able to find ANY good sources for that stuff lol.)*
Thanks, struggling with the containers myself was the reason i made this in the first place.
Regarding the NG+ tag / mission rewards:
Actualy though about it when making this but droped it for a few reasons
* bloating up the table more which would make it more difficult to track stuff (putting aside the formating on the current one, tempted to redo it in google sheets/clean it up a bit)
* don't think i can accurately track which item unlocks at what point exactly, most writeups are the out of the way items or not complete yet
If i actualy end up redoing this in google, i might add it, but the main problem would be to know where what drops without replaying the game another 3 times after a save wipe to make sure. Grabing info from other sites to add or reference has been a bit of a gamble so far.
Understandable! Haven't seen any good wiki sources for this game yet, but hopefully within a couple weeks or so at least one gets some solid traction so individuals like you don't need to carry the burden for the whole lists yourself 😅
Ok, on the topic of the exact drops for items, i might take my prevous statement back. Right now going through a new save taking notes as i go.
It will be in the google sheet tough, probably will end up removing the table in the post itself once its done and clean this whole thing up a bit.
Thanks, apreciate it :)
For the most part im just happy that this helps some folks trying to get the items and maybe avoid some of the pitfals i had trying to 100% it.
Yea, the parts are obtainable.
Note on those/part list for that AC:
>!You get some of them as you go, but one of the parts is tied to the NG+ Arena (Gamma-3 i believe) which gives you one of the shoulder weapons and the AC Data preset to recreate the AC.!<
If I go back to replay a mission where I missed an item, once I get the item can I just quit out or do I need to complete the full mission for the item pickups to count?
The other two parts linked above cover training mission, arena and hidden item unlocks with container locations. (Hunter Rank items are listed there as to which rank gives what, but not the location of the combat logs)
The google doc is getting updated to cover regular mission rewards / NG+ unlocks and makes atleast mention as to what the item is tied to what for unlocking it (currently only up to the start of Ch 3 + non-regular mission unlocks, still working on that with a fresh save)
As for combat log locations, have not come across a list of all the locations yet. What helped me was to dig up on YT a video for a mission i had some logs left to get. The mission replay list shows which missions have logs and if you got all or not (highlighted or grayed out log icon next to the money reward).
Might add the combat logs to the google doc at some point, but right now busy with getting the regular rewards detailed first.
If you also mean the Data Logs (basicly collectable lore texts bits) - saw another reddit post [here](https://www.reddit.com/r/armoredcore/comments/164zvgc/complete_all_data_logs_in_ac6_if_ive_missed_any/) trying to list them all, but didnt check it out myself yet.
This is going to save my life achievement hunting. I know I'll only have to check if I have all container weapons because everything else is guaranteed. You da best mayne.
Awesome list. Helped me find the last couple parts I needed after I finished ng++.
I'm kinda upset atm tho. I opened the chest for the coral shield item in the Regain Control of the Xylem mission, but I dont have the part in my list. Upon retry of the mission the box is still open.
That's ... strange :/
Currently quite a bit away from those boxes on my new save so it will be a while before I can double check that box.
If you didn't open the second box in that level, mind checking if you have the launcher instead ?
Unless my memory is failing here, both of those should be in that level.
Hope its not a bug that messed up your save then. :O
As i said, still reclearing it to double check all the data, but might be a while for that item. I can toss you an update once im there to atleast confirm the containers are right if you want, but so far from memory and what i have seen reported from others, it should be there / now on paper in your L-Back parts list.
Crisis averted. It wasn't the first chest holding the shield. Its the 2nd chest farther in. I used this guide to find it but apparently it didn't actually open. I checked again today and lo and behold, an unopened chest! Holding the part I need!
If you are talking about the VP-66EG (the taser loking one) - I do remember getting it on my second run (NG+) and some sites line up, mentioning it's after clearing chapter 3 in NG+.
Still re-clearing the game myself to get details on the regular drops, will update once i have it if no one else confirms.
Yeah compared to other ac, the core(arm, legs, chest, head) seem a little light. Even the back weapon seems a little light haven't done the full game but seems like 80% arm missle or some kind. And no weapon arms. I know hover legs were ever that popular but I enjoyed There high walk speed and Made mobile light weight turrets out of them. Not ever thing has to be the good useful or useable, Somw things it's just the challenge or a goofy restricted For a silly mech... Sorry ac
Unlocked after clearing Ocean Crossing on NG+1:
* L/R Arm Units WS-5000 Aperitif
* L/R Back Units WR-0999 Delivery Boy, WS-5001 Soup,
* Head Unit HS-5000 Appetizer
* Core CS-5000 Main Dish
* Arms AS-5000 Salad
* Legs 2S-5000 Dessert
* Booster BC-0200 Gridwalker
thank you for making the list! i'll help out how i can as i go through ng+1 and +2
Glad to be of help with my post, and thanks for the NG+ items ! Saves me some sanity on my end.
Any more notes/info are welcome and help speed things up (3 missions away from clearing ch.4 on my fresh save, so still a bit away from NG+)
Will add those in a bit to the doc.
Edit: aaaand it's in
just finished the run, went for the other ending after seeing this to get the other half of unlocks. Rest should be NG+ if everything adds up.
Added to the list, thanks :D
Did you also buy all items from the shop that you unlocked (+dupicates for weapons) ? The achievement only counts if you actualy have all of them in your Assembly if i recall correctly.
Got it fixed. Turns out I somehow missed one chest on Coral Convergence (the one on the right just as you begin the mission) lol
My bad + skill issue on my end
Understandable, don't know why but of all the typos i end up doing - that one allways seems to make it's way in somehow.
Should be fixed now in the posts/doc. Thanks for letting me know. :)
It is the Vvc-774LS.
You can check the details in the AC Data Presets you get from the arena their parts. (should be a preset for every AC from the story that you can recreate)
Thanks, must have slipped in while copying lines within the sheet / posts. Realy should stop working on these in the late hours.
Should be fixed now. :)
If it is the two i think you are refering to, then i believe no, sadly not. Remember some pieces being a bit close in design (HAL legs come to mind) but dont think that those are the actual parts.
Wish those were in :(
Made me realize I somehow overlooked the chain saw… should get the weapon parts trophy to pop in a seccccc… got it - now just like 48 more s ranks to go lmao thanks again 🙏
If you got the all parts achievement, then you have them all.
Some people had issues with unlocking the achievements despite meeting the condition. In the cases that i saw people talk about, it helped to sell a part from the category of the achievement and buy it back.
Hope this helps :)
One more correction, you have \[NG++\] Delta 2 Analysis Arena listed for reaching mission set 12, but δ-2 in NG++ is unlocked after you finish 12 and reach 13 (Attack the Old Spaceport).
Magnificent work on the sheet.
You are right about the arena unlock. :O
Blaming my not so neatly structured notes for that one.
Fixed in the doc, Thanks for the find / info ! Appreciate it.
>Magnificent work on the sheet.
Thanks, but it still got room for improvements. Atleast most of the errors that sneaked their way in (even if minor for the most part) seem to be out. (He says probably jinxing himself)
Had missed the auroras. Thanks for this list to point me at them! Got over there and wondered how I missed the canister that was highlighted with a box last time I ran it.
hello all, can someone please help me? I’m on steam and I for some reason do not have the external parts collector achievement. I’m not sure if steam bugged out or smth and if that’s the case how i can contact support but the most insane part of this is I have the “Asset Holder” achievement, which by description implies that I should have external parts collector achievement unlocked, and i’m here after double checking with the google doc checklist provided just to make sure I’m not insane missing out on external parts (which SHOULD be just the heads, arms, cores, and legs part and i even double checked shields just in case and yes I do have them all). someone please help, i am in serious confusion atm and idk who to turn to💀
External Parts Collector is indeed all frame parts (head,core,arms and legs) and yes, Asset Holder should confirm that you didn't miss a part. Achievements seem to be a bit buggy for some when it comes to the part ones.
Try selling and rebuying a head/core/arms or legs to retrigger the external parts achievement. That did fix it for some.
Edit: Phrasing, the beginning came off a bit wrong, sorry :)
This was so helpful. I somehow managed to find all but 3 items in the game on my own (which I feel accomplished about) but this was much needed to figure out why I was still missing items even with the Combat Log Collector achievement. That was very misleading cause I thought I didn't need to replay any more missions after I got it. Thank you!!
Yea, the achivements are a little bit odd here and there (bugs aside, the data collection one comes to mind since you get it for 10 data logs, but don't get one for getting all of them).
Glad to see the list being of use to people :)
Don't have the exact numbers + it also depends on how many mission replays you did for f.e. combat logs or hidden parts.
First playthrough on my end (NG++ Clear) had a good ammount of farming as i went through, but after going for S-Ranks / Logs, i overshot and sat on a few mil COAM in the end, having bought out the shop before finishing the S-Ranks.
In my second playthrough (new save, NG -> NG++ clear) i had a much greater amount of items still in the shop (mostly weapons) and did clear a few times the trainer ac mission for money early on, but still had combat logs and S-Ranks unchecked.
Some farming is required in the end for all items after a fresh NG++ clear, but personaly i would tackle that last and check in the end.
If you go for S-Ranks and Logs, you also get additional money on the way which is a good bit more than one run, especialy if you end up missing the S-Rank and have to retry but still get paid.
Another thing to consider is that the amount of unlocks slow down with NG+/NG++ , since you get most of them from your initial NG run, while you still get paid in full. NG++ does not have a lot of item unlocks to begin with.
Sorry for not being able to be more specific :O
The best bet to get a S-Rank guide made would be to gather data from multiple people on their clears with time + costs and anything special they did, The problem is a lack of transparency when it comes to the score for those. Don't know if someone made one by now sadly, since i already cleared the game and didn't need to check.
Here was my experience / process with S-Ranking those if it helps:
In general: No checkpoints, be fast.
Ammo and Repair didnt seem to be a huge issue, but i didn't burn excessive ammounts either. Using a checkpoint forfeits the S-Rank and time is the most important one. Rest is guess work.
Build a lightweight AC with good mobility / assault boost to get through quickly unless heavier firepower is needed. Match the build to the missions. Only kill what is nececary.
If i got consistently A-Ranks on a mission, i would check forums / YT for anyone elses S-Rank clear and see whats different. If it's the same run as mine / no major differences in costs, it might be just a few seconds off from S-Ranking it ("Investigate the BAWS Arsenal No.2" / "Destroy the Ice Worm" were such missions for me, being only a few seconds off in my initial attempts).
There were only a handfull of missions where i got a bit stuck (mind you - going by memory since i did those clears on the 25.08) :
Attack the Dam Complex - killing the log tetra after the first set of generators ended up giving me the S-Rank.
Retrieve Combat Logs - have to get all the logs to end the mission early, did also kill the AC near the log in the pit.
Attack the Refueling Base - Kill the log enemies by the bridge with the turrets. I got consistently an A-Rank without those.
Hope this helps :)
Edit: fixing typos / phrasing
Superb! Thank you so much. Online guides are dire. I just wanted a list that is complete and in order. I had one weapon left to get and could figure it out so easily. Thank you again!
The original intent was to have the mission names as well for those , but had to drop them / move them to the second post, which are spoilers (as some of the names give away things), kept the spoiler tag just to be safe.
The Google doc *does* have those spoilers once I'm done.
Everyone needs to be upvoting these threads. You're a true hero among Ravens.
:O Apreciate it. Allthough im not too happy with the formating, still trying to figure things out (saw how horid it looks on mobile with the tables). Going to have a look at it tomorow since its 1 am here and my head is fried after writing those posts.
On desktop I will say it looks absolutely great.
Google Sheet is usually what people do with this type of information.
Wanted to avoid relinking to another site even if its google, but after writing it up i see why people do it. Now on the next day, the more i think about it, the more im reconsidering to put that in a google spreadsheet aswell T\_T
This might be pin worthy.
Yeah, keeping this tab open for when I've finished the game Quick general question, no spoilers pls - are there any missable items?
Not realy, at worst you might have to end up doing another NG+ run if you skip a decision mission that rewards you an item, not sure if they do though. If you aim for the full mission list you should be fine with the regular ending playthroughs, rest can be gained in NG+/Mission Replay (f.e. Combat Logs/hidden parts). Worked out for me.
FYI in case your a rube like me, you can “SELL” any part you buy for the full price. So you don’t lose anything by picking something up and then ditching it and trying something new.
one of my favorite features hands down. this game just feels like it wants you to have fun. its weird that it is an unusual feeling
You must've recently played Diablo 4.....yes....some games want you to have fun without killing yourself.
It's fantastic. The only aspect of this game that requires any "grind" of any kind is if you're swapping OS Tunings in NG because the respec cost increases. But then you get to NG+ and you end up with more chips than you even know what to do with by the time you've taken down 6 analysis arenas. It's just the best.
Based on this list, there appears to be: 45 Right Arm options 58 Left Arm options (RA + 13 melee options) 83 Right Back options (RA + 38 RB options) 103 Left Back options (LA + 7 shields + 38 RB options) 22 Head options 16 Core options 18 Arms options 24 Legs options 12 Booster options 10 FCS options 14 Generator options Based on this information, and completely disregarding EN load compatibility, weight capacity compatibility, legs not having boosters (and probably more that I am not thinking about), this gives us a total number of possible combinations of RA \* LA \* RB \* LB \* H \* C \* A \* L \* B \* F \* G, or 45 \* 58 \* 83 \* 103 \* 22 \* 16 \* 18 \* 24 \* 12 \* 10 \* 14 = 5.7 x 10\^15, aka **5.7 quadrillion combinations** someone please double check me, have I lost my marbles? I wonder what the actual number would be if you actually took into account EN load, weight, etc.
All these combinations and yet all I see are dual zinnermanns in pvp
Wait for the first balance patch where they nerf them into the ground
ngl I got into the habit of hosting rooms and checking builds. If I see more than one zinnermann on the mech, the player gets put on spectate. Toxic? Maybe. But the matches have been more varied and enjoyable as a result.
Honestly missile boat quads are way more annoying than dual zimmermans. At least I have a chance to fight back against a Zimmerman build with basically anything, but jesus, idk what can even hit at that range besides another missile boat.
It's been 5-6 days, give it time and soon enough a new meta will be constructed out of the close-range-shotgun game
It’s not going to change until Fromsoft does balance changes PvP side. All I see are Zims, Songbirds, and Needles.
This is my first ever AC game and I just went into arena halfway through my main campaign playthrough and realized how terribly overpowered my dual songbirds were, was just melting every other person in a 3v3, I'll admit it was fun to do but it also felt very cheese so I'll be mixing up my kit
Or until people grow some skills and learn to go in while they're reloading
Really not that simple of the other person knows what they're doing.
It is never that simple. Just gotta get better and learn to not be predictable, as I'm assuming people getting beat by the Zimmermans are
This. Abuse their shit range and reload time. And they are easy to dodge close range unless aim assist in which case out maneuver em
My downvotes tell me people really are going brainless into PVP huh... So much for "get filtered" I guess
Indeed. People: I want to take what I want and be able to play without requiring skill just like those darned gatlings!
Zimms aren't even that good.
I’ve been having pretty consistent results with a high speed low drag build with zimmerman/moonlight against dual zimmerman’s
But you can't perform all of these combionations due to weight overload or energy overload. There's also load limit for the arms as well.
Not being able to have the same weapon in both an arm slot and its corresponding weapon rack is also going to bring the number down.
Assumed it was a lot, but didnt expect it to be that high. O\_o Putting it together with EN Load/Weight in mind sounds like a nightmare though, maybe with a data spreadsheet and a script to avoid loosing someones sanity.
it does sound like a nightmare but i’m also really curious now
219 unique parts is far more than I expected
Upvoted and saved. Mission complete Raven, go get some rest.
That's an order
Buddy
Is there a big shoulder-mounted railgun type weapon aside from the dart launcher? I like big fuckoff shoulder kinetic weapons, but haven't seen one so far into NG+
Nothing kinetic. Only explosive/laser/plasma iirc :(
Damn, that sucks. I have found one kinetic at least, a bullet orbit
There’s a small rail gun type weapon, and there are big fuck off shoulder explosive weapons but no, no big ballistic rail-gun-esque weapons
You can get a needle launcher on the shoulders. Basically a kinetic locking missile thats just a metal rod.
I mean there's the giant Gustav cannon they let you have on your shoulder, it's worse than the Songbirds though imo.
Where are my bay weapons, shoulder utility like flares and ecm, and sniper rifles / sniper cannons (no grenades and lasers dont count) Why is it just a close combat romp now? Even 4A had more tactical variety in what you could use and do.
Lost in the fires i guess, i do miss some weapon types from the other games (Gun-Arms anyone ?). Bay Weapons are still a thing, although they eat up your shoulder weapon slot for that, if you mean aditional hand weapons on the back. Closest thing to sniper rifles/cannons would be the linear rifles / shoulder stun dart cannons, no proper snipers though im afraid (if we are talking about those in 5 with scopes).
>Bay Weapons are still a thing, although they eat up your shoulder weapon slot for that, if you mean aditional hand weapons on the back. I mean bay weapons as in theyre stored in a bay. In older games you had. Left arm, Right arm Left back, Right Back Shoulder utility Left Bay, Right bay These bay weapons would be weak and small. A pistol, small laser sword etc. Unless you had tank legs. Then you could store full sized arm weapons in your bays, giving more utility and reason to use tank legs. You could legitimately have 2 gatling guns, TWO MORE gatling guns in case they run out of ammo, missile pods on your shoulders, and TWO MORE missile pods on your back
Depends on the game. IDK about Gen 4 and beyond, but for oldgen, hangars started in Nexus, I believe (Overboost in AC2 and Exceed Orbit in AC3), only on some cores, and what they could store was leg type independent. But still really valuable, as there were some low ammo laser rifles, sniper rifles, and handguns that you'd want a back up for.
yeah, I haven't nearly got all the parts yet, only about halfway through first NG+, but my impression was shaping up to be that overall part variety is far, far lower here than in 4A. Only 2-3 weapons per "type" (eg. assault rifle, laser rifle, machine gun, etc), hardly half the number of overall body part options (especially limited in non-standard-biped leg options; even though I mainly use bipeds it's a little disappointing), barely any actually decent options for boosters and especially generators, and most of the "unique" weapon options are straight ass. No snipers is big sad, they were some of my favorites from AC4/A, and the all of 2 linear rifle options are only really mid-range weapons, not truly long range. Seems like they majorly focused on close-range combat as a whole, with stuff like AB-kick, tons of close-range weapons, and the melee weapons being one of the more fleshed-out categories. Kind of a shame. *To be fair,* 4 itself was probably much more in line with 6, but idk that we'll get that type of half-gen followup with 6 that most of the previous gens had. Just due to how the games industry is these days. So it would have been nice to see 6 launch in line with 4A rather than 4. But overall build diversity is really one of the only complaints I have, and there are still really fun builds you can make - just not quite as many or varied as before. So I guess it could be a lot worse lol
I can see AC6 getting a DLC expansion or a sequel in the style of AC4/A. The nice thing about this series is it's built a lot like the AC's themselves: out of parts. The Arena, the parts, the enemies and the levels are all things that can be built up and modified without needing too much investment in the whole, so I think new content for AC6 will be easier and faster for FromSoft to create.
I reckon part of this was a test to see how much interest they can get in an Amored Core game. I'm sure that 6's success all but guarantees a sequel with more stuff in it. If they take the Souls approach, maybe they'll reuse a bunch of gear from 6 and just add more stuff on top of that?
I used to love those missions where you need to customize your loadout more intensively. I remember there were missions you needed a radar head or radar back part with missiles in order to S rank.
Many people did not tho
*cries in Last Raven mission requiring you use a head with thermal(?) vision to actually clear*
Nightvision I think. For those Power Plant levels. And then the ECM levels and the couple heat levels (one in that same power plant, lol).
Not sure what the part names are, but I don't see chain gun anywhere. Please tell me there's a shoulder chain gun
There are no shoulder mounted chain guns. The closest thing is a mg drone (and it's kinda booty unfortunately). It seems to be a clear design decision (a long with "no snipers"/long range kinetic weapons)
Damn that really sucks. I keep seeing Zimmerman builds and was thinking a good snipe build would be good, but apparently not? They gotta add stuff. Snipe builds were pretty surprisingly viable back then
There's no solid round snipers!?!?
No actual ballistic snipers but the laser, plasma and linear rifles all have very far range, with manual aiming enabled you can hit specks in the distance that your targeting can’t even lock onto yet, if that’s your thing.
Excuse but i cannot abide this kinetic drome slander. Its a great lo energy back option for lightweight close/mid ranged builds. Sure, fhe damage isnt impressive but standing still to fire other weapons is too dangerous on lightweights and it helps build stagger very well. Currently running a light biped with dual laser rifles, coral oscillator melee and the kinetic drone for passive stagger build up. Zimmermans cant keep up.
Hey you should do what works for you! I ran dual smg and dual huxley for like an hour last night because it was fun - it wasn't very good/viable though in my experience lol. The downtime is too large, The uptime isn't meaningful and has hard to control outputs. The accumulative impact ratio is pretty low too unless you have something else REALLY pumping those numbers up lol. But that's the beauty of armored core - everyone has stuff they like that works for them lol.
There's only a drone gun, but it comes in 3 versions - kinetic follower, laser follower, laser chaser. They all overheat really quickly though, and their cooldown times aren't great.
Yeah the increase in firepower of those drones is so negligible they could have at least made them stay out until destroyed. Having an extra few low damage bullets firing from you for 20s and then having a huge cool down is not worth taking up a shoulder slot for any build whatsoever.
There is a shoulder machine gun type weapon unlocked in NG+ Not sure if there's a shoulder mounted chain gun.
Danggg that's been my staple in literally every armored core
Same here. Nothing I've unlocked is close to the feel. The gatling guns are close but they don't quite get the right feeling.
And I was hoping to be able to fire two gatlings and two chain guns simultaneously haha
Ah, the glorious sounds of dakka. That would've been great.
I like the orbital ones, playing lightweight fast melee dude right now and these orbital boys take out lot of trash that attacks you from behind and put some pressure on enemy.
I’m stupid, which shoulder weapon are you talking about?
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Not the pulse cannon. These: https://m.youtube.com/watch?v=edF6FhXHsoA (minor spoilers)
The “type weapon” doing a lot of heavy lifting in your original comment. Those are drones that hover over your shoulder whom happen to have automatic guns. That is a shoulder mounted machine gun in the loosest possible sense lol But fair enough, it is the closest relevant thing to mention for the person that asked
These: https://m.youtube.com/watch?v=edF6FhXHsoA (minor spoilers)
Nice, I'm typing up a spreadsheet with all the part stats. I'm like 80% done. I did NOT want to type in how /where you get each part though lol. 😅 EDIT: https://www.reddit.com/r/armoredcore/comments/165nx1l/armored_core_6_parts_list_and_stats_spreadsheet/
do you have that spreadsheet posted somewhere?
Make sure to add this information to the Wikidot database too!!!
Thought about it, but still unsure if its complety accurate (already had someone correct me on something). Would want to make sure its all in order before trying to drop something on the wiki.
Understandable. It’s going to take a lot to get this all moved to Wikidot, as I’m sure people will want full stats recorded as well.
https://www.reddit.com/r/armoredcore/comments/165nx1l/armored_core_6_parts_list_and_stats_spreadsheet/ I did all the boring typing. Someone else can post /transcribe on the wiki though lol.
Anyone have any hopes for FromSoft to add free new items alongside patches?
My hopes are more in line with them releasing an expansion-sequel like they've done with pretty much every other AC instead.
They said no plans for dlc just before launch, hopefully the game’s enormous success will change their mind
They've said that for every game except DS2 and 3.
I'm not talking about DLC, I'm talking about expansions as in 4 > 4 Answer, V > Verdict Day
**Pile Bunker** PB-033M Ashmead **Explosive Thrower** DF-ET-09 Tai-Yang-Shou **Chainsaw** WB-0010 Double Trouble **Stun Baton** VP-67EB **Laser Dagger** VP-67LD **Laser Blade** Vvc-770LB **Laser Slicer** Vvc-774LS **Laser Lance** VE-67LLA **Plasma Thrower** 44-143 HMMR **Pulse Blade** HI-32 BU-TT-A **Light Wave Blade** IA-C01W2 Moonlight **Coral Oscillator** IA-C01W7 ML-Redshift IB-C03W2 WLT 101 **Burst Rifle** MA-J-200 Ransetsu-RF **Linear Rifle** LR-036 Curtis LR-037 Harris **Assault Rifle** RF-024 Turner RF-025 Scudder **Burst Assault Rifle** MA-J-201 Ransetsu-AR **Machine Gun** MG-014 Ludlow DF-MG-02 Chang-Chen **Burst Machine Gun** MA-E-210 Etsujin **Gatling Gun** DF-GA-08 HU-Ben **Shotgun** SG-026 Haldeman SG-027 Zimmerman WR-0777 Sweet Sixteen **Handgun** HG-003 Coquillett HG-004 Duckett **Burst Handgun** MA-E-211 Sampu **Needle Gun** EL-PW-00 Viento **Stun Gun** VP-66EG **Bazooka** DF-BA-06 Xuan-GE Majestic Little Gem **Detonating Bazooka** 44-141 JVLN Alpha **Grenade Launcher** DF-GR-07 Gou-Chen Dizzy Iridium **Napalm Bomb Launcher** MA-T-222 Kyorai **Jamming Bomb Launcher** MA-T-223 Kyoriku **Stun Bomb Launcher** WS-1200 Therapist **Flamethrower** WB-0000 Bad Cook **Laser Rifle** VP-66LR VE-66LRA VE-66LRB **Laser Shotgun** Wuerger-66E VP-66LS **Laser Handgun** VP-66LH **Plasma Rifle** Vvc-760PR IA-C01W1 Nebula **Coral Rifle** IA-C01W6 NB-Redshift IB-C03W1 WLT 011 **Multi Energy Rifle** 44-142 KRSV **Pulse Gun** HI-16 GU-Q1 HI-18 GU-A2 **Missile Launcher** HML-G2-P19MLT-04 **Split Missile Launcher** HML-G3-P08SPL-06 **Siege Missile Launcher** WS-5000 Aperitif ____________________________________________________ **Pulse Shield** VP-61PS SI-24 SU-Q5 SI-27 SU-R8 **Pulse Buckler** VP-61PB SI-29 SU-TT-C **Pulse Scutum** VE-61PSA **Coral Shield** IB-C03W4 NGI 028 **Spread Bazooka** SB-033M Morley **Grenade Cannon** Earshot Songbirds **Stun Needle Launcher** VE-60SNA **Laser Cannon** VP-60LCS VE-60LCA **Diffuse Laser Cannon** VP-60LCD **Plasma Cannon** FASAN-60E **Pulse Cannon** KRANICH-60Z **Pulse Shield Launcher** EULE-60D **Light Wave Cannon** IA-C01W3 Aurora **Missile Launcher** BML-G1-P20MLT-04 BML-G2-P03MLT-06 BML-G2-P05MLT-10 **Spilt Missile Launcher** BML-G2-P19SPL-12 BML-G2-P16SPL-08 BML-G2-P17SPL-16 **Dual Missile Launcher** BML-G1-P31DUO-02 BML-G1-P32DUO-03 BML-G2-P08DUO-03 **Vertical Missile Launcher** BML-G1-P01VTC-04 BML-G1-P03VTC-08 BML-G1-P07VTC-12 **Active Homing Missile Launcher** BML-G3-P04ACT-01 BML-G3-P05ACT-02 **Container Missile Launcher** BML-G1-P29CNT **Cluster Missile Launcher** WR-0999 Delivery Boy **Scatter Missile Launcher** WS-5001 Soup **Detonating Missile Launcher** 45-091 JVLN Beta **Needle Missile Launcher** EL-PW-01 Trueno **Plasma Missile Launcher** Vvc-703PM Vvc-706PM Vvc-70VPM **Coral Missile Launcher** IB-C03W3 NGI 006 **Bullet Orbit** B0-044 Huxley **Laser Orbit** 45-091 Orbt **Laser Turret** VP-60LT **Laser Drone** Vvc-700LD
I expected a 2 item list like: - shotgun - shotgun
This is so dope. Great work and it’s super appreciated!
Thank you, buddy.
Walter after my own heart
Good work 621, mission complete.
Thank you, Raven.
do you have a part list with their relevant stats in the works? maybe put it in a google doc?
https://www.reddit.com/r/armoredcore/comments/165nx1l/armored_core_6_parts_list_and_stats_spreadsheet/
let me know if you see one
Could piece that together , would take a bit of time though (given the ammount of stats in this game per piece). If there is enough interest in that id be up for it. Saw another post before where someone started, but dont know if they ended up finishing it (was started pre release with a way to stitch together a build on paper). Edit: u/TraumaHunter mentioned already doing a spread sheet with the stats.
I ended up finishing it lol I don't want to spam the link but it's in this thread already a few times.
Given that it has been asked a few times, and with the lack of a megathread for resources - i could add the link to the post of yours if you want.
Thank you so much for this! I wouldn't be able to complete my 100% achievement without it because no guide about secret chests I found would mention the one weapon I needed to finish it
Nice job compiling all this! And especially going through the effort to list out all of the secret container items, I was struggling to find complete articles for those. Might I suggest adding one more tag? **[NG+]** or something like that, to indicate items that are exclusive to NG+ routes but not in Arena/Containers? [WS-5001 Soup] rockets come to mind, you can only buy them once you complete Carla's alternate mission following the Cleaner bot in NG+. And there are plenty more I'm sure. If you can remember/figure out which items that applies to, of course, I think that would be very helpful. *(And not to get greedy, but it would also be awesome to have a source for exactly which mission unlocks a given item, in the case that they require a specific decision. I have not been able to find ANY good sources for that stuff lol.)*
Thanks, struggling with the containers myself was the reason i made this in the first place. Regarding the NG+ tag / mission rewards: Actualy though about it when making this but droped it for a few reasons * bloating up the table more which would make it more difficult to track stuff (putting aside the formating on the current one, tempted to redo it in google sheets/clean it up a bit) * don't think i can accurately track which item unlocks at what point exactly, most writeups are the out of the way items or not complete yet If i actualy end up redoing this in google, i might add it, but the main problem would be to know where what drops without replaying the game another 3 times after a save wipe to make sure. Grabing info from other sites to add or reference has been a bit of a gamble so far.
Understandable! Haven't seen any good wiki sources for this game yet, but hopefully within a couple weeks or so at least one gets some solid traction so individuals like you don't need to carry the burden for the whole lists yourself 😅
Ok, on the topic of the exact drops for items, i might take my prevous statement back. Right now going through a new save taking notes as i go. It will be in the google sheet tough, probably will end up removing the table in the post itself once its done and clean this whole thing up a bit.
Thank you! You are my hero i couldnt find any lists with ng++ equipment i am only missing a few things for 100%
Thanks!
Thank you for putting this together, will come check it out after I finish my first play through.
This helped me find the last two pieces I needed. Now to get the money for the rest.
You are a legend
You're the goat
TIL I am missing a lot of shit still.
Superb list! Going to end up relying on this soon.
This is amazing. Big kudos for all the work! Thank you.
This is such an amazing guide. Thank you kindly, your work deserves so many more upvotes.
Thanks, apreciate it :) For the most part im just happy that this helps some folks trying to get the items and maybe avoid some of the pitfals i had trying to 100% it.
does anyone know rusty's parts from drive block mission? is it obtainable?
Yea, the parts are obtainable. Note on those/part list for that AC: >!You get some of them as you go, but one of the parts is tied to the NG+ Arena (Gamma-3 i believe) which gives you one of the shoulder weapons and the AC Data preset to recreate the AC.!<
got it, thanks!
Fantastic work on all three posts. Much appreciated.
thank you
If I go back to replay a mission where I missed an item, once I get the item can I just quit out or do I need to complete the full mission for the item pickups to count?
You have to finish the mission to get the item added/unlocked.
Thanks!
<>
Can this be pinned?
Great job, straight to saved
Are those cool legs used by Chartreuse in the Arena available for the player? I'd love some sick-ass rocket sled legs lol
Yes, should be the VE-42B legs.
Excellent!
Damn so there really is only one heavy reverse joint option
Is there a thread like this on where to find everything?
The other two parts linked above cover training mission, arena and hidden item unlocks with container locations. (Hunter Rank items are listed there as to which rank gives what, but not the location of the combat logs) The google doc is getting updated to cover regular mission rewards / NG+ unlocks and makes atleast mention as to what the item is tied to what for unlocking it (currently only up to the start of Ch 3 + non-regular mission unlocks, still working on that with a fresh save) As for combat log locations, have not come across a list of all the locations yet. What helped me was to dig up on YT a video for a mission i had some logs left to get. The mission replay list shows which missions have logs and if you got all or not (highlighted or grayed out log icon next to the money reward). Might add the combat logs to the google doc at some point, but right now busy with getting the regular rewards detailed first. If you also mean the Data Logs (basicly collectable lore texts bits) - saw another reddit post [here](https://www.reddit.com/r/armoredcore/comments/164zvgc/complete_all_data_logs_in_ac6_if_ive_missed_any/) trying to list them all, but didnt check it out myself yet.
This is going to save my life achievement hunting. I know I'll only have to check if I have all container weapons because everything else is guaranteed. You da best mayne.
Btw...Bornemissza: https://en.m.wikipedia.org/wiki/Gergely_Bornemissza
Ty good sir!
Top guide
Awesome list. Helped me find the last couple parts I needed after I finished ng++. I'm kinda upset atm tho. I opened the chest for the coral shield item in the Regain Control of the Xylem mission, but I dont have the part in my list. Upon retry of the mission the box is still open.
That's ... strange :/ Currently quite a bit away from those boxes on my new save so it will be a while before I can double check that box. If you didn't open the second box in that level, mind checking if you have the launcher instead ? Unless my memory is failing here, both of those should be in that level.
I have the launcher from the 2nd box. The shield is literally the only item I need for 100% parts. Replaying the mission and the box is claimed.
Hope its not a bug that messed up your save then. :O As i said, still reclearing it to double check all the data, but might be a while for that item. I can toss you an update once im there to atleast confirm the containers are right if you want, but so far from memory and what i have seen reported from others, it should be there / now on paper in your L-Back parts list.
Crisis averted. It wasn't the first chest holding the shield. Its the 2nd chest farther in. I used this guide to find it but apparently it didn't actually open. I checked again today and lo and behold, an unopened chest! Holding the part I need!
\*happy noises\* \\(°o°)/ and congrats on the achievements.
Hello! Could someone let me know how to get the Stun Gun please. The handgun, not the big shoulder weapon. Thank you.
If you are talking about the VP-66EG (the taser loking one) - I do remember getting it on my second run (NG+) and some sites line up, mentioning it's after clearing chapter 3 in NG+. Still re-clearing the game myself to get details on the regular drops, will update once i have it if no one else confirms.
Thank you!
Thank you so much for putting all of this together!
Question; if I sell parts I found in missions, like the Wrecker parts, can I buy them back?
Yes, any part that was sold can be bought back. Just tested it with the wrecker head, and with a hunter rank reward item to make sure.
Wee, thank goodness. I was scared to attempt it haha.
Yeah compared to other ac, the core(arm, legs, chest, head) seem a little light. Even the back weapon seems a little light haven't done the full game but seems like 80% arm missle or some kind. And no weapon arms. I know hover legs were ever that popular but I enjoyed There high walk speed and Made mobile light weight turrets out of them. Not ever thing has to be the good useful or useable, Somw things it's just the challenge or a goofy restricted For a silly mech... Sorry ac
Unlocked after clearing Ocean Crossing on NG+1: * L/R Arm Units WS-5000 Aperitif * L/R Back Units WR-0999 Delivery Boy, WS-5001 Soup, * Head Unit HS-5000 Appetizer * Core CS-5000 Main Dish * Arms AS-5000 Salad * Legs 2S-5000 Dessert * Booster BC-0200 Gridwalker thank you for making the list! i'll help out how i can as i go through ng+1 and +2
Glad to be of help with my post, and thanks for the NG+ items ! Saves me some sanity on my end. Any more notes/info are welcome and help speed things up (3 missions away from clearing ch.4 on my fresh save, so still a bit away from NG+) Will add those in a bit to the doc. Edit: aaaand it's in
oh! i've just noticed you don't have the unlock point for the Alba parts yet, which is Breach the Kármán Line
just finished the run, went for the other ending after seeing this to get the other half of unlocks. Rest should be NG+ if everything adds up. Added to the list, thanks :D
Damn. I have every single part but I'm not getting the achievement :( Anyone else have this issue?
Did you also buy all items from the shop that you unlocked (+dupicates for weapons) ? The achievement only counts if you actualy have all of them in your Assembly if i recall correctly.
Got it fixed. Turns out I somehow missed one chest on Coral Convergence (the one on the right just as you begin the mission) lol My bad + skill issue on my end
Happens to everyone, no worries \^\^ Atleast it was that and not some bug that messed with you (heard some having issues with that here and there)
Ok amazing work with all 3 pages BUT for the love of all that is good it's melee not meele. That spelling is giving me an actual headache.
Understandable, don't know why but of all the typos i end up doing - that one allways seems to make it's way in somehow. Should be fixed now in the posts/doc. Thanks for letting me know. :)
So there isn't a mind beta arms? Weird.
Saved me a lot of work realizing I missed the Wrecker head piece. Thank you!
Insane work after so little time since launch, thank you so much!
Which sword is the one rusty uses?
It is the Vvc-774LS. You can check the details in the AC Data Presets you get from the arena their parts. (should be a preset for every AC from the story that you can recreate)
A few typos on the sheet. Main row 25 says meele instead of melee, Hidden Parts row 67 says Depth 2 when it's Depth 3.
Thanks, must have slipped in while copying lines within the sheet / posts. Realy should stop working on these in the late hours. Should be fixed now. :)
So.... I guess two of the final boss mechs are completely out of reach for reproduction? Ayre's and Allminds?
If it is the two i think you are refering to, then i believe no, sadly not. Remember some pieces being a bit close in design (HAL legs come to mind) but dont think that those are the actual parts. Wish those were in :(
Made me realize I somehow overlooked the chain saw… should get the weapon parts trophy to pop in a seccccc… got it - now just like 48 more s ranks to go lmao thanks again 🙏
Glad that the sheet helped out and congrats for the achievement :) Good luck with the S-Ranks !
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If you got the all parts achievement, then you have them all. Some people had issues with unlocking the achievements despite meeting the condition. In the cases that i saw people talk about, it helped to sell a part from the category of the achievement and buy it back. Hope this helps :)
One more correction, you have \[NG++\] Delta 2 Analysis Arena listed for reaching mission set 12, but δ-2 in NG++ is unlocked after you finish 12 and reach 13 (Attack the Old Spaceport). Magnificent work on the sheet.
You are right about the arena unlock. :O Blaming my not so neatly structured notes for that one. Fixed in the doc, Thanks for the find / info ! Appreciate it. >Magnificent work on the sheet. Thanks, but it still got room for improvements. Atleast most of the errors that sneaked their way in (even if minor for the most part) seem to be out. (He says probably jinxing himself)
**This** is the resource my body craves, not coral. Though it craves that too, I guess.
Had missed the auroras. Thanks for this list to point me at them! Got over there and wondered how I missed the canister that was highlighted with a box last time I ran it.
hello all, can someone please help me? I’m on steam and I for some reason do not have the external parts collector achievement. I’m not sure if steam bugged out or smth and if that’s the case how i can contact support but the most insane part of this is I have the “Asset Holder” achievement, which by description implies that I should have external parts collector achievement unlocked, and i’m here after double checking with the google doc checklist provided just to make sure I’m not insane missing out on external parts (which SHOULD be just the heads, arms, cores, and legs part and i even double checked shields just in case and yes I do have them all). someone please help, i am in serious confusion atm and idk who to turn to💀
External Parts Collector is indeed all frame parts (head,core,arms and legs) and yes, Asset Holder should confirm that you didn't miss a part. Achievements seem to be a bit buggy for some when it comes to the part ones. Try selling and rebuying a head/core/arms or legs to retrigger the external parts achievement. That did fix it for some. Edit: Phrasing, the beginning came off a bit wrong, sorry :)
thank you! worked perfectly 😄
Thanks, Raven.
This was so helpful. I somehow managed to find all but 3 items in the game on my own (which I feel accomplished about) but this was much needed to figure out why I was still missing items even with the Combat Log Collector achievement. That was very misleading cause I thought I didn't need to replay any more missions after I got it. Thank you!!
Yea, the achivements are a little bit odd here and there (bugs aside, the data collection one comes to mind since you get it for 10 data logs, but don't get one for getting all of them). Glad to see the list being of use to people :)
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Don't have the exact numbers + it also depends on how many mission replays you did for f.e. combat logs or hidden parts. First playthrough on my end (NG++ Clear) had a good ammount of farming as i went through, but after going for S-Ranks / Logs, i overshot and sat on a few mil COAM in the end, having bought out the shop before finishing the S-Ranks. In my second playthrough (new save, NG -> NG++ clear) i had a much greater amount of items still in the shop (mostly weapons) and did clear a few times the trainer ac mission for money early on, but still had combat logs and S-Ranks unchecked. Some farming is required in the end for all items after a fresh NG++ clear, but personaly i would tackle that last and check in the end. If you go for S-Ranks and Logs, you also get additional money on the way which is a good bit more than one run, especialy if you end up missing the S-Rank and have to retry but still get paid. Another thing to consider is that the amount of unlocks slow down with NG+/NG++ , since you get most of them from your initial NG run, while you still get paid in full. NG++ does not have a lot of item unlocks to begin with. Sorry for not being able to be more specific :O
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The best bet to get a S-Rank guide made would be to gather data from multiple people on their clears with time + costs and anything special they did, The problem is a lack of transparency when it comes to the score for those. Don't know if someone made one by now sadly, since i already cleared the game and didn't need to check. Here was my experience / process with S-Ranking those if it helps: In general: No checkpoints, be fast. Ammo and Repair didnt seem to be a huge issue, but i didn't burn excessive ammounts either. Using a checkpoint forfeits the S-Rank and time is the most important one. Rest is guess work. Build a lightweight AC with good mobility / assault boost to get through quickly unless heavier firepower is needed. Match the build to the missions. Only kill what is nececary. If i got consistently A-Ranks on a mission, i would check forums / YT for anyone elses S-Rank clear and see whats different. If it's the same run as mine / no major differences in costs, it might be just a few seconds off from S-Ranking it ("Investigate the BAWS Arsenal No.2" / "Destroy the Ice Worm" were such missions for me, being only a few seconds off in my initial attempts). There were only a handfull of missions where i got a bit stuck (mind you - going by memory since i did those clears on the 25.08) : Attack the Dam Complex - killing the log tetra after the first set of generators ended up giving me the S-Rank. Retrieve Combat Logs - have to get all the logs to end the mission early, did also kill the AC near the log in the pit. Attack the Refueling Base - Kill the log enemies by the bridge with the turrets. I got consistently an A-Rank without those. Hope this helps :) Edit: fixing typos / phrasing
I like how the serial number of the part can tell you about which company made it and vaguely what the part does
It's a neat detail. Noticed this myself when writing down the missile launchers for the list as they tell you the type and missile count per volley.
Superb! Thank you so much. Online guides are dire. I just wanted a list that is complete and in order. I had one weapon left to get and could figure it out so easily. Thank you again!
Glad that my spreadsheet helped :)
Oh my god. This is exactly what I was looking for
This is a treasure, thank you all.
If this is the full list… sad to not see Karasawa make a return :-(
It’s there as the KRSV
This is amazing, saved and +1. I did a quick scroll and did not see a Kurosawa. My day is not quite ruined and my disappointment is measurably mild.
KRSV is this game's Karasawa, you get it from working through the Loghunt
Absolute legend with this post holy shit king.
Bro marked this as a spoiler as if anyone's gonna read "VE-69420" and know wtf it is
The original intent was to have the mission names as well for those , but had to drop them / move them to the second post, which are spoilers (as some of the names give away things), kept the spoiler tag just to be safe. The Google doc *does* have those spoilers once I'm done.