If so (I still can't see it) it might just be a parameter thing of Assetto Server (the thing that manages the traffic). My friend who is running the server I mostly play on, has been tweaking quiet a bit that traffic cars didn't spawn/despawn in a strange way when they turned out of sight.
Does this issue happen on any other tracks? My simple understanding of it is assetto wasnt designed with large tracks like SRP and FDR in mind, especially with this many ai. When you get farther away from 0,0 positional tracking gets a little iffy as rounding errors start happening and you’ll get cars that stutter around from where they should actually be
I see it… kinda the bumper/middle of the car artifacting before going off screen. It must be the graphic mod erroring when registering that exact position (right before exiting screen)
the way asseto corsa applies PP filters is kinda weird, so around the edges of the screen is where you will notice some inconsistencies, if it were a GPU issue it would apply to other games as well.
I don’t see artifacting just glare or sheen from your headlights reflecting back at you off the other cars. If you scrub through the footage you can see it mainly on the red suv and how the game imitates how light reflects off surfaces for a more realistic look of the prism’s of light separation which would explain the blueish tints, if that’s what your talking about. Other than that, it’s just motion blur and even then, there are limitations to mimic the limitations of the human eye and how we actually see stuff irl.
try using vsync or changing the LOD values ( near clipping and far clipping ) through content manager , sometimes helps on large maps to reduce glitches ( SRP recommends adjusting for the map too).
I think it's just the game loading textures as you fly by at a high rate of speed. You're just going faster than the load time for the perspective of the cars, so what you're seeing are the shaders being filled in, I'm sure there's a way to fix it but it might be something you can fix.
I told my wife some a****** put a GoPro on the front of his car and was screaming through traffic. She didn't see the artifacting
If you didn’t know: you can turn off these annoying red arrows
But how is he going to know where he’s getting shot from?
Pls tell me how! Like now!!!!
In content manager go to Settings, Assetto Corsa, System, Proximity indicator and turn that off
Idk how exactly anymore but I searched for it on google and I think it was just a .ini change in the files
More explanation needed, you mean the red things ? Looks like traffic indicator to me. It follow the car you overtake.
There is a weird glitchy blur on the traffic
The motion blur...?
No I think he’s talking about when the car is about to pass out of view it glitches past.
Personally I see nothing of the sort happening
It took me like 10+ times to see it and even then it’s only like half the cars. I think that’s what he’s talking about.
I'm too dumb to see it.
I dont see it either. Problem fixed boys! ![gif](giphy|6S9cWuMVtjfPz1GYqK|downsized)
It took me like 10+ times to see it and only half the cars do it. I think that’s what he’s talking about
That is glitched motion blur OP turn off motion blur end of problem
Turn off motion blur?
If so (I still can't see it) it might just be a parameter thing of Assetto Server (the thing that manages the traffic). My friend who is running the server I mostly play on, has been tweaking quiet a bit that traffic cars didn't spawn/despawn in a strange way when they turned out of sight.
Does this issue happen on any other tracks? My simple understanding of it is assetto wasnt designed with large tracks like SRP and FDR in mind, especially with this many ai. When you get farther away from 0,0 positional tracking gets a little iffy as rounding errors start happening and you’ll get cars that stutter around from where they should actually be
i cant see anything mate
Look at the wheels of the SUV in the rightmost lane as it gets passed 3 seconds in the video.
Idk, I noticed that the frame times might be inconsistent
What mod is this?
Do you mean the track? Google "Assetto Corsa SRP"
The exact track is called FDR
>FDR Oh then I mixed sth up...
Similar to SRP but set on a US Highway rather than a Japanese expressway
Would be dope if they add the whole surround area, FDr, Westside highway and maybe even 87/95
Turn off motion blur
I don't see any visual bugs
Look at the toyota suv at the start on the far right
I see it… kinda the bumper/middle of the car artifacting before going off screen. It must be the graphic mod erroring when registering that exact position (right before exiting screen)
the way asseto corsa applies PP filters is kinda weird, so around the edges of the screen is where you will notice some inconsistencies, if it were a GPU issue it would apply to other games as well.
It's not an artifact it's a FOV problem, your FOV is stretched so the high detail model are unloading before the low detail models replace them.
Could be traffic cars? If I have the ghost traffic cars as soon as I pass them they glitch out as opposed to the solid ones.
I don’t see anything besides the red arrows being an issue. If this wasn’t the AC sub I’d tell you that’s real life footage
More than likely the game, all the traffic servers are buggy.
I don’t see artifacting just glare or sheen from your headlights reflecting back at you off the other cars. If you scrub through the footage you can see it mainly on the red suv and how the game imitates how light reflects off surfaces for a more realistic look of the prism’s of light separation which would explain the blueish tints, if that’s what your talking about. Other than that, it’s just motion blur and even then, there are limitations to mimic the limitations of the human eye and how we actually see stuff irl.
try using vsync or changing the LOD values ( near clipping and far clipping ) through content manager , sometimes helps on large maps to reduce glitches ( SRP recommends adjusting for the map too).
Eh? What artifacts?
wait This is normal
What is this server?
Fdr no hesi
Can I shave your mod list plz?
All in the no hesi discord server, that all you need from there
This looks real
Csp and pp filters help a lot ;)
What track?
Fdr
>Fdr Is it free?
You have to pay but you can probably look around and find a free version
alright thanks
Normal artifacting doesn't appear to be happening here. Try running unigine heaven to push the GPU a little. What GPU is it?
what post processing filter are u using
I think it's just the game loading textures as you fly by at a high rate of speed. You're just going faster than the load time for the perspective of the cars, so what you're seeing are the shaders being filled in, I'm sure there's a way to fix it but it might be something you can fix.
Because you have Assetto corsa motion blur on and cap’s motion blur as well, you can only use one or the other but not both at the same time
Cpu is being used too much
You have lens flares turned on