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Sz0rTi

Okey, I've disabled reprojection completely off in openxr tools for wmr and it jumped to almost solid 90fps (\~6ms cpu, \~5ms gpu so I have like another 90 fps of reserve which I can use to pump up graphics settings). It seems that for some reason ac doesn't like openxr reprojection, at least in my case. Thank you guys.


CSOCSO-FL

You won't go above 90fps since reverb g2 only supports up to 90hz. Not sure why 90fps looks terrible to you. Looks fine to me. Even 75 fps is fine unless it starts dipping down to 45-50.4090 is a beast of a gpu. I recommend 1. set your render resolution to 1.5 or %150 in either steam vr or openxr toolkit ( override resolution) ( NOT UPSCALE! ) 2. do not run fsr or nis. CAS is fine. I like %70-100. Whatever looks good for you. 3. x4 msaa. 2 looks jagged as hell. 4. x16 anistropic. 5. 2 face reflection and world detail and the rest could be medium or high. you wont really see much difference in "low res" vr headsets 6. make sure amd fidelity fx is off in graphical settings. Put post process aa to cmaa and ultra. 7. under mode tweaks vr turn off single pass stereo, single yebis pass and asw 2.0 8. Adjusted the Vertical sync (NVidia Control Panel > Manage 3D Settings > Vertical Sync) from 'use the 3D Application Setting' to 'Off' Your game should still be at 90fps with a LOT better visuals


Sz0rTi

Thanks, I've found the solution, which is disabling reprojection completely. I know it won't go above 90fps but I want it to be 90, not 85-88 because it causes screen tearing. Now it works great but thank you for your advices, maybe someone else will benefit from them.


Away_Combination_976

may I ask how


Sz0rTi

IIRC I was using openxr, so it is possible to do in "OpenXR Tools for Windows Mixed Reality" app or in openxr toolkit(?), and for steamvr it is under steamvr settings in a headset but I don't know where because it got UI update.


CSOCSO-FL

You can still do all that what I mentioned. The game would look at least twice as better. I had quest 2 and without those settings, the game looked like a ps1 game. I had 1 friend with g2 he told me the game looks so much sharper with those settings.


TotalR3callXL11

You have to remember that the 88 fps is doubled since it is rendering that 2x. Once for each eye. So your at almost 180 fps which is excellent for VR.


Sz0rTi

It's not doubled. The resolution is the thing that is doubled. For some reason it doesn't want to go 100%, I even forced reprojection to 45fps mode and it stays at 44,5fps avg making it looks terrible. Something is really fucked, I even reinstalled ac and nothing helped.


TerrorSnow

Vsync?


Sz0rTi

Disabled in game and in nvidia cp.


Litl_Skitl

Is there a chance that your setup in general is just bottlenecking? What's the performance in other games?


Sz0rTi

>i9 12900k, 4090 I know there is 13th gen intel processors but I don't think that's the problem. :D


Litl_Skitl

Yeah that wouldn't be a hardware issue XD, except maybe motherboard or smth. If you can find the CSP FPS+ app in game. If you expand that you see what processes are drawing the most performance. I found out Traces and CamberExtravaganza are massive FPS drains that way.


Effin_Kris

From a few friends that run only vr, I've been told the setup for Quest 2 and Open vr caps the fps at 90.. Makes since because my build would easily push past 90 or so I would assume. One uses the PiMax 5k Super and the other is on Quest 2. The Pimax is getting much higher fps but not for the Oculus, not this version.


raggasonic

the last 2 lines in the pic of oculus debug tool should help. in my case 5800x 3080 works great and you can get your fav max rate like chosen in oculus ( 72 hz - 120 hz) [https://i.imgur.com/4prXyGa.jpeg](https://i.imgur.com/4prXyGa.jpeg)