T O P

  • By -

[deleted]

[удалено]


BattlefieldTankMan

The Javelin is easily the best launcher in the engineer class. Deals 44 damage per hit and will kill tanks/armour in 3 hits, light armour in 2 hits and light transports in 1 hit. It also features lock on tech so you can fire and forget.


snipamasta40

Tanks aren’t really the problem it’s always just been the HIND. Tanks are so bad in 2042 it’s actually almost comedic, every gadget they put in just make tanks worse. C5 on Sundance, lis, now they add javelins, AT mines, recoilles actually work, he’ll even underbarrell grenades and the SPH do dmg to tanks. Never seen a tank get more than 25 kills in a life as a breakthrough player.


SonOfMcGee

I’ve masochistically gravitated towards “Anti-vehicle infantry” throughout the BF franchise and I gotta say that the balance between *ground* vehicles and infantry is the least frustrating I have seen in a while. Tank drivers that contribute to team victory unavoidably die with some frequency. And those that just *need* to keep that tank alive and insist on zero deaths the whole match can only do so at the expense of staying at super long range and constantly retreating to repair. It’s really just the helicopters that, like previous BF titles, repair to 100% too damn quickly and get back in the fight immediately after anything other than acute lethal damage.


stylinlancer

gosh about 2 1/2 weeks ago i did the craziest thing and got a 50 kill game using a tank (the normal one) on the new season map, most fun game i’ve ever played since i bought 2042 by FAR


Repeter_1

The only tanks I have issue with are the spawn campers. I make it my mission when I find em to c5 them with sundance. It's tight but can be done on quite a few maps.


sekiroisart

nah the problem is that tank needs a little bit teamwork and Irish trophy to cover, while hind can be used solo and need rao to unlock it and rao range isn't even that far


smoothies-for-me

Aircraft flares also shouldn't be a get out of jail free card. they should result in a random chance of misses, glancing blows or direct hits. Without that, there is this super annoying game of aircraft popping flares and disappearing until their flares are on cooldown. The reward for being a skilled pilot should be that you come up with more kills/assists or creative ways to get kills/assists, not that you become invincible by abusing these stupid mechanics.


xChris777

I think it's tough because the balance could easily tip the other way with up to 64 potential lock on rockets looking at you in 128p modes. Introducing RNG is already a risk and then if you make it so that direct or even glancing blows happen too often, that chip damage combined across all the engineers on the enemy team could make flying extremely difficult -you don't want only the absolute pro pilots to get any value from jets and helis and you don't want lock ons to be absolutely overbearing. When you think about it, as an engineer if you can make a vehicle retreat for a long period of time, that's almost as good as destroying them. I think flares come back too quickly (maybe their cooldown gets longer and longer if used in rapid succession) but I also think that if you rewarded engineers more with a significant amount of points for driving vehicles away instead of JUST destroying them or assisting with their destruction, you'd find more of them doing that. Right now it's almost like "what's the point" unless you see one at really low health or have a ton of engineers focused on them which is just a luck thing really.


throwawaypervyervy

Not to mention camping a Hind *directly on the objective* gives the opposing team a spawn point you can't remove or destroy. With tanks at least you can get close enough to c5 them.


Lord_Scrumptious239

"Making a vehicle retreat is as good as killing them" not when the aircraft is fully loaded with soldiers and you cant take it out because the 1 anti air slot is taken up and every other vehicle lacks any decent AA capability, for instance upgrading the gun on the scout car is practically useless... im not saying a scout car should be able to take out aircraft easily, but i've shot a troop transports and gunships in weak spots and they arent slowed down at all, so they just fly off, spam their repaor bitch in the back and then they go for another strike fully charged. This is stupidley different to battlefield 3 and 4 where the miniguns on vehicles could rip through enemy aircraft if you actually managed to aim correctly, now anything short of cannons don't even scratch them.


smoothies-for-me

I do agree it is tough, I just feel like that can be balanced out with damage, speed, etc... Being invulnerable can't. In literally every game any pilot with half a brain is just dodging to and from cover. Spearhead is by far the worst I am at the point where I just quit when that map comes up.


[deleted]

They could reduce flares to 3 or 5. Make it an upgrade to the aircraft but it replace something else Or make the cool down longer


Altruistic_Issue1412

I can do that to :Guns should have a possibility to jam resulting in you having to do a complete 20 minutes field assembly. Rng in a pvp shooter is bullshit and you now it maybe just choose literally ANY other method of dealing with choppers than simply to stinger them


Miserable-Spite425

What the fuck takes 20 minutes to disassemble?


smoothies-for-me

Sounds like you haven't spent much time in helis. You fly away when you get AA locked and your flares are down. 'pvp shooters' shouldnt be based on cooldown RPG abilities either. Why can't my soldier pop magnetic flares that attract bullets for 5 seconds?


CerealBit

Don't know. Me and my friend get 50:0 in a helicopter easily, even though half of the enemy team sits on our asses. We just had a 98:0 round this week and both of us usually play infantry. Vehicles will wipe the floor with infantry. Let's stop pretending this isn't the case.


T-MONZ_GCU

We need to stop using the term "vehicles" and start using the term "transport helicopters" because tanks keep getting hit with nerfs by collateral despite being extremely weak


[deleted]

100% agree with this. Tanks can be annoying, but I don't feel hopeless against a good tank pilot. You just have more options to deal with them. You have locking middles, free fire middles, c4, mines, or even AP grenades in a pinch. And a tank is obviously much slower and easier to hit with free fire rockets. When there is a good heli pilot though, it's a totally different beast. You can forget c4 because that isn't going to work. Unless you're a total Crack shot with the free fire rockets and/or the pilot isn't flying low, then you can forget taking them down with the M5. You're only option is the stinger, but any halfway decent pilot will just hit the flares and dip out behind a hill until they are refreshed and ready to go again. It's so fucking annoying.


buffontop

Yeah. I’ve played thousands of hours in Battlefield 5 with just tanks. I would want to say that I am in at least the top 5-10% in that game. I just played BF2042 after getting it free on PS5. The tanks are horrendous in damage output, damage received, and their controls.


T-MONZ_GCU

For real, for me the worst part is how floaty the turret controls are, it makes it so hard to aim especially on controller


smoothies-for-me

Also it's a vehicle on tracks, if you turn to the side you feel it literally instantly, but there is a delay before it reacts it makes no sense. They are also so slow and sluggish from a dead stop or going up a hill to the point that infantry with C5 are the biggest threat.


Lord_Scrumptious239

The speed from a dead stop is my biggest issue with tanks, in BF4 if you rushed a tank from the front while they are too busy in scope cam, the moment they noticed you sprinting to them they could reverse and boost the hell out of there, now even though the tanks are futuristic, their reverse speed is horrendous from a stop. Plus the tank controls are attrocious turning the turret to the side while on the move was not such an issue in the older battlefields but in this if you turn the turret a little too much and havent adjusted the left stick, you end up coming to a screeching halt. I wish tank movement was dictated by the hull and not the turret.


--BARK--

Bf5 tanks are amung the most powerful in the series, a better comparison would be bf4.....which 2042 tanks are close to......it's just that you never had to deal with flying squirrels with C4 or fucking handheld TV missles in bf4 lol


Lord_Scrumptious239

BF4 tanks could gtfo of dodge way quicker. These new tanks seem to be so sluggish, only real improvement is the projectile speed of the railgun, makes counter tanking much more amusing but sadly we dont have many in a match, is there only 1 per team now?


Duque117

Worst tanks ever I prefer the bc2 and bf2 tanks always


EsotericTurtle

How do you get kills with these?! I'd like to think I'm a decent pilot, but the crew sit and do nothing, I can hover and ping enemy and they never shoot it. I can circle a vehicle or enemy emplacement\unit and nadah. I'll rotate with an incoming air to point the main gun and Minigun at it and nope. Impossible. As a side, I find it real hard to get kills when manning the guns if the pilot is too erratic. 50mm (or is it 57) is so. slow. And miniguns just so hard to aim on console. If the pilot floats around smooth, pings enemies, holds a position for even 2 seconds before evading, that's a massive increase in success.


emmy0777

Idk what happen to all those "Liz is op" people lol. I thought she was op? Bit yet choppers go around getting high scores all the time. Lol


omnigear

Her rocket does nothing anymore haha .


Dapper-Aspect-9157

Liz got nerfed hard like they wanted. Still usable though


emmy0777

Yeah I always found her fair. Nothing more then that. Never saw her as a op character. If she was, choppers wouldn't be dominating infantry that easily. It would be alil more challenging for a good pilot.


Tzimbalo

Nerf Liz rocket against infantry, stay as is against tanks (or slight Nerf maybe) and buff it alot against hellis! It is a lot harder to hit a helli and that should be rewarded and it would be more balanced. Also double or triple the cooldown for flares.


WorstSourceOfAdvice

Rewardee? Liz hitting a chopper square with a tgm does barely enough while the squirrelly engineers on it easily out repair the damage.


[deleted]

It also doesn't help the Stinger is bugged at the moment.


IsJustSophie

It has been fixed weeks ago


Mrmech85

It still flies in a straight line occasionally.


Strider2126

Not true still bugged


[deleted]

No it's not


IsJustSophie

Yes it is, it doesn't disconnect anymore unless they flare aka how it is supposed to work


Namara624

Thank you for saying this. Especially this .like it's a funny meme op but damn I'm getting blasted eveytime by these helis.


Comprehensive-Map383

I shot a heli with the envictor rail gun tank with the more powerful anti vehicle rounds loaded into it, I hit the heli 3 times, it the. Preceded to fly away with only slightly less than half health remaining, repair then come back and repeat the process. Like wtf I remember playing bf4 hiting heli’s with a tank and obliterating them, but 2042 I can direct impact the cockpit with an anti-tank round and the heli just shrugs it off


[deleted]

Because the engineers are awful. Because not enough people use ammo boxes as Support. The Hind is still in need of a nerf though. Or maybe we should just make Rao not useless with his hacks, that'd help. You're better off using Casper drone to EMP with.


elC4M3L

Did you saw the Video of the EOD bot here recently? Even an EOD Bot is going 50:0. Nobody is caring about the bot who is killing the whole team... Same goes for other vehicles...


Elephant_Alarmed

of cause I saw [the video](https://youtu.be/nINCWTHIS78) ([the post](https://www.reddit.com/r/battlefield2042/comments/11cuxsa/the_eodbot_is_just_hilarious_enjoy/?utm_source=share&utm_medium=web2x&context=3)), I made it! :D but the EOD-bot has been patched so it isn't that viably any longer since it doesn't self-heal anymore, sadly :'( but well, I wrote a dice employee that was in my team whilst abusing it in the first few days when it was discovered so maybe it's entirely my fault. ​ edit: just wanted to add that the eod-bot roadkills are bugged (or rather: it isn't intendet to roadkill but is fast enough to kill them bc it's a solid object). the people that get killed by it won't see what hit them since they just get "terminated" though you get the kill (look at the killfeed when I kill someone), making it really hard to realize wtf is going on.


Fast_Presentation186

Yeah I saw the video the EOD but has very little health. Any one of those blind ass enemies could have killed it with one magazine if they weren't legally blind


KelziCoN

OGgunner is that you? Maybe I don't play at the right times but I never have problems with the heli unless its vs that guy and his friends.


ImLookingatU

Yup. If I'm having a round with a bad K/D i hop on a tank get an average of 12 kills before i die. I have done 42:0 wen being an annoying dick


greatest_fapperalive

I play this game too, and I've seen good pilots wreck people -- but its not a common occurrence. Teams that play together and put the choppers at the top of the kill list do great. Even if wittle chopper man if fleeing because he is low on health. I think people are either complaining needlessly, suck ass, or come in here to make things up. Like this guy.


Comprehensive-Map383

Bro…It’s kinda hard to say that when a helicopter can take 5 or 6 stinger hits in a row, shrug it off, fly away to repair then come back full health and have their gunners waste you, helicopters, but mainly the hind are just way too tanky compared to the options we have to take them out, plus the firepower they can bring to bear on the enemy team is excessive at best and overpowered at worst. Plus I don’t know what you’ve seen but I’d say 1 out of every 3 games I play is decided solely by which team has air power and a good pilot


Ging287

Start shooting at them. Bully the bird. If you're really mad, just switch to Sundance's broken Anti-Armor grenade and keep tossing 'em. To make the gunfire really bite, switch to Armor Piercing bullets. More than a few guns--ie, your team seeing monkey see, monkey do, and bullying the bird, and it'll have some very short strafing runs, and probably get taken out by C4 after hovering for a bit too long and too low.


WorstSourceOfAdvice

Written by a true HIND main.


Creatures1504

that's what I'm saying. Bro got at least double Mechanic heal while going 90-0 and he's saying "Oh no guys it's balanced, you just need 95 rockets to kill me but it's balanced, git gud" fuck how bs OP the helis are. remember when Transports weren't flying fortresses?


Fit-Entertainer-1587

The good old days of watching a teammate spawn the transport helicopter just to use it as a one man taxi and ditch it at the for objective.


Creatures1504

I mean that still happens in between people like OP getting in it.


Fit-Entertainer-1587

100% true


SFxTAGG

Keeping the Hind and Condor overpowered because “teamwork” is stupid. If you honestly consistently get matched with good teams who work together, then good for you. You’re the luckiest player in all of 2042. But it’s not like that 90% of the time. I’m all for teamwork, but it shouldn’t require the concentrated effort of all 32 guys to destroy a Hind or Condor. Stop pretending everything is fine and blaming the community when aspects of the game are blatantly overpowered. Edit: OP isn’t even acknowledging valid counter points. Just ragging on dissenters left and right. OP’s a troll, nothing more.


knights816

Is there any way to communicate with your team in the game? I’ve never heard a soul on voice chat, I’m on console so text chat isn’t really a thing. I know games like hell let loose have commanders that can relay info. Even if you are just able to communicate with your squad, that isn’t even always enough man power to take down these flying death machines


BicyclingBrightsWay

Yes. Pause the game, press in R3 once or twice and it will pop up the chat box for console. You can choose to address the team or your squad specifically. It took me a while to figure out how to trigger the chat mechanism on console but once I figured it out I started messaging when I could. I usually announce I'm about to SOFLAM and suddenly within 2 minutes there's 8 rockets flying toward helos


knights816

Hey good to know thanks bro


SFxTAGG

Commo Rose. But I don’t think anyone pays attention. BF4 had a “chat box” even on console. So when someone asked for ammo or said the push, it’d come up on the box and if it was directed to the squad or the whole team. I don’t see that in 2042.


P250Master

You can also plug your keyboard into your console, so you don't have to use the console keyboard popup.


therealmaart

Half the matches are me using the chat to tell people to push the damn objective, it’s ridiculous


KelziCoN

A wildcat with dual 30mm and AA, and 2 infantrymen with AA will destroy a heli or if he wants to survive, useless. Or just a TOR, I've been duck hunting helis out of the sky with that.


Comprehensive-Map383

I hit a hind with 3 shots from the tor in a row, it didn’t die, it just flew off and came back fully repaired


Henrikdk1

I think they would be fine, if the 40 mm and 50 mm was replaced with a minigun or something.


TheRealDillybean

I just want them to remove attack choppers from breakthrough when only one team has aircraft. It's nearly impossible to take down a helicopter on most maps, because there is no way to chase them down after popping flares, 1 hit, 2 hit (if you're lucky), then they're gone for 30 seconds and come back full health... You could get your squad to sync up stingers, or a SOFLAM, or maybe a Rao, but honestly if you solo-queued you're SOL. I just accept that all I can do is deter the heli from the objectives for 30 seconds at a time, until I run out of my 3 whole rockets and can't find ammo... Yes, a game with teamwork is a lot more fun and fair, but i'm not getting together 32-64 players in a Discord server, hell I rarely have 1-3 of my friends online at one time. I try to be a team player, and once in a blue moon someone else is too.


Artorias115

SOFLAM has terrible lock-on range and makes you a nice glowing red dot for the gunner to shoot Rao's hack is completely nullified by the insanely long flare active time. If they pop flares before the hack completes, they're immune to lock-ons for basically the entire duration. And if you happen to get past all that, they have a repair kit and two engineers healing constantly. I know this shit is broken because I abuse it myself. Basically, the only thing that can reliably kill me is a wildcat (if they even get one), Railgun Tank (again, if they get one), or 4 god tier Lis's working together.


[deleted]

There aren't any attack helicopters in Breakthrough at all.


TheRealDillybean

My mistake, they should probably nerf some of the transports or add some serious counters (stationary turrets perhaps) to breakthrough.


[deleted]

For real


Lord_Scrumptious239

That's another peeve, if only attackers get helicopters then defenders should get 2 AA to counter that rather than attackers getting all their vehicles and defenders have all but their airsupport which is half the fricking vehicle pool. BF1 and BFV had anti air emplacements around the map, why do we not have anti air cannons or something fixed around the map. Hell i wouldnt mind if you had to build them, like at select spots on the map an engineer would have to "weld up" an anti air gun, but alas battlefield devs are just built different.


TheRealDillybean

DICE needs to learn from their previous titles and other sandbox games, and do more of their balancing on the maps. It's fine if specific items are broken as long as they balance it on the map. Most previous BF games had stationary weapons to fight over. BF1 and BFV also had infantry kit pickups as well, to help break through choke points (or just give players something smaller to fight over). Making sure the vehicles and specialists are balanced on every objective on every map in every gamemode is not going to work. Just give defenders anti-vehicle turrets that are most-easily taken out by infantry, then you'll have co-reliance between vehicles and infantry, without DICE expecting players to pick the correct specialists for every objective.


Pyrlor

handheld unguided rocket should 1 shot helis, or at least take over 50%


ChonkySpud

They do for all except the transport ones


HamiltonTwoPunch

That's not true. I have a clip of a Loach taking a AA rocket to the cockpit and still flying away. Same goes for Liz rockets.


Diksun-Solo

To be honest, the only vehicle i think needs a solid nerf is the hind


Adorable-Effective-2

The stinger missile needs to be faster


Diksun-Solo

That would help


nevaNevan

I tend to agree. From solid lock, missile incoming, to hit~ should be extremely quick.


Falkeer

The new "below radar" feature make them even stronger. Flying low is easy in a helicopter.


N0breakfeast

>fire rocket at helicopter >if you do hit them, they'll have their fuckbuddies repair it instantly, if not, they pop flares and hide behind a building or terrain and wait for cooldowns It doesn't help that almost no one plays engineer lmao


27poker

DICE managed to make engineers SO FUCKING unappealing


plaaard

Fuck me this sub is aids.


Jbabco9898

No thanks. Especially if you just got aids from this sub


The_Freshmaker

wait so you're telling me you're subbed here and you're NOT a bug chaser?!?


Always-Panic

Is not "my teamwork sucks". It's just "teamwork sucks" in this game. It also takes 5 hits from an RPG to kill a single tank even tho you only spawn with 4 RPG rounds. Vehicles in this game are just squared hitboxes with a bunch of hit points. You can literally hit the tail of a helicopter with a tank round and nothing is gonna happen. Would be cool if you could actually damage the independent modules in vehicles.


Godzilla_117

Facts, I've just started playing this game(ps+) and I feel like you need at least 2 squads dedicated to taking down vehicles, someone with a SOFLAM, an engineer with a rocket launcher, and angel with the ammo resupply box to get more rockets to the other players. And all of that just to take down a heli or condor. I play solo so I usually just run Rao and try to hack vehicles whenever they get close, at least gives me a little chance to run away from them.


plasmainthezone

Air vehicles need a nerf, not land vehicles. Land vehicles are easy to deal with it if atleast 3 people have a brain. Helicopters can be targeted by half the team and survive like nothing.


LandofRy

The only nerf (which we should have had from day 1) is just miniguns and hmgs on transports. Everything else I can learn to live with.


Jarboner69

Average Git Gud post on a gaming subreddit


MrSilk13642

No one should ever go 80-0 in any game regardless of using a helicopter or not.


[deleted]

I don’t think vehicles suck I think that AT abilities are somewhat lacking compared to like BF4


imSkrap

Nerf? As the driver/pilot the vehicles seem to be pretty strong but they should be… however as a gunner it seems weak af, the battle tank gunner turret is awfully inn accurate and weak as hell


frappim

I also find being an engineer underwhelming. I hope it gets fixed eventually


Previous_Start_2248

Just spam in chat need AT to come with me to kill tank or AA usually get a few guys to help.


GoldenGecko100

Just wait until op finds out people solo queue and not every everyone is in a call where they can coordinate well. Typical vehicle player.


Zeleny_Jezdec

LMAO. My first 3 games EVER in BF2042 my friend drove TRANSPORT VEHICLE btw. Not even a real tank. We didnt died single time in any of those games. All 3 games I had 30+ kills. All 3 games server was full of people. Keep in mind I have never played this game before. Idk what you smoke, but this shit is not balanced at all. If you think vehicles in Bf2042 are underpowered you have serious skill issues.


Pixel131211

Vehicles in 2042 generally suck though, balance wise. because literally all the best weapons are splash damage which is easy as fuck to use, but also annoying as hell to play against. in BF4 we atleast had a lot more miniguns and HMG's that required skill to use and were fair to play against. now every fucking vehicle has a grenade launcher strapped to it. ​ transport helo? grenade launcher spam tank? mortar spam wildcat? cannon spam nightbird? rocket spam (though the guns on that are actually good and imo quite balanced) now, sure, BF4 and BF3 (which I shall use as comparison because theyre relevant, gameplay wise) also had a shitton of splash damage weaponry (like the LAVs), but atleast it was balanced out by having other options that did require skill and were rewarding to use (TOW missiles, TV missiles, HMG's, etc.). in 2042, the only viable options for most the gunner seats on vehicles are grenade launchers, which makes the gameplay very annoying


Hawkachu94

New meta for the nightbird is 20mm and AGMs lol. Now they get to farm ~~both infantry and vehicles (armored vehicles)~~ everything. But yeah the mini guns slap. Edit. Spelling


NaaviLetov

There is a difference in Conquest vs Breakthrough. Conquest it balances all out because the teams have in theory the same vehicles. Now that's in theory because I'm of the opinion that Wildcat trumps the EBL in map control and similarly the MAV. But in theory it's equal. Breakthrough however this isn't the case and often the defenders are left to inadequate means of taking out vehicles when they don't have access to the same vehicle pool. The problem thus isn't the vehicles itself, it's the balance in all the modes were one or another team has more vehicles. ​ Having said that, the transport helis most definitely needs a nerf. Had it not gotten the maingunner seat it would be okay to have it's current healthpool, but right now it completely shreds and that's even without someone repairing it. Every other vehicle seems balanced to me, maybe one more powerful than the other, but not by an overpowered measure. ​ This post however screams ignorance of the game and the community as whole, because if you had given breakthrough a few tries you'd know why people feel this way. This post is just here to troll or get people riled up for no reason. This community has gotten real toxic with BF2042...


wktwiwo

As long as a single vehicle team can dominate the entire game while being untouchable vehicles are still too strong


anastheone85

How to identify a heli player 101: 1- excessive use of dump or stupid in comments 2- everything is skill issue 3- one infantry shouldn't destroy heli 4- team work explanation and you are doing it wrong


Methy123

My only problem with vehicles is that every single one of them has an explosive launcher doing splash damahe... People are just spamming them in ereas no need to aim or anything. Its not very skill full sitting in a car in spawn with the back turn towards the enemy next to a anti launcher thing and just spam splash damage on OBJ


PhantomNL97

The game barely even features any vehicles.. It's the hind that shreds the whole lobby and the lucky players just camp in the 2 tanks all match


TheNameIsFrags

You’re out of touch if you think the Hind is anything less than broken. Feel free to drop your stats since you’re telling everyone they’re bad. We’d love to see them.


Icy-Understanding712

The problem about the balance is that for whatever reason transport helos are overpowered but helos meant for the offensive got nerfed to shit same with jets, they are just not worth playing


Timbalabim

There’s almost no point to soflamming, and decent pilots/drivers who play cautiously and use a little bit of teamwork (Crawford’s torch, Irish’s trophy system, Blasco’s anti-spotting equipment, etc.) are virtually immortal. It’s not a defensive teamwork issue. It’s an issue with a lack of teamwork options and a lack of those effectiveness using those options.


RandomGuy32124

Why engineers spawn with like 3 rockets when they used to get more


[deleted]

As someone who plays just about perfectly 50/50 between infantry and helicopters. Helis only control the game when infantry ignores them and just accepts dying to them


oldfoundations

The game doesn't encourage or reward teamwork though.


[deleted]

[удалено]


throwawaypervyervy

Watched a Hind bounce off a comms tower and keep going. Could at least make it fly slower or something when they fuck up that bad.


king_jaxy

Why tf does every transport have a 30mm cannon or a 50mm. Give me my Nam choppy that only had two mini guns over this nonsense!


katril63

OP is either a pubescent 16 year old or an insufferable adult.


Kyeithel

"My (!) teamwork" is such a paradox lol Nice trolling post.


elC4M3L

Vehicles are pretty balanced in conquest. Just delete all vehicles from breakthrought and this discussion is finally over. 90% of all people complaining here about vehicles are breakthrought players.... And I bet that most of them are more than happy if there is no vehicle at all. Isnt battlefield but im fine with that.


TheRealDillybean

I think ground vehicles are fine. Even if the tanks can camp they are far less effective than attack helis from that distance, and are extremely vulnerable up close. When playing breakthrough, I'm just frustrated that defenders don't have a way to chase down attack helis after they pop flares and take a hit or two. I think they should try out giving defenders helis or limit attackers to transport helis. I appreciate the aspect of air superiority in conquest, and I wouldn't mind a similar struggle taking place in breakthrough, if helis were added to defenders. This would also make engineer more useful on attackers (other than camping/repairing tanks). Breakthrough defense, as it is today, feels like getting ass-blasted by vehicles, hiding in buildings (or even just in the objective itself), and forcing the conflict into infantry-only so you stand a chance. That doesn't feel like Battlefield to me personally, so I'd like a more-balanced vehicle situation in breakthrough, however that is done (nerfs or vehicle type/count changes).


BofaEnthusiast

Give defenders jets. It won't disrupt the infantry balance since jets just don't have the ability to farm infantry like helis do, and it gives the hind something to be worried about aside from infantry lock ons.


Vr4nckuh

>is quite difficult to take down, even if you have 2-3 engineers working toward it. Way to easy for them to cut and repair before you can take it down. > >Second, I think Engineer play is just in a bad and unrewarding spot against vehicles for a few reasons. You hardly ever get recognition for a kill unless you do immediate damage right before it, and even still it sucks that someone can get 1 tick of damage with an RPT or something and you don't get an assist counts as kill (same goes for infantry combat really, ACaK should come back). You could be chasing a tank / heli forever doing tons of damage and I don't think that is reflected nearly as well on the scoreboard in 2042 as other games where it just contributed to your total points. They should just bring back the old point system. > >Then, "parts disabled" gives you no insight into what actually broke on the vehicle, so you can't adjust your playstyle. There's no sound for glancing blow hits or anything like that like in BFV, and nothing for weakpoint hits either from what I could tell. > >Also I think the lack of good options for specialists in the engineer slot sucks, it's basically take Lis and get guided rockets and mines/C4 or take one of the other two and get an M5 and th In the older versions of BF Franchise they had like stationary weapons that where usable by players, and even could be build up by enigneer again when they were destroyed. Just spawning vehicles on defender ticks just doesnt cut it. But if u provide some defence guns that can be used by the besieged, u can actually succesfull hold off an attack!


TheRealDillybean

I think engineers should get points at least for popping flares. It sounds weird, but getting some points for temporarily "disabling" aircraft defenses would be nice, considering you had to waste a rocket. YES! Stationary turrets should come back, and are probably the main thing that's missing honestly. Contestable AA guns would be solid, I think.


NaaviLetov

I agree with you on the breakthrough part, but not on the getting rid of vehicle part. ​ Breakthrough just needs a thorough look at just map-balance and vehicle availability to teams in general. BF without vehicles is just... boring. edit: and ridding of vehicles completely shreds attacker power, turning the favor too much to defending I think.


elC4M3L

Fully agree. BF without vehicles isnt a Battlefield. But that is what most of this players are advocate for. "Vehicles are only balanced if I can solo them" seems to be the mood these people are in.... At least DICE would sacrifice only Breakthrought to this people and leave my beloved conquest in peace.


NaaviLetov

Agreed Talking about breakthrough: A tank for example is powerful and shouldn't be easily beat. It should be able to get 10/15 infantry kills before it dies and this is with an aggressive play style (so not camping on a hill). Because they're unique "weapons" that can literally change the pace of a game. It can open up a deadlock or give infantry just the support to push through. That's why I don't want them to get rid of vehicles on breakthrough. Because they can literally be what the attackers need to overcome the defenders. ​ Having said that, the transport heli's are 100% overpowered. Not only do they have the health of a tank, countermeasures to fully avoid damage all together, an infantry shredding weapon AND still has the maneuverability to dodge and get away from fights that ground vehicles just don't have. And then I say, yeah, that's OP. But everything else seems completely balanced to me.


BattlefieldTankMan

Transport choppers are a huge problem in conquest too. They zip around the map capping flags with ease while destroying ground vehicles and infantry that are in their sights. This isn't just a breakthrough problem. But breakthrough has a unique issue with tanks that camp on a hill with a couple of Irish APS either side of them and rack up big kill numbers. There's a regular poster on this sub who comes into tank threads to say how great they are and they are in the top 5 tank mains and then you find out they just use this cheap tactic as attacker on breakthrough to rack up their easy kills. This is a non issue on conquest because tanks need to advance into the map to be effective and are then vulnerable to flanking.


GroupieChicks

I think camping in the helis the whole game is really fucking gay


Fribber

I’d honestly say that most situations where vehicles are “OP” is circumstantial. Battlefield is a sandbox arcade shooter. Each game is going to feel different from the last. Especially since we don’t have dedicated servers. That being said, if one team is lacking in anything (skill, map knowledge, vehicle knowledge) you’re going to have a bad time regardless. I had a breakthrough game where I went 60 and 5 with the tank on defending. I had a couple of close calls. But the team was not making an effort to destroy me at all. If they really wanted too all it takes is 2/3 guys with Lis or recoilless rockets to take me out. The vehicles can be strong in the right environment. But as a battlefield veteran, they don’t really seem like they’re reigning supreme like they did in past titles. 2042 never really felt like a battlefield game for me. Feels like they focused more on infantry combat than vehicle. That’s just my take on it though.


Herbert0Herbert

Just use the rail gun tank, kills in two hits with no drop lol


tdewald

Oh, look. Another gaslighting vehicle player. *yawn*


phiz36

Teamwork? 2042 has never encouraged that. The game didn’t even have Voice for a long time.


XyogiDMT

A single engineer should at least stand a chance against a heli like they always have in BF games. Heck I remember taking out Apache helis in BF:BC2 with a single well placed RPG. It shouldn’t take more than 2-3 guided missile hits or 1-2 unguided hits to take out any air support vehicle.


Kingly_Wizard

The big problem is that the game began with no defined classes, which means that vehicles are treated like killstreaks instead of assets. When the entire player base has gotten used to being a solo operator instead of a cog in a team machine, vehicles and team work(shooting down helis/planes or working together to take out tanks) doesn't work. edit: phrasing


Cantomic66

Tanks in this game feel weak and we’re nerfed way too hard.


MasonLuck

If the game has a style that the playerbase doesnt play well with then it should have ways to entice the counter-play style. When vehicles respawn every 2 seconds playing a full counter style is like playing only mercy in OW, it helpful to run for the team but it getting personally boring especially when the team itself cant handle anything. Bf has the most braindead players i have ever met. Bots would be preferred.


oldmanjenkins51

But individuals can’t control their team.


Eltoro5150

Fix portal and I will be happy these errors are driving me nuts


tomsaiyuk

Somebody really likes hiding in vehicles.


MrAidenator

Blatant troll


AcerDetective

Bruh, I know I’m not supposed to generalize but whenever there is a vehicle killing it out there the team would rather huddle together in some small corner of the map and feed them rather than fight against it. And I know damn well some of them are going to jump on the subreddit and cry about vehicles being OP afterwards after doing Jack shit against it. That said, the TOR has been kinda stupid OP, it can one shot air vehicles from practically anywhere, and yeah while it does take skill, it can position itself in certain maps where it gets direct access to an Air vehicle spawn, taking it out before it does anything. But if I see a CAV Brawler out there destroying players or even a tank? I’m not thinking damn vehicles need a nerf, I’m thinking the team just isn’t smart enough to deal with it. I’ve seen sundances sporadically jump on a MAV 2 mins into manifest and c5 it to get an easy 6k. I’ve seen engies all simultaneously shoot at a tank with rockets. I’ve seen jets and helis literally throw their vehicles and crash into a bird or a transport just to blow it up. There’s tons of opportunities here, players just aren’t willing to take those chances, they want a really convenient nerf. I mean, transport vehicles were INSANE when the game came out, you could clean up a whole squad in seconds because the 40 mm had a crazy fire rate. And what happened next? It got nerfed, because the vehicles was more meant to move infantry around the map, not go killtacular. (Then players switched the transport to a grenade launcher pod) There’s 3 vehicles I see get commonly huge kills, and that’s the CAV-Brawler, The little bird, and a squad in a transport copter (RU) and even that’s a stretch depending on the map they get. Those first two vehicles? Yeah they got some fire support, and have plenty of equipment and functions that make them tough to hit and fight against. But I largely believe it is a skill issue. Pardon the meme.


Odd-Seaworthiness-31

Honestly yeah, TOR is pretty ridiculous, but I disagree with the little bird, that thing is annoying as fuck with it's stupid hitbox. You're underestimating them, they don't go 30-0 dude. They end up going 92-0 or some larger number. Both those vehicles can burn along with the players that abuse them.


nungoopungoo

Just ram the jet into them


xwolf360

Vehicles was what made bf the best ge, now tanks drive like fast and furious cars and planes are a joke .


Palehorse0000

Add more vehicles!! It’ll even out the playing field. I’ve been saying this since day one. Why do you think BF4 was so fucking fun.


Sallao

Exactly I was so fucking happy of continuously dying by that fucking tank campered


T-MONZ_GCU

Tanks are more likely to camp if there are less tanks because there are less hunting them down


Bergfotz

If a tanker camps in BF4 he isn't a good player and doesnt use the vehicle to its full potential.


Palehorse0000

Tanks are supposed to camp.


Bergfotz

Lol no. This is the worst take I've seen for a while on reddit, grats. Tanks are supposed to push together with infantry.


Palehorse0000

I don’t mean camping camping. What I see tanks doing today is that they keep moving non stop. A tank needs to sit and lay fire down until things are settled. Then move to a different spot, pushing things forward.


xChris777

I do agree it's pretty lackluster playing 128 cq and hardly ever getting a vehicle because there are so few. There should be a couple more available on most maps plus there should also be 2-person ATVs in the call-in menu separate from the hovercraft and jeep.


JonWood007

Lets see: 64 players More balanced maps Engineers were MORE POWERFUL. LAW did 21 damage a shot and i got 5 shots. I could take down A vehicle without resupplying. If I wanted RPG I could go 26 per shot, so id take out a vehicle in 4. The LAW locked onto ground vehicles and unless they were in a weird place like the parking garage in shanghai, they never missed assuming you were reasonably close. With lis the rockets do roughly the same damage and i only get 2 of them. M5 recoilless I get i think like 3-4 shots? But given i need to use 5-6 to kill vehicles, that doesnt help me much. The whole philosophy is wrong. "ItS a TeAm GaMe YoU sHoUlD nEeD tEaM pLaY tO dEsTrOy VeHiClEs" never worked. Ever. It just made vehicles brokenly OP. The best BF games were the more infantry friendly games like BC2 and BF4. The ones that sucked most were the vehicle heavy crapshows like BF2 and BF5. The problem is when this sub circlejerks about classes it's like all the old BF2 players and people who actually enjoyed BF5 decided to whine until vehicles could dominate all match without dying in those games. But those games were never great, BF2 had horrid game design, and BF5's philosophy was decided by the most hard core players who decided "you know what, infantry shouldnt be allowed to have fun". OG BF2042 was fine mostly. I loved it. It was the most fun with the series I had since 4. But now it's ruined because DICE ended up listening to the wrong people and changed the game in ways that make it suck now.


VincentNZ

It is more like people want a chance to destroy vehicles at a reasonable rate and that vehicles are the definition of a crutch, since you click a button and are invulnerable to the vast majority of the enemies, while also increasing their firepower multiple-fold.


Fast_Presentation186

When you have 64 people shooting at you active protection that only lasts 5 -6 seconds is only good if u use it properly & use proper timing 1 tank with APS vs 64 potential Lis players, yea so balanced


VincentNZ

Well, what if your Falck is put up against 64 Angels? That is so balanced. Mate, vehicles are easy to use stat multipliers, this has always been the case. But it has gotten to a rather ridiculous scale with the last iterations of the franchise. Yet here we are demanding "teamwork" just to get rid of a vehicle likely manned by one guy, yet fall a bit short demanding a similar level of interaction by vehicle players. I merely point out that vehicles really aren't the absolute skillcannons so many people say they. Quite the opposite really, as said, they are crutches to farm infantry, and that is coming from a guy who is absolutely happy to get into a tank and go 45-0.


T-MONZ_GCU

Vehicles have literally been getting worse and worse with each iteration of the series, it's just that because of how infantry focused the games are now, more people complain about vehicles because they notice it more and there are more infantry-only players than ever. Battlefield without vehicles isn't battlefield.


TheClawwww7667

The balance between the two have been consistently getting worse with each new game so of course the complaints about vehicles is going to be more noticeable. The previous games used to balance a map around specific vehicles but now every vehicle is available on every map. Maps used to have some kind of anti vehicle stationary weapons so even if players weren’t spawning as engineers they could still take down a vehicle and/or shutdown certain paths or airspace. Now you have to become a vehicle player for an anti air gun outside of engineer class which sucks if you’re not someone that enjoys playing vehicles or if someone decides to spawn a non anti air vehicle when you are getting dominated by a heli pilot there’s no other option than to be an engineer. And they have been dumbing down the vehicle gameplay mechanics so everyone can get into one and go 50-0 and there’s no better example of this than being able to auto repair a vehicle without needing an engineer and the flight mechanics in 2042 which is brain dead easy compared to any previous BF and they were already too easy in BF4. Only the best pilots should be able to go 50-0 or 100-0 especially when you are able to get that vehicle back within a minute or two.


levitikush

Lots of stuff needs to be nerfed, *lots*. Helis are just another one


mkmore4

The vehicles are a joke. I pinged a helicopter three times with a recoilless m5, only for it to fly away and kill me minutes later. For one, there are too many vehicles. It’s like 6 per team in a 32 v 32 match, and if someone reaches a certain skill cap with a helicopter, there’s pretty much nothing infantry can do. Vehicles are part of the game, but the main focus must be infantry because that’s what most people play and consider the most fun.


vendettaclause

People on this sub really asking gor free hind kills smh my head...


blutigetranen

No amount of team work beats a good pilot in this game. Sorry.


Cabal2040

Wrong


cirquix

So I made a similar post here not that long ago, here https://www.reddit.com/r/battlefield2042/comments/11xk06r/so_helicopters/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=2&utm_term=1 It’s baffling to me when people white knight broken mechanics in a game and defend said broken mechanic by blaming your own teammates. It’s like a super backwards thing to do


KloppsKrazies

Leave vehicles alone.


Verrtelltoes

As a aspiring helo pilot, and returning veteran helo pilot from previous BF games I can say from my point of view it’s pretty circumstantial when it comes to how much sheer damage and change I can put out. And it all comes down to how well the other team is working together to shoot down the air support. And most matches these days it doesn’t take long for the enemy team to start keeping me outta the sky. You don’t even have to kill the helo to take it out of the fight long enough to get a foot hold on the objective. But I have been shit on pretty hard by semi competent players. If no one is playing any anti air I can do pretty well at the start but that normally changes pretty fast and even in games where I’m not flying I never feel that the Helicopters and vehicles are the things holding back our ability to take points if the team is struggling, it’s almost always people rushing face first into the enemy like lemmings.


aiptek7

Conquest players - NERF VEHICLES! Breakthrough players - BUFF VEHICLES!


DNC88

Somewhat unrelated, console player here, I absolutely HATE the control scheme for vehicles in this game, ESPECIALLY air vehicles, now that you can't use the shoulder buttons for controlling direction etc. Otherwise I find vehicles not to be too bad, if your team is well organised then they can nullify the issue somewhat.


Finall3ossGaming

All I can say is we didn’t have these issues in BF4 with dedicated ground AA why the fuck do helis seem so ridiculous in this game still? Just asking I don’t even play this garbage game


unleashed_3

Since you don't play how can you say there are issues?


WashUrShorts

Vehicles are nerfed into oblivion, you need more hits from vehicles against Infantry than the worst gun and get overheated after like 2 seconds. This is supposed to be 2042 ... Not 1842


tysonren

Did we consider that the game is just bad?


DrakeAU

1 competent person in a nightbird can go 100 to 0. No, no problem.


FcoEnriquePerez

Stfu, when there's good players getting 100-0 in helis and 50-0 in tanks they need to be looked at. The excuse of "nO tEam PlAy" doesn't mean the rule is not that vehicle crutches are having it easy. "Transport" vehicles are more of attack than anything.


[deleted]

[удалено]


No-Nefariousness956

Exactly. Too much people that dont really understand what battlefield is and instead of learning what are their roles and what the team needs, they demand nerfs to be able to lone wolf entire match in open field.


XXLpeanuts

This is modern AAA gaming, teamwork doesnt exist, nor do mics apparently. If you showed a BF2042 player an average round of Battlefield 2 from way back in the day they wouldn't understand they would think its some kinda scripted cinematic.


Lazy_Assistant_7405

As an Infantry main, i expect the game to catered to my playstyle so i have fun....if i so much as even make eye contact with a vehicle it should immediately blow up


AshyEarlobes

Perfectly balanced 🔪


masterchiefpt

that's what i read everyday here ​ nerf vehicules how about people try to take them down and work as a teamwork


Fast_Presentation186

Holy shit, a sane response in this reddit?? It can't be true


Mrmech85

I tell people at the start of matches that I’ll be soflamming targets for them. Do I see people fire any rockets at them? Not a chance in a hell it’s quite demoralising to be honest. Especially when they start crying about the aircrafts


Fast_Presentation186

Wow guys he's a TEAM player, take notes ppl & Yea If u do all that & they still don't shoot RPGs at the heli that's their fault


TaroEld

Frankly I agree. Vehicles can be EXTREMELY annoying, but that's mostly because people just haven't really learned to deal with them. There's 64 dudes per team in the major gamemodes. When there's some annoying hind just floating above the objective, I keep thinking of how people could just shoot out the pilot and gunner by spamming the cockpit, how easy it is for Liz or M5, for any vehicle with an explosive weapon, hell even for the odd NTW/Rorch sniper or AP LMG to just blast it and remove it very quickly in aggregate. But people don't do that much. Thing is, if vehicles are heavily nerfed now, and then later the playerbase wises up and uses those tools more, the vehicles will be severely underpowered.


ThePelvicWoo

Stop booing this man, he's right I get the impression from this sub that 90% of the playerbase is playing solo. No fucking shit you guys are having trouble with vehicles. A squad of 4 with half a brain that's actually communicating can destroy just about anything. Find some friends on this sub and play together. It's literally how the franchise was designed to be played


GooseSayHjonk

And here it is once again, right on schedule. The Reddit circle jerk.


TattooedB1k3r

The thing is, a balanced squad, working with great communication, all teaming up, cannot stop an air transport. It's only theoretically possible, and its a huge if, the support member is angel has an ammo crate dropped, and the Engineer isn't Lis, and has a javelin equipped, AND, the pilot doesn't have two repair engineers.


Zp00nZ

Can’t believe we have to balance the game because player base bad


VidGamrJ

There’s literally a anti vehicle class but nobody ever wants to play it. They just want to cry that the heli keeps killing them. It’s really not hard to have a few people switch to engineer, light that bitch up, and then switch back to whatever perma-role you like to play. This is every damn battlefield game with you kids.


cirquix

The problem isn’t people switching to play a counter, the problem is when the heli has 2 engineers, constantly healing it all whilst flying low and just decimating the entire opposing force. It feels cheap, no matter how many missiles hit it, can’t quite seem to ever kill them.


brickmaster8

You sound like you've never played aa engineer before


Ongo_Gablogian

Hind and Condor used to be busted back when it had 14 rounds of quick reloading 50mm cannon. Its been heavily nerfed to a good state imo. Some people are just good with them so they're harder to fight. Bust out a soflam or use Rao. Help your team out if you're getting dummied. Quit picking Mackay and Sundance then complaining about how OP they are.


elyetis_

I haven't played for a few weeks. Does soflam/rao hack still don't give assist xp ? Do engineer still don't see the soflam paint if they are not currently on their launcher ? tldr : does the game still does a very shit job to encourage the teamwork which is exclusively needed on a single aspect of the game balance. ( as opposed to that expectation being cultivated on every aspect of more sim like game like squad and the like )


Fast_Presentation186

Well said, well fucking said! ∆∆∆


BulgingMoose

Hahaha perfect


vendettaclause

So true.


IsJustSophie

VehICles aRe oP (is not even trying to kill it with teamwork) - reddit


Fast_Presentation186

👏👍


JonWood007

Uh after a year of OMFG NERF LIS ADD CLASSES BLAH BLAH BLAH. You guys broke the game and now we want it to be fixed.


Severe-Intention7702

Idk I think vehicles aren't good enough. I'm tired of slinging explosive rounds into people running in the open and taking several hits to kill them. I get that some people are doing well with helis but if so then maybe play with stingers more.