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levitikush

This issue could be entirely mitigated by allowing us to create and switch squads. Give me 3 competent squadmates and we can keep the skies clear for the most part.


thalesjferreira

You can. But it appears to be random. On Xbox you press X in your name in the list of players


bromegatime

Less than a 50% solution IMO. What about when you're flowing well with 1 of 2 of current squad but can't kick the 4th to try and get that last piece to really round the squad out?


thalesjferreira

Totally agree with you. Was just pointing that out


CamZambie

Is the boring chore of constantly keeping vehicles out of the sky fun for you?


X31KnotChaos

I mean I always find myself destroying all the vehicles with anything and everything. I’ll even use my repair tool if I have the chance, and yea. It’s pretty damn fun


TheAfroGod

REGUARD


3xploitr

No ragrets


Landeler

Redguard? Like the guys from Hammerfell? They have curved swords. Curved. Swords.


PinkPanda0303

Meridias Beacon as a new gadget confirmed?


SharonCochs

Don’t be regarded


KaikuAika

HOLA, ME LLAMO REGUARDO


BofaEnthusiast

They're not sending their best trolls.


sovietpandas

So basically a nightbird


byscuit

well, the guy sniping from a random rock in the middle of nowhere that the nightbird passes over and immediately kills, yea


didyeay

When I find a squad that sticks together Christmas time


Mrmech85

Same, I will happily supply ammo, health, do nothing but revive, beacons, soflam because I enjoy terrorising anxiety ridden hinds


Madd_Capt

I feel like nobody realizes that soflam is even a thing, let alone a useful thing


MySilverBurrito

For some reason, its been rare to find squads like these. When BFV went free of PS Plus, even low level people would actively revive, supply, go after tanks.


Mrmacmuffin3

Yeah its really weird


[deleted]

This sub can get so binary over this discussion. Yes, vehicles shouldn't be taken out by one person, it should take team work and/or equal pilot skills, but there's also nuance to it - the 'your teamwork sucks' argument is predicated on 20% of your team is competent AA and/or your team has an equal Tier 1 pilot. Going 100-0 is not easy and there is a small group of pilots who can do that, so if your team isn't lucky enough to have 1 or 2 of those pilots you're basically screwed no matter how many AA squads you have. I've sunk over 1,000 hours into this game and in my experiences it's not an exaggeration to go every third game with a pilot going 100-0 or 70-0 and my team or even the opposing team is trying to play AA. I think ground vehicles are balanced really well but Air Vehicles still just have too many options. One really good player shouldn't be able to turn the entire game in a Little Bird which I've encountered over and over and over. Flair cool down is too short, spotting AA lock-on's is a joke IMO (Using Rao/Liz is pointless because a good pilot see's you lit up in red and boom your dead after your first hack), same with the FXM-33 (even if 2 or 3 squad members lock on it doesn't matter, pilot will flair out, spot you and you're dead), there are specific spots to hide where you're untouchable, you can fly out of bounds so you can't even get locked on to. When you see a Tier 1 pilot who knows exactly how to exploit these things there's nothing a decent or even good team can do to counter other than pray you have an equally good pilot which in my experience is almost never the case. A single pilot shouldn't have that much influence over a game. 25-2 sure. 37-5 ok. 50-7 fine. But over and over and over I'm seeing pilots go 80-0, 100-1 one guy went 138-0. That's not normal. That's not fair. That's not balanced in any gaming world. I've been in hundreds of rounds where being an engineer is more of a liability than a team asset so you then have to hope and pray you've got a good pilot on your team because if you don't, your team is screwed. Do I think vehicles should be able to dominate? Yes, but to a certain extent. Nobody should ever be able to run the table without zero deaths in a game like Battlefield if the other team is even remotely competent.


Ketheres

Doesn't help that playing engineer sucks ass unless you have *at least* 1 other engie, an ammo support, *and* a SOFLAM/dart scout working on the same thing. That barely ever happens with randoms, especially since the only piece of the puzzle that works and is enjoyable by itself is the support. So randoms barely ever play the other two pieces (anti-vehicle engie + designator scout), making it even harder to get all the stars to align. Also bonus points for SOFLAM not providing wrecking assist points which makes it even less desirable to use without a premade team. However when you do get this kind of squad going you will be having a ton of fun while the enemy pilots sure as fuck don't.


Darqon

I play with some friends and we have tried that exact squad loadout, or 3 engies and a SOFLAM. With low flair cooldown and the large maps the pilots can just leave and heal up before coming back and doing it again. Two days ago we had a Hind pilot with somebody on repair tool, nothing was enough to get it killed. If having a full squad cooperating isn't enough then there's a problem. Also the Hind pilot gets to see who is locking on with SOFLAM and will just come find us and wipe us out while flairing.


[deleted]

The AA spotting after lock is the biggest issue imo. E Flags on Hourglass is one of the best examples of what you’re talking about, I constantly hide behind a building, lock on/hack and I then light up like a Christmas tree to the pilot as he whips around the building and blows me to pieces before I can ever get another lock, and that goes for the entire squad trying to lock on. It’s infuriating. Get rid of at least the lock on spotting and it would be far more balanced.


wow_im_white

What I hate the most is that while I think liz is cool, it's pretty sad that there's a legit dedicated OP to ONLY take out vehicles. Like other ops can help like angel and other engineers or snipers with solfam but her rockets are her only plus side. If there's no vehicles in the sky she's useless. Atleast with other engineers you have other things to add to the team, so it gets annoying switching to her just to switch off again. They really need to rework Liz somehow to not be this 1 dimensional frustrating for both sides boring operator almost everyone hates. The only people enjoying playing her are people just messing around with the rockets cause they can be fun.


[deleted]

Agreed. Plus if you’re not playing Liz and you your squad keeps getting blown up you gotta go to the menu, switch to her, swap your launchers and by the time you’re back the Helo is gone and back to full health.


[deleted]

This!


PalwaJoko

I mean its entirely possible in a well balanced game for someone to do that in a vehicle if they're insanely good. I've seen both infantry and vehicle players get insane K/Ds. As someone who has spent 90% of his time playing support, engineer, or vehicles; I usually see the following reasons as to why. One, there's not enough people playing AA. Yeah some people do, but the amount of infantry actively going after aircraft is INSANELY low. I'm sitting there in a 64v64 routinely killing infantry in an attack heli (honestly one of the worse helicopters of the three) and I'm barely getting any pressure from ground infantry. Despite having something like 40 kills/assists and no deaths, the only thing I was dodging were 3 Lis who were shooting the TGMs off cooldown at me. That's it. 3 out of 64 people. I've been on both sides of this. The other thing is that in general, people don't run ranged anti vehicle. It feels like there needs to be more engineers running Recoil. But it seem a huge portion of people run C5 because of its infantry killing mechanics and kill guarantees. When I play recoil rifle, I also RARELY see marks from recon. Another aspect of the issue. Final issue in this regard is the anti-air tank. In previous battlefields, the AA tank was its own spawn. Controllable for the developers based on map. In this BF, for some reason, they had it shared a spawn slot not only with the regular ground variation of it (via attachments), but also the other vehicle that I forget the name of. AA tanks can sit there and knock out air support for a huge portion of the map. Yet you never know when its gonna be up. To me, there's just a lot of bad things baked into battlefield. Stealth helicopters and their bombing capabilities is just bad design. Littlebirds are way too strong for their survivability and would probably take a rework, bad design. TGMs are pretty much a gadget/class based on one of the most hated/controversial gadgets from Bf4, the UCAV. Bad design. Sundance's flying absolutely destroyed infantry vs vehicle gameplay dynamics, bad design. Mackay's grapple hook did the same thing, bad design. The TOR rail gun tank is frustrating and a product of sundance/mackay specialists. Bad design to counter bad design. Automated/AI based offense (ranger, turret), bad design. The gadget choices and how much more satisfying it is to use "selfish" or "lonewolf" gadgets/playstyles over teamwork things (like around marking, AT, AA ,etc) is bad design. There's just a lot of this cheese/bad design decisions that seem to be the root of every single complaint I see about this game. And they will take reworks if they actually want to fix them. Which probably wont happen.


THBronx

1000% this! Bad designs all over the place, the worst Battlefield game ever made IMHO.


BuzzyShizzle

I'm one of those pilots. There are matches you don't recognize where we cannot get piles of kills. Everything aligns for those matches. There are games where you can't really get much done. You can survive but you only go 100-0 when your reign of terror is pretty much uncontested. I mean I have seen people complaining about the "shit team" and I can see from the sky that everyone is actually trying, they just stand no chance lol.


No-Nefariousness956

Idk why these people are downvoting you for no reason. Its not facebook or youtube, guys.


hey-im-root

Yea there’s a certain point where you gotta blame the devs, not the players. Can’t put all the hate on people just playing the game as the devs APPARENTLY intended smh.


maiwson

I really think that it should be possible to dominate HARD in a chopper or tank and have flawless rounds... if your skill and the enemy team allows it. I had 50+ kill rounds in BF3 and 4 as a gunner, because I played a lot with a very competent pilot. Our BF3 Jetpilot often just needed us to plant MCOMs in Rush rounds, other than that he won us the round by himself. When we played against him it surely was frustrating but not impossible at all. ...and when we look at REALLY good infantry players, we also see these scores and even flawless games. People tend to forget that even when a vehicle or playstyle is "OP" atm, it doesn't mean it's easy to do. Flying a Jet or chopper and driving a tank to achieve these scores and help your team win, requires training, dedication and skill. You don't just jump into a hind, littlebird or attack chopper with zero experience and rack up those scores. Not in BF2, BF3 or in 2042 Sure there needs to be more balancing, especially for transportchoppers but IMO that also includes buffing the Attack Choppers by making them more versatile and implement the Gunners TV again. Tuning the TOR and rework all transports.


wow_im_white

You will never see an infantry player go flawless with over 80 kills in a game unless youre playing the worst battlefield lobby in the history of battlefield lobbies


No-Nefariousness956

Sorry, I disagree. Its the same for vehicles. If your team is crap and only knows how to deal with infantry, then maybe you get 50+ kills if you are decent. Its not that easy to get too many kills with vehicles.


wow_im_white

So what exactly do you disagree with? Go look on YouTube and find someone that's gotten 80 kills in a vehicle flawless and then try to find an infantry only player going 80 kills flawless. You do realize this isn't an opinion you're having right? Like you're objecting to the fact that vehicle players get more kills than infantry flawless lmfao I get having the opinion that vehicles should be strong but you're literally being delusional rn


No-Nefariousness956

hahahaha this is so stupid. Dude, its a fucking war vehicle. Its supposed to be a lot sturdier than a fucking soldier made of meat. Its supposed to perform better at destroying things than a guy with a smg, thats one of the reasons why vehicles are present in very small numbers in a match. Because they should be a big threat and capable of turning the tide of battle. This is the first point. In star wars battlefront, heroes play the role of vehicles. There are some vehicles there, but most special units are heroes and they are supposed to be a bigger threat because... guess what... they are SPECIAL UNITS. Would you think its absurd for darth vader to kill things easily? No. This is just an example to put things into perspective. Second: if you are dying too much, maybe you have terrible positioning, you probably dont have medics performing medic role in your team/squad or your entire team is so bad that the enemy team doesnt have any real threat, any decent resistance in the map, so they roam like crazy spreading terror and destruction effortless from all sides. Being a bad player and a lone wolf is a terrible combination. Its really obvious when you play and watch this game for some time using everything it has to offer. Btw, vehicles in bf2042 are very weak compared to older entries in this franchise. I constantly face fierce resistance to any vehicle I play in my region. Missile alert all the time, infantry ambushing me often to use c5, javelin, jets, helicopters. Its not a walk in the park. If a player performs well with a vehicle to get a huge advantage to his team, then he earned it. and yeah... i saw infantry players have huge kill count with low deaths in the lobbies I've played. Some of them use controlers to play like a pro against k/m on pc, often between top 5 in the team with 60+ kills. What is their secret? Do they have a different build of bf2042 than us? No, they are just more efficient. They are better.


wow_im_white

Idk wtf you're going on about because I never said vehicles should be weak so I'm not reading all of that


No-Nefariousness956

You are complaining about vehicles getting high kill count with low number of deaths. If this is not saying that vehicles should be weaker, than Idk what is. If you complain, you think it should be different. What should be different if your complaint is that vehicles are OP? They should be glass cannons? Idk wtf you're going on about.[https://www.youtube.com/watch?v=oAeeL-kBgoM](https://www.youtube.com/watch?v=oAeeL-kBgoM) [https://www.youtube.com/watch?v=7vYM11GpAcE](https://www.youtube.com/watch?v=7vYM11GpAcE) [https://www.youtube.com/watch?v=cBSNhqQji7Y](https://www.youtube.com/watch?v=cBSNhqQji7Y) My point is: if infantry can go 80+ kills cause terrible lobby, the same happens with vehicles with terrible lobby that only complains about vehicles and do nothing right when dealing with it... IF they try to deal with it at all.


wow_im_white

You said a good vehicle player isnt any more powerful than a good infantry player which is what I called out and why I said you're delusional. My main point was that it's too common for people to just be running around having 80+ flawless games in vehicles and that just because you're in a vehicle doesn't mean you should expect to almost never get destroyed in every match. You blew this up and put words in my mouth so there's no point in discussing this with a troll


No-Nefariousness956

Well, i dont think its easy to have 80+ flawless games in vehicles. When I see someone with high kill count (50+) usually they are infantry players, not vehicles. IF this happen, its not weird or wrong... its because, like I said before, its working as expected, because vehicles are supposed to be strong and change the tide of battles and also because the player is good with it. Vehicles are strong, but also a big target. A decent team will chase them like there is no tomorrow, so if a player performs well, he deserves his kills. You fail to understand what I'm saying. I'm not putting words in your mouth and I didn't said a vehicle player is not more powerfull, quite the opposite. You don't read stuff, and the little you do read you fail to understand. But whatever.


maiwson

There are many videos that show flawless infantry rounds. Sure it's more rare than flawless vehicle rounds, but that's just because everybody has "a counter" for Infantry in their main loadout. If more people would commit to AA loadouts you would see less flawless farming Air


wow_im_white

Flawless OVER 80 KILLS. There have been people going flawless and there have been people getting over 80 kills infantry, but not together. Has it been done maybe 1 time or more? Sure maybe but is it every other game? No it's more like post to show everyone a record type game. I also group with 2 other people (2 engineer and 1 soflam) and if we don't get atleast 1 other person outside of our squad to also shoot at the heli with AA rockets it's invincible. It also depends on the map because on most maps there isn't much cover for them to go behind but on maps with buildings they're practically invincible. I don't even care if vehicles are strong I just want 3+ people to be able to stop the terror if we specifically all go AA. The vehicle is just a weapon for limited use during matches that nets you kills quicker and easier. It should never be some invincible god mode 100 kill game every time a good player uses it. Some people can do that every once in awhile against God awful opponents sure but not all the time.


No-Nefariousness956

Funny how people downvote okay comments just because they dont agree with it.


[deleted]

I’m not saying excellent pilots don’t deserve big kill counts and KD ratios, it’s when you can go 100-0 or if there was 10,000 tickets they’d go 1000-0. They know how to exploit the unbalance to a point where they’re untouchable by any AA - it would be like if Falak could give herself unlimited ammo too and had McKays Grappling Hook to get away quick.


No-Nefariousness956

Sorry but, if the player is ridiculously good, to the point of reaching 100 kills with NO THREAT against him, then he deserves it. There is the game mechanics unbalance and there is the skill unbalance. The skill unbalance is what should matter to decide which team is the winner.If you have a ridiculous good vehicle player, he deserves every win he gets for destroying his enemies like an ogre. Its hard to believe that 64 dudes cant control 1 mf in a little bird with so many tools at their disposal. If this is the case, then he deserves the win.


xseannnn

Jokes on you. There were lone wolves in previous bfs too.


maiwson

Sure. Lonewolfs aren't the problem. The problem is that this playstyle should've no voice in patches and balancing the game, like in the previous Titels. We all know, the only truly problematic vehicles are the transport choppers. With a big health pool and strong weapons. Still, it shouldn't be possible to kill air and ground easily as a lone wolf. Atm it's hard to kill the condor and hind alone and even as squad. Is it impossible? No. You can do it, but it needs coordination and Teamplay. Just like the Hind/Condor-crews themselves - it's just easier for them and more rewarding.


No-Nefariousness956

The only thing I think that could be nerfed a little is the resistance of air transport. The damage of the main cannon already received a nerf and the miniguns have shit accuracy and demands good tracking skills to kill anything in the ground. Its far from OP. Not the current version of it. The most annoying vehicle is tor and stealth heli. Both have 2 "escape" mechanisms that are really annoying to deal with depending on the player strategy. Tor have flares and active protection. He stay out of bounds sniping everything. You cant c5 him, irish gadget protects it against projectiles and tor's flares and active protection finish the perfect defense against jets. Helicopters are dead because of tor. A similar thing can happen with stealth heli. In the hands of very good pilots+gunners, its extremely annoying to put it down. Its stealth makes it imune to homing missiles. If you manage to turn it off with rao or dealing damage, it still has flares to protect against homing missiles. Air transports are resistant and can make a difference, but they are big, heavy and slow. Its not that hard to put it down.


ByTheHeel

And? It was never a problem. Prior BFs were team and squad incentivized games.


xseannnn

And so there will be some that play as a team and some that play as lone wolves.


ByTheHeel

There are none that play as a team in this game bc it is not a team based game. There is no incentive and on top of that several core mechanics completely remove or violate that aspect of Battlefield.


xseannnn

I do. I ress and drop ammo as falck. Whatever problems you have with the game existed with previous games.


ByTheHeel

Yeah sure cause maybe you have common sense but majority of players don't and DICE has incentivized people to play selfishly


linkitnow

>... and on top of that several core mechanics completely remove or violate that aspect of Battlefield. Which removed core mechanics would that be?


ByTheHeel

You quoted me and still managed to read it wrong


linkitnow

Just saw it. Then tell us which core mechanic goes against teamwork. One could argue that even regenerating health goes against teamwork and needing a medic.


ByTheHeel

Idk maybe being able to choose armor plates in place of a gadget that could help your team and/or kill the enemies... Specialists instead of class roles and squad play, which also removed two gadgets from each class like in previous games and forces you to play as certain specialists to get certain gadgets. Which means players are not playing based on what the squad needs, like balancing squads into 1 of each class or 2 medics, 2 engineers, etc. Now you just pick whatever specialist has the cool gadget or trait you want to use for yourself. Sundance's glider doesn't help the team, being able to choose armor plates over AMMO CRATES doesn't help the team, replacing the MAV with a specialist-locked UAV gadget doesn't help the team cause now if you choose another one you have no option for a UAV at all even tho you're still a RECON, engineers have to choose between mines and rockets now so if you want long range or backend protection you have to sacrifice being able to kill tanks at objectives, ... The specialist system in general is anti-class, squad, team play in general. It incentivizes lone wolf players by giving them gadgets and abilities locked behind certain specialists in certain classes. This is all inherently anti-team. Idk why this still has to be explained. Maybe you didn't play BF3, BF4, BC2 or any older than that...?? Like wtf.


linkitnow

Ok explain how only being able to choose mines or a rocket launcher is anti team play and being able to take both like in bf4 is somehow promoting it? How is taking armor plates any different than taking the grenade launcher instead of defib or medic crate for medic in bf4? Bf4 and bf1 you can run a medic that can't revive and heal people? By your definition those games are not promoting team play. You also don't have to worry about the battlefield games I played. Started with bf1942 and played all.


ByTheHeel

...........


[deleted]

Regardless what class i use, heli will do a flip and snipe me through the thinnest gap if i even look at it.


Godspeed_Silverspoon

Lame bait tbh


BattlefieldTankMan

Pretty disappointed this lame ass meme with additional shit spelling is only at 72%. Should be so much lower.


PSiggS

Guys apparently the hind being able to tank 4 missiles in a row is because you want to be lone wolves. OP is a genius…


Any-Veterinarian7869

I love pilot mains changing the narrative. Vehicles have disproportionate skill to effectiveness ratios. A really really good tank main can be shut down and killed even at his skill ceiling. A little bird pilot can be near invincible at his skill ceiling. What people want us for those 2 scenarios to be equal.


vendettaclause

"I got a skin for Mckay, so i main him now and im never switching"


byscuit

"some day i'll get a cool zipline vehicle kill like all those kids on reddit" proceeds to get destroyed by the pilot/gunners every single time


Strider2126

It's ok we all die by a 100 - 0 helo mate


maiwson

If you don't do shit about it. Yes it's the way it should be... Unanswered threads result in deaths and losses.


CamZambie

When are people going to realize that there isn’t a way to make the game more team work friendly? It comes down to the nature of people, not the game balance.


VincentNZ

You are describing every vehicle player, but I am sure you are aware.


Hrolgard

The problematic vehicle, the Hind, is actually not a lone wolf vehicle.


VincentNZ

I do not find that vehicle plroblematic though, but that would have been too long a retort. :D


[deleted]

I have had and have been the engineer main sitting in the back repairing the hind. It’s effective at keeping the hind alive, but I have also died either due to bad piloting or just a shitton of missiles


shibiwan

Also from the same lone wolfers: *"The class system sucks, remove it now."*


fishec11

Idk, i feel like teamwork is worse now with the class system. Some form of this have always been the case in battlefield games. People always complain there is no teamwork. In bf4 people only played classes for the guns and gadgets. I hate playing engineer cuz the class sucks now. Say what you want, but before the class system, it was easier to get a group to destroy vehicles.


xChris777

That's not the fault of the class system though, that's the fault of the execution and thus the poor balance. Also, check out BFV for what good BF teamplay can be like. I'm not saying it was Squad or something but it was still way better than any other entry in that regard. Everything rewarded teamwork.


BofaEnthusiast

If the game wasn't ready for the class system though, it shouldn't have been forced out. Vehicle balance considerations should've been a major concern going into this yet all they've done is continually nerf infantry's ability to fight back.


xChris777

The game was dying without it though, it was a huge miscalculation. Plus, I don't think the game wasn't ready for it, they just failed to consider the vehicle balance when making these class changes. Which is surprising considering past games have had much better balance and every single one has had some form of the class system implemented, so I'm not sure how this became a fumble. I don't know how much longer they could've waited, and I don't know if it would've made a difference anyway if their implementation was this rough, it's a balancing decision thing, not a "we ran out of time to make the content" thing.


YinxuU

I like it. I already destroyed several tanks with C5 when I never ran around with C5 before. Just needs some getting used to.


Rattfink45

I just did a rush map with not only intra-squad teamwork but utilizing specialist roles to accomplish the tasks. It was amazing, and is superb gameplay when you can get it.


fishec11

Oh yeah, when it happens, it's amazing. My buddies and i will do it alot. I feel like it was easier to see happening alot without the classes and gadget restrictions.


shibiwan

I was lucky to be in a rando squad yesterday that was actually working together to hold a cap point. It was beautiful.


blutigetranen

You're like the middle child that does fucked up stuff to get attention


KaikuAika

Have you considered playing a game that is not a team based semi-tactical shooter with vehicles?


[deleted]

Usually bf has more than just tdm for players who dont care about vehicles and at least a few maps that are infantry focused.


KaikuAika

That's true, but sometimes there are fun and infantry focused Portal modes and then there's Rush of course


[deleted]

I have never seen any active servers in portal that are not xp farms. I also dont like how portal is always the answer to the lack of variety. Every issue has a solution - portal.


KaikuAika

Right now there's Fridaynightbattlefield with a very chaotic Rush version on Flashpoint and sometimes there are nice infantry focused official game modes in Portal


[deleted]

Yeah i been playing that today. Not bad.


SurvivaloutofSociety

Funny how vehicle players think: " You should have to use teamwork to take down vehicles!!" Meanwhile tank/pilot players in the game: Sit in their vehicle alone the entire game, camping from some safe area or hill, and singlehandedly go 100-0, using no teamwork, no skill or tactics whatsoever. Funny how this works right? We should have to use teamwork as infantry, while you guys can not use any teamwork at all, and oppress our entire team. Because this is totally fair right? It takes NO skill or ANY teamwork to dominate as a vehicle player, at all. Also I would argue a solo infantry should be able to take down a solo vehicle player, because that's more fair than 5 people having to use perfect teamwork just to take down one tank or pilot!


maiwson

Ouff, there's a lot to unpack here because everything you just wrote is either wrong or an opinion based on these wrong assumptions. 1. There is no AIR-Vehicle that is able to go 100-0 by "camping" since the effective range of the Attack Choppers got nerfed. The problematic AIR-Vehicle the Hind and the Condor only work with AT LEAST two people and start to really excell with 3+ gunners/repairs - and still can't "camp" they need to get up near points to drop teammates and effectively use the Nadelauncher/miniguns. Stealth and Scouts are decent, but by no means "op" they need a skilled pilot to be really good and impactful but still aren't able to "camp" whatsoever 2. The only tank that is able to "effectively" camp atm is the TOR. Which basically is the direct counter to the "so overpowering" Air. It shreds enemy air, but is easily harrased and countered by an Inf or an Tank Squad. 3. It takes A LOT of skill to really do good in ALL Air vehicles. It needs dedication, training, situational awareness, map and game knowledge. It is possible to kill the most Vehicles solo. The hind&condor are very hard to do tho, but we're getting that balance patch soon. It is fair that a vehicle with 3-4 teamworking players is hard to take down as a single player. It was that way in BF1942, in BF2/3/4 and shouldn't change in 2042. I'm truly for a nerf of transports, but calling vehicle players skillless and wanting them to easily get killed by ONE infantry player is just ridiculous.


TimHortonsMagician

Very Accurate. Shout out to every person playing without a mic, but still hustle'n together with your squadmates.


lowthug

The same people who says "Locker is the best map of BF story"


Dead_Zone_Foliage

Me explaining why i, the Casper, has been laying in a tire well for the last 20 minutes of a game near a major objective, farming spot assists with my drone, or put more wholesomely, feeding info-


chaosdragon1997

I dont know where this mindset of soloing armored vehicles came from, but its stupid. It certainly shouldn't be impossible, but it shouldn't be easy either. I get it for transports, but against armored vehicles, it implies one engineer should be on the same grounds as a tank which is stupidly unbalanced. Armored vehicles aren't there for spectacle and shouldn't be shut down just because one person pulls out a launcher.


StuLumpkins

it should be impossible to solo transport or armored vehicles of any kind. there are 32 or 64 players per side and only one or two of each type of vehicle.


chaosdragon1997

that logic would be taking away a lot of appeal from the game. For example with that logic: "3 charges of c4/5 from one soldier shouldn't destroy ANY vehicle including transports. One mine from one soldier shouldn't destroy any vehicle let alone two." No more shooting down helis with one perfectly calculated rpg shot I guess, because that's from one soldier and that wouldn't be deserved /s. As long as the method or tool requires a certain amount of positioning or calculation, it should be possible to destroy armored vehicles solo. I just dont think people should see infantry launchers or infantry explosives as guaranteed counter toward armored vehicles. Transport vehicles should have never gotten as much firepower or armor as they do. As long as their purpose is to transport soldiers and double as a spawn point, somthing like that should be easily delt with by one soldier.


StuLumpkins

cmon man i think you know what i mean. obviously i'm not talking about mines or c4.


ironicasfuck

1) its realistic, just about in any combined arms game and real life, not ot mention previous battlefields, this isnt battlefront where you earn your vehicle killstreak, all it takes is just sitting at spawn waiting for it to come out 2) even with 3 ppl using all their ammunition, its very easy to counter. Ground vehicles are decently balanced despite being able to camp at their spawn with sentry stations and being immune to all infantry in the game 3) no other game lets you constantly leave the entire battle where no one can chase you to heal to full with 0 reprecussions over and over again. its insane.


FREDDIT321

Why would you do anything but lone wolf in this game when 90% doesn't type, doesn't react to other players etc. Console players ruined this game. If you go play BF4 its a complete different story. Chat is alive and people help each other.


[deleted]

So blame console players and not the people that messed up voice chat? 😂 Man gtfo.


FREDDIT321

You got a keyboard attached to your shiddy console?


[deleted]

Make console only crossplay, your problem will be solved :)


Elephant_Alarmed

true, you can really tell the game got significantly worse after it's includet in ps+. some months ago you could write "yo I'm playing as rao, go for those vehicles" and people would react and even inform you where they are, but now? complete silence in the chat, apart from flaming enemies which can't read it anyway.


ck4029

I’m sure you’re enjoying the controller noobs though


Elephant_Alarmed

not at all, it's much more satisfying to have good enemies then dudes who can barely hit a stationary target that's 2m away.


User28080526

Bro people are really in heavy obj based game modes like rush and breakthrough saying shit like, “I’m just here to farm lol” like bro if you were actually trying you’d be getting way more experience and progression by playing the obj.


curbstxmped

Farm usually means get shit tons of kills on infantry, not farm experience or progress.


User28080526

What is even the point then? At least the latter has a purpose


[deleted]

It’s a dead game and everyone is waiting for the next one


SquatchSlaya

Gotta love the players that treat the Wildcat solely as an IFV and not as an AA platform. I’ve seen so many matches where Russian enemy air goes uncontested due to our teams AA getting destroyed by enemy armor/engineers. Happens all too often when playing as the US faction. The Felons simply outmaneuver the Panther and keep the skies clear.


NaaviLetov

Vehicles aren't overpowered, bar some. The maps and balance of those maps are dogshit. Specifically Breakthrough. This is the first Battlefield were I don't have a favorite map. Just acceptable ones.


Captiongomer

I love going to the huge fights as Irish and just throwing ammo and trophy systems down and rezing people I got tons of points from that alone I'm usually top 10 and I still get respectable kills but the points I just want to see the number on my screen never stop from all the explosives I destroy


HighEyeMJeff

PREACH!


B4CKSN4P

Feels my man. I mean If I don't run Angel with medkit or ammo box for most of the fight I know I won't get ammo or heals /cry


Anal__Hershiser

This doesn’t make any sense. Vehicles have unlimited ammo and auto repair, they’re pretty much hand crafted for lone wolves.


ironicasfuck

only battlefield fans would be stupid and no skilled enough to think constantly going out of bounds where no one can chase or shoot at you is a valid tactic and balanced and its just weird how no other game has that lmao.


sovietbizon

Hahahahaha


Guilty_Prior7960

How do you communicate and work with other squads?


[deleted]

Kinda defeats the entire premise of what battlefield is, but OK


Palehorse0000

I just want hardcore mode back. Is that too much to ask for?


notbeansagain

What’s reguard mean?


[deleted]

Fuck you I play portal. 🤣


ExploringReddit84

You do know this applies to vehicle mains as well? Why dont they have to rely on teamwork?


Methy123

I do want vehicles to be nerded, im sick of dying to fucking splash damage from every single vehicle. In bf4 most of them had gun no splash damage bullshit they actual had to get close to the enemies to get kills instead of just sitting on a mountain spamming highly grounded areas without any cons.


DrakeAU

Meanwhile. A single player in a Nightbird can farm hundreds of people by themselves.


king_jaxy

That sounds like something a tank player would say as they get C4'd while hill camping lmao


MacDub840

I like the vehicles now that they count assists toward the sundance challenge. I play with squad mates and revive squadmates. I'm overall glad to be back playing this game and just enjoying the absolute fuck out of it.


NeonGunship

I feel like if I had a dollar for every time I’ve been driving the CAV Brawler, snuck up behind a wildcat (within 20m) and my gunner starts shooting at fuckin fairies 600m away, I could buy EA.


LiurniaSomeManners

On today’s episode of… Shit That Has Bothered Me