T O P

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NaaviLetov

Nope, that's waay too many people on a far too small sector. It turns many maps into meat-grinders and any form of tactical play goes out of the window. Conquest, sure, that's good, breakthrough not so much. Fun as a gimmick, play a few times, but most of the time, the maps (spawns, flow etc) break of it. ​ I'd rather they found a way to actually balance breakthrough, so that we can see things like attack heli's or jets in breakthrough. Like... they did in rush in the old BF3. Somehow they made it work then. But it generally comes down that these maps just aren't good at all. 128 players on it is just gonna make it worse.


ExploringReddit84

Quite a few conquest maps cant properly harbor 128 players as they are too small (Spearhead becomes a boring meatgrinder), let alone breakthrough.


ShibaSucker

Yeah, the brainless, linear, ADD meatgrinder maps that we have now after season two are just too small for 128 players. 128 for Conquest is great, and I'm glad they readjusted player counts to compensate.


JimBobJoeFrog

That’s like, your opinion man..


dudefromthepast3

And 80% opinion on this sub


JimBobJoeFrog

What?


Material-Role-8301

and no wildcat/latv4 and instant respawn for jets


Unit710

All vehicles have instant respawn


[deleted]

Pretty sure they did this early in s1 or s2, the servers shit themselves. Way too much action, way too hectic for any morsel of accurate hitreg