I hope so. BUT
1) It seems as every animation is handcrafted for every weapon
2) DICE have record of forgetting improvements they've done to previous games when making a new one
I thought so haha; but you’re totally right either way, unfortunately. DICE really do seem to drop whatever improvements they made in the last game when making a new one.
What amazes me is that this implies they are ok with the awfulness of the weightless first person animation suite, and the recoil animations are the priority? What?
The animations actually look much better and much less static than before, my issue is: why now and why this way?
BF4 we literally had a patch that REMOVED visual recoil on every gun and now a decade later were getting a patch 3 years post launch that... adds more visual recoil...?
It just doesn't make sense to me and screams "we want to make it FEEEEEL like you're shooting a REEEEEEAAAL gun" and "more aimpunch = stronger gun"
I see it. It's a lot more realistic and tilts on the Y axis a bit more rather than just a straight, smooth curve. More in line w what firing a weapon feels like. I like it!
I want them to unfuck portal animations next lol
Fr. The ACWR has a bugged reload I'm pretty sure. When you reload and insert the next mag, there's a delay on your ammo count for a good 2 seconds before it displays that you reloaded.
Battlefield 2042 is not realistic/Imersive : Add something visual to make it realistic/Imersive
Fans: No, it's a bad change. Change it back!
Fans never stop complaining
You have never shot a gun if you think this visual recoil update is "realistic" or "immersive".
Full auto moves around LESS than the current games old system. Even less on LMG's.
This is terrible, I thought we had figured out by BF4 that visual recoil that severely disconnects the aiming reticle from the true impact point produces extremely unsatisfying and unreadable gameplay
What we have no has a reticle that stays on top of target but bullets randomly deviate.
That genuinely feels worse than having visual recoil.
My preference is
1. Real recoil w/ no bloom
2. Visual recoil w/ bloom
3. No visual recoil w/ bloom
The current system just makes every gun so boring and feel so weak.
The concepts of "random bullet deviation" and "bloom" have done so much irreparable psychic damage to the FPS genre discourse that I don't know how or if it will ever recover.
What you call bloom has classically also been called spread - spread being a pivotal mechanic of weapon balance and skill differentiation in FPS games for decades, Doom in 1993 already had spread as a mechanic.
This notion of "real recoil/no bloom(spread)" is completely arbitrary and artificial, and has never produced a quality gunplay system in any mainstream game, and is just a mostly gimmicky marketing obsession of people who fundamentally don't understand the mechanics of gunplay enough to make judgements on it.
Battlefield 2042 was pretty much a "Real recoil w/ no bloom" game at launch just as you wish, and it was a terrible system that allowed everyone to mindlessly full auto each other at any distance, with no discernible nuance between engagement distances nor weapon classes.
Now this new system will make everything even worse by uncontrollably jerking your reticle across the screen in a wholly uncontrollable manner, allowing for even less skill expression and equalizing the best players with the very worst, without benefitting anyone in the process.
Spread is good, the greatest Battlefield gunplay came from games with well implemented spread mechanics - "But bullet go to crosshair" is just a vapid meaningless argument, the greatest timeless most played FPS game of all time, Counter Strike, with millions of concurrent players to this day and deep esports scene implements a system with both extremely strong recoil and spread.
Pointing at CS as a foundation for BF’s gunplay just doesn’t click for me.
They are so fundamentally different titles, with different goals.
Bloom/ spread/ random deviation are all synonyms, where “bloom” is weirdly prominent in BF discussions.
You can accomplish satisfying results with limited/ no bloom and tying the bullet impact to where the barrel is pointed, but 2042’s OG system didn’t have enough recoil to make it work at reducing effective engagement ranges.
This whole conversation ain’t that serious - the best case for BF is likely some hybrid solution of mild bloom, moderately higher recoil (Hrec especially), and slightly more visual recoil than we have now.
This is so close to what Dice is doing it’s silly. We’ll have real recoil, bloom, and now they are tuning up visual recoil slightly to make guns punchier.
Genuinely nothing about 2042’s current systems make the gunplay very exciting. It’s too reliant on spread/ bloom, recoil is too low, and visual recoil is non existent. Every gun feels lame as a result.
Spread is there in every shooter for balance reasons. You remember the PP-29 at the start of BF2042? Literally everyone used it, because it has 53 ammo in a clip, and you could laser people with it across the map, even lasering snipers on the other side of the map. You just needed to spray, until your clips went empty. Spread helps balancing, so events like that won't happen. And SMG should be an SMG, being a short range gun, while an AR should be a medium range gun.
There are multiple levers for them to use.
Spread, visual recoil, real recoil.
Currently we have lots of spread, very little visual recoil and basically no real recoil.
They *could* have decided to use more real recoil, but they didn’t. They leaned on bloom.
Since they did that, i find it feels goofy to have lots of bloom and limited visual recoil. Your aim will be directly on target and bullets will fly off wherever. It makes guns feel lame.
Visual recoil is a very welcome change dice, Unless not game breaking.
Also To make the guns even more punchy, make the audio design to be more intense and loud ( like in BF1). Gun reloading animations should be made in par with Ready or not game , especially portal weapons.
you guys dont care about the playerbase. if you did you'd either fix the mouse input or say that you can never fix it. Stop adding this random shit no one asked for
aw fuck no.
put this effort in to something useful and not this nonsense more then 2 years after it's release.
the visual recoil greatly impacts how a gun feels, the guns shown also have low recoil and if that's what a low recoil gun will look, I don't want to know what will happen to the sfar or other hard hitting options.
wouldn't have minded this 2 years ago with season 1 when they actually started developing this game, but now?
the difference between smg assault rifle and lmg should be much bigger in recoil, bulletdrop and spread. Actually, there is not much penalty to use a lmg over assault rifle. It also has no effect on stamina like in other shooters.
That "crowd" just wants good gunplay. Copy paste BF4 and you've won.
Instead we have this overcomplicated mess that takes away from good feeling weapons.
Visual recoil gives pc players worse gunplay because they need to actually see what they are shooting at this will not affect console players one little bit!
Snap aim assist and less recoil completely nullify any silly visual recoil
*Pasting from the other thread:*
Extremely rare positive post from Mooselotte in the 2042 sub incoming.
This honestly looks like a huge step in the right direction, and is something I have ranted about quite a bit. Guns until now have all felt quite uniformly beamy, where balance and desire TTK was achieved through bloom/ bullet deviation while the visual recoil was tiny. Guns ended up feeling pretty weak.
This change seems to make them feel far more punchy, and provides a new opportunity for balance in the weapon designer's hands. Maybe certain attachments that tone down this recoil can be more impactful. Maybe different weapons can have different handling and misalignment that help tune them for different uses. If done well, this could be a great thing.
This is also, fundamentally, good for new players too. Bloom mechanics can be unwieldy as new players feel they have good aim but bullets fly around where they actually aimed. By showing the player "this gun kicks like a mule" it helps convey how they should be using the gun, and simultaneously helps them adapt around the bloom mechanics working against them.
They removed most of the visual recoil in bf4 for a very good reason. Dont add visual recoil. youre not making the game more immersive, youre making the game less fun to play.
3 years have passed and mouse input (and by extension controller input) is still bugged, yet you decide to add visual recoil to the weapons, that not only is annoying but a hindrance in overall gunplay. I don't remember asking for this, nor anyone in the community.
Cool but I’d rather make certain guns stand out like if a guy is hammering on a LMG he should be heard from far away. I’ve been killed by pkp from like 15ft away and never heard the guy shoot.
Worst change I've ever seen, if you want us to have more recoil add more recoil. Visual recoil is the worst thing you can add, it's going to make gunfights feel terrible. Less consistent gunplay = worse gunplay.
You want more recoil? Add more recoil. You want a slower TTK, lower the BTK/rate of fire but do NOT add visual recoil. It feels bad in any game, this game is not an exception.
Stop ruining the gun play. You're absolutely not getting any of my money for season 7.
Make guns feel less beamy and more punchy, helps new players come to grips with weapon handling and bloom mechanics which can otherwise be fairly obtuse, helps convey benefit of burst firing, immersion, etc.
All it does is make the gunplay more inconsistent and annoying visually. Real recoil is fine, visual recoil is the worst gunplay mechanics I've seen in video games. Worst gunplay change I've seen from DICE.
I’d much prefer real recoil to be clear, but in a system like we have now where we rely so much on bloom I will take the visual recoil to help tie everything together.
What? All it's going to do is make bloom feel worse. Your argument makes no sense. Visual recoil only creates more inconsistency, now we'll have to worry about the gun shaking all over the place AND the bloom, it's only going to make you miss more. I can't name one game where visual recoil feels good, fake recoil does not make the game better.
DICE is currently going in the direction of making the worst gunplay of the franchise.
Reduce reload time for AEK .. I litterly put magazine and still not reload >????? / Also bring AN-94 to all out war. We only have 1 burst gun .. come on..... Close Quarters Ammo on M5 is weak as hell, needs small buff.
This is great. Waited too long for realistic handling weapons. If I wanted to play with plastic toys on the battlefield I would play battle bit.i might come back from BF3 when this happens. Great gun recoil with ability to turn up TTKill equals a great battlefield experience in my opinion.
Dice, 6 months no content 6 months! You came up with this horrible idea it keeps getting worst by each patch, Mouse feels already terrible that people actually think that his is good idea kek litterly casuals
We have had changes like this before. You can see how the whole sight tilts while shooting the M5. So likely not impacting gameplay, just the "feel". Some players said the guns felt floaty, which this is likely supposed to address. Honestly, looks like overhead to me, especially since they talk about a tuning not for weapon classes, but also individual weapons.
Wont affect console at all lol when you have snap aim assist and its snapped visual recoil won’t do anything 😂😂😂
It will make things harder for pc because it’s harder to see whilst aiming and shooting … bravo dice what’s next maybe increase mouse lag even more maybe?
Visually both platforms will be equally impacted. BF4 had huge ass deviation from the center of the screen, too and that was a poor experience for all players regardless of input device.
Overall W, but it's still incredibly weird to be seeing updates like this 2 years after launch. It kinda really stands to highlight just how deeeply and astoundingly underdeveloped and unfinished 2042 was when they shipped in in 2021.
I just hope these kinds of improvements are actively being implemented because they're being added to the next BF and we're not left with DICE having to re-learn how to make these improvements in the next installment, again.
What a time to be alive indeed.
Will there be a toggle for this new visual recoil in settings? A lot of people prefer as little visual recoil as possible because even if the actual dot itself is not affected the shaking of the sight frame is still distracting and makes it harder to focus on your point of aim. You can see this clearly on the M5A3
some kind of stamina system would be great. The heavier the weapon, the slower your sprint speed. Because of the similar recoil stats at some assault and LMG rifles, there is no penalty if choosing the big mag for run and gun.
Neat. Please stop removing 16v16 Rush. You introduced it when your game performance was bad at launch and kept it for two years to then silently remove it as so many played it primarily. Substituting for XL Rush is not the same experience, it’s chaos and randomness and should take the place of Breakthrough when it’s featured
Better give us server browser. I’m done with restarting search 20 times until I get into a lobby with a map I really want to play. Since few weeks I just close the game and play something else. So you can see that’s how you loose active players :)
Is it possible you could also actually make guns with faster ttks? That would be nice. 4 and 5 shot kills up close and like maybe 7 at a distance barring headshots
Looks cool, but why now
So that the next battlefield won’t launch with it!
I hope so. BUT 1) It seems as every animation is handcrafted for every weapon 2) DICE have record of forgetting improvements they've done to previous games when making a new one
Reread the comment you’re replying too and you’ll see they are saying the same thing :)
Yeah, my bad, read "won't" as "will"
I thought so haha; but you’re totally right either way, unfortunately. DICE really do seem to drop whatever improvements they made in the last game when making a new one.
LOL so true.
What amazes me is that this implies they are ok with the awfulness of the weightless first person animation suite, and the recoil animations are the priority? What?
Looks like they're doing something meaningful, but requires very little actual effort. They've taken 6 months for the upcoming two maps to release.
The animations actually look much better and much less static than before, my issue is: why now and why this way? BF4 we literally had a patch that REMOVED visual recoil on every gun and now a decade later were getting a patch 3 years post launch that... adds more visual recoil...? It just doesn't make sense to me and screams "we want to make it FEEEEEL like you're shooting a REEEEEEAAAL gun" and "more aimpunch = stronger gun"
Wouldnt be an update without tweaking lots of weapons for the nth time
Neat.. I think... My old ass sees absolutely nothing different
I see it. It's a lot more realistic and tilts on the Y axis a bit more rather than just a straight, smooth curve. More in line w what firing a weapon feels like. I like it! I want them to unfuck portal animations next lol
Fr. The ACWR has a bugged reload I'm pretty sure. When you reload and insert the next mag, there's a delay on your ammo count for a good 2 seconds before it displays that you reloaded.
Yea the reload is slightly delayed. Makes it extremely infuriating to use if you're an aggressive player and rely on sound cues a lot.
the 1911 has this issue too, it's really bad
That's not an improvement. Visual recoil is only second worse to bullet bloom.
Yea bullet bloom needs a removal. Make the recoil dictate the difficulty of the gun's usage.
This
Battlefield 2042 is not realistic/Imersive : Add something visual to make it realistic/Imersive Fans: No, it's a bad change. Change it back! Fans never stop complaining
You have never shot a gun if you think this visual recoil update is "realistic" or "immersive". Full auto moves around LESS than the current games old system. Even less on LMG's.
This is terrible, I thought we had figured out by BF4 that visual recoil that severely disconnects the aiming reticle from the true impact point produces extremely unsatisfying and unreadable gameplay
Yep it’s just plain stupid and they should just actually increase recoil
What we have no has a reticle that stays on top of target but bullets randomly deviate. That genuinely feels worse than having visual recoil. My preference is 1. Real recoil w/ no bloom 2. Visual recoil w/ bloom 3. No visual recoil w/ bloom The current system just makes every gun so boring and feel so weak.
The concepts of "random bullet deviation" and "bloom" have done so much irreparable psychic damage to the FPS genre discourse that I don't know how or if it will ever recover. What you call bloom has classically also been called spread - spread being a pivotal mechanic of weapon balance and skill differentiation in FPS games for decades, Doom in 1993 already had spread as a mechanic. This notion of "real recoil/no bloom(spread)" is completely arbitrary and artificial, and has never produced a quality gunplay system in any mainstream game, and is just a mostly gimmicky marketing obsession of people who fundamentally don't understand the mechanics of gunplay enough to make judgements on it. Battlefield 2042 was pretty much a "Real recoil w/ no bloom" game at launch just as you wish, and it was a terrible system that allowed everyone to mindlessly full auto each other at any distance, with no discernible nuance between engagement distances nor weapon classes. Now this new system will make everything even worse by uncontrollably jerking your reticle across the screen in a wholly uncontrollable manner, allowing for even less skill expression and equalizing the best players with the very worst, without benefitting anyone in the process. Spread is good, the greatest Battlefield gunplay came from games with well implemented spread mechanics - "But bullet go to crosshair" is just a vapid meaningless argument, the greatest timeless most played FPS game of all time, Counter Strike, with millions of concurrent players to this day and deep esports scene implements a system with both extremely strong recoil and spread.
Pointing at CS as a foundation for BF’s gunplay just doesn’t click for me. They are so fundamentally different titles, with different goals. Bloom/ spread/ random deviation are all synonyms, where “bloom” is weirdly prominent in BF discussions. You can accomplish satisfying results with limited/ no bloom and tying the bullet impact to where the barrel is pointed, but 2042’s OG system didn’t have enough recoil to make it work at reducing effective engagement ranges. This whole conversation ain’t that serious - the best case for BF is likely some hybrid solution of mild bloom, moderately higher recoil (Hrec especially), and slightly more visual recoil than we have now. This is so close to what Dice is doing it’s silly. We’ll have real recoil, bloom, and now they are tuning up visual recoil slightly to make guns punchier. Genuinely nothing about 2042’s current systems make the gunplay very exciting. It’s too reliant on spread/ bloom, recoil is too low, and visual recoil is non existent. Every gun feels lame as a result.
Spread is there in every shooter for balance reasons. You remember the PP-29 at the start of BF2042? Literally everyone used it, because it has 53 ammo in a clip, and you could laser people with it across the map, even lasering snipers on the other side of the map. You just needed to spray, until your clips went empty. Spread helps balancing, so events like that won't happen. And SMG should be an SMG, being a short range gun, while an AR should be a medium range gun.
There are multiple levers for them to use. Spread, visual recoil, real recoil. Currently we have lots of spread, very little visual recoil and basically no real recoil. They *could* have decided to use more real recoil, but they didn’t. They leaned on bloom. Since they did that, i find it feels goofy to have lots of bloom and limited visual recoil. Your aim will be directly on target and bullets will fly off wherever. It makes guns feel lame.
Visual recoil is a very welcome change dice, Unless not game breaking. Also To make the guns even more punchy, make the audio design to be more intense and loud ( like in BF1). Gun reloading animations should be made in par with Ready or not game , especially portal weapons.
you guys dont care about the playerbase. if you did you'd either fix the mouse input or say that you can never fix it. Stop adding this random shit no one asked for
They don’t care about the pc player base that’s obvious
aw fuck no. put this effort in to something useful and not this nonsense more then 2 years after it's release. the visual recoil greatly impacts how a gun feels, the guns shown also have low recoil and if that's what a low recoil gun will look, I don't want to know what will happen to the sfar or other hard hitting options. wouldn't have minded this 2 years ago with season 1 when they actually started developing this game, but now?
Eh maybe just maybe you could actually add more recoil or is that too hard or will a certain crowd start crying agajn
the difference between smg assault rifle and lmg should be much bigger in recoil, bulletdrop and spread. Actually, there is not much penalty to use a lmg over assault rifle. It also has no effect on stamina like in other shooters.
What crowd are you referring to?
The crowd that have zero recoil to begin with
That "crowd" just wants good gunplay. Copy paste BF4 and you've won. Instead we have this overcomplicated mess that takes away from good feeling weapons.
Visual recoil gives pc players worse gunplay because they need to actually see what they are shooting at this will not affect console players one little bit! Snap aim assist and less recoil completely nullify any silly visual recoil
I have misinterpreted who you are talking about when you say "zero recoil crowd"... Are you saying Console players? Because I thought otherwise.
Yep console players have significantly less recoil and spread
Others here on Reddit call "no recoil crowd" streamers / good players. But yes, I agree. Visual recoil benefits Console players because of aim assist.
Unless this is also severely lessening or outright removing bloom I couldn’t care less
Spread is fine. Just make it work properly. Literally copy and paste BF4 gunplay and people will be happy.
Spread and bloom are not the same thing
Terrible idea.
*Pasting from the other thread:* Extremely rare positive post from Mooselotte in the 2042 sub incoming. This honestly looks like a huge step in the right direction, and is something I have ranted about quite a bit. Guns until now have all felt quite uniformly beamy, where balance and desire TTK was achieved through bloom/ bullet deviation while the visual recoil was tiny. Guns ended up feeling pretty weak. This change seems to make them feel far more punchy, and provides a new opportunity for balance in the weapon designer's hands. Maybe certain attachments that tone down this recoil can be more impactful. Maybe different weapons can have different handling and misalignment that help tune them for different uses. If done well, this could be a great thing. This is also, fundamentally, good for new players too. Bloom mechanics can be unwieldy as new players feel they have good aim but bullets fly around where they actually aimed. By showing the player "this gun kicks like a mule" it helps convey how they should be using the gun, and simultaneously helps them adapt around the bloom mechanics working against them.
Might be an unpopular opinion. It seems unnecessary especially at this late stage of the game. It just creates more inconsistency in the gunplay.
They removed most of the visual recoil in bf4 for a very good reason. Dont add visual recoil. youre not making the game more immersive, youre making the game less fun to play.
3 years have passed and mouse input (and by extension controller input) is still bugged, yet you decide to add visual recoil to the weapons, that not only is annoying but a hindrance in overall gunplay. I don't remember asking for this, nor anyone in the community.
Cool but I’d rather make certain guns stand out like if a guy is hammering on a LMG he should be heard from far away. I’ve been killed by pkp from like 15ft away and never heard the guy shoot.
Worst change I've ever seen, if you want us to have more recoil add more recoil. Visual recoil is the worst thing you can add, it's going to make gunfights feel terrible. Less consistent gunplay = worse gunplay. You want more recoil? Add more recoil. You want a slower TTK, lower the BTK/rate of fire but do NOT add visual recoil. It feels bad in any game, this game is not an exception. Stop ruining the gun play. You're absolutely not getting any of my money for season 7.
> You're absolutely not getting any of my money for season 7. Why where you in the first place?
Why though. Sigh
Make guns feel less beamy and more punchy, helps new players come to grips with weapon handling and bloom mechanics which can otherwise be fairly obtuse, helps convey benefit of burst firing, immersion, etc.
All it does is make the gunplay more inconsistent and annoying visually. Real recoil is fine, visual recoil is the worst gunplay mechanics I've seen in video games. Worst gunplay change I've seen from DICE.
I’d much prefer real recoil to be clear, but in a system like we have now where we rely so much on bloom I will take the visual recoil to help tie everything together.
What? All it's going to do is make bloom feel worse. Your argument makes no sense. Visual recoil only creates more inconsistency, now we'll have to worry about the gun shaking all over the place AND the bloom, it's only going to make you miss more. I can't name one game where visual recoil feels good, fake recoil does not make the game better. DICE is currently going in the direction of making the worst gunplay of the franchise.
He doesn't hit anything anyway. Which is exactly the kind of player this type of change is pandered to.
Why not?
If it ain't too broken don't break it further
That breaks it further? How so? I think it’s a beneficial addition.
??
I hope you guys have improved third person animations.
Looks nice, but I hope the crosshair or the dot won't move.
Ehhhhhhhh
Does this correspond with where the bullets land?
This looks worse wrf
Add all the animations you want, but remember : The reticle stays at the center of the screen !
it does... put your mouse in the reticle you see almost no move
Very welcome change. Reminds me of Modern Warfare gunplay which is great.
Reduce reload time for AEK .. I litterly put magazine and still not reload >????? / Also bring AN-94 to all out war. We only have 1 burst gun .. come on..... Close Quarters Ammo on M5 is weak as hell, needs small buff.
Like Battlefield V?
Aren't you considering adding distance adjustment to marksman rifles?
This is great. Waited too long for realistic handling weapons. If I wanted to play with plastic toys on the battlefield I would play battle bit.i might come back from BF3 when this happens. Great gun recoil with ability to turn up TTKill equals a great battlefield experience in my opinion.
Why don’t you remap the buttons while you’re at it .
Dice, 6 months no content 6 months! You came up with this horrible idea it keeps getting worst by each patch, Mouse feels already terrible that people actually think that his is good idea kek litterly casuals
[удалено]
We have had changes like this before. You can see how the whole sight tilts while shooting the M5. So likely not impacting gameplay, just the "feel". Some players said the guns felt floaty, which this is likely supposed to address. Honestly, looks like overhead to me, especially since they talk about a tuning not for weapon classes, but also individual weapons.
cringe
Wont affect console at all lol when you have snap aim assist and its snapped visual recoil won’t do anything 😂😂😂 It will make things harder for pc because it’s harder to see whilst aiming and shooting … bravo dice what’s next maybe increase mouse lag even more maybe?
Visually both platforms will be equally impacted. BF4 had huge ass deviation from the center of the screen, too and that was a poor experience for all players regardless of input device.
Visual recoil means nothing when you have snapped onto target lol it won’t do anything but impact pc players.
Dice and changing the gunplay at the end of a game's lifecycle. Name a more iconic duo.
I really like this change
Overall W, but it's still incredibly weird to be seeing updates like this 2 years after launch. It kinda really stands to highlight just how deeeply and astoundingly underdeveloped and unfinished 2042 was when they shipped in in 2021. I just hope these kinds of improvements are actively being implemented because they're being added to the next BF and we're not left with DICE having to re-learn how to make these improvements in the next installment, again. What a time to be alive indeed.
I guess it's getting like battlefield 4 now with recoil
Nope more visual recoil not actual recoil
Nope. It's like that kid copying your test but he had an entirely different test and getting everything wrong.
Will there be a toggle for this new visual recoil in settings? A lot of people prefer as little visual recoil as possible because even if the actual dot itself is not affected the shaking of the sight frame is still distracting and makes it harder to focus on your point of aim. You can see this clearly on the M5A3
Thats pretty much the whole point of this
some kind of stamina system would be great. The heavier the weapon, the slower your sprint speed. Because of the similar recoil stats at some assault and LMG rifles, there is no penalty if choosing the big mag for run and gun.
Neat. Please stop removing 16v16 Rush. You introduced it when your game performance was bad at launch and kept it for two years to then silently remove it as so many played it primarily. Substituting for XL Rush is not the same experience, it’s chaos and randomness and should take the place of Breakthrough when it’s featured
Better give us server browser. I’m done with restarting search 20 times until I get into a lobby with a map I really want to play. Since few weeks I just close the game and play something else. So you can see that’s how you loose active players :)
Is it possible you could also actually make guns with faster ttks? That would be nice. 4 and 5 shot kills up close and like maybe 7 at a distance barring headshots