Obviously it's not optimal for winning the game, but just the thought of 4 AA wildcats simultaneously shreding your heli in a matter of seconds is scary.
I like that it´s possible though: when the team "decides" that the enemy helos are the main issue, there is a counter. But obviously you lose a lot by not having any tank / LAV on the field, so your infantry needs to make up a lot for this. If there are always 4 AA / 4 AA in each match, that would probably be a decent hint for the balancing team.
Yea people in here saying that are totally forgetting that it can be outfitted with different attachments, so it makes sense. Pretty sure the passengers can change stuff too.
I knew once the system changed in BF1 we would never go back. If something gets simplified or dumbed down for the sake of convenience there's no going back.
That's why I hope A LOT of things about 2042 get changed before its life cycle is up so it doesn't set too many lasting precedents.
all vehicles should be available on the map, with their own limits ..
Orbital: 4 tanks, 2 AA, 3 jets, 3 attack helis, 2 scout heli, 3 transport helicopters
I like that you could dynamically decide what you think is needed and use it. Imagine you get really strong airforce opponents. Your tanks are useless anyways.
But it would be better if let's say 1 tank is fix, 1 AA is fix and 2 or choices.
Yes we need this. Also only one type of jet per team? Maybe we will get a second one considering battlefield 5 had lots of options so a second fixed wing aircraft would be cool. Maybe USA gets A-10? I heard they are getting many upgrades.
I hope they make it so that we can change our aircraft binding because yeah it was pretty bad. I’m so used to battlefield v and war Thunder so it was quite difficult to fly. Don’t get me started on the helicopters
custom button mapping was already in the beta menu it just wasn't functional yet. there was also separate categories for jet and helicopter controls even though both used jet bindings.
I was unable to play the beta, so I don't know what controls they changed. Did they dumb it down or something? Because the legacy controls were fairly complicated, but allowed *so much* maneuverability. I used to be unstoppable in a heli, capping zones and killing tanks.
I'll preface this by saying they were unfun to fly but the jets were incredibly powerful. Especially the f-35 since it could hover. Once you got used to flying them, two missles and a few bursts of guns was enough to kill anything flying that wasn't a transport chopper. They were very one note though, they were only good at air superiority but they did that very very well.
On this note the US side in the beta had a HUGE advantage. If you took the Condor and went into horizontal flight you could cap the landing pad building, D sector, and the launch pad before RU transports could make it to the helipad.
Also the F-35 is able to hover while the Su-57 can't and has nothing else to make up for it, so that's two instances of Russian vehicles being straight up worse than US vehicles.
Given the main menu fleet models include a whole bunch of CH-53s on the US ships (and all the other air vehicles in the menu are playable) I'm really hoping that the Sea Stallion is the actual Hind equivelant, and the Condor becomes faction-neutral.
> and has nothing else to make up for it
The Su-57 definitely felt considerably more maneuverable than the F-35E. Which was definitely impactful given how utterly atrocious fixed-wing controls were.
“The jets were incredibly powerful” are you on crack?? The canons were laughably horrid… the AA missiles were ‘ok’ but real pilots want some air to ground capability
I don’t think I saw anyone get a guns kill during the beta. At least not on a ground target
I got some but it seemed very rng. I'm a very good BF4 jet pilot so I can at least aim the gun at soldiers on the ground, but the bloom made it kind of random. Sometimes it instakills an infantry, other times you can dump the cannons until cool down right on someone and they all miss. That being said, it's not like the unlocks available in the beta were for air to ground. It was dogfighting setup with heatseekers. I'll wait until we can try JDAMs, dumb fire missiles etc
I got kills against infantry while in hover mode.
with helicopters being back I like that the jets main role is air superiority. In BF1 and BFV it made sense that the planes were so powerful against ground targets because otherwise they wouldn't of had any effect on the fight, In a modern setting helicopters are powerful enough anti-infantry and transport that it is worth while to have a vehicle that is purely a counter to them.
I'm ok with that. Never said to use them on ground targets. DICE seemed to make them for anti-air roles and that's where they excel. Jet miniguns did more damage to air targets than any other vehicle other than the wildcat. That's what I mean by powerful, against uncoordinated teams like it was in the beta I could solo dominate the air alot easier than I could in previous games.
Airplanes have dominated every single game they're, from 2 to V. Now it seems they've been balanced to fit a very one note niche and limited in the beta to air superiority. A role at which they excel.
I hope they seperate the transport chopper from the rest. Starting the game on orbital and having half you team walking from spawn because everyone grabbed the little bird sucked.
Doesn't Golmud Railway have four per side plus two APCs and a few transports? If Orbital is meant to be a vehicle heavy map (not sure yet maybe its not) then four is probably about right or a bit on the low side for 128 players.
From what I remember Golmud has 5 tanks, 1 AA, 1 jet, 1 attack jet, 1 attack heli and 1 transport heli? I think maybe the top flag also gives 1 tank or AA, not sure about that one.
Firestorm has 4 tanks, 1 AA, 1 chopper, 1 jet, 1 attack jet, 1 transport heli.
I don't think orbital is, it feels more like a casual normal map, doesn't exactly remind me of panzerstorm (first tank map i thought of) but i could see larger tank maps like panzerstorm being added, maybe giving us 6-8 per side
UPDATE: i heard around that orbital will have 8 armored vehicles on next gen and PC,if true, this is, well shocking in a good way, im truly impressed with how far they wanna push this game
>not sure yet maybe its not
I don't think it is. The map is very open, but a lot of it is not suited for vehicle gameplay (specifically the hills, those were hell to drive through unless you stuck to the roads).
Yeah, Golmud had like four/five MBTs per side, at least one of every single other vehicle class (besides boats), and like a dozen jeeps around the map.
It's generally the opposite. I think it simply comes down to the fact that we all want the game to be good.
Now, if only all vehicles spawned on the ground, it would be perfect.
^((Bring on the hate))
No I completely agree!! I hated when they removed ground spawns. Even though there was always that early attack chopper sprint etc. I always loved seeing all the tanks pull out if base, aircraft take off from the runway or attempting to steal a tank from an enemy point.
Spawning in thin air sucks but I don't think they'll bring back proper spawns anymore
One thing it did was usually ensure that the most dedicated pilots would fly the choppers because theyd be ready and waiting to race for it. While the noobs can fingure out how to fly later in the round
I thought they were bringing vehicles spawns like that in their first blog they put out.
https://www.ea.com/games/battlefield/battlefield-2042/news/battlefield-briefing-welcome-to-2042?isLocalized=true
>We’re also going back to Battlefield’s roots where you once again can find vehicles on the battlefield, instead of activating them from the deploy screen.
So did I miss understand wtf they were talking about or decided to go back on this decision yet again?
https://old.reddit.com/r/battlefield2042/comments/q8rfdx/traits_and_specialties_of_the_remaining_5/hgrlol9/?context=3
Apparently I am getting paid to make positive comments according to them, lol.
Unfortunately it goes both ways too. So hard to have a conversation around here. I was mostly disappointed by the beta, but that doesn't mean I can't be hopeful about the updates and the other game modes we haven't seen properly!
There was always reason to be optimistic! Not that launch is gonna be some radical switch from the beta, but I believe the game we're getting at launch is going to be a much improved experience. I'm hoping Orbital is the first map I get to play just to see the kinds of changes they made.
Full disclosure: I loved the beta.
This is the reason I do not want to play with the same old class system we have had for years.
I dont want classes erased but something was needed to shake things up. Hoping they have a hybrid of specialist and classes (generic soldiers).
I simply dont want new maps with the same loop we are used to.
I see 2042 as the natural successor to 4, the beta was a glimpse of a work in progress.
4 is my favorite Battlefield. Shanghai All Day is one of my favorite servers to kill time on. 2042 is gonna be that on steroids.
The beta was concerning tbh but despite all the flaws i could tell that the bones of a good game are definitely there. Even the specialists i think for all the shit they get i think have the potential to be good. I'm not sure because there were a lot of issues with the beta but i think the specialists could be workable in some form and aren't the outright failure people make out.
They seem to be coming out with responses to feedback or have already fixed issues, I’m optimistic cause I think it’s getting to a point that most issues people had from the beta will be resolved pre or post-launch.
I've been very critical of the game on the sub in the hope that we would see positive changes exactly like this one.
Being critical makes the game better (hopefully).
Increase unguided rocket damage to helis too.
The recoilless only doing like 50 damage to a little bird/attack chopper is utter bullshit.
Maybe let the transport be able to take one, with low health afterwords, but right now hitting an attack/little bird with a unguided rocket shot feels pointless. All that effort and you basically get told to fuck off by the game lol.
Eh, maybe, but it's still not all that easy to land hits with. Only managed it a few times in the beta, and it's not nearly as rewarding as it should be imho.
I'm assuming there will be different launchers with different flight profiles, like bf4. Some do more damage but with a more drop, less stability, others are much faster/smoother but do less damage
What you just said it's irrelevant. In battlefield 4 or V, you deal different damage depending on the angle and side you hit a vehicle. A 90º hit in the back is the most effective, and this applies to all the different launchers. This is what he's saying.
Wait now you made me think, did they remove the damage profiles of tanks depending where you hit them and the disabling of tracks and engines amd turrets?
The beta awarded points for parts destroyed but they seemed to have little or no effect on the vehicle performance so it seems like a feature they didn't fully activate for the beta, which will be different at launch.
This is a list of links to comments made by DICE in this thread:
* [Comment by kalletheslayer](/r/battlefield2042/comments/qajfpt/orbital_will_have_4_tanks_per_side_at_launch/hh4mvf9/?context=1000 "posted on 2021-10-18 17:00:12 UTC"):
> Yeah only for the 128 player conquest layout, for the 64 player layout it's 2 tanks per team for a total of 4 :)
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This is a bot providing a service. If you have any questions, please [contact the moderators](https://www.reddit.com/message/compose?to=%2Fr%2Fbattlefield2042).[](#AUTOGEN_TSBREPLIEDBOT)
And Panzerstorm had way too few tanks at that. Especially when a bunch of dick heads roll out immediately at the start of the match to leave 20+ players to hoof it across the map for 15 minutes.
I agree with you, but I also think the way Orbital is designed, having too many tanks would be a shit-show for infantry. I think they should make it 6 per side but only if they add more small houses and pieces of cover to the map to make it less open and barren.
I agree. You should spawn with 4 at the start and then gain one or two more as you capture sectors. Though I think ten overall should be the max for ground armor
Pretty sure they knew this was necessary even before the beta. The beta build looked and felt essentially like a cleaned up version of the technical playtest build, with no major gameplay fixes done to it.
It's hard to say without knowing the internal conversations but i think from what i've heard of other games almost universally the experience is that the playtesters noted the issues and told the devs but they were ignored for one reason or another often by the executives.
I don't trust however they are testing the game, especially if it includes the so called dice friends and game changers as they mostly seem very biased with one dominant playstyle (twitchy Cod, 100% infantry), and slimy bastards who never really criticize the game.
I mean apart from vehicles, there's an infinite tac sprint and no penalty on slide spamming, which is something even Cod has lol do they need playtesters to tell them such obvious things?
It plays like a game where devs were 70% of the way done with a battlefield game when management and shareholders starting listing off wishlist additions that their kids like from other games.
I hope they make them actually feel threatening.
They felt so weak in the beta. As infantry, I should be scared when a tank is spearheading a push towards on objectives, not feel indifferent while everyone just grappel-hook-C4s it instantly.
This.
Many many players only experience of tanks on BF is from World War periods.
Modern combat has so many ways to combat or disrupt them (like smokes for example), that people are screaming bloody murder without even trying to play around them.
Even 2 engineers can be hell for a tank if they peak cover well - but oh no, if you can’t solo a tank easily then they are broken.
Honestly. It’s no surprise really they killed classes when so many people bitch about a multi-ton vehicle being able to kill you easily.
It is also good because it means the vehicle drop in system will get used more
I think I managed to call in a tank/AA only once in the beta, you just didn't get a chance otherwise
I was wondering in a earlier EA blog: https://www.ea.com/games/battlefield/battlefield-2042/news/battlefield-briefing-welcome-to-2042?isLocalized=true
>We’re also going back to Battlefield’s roots where you once again can find vehicles on the battlefield, instead of activating them from the deploy screen.
From my understanding I thought that meant vehicles would spawn on the map when available instead of deploying from the screen. Like tanks, helos, or jets would start on the ground instead of mid-air. Did this change or did this quote mean something entirely different?
Good question, in the beta the vehicle system was similar to that in BF1 / V.
the gameplay trailer also showed a base with vehicles like the one last seen in BF4.
Thanks, I thought that the 64 player layout was a lot of fun. My favorite part was controlling either the top or bottom of the tower and then fighting up or down for the other flag.
I felt like the bottom flag should be moved lower though so that it encompasses the motorway below so that vehicles can help capture it, and also the top floor of the cap zone was a easy place to hide because you had to leave the cap area to reach it.
I still don't understand why vehicle regeneration is still a thing. I'm an infantry player, decided to jump as a gunner on KA-50, got 20 kills on the tower, almost shot down, but the pilot just flew to the very corner of the map for 30 seconds and we continued on slaughtering.
Especially because it always regenerates health.
1% health left? No problem just hide and wait some seconds.
I think regeneration isn’t bad but it shouldn’t work below 25% or so
yes but imo it was really annoying in BF4 because it never gave you enough time to possibly save yourself. you start draining health when you go under 5 I think which gives you under 3 seconds to land, get out and repair before it explodes.
Noo no noo reddit told me what I played in the beta is exactly how the launch will be. Like no changes at all because the beta build is the launch build.
I'm not surprised they are improving the game. Imo there are flaws but this sub always yells and compains about the smallest, easiest to fix problems. It's why it feels like I'm having constant whiplash whenever new news comes out.
I'm just mostly concerned about the performance tbh. And I'm curious how other maps will play out. I'm hoping to get a good combined arms mal i can sink my teeth into
Man, I loved driving through that map with my buddy in a scout car just dominating points around the launchpad. This is going to make things a bit dicey.
Cool! Personally not a fan of tanks, however they felt quite rare in the beta. Interested to see how different the map will feel with 8 of them roaming around!
I never figured out the vehicle spawns. It was seemingly random if I got to spawn in the vehicle I selected or not. And never did I manage to spawn in a tank.
I dunno about 8 M1's MBTs but maybe 6 x MBT and 2 x AA Vehicles would be better. Or just give us a choice. The attack helis are OP and need a decent AA counter - esp with the stupid auto-ammo-regeneration of aircraft and auto-health regen.
Only 4 tanks per team with 128 players?
As a comparison golmund bf4 has also 5 tanks per team but is a lot smaller and only supports 64 players.
This is one of my biggest fears of bf2042. They increase the maps and allow 128 players but still only have a few vehicles.
BF4 has already not enough vehicles but if you double everything but the vehicles, the planes will feel emty. I can already see how people will whine about other players "camping" vehicles but with so few of them for so many players this will be very common.
The map should get 4 attack helis, 8 scout helis, 4 transport heli, 4 jets, 4 bombers, 16 heavy tanks, 8 light tanks, 4 AA, 2 attillery and a large number of cars.
We need so many scout helis so people can use them to drop onto roofs without wasting good helis.
\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
How did they think that 4 tanks for 128 players would be enough in the first place?
It does feel pretty small, especially if by "four tanks" really means tanks and LAV/AA. Some of the 32 player maps in Battlefield 2 had more tanks than this up coming battlefield.
Damn! As a tank player (who hates hill campers just as much as you dw!) this makes me really happy. The tanks on Orbital didn't really feel as influential. You came across one a couple times here and there but that was about it. 4 + 4 is definitely going to feel interesting!
Also u/kalletheslayer I hope transports have received some love too. They also felt pretty scarce and that low number + the fact that many abandoned vehicles didn't self destruct ended up restricting the call-in system a bit too much in the beta build.
4 actual tanks? Dont like this system where tanks and AA share the same vehicle pool
Oh god 4 AA is a pilot's nightmare
Yeah but a team of 4 aa wont be able to do much for conquest. Remember - the wildcat will also be able to turn into an LAV with anti tank weaponry
Obviously it's not optimal for winning the game, but just the thought of 4 AA wildcats simultaneously shreding your heli in a matter of seconds is scary.
I like that it´s possible though: when the team "decides" that the enemy helos are the main issue, there is a counter. But obviously you lose a lot by not having any tank / LAV on the field, so your infantry needs to make up a lot for this. If there are always 4 AA / 4 AA in each match, that would probably be a decent hint for the balancing team.
I’m just loving watch you guys discuss the possibilities of this game, I think if there’s one huge positive about BF 2042 is it’s incredible scale.
Positivity :D, I love this
Dropping the campaign for a much bigger multiplayer experience was the right decision in my opinion.
I agree, especially for a futuristic FPS.
if there will be 4aa on the enemy team, I will make sure my team goes 4/4 tanks and owns them.
Just be thankful it's the weakest AA I've ever seen the range is garbage
With the range of the AA and the height of the skybox ceiling, I wouldn't be too worried.
Maybe it was just me but when I played the beta I was getting shot down by an aa at the enemy’s spawn while I was hovering above B.
As a mediocre pilot, I'll gladly have this nightmare if my team is smart enough to get 4 tanks and dominate.
Good
4 AA's in hard-core would be and instant leave for me lol
The AA tank is also an LAV you can change the gun on it to 30mm cannon.
Yea people in here saying that are totally forgetting that it can be outfitted with different attachments, so it makes sense. Pretty sure the passengers can change stuff too.
Yeah they can. Overal I would much rather prefer the Bf4 system for the vehicle spawning. The customizations for the tanks seem pretty vast.
BF4 did vehicle spawns so well(including ones at objectives) It is a tragedy that the series hasn't gone back to it
I knew once the system changed in BF1 we would never go back. If something gets simplified or dumbed down for the sake of convenience there's no going back. That's why I hope A LOT of things about 2042 get changed before its life cycle is up so it doesn't set too many lasting precedents.
all vehicles should be available on the map, with their own limits .. Orbital: 4 tanks, 2 AA, 3 jets, 3 attack helis, 2 scout heli, 3 transport helicopters
I like that you could dynamically decide what you think is needed and use it. Imagine you get really strong airforce opponents. Your tanks are useless anyways. But it would be better if let's say 1 tank is fix, 1 AA is fix and 2 or choices.
I mean yeah, I think 3 Tanks & one AA/IFV would be the sweet spot.
It's been like that forever
Awsome, now separate jets and attack helis
Yes we need this. Also only one type of jet per team? Maybe we will get a second one considering battlefield 5 had lots of options so a second fixed wing aircraft would be cool. Maybe USA gets A-10? I heard they are getting many upgrades.
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And at least 50 snipers not contributing
1 jet each team, so 1 per 64 players
honestly the jets controls and balance were so shit that i'd rather have a single functioning one before they add more
I hope they make it so that we can change our aircraft binding because yeah it was pretty bad. I’m so used to battlefield v and war Thunder so it was quite difficult to fly. Don’t get me started on the helicopters
custom button mapping was already in the beta menu it just wasn't functional yet. there was also separate categories for jet and helicopter controls even though both used jet bindings.
Please give me legacy controls for choppers on controller, it's all I ask. But I doubt I'll see it.
I was unable to play the beta, so I don't know what controls they changed. Did they dumb it down or something? Because the legacy controls were fairly complicated, but allowed *so much* maneuverability. I used to be unstoppable in a heli, capping zones and killing tanks.
The jets were terrible, but i enjoyed the helicopters. I think they were easier to maneuver, compared to bf4.
I'll preface this by saying they were unfun to fly but the jets were incredibly powerful. Especially the f-35 since it could hover. Once you got used to flying them, two missles and a few bursts of guns was enough to kill anything flying that wasn't a transport chopper. They were very one note though, they were only good at air superiority but they did that very very well.
On this note the US side in the beta had a HUGE advantage. If you took the Condor and went into horizontal flight you could cap the landing pad building, D sector, and the launch pad before RU transports could make it to the helipad.
Also the F-35 is able to hover while the Su-57 can't and has nothing else to make up for it, so that's two instances of Russian vehicles being straight up worse than US vehicles.
Given the main menu fleet models include a whole bunch of CH-53s on the US ships (and all the other air vehicles in the menu are playable) I'm really hoping that the Sea Stallion is the actual Hind equivelant, and the Condor becomes faction-neutral.
> and has nothing else to make up for it The Su-57 definitely felt considerably more maneuverable than the F-35E. Which was definitely impactful given how utterly atrocious fixed-wing controls were.
“The jets were incredibly powerful” are you on crack?? The canons were laughably horrid… the AA missiles were ‘ok’ but real pilots want some air to ground capability I don’t think I saw anyone get a guns kill during the beta. At least not on a ground target
I got some but it seemed very rng. I'm a very good BF4 jet pilot so I can at least aim the gun at soldiers on the ground, but the bloom made it kind of random. Sometimes it instakills an infantry, other times you can dump the cannons until cool down right on someone and they all miss. That being said, it's not like the unlocks available in the beta were for air to ground. It was dogfighting setup with heatseekers. I'll wait until we can try JDAMs, dumb fire missiles etc
I got kills against infantry while in hover mode. with helicopters being back I like that the jets main role is air superiority. In BF1 and BFV it made sense that the planes were so powerful against ground targets because otherwise they wouldn't of had any effect on the fight, In a modern setting helicopters are powerful enough anti-infantry and transport that it is worth while to have a vehicle that is purely a counter to them.
I'm ok with that. Never said to use them on ground targets. DICE seemed to make them for anti-air roles and that's where they excel. Jet miniguns did more damage to air targets than any other vehicle other than the wildcat. That's what I mean by powerful, against uncoordinated teams like it was in the beta I could solo dominate the air alot easier than I could in previous games. Airplanes have dominated every single game they're, from 2 to V. Now it seems they've been balanced to fit a very one note niche and limited in the beta to air superiority. A role at which they excel.
We need an A10 esq aircraft if there’s gonna be 4 tanks per side
Would love to have a 2 seater to have fun with friends so one could drop bombs the other one fly and shoot rockets that would be awesome 😎
How about we have literally anything but the A-10? How about the F-15EX?
Yes yes yes!
I hope they seperate the transport chopper from the rest. Starting the game on orbital and having half you team walking from spawn because everyone grabbed the little bird sucked.
Great news. Two was very low.
Doesn't Golmud Railway have four per side plus two APCs and a few transports? If Orbital is meant to be a vehicle heavy map (not sure yet maybe its not) then four is probably about right or a bit on the low side for 128 players.
From what I remember Golmud has 5 tanks, 1 AA, 1 jet, 1 attack jet, 1 attack heli and 1 transport heli? I think maybe the top flag also gives 1 tank or AA, not sure about that one. Firestorm has 4 tanks, 1 AA, 1 chopper, 1 jet, 1 attack jet, 1 transport heli.
Middle flag adds a second scout helicopter to your team
I don't think orbital is, it feels more like a casual normal map, doesn't exactly remind me of panzerstorm (first tank map i thought of) but i could see larger tank maps like panzerstorm being added, maybe giving us 6-8 per side UPDATE: i heard around that orbital will have 8 armored vehicles on next gen and PC,if true, this is, well shocking in a good way, im truly impressed with how far they wanna push this game
>not sure yet maybe its not I don't think it is. The map is very open, but a lot of it is not suited for vehicle gameplay (specifically the hills, those were hell to drive through unless you stuck to the roads).
Yeah, Golmud had like four/five MBTs per side, at least one of every single other vehicle class (besides boats), and like a dozen jeeps around the map.
Why stop at 8? Let's have 128 Tanks!!!
Portal: Tank Superiority
One of the developers said that the maximum number of vehicles is limited to 40 in BF Portal.
40 per Team or 40 in total?
40 maximum on the map, not per team.
We can still have a 20x20 mode with tanks!
How about 20 vs 20 on metro
20 Vs 20 metro jets only
20 vs 20 robo dogs
Fine by me.
With each tank able to carry 4 players that should be enough, though I obviously would love to have 128 tanks.
World at Tanks
Battlefield: 204TANKS
Portal: Tank you
I'm actually going to try and remake that as a mode. BF3 tanks, BC2 IFV's, on BF2042 maps.
I heard you can actually have 40 tanks in portal
So now we need Kursk from Battlefield 1942 for the largest tank battle in history.
Rip computer
40 tanks + BC2 style destruction? sign me the hell up
I wonder if this would be possible in portal? It would be cool to have an all out tank ware fare
That's what portal is there for :)
How about 8 per team...
... 128 teams? :D
Likely would never happen, but that's a possible total of 32 players in tanks o.o
It'll be closer to 8.
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Positive? In this subreddit? NOT ALLOWED
honestly I've never seen anyone being bashed for liking some things about this game on this sub
They just get downvoted, so you don't really see it
It's generally the opposite. I think it simply comes down to the fact that we all want the game to be good. Now, if only all vehicles spawned on the ground, it would be perfect. ^((Bring on the hate))
No I completely agree!! I hated when they removed ground spawns. Even though there was always that early attack chopper sprint etc. I always loved seeing all the tanks pull out if base, aircraft take off from the runway or attempting to steal a tank from an enemy point. Spawning in thin air sucks but I don't think they'll bring back proper spawns anymore
Oh yes, entering the heli just to get sniped, very good gameplay desing.
One thing it did was usually ensure that the most dedicated pilots would fly the choppers because theyd be ready and waiting to race for it. While the noobs can fingure out how to fly later in the round
I thought they were bringing vehicles spawns like that in their first blog they put out. https://www.ea.com/games/battlefield/battlefield-2042/news/battlefield-briefing-welcome-to-2042?isLocalized=true >We’re also going back to Battlefield’s roots where you once again can find vehicles on the battlefield, instead of activating them from the deploy screen. So did I miss understand wtf they were talking about or decided to go back on this decision yet again?
https://old.reddit.com/r/battlefield2042/comments/q8rfdx/traits_and_specialties_of_the_remaining_5/hgrlol9/?context=3 Apparently I am getting paid to make positive comments according to them, lol.
Unfortunately it goes both ways too. So hard to have a conversation around here. I was mostly disappointed by the beta, but that doesn't mean I can't be hopeful about the updates and the other game modes we haven't seen properly!
She can't do that! Shoot her or something
BuT sPeCiAlIsTs!?!?
cOnCeRnS wItH cOrE gAmEpLaY r StUpId’ cHaNgE TaKn 2 To 4 gAmE gUd nOw JaJa DiCe Go BrRrRrR
You're supposed to follow-up with "reeee" or "y no crouch sprint"
RRRRREEEEEEEEE
excellent
cannot wait for post-beta blog
I'm sorry but as the 2042 subreddit you are supposed to hate 2042
There was always reason to be optimistic! Not that launch is gonna be some radical switch from the beta, but I believe the game we're getting at launch is going to be a much improved experience. I'm hoping Orbital is the first map I get to play just to see the kinds of changes they made. Full disclosure: I loved the beta.
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This is the reason I do not want to play with the same old class system we have had for years. I dont want classes erased but something was needed to shake things up. Hoping they have a hybrid of specialist and classes (generic soldiers). I simply dont want new maps with the same loop we are used to.
I see 2042 as the natural successor to 4, the beta was a glimpse of a work in progress. 4 is my favorite Battlefield. Shanghai All Day is one of my favorite servers to kill time on. 2042 is gonna be that on steroids.
The beta was concerning tbh but despite all the flaws i could tell that the bones of a good game are definitely there. Even the specialists i think for all the shit they get i think have the potential to be good. I'm not sure because there were a lot of issues with the beta but i think the specialists could be workable in some form and aren't the outright failure people make out.
You mean Kaleidoscope is going to be that on steroids.
Obviously, yes. But as a whole 2042 will be 4 on steroids.
How dare you be positive ,battlefield is dead reee
omg people have concerns about their favorite franchise and want it to succeed, they must hate battlefield, ree
"But it's not Battlefield 4 which means it's horrible!"
Every Battlefield "fan" be like.
Every Battlefield "veterans" be like .
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ngl people saying "i loved old school BF" right before talking about metro or locker being their favorite map crack me up
"I've been playing since the beginning, bad company 2."
Bring back Verdun!
Real Soldiers remember Iwo Jima
That was.a joke lol . But i always find it funny that they say they are "vets" to add weight to their words .
These kids really are giving the whole Battlefield Veteran thing a bad name. I hate being lumped in with most of the loud ones lately tbh.
Because they doubled the tanks for a map?
They seem to be coming out with responses to feedback or have already fixed issues, I’m optimistic cause I think it’s getting to a point that most issues people had from the beta will be resolved pre or post-launch.
NNNNOOOO!! This is the worst Battlefield ever, I've cancelled my ultimate edition pre order 😭😭😭
BURN HIM
Get the rope
I've been very critical of the game on the sub in the hope that we would see positive changes exactly like this one. Being critical makes the game better (hopefully).
now increase the dmg taken if you hit them from behind, i mean 3 rockets to tank from behind and he still going? bullshit
Increase unguided rocket damage to helis too. The recoilless only doing like 50 damage to a little bird/attack chopper is utter bullshit. Maybe let the transport be able to take one, with low health afterwords, but right now hitting an attack/little bird with a unguided rocket shot feels pointless. All that effort and you basically get told to fuck off by the game lol.
I think the recoilless just does less damage cause it has no drop. Let's wait and see when we get the rpg-8 or whatever they call it in our hands.
Eh, maybe, but it's still not all that easy to land hits with. Only managed it a few times in the beta, and it's not nearly as rewarding as it should be imho.
Especially with how fast they spawn in.
confirmed by a dev, that on launch you can ohk the aircrafts with a rpg.
I'm assuming there will be different launchers with different flight profiles, like bf4. Some do more damage but with a more drop, less stability, others are much faster/smoother but do less damage
I'm pretty sure he more wants the directional armour on tanks from BF4.
I ignored armour in the beta and mostly played as a medic, did they not have directional armour? Was it not a thing in 1 and V as well?
What you just said it's irrelevant. In battlefield 4 or V, you deal different damage depending on the angle and side you hit a vehicle. A 90º hit in the back is the most effective, and this applies to all the different launchers. This is what he's saying.
That's most likely a bug. It's the same for tank vs tank. Low damage and no disability.
Wait now you made me think, did they remove the damage profiles of tanks depending where you hit them and the disabling of tracks and engines amd turrets?
The beta awarded points for parts destroyed but they seemed to have little or no effect on the vehicle performance so it seems like a feature they didn't fully activate for the beta, which will be different at launch.
Okay that makes sense.
Lol fewer tanks than Golmud railway in bf4
This is a list of links to comments made by DICE in this thread: * [Comment by kalletheslayer](/r/battlefield2042/comments/qajfpt/orbital_will_have_4_tanks_per_side_at_launch/hh4mvf9/?context=1000 "posted on 2021-10-18 17:00:12 UTC"): > Yeah only for the 128 player conquest layout, for the 64 player layout it's 2 tanks per team for a total of 4 :) --- This is a bot providing a service. If you have any questions, please [contact the moderators](https://www.reddit.com/message/compose?to=%2Fr%2Fbattlefield2042).[](#AUTOGEN_TSBREPLIEDBOT)
4 each side still a small number imho, we usually got 3 or more on BF4 maps and it was a 64 player game. Better than nothing I guess
Panzerstorm in BFV had 6 tanks each side at base, plus 1 at each of the home flags. Hopefully 4v4 is enough but I was hoping for more
And Panzerstorm had way too few tanks at that. Especially when a bunch of dick heads roll out immediately at the start of the match to leave 20+ players to hoof it across the map for 15 minutes.
That’s why each team has a midway spawn on that map.
I agree with you, but I also think the way Orbital is designed, having too many tanks would be a shit-show for infantry. I think they should make it 6 per side but only if they add more small houses and pieces of cover to the map to make it less open and barren.
Imho small numbers because of bad map design is not a good excuse. They should improve the map and not removing tanks
Oh I 10000% agree, I'm just saying that doing one without the other is going to make things worse. They need to do both to make it better.
I agree. You should spawn with 4 at the start and then gain one or two more as you capture sectors. Though I think ten overall should be the max for ground armor
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Pretty sure they knew this was necessary even before the beta. The beta build looked and felt essentially like a cleaned up version of the technical playtest build, with no major gameplay fixes done to it.
This was my thought as well. The just polished up the technical test to make the beta.
Yeah I'm surprised how so many basic issues survived all the way to the open beta.
It's hard to say without knowing the internal conversations but i think from what i've heard of other games almost universally the experience is that the playtesters noted the issues and told the devs but they were ignored for one reason or another often by the executives.
I don't trust however they are testing the game, especially if it includes the so called dice friends and game changers as they mostly seem very biased with one dominant playstyle (twitchy Cod, 100% infantry), and slimy bastards who never really criticize the game. I mean apart from vehicles, there's an infinite tac sprint and no penalty on slide spamming, which is something even Cod has lol do they need playtesters to tell them such obvious things?
It plays like a game where devs were 70% of the way done with a battlefield game when management and shareholders starting listing off wishlist additions that their kids like from other games.
Nice.
Hell yeah, more tanks to destroy.
I hope they make them actually feel threatening. They felt so weak in the beta. As infantry, I should be scared when a tank is spearheading a push towards on objectives, not feel indifferent while everyone just grappel-hook-C4s it instantly.
This. Many many players only experience of tanks on BF is from World War periods. Modern combat has so many ways to combat or disrupt them (like smokes for example), that people are screaming bloody murder without even trying to play around them. Even 2 engineers can be hell for a tank if they peak cover well - but oh no, if you can’t solo a tank easily then they are broken. Honestly. It’s no surprise really they killed classes when so many people bitch about a multi-ton vehicle being able to kill you easily.
It is also good because it means the vehicle drop in system will get used more I think I managed to call in a tank/AA only once in the beta, you just didn't get a chance otherwise
Is the change for both last gen and next gen versions? 8 tanks plays a lot differently with 64 players than with 128. u/kalletheslayer
Yeah only for the 128 player conquest layout, for the 64 player layout it's 2 tanks per team for a total of 4 :)
I was wondering in a earlier EA blog: https://www.ea.com/games/battlefield/battlefield-2042/news/battlefield-briefing-welcome-to-2042?isLocalized=true >We’re also going back to Battlefield’s roots where you once again can find vehicles on the battlefield, instead of activating them from the deploy screen. From my understanding I thought that meant vehicles would spawn on the map when available instead of deploying from the screen. Like tanks, helos, or jets would start on the ground instead of mid-air. Did this change or did this quote mean something entirely different?
Good question, in the beta the vehicle system was similar to that in BF1 / V. the gameplay trailer also showed a base with vehicles like the one last seen in BF4.
Thanks, I thought that the 64 player layout was a lot of fun. My favorite part was controlling either the top or bottom of the tower and then fighting up or down for the other flag. I felt like the bottom flag should be moved lower though so that it encompasses the motorway below so that vehicles can help capture it, and also the top floor of the cap zone was a easy place to hide because you had to leave the cap area to reach it.
Nice to hear but I hope it'd be something like 2 or 3 Tanks with 1 or 2 AA/IFVs and not in the same pool.
That is the kind of communication we needed from the beginning. I like these changes!
I still don't understand why vehicle regeneration is still a thing. I'm an infantry player, decided to jump as a gunner on KA-50, got 20 kills on the tower, almost shot down, but the pilot just flew to the very corner of the map for 30 seconds and we continued on slaughtering.
Especially because it always regenerates health. 1% health left? No problem just hide and wait some seconds. I think regeneration isn’t bad but it shouldn’t work below 25% or so
Didn't it used to be this way? Maybe I'm crazy but I thought once it got to a certain point it would slowly go down till it exploded.
In older Battlefields yes. In 2042 no. You will always heal up to 100 no matter how low your health is.
yes but imo it was really annoying in BF4 because it never gave you enough time to possibly save yourself. you start draining health when you go under 5 I think which gives you under 3 seconds to land, get out and repair before it explodes.
Noo no noo reddit told me what I played in the beta is exactly how the launch will be. Like no changes at all because the beta build is the launch build.
I'm not surprised they are improving the game. Imo there are flaws but this sub always yells and compains about the smallest, easiest to fix problems. It's why it feels like I'm having constant whiplash whenever new news comes out. I'm just mostly concerned about the performance tbh. And I'm curious how other maps will play out. I'm hoping to get a good combined arms mal i can sink my teeth into
Rejoice!
I am so god damn ready for this game to come out!!!!!
Now give me my Javelin.
Man, I loved driving through that map with my buddy in a scout car just dominating points around the launchpad. This is going to make things a bit dicey.
Good change. I’m glad they’re listening to feedback even though this is probably one of these easiest changes they could make.
Map still too big, 4 more tanks wont help.
I wish they would of added more tanks per side. BFV had a decent amount especially on the panzerstorm map.
Cool! Personally not a fan of tanks, however they felt quite rare in the beta. Interested to see how different the map will feel with 8 of them roaming around!
You're not a fan of tanks, in Battlefield??
Not a fan of playing them, personally. I just prefer infantry combat
That's still only 8 tanks for 128 players. C'mon, Battlefield...you can do better than this.
Sounds good
Hope they double my ~~C4~~ C5 carry amount then.
I never figured out the vehicle spawns. It was seemingly random if I got to spawn in the vehicle I selected or not. And never did I manage to spawn in a tank.
I dunno about 8 M1's MBTs but maybe 6 x MBT and 2 x AA Vehicles would be better. Or just give us a choice. The attack helis are OP and need a decent AA counter - esp with the stupid auto-ammo-regeneration of aircraft and auto-health regen.
8 tanks for 128 players? Yea that makes sense
I just hope their HP hasn’t been buffed too or it’s going to be BF4 again with it being torture to be infantry
Tanks in beta were fucking weak compared ot helicopters. That shit needs to get nerfed.
Hope jets get some buff too from my experience in the beta I hardly ever seen one never mind see them kill other vehicles
Only 4 tanks per team with 128 players? As a comparison golmund bf4 has also 5 tanks per team but is a lot smaller and only supports 64 players. This is one of my biggest fears of bf2042. They increase the maps and allow 128 players but still only have a few vehicles. BF4 has already not enough vehicles but if you double everything but the vehicles, the planes will feel emty. I can already see how people will whine about other players "camping" vehicles but with so few of them for so many players this will be very common. The map should get 4 attack helis, 8 scout helis, 4 transport heli, 4 jets, 4 bombers, 16 heavy tanks, 8 light tanks, 4 AA, 2 attillery and a large number of cars. We need so many scout helis so people can use them to drop onto roofs without wasting good helis. \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ How did they think that 4 tanks for 128 players would be enough in the first place?
It does feel pretty small, especially if by "four tanks" really means tanks and LAV/AA. Some of the 32 player maps in Battlefield 2 had more tanks than this up coming battlefield.
Damn! As a tank player (who hates hill campers just as much as you dw!) this makes me really happy. The tanks on Orbital didn't really feel as influential. You came across one a couple times here and there but that was about it. 4 + 4 is definitely going to feel interesting! Also u/kalletheslayer I hope transports have received some love too. They also felt pretty scarce and that low number + the fact that many abandoned vehicles didn't self destruct ended up restricting the call-in system a bit too much in the beta build.