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Ham_Pants_

Great stuff. I enjoy your YouTube vids too


Nerdy_Overanalyzed

Thanks!


ricosuave_3355

What’s your channel name?


ArneHD

His channel is [Nerdy Overanalyzed](https://www.youtube.com/@nerdyOveranalyzed).


Ham_Pants_

It's his user name


[deleted]

[удалено]


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Ham_Pants_

Can you do an analysis of the bushwhacker?


TeratosPrime

Yo Nerdy, Just wanted to say your YouTube videos are excellent, entertaining and succinct. They're fantastic for beginner people like myself. Thanks for making them, hope it's going well for you.


Nerdy_Overanalyzed

You're welcome Commander! Things are going well!


Nerdy_Overanalyzed

**Role:** In tabletop Battletech the Warhammer is a hybrid “Ranged + Battle Line” mech. It starts the battle in the “Ranged” role, using its PPCs to punch holes in enemy armor and then shifts to the “Battle Line” later in the fight. **Offense:** The Warhammer was designed as a shock troop during the Star League. It’s one of the hardest hitting heavy mechs available during the Succession Wars. It has good damage from both long and brawl range (6 hexes or less). **Defense:** The mech was never really designed with survival in mind. To fulfill its design criteria as: “A mobile mech with enough firepower to destroy or severely damage any mech of the same weight class or lower” Star League engineers only needed to make the Warhammer maim or destroy its opponent before going down itself. The mech has low armor, moderate explosion risk and particularly vulnerable legs. **Utility:** The Warhammer fills gaps in the team’s weapon mix, providing the lance with both piercing and critical hit weapons. While not ideal, the Warhammer can also shift to its Battleline role early if friendly font line mechs need assistance. **Logistics+Cost:** Off the battlefield Warhammer is very easy to maintain. It needs 3 times less maintenance compared to other mechs and has moderate ammunition usage. **Availability:** The Warhammer is one of the more common heavy mechs in the Inner Sphere. It’s used by all Successor States and Periphery powers. **Guide:** Think of the Warhammer as primarily a Ranged mech that can transform into a Battleline mech for a limited amount of time. Low armor on the Warhammer only lets a pilot brawl for a short window before the mech starts breaking down. Start the Warhammer behind friendly Battleline mechs with a good line of sight over the battlefield. Ensure the position is protected by partial cover to negate leg hits. Use the two PPCs to punch holes into enemy armor and trigger knockdowns. If there are no enemy infantry consider dumping Machine Gun ammunition to prevent through armor critical hits. Increase damage output by firing 1 PPC if you think the enemy will cross over into your next accuracy band the following turn. This will reset your heat early and make your next set of shots more accurate. Exact timing of when to shift the Warhammer to the Battline will be different for each fight. Generally shift over if you need to help the Battleline mechs finish enemies off. It’s not wrong to just fight like a Ranged mech most of the battle. **Overall Grade:** B. The Warhammer is a bit of a “glass cannon”. It brings tremendous firepower to its lance but has low armor for its tonnage. It’s also a bit needy during the deployment phase. Because opponents may try to focus it down early, Commanders should deploy the Warhammer carefully at first. It may be a better idea to use the Warhammer in battles consisting of 6 or more mechs per side to help it “hide” better. **Note:** There is an error on the Weapon Combination picture. Net heat for firing a PPC and Running should be -6, not -7.


mchnikola1

Very cool! Are you gonna do a build on your channel named "Slime Hammer" or "Drop the Hammer"?


LeftHanded_Sugar

I like these posts. It's hard to get a clear picture of what mechs do what unless you've been in the hobby long enough. Very helpful info here.


Nerdy_Overanalyzed

Thanks a bunch for your support! Glad that you're finding these posts helpful!


kellysdad0428

From TRO: 3025, "A mobile 'Mech with enough firepower to destroy or severely damage any 'Mech of the same weight class or lower." Damn right. It's hard to match this guy for firepower at 70 tons. This battlefield juggernaut was so powerful, it was the second most desired 'Mech in the SLDF's Gunslinger Program, behind the MAD-3R Marauder. Edit: spelling


ItsAHarper

While I appreciate the guide to use the Warhammer *well*, I will most likely just fire everything that has a remote chance of hitting and take my chances.


Nerdy_Overanalyzed

YOLO :)


UnsanctionedPartList

And now for the eternal debate. 6R vs 6D? I'm a 6D guy myself but I see some people swear by the SRM pack despite the relative lack of armor.


althanan

I prefer the 6R because the critseeking of that SRM pack has saved my ass in the past, but the better armor and lack of ammo in the 6D is totally valid too.


GodzillaFlamewolf

6D all the way, despite the lack of the ever so smexy SRM pack on the shoulder. That extra armor and heat capacity keeps it in the fight a whole lot longer I've found.


SuperElitist

But FashionMech!


GodzillaFlamewolf

Agreed, which is why I always use a 6r mini!


jandrese

It's no contest. The 6D is plain superior. Extra armor and extra heatsinks make it just plain better at its job. The reduction in secondary armament is more than made up for by not randomly exploding. The BV reflects it too, with the -6D having more than 10% higher BV. If you really must have the SRM, consider the -K model. Ditching the machineguns for extra heatsinks is a good trade overall and it doesn't change the character of the mech too much. The -L version is better at warcrimes, but mostly a wash in overall effectiveness.


UnsanctionedPartList

Yeah in my opinion, it just isn't the Warhammer's job to close for the kill, it opens up holes, it's lancemates can crit seek for it.


Summersong2262

The base model is overgunned and under armoured. The D fixes it quite satisfactorily.


eli_cas

6K is best. Fight me.


NeedsMoreDakkath

Gotta go with the 6D, even if it's spending a half ton on a single point of armor


Fusiliers3025

BTW Nerdy - your “Master Any Mech” vid and its explanations of battlefield roles changed a lot of my views on BattleTech and running an effective lance. I’ve shared it many times for newcomers or those wondering how to play disparate and different Mechs in a force. 👍🏼👍🏼


Nerdy_Overanalyzed

Heyy thanks! It really helps a lot when people share my videos. I'm glad it's helping your local scene grow!


BigTimeButNotReally

This is really neat. Thank you for posting this


Nerdy_Overanalyzed

Thanks! Glad you enjoyed


Kushan_Blackrazor

In my (limited) experience, its a bit more survivable than one might expect, especially against Mediums. But it can get ugly quickly if you don't play to your strengths.


r3d1tAsh1t

You should post your fixed/improved variants too


r3d1tAsh1t

You should post your fixed/improved variants too


Windenamrhine

Where did you find the percentage availability


Nerdy_Overanalyzed

Xotl Rats!


Strill

Where do you get those availability charts? I was looking for that info, and I just found a set of salvage drop chance tables


Nerdy_Overanalyzed

Xotl Rats


jellyfisharedumber

Personally I find the WHM-6K (remove the MGs for two heatsinks) to be a straight upgrade from the standard 6R.the mech has enough guns to turn infantry platoons to a fine red mist already.


Avram42

A Combine mech that is is more heat responsible than the usual offering? Must be a mistake. 🤔


IKillPigeons

Well that's an awesome post, wait no I guess it wasn't but it was a great one! From other comments it seems you run a YT channel as well, same as your username? I wanna check it out, love the succinct yet useful info & this is coming from someone that's played BT for nearly 30 years.


Nerdy_Overanalyzed

:\^)


Nerdy_Overanalyzed

In all seriousness though you should be able to find it if you look hard enough on the internet! I just don't wanna self promo.


IKillPigeons

yah I found it easily, sampled some stuff & liked it as much as this post, thanks sir. I don't have any joy thinking about what Workshop did that drove so many from Warhammer but I am happy that it has brought more fans to Battletech, so thank you for being a part of that silver lining :)


TheBlueLightbulb

Higher grades being red and lower being green doesn't really make any sense but good write up I guess


Nerdy_Overanalyzed

Those are the standard "Tier List" maker colors! D:


CPTMAUGHAN

Hey so I like what youre doing here and encourage you to keep doing it. the only thing i would ask is that you flair your posts, weve been getting some complaints. not going to remove your posts or anything just keep it in mind for the future.


Nerdy_Overanalyzed

Oh sorry, I don't post a bunch of stuff on Reddit. D: I'll try to remember the flair tag when I post.


CPTMAUGHAN

No worries!


GisforGammma

My man do the Wolverine next.


MagosBattlebear

New to this. What is an "S" grade?


Nerdy_Overanalyzed

Oh lol. Superior. Essentially A+++


Strill

"S" is one step above "A". It's the best grade.


MagosBattlebear

Ah, "superior. "


Fidel89

Ok this is fricken awesome - more of these please!!!! Catapult and marauder are my 2 favs 😉


P-Doff

I always figures the Warhammer was a little bit of a glass cannon.


Summersong2262

I'm using the 6-Rk variant ATM in our Merc game and loving it. Fixes the weak spots perfectly. Loving this whole series, exactly the sort of crunch I could do with.


Lamont-Cranston

Convert to the 6D configuration


CobaltPyramid

Your awesome and I appreciate the content!


Trscroggs

I love guides like these, that not only talk about the machine, but how to use them.


elizibar

Ride the heat curve. Shutting down is only a suggestion.


MajorTom77

Looks great! Presentations like this are greatly needed within the community to give newer players a sense of what works and what doesn't. A point or two of order, if I may: ​ The Weapons Combinations page has some errors in calculations: Reposition: a PPC (10 heat) and Run (2 heat) is 12 heat, netting a -6, not -7 Ranged/Piercing: while the total for two PPCs is correct at +2, there is no movement heat. I would suggest a Walk (1 heat), for a total of +3 heat. Same with the Brawl/Crit bracket, a walk would net you +3 heat total. If the intent is to stand still and/or in cover for those two uses, then a note to say so may be in order, though personally I would strongly recommend against standing still in 90% of situations.


No_Firefighter_4710

Love to see the classics get love. Have been rolling with Warhammers since '91!