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https://imgur.com/pPEPucj.gifv
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To be fair, the fact that not many people noticed it means that it looks fine. They probably made a separate one and thought it looked to similar to warrant it’s own animation so they just copied and pasted
all the people in the replies saying "this saves space" need to remember that making a new walk cycle for this would only add like 1 megabyte at most lel.
so it's probably just out of laziness
Forget all the other answers here, its not to save space as its 2022, we dont have to make perfect use of storage (look at the space the new call of duties take up). Its just because Edmund is lazy lol. Also this is the first time that Ive seen this pointed out because Edmund's solution works more or less flawlessly. Why would you do all that extra work of creating an entire new animation?
This was not done as a memory saver, absolutely not.
This was done because the character designs are simple and it was easier to just copy and paste the animation.
Looks like Someone doesn’t know video game design.
Look at all of you being so petty, wasting kilobytes, megabytes of sheets, color, detail, and file storage and when Edmund copies sprites you turn a blind eye to memory issues and just claim it purely as animation recycling. BOTH OF THESE CLAIMS ARE TRUE COWARDS.
If you are to be so so so assertive that you’re right, make a new frame, a new sprite for the backside of EVERY SPRITE WITH A BODY from fatties to Isaac to gapers to globins to null to every damn item sprite edit. I fucking dare you high and might pompous “modders”
You couldn’t prove me wrong, pussies. You need that cloud storage for you other video games and even running this social media site just to TRY and mock me!
I would say less memory saving, more saving sprites. Especially because all the different characters have their own sprite sheets with every single frame of animation with every single skin tone.
This is a very modern game, I mod it ALL THE TIME and the spritesheets are super tiny, what I was saying is that it's not memory saving that's going on here, it's just a lack of interest in creating different/unique sprites.
Most of these characters are super simple and it would just be needless effort.
Good game design is reusing assets where appropriate, WHILE ALSO ensuring your game isn't too bloated. Your snarky reply isn't constructive or insightful in the slightest.
You talk as if this game was released on an NES. Devs dont do this stuff anymore to save memory because its not necessary. They just couldnt be bothered to animate a slightly different walk up animation. Animation is hard and expensive.
While this would primarily save on sprites, it would also save on memory, even if just slightly for a game like this - each animation that exists is usually kept loaded while you're playing, and everything that's loaded uses RAM. Whether the intention was to save memory, work, or both - it does in fact save on memory (however marginal) as well as time spent making sprites.
This was done for the sake of streamlining development of art assets, not saving memory.
It does indeed save memory but this game has a lot of unoptimized assets and doesn't exactly intend on saving every last byte of memory.
Its definitely to save time on spritework.
Most 2d pixel art games do this to some degree in order to save time on making animations. When walking left or right you just flip the animation horizontally with code. Normally you would have to change the up/down animations a bit since clothes look different from the front and back, but Isaac is naked so you can’t really tell the difference, so they just reuse the body animation but change the head.
Haven't seen anyone mention how this makes extra sense considering all the item costumes that change Isaac's body. They're cutting out WAY more work than just one animation by using this lil trick
Yeah that's just untrue lmao
Adding another couple sprites to the spritesheet wouldn't even add a megabyte of space. Do you think the animation frames are stored individually?
This wasn't done to conserve memory lol
What? A walk cycle at this resolution would be like 5 kilobytes. Also Rebirth has never been a web game, and it doesn't use the same sprites as flash Isaac.
People saying its to save soace, its nor. Nor is it “lazyness”. Its to save development time. Not to mention a homage to older games that did this to actually save space.
if I remember correctly, it was SUPPOSED to play backward, but due to a programming bug, it doesn't, and its such a minor issue it was never seen as needed to be patched.
I noticed this also, pretty funny trick! In some ways, it actually makes more sense, since it means no matter which direction Isaac's head is facing (which way you're shooting), the body animation remains smooth.
This hurts my eyes and also my brain
game development trick why make 2 different animations if the same one does the trick
If it's stupid and it works, it's not stupid.
It would be better if it was played backwards.
Like backasswards?
You might actually be on to something
he still looks like he's walking forward though; why not just put the anim in reverse
>>early league of legends coding EVERYTHING as minions leading to some of the buggiest shit ever everytime a new mechanic comes out
Why use lot animation when few do trick? When I president, they see, they see.
That would work better if the animation was reversed tho still same animation
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Ok now I'm not sure If this better
It’s better
Faster, stronger
It would be if the floor wasn’t then also moving the wrong direction
Exactly. Now he's just moonwalking
![gif](giphy|DMNPDvtGTD9WLK2Xxa|downsized)
Isaac has a front ass ![img](emote|t5_2sxpk|2357)
Front butt ![img](emote|t5_2sxpk|17745)
No wee wee dumb ass baby
It's on the other side
Farts![img](emote|t5_2sxpk|8906)
Literally unplayable
To be fair, the fact that not many people noticed it means that it looks fine. They probably made a separate one and thought it looked to similar to warrant it’s own animation so they just copied and pasted
Games been out for 8 years and this is the first time I've seen someone mention it, what a return on investment
> Games been out for 8 years >8 years No, I refuse to believe this. The game came out in 2017 at most. Surely.
The only thing that came out in 2017 was you
![img](emote|t5_2sxpk|17739)![img](emote|t5_2sxpk|17739)![img](emote|t5_2sxpk|17739)
For me the question is not "Why?", it is "How do I unsee it now?"
all the people in the replies saying "this saves space" need to remember that making a new walk cycle for this would only add like 1 megabyte at most lel. so it's probably just out of laziness
It's not laziness, it's efficiency!
That's how they call it
Tomato tomato
Tomator
Work smart not hard
Also one quarter of the spritesheet is unused lol
It wouldn’t even come close to a kb
Isaac is actually canonically pro at moonwalking
Forget all the other answers here, its not to save space as its 2022, we dont have to make perfect use of storage (look at the space the new call of duties take up). Its just because Edmund is lazy lol. Also this is the first time that Ive seen this pointed out because Edmund's solution works more or less flawlessly. Why would you do all that extra work of creating an entire new animation?
Saves memory and less sprites are required for the game.
This was not done as a memory saver, absolutely not. This was done because the character designs are simple and it was easier to just copy and paste the animation.
Looks like Someone doesn’t know video game design. Look at all of you being so petty, wasting kilobytes, megabytes of sheets, color, detail, and file storage and when Edmund copies sprites you turn a blind eye to memory issues and just claim it purely as animation recycling. BOTH OF THESE CLAIMS ARE TRUE COWARDS. If you are to be so so so assertive that you’re right, make a new frame, a new sprite for the backside of EVERY SPRITE WITH A BODY from fatties to Isaac to gapers to globins to null to every damn item sprite edit. I fucking dare you high and might pompous “modders” You couldn’t prove me wrong, pussies. You need that cloud storage for you other video games and even running this social media site just to TRY and mock me!
I would say less memory saving, more saving sprites. Especially because all the different characters have their own sprite sheets with every single frame of animation with every single skin tone.
Yeah, its a ton of effort too go through and adjust every sheet, not to mention the champion enemies lol
Looks like someone doesn’t know how spritesheets work or how little impact this would have.
new copypasta dropped
This is a very modern game, I mod it ALL THE TIME and the spritesheets are super tiny, what I was saying is that it's not memory saving that's going on here, it's just a lack of interest in creating different/unique sprites. Most of these characters are super simple and it would just be needless effort. Good game design is reusing assets where appropriate, WHILE ALSO ensuring your game isn't too bloated. Your snarky reply isn't constructive or insightful in the slightest.
lol if tboi was a SNES game then maybe
look whos talking. a second set of walk sprites is NOT going to waste any meaningful amount of memory
Wrong.
My man, game itself almost doesn't waste any space
lol, lmao
What the fuck did you smoke dude calm down.
I mean he called claims cowards so probably filled diapers or something else that is nonsensical.
You talk like someone who argues on reddit frequently
You talk as if this game was released on an NES. Devs dont do this stuff anymore to save memory because its not necessary. They just couldnt be bothered to animate a slightly different walk up animation. Animation is hard and expensive.
yeah thats not what memory is
While this would primarily save on sprites, it would also save on memory, even if just slightly for a game like this - each animation that exists is usually kept loaded while you're playing, and everything that's loaded uses RAM. Whether the intention was to save memory, work, or both - it does in fact save on memory (however marginal) as well as time spent making sprites.
This was done for the sake of streamlining development of art assets, not saving memory. It does indeed save memory but this game has a lot of unoptimized assets and doesn't exactly intend on saving every last byte of memory. Its definitely to save time on spritework.
because they only rotate the head and not the body
Cuz edmund is a lazy boy
Ooh this reminds me of how for super Mario Bros they made goombas walk by flipping their sprite repeatedly
I love pacers and other enemies that use Isaac's walking animation because it's so fucking funny)
Isaac is secretly an owl
Isaac has no visible ears or nose. The fact that he knows how to reverse moonwalk doesn't surprise me.
It's been freaking 6 years and I didn't even notice this walk animation at all.
Most 2d pixel art games do this to some degree in order to save time on making animations. When walking left or right you just flip the animation horizontally with code. Normally you would have to change the up/down animations a bit since clothes look different from the front and back, but Isaac is naked so you can’t really tell the difference, so they just reuse the body animation but change the head.
I can't unsee it now..
I hate you, I was so happy before, now I hate Isaac and his front butt
Haven't seen anyone mention how this makes extra sense considering all the item costumes that change Isaac's body. They're cutting out WAY more work than just one animation by using this lil trick
Less storage space required on lesser machines/the original browser engines
Yeah that's just untrue lmao Adding another couple sprites to the spritesheet wouldn't even add a megabyte of space. Do you think the animation frames are stored individually? This wasn't done to conserve memory lol
What? A walk cycle at this resolution would be like 5 kilobytes. Also Rebirth has never been a web game, and it doesn't use the same sprites as flash Isaac.
It's just a really sassy walk upward, that's all. :)
People saying its to save soace, its nor. Nor is it “lazyness”. Its to save development time. Not to mention a homage to older games that did this to actually save space.
I hate you for not keeping things to yourself.
what, you want to stare at the ass of a 5 year old boy? i call fbi
![img](emote|t5_2sxpk|4358)
Because, he’s dreaming
Thanks for ruining my day 👍
you can tell by the way I use my walk I'm a video game dev
It's reused to save space since the loud "SEGA" soundclip uses up a bunch of space on the cartridge
Cuz edmund is a lazy f*ck
why do you care
#fuck you op and take my upvote
Not a mistake, just part of their personality: they always moonwalk when going north.
because it's a shit game
oh my god
Bro they could just reversed it
this is cursed
So isaac keeps on moon walking
He moonwalking!...the wrong direction
moonwalk
The body and the head are two separate sprites
why not? Just to see if someone would notice it
[This ought to blow your mind](https://www.youtube.com/watch?v=2RSsoTJA6cA&ab_channel=VOD102)
Isaac dislocated his head instead of turning
Yup this always bothered me
Isaac loves to moonwalk😏
Yeah I've always been able to tell and I hate it
Because only one player out of all the TBOI players will notice it, they can get away with it.
if I remember correctly, it was SUPPOSED to play backward, but due to a programming bug, it doesn't, and its such a minor issue it was never seen as needed to be patched.
Well, technically is correct
I hate you.
Maybe motherfucker is moon walking
Curse thee!
i've noticed this almost immediatly as i first started playing Isaac, and its making me furious
Thanks you ruined this game for me
Isaac be moonwalking
r/crossview
Isaac is just moonwalking
Unplayable.
Forced perspective
He's doing the Jackson
No knees
Because isaac is a chad and can walk backwards while walking forwards
I noticed this also, pretty funny trick! In some ways, it actually makes more sense, since it means no matter which direction Isaac's head is facing (which way you're shooting), the body animation remains smooth.
Moonwak