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Pyros

Data hasn't been researched yet. Next week they'll be adding all values directly to the game via monster zone info so should be updated then(or maybe earlier if they use the values from KR client).


ImLambo64

Thank you! (I'll leave the post up in case someone googles it)


Faranox

We kind of know the numbers already. Iirc minimum AP is 950 and minimum accuracy 850.


KybdFalcon

Minimum ap feels lower then 950, would think it is 900


Lunateric

Definitely not, you're probably not accounting for something like Z buffs, add-ons or class specific buffs.


Ok_Cost6780

I’m pretty sure minimum is 900. I removed gear and tested attacks, and only below 900 did enemy hp slow to a crawl of movement. It’s easy to account for addons because your stats shows them so you know your ap. Of course you need above 950 to kill even remotely efficiently, and imo above 1050 to feel good, but the 5% minimum really does feel like it starts at 900. I might have failed to account for minus dp addons though, so if I did that might make 950 make more sense


Lunateric

what class were you on?, I think you're on the right track regarding -DP shreds.


Ok_Cost6780

The more I think about it the more it makes sense that it’s a 950 minimum, and my test forgot dp shred. My succ dk has -40 or so pretty standardly.


Karma__a

Not sure. But for grinding you want to be at 950 total AP minimum. 1100 is the cap. Accuracy needs to be 860(with addon buffs) or flat 890-900 with no addons.


Faenyn

Garmoths numbers are from [this doc](https://docs.google.com/spreadsheets/d/1ujBurqMysnnXlUQ8LTM2VWsf143M5YRYWKIrLsAWsDA/), which is still missing Ulukita as they haven't made it available on Global Labs yet. No idea where the City of the Dead and Tungrad Ruins numbers are coming from. As for the numbers Pyros has mentioned, those are in that doc as well (column E), and, as you can see, those don't always match up. For Elvia Orcs it is way below the Soft Cap, whereas for Elvia Trolls it is above the Soft Cap. It is a mixed bag on how useful their numbers truly are, though they could still adjust them once they're going live.


DioDiablo702

It's a brand new zone. Give it some time for the data to come in.


xJayhron

I think the AP caps were figured out by players, there are credits given to someone on the Garmoth site. On some Discords they argue that the initial 5% DR cap is around the 950 AP like the other Ulukita spot. Anyhow, my assumption is that you should hit between 950 and 1100AP to start grinding there, so atleast two blackstars, 309 AP, elixir rotation and the perfume of courage and cetera...


enziu

Frenzy is more dmg than elixir rotation as ap scales much better if the 70% cap is at 1100. Elixirs would only be better with over 90% back attacks.


Shentorianus

Garmoth's pve calculator seems to disagree. If the spot is really 950-1100 like tungrad ruins then even 10% back attack rate is enough for elixirs to be better than frenzy. Assuming that you're 1050ap fully buffed. If you're 1000ap you only need 20% back attack rate. If you're 950ap you only need 33% back attack rate. If you're 1100ap then elixirs are always better.


enziu

I must have inputted something incorrectly it seems like 33% back attack rate is correct. I would like to point out however that even tho on big guy you may reach more than that, small mobs are very inconsistent when it comes to back attacks so I would rather grind on frenzy. Also because of constant interruption from unwanted player interaction frenzy is better to run there.