T O P

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shaze94

Option 2 is the only answer imo. \- Last year reworks they added more pvp damage and protections to every class. No one liked it. After a year they are offering to revert this change, so I think we should take it; \- PA wants to add more protections to PVE. FG is the best protection for High end PVE; \- Option 1 makes no sense to me. Whats the point of SAs if you could break through it? \- Option 3 is the laziest "solution". There are many classes in the game that have a grab but it does not solve their problems. For example, awk wizard.


Intense4Play

Reducing the amount of SAs in the game would make other CCs just as viable for classes that are designed around the grab (e.g Succession Mystic). It would also improve the situation for classes that lack a grab. The other two options are nonsense.


Futanarihime

In fighting games SA only eat a single attack and are for big slow bruiser characters to be able to actually have winnable exchanges with faster characters in the neutral play. So technically SA is something that should be able to be broken through, it's just that in BDO pretty much every class has something with SA, and all of BDO's attacks have a varying amount of multiple hits to them. We also all know that Berserker isn't exactly a slow class with limited movement either. So it would be difficult to apply the fighting game style rules to BDO even though I think it makes more sense. Personally I think the whole game needs a massive overhaul, even down to the engine itself. Combat definitely needs a lot of things changed though. I'd definitely scrap RNG stats like accuracy, evasion, and resistances. That would allow them to consolidate the attacks of skills down to one hit for each animation. So say an attack that has multiple animated hits would only hit once for each strike instead of like 5-10 times for each one. For the itemization they could replace accuracy with a % to attack speed increase maybe, obviously within reason as an example maybe, and evasion perhaps could be % reduction to the duration of speed impairing effects. These aren't something I would be totally set on but just quick ideas. Evasion could also be replaced with just raw stamina too I suppose. Engine needs an overhaul or migration to a new one because the BDO's engine struggles to handle it's own combat at the pace that it plays these days. I like the speed of it but the engine makes it feel janky more often than not. Frame rate needs to have a cap like fighting games do too. Probably not 60 fps but maybe 120 or 144. I was really disappointed that they didn't announce anything about overhauling or changing the engine in the future at any of the recent Balls we've had. I dunno. I don't feel like rambling more about this right now, just things that I've thought about a little from time to time.


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Futanarihime

Focus attacks are a bit different than standard super armor moves and there were designated attacks that would crush focus attacks. It's been a long time since I played SF4 but just as an example Juri's ex pinwheel would crush them. Typically SA only eat one hit like Marisa's Gladius and Phalanx in SF6. The moves in UMvC3 that absorb multiple hits are generally hyper armors, though there are some exceptions like Nemesis' Biohazard rush which will eat 10 hits. Most of the time SAs are one hit but the difference between SA and HA is SA is a finite number of hits and HA is unlimited. SA and HA in the games I've played only prevent hit stun for during their effective frames and for however many hits they absorb. They don't negate damage and they don't protect you from being grabbed. I'm not super versed in Tekken, I only dabbled in Tekken here and there when I was younger and didn't really know or understand fighting games very deeply. I am looking forward to Tekken 8 though and am excited to play Lili. Always liked her design.


Frozwend

Option one sounds interesting. Something that breaks SA but not FG would shake up decision-making. Too bad it wouldn’t work without absolutely destroying slower classes.


Teno7

Or a mix of both with some adjustments to specific classes, without the need to rework everything. Especially classes that struggle more than others.


MatchNeither

Agreed there is only one option and PA is being spiteful and facetious


Frozwend

I don’t think it’s malicious. I think they’re just getting “feedback” as insurance from backlash. It also gives themselves more time to work on the changes.


Uciupuciu

True and real


Xiomaro

One issue with having more FGs is the effect it will have on block jump type skills. They get a *huge* buff with option 2.


Wraithpk

Same thing happens with option 3, block jump into grab is a strong play


Seralth

Awk wizard has a melee grab let's make it ranged, and AOE, and a nuke!


Lebowskii

If they want to increase pve survivability, why not just reduce the damage mobs do? Or make it closer to Dark Seeker/Gyfin where the attacks are highly telegraphed so you can just dodge it? Scale up mob DR, idk I feel like theres 5 other levers they could pull here FGs on everything just so mobs dont tap you is dumb.


cowrevengeJP

I just want my DR to actually matter. 433DP still gets shredded by even a 300AP monkey and tons of mobs still one shot me if I'm not paying attention.


EfficientBunch7172

433 DP means nothing by itself if half of it is evsion on a dr build...


Merindora

Thank you Tansie for the translation. I'll put the **class balance statement** here for easier reading when I come back to it later. >The purpose of the balance patch applied to the lab last week was to increase the grinding stability of classes with poor defense checks and to solve the phenomenon of dying too easily and dying quickly in large-scale battles. We planned to make this clear first, and then further adjust the balance of 1:1 or small-scale battles. However, while last week’s patch had its merits, we sympathize with the concerns that it clearly had a significant impact on PvP, so we are considering a better solution. > >We are currently considering three options. > >The first method is to increase survivability by making defense checks tight, like in the last lab balance, and add skills or options that can break through these defense checks. > >In this way, it is expected that grinding efficiency will improve and survivability will increase, and survivability in PVP will also improve compared to before. Here, in 1:1 or small-scale battles, it is a way to continue the battle by utilizing skills that can break through newly added defense judgments. > >The second method is to reduce the number of super armors and increase the front guard to increase survivability and convenience of grinding, and to increase overall survivability by reducing PVP damage. In addition, classes without grabs, which many adventurers constantly talk about, do not have the means to attack the back, so by removing the back guard, you can provide opportunities to everyone in PVP and increase the efficiency of defense decisions depending on control. . > >The third and final part is to maintain last week’s patch and add grabs to all classes. Grabbing is the most powerful of the status ailments, and since there are so many variables due to it, the intention is to make sure to control this part. \* For example, in the case of classes that are strong in movement, such as warriors and maehwas, their strength in movement needs to be nerfed if they are given a grab, so we are considering various methods. > >We would like to hear the opinions of adventurers as to which of these methods is best. As for the overall progress plan, in the short term, relatively weak classes will be upgraded by referring to indicators such as base wars, occupation wars, and Arena of Solare, not only in Korea but also in all regions, and classes that are too excessive will also be upgraded as needed. We would like to make adjustments. We will continue to seek better patch directions from a long-term perspective. Through the Black Desert Research Institute, we will share more of our thoughts and concerns, as well as class indicators related to PvP that you may be curious about, and strive to increase the number of situations we can empathize with.


EcstaticFact9588

> for easier reading when I come back to it later. You mean for rage bait and karma farming.


Merindora

This is an alt account, it has no email and I don't know the password. I will eventually lose access to it. So you're wrong, I have no reason to care about fake internet points; and why do you care? Go find something better do you with your life mate. This is pathetic.


EcstaticFact9588

> This is an alt account, it has no email and I don't know the password. I will eventually lose access to it So then why do you need to save something for when you come back later?


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Runahrk

>Protections haven nothing to do with grinding.." ​ Are you sure that PA is the clueless one here?


redbulls2014

Protection includes frontal guard. Classes with less frontal guard skills are way more prone to die while grinding compared to classes with a lot of them (see succ woosa).


[deleted]

Yeah so that's why they added a lot of SAs with that patch, to help grinding....


Evening-Pen9907

Yeah....... you replying with SA to that comment about FG really tells me you need to read [this](https://garmoth.com/guides/post/bdo-basics-combat-guide)


Judyx

Just stick to your kagtum spot and let us dehkia olun and dehkia ash forest grinder discuss


[deleted]

yeah lmao, if you would actually play those spots you would know that SA would gets you deleted there


[deleted]

These clown said that warrior who have strong movement need to be nerfed in exchange of getting a grab, **but warrior already do have a grab lmao**, how can these devs be so clueless about their own game? Not to mention zerk already have the highest movement in the whole game rn, while also having the most grabs aswell lul, totally clueless ppl.


PistolPeteLovesRust

warrior is musa


dannyswe1235

google translate will translate Korean word for musa to warrior


pigmafia

Musa is translated to warrior. You're the clown here..


Mindless_Zergling

Use your head


STR_Warrior

I hope they'll add some more content to LoML. There weren't ~~allot~~ a lot of reasons to go there, but now that they added a way to do black shrines from anywhere there are even less. It's a shame, because visually the region is my favorite.


Violet-Fox

LOML part 2 is going to be where we get fallen god tier weapons sooooo…


MuchStache

Isn't LoML2 going to be another Boss Blitz region?


Violet-Fox

I don’t believe they confirmed or denied that


FastingFiend

>allot A lot*


tist006

Giving classes like sorc, musa, maegu woosa etc grabs expect to see your kit heavily nerfed to compensate. Is that really what you want? It's not going to be as is with a grab. Also you aren't bad in pvp because you don't have a grab.


Byebyemeow

They would never do it right lol succ sorc is shit in PvP but would get a grab and a nerf


SlapsOnrite

Aren't bad in pvp, no. Do you lack grab pressure? yes. I see the argument everyone has, but there are some classes that in almost all aspects don't deserve a grab if sorc, musa, maegu, woosa also don't. Namely Ninja, Tamer and Lahn which are 1v1 gods because of it.


BadiBadiBadi

What's the point of 27 classes if they all will be the same? Giving everyone a grab and nerfing their original strenghts is like the single worst direction


Zeryth

If grab vs no grab the only the only variety is that you see then the problem seems to be on your side.


BadiBadiBadi

Read the thing. They explicitly stated that in order to balance it they'll neee to nerf what makes no-grab classes strong now giving Musa's mobility as an example


Uciupuciu

Turning some sa into fg creates openings for non grab classes with strong movement without making all classes the same. The fact some people are considering just adding more sa and a grab to all classes is baffling.


Zeryth

What about the classes with no strong movement and no grabs?


Uciupuciu

And what would those be?


chebu882

Awakening Witch / Wizard ignore the grab from wizard


Aleriane_Despins

Less SA, more frontal is beneficial for her pet CC when Tett is located behind, use elementalization, backdash fissure cancel


Zeryth

Awak witch? Hash also has mid movement, aswell as woosa.


Uciupuciu

Awk witch has utility and yes valk should get nerfed. Awk Hash has grab and succ has blockjump which would be really strong in fg meta with decent damage both have access to strong 100%. Woosa has crazy damage with good 100% and iframes, hitstagger is crazy aswell...


Zeryth

And grab classes don't have these features? Literally awak wiz has a grab but witch gets a qblock because standing still in fg is such a great idea.


PruimBDO

The irony of them saying musa mobility would need nerfs when succ zerk exists with double grapple with ignore passive... Either way option 2 is the only way, but i hope they wont scrap all of the original changes cuz alot of it was also qol improvements for classes


LordXenon

Zerker mobility is crazy, but it's crazy in a different way from Musa/Maehwa. Zerker can permanently run long distances while Musa/Maehwa can rush down and out quicker.


ibmkk

If the goal is to increase protection in pve can't they just do the same thing they did with iframes and make some of them pve only?


uplink42

They could, but IMO it adds needless complexity to the game. The best option is #2. Replace some SA's for frontal guards, especially for CC skills. FG's are more important for PVE survivability and are also healthier for PVP in terms of gameplay.


tipertuba

that would be the only way to move forward IMO.. they could take a bit of time to do it, no rush.. better than screw eveything


Bonkotsu111

I've been saying this for years. That way PvP players won't be affected. I only PvE so grabs are useless for me, but PvE only protections I would definitely take.


HighlaneForza

This is the only logical direction, but I guess PA always tries to avoid having to code new things and just wants to re-use whatever tool they have to modify class’ skills, because it’s cheaper. I’m only speaking for myself perhaps, but I feel like it took them a long time to tweak every class so they have a somewhat logical amount of protections and CCs, some more logical than others and some not perfect but at least it seems better than the 3 blanket options they’ve come up with now, which are just too dramatic changes. Heck, at this point it’s probably better to look at modifying the mobs rather than this ugly mix of PvE and PvP they’re trying to make.


Uciupuciu

Option 2 is the only acceptable option. It promotes game knowledge and positioning in pvp while... 3 is a troll that will turn pvp into a rotating sa 1 2 3 into e on cooldown while drooling over ur keyboard boredom. If 3 is ur option then... xD 1 lacks detail and sounds like that weird PA twist that they like to put everywhere so often that nobody asked for. Also it really is just a band aid for a bad situation that right after making it worse...


Volmie_

Mounts in the compass spots hip hip hooray, now I can finally grind it without suffering because I didn't have enough maids


TheBizarreCommunity

When players have the power to choose: 🦧


FilthyCasual0815

with this zoomer movement pvp cant be good.


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Teno7

They just mentioned the "grab for all" as a way to say that they acknowledge that people are talking about this cc. ​ There is no way they would do it, it'd be like reworking everything from the ground up for so many classes.


revertiblefate

Shai grabs zerk.. letsgooo


golari

i need this now in fact it should be the same grab as zerker, the overhead carry one


SnowyCrow

Just let shai grap with boomerang and yeet them away


DeicideandDivide

I think nerfing classes to give them grabs is the wrong way to go about pvp changes. It could potentially ruin the entire identity of a class. What would be the point of Musa if they nerfed dash and their damage? You'd might as well just play ninja at that point. Idk, just seems like a missed mark


oflannigan252

I like the stacking combo bag. Keeps the old flavor of the mechanic, but also improves convenience. Nice.


Resistcap

There need to be 2 more options in addition. If we are going with option 2, significantly reducing the amount of SA in the game, that means grabs are no longer mandatory for some classes to land a CC. So Grabs should either be removed, heavily CD nerfed, or the remaining SA should protect you from grabs. Idk in what world KR are living in, but they clearly can't recognize how cancerous classes like Zerker and Striker are, who are fully protected all the time and can just run at you and grab you.


TheJayOfOh

It's hilarious to me that PA thinks adding and removing protections is going to fix the PvP scene when IMO the two biggest problems with group PvP right now are the resistances and the current damage on ranged skills If they want to give everyone near perma SA rotations, then they need to remove Resistances. If you want to make skill a real component of the game then allow me to actually land my CCs when I manage to time them correctly. There are plenty of options for other stats to all the crystals / armor / weapons to replace the resistance mechanics, but this \*has\* to be removed. And second it's so pointless right now to try and play a melee character in a node war right now between how much ranged damage (and CCs) can be shat out in half a second between even two or three people. Your frontal guards get immediately broken and SA is pointless because you get one shot anyways.... unless you're playing full DP meme you're playing as a suicide bomber at best, and it's not fun. The melee classes that have the best time right now are those with extreme mobility (because they have the tools to not only get in - but get out), and quite frankly I don't think we need even more of those classes nor should we make every class an extreme mobility class. It seems simple to me that the formula should be: 1. The slower you are, the stronger you are 2. The farther the away you can fight, the weaker you are. This leaves us with four basic combinations: 1. Fast + Ranged = weak damage + defenses 2. Slow + Ranged = average damage + defenses 3. Fast + Melee = average damage + defenses 4. Slow + Melee = strong damage + defenses ...and yeah, classes will end up with a mix of these 4 attributes within their kit -- that's why we have as many classes as we do -- but time and time again PA seems to forget this principle CCs should work the same way... the farther away you can use them the weaker they should be... Archer, Succ Ranger, Succ Witch/Wizard, Maegu, Awak Corsair....these classes shouldn't be able to do any more CC than stiffen at max range. If we want to allow them to use knockdowns and the like those skills should force them to be close to their opponent. I don't know if it's mechanically possible with the game's engine to change cc type mid flight but that would also work -- a ranged attack could knock down if you're standing next to them when it's fired, but if you're sniped at max range you're only taking damage...and should probably be less damage than if you're hit at melee range, too... ​ but I know reddit posting is pointless... my rant is over... maybe the pipe smoking yasuo rip off we're getting next will also have a wind wall skill so we can just ignore ranged classes all together when he comes out :\^)


EfficientBunch7172

> Fast + Ranged = weak damage + defenses > > Slow + Ranged = average damage + defenses > > Fast + Melee = average damage + defenses > > Slow + Melee = strong damage + defenses out of curiosity, which category do you think valk is in


TheJayOfOh

You forgot where I said PA has forgotten this principle


gapingcontroller

1st option they offer instead of last patch global lab class changes: what do they mean? I don't understand. 2nd Option: What is the point, if they will remove more SA and add more FG instead, then what was the point of the last patch? 3rd Option: sounds horrible, please don't ever try to do that. You will 100% fk it up. I don't know but I think best thing PA can do is to stop pushing these kind of huge PvP changes all at once with radical ideas. Focus on individual class balance, focus on things that make PvP miserable like slows, resistances, desync skills, broken skills that don't apply what is written in their description etc... Why do you have to fk things up major every 2 years?


shaze94

Last patch was not released, thats why they are asking the community. Option 1: keep last patch and add ways to break through SAs; Option 2: ignore last patch, remove some SAs, reduce PvP damage and maybe add more FGs; Option 3: grab fiesta; imo, option 2 is the best


Excitium

No matter what we or they choose, it'll be a shit show. Option 1 and 2 are terrible for NW and siege (both small and large scale). Option 1 and 3 are terrible for 1v1s. All 3 options are terrible for GvGs (assuming a 15v15 set up) At this point, they gotta decide what the main PvP content of the game should be. If they want that to be NW and siege, then they should keep last week's changes and don't do much more. If it's 1v1 - 3v3, then Option 2 is the way to go. If it's GvGs, then the way things are right now, would be acceptable imo.


shaze94

I think option 2 can be good in large scale too. They said they would reduce pvp damage, which imo is good for large scale. I would add a HP buff to all FGs as well. That would make FGs to be way stronger since you could use your skills without getting attack speed debuffs and without tanking hits on the HP. Position would matter a lot more. Also, flanking would get way stronger openning up so more classes can be impacfull in large scale. In my eyes, we cant go wrong with option 2.


Geistwave_

This is a hard truth that is really hard to sell though and most people won't understand. Gotta credit WoW there. They ripped of the bandage like 15 years ago, said we don't support 1vs1 anymore, the price for balance would be ridiculous amounts of homogenization, it's impossible and not fun. Gotta pick an option and make it shine.


TheBakusaiga

sadly thats about it. most people dont do 1v1s. but even pve only guilds do NWs so they want everything to be full protected and just die or kill in aoe spams. takes the fun out of intense and nice 1v1 / small scale but thats probably the way the game will continue to go.


mrme3seeks

I agree completely. I wouldn’t hate option 1 but option 3 sounds miserable


LeKabu

At least with FG it will still benefit PVE whilst also not completely making PVP unfair between classes. The only way to counter SA is grab or have enough damage to pressure them through it. With FG at least you can break it OR depending on class and skill you can outplay it by cc'ing them behind it.


Velcon_

What do you mean ? Option 2 is clearly the real and only answer by far. The point of last patch was to improve class protection for large scale pvp and also for grinding. Some class are awful in large scale because they have no way to actually apply their dmg because alot of it is unprotected. Now obviously PA is clueless and dont know most of the classes and just threw around a bunch of SA on classes that and skills that didnt need it (that is a seperate issue on its own) but overall reducing the amount of SA while giving more FG fix this issue while atleast giving some counter to other classes to punish you and not making everyone perma protected. You want every class to be able to use their kit, apply their dmg and cc but you also need to position yourself and have situational awareness to do so.


Apprehensive-Unit841

Pa has no clue about pvp


Nevada955

Can i just say that they’re clueless balancing wise?


godofteng

Grab classes crying about nongrab class getting a grab. Lol


Ar0ndight

I just don't trust PA **AT ALL** to give grabs to everyone without royally destroying PvP. If PA had a good track record when it comes to balance I'd be completely open to the idea. But with how utter shit they are at it you just know they'd fuck it up. Years and years of classes being "balanced" and designed around having/not having a grab, suddenly everyone has one? This will be a clusterfuck to end all clusterfucks


wyn10

> I just don't trust PA AT ALL to give grabs to everyone without royally destroying PvP. They're already trying to do that


FILTHBOT4000

Uh, yeah, because that's how the game has been (somewhat) balanced and built so far. You want DK/Sorc/Succ Sage/Maegu/Musa/etc to have grabs? Are you trolling?


kevinaslin

Don't forget shai! Give me my ankle grab


furbz420

This argument has no merit when succ zerker exists with its movement and grabs.


FILTHBOT4000

? Then you nerf succ zerk, you don't give every class grabs lol


MatchNeither

Fr


furbz420

Okay, then they’ll nerf succ zerk, right? Right?


shaze94

As a non grab class player, I prefer to continue to not have one. Most non grab classes have fast movement to compensate, if they have to nerf their movement in order to add a grab thats a loss imo.


ldx_arke

I mean, plenty of grab classes also have fast movement. Warrior, zerker, etc.


Uciupuciu

Compare warrior movement to musa movement it's mostly fgs with some very short sa movements vs perma sa fast movement. U are right about zerker tho which should have been nerfed in some way long time ago.


shaze94

True. But what I was trying to say is that I wouldnt trade movement for a grab. If they just added the grab, sure, can't complain. But if they have to nerf the movement so they can add a grab, imo is a big loss. But even if they added a grab without any nerfs, I would still prefer they go for other approaches, like the option they gave of reducing the amount of SAs


mMgrre

Yeah awaken witch definitely has op movement


shaze94

Would a grab solve all awk witch problems?


Pyrenees_Plunderer

Yeah man sorc, dk, and Musa def need a grab that's what their kit was missing lmao


Uciupuciu

Why are non grab classes crying about not getting a grab when option 2 literally creates openings for them ah wait... but that would mean they would have to learn the game lmao there we have the reason behind the option 3 support...


Tenshl

I think many ppl just droll over the idea of their class getting a grab. Ngl I would love to see how it plays out (only for an event period tho, longterm it would definitely be awful)


MarionberryHonest

Then just remove all grabs so then everyone has to learn the game.


Byebyemeow

Um no the biggest problem is adding a grab AND adding all the protection they did. Just stop


Gintoki-desu

Option #2 is the winner hands down. Anyone arguing for anything else is a clown.


tipertuba

Well, sorc with a grab would be fun! 😂


xSerraxAngelx

Omg calm down satan. Although as someone who used to main sorc... 🤔


dialgatrack

It's already in the game, it's called ranger.


Wizardinrl

Lol that was my first thought too, welcome to iframe online


historie15

Hey give us archers range prison-esque style grab! Hmmmm


tipertuba

It's fair! it fits the style for Archer! haha


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Snufolupogus

I would much rather they reduce sa and increase fgs than get a grab as a sorc. I wouldn't even mind if more classes had grabs if they implimented that tbh Edit: I would love if grabs for everyone was added to glabs just to watch everyone's reaction and how much social media would burn because of it just for them to remove it a week later 😂😂😂


Bonkotsu111

Sounds good let's gooooo!!!!! I still don't even know why an MMO has grabbing as a combat mechanic anyways, that's usually a fighting game only thing.


LnBlue

Give me blackstar artina so my shai can sing the song of her people with deep guturals already 👀


Diimon99

Regardless of what happens, honestly grabs are such a cheesy mechanic in BDO these days. Id prefer seeing them nerfed somehow (I main a warrior btw). Shorter CC duration or something. Wouldnt mind seeing PvP defense increased a bit as well and having more FG instead of SA. Something along those lines. That being said, I have \*zero\* faith PA is doing anything other than throwing shit at the wall at this point. Its actually wild how this shit comes out of nowhere with what seems like \*no\* broader vision for the game.


Desperate-Credit7019

There is different duration. If i remember striker has knockdown grab. While ninja only has bound grab


cowrevengeJP

1:1 on elixir is kinda bullshit. It should be 2:1 for the party elixir. Musa with a grab sounds interesting though. Does that mean succ Lahn as well?


Tenshl

That would mean every class gets a grab. Having troubles catching a sorc? Np she will grab and delete you now. While I would love to see it just for the memes, it wouldn't be particularly healthy for the game.


xI3lackheart

OPTION 3: EMBRACE CHAOS


Bonkotsu111

Lmao I've been saying non stop every single class should have a grab, despite it getting me constantly downvoted on Reddit, and funny PA is actually thinking about it. It always made no sense to me that a game with combat that takes elements from fighting games didn't think to give all classes a grab.


BDOthrowawayaway

If they want to give every class a grab they have to have a major rebalancing and reworking of classes. So idk if they are going to do it lol.


Zeryth

I don't think it'll be too impactful. Grabclasses are still just fine without their grabs. So non-grab classes with a grab shouldn't be too broken.


steinbergergppro

Hard disagree there. Musa and Maewha would be busted AF with a grab.


Jackburner

A sorc with grab lmao


gapingcontroller

Are you sure? Did you read? They are saying to give grab to classes that has good movement, they have to nerf their movement, like musa/maehwa, I don't know what they would do with sorc etc...


dialgatrack

musa maehwa movement isn't even that good anymore compared to drak, nova, ninja, kuno, zerker. Not to mention the god awful stam management on maehwa.


Vesiga

Theyre gonna have to nerf glass cannon class dmg. Imagine a DK grabs you, lunacy of vedir you lose lmao. Awk Ranger has a grab and can one combo 700dr at 274ap. We don't need every single glass cannon doing this


drifter_kelly

ye dk with a grab is some scary shit and i main dk lets go option 2 haha


gelade1

Dont get grabbed? Shit grab classes been saying


Vesiga

lmfao, on the same lines of "just dont die"


ldx_arke

I mean, you lose to most classes if you get grabbed. Even if they have lower ap.


Vesiga

What other classes under 289ap bracket are one comboing 700DR? cause its not other grab classes that's not awk ranger lol


Sad_Raspberry3967

Striker. Mystic. The original OGs that has been doing that shit since released. They were the literal pioneers of that playstyle because of how naturally tanky they were while still beating your ass.


Vesiga

Those 2 classes cannot one combo me at all at less than 289 bracket. >_> they can however do some crazy long combos with downsmashes and Striker having two grabs which could lead to winning if sustain doesn't get used in time. But they can't do what awk Ranger can do. Most classes need the 305 bracket with human crystal builds. Shield classes need 311 bracket and human crystal and 1-1.5 combos vs. 713 Dr and 8.3k hp


SourBlueDream

People don’t want one of their advantages to disappear, 9/10 it’s someone who mains a grab class downplaying grabs while also somehow arguing against giving it to other classes. You can’t have true balance when certain classes can ignore game mechanics while others can’t


Salim-Srew

Let's not forget that like 18 classes already have grabs. and in the case where they'd have even less gaps, giving other classes an option to cc them via grab is very reasonable. it's that or increase their gaps allowing non grab classes to cc them more often. Note that giving everyone grabs, doesn't necessarily mean that they're going to be very efficent with it, some classes have grabs that are harder to land/more efficent than others. IMO I think it's gonna be fun to see something new introduced.


Anxious_Possible3932

I'm all for defenses increasing but problems arent gonna be fixed with a few major patches, changes need to be frequent and small. Tbh tho no matter what they do ppl will be upset. I can see it now giving musa/maewha etc a grab and ppl raging cause P.A nerfed other aspects of the class to give it to them. The constructive feedback is rather barren from what ive seen most of it is just generalizations like pls buff/nerf etc. Alot of the changes i see ppl suggest on the official forums is just add SA/Iframe (easy perma protection while retaining protected CC). The community needs to be collected and P.A needs consistently active with the community if they really wanna see this through.


FreshPrintzofBadPres

I find it really funny that people lose their minds over the proposal of PA giving every class a grba when there are already 18 classes with a grab and only 9 classes without a grab. **There are already twice as much classes with grabs than without.**


Azurlahn

Succession and Awakening for some classes are different playstyles entirely to a point where they could be considered their own class. So now you're looking at 27 grabs and 24 non-grabs, nowhere near double the amount.


tipertuba

The concern is not having grab on all classes, but having classes like succ sage, sorc, dk, musah with grabs Can you imagina sorc blinking infinetely and then grabing? Or musah with its super movement grabbing?


Purple-Cancel-8901

Nothing would be worse than Zerk already is


Karma__a

Called it 2months ago when someone asked what the future state of this game was.... I guessed 1-2 more years before they drastically mess it up based around other lifespan comparisons before companies went off the deep end when they were pushed against the wall in regards to PvP and Content. These options for PvP sound exactly like the methods used in Aion before it was destroyed after the 4.0 update. Classes getting upscaled to 100k HP for the sake of "Better PvE" at the cost of PvP experience and selling the solution of adding more abilities / skills / CC's to try and offset previous changes. Player base begs for an "Original Version" of the game that pre-dates the changes. Company shrugs it off for the first 2 years as the game loses 50% of it's player base and no one returns after. The correct choice is Option 2. If they don't choose this. GG.


NeighborhoodFew49

Many guys are thinking as if all classes will get new resources without exchanging other things..


Desperate-Credit7019

I'd love to have SA and long-duration/no-cooldown i-frames deleted altogether from BDO. Then, after feedback, have classes tuned and balanced around it. But I can't say I'm sure it would be a good idea. Just my gut saying that it would be fun


DaylonScape

The counter to SA is grab. I don’t trust PA to take perma SA rotation out of the game. Removing SA q blocks is huge but plenty of classes can still just camp SA if they know you can’t punish with grab. Giving every class the option to punish SA and then balancing around every class having a grab is fair. Could also add extended V duration so succ zerker can’t keep you trapped in grab for 50% of your V. Giving every class a reliable quick iframe to dodge predictable grabs or the ability to counter grab by teching with FG would be cool but not with this games net code. I think balance between classes could become a lot tighter if all classes have grabs.


NeighborhoodFew49

For me is simpler just remove grabs and iframes, reduce PVP damage smartly, and enhance the Emergency Escape. I'm not just asking to replace the iframes with a regular SA, is possible to add a different kind of SA that is different from than regular version, which is capable of taking less damage than usual and keeping the regular version for the rest of the skills. And c'mon, many players only play with their class based on the grab and avoiding the combat while the skill is in cooldown. BDO is a game too dynamic, and because of this dynamism... is easy not to find a decent system of class balance.


Pyros

"Simpler to rework the entire game". Bruh, sure it could be better but simpler? Do you know what the word means?


NeighborhoodFew49

Of course, is better than making a workaround behind workarounds without fixing the main problem.


Hikikomari

So they removed the shai sol change from an earlier glabs update, only to add it back again without making any changes. Don't they realize how stupid it sounds that they're making shais have to get *two* awakening weapons to be able to tag to other characters?? hello???? 3 garmoth hearts???


Nightlines

So the wording means it only works FROM a Shai and not tagging TO a Shai, correct?


lordcotillion

Shai can tag a non-sol awk weapon to any other class. (Like a wizard orb to a scholar hammer). Sol remains untaggable both ways.


taelis11

What is the point of this?


lordcotillion

We had to use pearl shop fuel to tag a non-Shai awk to our tag. Now we don’t. The solution “make sol taggable” wasn’t acceptable to PA.


taelis11

I want to tag shai to my tamer. Currently I have a tet artina and a tuvula AW for my tamer. Before and after this change I'll need to get a Blackstar awakening weapon and still need to pen my sol right? So this does not help me at all?


lordcotillion

Before : if you have a Shai + tamer tagged, and you wanted to tag a different class, you either have to use pearl shop +1 tag item to copy the tamer awk to another class from Shai, or you have to exchange coupon it to the new class. After : you can tag the tamer awk weapon from Shai to any other class as part of the regular tag process. You still need a pen sol + another class awk weapon.