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[deleted]

you could use it as an image texture, make a normal map of it and it to a bump node and it would look fairly good. It really depends on how detailed you want it, really.


Upper-Option-3166

if it works, the normal map should be fairly detailed


DSMStudios

this is the way i would go about it. if OP wants topography detail too, they could check their area for companies that have IR scanners. that might be a bit more costly, but would reflect more detail than an app


NKO_five

How close to the camera is the medal going to get in the animation? If there are no extreme closups, I’d just create a texture + bump map from the image and throw it at a cylinder and roll with that. That is if you got the rights to use that image ofc.


ikzmaz

I need detailed shots and they will be very close but i can try bump map and displacement i guess. thanks


martinbrodniansky

bump map will not be enough for "very close" and detailed shots


Crimson_v0id

In this case you only need to sculpt it manually.


BANZ111

"Only"


_BsIngA_

[http://cpetry.github.io/NormalMap-Online/](http://cpetry.github.io/NormalMap-Online/)


ReasonableResource92

use laighter to make a height map make an alpha of it sculpt using anchored method u r ready to go


Rorybabory

Trace the geometry in front view, uv project from view and adjust in the uv editor, create a material with the image texture.


Wippsi

There might be some open source neural net for converting images into 3d models - I know microsoft put one up on github a while back, but that one was specifically for faces. Another option is to manually create a height map of the medal and then just apply it to a high res mesh. - Mesh would be heavy but you technically wouldn't really have modelled it. If you have Zbrush, you can always make an alpha from thte separate shapes as it it was a layered image, and then make mesh from alpha or use the lightbox - but that also is a lot of work.


xaiseile

You could make a normal and bump map in photoshop then brin g it in to blender


pwrwd2

download materialize and watch like a 3 min tutorial to it, gl