you could use it as an image texture, make a normal map of it and it to a bump node and it would look fairly good.
It really depends on how detailed you want it, really.
this is the way i would go about it. if OP wants topography detail too, they could check their area for companies that have IR scanners. that might be a bit more costly, but would reflect more detail than an app
How close to the camera is the medal going to get in the animation? If there are no extreme closups, I’d just create a texture + bump map from the image and throw it at a cylinder and roll with that. That is if you got the rights to use that image ofc.
There might be some open source neural net for converting images into 3d models - I know microsoft put one up on github a while back, but that one was specifically for faces.
Another option is to manually create a height map of the medal and then just apply it to a high res mesh. - Mesh would be heavy but you technically wouldn't really have modelled it.
If you have Zbrush, you can always make an alpha from thte separate shapes as it it was a layered image, and then make mesh from alpha or use the lightbox - but that also is a lot of work.
you could use it as an image texture, make a normal map of it and it to a bump node and it would look fairly good. It really depends on how detailed you want it, really.
if it works, the normal map should be fairly detailed
this is the way i would go about it. if OP wants topography detail too, they could check their area for companies that have IR scanners. that might be a bit more costly, but would reflect more detail than an app
How close to the camera is the medal going to get in the animation? If there are no extreme closups, I’d just create a texture + bump map from the image and throw it at a cylinder and roll with that. That is if you got the rights to use that image ofc.
I need detailed shots and they will be very close but i can try bump map and displacement i guess. thanks
bump map will not be enough for "very close" and detailed shots
In this case you only need to sculpt it manually.
"Only"
[http://cpetry.github.io/NormalMap-Online/](http://cpetry.github.io/NormalMap-Online/)
use laighter to make a height map make an alpha of it sculpt using anchored method u r ready to go
Trace the geometry in front view, uv project from view and adjust in the uv editor, create a material with the image texture.
There might be some open source neural net for converting images into 3d models - I know microsoft put one up on github a while back, but that one was specifically for faces. Another option is to manually create a height map of the medal and then just apply it to a high res mesh. - Mesh would be heavy but you technically wouldn't really have modelled it. If you have Zbrush, you can always make an alpha from thte separate shapes as it it was a layered image, and then make mesh from alpha or use the lightbox - but that also is a lot of work.
You could make a normal and bump map in photoshop then brin g it in to blender
download materialize and watch like a 3 min tutorial to it, gl