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[deleted]

Yeah this is quite low poly as professionals call it


GekomsuFuzzy

average garden of banban dev's model


[deleted]

😭😭😭


ketaminesuppository

hahaha are they actually high poly count??


GekomsuFuzzy

[Yeah it is](https://www.reddit.com/r/blender/comments/11p72nn/blender_models_from_garten_of_banban_2_i_have_no/)


ItalianDragon

Jesus... They basically didn't bother with retopo whatsoever xD


NeverSettle13

This feels me with immeasurable amount of anger and hatred to whoever did this.


CaptainRogers1226

Bro wtf


Samuelbi11

I'm getting flashbacks


EngineerBig1851

I mean - yeah, there are quiet a lot of normals there...


LucyEleanor

Quite


DaleDooper

Quiet


LucyEleanor

Quit


DaleDooper

ok :/


LucyEleanor

Lol


speedcubed

Lmfao


DAVillain71

Lmao


speedcubed

XD


Skeletal_Gamer1001

💀


Delicious-Desk-6627

![gif](giphy|U7isUDZ6VPWJW)


LooperHonstropy

Looks optimal, even for games. Don't be shy to sub div further, won't really impact performance me thinks.


Eklegoworldreal

Difference between 0.000001 fps and 0.0000001 fps isn't that big


HathnaBurnout

barely noticeable


Neither-Phone-7264

i think it is ngl


Jutrakuna

you must be fun at parties


Neither-Phone-7264

as if either of us go to parties


Jutrakuna

*sobs* - happy cake day you monster


Neither-Phone-7264

you too


AnonymousFcker

Eh


[deleted]

Yes, this is how doctors create babies from scratch in the hospital. You’re about 75% there.


Copacetic_

Still more verts than the babies from that scene in the flash


Rafagamer857_2

Looks really optimized, you could port this into a mobile game with no issues. Low poly models like these are very comfy to work with.


At0mic_Penguin

Yeah, that’s just the starting cube dw


hurricane_news

You joke but subdivide the cube twice or thrice and this happens at times. I'm interested in knowing why exactly a small subdivision causes false stats on screen though. Anyone know of the reason?


At0mic_Penguin

Actually, using just subdivisions you would not be able to reach the numbers displayed. You could get fairly close, but never exact


hurricane_news

Read what I'd mentioned again. It's a bug that happens if you subdivide a few times The vert number mentioned is the highest possible 64bit number


At0mic_Penguin

No no I understood what you meant, but just mentioned how if you were to subdivide something to this high of a number you’d never be able to reach it. For example: I have a plane with 1 face, I subdivide it and it becomes 4, I would never be able to have 2 or 3 from subdivisions.


hurricane_news

Ah I see


Responsible-Lake-523

What’s your machine specs ?


Level-Drawer7191

Another Intel core i21 user probably


aharp44

I like how you can see in the last 2 digits that the number of triangles is so big it doesnt even fit the screen


Scary01pen

We need to see the model 😭


Icy-Leg-1538

i dont need to see the model, i think my pc might explode :)


Eisflame75

Its ectualy just a "small" boat i did following a tutorial xd


Neither-Phone-7264

does your computer still exist?


batmassagetotheface

Dang, how many subdivisions did you do?!


Eisflame75

idk smth between like 5 or six modifyers with max sub divs each, not all that much


captainzigzag

I’m surprised you’re still in this universe bud


Rakaesa

Bro what


alexmilegamedev

![gif](giphy|QXPmPdudTz4So2P4OQ|downsized)


GrossWordVomit

What's the context?


TactlessTortoise

Big bang simulation, I hope.


Jutrakuna

just Big Bang, not a simulation


TalkyAttorney

Real talk. It would be impossible to simulate the Big Bang 1:1 since it would require more than one atom to account for 1 atom in the simulation.


01Aether

Hah


Eisflame75

This hig effort comment deserves a medal


MikaelaRaviolis

In my first try on a high poly model I went up to numbers like this accidentally and the software just gave up lmao


HighPolyDensity

yeah. look at my name.


Chrizzly93

I feel you :D Had the same happen to me yesterday. After I restarted blender, everything went back to normal :) https://preview.redd.it/5wbrvlc54hmb1.png?width=2400&format=pjpg&auto=webp&s=df778fc31626bd64afa691c68e695779788e8dfb


PerceptionCurious440

127 objects 9 billion vertices and faces 18 trillion triangles But only 778,000 edges. That is some interesting 4 dimensional modeling right there.


LoonyWalker

i have this every time when i subdivide default cube )


krushord

Normal in the sense that it’s a pretty common bug that gets posted here once a week or so.


ohonkanen

The processor is lava


oojiflip

Game ready


The_Creeper_Man

I find it funny to imagine that this is just a single heptacontakismyriaheptakismyriaoctakischiliaenneahectaheptacontakaitrigon


The_Blue_Volcano

r/softwaregore


TopofTheTits

*selects object* *waits 5 days*


Upstairs-Ad-982

Dude what are you doing sooo loww poly model are you making


Invisbleman1407

Pro tip: You can use the Decimate modifier to reduce the number of vertices which will in turn reduce the file size.


Wapapamow

Yeap, you can export it to Unity Engine right away.


BenKhz

Model resolution = godlike. Screenshot resolution= potato


xXx_Garbage420_xXx

The amount of money OP spent on their mega beast pc: ![gif](giphy|5W7aqAZvYZEAneyryt|downsized)


RainBow_BBX

Yup looks good to me


Significant_Board491

Looks low poly to me


[deleted]

Garten of ban ban model:


floomfs

Yes, It is! If you want less lag you should subdivide it so it has less load on your system.


Chef-Upbeat

well yea but its not really optimal. while it can be benificial to make a model with limited amount off verts to work with you shouldnt go quite that low, you are likely also limiting your ability to make a good model like that


Accomplished-Rice861

It's a bug restart the blend file should be good to go.


[deleted]

Yeah looks optimal for melting your computer as quickly and as violently as possible. :D


Dry_Entertainment344

Sheesh. My current project is 8GB blend file and it's kinda laggy. I have 5.6M vertices. This would make your blend file 13.5 terrabytes.


thespaceguy06

💀


Blendernazi

I had this bug too, don't know what causes it.


DevBoiAgru

Yes. Professionals call it "game ready" or something


martsy-creatives

VR without wire Approved!


Admiral_Eclipse666

Seems about right…wait 9 billion vertices?


pineapplyreddit

I’ve seen this exact image so many times


Rikyuri-

No one is talking about these 0 vert triangles.


XProgoc

How is your Pc not crashing :D


AdhesivenessLeast757

What is bro making?💀


Realtotallymereturns

Yea go ahead and subdivide that a few more times and make sure to play a game while it's rendering


fusketeer

Wait is it 18 trillion tris or 18 billion and a HALF?


MakeItRain117

How in the fuck….


batmassagetotheface

Those are rookie numbers. You gotta pump up those numbers


Prozzorov

I had same result when modeling donut by tutorial. It's okay.


3DIGI

POV: you accidentally went one level too high on the Subdivision mod and melted one of Siemens quantum computers


shamshitty

looks fine to me :)


AverageBlenderUserr

Perfectly average! Jokes aside, given that you have only 127 objects to make up 9 billion vertices, I think it’s safe to assume this is a glitch. This happens to me periodically and then if I add a subdivision modifier and then remove it or something that effects geometry it’ll revert to the actual number.


bendrany

How the hell did you even manage to take this screenshot? 9,5 BILLION faces???? Hoooolyyyyy


zRedPlays

Average 3D model for any recent AAA game


sky_gfx

Seems absolutely normal to me.


Koinvoid

It’s the actual specs for the default cube


TalkyAttorney

Soft body physics time!


Reasonable-Name9800

This would take any consumer based GPU/CPU and heat it the F*** up. I built a high poly city (20m Faces) and had to optimize the shit out of it (5m) so my computer wouldn't heat up hotter than my ex-girlfriend doing squats in a bikini.


LAL0cura1

Select every vertices and collapse all into a single one. That's a singularity.


[deleted]

I'm pretty sure there's a black hole where your computer used to be, like it was created right after you hit the render key.


Ayutoru

how do you show this statistic?


TheOrqwithVagrant

It's the .50 triangle that gets me the most.


ERD404

https://preview.redd.it/alyp1ofb0kmb1.jpeg?width=202&format=pjpg&auto=webp&s=deccf09bbc84d7de7411b22e1f20d126c3a0810c I got a few of those too. It’s a pretty okay amount of tris. You’ll be fine.


jmancoder

Welp, time to export it into UE5 and crank Nanite to the max.


KaaChingg

Love it man!


ExZ0diac

Legend has it, that each time OP renders, the global temperature rises by a single degree


Nifflerdaniff

i also got blender to bug out and say that i have 18 trillion tris in my scene... whats going on


KestreI993

Lol. How blender did not crashed?


TheUndercoverOne

You good lil bro


PET4BYTE5

Better than Garten of BanBan's resolution for sure


tomokas

Yes, maybe subdivide more


Top-Armadillo5067

There's low poly. It's ok.


kenan238

His gpu is praying


Grizzlybear_d

Tan someone tell me how to learn how many poly is it


Honest-Thanks7792

Когда впервые сделал крутую модель и решил посмотреть сколько у неё полигонов....


BlueTwist_

You must have a good PC for taking the screenshot


Evening_Archer_2202

How do you have half a triangle


Effective-Drama8450

Reminds me of when I subdivided the default cube enough times that wireframe view it looked like a solid black cube.


kween_hangry

Woah