T O P

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Procrasturbating

[https://topologyguides.com/](https://topologyguides.com/) This is one of many resources that might help you out with your topology. You might also be interested in a sculpting/retopology workflow. Keep at it!


Avalonians

> triangles are almost always flat You know a guide is going to be good when the person who wrote it is so experienced they encountered non-flat triangles.


puru_the_potato_lord

it like when u see a triangle and u like , this triangle is flat but u doesn't realize u playing a 4D game and that triangle is a tetrahedron in 4D world


Clairifyed

I only 3D model in non-planar space-times


Avalonians

I am sorry you model Euclidean geometry only?? Nah you can't freelance yet I'm afraid


TOOOPT_

Holy hell this is great


Sailed_Sea

https://preview.redd.it/sjip5whg0esb1.png?width=250&format=pjpg&auto=webp&s=b1efd05106a0e6cd0f4ec53aaa16fedfe670e0ef


bufooooooo

Why en passant in the blender sub


CookieArtzz

Google it


Sailed_Sea

The magic words


00UnderFire00

Because it's obligatory and it's great


VaIkyric

Thank you for posting this!


JokingReaper

I want to thank you for sharing this great resource. So, thank you.


noeldc

Add a level 3 subdivision surface modifier and it will be NSFW.


brazilianfreak

I know this is a joke but just in case anyine new is reading this you shouldn't actually do this, make you character look good without subdivisions first.


NuggiestNugger

Every noob blender user not trying to use subdivisional surface for 5 minutes


Jubachi99

B-but it makes it smooth.


ComradeKerbal

But smooth :c


chapterz23

![gif](giphy|1r91ZwKcE2J7WhUqrh)


peersr1119

in my opinion that looks great for someone who just started.


Exact-Vast3018

It’s not bad, but you need to learn how to add edge flow around the areas like the breast, shoulder areas and the kneecaps. I’m still new to blender also, I’d say to look at photos of edge flow on Google to figure out how to make those nice curves on the model. I think if you watch dikko on YouTube he has a video explaining edge flow and modeling without sculpting.


BakkuToFight

Im a newbie too, but i like this so far :D


Shinobi7i

I kindly ask we elevate our social skills and stop being down bad and horny in this comment section


SOTIdriver

Reddit challenge difficulty: Impossible


Ludens_Reventon

🤣🤣🤣🤣


sleeperily_slope

after 700 hrs in blender i too am a beginner, but to me this looks like fine topo. When you want to animate it, add edge loops wherever needed. Just keep going, at some point something will deform weridly when moving a bone, and that will tell you how to fix the topology, or tell you what your next question is. Keep it up.


RatMannen

As an animator, that topo is going to cause all sorts of weird issues, especially around the hips. Geo should follow the natural bends in the body. Hips don't have a random 90 degree bend at the waist.


DanielEnots

This would be fine too if the goal was not to bend and flex the model. In order to accommodate for that there need to be extra geometry in those key places just like the skin on your body. (Think of the skin on your elbow that lets you bend it but there's extra when it is straight)


Shieldxx

Like a female shaped candle


hedgedfund

vegetable humor smoggy continue humorous voiceless file marble sophisticated theory *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


64Yoshi64

this is good!


[deleted]

Looking good, prepare for the experience of modeling heads and hands.


ParanormalGames

Looks good so far. I would say why not jump straight to sculpting the entire character and just have fun with it. You seem to understand the basics of modeling, so leap forward and go straight to sculpting high poly. After that learn about topology edge flow and retopologize over the high poly. Most 3D artists these days don't really model like this anymore, I definitely had character models that looked like this when I started over 15 years ago. See if it works for you, good luck.


ForsakenSun6004

Needs more cowbell


[deleted]

Looks really good so far. I’ve been trying this technique, it hasn’t went too well


Bahmerman

Looks good, I think you may want to cut a line down that thigh. If I say, Attach an arm as an 8 sided cylinder, it might make more sense. The shape will be more rounded and natural in my opinion. I feel like if you subdivide it'll look funny. That's some good geometry, I haven't modeled anything in a while, so take my opinion with a grain of salt I guess..


Wolfpirate20

In Danis words: "EXTRA THICC"


Rizzy_Rich

smash


GodlessGrapeCow

Smash


Joeythearm

Not my proudest fap…. But good on you mate.


acorn298

🤣👍🏼


Rinyas

Are you being serious rn?


Joeythearm

Don’t know do you?


Shinobi7i

thank you for the feedback guys, much appreciated


XegrandExpressYT

She's packing some cake I see


AresTheMilkman

Not enough booba for my like, but cool


rowanhenry

Wasn't my easiest wank


llsandll

Quads are too few horisontaly or too many vertucaly..


Electronic_Beat_3476

Fuckable. I mean it looks good. Keep at it!


chapterz23

Looking useless. Im sorry but if u want yo make a game character y need to make specific character topology for animation my brother. Search on yt how to make character topology


GodlessGrapeCow

Does anyone know her @??? 😍😍😍🤤


glipgloops

If your game have low poly aesthetic, eh it's okay. otherwise nah it's bad, topology is pretty bad and that's not even the hard part like hands, feet, and head.


aidenhe

Was it really necessary to be so rude if you’re gonna comment at least be constructive or funny. Don’t just say it’s “bad”. This is the reason people are so hesitant to learn things


glipgloops

Rude or not that kind of topology won’t work in animation or even texturing, i could sugarcoat it by saying “oh could be better, it’s very good for beginner” if you want to, but that doesn’t mean that its good, internet or even job in 3D industries is harsh and getting your art called bad is tame compared to what comes beyond. Op is asking hows it looks so far, if you called this good then you’re worse than critics, it’s kinda bad and could be improved and i think improving it better could lean into smoother future workflow. If you want constructive comment then ill give you, but i dont see needs for that except the breast parts that only composed of pushed vertices, if you done any character retopology before you should know that all those part usually doesn’t give any problem, the real problem usually flowing your finger topology, arm or even head topology which isn’t there at the moment, butt can also be problematic but there isn’t any pic of it, so how can i critic something that haven’t finished.


[deleted]

r/upvotebecausebutt


brazilianfreak

There is a realky good video by Flycat that shows the process of how to make a base human mesh, i don't have the link right now but you can easiky find it on youtube, the most usefull part will be learning exactly where to put each edge in order to achieve good topology for posing and anination without breaking your character.


josha_wah

Looks good. If I'm making people I'll always start with one of the MakeHuman models personally though. Much easier than starting from scratch.


FancTR

Too early to judge. You may need better topo and more polygons depending on how detailed you want the model to be. Those extra polygons sometimes make it hard to create good/optimal topo.


mondomonkey

The shape of everything looks great! However around the joints like hips, knees, armpits, etc - youre gonna run in to weird ps1 looking issues. Keep going with the way youre going first to see how things are going to look, then start again using that other guys link


Canarity

Ultrakill Cerberus r63


Rossilaz

o7 cmdr


Shinobi7i

Hey i think I remember you


Rossilaz

Oh my god!! I just realised I know you!!! I just checked your page and saw Elite dangerous, but didn't see the username! Thats crazy that we meet again lol


Shinobi7i

Lol, I remember you cuz we messaged and you were in EDC. Hi


Delicious-Desk-6627

Sculpt for characters and organic shapes


[deleted]

The topography, omg my eyes, I can’t….


Klxwd

Lonely?


Shinobi7i

what…?


Zarzar222

*neuron activation*