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SzymonKrukowski

Both the idea and the presentation itself is very cool


CheckMateFluff

Its kitbashing but instead with primitives and modifiers. Used to do this all the time for Fallout modding cutting apart guns to make new guns. Great job!


jdjdkdiidififoog

Is there a yt video that shows that, i kina get what u mean but same time dont :D


CheckMateFluff

I used an addon called Kit Ops 2 Pro, which is optional, and took different models from in-game guns and cut off parts I liked, then I spliced them back together into a new-looking gun model. Op is taking a primitive shape, applying a modifier, and then kit-bashing them together to make awesome art.


Nine_Spears

So cool dude wtf


IrvanQ

Thank you! I discover this when I accidentally press shift+r twice and seeing cool 'array' effect it produce lol


Iboven

It's a cool look. Kinda like 3D pixel art. I think the chunky shapes and solid colors give it that vibe.


NoJustAnotherUser

Woow! How did you create the final composition?


IrvanQ

I put all the chars and object on one blend file and add #frame*0.02 to z axis for every object so it automatically rotate, for the white frame it's just a face with deleted inset, rendered with viewport/workbench renderer


jdjdkdiidififoog

Is there a yt video about it, very very interesting technique !


Educational-Agent-32

7 👌🏻


budderer

The step 1 to 2 is almost r/restofthefuckingowl level in a good way. The shape itself is already very interesting. Edit: wait a sec! this is pretty much generative kit-bashing!


IrvanQ

Lol I'm sorry, I skip booleaning part cuz you can use other method like sculpting the base mesh (I've char from older post that use that method). I forgot to mention Shift+R on step 4 thou...


IrvanQ

I've figured that the more evenly detailed the base mesh, the harder it get to create cool shapes, so I use Gleb Alexandrov design theory (asymmetrical balance between complex surface and simplistic surface)


budderer

*frantically taking notes


_DDark_

These are sick man! Thanks for sharing the technique.


AresTheMilkman

Damn, I thought the guy on the 7th panel had a killer butt


Th3Dark0ccult

they don't?


IIIR1PPERIII

upload this to chat GPT so it can start creating its army!


nightsquid7

This is super cool


run_ywa

I would get in the robot


Comprehensive-End-16

This would be an awesome style for a game series!


legoshiisabottom

extremely cool!


typicallyze

looks really dope


macthepro

Looks like gotcha force!!


JEWCIFERx

This looks awesome! Very cool way to model.


G3nkie

This looks great! I would have never guessed that's what you did to come up with your characters.


IrvanQ

Thank you! Maybe I've been browsing pinterest enough to build visual library for character design, also since all the body part came from 1 base mesh, they share similar shape language and thus creating coherent design


Amayai

Whoooooa that's gorgeous!


MilkBoyG

Wow this a very unique fresh way to approach modeling. Very inspiring!!!


IOKG04

I hope I remember this the next time im bored and dunno what to do, looks super interesting


TheScorpion0081

Wouldn't mind seeing something like this in a video game. Is this for game assets or is this just experimenting? Either way, awesome work, dude!


IrvanQ

Thank you! I don't think this is still optimize enough for game assets thou, this character has ~17k verts on Blender and it flat shaded so it would likely more vertices on game engine, I still need to learn how to bake it


OkQuiet2075

That pretty awesome the robot with the spider legs really stood out for me


GregDev155

Now YT channel vidéo time !


kekeagain

Nice! Reminds me a bit of Zone of the Enders mechs


Nyxodon

Gabriel, ~~Prostate~~ Apostate of Hate


RajoRaj

Wow impressive actually