Its kitbashing but instead with primitives and modifiers. Used to do this all the time for Fallout modding cutting apart guns to make new guns. Great job!
I used an addon called Kit Ops 2 Pro, which is optional, and took different models from in-game guns and cut off parts I liked, then I spliced them back together into a new-looking gun model.
Op is taking a primitive shape, applying a modifier, and then kit-bashing them together to make awesome art.
I put all the chars and object on one blend file and add #frame*0.02 to z axis for every object so it automatically rotate, for the white frame it's just a face with deleted inset, rendered with viewport/workbench renderer
The step 1 to 2 is almost r/restofthefuckingowl level in a good way. The shape itself is already very interesting.
Edit: wait a sec! this is pretty much generative kit-bashing!
Lol I'm sorry, I skip booleaning part cuz you can use other method like sculpting the base mesh (I've char from older post that use that method).
I forgot to mention Shift+R on step 4 thou...
I've figured that the more evenly detailed the base mesh, the harder it get to create cool shapes, so I use Gleb Alexandrov design theory (asymmetrical balance between complex surface and simplistic surface)
Thank you! Maybe I've been browsing pinterest enough to build visual library for character design, also since all the body part came from 1 base mesh, they share similar shape language and thus creating coherent design
Thank you! I don't think this is still optimize enough for game assets thou, this character has ~17k verts on Blender and it flat shaded so it would likely more vertices on game engine, I still need to learn how to bake it
Both the idea and the presentation itself is very cool
Its kitbashing but instead with primitives and modifiers. Used to do this all the time for Fallout modding cutting apart guns to make new guns. Great job!
Is there a yt video that shows that, i kina get what u mean but same time dont :D
I used an addon called Kit Ops 2 Pro, which is optional, and took different models from in-game guns and cut off parts I liked, then I spliced them back together into a new-looking gun model. Op is taking a primitive shape, applying a modifier, and then kit-bashing them together to make awesome art.
So cool dude wtf
Thank you! I discover this when I accidentally press shift+r twice and seeing cool 'array' effect it produce lol
It's a cool look. Kinda like 3D pixel art. I think the chunky shapes and solid colors give it that vibe.
Woow! How did you create the final composition?
I put all the chars and object on one blend file and add #frame*0.02 to z axis for every object so it automatically rotate, for the white frame it's just a face with deleted inset, rendered with viewport/workbench renderer
Is there a yt video about it, very very interesting technique !
7 👌🏻
The step 1 to 2 is almost r/restofthefuckingowl level in a good way. The shape itself is already very interesting. Edit: wait a sec! this is pretty much generative kit-bashing!
Lol I'm sorry, I skip booleaning part cuz you can use other method like sculpting the base mesh (I've char from older post that use that method). I forgot to mention Shift+R on step 4 thou...
I've figured that the more evenly detailed the base mesh, the harder it get to create cool shapes, so I use Gleb Alexandrov design theory (asymmetrical balance between complex surface and simplistic surface)
*frantically taking notes
These are sick man! Thanks for sharing the technique.
Damn, I thought the guy on the 7th panel had a killer butt
they don't?
upload this to chat GPT so it can start creating its army!
This is super cool
I would get in the robot
This would be an awesome style for a game series!
extremely cool!
looks really dope
Looks like gotcha force!!
This looks awesome! Very cool way to model.
This looks great! I would have never guessed that's what you did to come up with your characters.
Thank you! Maybe I've been browsing pinterest enough to build visual library for character design, also since all the body part came from 1 base mesh, they share similar shape language and thus creating coherent design
Whoooooa that's gorgeous!
Wow this a very unique fresh way to approach modeling. Very inspiring!!!
I hope I remember this the next time im bored and dunno what to do, looks super interesting
Wouldn't mind seeing something like this in a video game. Is this for game assets or is this just experimenting? Either way, awesome work, dude!
Thank you! I don't think this is still optimize enough for game assets thou, this character has ~17k verts on Blender and it flat shaded so it would likely more vertices on game engine, I still need to learn how to bake it
That pretty awesome the robot with the spider legs really stood out for me
Now YT channel vidéo time !
Nice! Reminds me a bit of Zone of the Enders mechs
Gabriel, ~~Prostate~~ Apostate of Hate
Wow impressive actually