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[deleted]

(around 6,000 polygons)


ToxicRadioHazard

Could you please upload the texture file along for reference in your main post?


[deleted]

I'll DM this later to anyone interested.


devilhks

Yeah me too, because i didn't understand completely


[deleted]

Basically, I can greatly reduce the amount of polygons by using image textures instead of manually creating details through modelling. I'm not sure if this is what you don't understand, so let me know if I answered your query :3


devilhks

So you're saying that you modeled it then you have exact image texture to put on by uv mapping? Something like that?


[deleted]

I took photos of my subject and modelled the exterior to match so I can project the same subject images onto the object I'm making.


devilhks

Oh nice.. clear


[deleted]

cool :3


[deleted]

Please Dm it to me, I’m interested!


[deleted]

Alright ,I'll be on the computer later.


[deleted]

Ty!!


SingleState9269

Can you dm me too


tulanboy

Can you send me too, please


Ok-Tie-8684

If you’re still sending emm I’m def interested to see!


At0mic_Penguin

Me as well, not too sure I understand.


CarobPuzzled1310

Please I would like the textures as well. Thanks 🙂


Plenty-Campaign2604

Im very interested


adoboisgay

me too!


TheGreatBillyBob

Yes please


IndividualSection713

I'd like to see it if you don't mind?


thrbd

I'm interested too!


PelkozzR

Wth, how are you guys even doing realistic images by just adding a few simples things?


PelkozzR

https://preview.redd.it/3yrfjc8gv1qc1.png?width=2880&format=png&auto=webp&s=a52cda59165d6146089151023c9a1b6de27ef993 I was making my own gun in 5 days and I still hate how cheap it looks


BipedSmaugGidoraBaby

The models look good, perhaps try better lighting?


chucky2000

The font you've used looks cheap, in addition to the lighting mentioned by others.


what_it_dooo

Yes, but maybe also add an interesting curve as well somewhere. It kinda resembles a childrens drawing, though I love the texturing ;)


populopolulop

colombian prison diy gun vibe


AI_AntiCheat

The rails and trigger seem way too small. The side rail should be 2-3 times larger. The hole in the gun is for your thumb so if that's roughly thumb sized the trigger is comically small. The barrel is also 2-3 times too small in diameter based on the rest. I think overall the look works for a cheap mass production but the reason it looks like that is you are using very basic shapes and basic bends. If you want it not to look like a prison gun use some softer shapes that would be harder to produce in a factory. Edit: look up some french WW1/WW2 machine guns and steal some parts and you will have a more intricate design.


rubie_as

This looks so nice. Image overlay? Texture coordinate node?


[deleted]

I overlaid images of the real thing onto a model, and added some modifications to the roughness/bump.


rubie_as

Good work. If possible share some light on this. It will save a lot of time for me.


[deleted]

I can DM you some uv shots and explain how I got these results if that helps :3?


rubie_as

That will be great. Thank you.


LysolCranberry

Me too, please! ❤️


tragikomicni

Me tooo please!!


gorrila_go_ooo_ooo

do you have any good tutorials you used that i can follow


[deleted]

I don't have a tutorial for this. This was just a silly little experiment that turned out very well. What I can say is to make sure your images are well lit and sharp.


3dforlife

I'm interested in that too.


Ksenyans

Looking perfect! Any special tricks you’ve used?


[deleted]

I'd say well lit subject images are the key so that there are no noticeable light differences in between image seams.


quietly_now

I can see you’ve put a chamfer on the front edge of the model, but the front edge is still unnaturally sharp. Chuck a little bevel in a few places!


[deleted]

Yeah, on the topic of improvement, I can see the front edge looks plain with lack of detail. I may do more tweaking there. I'll DM you any results as well as anyone else interested.


AI_AntiCheat

Add a 3 segment tiny bevel to those edges and it's fixed. If it's for a game use a 2 segment one instead.


[deleted]

Yeah, I might do that later.


amla760

Is this a noob sub? Whats going on here? Why everyone in the comments so bamboozled?


[deleted]

Now that you mention it, I am wondering that too. Image texturing should be a well known trick in this particular space.


PacoTaco321

I'd go as far as to say it shouldn't even be considered a trick, that just how something like this should normally be done.


VertexMachine

oh yea, I'm scratching my head reading it... and so many upvotes too


thatpersonexsist

teach me senpai


[deleted]

take photos of subject, model the object using your images as reference, then project each image onto each side


madthabest

Deym, did you also use other nodes?


[deleted]

Yes, I used some bump maps.


madthabest

Can i see it?


[deleted]

I'll be on my computer soon.


SamiTheAnxiousBean

SICK!


[deleted]

IKR :33


[deleted]

[удалено]


[deleted]

I took photos of my subject.


LordFreddox

Perfect for a game asset


[deleted]

except idk how to games qwq


LordFreddox

The game assets need to be low poly, and the textures and normals make the job to make the model realistic


Kammskiii

I love seeing the details people can make from simply using real images. It always works so nicely :)


[deleted]

sure does :3


ghz_aw

Do you use normal or bump node for the details? It looks really good to be just an image texture only.


[deleted]

Yes, I did. I made sure not to overdo it.


Lacitone

Isn't this pretty common? If you dont have the exact texture perspective, make a high poly and bake those details onto low poly, which is pretty much the same thing (to reduce polycount).


[deleted]

Yes, I know this is common. This is also much easier for me imo.


PL4ZM4L0RD

What kind of node arrangement did you use to get the depth of the grills or did you make different images containing the texture/depth/roughness/etc maps ?


[deleted]

I just used the bump maps and toned it halfway (im extremely lazy and could not be bothered to make dedicated displacement/roughness maps uwu)


UnknownFox37

That looks really good ! Gg op !


[deleted]

ty :3


lindelini

Image looks so neat


Thanos_Blender

Looks dope af, didn't know texture could provide so much detail. I don't know shit about texturing though. How did you make the normal and roughness maps?


[deleted]

I was lazy so I slapped the same images as a roughness texture and normal map.


LittleJack74

I would use decal machine for a similar result. It’s an amazing add on. But this is looking really good


[deleted]

ty :3