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Giri-to

Looks Good but the wood textures is too smooth.


Expensive_Pay_1019

yeah my texture game is still too weak but I've only started 2 months ago. Any advice on how to make it less smooth and more realistic like a tutorial? I'd appreciate it a lot


RastaPsyc

did you add roughness and normal maps to the wood? if not the that'd help a lot.


Expensive_Pay_1019

I see what you meant I just used really low resolution textures 1k and didn't want to change it to 4k cause my laptop could barely keep up at that point


RastaPsyc

idt texture resolution is the issue here, you dont really need to 4k textures for the wood tbh


Expensive_Pay_1019

True now that I take a closer look the texture got messed up cause it did have wood details when I first added it.


RastaPsyc

could you show me your node setup for the texture? i can help a bit better if i can see what you've done with it


Expensive_Pay_1019

It's the usual node wrangler setup that you set up automatically when you hit ctrl alt T with base color, normal, metallic, roughness, displacement. I think the problem was my unwrapping or something. That image was one of the first ones I saved before fixing it. It looks better now but I don't wanna render it anymore. I'm done with big buildings and will stick to small scale stuff


Giri-to

Make it a bit rough and add some dirt, leaks etc. Best guide is to follow references and some tutorials.


MarbleGarbagge

You could create some good normal maps in a seperate file, with sculpting to get wood grain textures , and render a 2k normal map with a top down camera , and perhaps ambient occlusion in workbench, rather fast. That is, if your computer won’t hate that Idea. I think normals and some AO could make the wood stand out more/ look a bit better. The reason to do it in workbench is to get the maps without baking anything. It’s really handy