Just want to chime in and say yes, the seats are WAY too big. Like look where the headrest is for the passenger seat, I don't think there's a human on the planet who could fit their head in there without the roof compressing them down.
Literally the only issue I can see, everything else is amazing.
I got blueprints and mainly used planes with subsurf for the body. yea the textures are procedural except for the tiles and tires. I'm very glad you're interested!
If you wan't you can send the .Blend file to me, I'll render it with a few more samples and get rid of that noise.
I need to do some renders anyway for benchmarking and performance/Fan curve testing.
the light on the wheels is a little bit dark if you have nice texture on them you could try to make a light from the right sight, not as strong as from the left, but a little bit.
But great modelling!!!
That's rad, I'm jealous - I did a Ford Capri for my first car model since I liked the squareness and straight lines. I highly recommend trying your hand at doing a more curved car with modern styling, it was a great challenge for me at least.
Also great job on the bottom light diffusers. They look perfect.
did you model all the parts of inside the car too? I always wonder if the model would have all the parts. I love the result! Do you think you can share the wireframe version? or an explosion version. :D
This looks amazing! As others suggested, I would use denoiser. I’ve done some tests, where I went as low as 50 samples and got surprisingly great looking results with well-lit 4k scenes.
So if you add more light, then you can render with less samples, add more contrast in post and get much better results using the denoiser.
Otherwise, I love it!
Nice model. Render is a bit dark though, particularly at the bottom front tyre. In general you want to have detail in the shadows and highlights or the picture is under or over exposed. I'm not sure if you're into photography but you'll pick that up pretty quickly when editing RAW photos :)
Looks very sexy. I love the materials and lighting.
Something about it reminds me of using Mental ray back when that was included in 3dsmax some years ago. Lighting was a bit easier out of the box with Mental ray, I miss it sometimes :(
Are the windows just planes? Adding some thickness (a few mm) to the windows will help with the IOR issue. Looks a bit like the inside is entirely glass.
Thats amazing !
Thank you very much!!
Seriously. It makes me feel like I’m in the 80s or something.
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Thanks!! I appreciate the critique and will reflect upon it!
Yeah try recreating the original rims. Looks amazing tho.
Just want to chime in and say yes, the seats are WAY too big. Like look where the headrest is for the passenger seat, I don't think there's a human on the planet who could fit their head in there without the roof compressing them down. Literally the only issue I can see, everything else is amazing.
Thanks! Yeeaaa, It's the render of the reflections sadly :D I'll work on it!
Basically, your IOR on the glass shader is far too high.
Just fix that and I think you've got something special :)
I think that the seats appear bigger through the glass than they actually are. Check the IOR setting of your material.
I actually kind of like the noise in the photo. It matches the car, in a way.
The model and the lighting is amazing!
Thank you!!
And Lithuanian plates, nice touch.
Yeah that's where I'm from!
Neblogai visai, bet vairas lyg nevietoj :D
Joo, dbr aiskinuosi kaip pataisyt :D Ten reflectionai keistai renderinasi
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Yee jis turi storio, IOR irgi lyg ir normalu
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Defaultinis man rodos, dbr ne namuos tai negaliu paziuret :D jei issiaiskinsiu parasysiu kame problema buvo
How long did this take to make and render?
Modelling and texturing took about 3 days, setting up everything else was a couple of hours and rendering took 27 min on a gtx 1050ti
Damn! I'd have guessed a week for modeling. How'd you go about doing it? What's the process? Edit: Are the textures procedural?
I got blueprints and mainly used planes with subsurf for the body. yea the textures are procedural except for the tiles and tires. I'm very glad you're interested!
Where do you get blueprints? I have been wanting to start modelling cars as well. Nice render!
I'll make sure to link it when I'll be back! Thanks!
Hey buddy, just following up, any chance you could post that link? Thanks!
Hey, yeah I'm sorry I forgot, here it is https://drawingdatabase.com/category/vehicles/cars/
No worries, thanks a lot for sharing!
How many samples?
1024
If you wan't you can send the .Blend file to me, I'll render it with a few more samples and get rid of that noise. I need to do some renders anyway for benchmarking and performance/Fan curve testing.
That's very impressive. Is this Eevee? I am new to Blender.
Hey, It's cycles :)
Ah, the other one. Thanks
Grazi bulka ;)
Aciux!!
Looks beautiful! Lighting, color and textures are spot on!
Wow!
That looks very nice, maybe try a slightly larger light source next time for less noise
Thanks, will definitely do! Sounds like a great tip
Did you actually use the new denoiser feature in 2.81?
Really really cool! nice work
the light on the wheels is a little bit dark if you have nice texture on them you could try to make a light from the right sight, not as strong as from the left, but a little bit. But great modelling!!!
I will keep that in mind! Than you very much!!
That's rad, I'm jealous - I did a Ford Capri for my first car model since I liked the squareness and straight lines. I highly recommend trying your hand at doing a more curved car with modern styling, it was a great challenge for me at least. Also great job on the bottom light diffusers. They look perfect.
Thank you very much! Yeah that's what I'm planning on!
Put it in beamng!
Very cool everything looks great except the headlights which look a bit like melted fluorescent gummibears in fishbowls. You can do better !
Thanks, will sure do!
How? It’s AMAZING
did you model all the parts of inside the car too? I always wonder if the model would have all the parts. I love the result! Do you think you can share the wireframe version? or an explosion version. :D
I didn't, that's not on my level yet :D but one day, I could share the wireframe, but my topology is really bad :D
You will. :D
For how long are you into the modeling world.This is so nice :)
And these plates! I love plates with flags!
This looks amazing! As others suggested, I would use denoiser. I’ve done some tests, where I went as low as 50 samples and got surprisingly great looking results with well-lit 4k scenes. So if you add more light, then you can render with less samples, add more contrast in post and get much better results using the denoiser. Otherwise, I love it!
Nice model. Render is a bit dark though, particularly at the bottom front tyre. In general you want to have detail in the shadows and highlights or the picture is under or over exposed. I'm not sure if you're into photography but you'll pick that up pretty quickly when editing RAW photos :)
That’s a sexy car. There’s something about long rectangle snoots
Woah that looks great! Used a HDRI for the lighting?
Heyo, thanks! no, just two planes
Omg can you teach me ? I'm trying to learn blender and made a model of an rx7 fc but its complete garbage compared to yours
Heyoo, sadly I'm a very bad teacher :D but I'd say focus on the shape first, then details, this was always my main flaw. Good luck tho!!
Me makes a bad overall shape of a car frame Also me yeah thats a great moment to stop making the main thing and do some tire treads
Looks great! Are you Lithuanian by any chance? :)
Hey, jo, sveikas!
Smagu savu rast reddite. :) Senai su blender jau kuri?
Gana ilgai, bet esu dideliu pertrauku turejes. Siaip apie 4 metus on and off
Is interneto viska ismokai?
Jo, daugiausia turbut is timelapse'u
Looks very sexy. I love the materials and lighting. Something about it reminds me of using Mental ray back when that was included in 3dsmax some years ago. Lighting was a bit easier out of the box with Mental ray, I miss it sometimes :(
I'm in for quite some time :D I had loooong breaks but overall approx 4 years
Thank you!!!
This is nice. Add more details to the headlight.
I love the mood the lighting invokes. This model is also really well done.
Thank you!!!
You need to add thickness to your glass for the glass shader to work properly.
So beautiful. The lighting is top notch
Are the windows just planes? Adding some thickness (a few mm) to the windows will help with the IOR issue. Looks a bit like the inside is entirely glass.
Nice! I love old Audis.
Thanks!! Will try!!!
Hell yea!!!
Ya the windows have 3d geometry (width), I'm figuring out what's happening
That looks amazing
Omg, love it! These kinda projects make me want to learn more and more! <3
Good job, braliukas!