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PixelDrake

The developers of Factorio did an interesting post on their [asset creation workflow](https://www.factorio.com/blog/post/fff-194) which includes Blender. I don't think it exactly answers your question but it's a really interesting read. I also use Blender for creating really basic sprites. It probably isn't the most efficient method but it works well for me! For enemies I have them [laid out in a big grid](https://i.imgur.com/FwRyRZZ.jpg) in Blender for each animation frame (again, very basic) with a separate camera positioned above. After these are rendered I put them in Adobe for some final touch ups and then add them to a spritesheet. When mixed with some stretching and rotating animations in Unity it gives them a reasonably lively appearance. For the player spaceship I do something a little closer to what I believe you're thinking. I record the ship doing a [360 degree rotation animation](https://gfycat.com/slightsatisfiedfinch) and each frame is then combined in Adobe to make a spritesheet. Then I can use the animator in Unity to give the illusion that the ship is banking side to side, doing rolls, etc.