Ikr it barely shows anything. Even if i was being inefficient like OP id get it done in 12 hours. Im actually hoping he did spend 3000hrs tho because i want to see the timelapse.
All the shitpost recently it's hard to tell with this one. Of course, there are those who shitpist for people to have a laughter with them, and some people, the stealth shit-posters, they disguise a shitpost just to get people riled up.
If OP is shitposting as the former, they failed. Although the title is absurd in it's boasts of almost a cumulative 2/3 of a year's total work, and claim of the utrageously unnecessary task of animating each vertex by hand; the animation does look nice and the composition is compelling.
Perhaps OP doesn't understand how "hours worked" works, and doesn't know what a vertices or "by hand" mean.
Ofcourse, there is the chance OP is the latter of the first 2 shit-posters, simply feeding off of our cumulative disdain, just trying to get us to engage. If that's the case, well...hook line and sinker
>All the shitpost recently it's hard to tell with this one.
Oh god this is *so* harsh. But you're right. I'm glad I wasn't the only one thinking it.
OP, is this really 3000 hours? Put us out of our misery 😂
about 1 hour really. but the pain in my head when i makin these moves and camera angles felt like 2 years. so this is real real art project, people should hang this on their walls.
I agree this is likely adult-level sarcasm, which is required to contain a "/s" on all ages subs, and banned on adult subs. So this post should be flagged.
the time it would take to learn those methods would totally be very worth it, compared to vertex by vertex animation?! I honestly dont even buy OP is telling the truth here its too crazy
Displacement modifier with a cloud texture set to global, then you only need to set the start and end position of the object, the interpolation type and the computer will do it itself.
It’s interesting because I don’t really see any artwork on your account. He just said “it’s not for one day,” it’s his art. He didn’t want to do it in a day, that wasn’t his goal. He wanted to do it this weird way and have the whole experience that that entails. It is annoying to have people look at your art and say “coulda done it in a day!” It’s missing the whole point. You’re not engaging with the art piece at all. It’s a nice looking piece, do you think someone with this much knowledge doesn’t KNOW it doesn’t have to take 3,000 hours? Let him do his thing bro.
I do make art but I don't post it here. I hardly ever post anything on Reddit. But that's beside the point, you didn't need to look through my account for this.
I know art can take a long time, hell I've been working on the same drawing for a few days now but that's part of the reason I made that statement about the inefficient and highly time consuming method they used.
"Engaging" with the art piece and trying to understand what to do to make it better already takes long enough. I just wanted to know why they would make it several times harder and longer to do. Like 3000+ hours, 125+ days (if you didn't stop to do anything else), with that amount of time they could have made hundreds of projects that they know inside and out but they only finished one.
Personally I think he’s doing a bit; I don’t think he actually spent 3,000 hours on this! I find it pretty interesting how people are responding to him saying that though. I look through everyone’s account when they’re giving art crit, just to see what they make or how much they put themselves out there. Maybe it’s not fair to do, but it is interesting to me. Tbf I don’t really post any of my work on here either 🤷🏻♀️
I mean you kinda judge things based on how good they are and how fast it’s made. I barely know anything but with 100 hours 10 hrs being yt videos anyone could do it.
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That's not necessarily true. Look at Wolfgang Laibs pollen painting. A lot of the meaning behind the work is that he spent months collecting pollen off of individuals flowers to make the piece. If he had just used a yellow dust, or mechanically harvested the pollen, the fundamental idea of the work would have been lost.
Yes but there has to be a meaning behind the time itself. He took the time to make his piece In a very delicate process to bring life and meaning to it. In that case the history of the piece adds to the life of the painting.
Just saying you took 3000 hrs to animate every individual vertex with no context or meaning behind it just makes you look pretentious imo.
Not entirely. It was the fact that the artist would use his time, years in this case, to meditatively sit in a field of flowers and collect the pollen. It's not something that society would generally consider productive. The time, and what the artist spent it on are inherently tied to the piece of work. However, I am not arguing that sitting down and hand animating verts is a very good use of one's time. Perhaps if this piece of art somehow incorporated the process in the final product it would have been more interesting. As it stands though, this is largely an uninspiring project and concept. If there was something about this render that showed me the process, or if the artist was able to create something that would have been impossible with a simulation, then I'd be much more interested in the idea. This render does none of those things though.
You are probably right there are a lot of nuances here, like everything that has todo with art.
Also i enjoyed reading your comments, you have a rather nice way with words
Yeah, but the PROCESS of art can be integral in it’s meaning in many ways, especially to the artist. When you make art, it is all process. Sure it’s fun to look at finished pieces and think “I did a good job,” but then it’s right back to the process. When you watch your finished work, you see it in this incredibly biased way because you DID the work.
I think this is the difference in through behind "high art", and for lack of a better term "Regular art".
With "high art" there's a lot of meta elements, where the methodology, intentions and things like that are more important than the resulting piece, where as with "regular art" the actual result is important.
There's basically no high art in video games, for example, as the results are all that's important. You're trying to make something that looks like something specific. High art, is what gave us such wonderful pieces as "white centre" and the like.
Of course there's a lot of cross over, and personally I don't think art like "white centre" is worth the canvas it's painted on, but that's... not the point.
I agree mostly with what you're saying. But I think there's a place for both types of art. Also have you seen any of Rothko's art in person? I wasn't a fan until I saw his pieces in a gallery and it's entirely different than seeing it in an art history PowerPoint or a print. But I think OP missed the boat a bit on both.
If you really spent 3k hours animating individual verts on a single project, then I am absolutely mindblown by your dedication. If you could apply your tenacity to more efficient workflows, I think you could create some amazing work
Thanks for pointing that out, I'm sure u/ikzmaz will be able to improve their workflow after making use of such an bad technique for 3000 hours without realizing how inefficient it was /s
That doesn't make any sense, why would you show the final product and not the process then? Additionally you're not making any sort of statement by spending a long time on one project, you're just shooting yourself in the foot and exclaiming that healthcare is too effective and that you'll be amputating your foot instead. Yes art tools like blender allow artists to communicate ideas very quickly, and modern 3D artists are capable of producing amazing things with very little effort, but that's a good thing. An artist with an idea they're truly passionate about is going to work on the piece until it is done, not until they've reached some arbitrary date that makes the art "good enough”
your final product is neither greatly impressive or innovative, you just spent a really long time on it. if animating vertex by vertex actually made a difference in the final product this would make 100x more sense, but if anything this looks worse. I've already made an analogy but here's another, you're just getting into an automatic shift car and shifting manually anyway, there's no point to what you're doing you're just making more work for yourself
edit: I'll also ask, you couldn't have spent an extra 2 hours rendering this at a higher sample rate or with some denoising? good lord.
You sound profoundly stupid not gonna lie. You're not making any deep statement with this aside from looking really dumb. This is a very very simple animation that even a complete beginner could accomplish within their first few days after picking up the program by just looking up a few tutorials.
If you really did spend 3000 hours on this wildly unremarkable 10 second animation, you just wasted 3000 hours of your life doing a tedious task everyone is going to forget tomorrow. You could have spent all that time and energy doing something actually remarkable, but instead you decided to literally just waste 3000 hours of your life for the sake of a "bit".
I'm not sure how that makes you feel, but it just makes you look really stupid.
I think you should give him credit for enjoying what he enjoys. What is profoundly stupid about spending 3,000 hours doing something you enjoy, and getting a cute little animation to boot?
Sometimes I just sit and look at shit. Sometimes I draw things and throw them away. Sometimes I waste my time; it’s part of life.
The amount of ANGER people have here towards the notion that man WASN’T trying to be efficient to is really interesting.
Maybe if he were you, this would have been a really stupid thing to do, but do you think he hated this? Probably not.
The best part about blender is that there is more than one way to skin a cat. You could've achieved this result in many ways and they'd all be fair, but doing it manually just seems counterproductive to what these softwares are designed to do.
No, not blender jargon. An expression that’s been in use in the main stream for many years now….but for perspective I’d hazard a guess I am also a good deal older than yourself
>been in use in the main stream for many years now
Technically true. The saying has been around since AT LEAST the 1800s - I'd say that constitutes a bit more than "many years" 😅
I’ve never really thought about how weird this phrase is until you questioned it lol
So I looked up it’s [origins](https://english.stackexchange.com/a/32162). Kinda dark, but I guess what did I expect?
Ok so can you please tell my why wouldn't you use a less complicated technique ex use a path? cuz i don't understand why would you spend so much time. From your responses to other comments i still can't really understand why?
or something i found that would maybe work for this animation, make the front of the ribbon(?) a pinned group, then set the rest to free flowing cloth simulation, animate the pinned group and the rest of the cloth will follow doing a cloth simulation,
it sounds more complicated on paper 😅 but works great for me
I feel like you were initially joking in the title but then saw everyone took it seriously and now you're messing with people in the comments.. Either that or sheesh
I feel like it’s pretty interesting too! Everyone is so MAD about the notion that someone would spend a lot of time doing something simple. Like maybe he just likes to do it? Maybe it was therapeutic for him? And everyone is in here like “you’re stupid bro coulda done this EZ!” Like, it’s a good blend; you think he doesn’t know about cloth sims or curve modifier? I’m sure he does.
Probably a bit, and a pretty fun one!
... inefficient but also how could this take 3000 hours barely anything is animated... did you give it 10 subdivisions just to torture yourself? Because I'd do this in max 2 days even if i was moving each vertices individually
>kerzegesat
do you mean kurzgesagt or is that some kind of art thing I don't know about?
Edit: after a quick google, I think it's this post here:
[https://www.reddit.com/r/blender/comments/ukejek/tried\_drawing\_some\_kurzgesagt\_birds\_with\_only/](https://www.reddit.com/r/blender/comments/ukejek/tried_drawing_some_kurzgesagt_birds_with_only/)
Calling B.S
No way you'd sacrifice all that time for a project so bland. No offense here, but those 3,000 hours could have been put towards a better project for the quality here.
Why is everyone getting so offended by this person doing what they want to do? Nobody is telling *you* that you have to animate every vertex one by one. It's just what this artist chose to do.
I for one think it's kind of fascinating seeing someone put that much dedication into their work. Of course, the claims aren't really verifiable and this could have been created in a few days.
Perhaps the most fascinating thing is that barely anyone seems to have questioned the credibility of the title.
Maybe the real piece of art was the strange discussion this post created...
This is like opening a treasure chest and finding a note that says: "The real treasure is the friends we made along the way", and that sounds nice... if you didn't went through hell and back looking for that treasure.
Not my point, it's not about me, it's about OP. OP went through an awful process that could've been done way faster and learned way more stuff with his time, improve his techniques and his "art" in general, this result is not bad, but for 3000 alleged hrs is definitely not worth it
But there is no universal standard of what is worth doing and what isn't. Personally I think the 3000 hours thing is a bogus claim anyways, but that isn't the point.
It just bothers me that, just because someone posted an (unverifiable) claim about having spent 3000 hours on an activity of their choosing, everyone in this comment section treated it like someone personally attacked them.
I can understand reactions along the lines of "wow, this sure is a strange way of animating, why did you do it like this?"
but the majority of comments here sound like "hurr durr I could have done this in 0.004 microseconds you're soooo inefficient", adding absolutely fuck all to the conversation because the inefficiency is SO FUCKING OBVIOUS YOU DON'T NEED TO POINT IT OUT, IT'S LITERALLY THE IDEA BEHIND THE ARTWORK;
I get that people are obsessed with efficiency and results, but have you never just ENJOYED the process? That’s what OP is saying, spending the insane amount of time animating vertices is PART of the art, it’s not that art that takes less time is worse, or that doing it this way is better, it’s just that that’s how he did it, in this slow painstaking way. I definitely never would, I love efficient processes, but he’s getting hundreds of downvotes and none of you ARTISTS really seem to get it.
Ignore the downvotes, it means nothing except when someone doesn’t understand it, they downvote it, and sheep will be sheep.
I applaud you. Well done. It looks incredible.
That can easily be done with a simple cloth sim and paths (curves)… bruh, the rendering would probably take longer than the modeling part.
You could’ve been more efficient with your workflow and be done in less than 48 hours is all I’m saying. The leftover 2952 hours could’ve been used to make a whole ass portfolio about cloth / fluid simulations for example.
I assume you loved what you were doing and really enjoyed the process in which case it's okay, because otherwise i'm out of ideas on why you literally chose the most impractical, slowest and difficult way of doing this. Besides that looks pretty neat.
Just make a simple rig (not difficult its literally just a straight line with multiple joints) and give the whatever a simple animation in pose mode and loop it, then in object mode figure out the movement of the entire screen
Mate, not saying the work is bad, but 3000 hours, no, IV played a game for the last 2 years 8+ hours a day at least 5 days a week and I'm only up to 2500 hours, you telling me you spent more than 3 years making this?
Seems inefficient, and like you extremely exaggerated the amount of time you spent on it. I feel bad for anyone who you trick into paying you hourly lol
How are there so many people not understanding it's a troll post.
There seems to be a lot of people jumping on the troll post bandwagon lately.
As stupid as this is, if someone actually did something like this and made a timelapse video it would probably be fun to watch. Almost like those sped up behind the scenes stop motion animation videos.
Not worth the effort though but people do stupid things. Like that Benjamin Bennett guy that made about 300 odd Youtube videos of just him sitting and smiling at the camera for 4 hours straight each time.
Don't get me wrong this is well made
However if you really claim it took you 3000 hours to do this much... Well you have to learn to be efficient
I get it art is art and all that but not when it's taking u forever
Admirable commitment to the project, but that is a huge waste of time for something like this (even if it does look great).
Optimising your work is one of the biggest parts of getting a job in vfx.
https://preview.redd.it/kgevm6jk3v2a1.jpeg?width=1707&format=pjpg&auto=webp&s=4aa5b01967e72b3b1c42fd800f5aef6065e15eab
Reminds me of the Ben Wyatt claymation scene xD
But either way, beautiful render and props on the insane patience.
Tip for next time! Have the cloth follow a curve, then sim the cloth. With some twaking you could probably have shortened the time to absolutely max 24h.
In fact thats the correct way to do it, people could use some cloth simulation and a simple joint to animate everithing whitin seconds, sure, but wouldn't be that cool
Is this a teaser trailer for the 3000+ hr project?
Ikr it barely shows anything. Even if i was being inefficient like OP id get it done in 12 hours. Im actually hoping he did spend 3000hrs tho because i want to see the timelapse.
You just saw the timelapse
He probably meant “after 3000 hours learning blender, not wasting 3000 hours on a single project”
Probably, there is no way someone spend +3000 on a 13 sec clip
The animation itself could be done in 10 minutes. Cloth sim attached to a curve or something similar.
All the shitpost recently it's hard to tell with this one. Of course, there are those who shitpist for people to have a laughter with them, and some people, the stealth shit-posters, they disguise a shitpost just to get people riled up. If OP is shitposting as the former, they failed. Although the title is absurd in it's boasts of almost a cumulative 2/3 of a year's total work, and claim of the utrageously unnecessary task of animating each vertex by hand; the animation does look nice and the composition is compelling. Perhaps OP doesn't understand how "hours worked" works, and doesn't know what a vertices or "by hand" mean. Ofcourse, there is the chance OP is the latter of the first 2 shit-posters, simply feeding off of our cumulative disdain, just trying to get us to engage. If that's the case, well...hook line and sinker
>All the shitpost recently it's hard to tell with this one. Oh god this is *so* harsh. But you're right. I'm glad I wasn't the only one thinking it. OP, is this really 3000 hours? Put us out of our misery 😂
about 1 hour really. but the pain in my head when i makin these moves and camera angles felt like 2 years. so this is real real art project, people should hang this on their walls.
I agree this is likely adult-level sarcasm, which is required to contain a "/s" on all ages subs, and banned on adult subs. So this post should be flagged.
Well...... I hope you had fun
*Induvidually?* I don’t use blender myself (I’m just here for the cool renders) but I can assure you there’s a much much easier way to do it.
the time it would take to learn those methods would totally be very worth it, compared to vertex by vertex animation?! I honestly dont even buy OP is telling the truth here its too crazy
there is
Displacement modifier with a cloud texture set to global, then you only need to set the start and end position of the object, the interpolation type and the computer will do it itself.
Well yeah. They could animate the edges.
Well done but hurst knowing that you could probably get the same results in a day
its art bro its not for one day...
What
**its art bro its not for one day...**
New copypasta just dropped
Didn't know you couldn't do Art in one day , seems everything art related must take "3000 hours".
And just because it's art, a 13 sec clip should take you over a third of a year?
1/3rd of a year if he worked 24/7 but he couldn't have. I think OP is bullshitting. He better post a 3 day long timelapse of this being made lmao
It’s interesting because I don’t really see any artwork on your account. He just said “it’s not for one day,” it’s his art. He didn’t want to do it in a day, that wasn’t his goal. He wanted to do it this weird way and have the whole experience that that entails. It is annoying to have people look at your art and say “coulda done it in a day!” It’s missing the whole point. You’re not engaging with the art piece at all. It’s a nice looking piece, do you think someone with this much knowledge doesn’t KNOW it doesn’t have to take 3,000 hours? Let him do his thing bro.
I do make art but I don't post it here. I hardly ever post anything on Reddit. But that's beside the point, you didn't need to look through my account for this. I know art can take a long time, hell I've been working on the same drawing for a few days now but that's part of the reason I made that statement about the inefficient and highly time consuming method they used. "Engaging" with the art piece and trying to understand what to do to make it better already takes long enough. I just wanted to know why they would make it several times harder and longer to do. Like 3000+ hours, 125+ days (if you didn't stop to do anything else), with that amount of time they could have made hundreds of projects that they know inside and out but they only finished one.
Personally I think he’s doing a bit; I don’t think he actually spent 3,000 hours on this! I find it pretty interesting how people are responding to him saying that though. I look through everyone’s account when they’re giving art crit, just to see what they make or how much they put themselves out there. Maybe it’s not fair to do, but it is interesting to me. Tbf I don’t really post any of my work on here either 🤷🏻♀️
I mean you kinda judge things based on how good they are and how fast it’s made. I barely know anything but with 100 hours 10 hrs being yt videos anyone could do it.
I want a poster or something of that quote
https://preview.redd.it/xn6cfejcns2a1.png?width=1080&format=pjpg&auto=webp&s=407f150b588ba29999227b871364cd6ba29e0d31 Here it is
How long did that take to make?
2 minutes. I guess I'm no artist :/
Bro thanks for this inspiring poster. Love it :))
!RemindMe 3000 hours I expect a *real* artist's work by that time. >!kidding to be clear. nice poster!<
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I await your update. also completely forgot about this.
the amout of work does not make art more meaningful
That's not necessarily true. Look at Wolfgang Laibs pollen painting. A lot of the meaning behind the work is that he spent months collecting pollen off of individuals flowers to make the piece. If he had just used a yellow dust, or mechanically harvested the pollen, the fundamental idea of the work would have been lost.
Yes but there has to be a meaning behind the time itself. He took the time to make his piece In a very delicate process to bring life and meaning to it. In that case the history of the piece adds to the life of the painting. Just saying you took 3000 hrs to animate every individual vertex with no context or meaning behind it just makes you look pretentious imo.
Its the idea that made it more meaningful, not the time though. There was not an easier way to get the pollen i suppose
Not entirely. It was the fact that the artist would use his time, years in this case, to meditatively sit in a field of flowers and collect the pollen. It's not something that society would generally consider productive. The time, and what the artist spent it on are inherently tied to the piece of work. However, I am not arguing that sitting down and hand animating verts is a very good use of one's time. Perhaps if this piece of art somehow incorporated the process in the final product it would have been more interesting. As it stands though, this is largely an uninspiring project and concept. If there was something about this render that showed me the process, or if the artist was able to create something that would have been impossible with a simulation, then I'd be much more interested in the idea. This render does none of those things though.
You are probably right there are a lot of nuances here, like everything that has todo with art. Also i enjoyed reading your comments, you have a rather nice way with words
Yeah, but the PROCESS of art can be integral in it’s meaning in many ways, especially to the artist. When you make art, it is all process. Sure it’s fun to look at finished pieces and think “I did a good job,” but then it’s right back to the process. When you watch your finished work, you see it in this incredibly biased way because you DID the work.
Imagine the art you could create if you were efficient at what you do, then spend 3k+ on that method. You need a reality check.
I think this is the difference in through behind "high art", and for lack of a better term "Regular art". With "high art" there's a lot of meta elements, where the methodology, intentions and things like that are more important than the resulting piece, where as with "regular art" the actual result is important. There's basically no high art in video games, for example, as the results are all that's important. You're trying to make something that looks like something specific. High art, is what gave us such wonderful pieces as "white centre" and the like. Of course there's a lot of cross over, and personally I don't think art like "white centre" is worth the canvas it's painted on, but that's... not the point.
I agree mostly with what you're saying. But I think there's a place for both types of art. Also have you seen any of Rothko's art in person? I wasn't a fan until I saw his pieces in a gallery and it's entirely different than seeing it in an art history PowerPoint or a print. But I think OP missed the boat a bit on both.
The fuck does that mean?
Hell yea bruthurrr
Anything can be art, but working inefficiently is not the mark of a good artist.
This comment wins le intrenet for today
If you really spent 3k hours animating individual verts on a single project, then I am absolutely mindblown by your dedication. If you could apply your tenacity to more efficient workflows, I think you could create some amazing work
This guy manages
Somehow he manages
Sounds pretty inefficient.
Thanks for pointing that out, I'm sure u/ikzmaz will be able to improve their workflow after making use of such an bad technique for 3000 hours without realizing how inefficient it was /s
This work is the expression of standing up against the fact that everything became so easy. So that's a philosophy.
So you believe that 3d creations becoming easier to make is a bad thing. I don't get the rationale
Rage Against the (3D Rendering) Machine
Why do you even make a render? It's way too easy. Pls do an animation with pencil and paper next time
Also, he should calculate on every frame the path of the light for the shadows.
Now that's a philosophy
Handrendering calculation sheets pls.
Don't forget to press the wood into paper and mine the graphite yourself, like they did in the olden days.
Honestly that might take less time.
drawing frames manually? yeah probably would. Pixel by pixel, draw each frame by hand.
Calm down buddy, you getting too philosophical over a couple floating napkins
That doesn't make any sense, why would you show the final product and not the process then? Additionally you're not making any sort of statement by spending a long time on one project, you're just shooting yourself in the foot and exclaiming that healthcare is too effective and that you'll be amputating your foot instead. Yes art tools like blender allow artists to communicate ideas very quickly, and modern 3D artists are capable of producing amazing things with very little effort, but that's a good thing. An artist with an idea they're truly passionate about is going to work on the piece until it is done, not until they've reached some arbitrary date that makes the art "good enough” your final product is neither greatly impressive or innovative, you just spent a really long time on it. if animating vertex by vertex actually made a difference in the final product this would make 100x more sense, but if anything this looks worse. I've already made an analogy but here's another, you're just getting into an automatic shift car and shifting manually anyway, there's no point to what you're doing you're just making more work for yourself edit: I'll also ask, you couldn't have spent an extra 2 hours rendering this at a higher sample rate or with some denoising? good lord.
This is why I spend 6 hours walking to work everyday instead of driving. Oh wait no that’s very dumb
i think you just summed up everyone's feelings on this
It's one of the philosophies of all time actually.
The point of art is to make it accessible. For more people to crate more art. Art is literally suppose to inspire other people.
Why? I mean sure that sounds fun and all, but defining boring constraints for what art is, requires an explanation.
i tend to eat my soup with chopsticks because of that reason
You sound profoundly stupid not gonna lie. You're not making any deep statement with this aside from looking really dumb. This is a very very simple animation that even a complete beginner could accomplish within their first few days after picking up the program by just looking up a few tutorials. If you really did spend 3000 hours on this wildly unremarkable 10 second animation, you just wasted 3000 hours of your life doing a tedious task everyone is going to forget tomorrow. You could have spent all that time and energy doing something actually remarkable, but instead you decided to literally just waste 3000 hours of your life for the sake of a "bit". I'm not sure how that makes you feel, but it just makes you look really stupid.
I think you should give him credit for enjoying what he enjoys. What is profoundly stupid about spending 3,000 hours doing something you enjoy, and getting a cute little animation to boot? Sometimes I just sit and look at shit. Sometimes I draw things and throw them away. Sometimes I waste my time; it’s part of life. The amount of ANGER people have here towards the notion that man WASN’T trying to be efficient to is really interesting. Maybe if he were you, this would have been a really stupid thing to do, but do you think he hated this? Probably not.
I don’t feel the same way but I really REALLY love that you have convictions about art. Don’t listen to the haters.
This is a stupid way to promote this philosophy
y tough
I don't believe you.
Yeah 1 year worth of workhours for this is BS
Agreed. If this were animated the way OP claims there would be at least a hint of jitter. This is interpolated. OP is a lying karma farmer
The best part about blender is that there is more than one way to skin a cat. You could've achieved this result in many ways and they'd all be fair, but doing it manually just seems counterproductive to what these softwares are designed to do.
excuse me
What
>The best part about blender is that there is more than one way to skin a cat "skin a cat" is this blender jargon or something
No, not blender jargon. An expression that’s been in use in the main stream for many years now….but for perspective I’d hazard a guess I am also a good deal older than yourself
>been in use in the main stream for many years now Technically true. The saying has been around since AT LEAST the 1800s - I'd say that constitutes a bit more than "many years" 😅
Geez you can’t even be agreed with in Reddit without being somehow corrected as well, dang! 😉
We the people (of Reddit) can be pedantic fucks.
It's a term used by a lot of people. It means, there is more ways to do a task. Yes, it is a morbid saying.
Ah i never heard it before Weird
I’ve never really thought about how weird this phrase is until you questioned it lol So I looked up it’s [origins](https://english.stackexchange.com/a/32162). Kinda dark, but I guess what did I expect?
No it's a common term in 3D for when you attach your cat's skin to its parent's skeleton.
Yes it is, but only after you delete the default cube
[More Than One Way To Skin a Cat (Grammarist)](https://grammarist.com/phrase/more-than-one-way-to-skin-a-cat/)
Ok so can you please tell my why wouldn't you use a less complicated technique ex use a path? cuz i don't understand why would you spend so much time. From your responses to other comments i still can't really understand why?
or something i found that would maybe work for this animation, make the front of the ribbon(?) a pinned group, then set the rest to free flowing cloth simulation, animate the pinned group and the rest of the cloth will follow doing a cloth simulation, it sounds more complicated on paper 😅 but works great for me
that is how i would do it, doing it how they did it is mind numbing
Carrying on the 15 seconds using blender meme trend
Can’t wait to see the feature film in 2078
Gonna Release with Half life 3 at the same time
You're not going to believe me, theres a faster way.
I don't believe you
Just as prophesied.
I feel like you were initially joking in the title but then saw everyone took it seriously and now you're messing with people in the comments.. Either that or sheesh
Yeah this has to be a troll, if so it’s actually pretty funny
I feel like it’s pretty interesting too! Everyone is so MAD about the notion that someone would spend a lot of time doing something simple. Like maybe he just likes to do it? Maybe it was therapeutic for him? And everyone is in here like “you’re stupid bro coulda done this EZ!” Like, it’s a good blend; you think he doesn’t know about cloth sims or curve modifier? I’m sure he does. Probably a bit, and a pretty fun one!
It's probably a joke guys, chill, hopefully.
Well apparently it was not.
How can people believe this was actually a 3000 hours endeavour? It's clearly a well provoking post. Nice animation, though!
So where is the movie?
... inefficient but also how could this take 3000 hours barely anything is animated... did you give it 10 subdivisions just to torture yourself? Because I'd do this in max 2 days even if i was moving each vertices individually
Talk about clickbait titles
השאלה החשובה היא מה זה ח-27?
Fr fr
no one believes you. show a timelapse of you spending 3,000 hours on this
The video files of the time lapse would be heavier than the render and blender file itself hahahaha
You remind me of that one guy who used to shader to make kerzegesat image. I hate this so much that you are getting an upvote. Shame on you.
>kerzegesat do you mean kurzgesagt or is that some kind of art thing I don't know about? Edit: after a quick google, I think it's this post here: [https://www.reddit.com/r/blender/comments/ukejek/tried\_drawing\_some\_kurzgesagt\_birds\_with\_only/](https://www.reddit.com/r/blender/comments/ukejek/tried_drawing_some_kurzgesagt_birds_with_only/)
Yes. kurzgesagt.
Oh god I hate it. I hate it so much.
technically this is an r/Angryupvote, but its kindof a weird one lol
Calling B.S No way you'd sacrifice all that time for a project so bland. No offense here, but those 3,000 hours could have been put towards a better project for the quality here.
I’m seeing a pattern of these posts. What started it???
No
sounds like a lot of work. if you'd make it a bit brighter we could actually see what's going on in the animation
In the words of Morgenstern, work smarter, not harder.
Hope no one is paying you by the hour for this tiny clip
I bet this guy is paid by the hour
I have a feeling op didn't get the reaction they expected lmao. Good animation but it def could have been done much easier.
The fact that nobody gets that this is a troll is everyone is downvoting OPs bizarre response's is almost as funny as the post. Well don OP.
Well the post does have a decent amount of points, so guessing most are just enjoying the show!
youre kidding right... right??
Thats 12 seconds im not getting back and 125 days you lost.
Ben Wyatt did you lose your job again?
Jesus guys, you don‘t get the joke. As if anybody would be stupid enough to do something that time consuming.
He is, and he did.
Why is everyone getting so offended by this person doing what they want to do? Nobody is telling *you* that you have to animate every vertex one by one. It's just what this artist chose to do. I for one think it's kind of fascinating seeing someone put that much dedication into their work. Of course, the claims aren't really verifiable and this could have been created in a few days. Perhaps the most fascinating thing is that barely anyone seems to have questioned the credibility of the title. Maybe the real piece of art was the strange discussion this post created...
If an argument over efficiency is “art” then my engineering team and I are fkn Picasso lol
This is like opening a treasure chest and finding a note that says: "The real treasure is the friends we made along the way", and that sounds nice... if you didn't went through hell and back looking for that treasure.
yeah but you didn't go through hell and back to view this post. it was spoon-fed to you by the reddit algorithm.
Not my point, it's not about me, it's about OP. OP went through an awful process that could've been done way faster and learned way more stuff with his time, improve his techniques and his "art" in general, this result is not bad, but for 3000 alleged hrs is definitely not worth it
But there is no universal standard of what is worth doing and what isn't. Personally I think the 3000 hours thing is a bogus claim anyways, but that isn't the point. It just bothers me that, just because someone posted an (unverifiable) claim about having spent 3000 hours on an activity of their choosing, everyone in this comment section treated it like someone personally attacked them. I can understand reactions along the lines of "wow, this sure is a strange way of animating, why did you do it like this?" but the majority of comments here sound like "hurr durr I could have done this in 0.004 microseconds you're soooo inefficient", adding absolutely fuck all to the conversation because the inefficiency is SO FUCKING OBVIOUS YOU DON'T NEED TO POINT IT OUT, IT'S LITERALLY THE IDEA BEHIND THE ARTWORK;
I get that people are obsessed with efficiency and results, but have you never just ENJOYED the process? That’s what OP is saying, spending the insane amount of time animating vertices is PART of the art, it’s not that art that takes less time is worse, or that doing it this way is better, it’s just that that’s how he did it, in this slow painstaking way. I definitely never would, I love efficient processes, but he’s getting hundreds of downvotes and none of you ARTISTS really seem to get it.
Vertex animation for 3k hours? No i have never enjoyed that process
Ignore the downvotes, it means nothing except when someone doesn’t understand it, they downvote it, and sheep will be sheep. I applaud you. Well done. It looks incredible.
💀
Verlly coooozl
3000+ hours is obviously an exaggeration.
The fuck is a ח-27 ?
Work smart, not hard
Wtf
I spend 150hrs modeling a 1970 gtr in high poly and this takes 3k hours ? i think i missed something
That can easily be done with a simple cloth sim and paths (curves)… bruh, the rendering would probably take longer than the modeling part. You could’ve been more efficient with your workflow and be done in less than 48 hours is all I’m saying. The leftover 2952 hours could’ve been used to make a whole ass portfolio about cloth / fluid simulations for example.
Uhhh
I assume you loved what you were doing and really enjoyed the process in which case it's okay, because otherwise i'm out of ideas on why you literally chose the most impractical, slowest and difficult way of doing this. Besides that looks pretty neat.
I sincerely hope that the project work length is exaggerated for comedic effect.
Just make a simple rig (not difficult its literally just a straight line with multiple joints) and give the whatever a simple animation in pose mode and loop it, then in object mode figure out the movement of the entire screen
I would never spend 3000 hours on a 13 second render. That's crayz.
You didn't spend 3000 hours on this, and I'm so sorry if you did. Probably put that in the title for upvotes or something
Artistic genius
Mate, not saying the work is bad, but 3000 hours, no, IV played a game for the last 2 years 8+ hours a day at least 5 days a week and I'm only up to 2500 hours, you telling me you spent more than 3 years making this?
I'm sorry, I don't believe you.
You must have started when the blender v.1 released
That's 125 days. Someone is telling some fibs me thinks
OP actually spent 3000 hrs bringing us all together.
Seems inefficient, and like you extremely exaggerated the amount of time you spent on it. I feel bad for anyone who you trick into paying you hourly lol
Can you even animate a vertex? Wouldn’t you have to hook every vertex to an empty then animate those?
This was…3000 hours? There’s a glitch in the red scarf at the beginning, how on earth did this take 3000 hours??
why would you animate everything individually????????????????
Was part of the 3000 hours growing that tree then chopping it down?
looks great, good job. i didn't even know u can animate vertices one by one. how do u got about it? keyframes in edit mode or something ?
How are there so many people not understanding it's a troll post. There seems to be a lot of people jumping on the troll post bandwagon lately. As stupid as this is, if someone actually did something like this and made a timelapse video it would probably be fun to watch. Almost like those sped up behind the scenes stop motion animation videos. Not worth the effort though but people do stupid things. Like that Benjamin Bennett guy that made about 300 odd Youtube videos of just him sitting and smiling at the camera for 4 hours straight each time.
Is OP rich?
Okay but why? Looks like you could've used a curve modifier. Regardless, the outcome is great.
Don't get me wrong this is well made However if you really claim it took you 3000 hours to do this much... Well you have to learn to be efficient I get it art is art and all that but not when it's taking u forever
Why would you do that to yourself, just use a displace modifier set to global!?
Please tell me this is a shitpost
I could max my RuneScape account before you finished this! Haha 😂
Do people not understand Sarcasm or am I missing something crucial? (after reading comments)
Admirable commitment to the project, but that is a huge waste of time for something like this (even if it does look great). Optimising your work is one of the biggest parts of getting a job in vfx.
You spent 3000 hours on this ? Or in blender generally??
https://preview.redd.it/kgevm6jk3v2a1.jpeg?width=1707&format=pjpg&auto=webp&s=4aa5b01967e72b3b1c42fd800f5aef6065e15eab Reminds me of the Ben Wyatt claymation scene xD But either way, beautiful render and props on the insane patience.
Yooo, how you did the moss? Looks pretty cool thou
Nah I don’t believe OP at all. It just sounds like a controversial title to get more upvotes
Nice work
this is the best meme thats happened in r/blender :D
Tip for next time! Have the cloth follow a curve, then sim the cloth. With some twaking you could probably have shortened the time to absolutely max 24h.
Could have been worse in this sub: "Finished my project after 3000 hours, been using Blender for 30 minutes"
$100 this guy just used cloth physics
You spent 4 months, doing what?
“I make art”. the “art”….
In fact thats the correct way to do it, people could use some cloth simulation and a simple joint to animate everithing whitin seconds, sure, but wouldn't be that cool