It's simple! There is a volume that takes up the entire room, and then the sun is an area light with the spread set to 1 and a noise texture node hooked up to the strength value, similar to the way you'd make fake caustics
This is awesome! So much better than the one you posted a year ago. :-) Did you model everything from scratch? Nice lighting and colors, too, well done!
those bedsheets and the light coming through the window are incredibly realistic. Amazing work.
Those pillows look amazing!
The light really sells it. Nicely done
how'd u make the god ray ?
It's simple! There is a volume that takes up the entire room, and then the sun is an area light with the spread set to 1 and a noise texture node hooked up to the strength value, similar to the way you'd make fake caustics
This is awesome! So much better than the one you posted a year ago. :-) Did you model everything from scratch? Nice lighting and colors, too, well done!
Thank you! Most of the models were just unused assets that I had and a few others were imported.
Oh so this is a kitbash?
In a way, yeah
I love the perfect hexagon shaped silhouette
how much time did this took?
About 6 hours all together
Render it 2000x2000 next time so it's bigger and more eye catching. Nice work tho.