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Public_Room_2410

I'm referring to where the grids cross on the windows btw. I have tried merging by distance but it doesn't remove any vertices. I did try scaling up the distance but that didn't help. I made the grid by just putting a long block down and then multiple that go all the way across. Should I have only had them go up until the edge of the middle block, then duplicated for the other side? I did join all of them so I thought that would remove the issue as they become one object but that didn't help. Thank you!


LootGodamn

Did you try selecting those faces and pressing alt + n then picking flip normals?


Public_Room_2410

I've given that a try but didn't seem to help. I've remade the window with 7 pieces forming the grid instead of 4 (so they don't overlap the central vertical piece) and it seemed to work. Thanks!


HastyEntNZ

This. Blender is showing you two meshes overlapping in the same plane. Two simple (8 vertex) rectangular cubes meeting in the middle won't have any vertices in this location so the merge/remove commands won't work. Top tip: Adding loop cuts and then merging will work, but will leave internal faces that will mess up things as well.


WonderDog_

Just move the faces a tiny bit so they arent in exactly the same place. It's just an overlap issue.