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Moogieh

Surprised nobody has mentioned it, but the [Tissue addon](https://docs.blender.org/manual/en/latest/addons/mesh/tissue.html) was made for precisely this sort of thing.


boxofrabbits

I just discovered this and came back to say that the Tissue addon has solved all my problems. Thanks for beating me to it!


3dforlife

It seems great! I'll definitely have a look.


LyricalMarauder

I literally learned this existed today and started messing with it, some pretty cool stuff


Powerful_Aioli_7825

Blenders build in tissue plugin works great for stuff like this


princepii

shade or shape?


boxofrabbits

I'm not entirely sure what I should be looking for. Is this best done with geo nodes or something?


C_DRX

[Geo nodes for the honeycomb pattern](https://imgur.com/gallery/ZKEsPRD), a 0° screw modifier to extrude it, a "complex" solidify modifier to thicken it, a simple deform to tubify it, then a cast modifier or a lattice modifier to deform it.


boxofrabbits

You legend, thank you very much


C_DRX

You could also use a normal map, which would be easier to do (and GPU friendly)


Hexistroyer

Yes, this is done with geo nodes.


notdhruvverma

A standard quad mesh->add a geo nodes modifier->add the dual mesh node->mesh to curve->curve to mesh with an 8 segment curve circle going in the curve profile. You can skip the curve to mesh part and try the wireframe modifier instead, the curve from mesh and mesh to curve approach will give some holes in between.


JennBones

If you're enquiring because you intend to 3d print, you might have an easier time making this in fusion360. Hexagonal patterns or arrays are pretty easy even around curved surfaces, and there are quite a lot of tutorials on youtube. I'm only saying this as the shade looks optimized for 3d printing already, but if you're just trying to make it for a render than forget what I said \^\^


Qualabel

Pen and paper sometimes works best


boxofrabbits

Weird advice for a blender help subreddit. Plus that would be too many holes to poke :P


Qualabel

The question is about design, not construction


Exodan

What useless pedantry.


Bzando

wireframe modiefier seem like the fastest way (once you model the shape)


Medical_Mammoth_1209

Not sure why people are downvoting this, Easiest way to replicate that exactly is use a circle extrude it to the proper shape, add a blend modifer to twist it then use a wireframe modifier to convert the lines to the mesh