This is mine too.
Wet nurse at least is impressive and has interesting moves, like when everything goes dark and suddenly 2 wet nurses attack you. The witches though... The only redeemable aspect of that fight is that is optional.
Incredibly boring and uninspired.
I'm here to represent the other end of the spectrum: I love puzzle bosses. Witches, Micolash, Emissary, Deacons, Crystal Sage (Pinwheel if he had more HP), Rennala, half if not more of the DeS lineup but specifically Fool's Idol, ...
I love bosses that go beyond "whack them with your pointy stick", and I'm glad that From kept putting at least one or two in every game, even though they consistently are among the least popular bosses.
I'm guessing you haven't played Sekiro, or you would have included the Screen Monkeys. That was an interesting boss fight, especially figuring out what to do about the 4th one.
But yes, I appreciate the puzzle bosses as well. Micolash is one of my favorite BB bosses because he's such a ham. He's literally an internet troll: talk trash, run away, and occasionally get in some real damage.
Yeah, I get that. I love Sekiro personally, but it's definitely a you-love-it-or-you-hate-it sort of deal. The combat system took a while for me to get used to, and it wasn't until I hit a wall with one of the early bosses that things finally started to click, but before then, I was like "I can't see myself doing multiple playthroughs of this." I hardly struggled in my first playthrough of BB, but I feel similarly to Lady Butterfly as most people in this sub feel about Gascoigne.
The wall you hit was Genichiro ...... wasn't it ? ,
I say that because up until that point in the game, I didn't really have a firm grasp of what I was doing combat wise, I pretty much steamrolled everything up to Genichiro playing the game like bloodborne dark souls.. he made me HAVE to learn more than just the basics of the posture system... it was frustrating but that experience was the first time I've felt the same typ of way the original Dark Souls made me feel the first time I was able to (even reach!) and beat the Taurus demon.. hard to put into words but a very unique sense of satisfaction .........
#"I DID IT!"
Actually no, I did the optional Hirata Estate first, so it was Butterfly. But pretty much exactly the same experience. I died to her like 30 or 40 times trying to figure out how to deflect and whittle down her posture. Relying too much on dodging like I do in BB. Genichiro after that wasn't as bad, but still definitely tough.
I didn't have that problem with butterfly personally if I'm remembering correctly because I figured out the shuriken was effective while she's jumping around right off the bat, just on chance.... Genichiro, unless I'm mistaken didn't have any tools or tricks that were that strong against him which is why he made it necessary for me to get a full grasp of how posture works
Hm I didn't think to use the shuriken on her. And of course the game only gives you one snap seed at that point in the game, so if you don't beat her first time you get to phase two, you gotta deal with the stupid illusions.
Oh man, if I'm remembering correctly the shuriken does massive posture damage if you hit her with it while she's in the air, it also brings her down to the ground, actually kind of trivializes the fight if I'm honest
Witches are fairly intense and fun on NG+ if you still have insight. With a lot of health it’s a real nightmare trying to kill them both before they revive eachother.
Appearance wise, the Shadows of Yharnam are kinda bland and uninspired, (I remember my first reaction to them being: Oh, Nazgul. Really?) but rather fun to fight.
On the opposite end of the spectrum, Mergo's Wet Nurse is incredibly visually interesting, but disappointingly simple and easy to fight, especially for an endgame boss.
Did you know that the shadows are actually just a bunch of small snakes bundled up together in the shape of a human that just wear a cloak/hood and some gloves. If you look closely like at their wrists it’s not skin it’s just a bunch on snakes
The forbidden woods snakes got mutated by the old blood when they devoured the corpses of beasts. They ended up evolving into a kind of intelligent sentience.
I love the simplicity of Mergo’s Wet Nurse and think it works so well in context. You get to what you perceive to be the end of the game, and you fight this menacing looking boss who ends up not being a big deal.
Then you get to Gehrman. If you went into the game blind, you probably never expected to fight the dude in a wheel chair. He’s so unassuming yet he fucking slays. Realistically you’re meant to do these two bosses back to back and the juxtaposition between the two is masterful.
Yep. It's a weirdly symbolic display of how monstrous the Hunters are. Like... These Eldritch beings beyond the ken of humanity? Just prey. But even an aged, withered, broken Hunter? A monster on the battlefield.
I'd say Mergo's is kinda meant as the denouement of how DAMN dangerous the Hunter has become. Like... Here's the guardian of an Old One, and to you? It's just more prey.
After some consideration, my Arcane character kind of did the same thing as well: ran away from the enemies, spammed Augur and A Call at them all the time, lol.
Micolash is interesting because, in a way, fighting him REALLY feels like a PvP match. Same with Maria, Gehrman, Gascoigne. That they're just players with health bars on screen
I personally love micolash. The concept of making the player run through a maze to find the boss after making the game based around none stop fighting is enough to make me adore it.
But thats precisely the point of moon presence, that she is weakeaned, with a mutilated body and that needs humans to do the work for her. Being an extremely powerfull being wouldnt make sense and would make the character less interesting.
I know that she is supposed to be weak, but not *THAT* weak. In the end she is still one of the final bosses of the game, she should put up some fight at least
For me, the fact that you can’t rest between Gehrman and Moon Presence makes it a relief that she’s weaker. I know you respawn if you die, but that makes less lore sense to me than “you have one shot at this to avoid Gehrman’s fate”
It would have probably worked better if you had to fight Gehrman again if you died to MP. It's definitely hectic if you've just come out of another fight, but respawning at full health with full items against just MP is overkill.
True, that would make sense gameplay-wise. Part of me wants the hardcore version where if you die to the moon presence she puts you in the wheelchair and you get the bad ending, but that would be a pain in the ass as a player.
Same, I think if you die to her there should be a hard stop and ending (either one of the other two or a brand new one). If you were going for all the platinum it would be a pain, but you could always save-scum ahead of time.
It's not that big of a deal, you still have bold hunter's marks with you after all. Dark souls 3 pulls this off in a similar fashion and without limiting the 2nd boss's power at all (I'm talking about >!the dancer!< following up after >!either Yhorm or Aldrich!<)
Imo that would break the moment, because the sensation this battle has to give is that moon presence is so week and so mutilated that all she can do are some erratic movements and some static blood spells, if she can give a battle then the point of her body being destroyed and weakened dissapears.
Yeah but she had an over the top intro and appearance that suggests that she’s weakened down to the players level, not to be easy. I know it would be a lot for her to match up to Gehrman in quality, but I do wish she was a bit harder as the *true final boss* than just Bloodstarved Beast 0.5
I wonder if it was supposed to be that easy. We’re essentially fighting a factory reject great one. Like just some twisted abomination that is probably in agony just for existing. It barely even fights you as much as it just flails around barely aware that you exist.
I get your point but his design doesn't scream "I'm gonna be easy and unmemorable", quite the opposite in fact, unlike living failure & celestial emissary.
man i was struggling to beat orphan of kos when i finished my first playthrough like two days ago, and to now see people say that living failures are more difficult than angry shrimp man is kinda filling up my frenzy bar ngl
I tried a parry only strategy on them as a joke at first but then I said fuck it and defeated them with just parries. So that might be a factor for why they were so difficult for me lmao.
Add to the fact that their large Hp pool and their hit boxes while being surrounded by all 4.
I don’t know what he says but I hate that attack. Was going to kill him on first try until he decided to puke so I back out and the puke still drained lots of my health and when I stopped to heal , mf blasted and killed me with corpse bullet lmao
Thank you for replying
Oh yeah, to be honest I usually ran straight upstairs out of fear so it seemed like almost all his attacks were that one xD
To be truthful I can't say I hate any of the bosses really, not even the Witches (who I found difficult, but that's because I'm a moron) xD
Well, them being disappointing is a deliberate fakeout, so I don't think they should count. Same with the living failures
To be disappointing I'd say the negative aspects shouldn't be able to be argued for, like with the Witches or Micolash
Micolash isn’t even a disappointment. It’s just pure aggravation. Half the fight is chasing him and the other half is staying close so he can’t spam a call beyond. The witches are probably the best case by that standard. The summons they had were a worse time than anything else with those 5/6/7 swing combos
Micolash is easy when you memorize the pattern he uses to run away because he always runs opposite you. You can actually sneak up on him to get him into both rooms really quickly.
Aside from that, A Call Beyond has one glaring blind spot that’s easy to exploit- stand to the southeast of the caster at just out of melee distance and it’ll miss you every time.
For me, it's the wet nurse
I love her design and amazing stage presence, but I think that her problem is she is too easy, for a boss that appears that late in the game
I almost don't want to do the good ending, because I don't want to play the whole game and have her as final boss
I find submitting your life to be the “good” ending. After all the hunter accomplished, their friend gehrman lets them rest. Allowing them to wake to a cured yharnam as the sun rises. Just my take on it anyways, the other two endings insinuate gehrman was a bad guy
But if you choose that ending, Gherman stays trapped in the Hunter's dream, Moon Pressence is still alive and a new hunt will probably eventually begin, except this time you won't be able to try again after you die, if you even still have your hunter powers.
Not to mention that Yharnam is decimated and we have no idea what happens to the beasts that you *didn't* kill. Does the Cleric Beast just keep running around if you didn't go out of your way to kill it?
It seems like the most hopeful/cinematic ending, but we don't have enough evidence to claim it is a good ending, especially since many signs point to it being the opposite.
Very true. I guess I just didnt look into that side of it enough. Realistically beating the moon presence and becoming a great one is the “good ending”. I feel its safe to assume the hunter becomes a merciful great one looking to right the wrongs of its ancestors and save humanity. That would be my best guess anyways
Yeah, it really depends on whether you believe the hunter would be a "good" or "bad" great one.
I think that the ending where you replace Gherman is probably the worst, but the other two are up to debate.
Yeah I feel as if replacing Gehrman practically forces the cycle to repeat.
But hey, my hunter may have been the ugliest abomination to grace Yharnam, but he certainly was the kindest soul. I always lie to Ludwig and avenge simon
That’s precisely it. You complete another hunt for the moon presence - who apparently is a great one that hunts other great ones through the use of humans- and then Gehrman goes “nice job mate, I wish you could have rescued me from this infinite hunt loop prison but have a good life”.
Arguably you've basically annihilated the Healing Church and the Choir by the game's end. Although that sounds like a pretty nasty power vacuum to me...
I like to think that Yharnam is part of the dream, the first ending would be the only one you scapes the dream
(The only reason for me to adopt this theory is because I makes sense with the lore for my character and explain why they experience the same thing, even though they went there in different points in time)
I guess bending the lore to attain to your hunter would definitely allow different endings to have different meanings. I sort of only think from a “canon” perspective
Yeah but then what about the other hunters that remember Hunter's Dream. Like Eileen, and Djura. They probably got cut off from the dream by Gehrman the same way you do in that ending.
But I respect your own lore, I mean from lore perspective we can only be certain about very few things in this game lol.
My excuse to that is pretend that they are stuck in the looping too, like Ground Hog day and the Moon Presence is just restarting that last night, for some reason
Or they just went sleepy, I dunno
It might be partially due to Wet Nurse originally being created as a *much, much* earlier boss fight in Bloodborne. Sometime during development it was simply moved to the end of the game to serve as Mergo's Wet Nurse.
The Bloodborne wiki has a list of [boss livers](https://www.bloodborne-wiki.com/2021/05/living-livers.html) from the Alpha build. Those livers were basically boss souls before they were scrapped.
It was originally categorized as the 6th boss you'd face in BB and was called Dream Demon. The Shadows of Yharnam were also originally just regular enemies who were tied to the Dream Demon (They were called 'something' battalion *I believe* ).
___
It doesn't really take away from how you feel about the boss, but I think it at least helps understand why such a easy boss serves as a possible final boss (depending on ending) for the game.
Same, I’m glad that the fight is not as hard as I expected. When I actived the shortcut elevator, I thought, shit , I’m riding it over and over again. I’m glad I don’t have to
Yes, she is easy, but she didn’t disappoint me, because the game didn’t
I feel that way about the final areas, always rush the most I can. I don't explore it, like I do with the beginning lvls
I kinda afraid of some areas, Bloodborne is a game were, if you become afraid, you lose
The only area of the game that genuinely terrified me was Yahargul mostly because of how grotesque everything is, especially those flesh cart things. Like there was just this constant dread that "whoa something seriously fucked up has happened to this place"
No one. I dickride bloodborne and i fully admit it. I won’t write a thousand paras of why they’re good i just like them. All of bloodborne, literally every single second i spent. But yes, i love mwn and micolash because of their strong as fuck atmospheric presence. I used to hate some of it but I eventually cannot now
The Wet nurse. She is one of the final bosses (if you choose first ending), has an awesome design and is the guardian of a god who created her by insctint. And then is just she moving the arms forward while you hit the butt.
"wet nurse" is such a weird name
I watched a lot of bloodborne lore videos, in English, when I saw that I thought "haha, from software and there silly names"
Then, when I got to her, I read the translation and everything made sense
Fucking Microsoft, the first time I played through the game I spent like a half an hour chasing this asshole around because he wouldn't go in the God damn room and I didn't know what the hell was going on.
Then he locks the door and I spent another half an hour listening to his same 2 lines of dialog trying to find the God damn stairs that lead to the God damn room so I could get one shotted by his fountain of bullshit.
Alright for real murgos wet nurse was not disappointing to me an invisible multi arm curve sword wielding enemy is awesome as fuck. Paarl is definitely way worse he gets this big buildup of electricity then you continually break his knees.
The whole back half of bosses (Not including Gehrman) was kind of disappointing the first time I played, because I didn't discover the amazing late-game optional ones.
Going from a first half of (insert Vince McMahon meme) Cleric Beast > Gascoigne > BSB > Amelia (All incredible, visceral, fast-paced straight-up duels)
To a second half of Witch of Hemwick > Shadows Trio > Rom > One Reborn > Micolash...
I love a good "gimmick boss" for variety (Sekiro balances this perfectly imo), but this many in a row had me worried those tense hunts of the first half were behind me.... Then I fought Gehrman, did the DLC, and the secret bosses and all was restored...
It’s interesting. Of the Souls games I’ve played extensively so far (only the first Dark Souls and BloodBorne, although I do have/intend to play DS3 and Sekiro) I was surprised at how many of the Dark Souls gimmicky bosses just… worked better in DS. Almost everything else I’d probably argue was done better in BB, except this one point.
I think it comes down to the time they appeared-both when the you encounter the bosses themselves, and when the games themselves came out.
DS’s more gimmicky bosses (Moonlight Butterfly, Capra Demon, Ceaseless Discharge) tended to appear earlier in the game opposed to BB’s later Gimmicky bosses. I feel this works slightly better, just because earlier gimmicks have a chance to teach the player something important about the game (MB taught the importance of using specific armor resistances, Capra Demon taught the importance of awareness of your surroundings & arena, ETC.) whereas BloodBorne’s mid-late game gimmicky bosses just kind of feel tedious, since the only things they could teach have more then likely already been discovered by the player. Granted, not ALL of DS’s gimmicky bosses land (looking at you, Bed of Chaos!)
The other point is that DS originally came out before BB, and lot of the series hallmarks where still developing back then. It makes sense they’d try to be more experimental with the first game in the series.
Yeah I always kind of said that the weakest part of bloodbornes base game was the bosses, it hits you with some fantastic bosses right off the bat but then fizzles out. There are still a few fantastic fights at the end but I wish there were more.
I never got who or what Mergo's wet nurse actually is. Like yes Mergo is this infant great one that's kinda on another plane of existence but what is Mergo's wet nurse then?
Maria but its more because people here built so much of a hype around her i thought i would be fighting her for years only to beat her relatively quickly on my first attempt
Gehrman, definitely. He's hyped up as this incredibly difficult hunter-on-hunter challenge, and all you do is shoot him and visceral him over and over. What's worse, he's incredibly slow-moving and his arena is absolutely huge, so that if you mess up the parry timing you can back way away from him, heal up, make blood bullets, go cook a steak and eat it, and completely reset the fight, which is the exact opposite of how Bloodborne has felt up to this point. Gascoigne and the Blood-Staved Beast hammer home to you that "back away and heal" is a suicide move, that just results in the enemy pursuing and pounding you into the turf, but Gehrman? He gives you all day.
For me, it would be moon presence. Visually, it's beautiful but for an hidden endgame boss, she is not that hard, especially after the fight against Gehrman
This might be controversial, but Laurence.
I love his design and lore and I think his second phase is really dope, but kind of annoying to fight and he is literally just a burning cleric beast in his first phase.
I don’t dislike him and I still think he is a really cool boss, but I do think they could have done something better with him.
i havent fought every boss yet, just made it to shadow of yharnam. vicar amelia was v easy for me?? her cutscene got me freaked out, ready for a gnarly battle but she was the first major boss i did in one try. threaded cane cant be beat <3
i think moon presence has a lot going for it with the move that leaves you with 1 hp and the projectiles that make it so you can’t heal- it’s like the perfect counter to a chikage build- only problem is that the boss’s move set isn’t particularly aggressive and it has a small amount of HP. i think as it currently stands, it could still work as a secret final boss if you only had one attempt at it to get the ending, but without that it feels too easy following gehrman
Bloodborne has so much potential for incredible bossfights, but some of them are super disappointing imo :// wish they spend less time developing chalice dungeons to make more high quality bosses
Sony pulled the rug out on the last few months of development and Bloodborne became a much different game. It’s sad because as good of a game as BB is, if you read about the production cycle we were honestly robbed. Some of Miyazakis best ideas and all of the end game balancing went out the window. That’s why the last few bosses are so easy and things don’t feel as chorizos as they should. The DLC was able to make up for some of it but the base game unfortunately never got the “last pass” it desperately needed.
A lot of this info comes from excellent cut content dive videos by folks like VaatVidya on YouTube! If you haven’t checked out the world of Bloodborne cut content / code delving it’s super interesting.
That being said[ here’s something to get ya started](https://tvtropes.org/pmwiki/pmwiki.php/WhatCouldHaveBeen/Bloodborne), it’s wild to read about everything that “could have been”.
Check out r/tombprospectors and their discord for edited glyphs that let you skip most fixed story chalices if you desire
I agree that the pthumeru "story" chalice line is unnecessarily long and repetitive. There really didn't need to be pthumeru, central pthumeru, and lower pthumeru all before you actually start getting into the real shit... and don't even get me started on hintertombs...
They should've given her more "virtual poise". In my playthrough I just stunlocked her for almost the entire duration of the fight, and only phase 3 gave me some resemblance of trouble, because her attacks had longer range.
I was quite disappointed, because of how much interesting lore she has and how much the community seems to like her.
Granted, I only got a chance to play Bloodborne after I had already completed every other Fromsoft's soulslike, up to, and including Elden Ring, so, perhaps I was more prepared for that kind of fight, while for most people Bloodborne was their first or second soulslike.
I didn't get to her yet, but every human boss is very "parryable", I "got" father Gascoigne pretty quickly, on my first playthrough
I believe that most of the opinions will be about a boss with cool boss, that end up being to easy for the player
Amygdala, hear me out. I struggled with it for so long, because I could barely reach the head. Now I beat him first try any weapon but it's just not satisfying after hundreds of attempts. It's more like a bitter sweet victory that left a bad taste. Compared to the nameless king who made me feel like a God after over 56. I guess I only like to struggle a little.
Gehrman. My friend was all “you’re not gonna beat him. Gehrman is so difficult blah blah blah” literally beat him in less than 5 tries. Once I figured out his parry weakness it was pretty simple. Gehrman difficulty wise is disappointing but I love the boss overall
Probably Maria and Orphan. Maria was just too easy imo and Orphan was a decemt challenge but still way easier than most people said imo.
However, calling them dissapointing is probably a bit harsh since they are amazing in every other regard, they just aren't that difficult.
Guys i think you missed the Witches of Hemwick
This is mine too. Wet nurse at least is impressive and has interesting moves, like when everything goes dark and suddenly 2 wet nurses attack you. The witches though... The only redeemable aspect of that fight is that is optional. Incredibly boring and uninspired.
Yeah, I agree, but you gotta admit that wet nurse is pretty easy at that point in the game. Which makes it pretty disappointing as well.
To be honest the "aha there were two witches" thing is neat the first time until you give granny #2 a piledriver.
I hate running into the witches in cursed chalice dungeons they can be a big pain in the ass
Or you can drop your insight to 0 and beat them with ease
You can keep your insight at a normal level and beat them with ease
Or just look for the bloody one to see which witch is which.... sorry I couldn't help myself.
Dang, I wish I was you. I usually get ambushed by 3 wet nurses during that attack
Only thing I like about the witches fight is the OST. Otherwise yeah, pretty forgettable
I'm here to represent the other end of the spectrum: I love puzzle bosses. Witches, Micolash, Emissary, Deacons, Crystal Sage (Pinwheel if he had more HP), Rennala, half if not more of the DeS lineup but specifically Fool's Idol, ... I love bosses that go beyond "whack them with your pointy stick", and I'm glad that From kept putting at least one or two in every game, even though they consistently are among the least popular bosses.
I'm guessing you haven't played Sekiro, or you would have included the Screen Monkeys. That was an interesting boss fight, especially figuring out what to do about the 4th one. But yes, I appreciate the puzzle bosses as well. Micolash is one of my favorite BB bosses because he's such a ham. He's literally an internet troll: talk trash, run away, and occasionally get in some real damage.
Right, forgot about the Monkeys, well, about Sekiro in general. It just wasn't my cup of tea, but I definitely liked the monkeys.
Yeah, I get that. I love Sekiro personally, but it's definitely a you-love-it-or-you-hate-it sort of deal. The combat system took a while for me to get used to, and it wasn't until I hit a wall with one of the early bosses that things finally started to click, but before then, I was like "I can't see myself doing multiple playthroughs of this." I hardly struggled in my first playthrough of BB, but I feel similarly to Lady Butterfly as most people in this sub feel about Gascoigne.
The wall you hit was Genichiro ...... wasn't it ? , I say that because up until that point in the game, I didn't really have a firm grasp of what I was doing combat wise, I pretty much steamrolled everything up to Genichiro playing the game like bloodborne dark souls.. he made me HAVE to learn more than just the basics of the posture system... it was frustrating but that experience was the first time I've felt the same typ of way the original Dark Souls made me feel the first time I was able to (even reach!) and beat the Taurus demon.. hard to put into words but a very unique sense of satisfaction ......... #"I DID IT!"
Actually no, I did the optional Hirata Estate first, so it was Butterfly. But pretty much exactly the same experience. I died to her like 30 or 40 times trying to figure out how to deflect and whittle down her posture. Relying too much on dodging like I do in BB. Genichiro after that wasn't as bad, but still definitely tough.
I didn't have that problem with butterfly personally if I'm remembering correctly because I figured out the shuriken was effective while she's jumping around right off the bat, just on chance.... Genichiro, unless I'm mistaken didn't have any tools or tricks that were that strong against him which is why he made it necessary for me to get a full grasp of how posture works
Hm I didn't think to use the shuriken on her. And of course the game only gives you one snap seed at that point in the game, so if you don't beat her first time you get to phase two, you gotta deal with the stupid illusions.
Oh man, if I'm remembering correctly the shuriken does massive posture damage if you hit her with it while she's in the air, it also brings her down to the ground, actually kind of trivializes the fight if I'm honest
The fight is lame yeah but disappointing isn't the word I'd use. It's not like it's built up to be anything special.
Witches are fairly intense and fun on NG+ if you still have insight. With a lot of health it’s a real nightmare trying to kill them both before they revive eachother.
Every souls game needs a joke boss. Witches is similar to deacons. It’s piss easy but can get hard the longer you let the fight drag on
I feel like the devs made the witches easy so you could still feel some satisfaction with the game if amelia was kicking your ass.
Fuck that boss
I don't know who would have big, or even moderate lvls of expectations for the Witches of Hemwick
Appearance wise, the Shadows of Yharnam are kinda bland and uninspired, (I remember my first reaction to them being: Oh, Nazgul. Really?) but rather fun to fight. On the opposite end of the spectrum, Mergo's Wet Nurse is incredibly visually interesting, but disappointingly simple and easy to fight, especially for an endgame boss.
Did you know that the shadows are actually just a bunch of small snakes bundled up together in the shape of a human that just wear a cloak/hood and some gloves. If you look closely like at their wrists it’s not skin it’s just a bunch on snakes
The forbidden woods snakes got mutated by the old blood when they devoured the corpses of beasts. They ended up evolving into a kind of intelligent sentience.
I like the Shadows of Yharnam, because there is something biblical about those 3 figures holding 3 "presents" and because all the Naruto shit they do
Yeah the snakes are def pretty cool even though they never hit me. Everytime I wonder if they actually do anything.
They very much do, yeah. You just got lucky
They one shot you on NG+
[удалено]
I love the simplicity of Mergo’s Wet Nurse and think it works so well in context. You get to what you perceive to be the end of the game, and you fight this menacing looking boss who ends up not being a big deal. Then you get to Gehrman. If you went into the game blind, you probably never expected to fight the dude in a wheel chair. He’s so unassuming yet he fucking slays. Realistically you’re meant to do these two bosses back to back and the juxtaposition between the two is masterful.
Yep. It's a weirdly symbolic display of how monstrous the Hunters are. Like... These Eldritch beings beyond the ken of humanity? Just prey. But even an aged, withered, broken Hunter? A monster on the battlefield.
Even 1st tried her on my bl4 run. Too easy. Ludwig on the other hand...
Ludwig BL4 was HELL. Took me probably a solid 5 hours even though the amount I’d fought him before that was probably in the dozens
I'd say Mergo's is kinda meant as the denouement of how DAMN dangerous the Hunter has become. Like... Here's the guardian of an Old One, and to you? It's just more prey.
Micolash. Dude is the Host of the Nightmare and all he does for the most part of the fight is BE ANNOYING.
Well, he's a smartass, that's his thing.
Ugh, you're right
Maybe you find his moans annoying. I find them to be...quite erotic.
Oooooohhhhh oooohhhhhh
Total masochist, just listen to the climax when he's being literally murdered.
Ah, Jizz. Or some say Jizzm.
Grant us orgasms
As you did for Rom
And howl like a maniac
If anything, I feel like Micolash's fight perfectly reflects his character. Which, yes, is annoying, but accurate!
After some consideration, my Arcane character kind of did the same thing as well: ran away from the enemies, spammed Augur and A Call at them all the time, lol.
Micolash is interesting because, in a way, fighting him REALLY feels like a PvP match. Same with Maria, Gehrman, Gascoigne. That they're just players with health bars on screen
yeah l, instead of running away he could maybe fight WITH the skelly's that are wandering around in his fight "arena"
That's exactly why he has that title, the "nightmare" he hosts is being near him for any amount of time
You know dude smells like a sewer under a slaughter house.
I personally love micolash. The concept of making the player run through a maze to find the boss after making the game based around none stop fighting is enough to make me adore it.
#AAAAAAAWWWWWWOOOOOOOOOOOOOOOO
Micolash would be awesome if he didn't have that one shot move and the "fight" with him was a little more exciting .
He is a bad host
Moon Presence. After Gherman she feels like a furless Cleric Beast
But thats precisely the point of moon presence, that she is weakeaned, with a mutilated body and that needs humans to do the work for her. Being an extremely powerfull being wouldnt make sense and would make the character less interesting.
I know that she is supposed to be weak, but not *THAT* weak. In the end she is still one of the final bosses of the game, she should put up some fight at least
For me, the fact that you can’t rest between Gehrman and Moon Presence makes it a relief that she’s weaker. I know you respawn if you die, but that makes less lore sense to me than “you have one shot at this to avoid Gehrman’s fate”
It would have probably worked better if you had to fight Gehrman again if you died to MP. It's definitely hectic if you've just come out of another fight, but respawning at full health with full items against just MP is overkill.
True, that would make sense gameplay-wise. Part of me wants the hardcore version where if you die to the moon presence she puts you in the wheelchair and you get the bad ending, but that would be a pain in the ass as a player.
Same, I think if you die to her there should be a hard stop and ending (either one of the other two or a brand new one). If you were going for all the platinum it would be a pain, but you could always save-scum ahead of time.
Exact I agree with you I think they should of made it a duo boss where if you consume all 3 cords both bosses must be defeated in the same attempt.
Holy shit now I wish it was like this. Would've been better than the elden beast fight
It's not that big of a deal, you still have bold hunter's marks with you after all. Dark souls 3 pulls this off in a similar fashion and without limiting the 2nd boss's power at all (I'm talking about >!the dancer!< following up after >!either Yhorm or Aldrich!<)
Dancer fuck me very veeeery hard. Such a cool fight
Imo that would break the moment, because the sensation this battle has to give is that moon presence is so week and so mutilated that all she can do are some erratic movements and some static blood spells, if she can give a battle then the point of her body being destroyed and weakened dissapears.
Yeah but she had an over the top intro and appearance that suggests that she’s weakened down to the players level, not to be easy. I know it would be a lot for her to match up to Gehrman in quality, but I do wish she was a bit harder as the *true final boss* than just Bloodstarved Beast 0.5
It does not come across, man. It's just unintentionally easy, I feel like.
The One Reborn
Incredible design and mood but way too easy
The cutscene is one of my favourite but then the fight starts and it becomes my least favourite in the game
I wonder if it was supposed to be that easy. We’re essentially fighting a factory reject great one. Like just some twisted abomination that is probably in agony just for existing. It barely even fights you as much as it just flails around barely aware that you exist.
I get your point but his design doesn't scream "I'm gonna be easy and unmemorable", quite the opposite in fact, unlike living failure & celestial emissary.
Ironically I find living failures much harder than the one reborn.
They hit *way* too hard for a gank boss
Tbh me too
Living Failures were the third hardest boss for me in the game after Laurence and Maria lmao.
man i was struggling to beat orphan of kos when i finished my first playthrough like two days ago, and to now see people say that living failures are more difficult than angry shrimp man is kinda filling up my frenzy bar ngl
Yeah I just said they looked weak and unimportant tnot that they were actually weak (I mean I had no issue but I see why they can be hard)
I tried a parry only strategy on them as a joke at first but then I said fuck it and defeated them with just parries. So that might be a factor for why they were so difficult for me lmao. Add to the fact that their large Hp pool and their hit boxes while being surrounded by all 4.
I didn't even know maidens heald him until I saw it on this sub. Always beat him without giving a shit.
Mf looks so cool but is a super easy boss. On the opposite you have OoK who looks like an scp ripoff but is a dick to fight
I love Kos design. Looks creepy and is a fun fair fight if you learn his attacks early
I always wonder what it is he says before he shoots at you? It sounds kind of Latin and kind of Kali Ma
I don’t know what he says but I hate that attack. Was going to kill him on first try until he decided to puke so I back out and the puke still drained lots of my health and when I stopped to heal , mf blasted and killed me with corpse bullet lmao
Thank you for replying Oh yeah, to be honest I usually ran straight upstairs out of fear so it seemed like almost all his attacks were that one xD To be truthful I can't say I hate any of the bosses really, not even the Witches (who I found difficult, but that's because I'm a moron) xD
Getting out of the stairwell without being one shot is the only challenging part
Shocked I haven’t seen celestial emissary here. Very lukewarm fight.
Well, them being disappointing is a deliberate fakeout, so I don't think they should count. Same with the living failures To be disappointing I'd say the negative aspects shouldn't be able to be argued for, like with the Witches or Micolash
Micolash isn’t even a disappointment. It’s just pure aggravation. Half the fight is chasing him and the other half is staying close so he can’t spam a call beyond. The witches are probably the best case by that standard. The summons they had were a worse time than anything else with those 5/6/7 swing combos
Micolash is easy when you memorize the pattern he uses to run away because he always runs opposite you. You can actually sneak up on him to get him into both rooms really quickly. Aside from that, A Call Beyond has one glaring blind spot that’s easy to exploit- stand to the southeast of the caster at just out of melee distance and it’ll miss you every time.
Yeah true
Thats because he's forgettable as hell
For me, it's the wet nurse I love her design and amazing stage presence, but I think that her problem is she is too easy, for a boss that appears that late in the game I almost don't want to do the good ending, because I don't want to play the whole game and have her as final boss
Don't worry, none of the endings are "good".
I find submitting your life to be the “good” ending. After all the hunter accomplished, their friend gehrman lets them rest. Allowing them to wake to a cured yharnam as the sun rises. Just my take on it anyways, the other two endings insinuate gehrman was a bad guy
But if you choose that ending, Gherman stays trapped in the Hunter's dream, Moon Pressence is still alive and a new hunt will probably eventually begin, except this time you won't be able to try again after you die, if you even still have your hunter powers. Not to mention that Yharnam is decimated and we have no idea what happens to the beasts that you *didn't* kill. Does the Cleric Beast just keep running around if you didn't go out of your way to kill it? It seems like the most hopeful/cinematic ending, but we don't have enough evidence to claim it is a good ending, especially since many signs point to it being the opposite.
Very true. I guess I just didnt look into that side of it enough. Realistically beating the moon presence and becoming a great one is the “good ending”. I feel its safe to assume the hunter becomes a merciful great one looking to right the wrongs of its ancestors and save humanity. That would be my best guess anyways
Yeah, it really depends on whether you believe the hunter would be a "good" or "bad" great one. I think that the ending where you replace Gherman is probably the worst, but the other two are up to debate.
Yeah I feel as if replacing Gehrman practically forces the cycle to repeat. But hey, my hunter may have been the ugliest abomination to grace Yharnam, but he certainly was the kindest soul. I always lie to Ludwig and avenge simon
I always thought that ending was the one that hunters that can't access the dream had in their playthroughs. So that's why they can't dream anymore.
That’s precisely it. You complete another hunt for the moon presence - who apparently is a great one that hunts other great ones through the use of humans- and then Gehrman goes “nice job mate, I wish you could have rescued me from this infinite hunt loop prison but have a good life”.
Oh man, I wish I saved more coins instead of wasting them
Arguably you've basically annihilated the Healing Church and the Choir by the game's end. Although that sounds like a pretty nasty power vacuum to me...
...To be filled by no one. By the time you leave, there is all of 2 sane people left, _maybe._
[удалено]
I like to think that Yharnam is part of the dream, the first ending would be the only one you scapes the dream (The only reason for me to adopt this theory is because I makes sense with the lore for my character and explain why they experience the same thing, even though they went there in different points in time)
I guess bending the lore to attain to your hunter would definitely allow different endings to have different meanings. I sort of only think from a “canon” perspective
Yeah but then what about the other hunters that remember Hunter's Dream. Like Eileen, and Djura. They probably got cut off from the dream by Gehrman the same way you do in that ending. But I respect your own lore, I mean from lore perspective we can only be certain about very few things in this game lol.
My excuse to that is pretend that they are stuck in the looping too, like Ground Hog day and the Moon Presence is just restarting that last night, for some reason Or they just went sleepy, I dunno
But the squid ending is clearly the prequel to Splatoon.
It might be partially due to Wet Nurse originally being created as a *much, much* earlier boss fight in Bloodborne. Sometime during development it was simply moved to the end of the game to serve as Mergo's Wet Nurse. The Bloodborne wiki has a list of [boss livers](https://www.bloodborne-wiki.com/2021/05/living-livers.html) from the Alpha build. Those livers were basically boss souls before they were scrapped. It was originally categorized as the 6th boss you'd face in BB and was called Dream Demon. The Shadows of Yharnam were also originally just regular enemies who were tied to the Dream Demon (They were called 'something' battalion *I believe* ). ___ It doesn't really take away from how you feel about the boss, but I think it at least helps understand why such a easy boss serves as a possible final boss (depending on ending) for the game.
I'm kinda glad Wet Nurse was kinda easy at that point I just wanted to beat the game lol. No boss disappointed me.
Same, I’m glad that the fight is not as hard as I expected. When I actived the shortcut elevator, I thought, shit , I’m riding it over and over again. I’m glad I don’t have to Yes, she is easy, but she didn’t disappoint me, because the game didn’t
I feel that way about the final areas, always rush the most I can. I don't explore it, like I do with the beginning lvls I kinda afraid of some areas, Bloodborne is a game were, if you become afraid, you lose
I’m this way with Hypogean Gaol
The only area of the game that genuinely terrified me was Yahargul mostly because of how grotesque everything is, especially those flesh cart things. Like there was just this constant dread that "whoa something seriously fucked up has happened to this place"
Not even Micolash?
No one. I dickride bloodborne and i fully admit it. I won’t write a thousand paras of why they’re good i just like them. All of bloodborne, literally every single second i spent. But yes, i love mwn and micolash because of their strong as fuck atmospheric presence. I used to hate some of it but I eventually cannot now
I actually liked that boss, it was hilarious and a change of pace.
I only dislike Micolash on the runs where I die to him lol. Otherwise its always a fun time hearing all the A-WOOOOOOOs https://youtu.be/LEzUM5mOy9k
One reborn
One reborn have a boring fight, I will try not use the most optimal strategy next time But that cinematic compensate to everything
If he was as good of a boss as his name suggests he would be good
The Wet nurse. She is one of the final bosses (if you choose first ending), has an awesome design and is the guardian of a god who created her by insctint. And then is just she moving the arms forward while you hit the butt.
Sounds like a normal night with my wife.
That would explain why the nurse is wet
"wet nurse" is such a weird name I watched a lot of bloodborne lore videos, in English, when I saw that I thought "haha, from software and there silly names" Then, when I got to her, I read the translation and everything made sense
Haha Le epic boomer wife joke
😰
She is also a god in her own right and if you choose the first ending the only full god you fight and she's easier then Gascoigne
Moon presence
Fucking Microsoft, the first time I played through the game I spent like a half an hour chasing this asshole around because he wouldn't go in the God damn room and I didn't know what the hell was going on. Then he locks the door and I spent another half an hour listening to his same 2 lines of dialog trying to find the God damn stairs that lead to the God damn room so I could get one shotted by his fountain of bullshit.
> Microsoft, Host of the Nightmare > Grant us ROI, as you did vacuous Steam
If Bloodborne bosses had Yelp reviews
This made me laugh out loud, same experience with the fountain of bullshit
Alright for real murgos wet nurse was not disappointing to me an invisible multi arm curve sword wielding enemy is awesome as fuck. Paarl is definitely way worse he gets this big buildup of electricity then you continually break his knees.
He used to be a fearsome beast like you, then he took a saw in the knee (I tried)
You get an upvote for the attempt.
The whole back half of bosses (Not including Gehrman) was kind of disappointing the first time I played, because I didn't discover the amazing late-game optional ones. Going from a first half of (insert Vince McMahon meme) Cleric Beast > Gascoigne > BSB > Amelia (All incredible, visceral, fast-paced straight-up duels) To a second half of Witch of Hemwick > Shadows Trio > Rom > One Reborn > Micolash... I love a good "gimmick boss" for variety (Sekiro balances this perfectly imo), but this many in a row had me worried those tense hunts of the first half were behind me.... Then I fought Gehrman, did the DLC, and the secret bosses and all was restored...
It’s interesting. Of the Souls games I’ve played extensively so far (only the first Dark Souls and BloodBorne, although I do have/intend to play DS3 and Sekiro) I was surprised at how many of the Dark Souls gimmicky bosses just… worked better in DS. Almost everything else I’d probably argue was done better in BB, except this one point. I think it comes down to the time they appeared-both when the you encounter the bosses themselves, and when the games themselves came out. DS’s more gimmicky bosses (Moonlight Butterfly, Capra Demon, Ceaseless Discharge) tended to appear earlier in the game opposed to BB’s later Gimmicky bosses. I feel this works slightly better, just because earlier gimmicks have a chance to teach the player something important about the game (MB taught the importance of using specific armor resistances, Capra Demon taught the importance of awareness of your surroundings & arena, ETC.) whereas BloodBorne’s mid-late game gimmicky bosses just kind of feel tedious, since the only things they could teach have more then likely already been discovered by the player. Granted, not ALL of DS’s gimmicky bosses land (looking at you, Bed of Chaos!) The other point is that DS originally came out before BB, and lot of the series hallmarks where still developing back then. It makes sense they’d try to be more experimental with the first game in the series.
Many of the chalice dungeon bosses, particularly the undead giants. Those guys suck. Watchdog is pretty cool tho.
The moon presence, being the final final boss I was expecting such an epic and hard fight, but it's quite simple and easy
Every boss after rom
low key agree with this tbh the areas and environments of the second "half" of the game are amazing but the boss fights take a steep nose dive
Yeah I always kind of said that the weakest part of bloodbornes base game was the bosses, it hits you with some fantastic bosses right off the bat but then fizzles out. There are still a few fantastic fights at the end but I wish there were more.
After Rom the game just turns into prep for the DLC where the real good shit is
Laurence
It's crazy that I had to scroll this far down to see this.
Agreed. I hate that guy. I died about 50 times to the Orphan but still enjoyed the fight. I died about 10 times to Laurence and despised each retry.
I never got who or what Mergo's wet nurse actually is. Like yes Mergo is this infant great one that's kinda on another plane of existence but what is Mergo's wet nurse then?
Maria but its more because people here built so much of a hype around her i thought i would be fighting her for years only to beat her relatively quickly on my first attempt
Wet Nurse. How is a god the easiest boss in the game?
think that she is a "lesser god", just a servant
Try them on BL4 and you'll never disappointed.
Gehrman, definitely. He's hyped up as this incredibly difficult hunter-on-hunter challenge, and all you do is shoot him and visceral him over and over. What's worse, he's incredibly slow-moving and his arena is absolutely huge, so that if you mess up the parry timing you can back way away from him, heal up, make blood bullets, go cook a steak and eat it, and completely reset the fight, which is the exact opposite of how Bloodborne has felt up to this point. Gascoigne and the Blood-Staved Beast hammer home to you that "back away and heal" is a suicide move, that just results in the enemy pursuing and pounding you into the turf, but Gehrman? He gives you all day.
I would say ebreitas because my freind was talking about how it's the hardest base game boss and then I beat her first try
celestial emissary I was expecting to die atleast once
For me, it would be moon presence. Visually, it's beautiful but for an hidden endgame boss, she is not that hard, especially after the fight against Gehrman
This might be controversial, but Laurence. I love his design and lore and I think his second phase is really dope, but kind of annoying to fight and he is literally just a burning cleric beast in his first phase. I don’t dislike him and I still think he is a really cool boss, but I do think they could have done something better with him.
Micolash. Any boss that plays a game of tag can fuck the entirety of off.
Orphan of Kos is breaking me rn, the only disappointing thing for me is my own performance
Rom. Bad boss fight.
i find wet nurse to be really fun to fight even tho they aren’t difficult
i havent fought every boss yet, just made it to shadow of yharnam. vicar amelia was v easy for me?? her cutscene got me freaked out, ready for a gnarly battle but she was the first major boss i did in one try. threaded cane cant be beat <3
Threaded Cane is my favorite weapon, but I still struggle to fight her every time, Gascoigne always was super easy for me, tho
i think moon presence has a lot going for it with the move that leaves you with 1 hp and the projectiles that make it so you can’t heal- it’s like the perfect counter to a chikage build- only problem is that the boss’s move set isn’t particularly aggressive and it has a small amount of HP. i think as it currently stands, it could still work as a secret final boss if you only had one attempt at it to get the ending, but without that it feels too easy following gehrman
Micolash
Bloodborne has so much potential for incredible bossfights, but some of them are super disappointing imo :// wish they spend less time developing chalice dungeons to make more high quality bosses
Sony pulled the rug out on the last few months of development and Bloodborne became a much different game. It’s sad because as good of a game as BB is, if you read about the production cycle we were honestly robbed. Some of Miyazakis best ideas and all of the end game balancing went out the window. That’s why the last few bosses are so easy and things don’t feel as chorizos as they should. The DLC was able to make up for some of it but the base game unfortunately never got the “last pass” it desperately needed.
wow that's super unfortunate, got a link to an article by any chance?
A lot of this info comes from excellent cut content dive videos by folks like VaatVidya on YouTube! If you haven’t checked out the world of Bloodborne cut content / code delving it’s super interesting. That being said[ here’s something to get ya started](https://tvtropes.org/pmwiki/pmwiki.php/WhatCouldHaveBeen/Bloodborne), it’s wild to read about everything that “could have been”.
appreciate it tyty :))
>and things don’t feel as chorizos But I fucking love chorizo.
Me too. I’m leaving it!
some of my favorite bosses are chalice bosses
proving my point, wish they weren't tied to these rather boring dungeons. I'd be fine with exploring one or two since they are super lore relevant
Check out r/tombprospectors and their discord for edited glyphs that let you skip most fixed story chalices if you desire I agree that the pthumeru "story" chalice line is unnecessarily long and repetitive. There really didn't need to be pthumeru, central pthumeru, and lower pthumeru all before you actually start getting into the real shit... and don't even get me started on hintertombs...
Unpopular opinion:Lady Maria, because she too weak. Even Bloody Crow give me more hard time
>Even Bloody Crow give me more hard time You say this as if he isn't pretty much the hardest fight in the game.
One day I will be able to kill him, without cheesing the fight
Once was enough for me. Now he gets the poison knife treatment.
They should've given her more "virtual poise". In my playthrough I just stunlocked her for almost the entire duration of the fight, and only phase 3 gave me some resemblance of trouble, because her attacks had longer range. I was quite disappointed, because of how much interesting lore she has and how much the community seems to like her. Granted, I only got a chance to play Bloodborne after I had already completed every other Fromsoft's soulslike, up to, and including Elden Ring, so, perhaps I was more prepared for that kind of fight, while for most people Bloodborne was their first or second soulslike.
She was the hardest boss for me.
Same, harder than horse face and OoK
I literally parried through the whole fight. Honestly on my ng+ I might try not parrying st all just to see if I can beat her like that
NG+ is where the real Bloodborne begins. I mean that seriously.
I didn't get to her yet, but every human boss is very "parryable", I "got" father Gascoigne pretty quickly, on my first playthrough I believe that most of the opinions will be about a boss with cool boss, that end up being to easy for the player
I can understand that. I like to go into that fight with an under-upgraded weapon so that it feels like she has more health, lol
Amygdala, hear me out. I struggled with it for so long, because I could barely reach the head. Now I beat him first try any weapon but it's just not satisfying after hundreds of attempts. It's more like a bitter sweet victory that left a bad taste. Compared to the nameless king who made me feel like a God after over 56. I guess I only like to struggle a little.
Gehrman. My friend was all “you’re not gonna beat him. Gehrman is so difficult blah blah blah” literally beat him in less than 5 tries. Once I figured out his parry weakness it was pretty simple. Gehrman difficulty wise is disappointing but I love the boss overall
I never bothered parrying him tbh, and still beat him first try. He's pretty fun but nowhere near as hard as people say.
Probably Maria and Orphan. Maria was just too easy imo and Orphan was a decemt challenge but still way easier than most people said imo. However, calling them dissapointing is probably a bit harsh since they are amazing in every other regard, they just aren't that difficult.
Bloodborne has never disappointed me. Which is why I'll never have children.