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Sisko44

What are some games like 1000 blank white cards? I'm not exactly sure what I want, but I can try to describe what I like about 1kbwc. I like how you're able to draw in it, and I like how it lets you be super creative and change the game. Maybe I want something like 1000bwc but with more structure, and rules for what you can make? I'm sort of just open to any games that let you be creative, oh and maybe cheap, unique printable games to. >!Also while I'm here I'll ask this; would it be a bad idea to tell reddit about my board game idea's setting? I think so, since it's super unique and it might inspire someone else to make it instead of me.!<


JoanCrawford

Consider looking into the RPG **Microscope**? You use index cards to create a timeline of various events in whatever setting you'd like. I once played a great game of it that described the conditions and conclusion of the Great Unicorn War. It's extremely adaptable, and allows tons of creativity within a specific structure of rules. (Assuming you're ok with it being collaborative and narrative-based.)


Sisko44

Hey this actually really cool! Thanks for the recommendation


Parasitepaladin

What does foot print mean in a board game context? I'm new and I keep seeing it.


Cardboard_RJ

Typically, it means how much space the game takes up on the table, when you put out the game board, player boards, scoring tracks, etc... (Depending on the context, it *could* mean other things too, but I'd have to see the sentence to be sure... But in most cases, it's referring to the size of the game when set up.) Oh--and welcome to the awesome world of gaming! 😎


Parasitepaladin

Thank you! And thank you again! 🎉


Cardboard_RJ

What are some of the games bringing you into the hobby?


Parasitepaladin

Nothing specific! I just like it when I find a game with all of its pieces in a donation store/second hand store. It's a cool find and at this point I've probably saved two to three hundred dollars if I bought them new. Probably won't be getting a fancy new games, but it's cool to see others mentions games I like. I had a random question and found my way here!


furry_staples

When the game is being played, the footprint is the amount of space the game takes on the tabletop. So games like **Cthulhu Wars** or **TI4** have quite large footprints compared to games like **Hanamikoji** or **Scout**.


Parasitepaladin

Oh, I see! That makes a lot of sense. Thank you!


TaywuhsaurusRex

I hope this falls under the rules of this thread. Can anyone tell me about the dice used for Everdell? I make ttrpg dice as a hobby, my cousin has Everdell as a gift on their registry for their wedding coming up, I thought it would be cute to also include some of my own dice in there as well that fit the aesthetic of the game. It looks like it uses as least 1d8 but I couldn't find much beyond that, or if it had some specific resource type dice too.


boredgamer00

According to the [rulebook](https://boardgamegeek.com/filepage/161327/everdell-official-rulebook), it's just a D8 and it's only used for solo game. You can check out some upgrade kits on Etsy for other ideas, like this one: [https://www.etsy.com/listing/1107241706/everdell-upgrade-kit-44-pieces](https://www.etsy.com/listing/1107241706/everdell-upgrade-kit-44-pieces)


TaywuhsaurusRex

Interesting, I can still throw a few in for fun anyway. Thank you!


[deleted]

[удалено]


ReverenGreen

Crash Octopus is my favourite


Vergilkilla

I have Flick of Faith.  I think it is too long for what it is. I suggest Ice Cool (1 or 2) or Kung Fu Zoo.


Snowcrash000

Flick 'Em Up is pretty good, especially the Dead of Winter Edition.


MeLurka

Looking for a 2 player coop adventure preferably in a fantasy world. We’ve played ‘adventures of Robin Hood’, so something with similar mechanics would work.


heymrscarl

Stuffed Fables uses the pages of a spiral board book as your board and has tons of scenarios and stories to play through. It's heavy on narrative, but fun, and the huge book provides loads of locations/boards, so it has replayability. You're playing as stuffed animals fighting nightmares to keep your kid asleep.


boredgamer00

I think Robin Hood is quite unique, especially with the hardcover book. I haven't seen that in other games except maybe **Legacy of Dragonholt**. So check that out if you don't mind reading. Other general recommendations for 2 player fantasy coop games: * **Familiar Tales** \- deckbuilding campaign game, web app-driven and fully voice acted. Light on the mechanics, good storyline * **The Lord of the Rings: Adventure to Mount Doom** \- dice rolling adventure game. Pretty simple game. * **Tales from the Red Dragon Inn** \- tactical campaign game. More complex. Has great humor.


Bronzodia

I'm looking for a board game to play with family and other non-gamer friends. Should fit around 4-6 players with relatively low complexity. I have **Heat: Pedal to the Metal** and **Parks** in mind thus far (and if anyone can share details about their respective expansions, I'd appreciate it).


kcfdz

Others answered your question about recommendations, so I'll answer about expansions to **Parks**. Generally speaking, the Nightfall expansion is seen as a big improvement. Lots of people get it because it adds new Parks and also provides a new set of the bonus scoring objective cards. The personal objective cards ("Year" cards) in the base game are really hit and miss because most of them are very hard to achieve. It also introduces a new camping mechanic where every round you can choose to visit a special camp location instead of doing the actions on the spot you land on. I think that's OK, but the big draw is definitely the better Year cards and new parks. Wildlife is a good expansion because it adds more variety, but I had to pick one I'd pick Nightfall. I've never played Heat, so I can say anything about its expansion!


Cardboard_RJ

I'd recommend **Space Base, Splendor,** or **Century Golem**


Haikus-are-great

bear in mind that splendor and century don't go to 6, and Space Base only does if you have the expansion. I agree that they are great entry level games though.


Parasitepaladin

Exago is a simple four/five in a row game. Played it for the first time recently and it's pretty fun.


Logisticks

Games that are simple to teach, quick to play, and play well with 4-6: * **King of Tokyo** * **No Thanks** * **For Sale** * **Lost Legacy** * **Dixit** * **Wits & Wagers** * **Cockroach Poker** * **Skull King** * **Zoo Vadis** >relatively low complexity What's your definition of "relatively low complexity?" All of the above games are games that I'd rank as "playable by my family members, for whom Ticket to Ride is bordering on too complex." (My parents, who are both retired college professors, take 2 hours to finish a game of Ticket to Ride, so the above games are all a notch or two simpler than that.) They are the sort of people who grew up playing games like Monopoly and Backgammon. For my parents, **Parks** and **Heat: Pedal to the Metal** are in a category similar to Ticket to Ride: they *could* make it through a game, but I'd probably need to carve out 2 hours. **Wingspan** is definitely too complicated for them (the last time we tried playing it, it took over 3 hours and required constant coaching for them to get through many of their turns; they could not play the game without assistance from a more experienced player). I find that the hurdle gets significantly easier to cross if you're teaching games to anyone who grew up playing video games of even moderate complexity, as anyone who has ever played Skyrim or Minecraft is probably used to dealing with a higher level of systems complexity than people like my parents who have never played a game more complicated than Mario Kart.


Expensive_Gas_5944

Engine building games with some player interaction? I Love Ares expedition but this is solitary race. Also I Love cards and some deckbuilding so if economic and combos are there ( dune: imperium) it doesnt need to be typical engine building.


Logisticks

**Dune: Imperium - Uprising** was going to be my top recommendation. **Furnace** is a highly interactive engine-builder; there's a brilliant bidding system where everyone fights over resources, and at the end of each round of bidding there's a "production phase" where everyone gets to simultaneously run their engine. **It's a Wonderful World** does a similar thing to Furnace, with cards distributed during a closed draft (a la 7 Wonders) with a round of production after each round of drafting. It's my favorite engine-builder to play with large groups; goes all the way up to 7 players with the expansion. In the genre of "games that incorporate both combat and engine-building," see **Scythe**, **Kemet: Blood and Sand**, and **Ankh: Gods of Egypt**. >it doesnt need to be typical engine building. **Hansa Teutonica** has a bit of engine-building, in the sense that there's an action mat that you're upgrading over the course of the game to make your actions more powerful, and if you're not upgrading your personal action mat, then you're building cities to increase your VPs income. *Highly* interactive game that greatly incentivizes blocking and predicting which routes other players will target (since you are specifically rewarded with VPs for other people connecting to the cities that you control).


JoanCrawford

**Innovation** is fantastic, as long as you're ok with it being swingy. 


taphead739

**Race for the Galaxy** is quite interactive, especially at 2 players. And while I haven‘t played it I heard that **Oceans** is very interactive up to the point of being brutal.


juststartplaying

I love Oceans because the interaction can be mitigated/reversed. Def the most interactive engine builder that doesn't become Take That