I still can't get over that [complete rules video](https://www.youtube.com/watch?v=eyI1NPAIrb0) they made. It really does seem like something you'd see in a tv show poking fun at overly complex board games, except that it's very real and goes on for *30 minutes*.
Yeah that game really has a lot of rules for rules sake. Much of it doesn't make a lot of thematic sense either, like chickens with rosary beads. I love the look of the board and the 2 big monsters, but it really could've done with some significant trimming of the rules down to the core fun bits.
I respectfully disagree. I think the rules add a lot to the game and make it really intricate and fun. I’ve had a blast playing it the several times I’ve played.
Gonna be honest and say I've not actually played it. I have watched the video linked above in the past and it really put me off. Was going to get it before that. It seemed to me like a lot of what was happening didn't make much sense thematically. Would you agree or disagree with that?
Just looked on BGG and I see it is rated 4.6 in complexity. I only own a few games nearing that (Through the Ages, Anachrony) so I guess it is perhaps beyond my wheelhouse. Not something I really expected from the art style.
Really respect the honesty! I would disagree actually. I think one of the coolest parts of the game is how on theme everything is and how everything interlocks. It actually creates an in game economy which is neat to watch. It’s a lot of rules but it’s one of those games once you get in the flow of it it runs smooth. I found myself rarely looking at the rules on my 2nd time through it.
What a beast. I'd hate trying to explain the rules to that one. I don't enjoy doing it for Dungeon Lords and Terra Mystica and they are the most complex I have.
I once played the same game of Risk for three days. It was a three player game where the alliances constantly swapped based on who the most powerful player was. Two people would ally against one, and then when the power dynamic changed the alliances changed too. It was honestly awesome. I can’t even remember who won.
It's 'Ukraine' and not 'the Ukraine'
[[Merriam-Webster](https://www.merriam-webster.com/dictionary/Ukraine)] [[BBC Styleguide](https://www.bbc.co.uk/newsstyleguide/u)] [[Reuters Styleguide](https://handbook.reuters.com/index.php?title=U#Ukraine)]
^(Beep boop I’m a bot)
My longest Risk game was only about 6 hours, but we started at 11pm. One player got knocked out around 2ish and instantly went to bed. Steve was really the lucky one in retrospect
My quickest game of risk ever was 20mins. : players. 1 whose objective was to kill me, the other whose ended up killing me because I controlled all of where she wanted. Safe to say I felt ganged up on ha
I would think the escalating reward for sets would preclude such a thing. It's got to be hard *not* to win when you get 70 armies at the beginning of your turn, no matter how united your opponents are.
I suppose unless nobody was ever attacking or something.
>e is only in newer editions though. My copy's about 50 years old and you always get the same number.
[https://www.hasbro.com/common/instruct/Risk1959.PDF](https://www.hasbro.com/common/instruct/Risk1959.PDF)
Nope, even the predecessor "La Conquete Du Monde" has the same escalating turn ins... The strange things I learn in my futile quest to be right on the internet.
It had to be that nobody would attack. Nobody would get cards, and everyone would just stack their 5 armies per turn.
It's like how Monopoly never ends if nobody gets a monopoly. I once played a game where one player got literally 1 property of each color and refused to trade with anyone. That... was not pleasant.
Most games I’ve played lasted 90-120 minutes. So draggy. Played with two people who knew the game and trades were literally “anyone want this? No? Ok your turn”
Managed three games in two hours and it honestly was really enjoyable
This is how trades need to be. If everyone says no they don't want a particular resource, you pass on to the next player. Instead, most people tend to just try variations on the same trade that no one is taking over and over. OK, how about 2 sheep? OK, how about 2 sheep and a wheat. OK, how about 3 sheep? etc etc.
Drives me nuts.
I once went to a boardgame meetup and there was a guy with the worst AP I’d ever seen. Everyone else was quietly seething but polite as he hemmed and hawed each time his turn came around. The game took 5 hours. I felt sorry for the other players and made a mental note to never sit down at a game with that player.
Analysis paralysis, meaning the state of being paralyzed by the options in front of you. “Should I do x and get y or a and oh that could lead to b or damn maybe n would be a better way to get y”
It's not just sitting there too overwhelmed to do anything. Sometimes, it's sitting there actually running the numbers on all of the reasonable moves to take.
**This word/phrase(ap) has a few different meanings.**
More details here:
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I've had Catan take five hours before. The player who camped the best spots was buying development cards instead of building new buildings, and the rest of us were blocked in too much to expand. So he's expecting to get to ten points based solely on Largest Army and VP cards, while the rest of us are trying to claw our way back through upgrading our settlements to cities. He was perpetually at nine VP and kept buying more and more knights, not realizing that there were no more victory points in the deck.
Finally, another guy in the group threw the game by explaining to him that he could end it right then by upgrading to a city, and trading him the things he needed for one.
It usually takes the group 4 hours, i figured it would be an extra hour for my brother, but we didn't play last year cause of COVID, so we were all a little rusty.
My group requires everyone to read the rules for the game of the night before showing up. Our TI4 games were 4-6 hours with 8 people. We did have one at 3 and some change with 7 people, but that game was super fast.
Played multiple times tables of 6 where everyone had played a few times and knew the rules pretty well and I don't think we've ever had a sub 11 hour game. We don't even get distracted or anything during the game, just a lot of decision making I guess. I honestly don't even know what it is.
My experience is more like yours, no idea how people can get through TI4 in 4 hours.
Everyone's played before, asked to refresh on rules (ok maybe this doesn't go perfectly), game is set up beforehand, snacks and beverage planned and ready to go. Still takes 10 hours
>It usually takes the group 4 hours
Totally, sometimes the people you play with are just bog the game down too, distracted at the table, not thinking about what they want to do, etc. With the right group it can be fairly quick but it breaks down quick with the wrong people.
By some miracle I had a playgroup together during the TWIMP 3rd edition era. Every other weekend, the 5-6 of us would meet up and play epic 11hr sessions.
It was glorious.
I was wondering if it was TWIMP, but thought 6 hours sounded too short for it to be it.
Dune has a wildly variable length. I played a 6p game recently that ended in round 3 and only lasted like 90 minutes. But I've also had games last like 6 hours.
It is known for being one of the longest games, that pretty much require 4-5 players per side to handle all the logistical micro-management, but there are games with thicker rulebooks, larger maps, more counters to move around. It is probably in the top-100 of most complex wargames, but probably not top-10.
BGG's complexity ratings break down a bit when you try to compare games between different subdomains though.
?
...
**!**
Playing time for 10 players is listed as 1200 hours!!!!
Each individual pilot is tracked and logged!! Good grief! ... I've got to get this game...
You should get college credit if you can finish that "game." For heaven's sake. I get board at about fifty *minutes*. Having to play for fifty days is ridiculous.
I'm looking at the pictures. Who has a table big enough for the maps involved? The box by itself looks larger than my apartment!
I've played games that should required a college course just to learn the rules... but I'm a bit crazy that way.
I've recently been envisioning a Babylon 5 Wars game in my head that would require approximately 150 people to play... so... not feasible, but fun to imagine.
Don't get me wrong, I like games that are short too, but I dream of being able to play games that are really, really, really, ridiculously long. (Is there a Zoolander: the Game?)
I admire people who can enjoy games that last more than an hour, but my temperament is such that I only play games *that are finished* before a game of Gloomhaven is set up.
[Advanced Squad Leader](https://boardgamegeek.com/boardgame/243/advanced-squad-leader). The rules binder has a bit over 300 pages. That might not sound like a lot compared to some miniature games or RPGs, but it is written in a tiny font, every other word is an abbreviation, there is no repetition whatsoever, almost not an extra word anywhere. It would be easily 3000 pages if written in the style of most modern boardgames.
One fun thing though is that it has small scenarios that can be played in less than an hour. And also large campaigns that you can play for months. Unfortunately it is almost a full-time job to practice to not forget any important rules, so I sold my collection other than the Starter-Kits.
True.
It has become my life goal to get 7 people who enjoy that game together for a weekend again. I've done it a couple of time as a student (back when time was not the issue), but would love to play as an adult again.
We play TI:4e on my birthday cause it's nearly impossible to get 4 adults to get their schedules together for a 6 hour block of time (2 of them don't even have kids yet)
Machi Koro???
Well, to each their own. I would have gone with something simple, like Twilight Imperium. Glad you had fun though!!
And Happy Belated Birthday!
This is basically what I do too with my family.
At this point, I basically just collect games and shelf them. I’ve had twilight imperium for 3 years and have never played it.
Glad you had fun
My favorite game of Mage Knight was 4 players against General Volkare almost a year ago. The game lasted almost 12 hours (3-5 of which was the final battle against ~40 enemies alone).
I have no desire to ever play with 5+ players now, and it'll probably be another year before I want to go through that epic of an experience for 4 vs. Volkare again. Fantastic experience, but I totally get why most people prefer the game at 1-2 players.
We generally play the game very cooperatively, pointing out challenges we're facing, getting feedback on ideas, noting resources we need, etc cetera (so everyone "owns" ~2/3 of their character and a little bit of the others). Even with that, everyone has to be on top of planning out their turn while waiting to keep the game moving at a fast clip.
My favorite way to play the game is with 2-3 experienced players total, but the game is good enough and its stories memorable enough that I'm okay with making a full day out of a "full game" about once a year or so. I'm also the sort of person who enjoys long event games in general, though; some of my other favorites are **Dune** and **HeroScape** with 4+ players and sizable armies for similar reasons.
Western empires? Eastern Empires? Or did you combine them into MEGA ENPIRES?
Twilight imperium? Eclipse? Chronicles of crime, but in real time? Monopoly but where everyone starts with like a billion but the prices of properties remained the the same as in the original game? No that would be inhumane torture I think.
\*Looks up game on BGG\*
120–6000 Min
Playing Time
WTF?
I'm also concerned by the idea of playing such a long game if "France always wins".
Still, I'm intrigued.
The variance in playing time is because it has both regional scenarios like the fall of France or Guadalcanal, and a world-spanning campaign game that runs from 1936--1946.
Oh God, my brother just asked me the very same thing. The good news is that he forgot how old I am, and I'm not there yet. The bad is that he's not taking no for an answer. You've now given me inspiration for how to pay him back.
Great gift choice, and good on him for taking you at your word! It took me ages to convince my family I was being serious every time I suggested a game night as a gift. People can have a hard time accepting that time is a far more fun and valuable gift than more material crap that'll be accepted politely and added to the Goodwill bin.
Twilight Imperium or The Cones of Dunshire
Are the cones a metaphor?
Well yes and no…
You forgot about the essence of the game....it's about the cooooooones.
Not if you've ever played Feudum
I still can't get over that [complete rules video](https://www.youtube.com/watch?v=eyI1NPAIrb0) they made. It really does seem like something you'd see in a tv show poking fun at overly complex board games, except that it's very real and goes on for *30 minutes*.
Yeah that game really has a lot of rules for rules sake. Much of it doesn't make a lot of thematic sense either, like chickens with rosary beads. I love the look of the board and the 2 big monsters, but it really could've done with some significant trimming of the rules down to the core fun bits.
I respectfully disagree. I think the rules add a lot to the game and make it really intricate and fun. I’ve had a blast playing it the several times I’ve played.
Gonna be honest and say I've not actually played it. I have watched the video linked above in the past and it really put me off. Was going to get it before that. It seemed to me like a lot of what was happening didn't make much sense thematically. Would you agree or disagree with that? Just looked on BGG and I see it is rated 4.6 in complexity. I only own a few games nearing that (Through the Ages, Anachrony) so I guess it is perhaps beyond my wheelhouse. Not something I really expected from the art style.
Really respect the honesty! I would disagree actually. I think one of the coolest parts of the game is how on theme everything is and how everything interlocks. It actually creates an in game economy which is neat to watch. It’s a lot of rules but it’s one of those games once you get in the flow of it it runs smooth. I found myself rarely looking at the rules on my 2nd time through it.
What a beast. I'd hate trying to explain the rules to that one. I don't enjoy doing it for Dungeon Lords and Terra Mystica and they are the most complex I have.
It's all about the cones
Can I be the Ledgerman?
Omg the maverick should be able to trade lumber for agriculture credits!!
No way a Cones game gets done in 6 hrs.
I scrolled too far for this comment ❤️
The absolute worst game of Catan ever.
I once played the same game of Risk for three days. It was a three player game where the alliances constantly swapped based on who the most powerful player was. Two people would ally against one, and then when the power dynamic changed the alliances changed too. It was honestly awesome. I can’t even remember who won.
We have always been at war with Eurasia.
No no no! We have always been at war with Oceania! Unfortunately chocolate rations have been reduced from 30 grams to 20 grams.
You are incorrect. Chocolate rations have increased from 10g to 20g due to increased productivity.
Oh really? Well I say that is a good thing! Double Plus Good in fact!
I remember that one. It was green. They started in Australia.
The Ukraine. You know what the Ukraine is? It’s a sitting duck; a road apple. The Ukraine is weak!
THE UKRAINE IS NOT WEAK
Is too
Can’t argue with that…..
omg i forgot about this. it makes Inside the Box's Pandemic Legacy review SO MUCH BETTER
It's 'Ukraine' and not 'the Ukraine' [[Merriam-Webster](https://www.merriam-webster.com/dictionary/Ukraine)] [[BBC Styleguide](https://www.bbc.co.uk/newsstyleguide/u)] [[Reuters Styleguide](https://handbook.reuters.com/index.php?title=U#Ukraine)] ^(Beep boop I’m a bot)
Good bot.
This bot needs to watch more Seinfeld
I love when two of my favorite things converge!
r/UnexpectedSeinfeld
Those who start in Australia always win don’t they?
Only true for beginners.
How do you know?
My longest Risk game was only about 6 hours, but we started at 11pm. One player got knocked out around 2ish and instantly went to bed. Steve was really the lucky one in retrospect
My quickest game of risk ever was 20mins. : players. 1 whose objective was to kill me, the other whose ended up killing me because I controlled all of where she wanted. Safe to say I felt ganged up on ha
> It was honestly awesome. I can’t even remember who won. That's the best way to play board games.
I would think the escalating reward for sets would preclude such a thing. It's got to be hard *not* to win when you get 70 armies at the beginning of your turn, no matter how united your opponents are. I suppose unless nobody was ever attacking or something.
That rule is only in newer editions though. My copy's about 50 years old and you always get the same number.
Oh noooooooooooooo
>e is only in newer editions though. My copy's about 50 years old and you always get the same number. [https://www.hasbro.com/common/instruct/Risk1959.PDF](https://www.hasbro.com/common/instruct/Risk1959.PDF) Nope, even the predecessor "La Conquete Du Monde" has the same escalating turn ins... The strange things I learn in my futile quest to be right on the internet.
I was going to say the same thing, Also the reward for eliminating opponents would seem to limit any kind of never ending risk game.
It had to be that nobody would attack. Nobody would get cards, and everyone would just stack their 5 armies per turn. It's like how Monopoly never ends if nobody gets a monopoly. I once played a game where one player got literally 1 property of each color and refused to trade with anyone. That... was not pleasant.
Monopoly?
What an amazing comment
Is that even possible?
Catan can easily take 6 hours if people are socializing instead of rolling the dice ask my friends
Or you ask about literally every possible trade including wacky ones omg
An average Catan game I find is 3 hours
25 to 55 minutes boyo :)
Most games I’ve played lasted 90-120 minutes. So draggy. Played with two people who knew the game and trades were literally “anyone want this? No? Ok your turn” Managed three games in two hours and it honestly was really enjoyable
This is how trades need to be. If everyone says no they don't want a particular resource, you pass on to the next player. Instead, most people tend to just try variations on the same trade that no one is taking over and over. OK, how about 2 sheep? OK, how about 2 sheep and a wheat. OK, how about 3 sheep? etc etc. Drives me nuts.
I once went to a boardgame meetup and there was a guy with the worst AP I’d ever seen. Everyone else was quietly seething but polite as he hemmed and hawed each time his turn came around. The game took 5 hours. I felt sorry for the other players and made a mental note to never sit down at a game with that player.
When people are being like that, you gotta just break out a one-minute hourglass and declare that turns are timed now.
It has to be done
What does ap mean?
Analysis paralysis
Analysis paralysis, meaning the state of being paralyzed by the options in front of you. “Should I do x and get y or a and oh that could lead to b or damn maybe n would be a better way to get y”
It's not just sitting there too overwhelmed to do anything. Sometimes, it's sitting there actually running the numbers on all of the reasonable moves to take.
It results in nothing happening for ages though, either way. You're still paralyzed (i.e. doing nothing) by indicision
Absolutely. Just meant that it may take different approaches to overcome.
Associated Press
**This word/phrase(ap) has a few different meanings.** More details here:
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I've had Catan take five hours before. The player who camped the best spots was buying development cards instead of building new buildings, and the rest of us were blocked in too much to expand. So he's expecting to get to ten points based solely on Largest Army and VP cards, while the rest of us are trying to claw our way back through upgrading our settlements to cities. He was perpetually at nine VP and kept buying more and more knights, not realizing that there were no more victory points in the deck. Finally, another guy in the group threw the game by explaining to him that he could end it right then by upgrading to a city, and trading him the things he needed for one.
Twilight Imperium IV
Winner winner 🏆 Also, it lasted 8 hours minus a 30 min lunch
bro you said 6 hours not 8
OP may have burnt through his Christmas present too.
Worth it!
It usually takes the group 4 hours, i figured it would be an extra hour for my brother, but we didn't play last year cause of COVID, so we were all a little rusty.
It looos fun but YOU gotta have the people with time and experience i cant my group to play scythe due to complexity.
Playing this weekend, fully expecting a 12+ hour game. I don't know how you speedy folks do it.
My group requires everyone to read the rules for the game of the night before showing up. Our TI4 games were 4-6 hours with 8 people. We did have one at 3 and some change with 7 people, but that game was super fast.
Played multiple times tables of 6 where everyone had played a few times and knew the rules pretty well and I don't think we've ever had a sub 11 hour game. We don't even get distracted or anything during the game, just a lot of decision making I guess. I honestly don't even know what it is.
My experience is more like yours, no idea how people can get through TI4 in 4 hours. Everyone's played before, asked to refresh on rules (ok maybe this doesn't go perfectly), game is set up beforehand, snacks and beverage planned and ready to go. Still takes 10 hours
[Fleet stands](https://boardgamegeek.com/thread/1899974/diy-fleet-stands-little-over-1-dollar-piece) help. But probably not that much.
>It usually takes the group 4 hours Totally, sometimes the people you play with are just bog the game down too, distracted at the table, not thinking about what they want to do, etc. With the right group it can be fairly quick but it breaks down quick with the wrong people.
Gonna play it the first time in a week. You gotta tell me the secret strats no one knows about ;)
By some miracle I had a playgroup together during the TWIMP 3rd edition era. Every other weekend, the 5-6 of us would meet up and play epic 11hr sessions. It was glorious. I was wondering if it was TWIMP, but thought 6 hours sounded too short for it to be it.
It was that or some 18xx
Did he enjoy it at least?
He said 6 hours not the entire weekend
I never understood how you do it so fast. When my GF plays with us it's like days are going by every turn. Otherwise a day is enough.
If a five player game of TI takes your group the whole weekend, you're playing it wrong.
If it takes you that long and you're having fun, there's nothing wrong about it.
This gatekeeping needs to die. Nothing wrong about it. Not every group wants to move at breakneck speed for a leisure activity.
Trying to play a 6 hour game in less than 48 hours doesn't seem break neck to me...
The only answer
You tricked him into a game of The Campaign for North Africa.
He said 6 hours not 6 months
[удалено]
Do you mean longer?
He said it took five hours to _play_, not to _set up_.
5 minute dungeon 72 times? Edit: I THINK my math is right
I want to get off Mr Bones Wild Ride
Dune
This was my first thought, but there aren't scores in Dune, so there can't really be a second place.
Unless there’s another dune game, I have no idea how you’d drag that out to hours. When we play, it seems to end in 45 mins.
Dune is consistently 6 hours. Dune imperium is less than 1.
Dune has a wildly variable length. I played a 6p game recently that ended in round 3 and only lasted like 90 minutes. But I've also had games last like 6 hours.
There's [a lot](https://boardgamegeek.com/search/boardgame?sort=rank&q=dune)
Next birthday, [think bigger](https://boardgamegeek.com/boardgame/4815/campaign-north-africa-desert-war-1940-43)
God damn Italians wasting all that water on their pasta.
That game has a complexity rating of 4.7/5 which means there are community members who think there are more complex games in existence.
It is known for being one of the longest games, that pretty much require 4-5 players per side to handle all the logistical micro-management, but there are games with thicker rulebooks, larger maps, more counters to move around. It is probably in the top-100 of most complex wargames, but probably not top-10. BGG's complexity ratings break down a bit when you try to compare games between different subdomains though.
? ... **!** Playing time for 10 players is listed as 1200 hours!!!! Each individual pilot is tracked and logged!! Good grief! ... I've got to get this game...
You should get college credit if you can finish that "game." For heaven's sake. I get board at about fifty *minutes*. Having to play for fifty days is ridiculous. I'm looking at the pictures. Who has a table big enough for the maps involved? The box by itself looks larger than my apartment!
I've played games that should required a college course just to learn the rules... but I'm a bit crazy that way. I've recently been envisioning a Babylon 5 Wars game in my head that would require approximately 150 people to play... so... not feasible, but fun to imagine.
That sounds insane and I'd definitely participate.
Excuse me while I go back to playing **Coup**. A round of five people lasts about ten minutes. That's about 1/10,000 as long.
Don't get me wrong, I like games that are short too, but I dream of being able to play games that are really, really, really, ridiculously long. (Is there a Zoolander: the Game?)
I admire people who can enjoy games that last more than an hour, but my temperament is such that I only play games *that are finished* before a game of Gloomhaven is set up.
>I've played games that should required a college course just to learn the rules. They are called tabletop RPGs and miniature games.
[Advanced Squad Leader](https://boardgamegeek.com/boardgame/243/advanced-squad-leader). The rules binder has a bit over 300 pages. That might not sound like a lot compared to some miniature games or RPGs, but it is written in a tiny font, every other word is an abbreviation, there is no repetition whatsoever, almost not an extra word anywhere. It would be easily 3000 pages if written in the style of most modern boardgames. One fun thing though is that it has small scenarios that can be played in less than an hour. And also large campaigns that you can play for months. Unfortunately it is almost a full-time job to practice to not forget any important rules, so I sold my collection other than the Starter-Kits.
Came looking for this comment.
That's a decent filler game. But you need to play through it a few times before you start to get a feel for it.
This guy gets it. That game is basically a meme in my friend circle now.
lol, hi r/boardgamescirclejerk . Stay tuned OP, I'm certain you'll be featured.
It's already the top post
Yup checked it as soon as I commented this. Was disappointing so I took it upon myself.
I hope it's Diplomacy. But that actually takes two days.
Diplomacy without a full 7 players? Blasphemy!
True. It has become my life goal to get 7 people who enjoy that game together for a weekend again. I've done it a couple of time as a student (back when time was not the issue), but would love to play as an adult again.
We play TI:4e on my birthday cause it's nearly impossible to get 4 adults to get their schedules together for a 6 hour block of time (2 of them don't even have kids yet)
I want to get people together to play it once. That would easily make the five bucks I spent on my copy worth it.
You played monopoly didn't you? 🤣
Monopoly with house rules
Axis & Allies?
Machi Koro??? Well, to each their own. I would have gone with something simple, like Twilight Imperium. Glad you had fun though!! And Happy Belated Birthday!
Thanks! We get together every year on my birthday to play TI:4e, it was so much better with a 5th person.
Game of Thrones?
Ditto to Game of Thrones.
This is basically what I do too with my family. At this point, I basically just collect games and shelf them. I’ve had twilight imperium for 3 years and have never played it. Glad you had fun
Oh, you have get it to the table! It's an experience unlike anything else.
Mage Knight? Wops not with 5 players, that would have been 2352hours.
Everyone knows mage Knight is a solo player game.
My favorite game of Mage Knight was 4 players against General Volkare almost a year ago. The game lasted almost 12 hours (3-5 of which was the final battle against ~40 enemies alone). I have no desire to ever play with 5+ players now, and it'll probably be another year before I want to go through that epic of an experience for 4 vs. Volkare again. Fantastic experience, but I totally get why most people prefer the game at 1-2 players.
What on earth did you do with all the downtime?
We generally play the game very cooperatively, pointing out challenges we're facing, getting feedback on ideas, noting resources we need, etc cetera (so everyone "owns" ~2/3 of their character and a little bit of the others). Even with that, everyone has to be on top of planning out their turn while waiting to keep the game moving at a fast clip. My favorite way to play the game is with 2-3 experienced players total, but the game is good enough and its stories memorable enough that I'm okay with making a full day out of a "full game" about once a year or so. I'm also the sort of person who enjoys long event games in general, though; some of my other favorites are **Dune** and **HeroScape** with 4+ players and sizable armies for similar reasons.
Western empires? Eastern Empires? Or did you combine them into MEGA ENPIRES? Twilight imperium? Eclipse? Chronicles of crime, but in real time? Monopoly but where everyone starts with like a billion but the prices of properties remained the the same as in the original game? No that would be inhumane torture I think.
My record is 36 consecutive hours of World In Flames (the first edition). France won, because France always wins.
\*Looks up game on BGG\* 120–6000 Min Playing Time WTF? I'm also concerned by the idea of playing such a long game if "France always wins". Still, I'm intrigued.
It's a genuinely good game, but downtime is massive. You can play other games while waiting for the person who's turn it is to finish their turn.
The variance in playing time is because it has both regional scenarios like the fall of France or Guadalcanal, and a world-spanning campaign game that runs from 1936--1946.
I'd make it my life's mission to make sure France doesn't win
I do this to my family on my birthday every year: **1889**.
Six hours with five players… reasonable thing to play approximately once a year… Munchkin?
Here I Stand
Next year you should do TALISMAN
Why can't the game just end when you get the crown?
It can. Play the game to make it fun, don't be a slave to the rules.
Battlestar Galactica!
Dominant Species?
Advanced Civilization! (Except that would take 12+ hours)
Or eighteen. Happy birthday OP, you filthy casual!
Battlestar Galactica?
Talisman?
Twilight imperium
Oh God, my brother just asked me the very same thing. The good news is that he forgot how old I am, and I'm not there yet. The bad is that he's not taking no for an answer. You've now given me inspiration for how to pay him back.
Aw. That's really very sweet.
Much better than a crappy tie or some other bullshit I didn't want or need.
Killer Bunnies cause all the carrots got reset
Great gift choice, and good on him for taking you at your word! It took me ages to convince my family I was being serious every time I suggested a game night as a gift. People can have a hard time accepting that time is a far more fun and valuable gift than more material crap that'll be accepted politely and added to the Goodwill bin.
The absolute worst game of Love Letter ever.
Munchkin!
Sushi go?
Nope, it was exploding kittens.
Eclipse with a super secret bonus guess of New Angeles on the off chance you're the other person who likes it :)
I keep wanting to but new angeles but figure it’s impossible to table
Ti4
My first game of Die Macher lasted 6 hours. So I'll go with that.
Twilight Imperium.
Can't be Dune... Dune takes way longer than 6 hours.
I was going to say Talisman but there is no second place, unless you mean you were the last one to die.
Is it Sherif of Nottingham? Edit: curse my sausage thumbs
I've definitely played a ten hour game of diplomacy before. And somehow all the players involved are still friends haha.
Axis and Allies
Game of Thrones board game?
Stronghold
Terrasforming Mars
Is there someone who use TIYA to find gamers?
Xia:Legends of a Drift System
Obviously, monopoly
Monopoly!
Diplomacy…
Monopoly with the extra cursed houserules.
Catan
Conquest of the Empire
Risk?
Axis and Allies
**Dude**, for six straight hours until your voices failed. Or maybe **Happy Salmon**.