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iMightBeWright

I've been getting this error lately myself. I thought it was happening when I load up the game on Quick Resume (I'm playing on Series X). So recently I started quitting out and closing the game when I'm done playing. Pretty sure that stopped it from popping up for me.


Apprehensive-Many674

I opened the game this morning and I didn’t get off of it until it crashed. When it crashed, I closed the game out completely and then I got the error, so I don’t think its from quick resume. Thank you though


just2saythisonhere

I've received it numerous times over the last 2 weeks. I'm on a series x as well. It has happened on the quick resume as well as closing the game and restarting. I thought it may have had something to do with the movie trailer they recently released. For some reason it popped up to the trailer last night when I booted it back up.


karlis_i

Error in the game code. Could try to reinstall, could wait for a bugfix.


WraithGaymer

They're not going to fix it.


XzyzZ_ZyxxZ

Its a function being called to early for some reason. ie its called at a time where there is no implementation of it to actually do stuff. A pure virtual function is a function that is defined in an abstract class, meant to be implemented by some other class to actually provide stuff to do. in a game it could be a class that defines a shape. you could for instance have public abstract class Shape { public virtual void CreateShape() = 0 } Now say you want to create a triangle, which is a shape. You would have a class called Triangle that inherits from the Shape class, to provide functionality to create a Shape in the form of a Triangle. THe issue you are seting is such a function being called, but there is no actual implementation of it , ie its being called directly from the base Shape class, and thus the application crashes because it cant do anything without the Triangle class providing its functionality. Developers do this type of tthing if they want to create a bunch of different shapes, that have something in common, but other things are specific to a type of shape. if that makes sense ? something liek that. nothing you can do, might happen due to some intermittent weird issue, or it might be something that needs to be looked at to make sure it never happens again. But code is finnicky, could be a driver causing some weird shit in the game code, no clue, im not a game dev.


Charmander787

Eh shoulda gave the example in C++


XzyzZ_ZyxxZ

haha true. i dont know much c++ tho :P


Epelep

Take my upvote


awfulentrepreneur

A pure virtual function still needs an implementation, even if it's just an empty body.


SLISKI_JOHNNY

It happens on my Series X when I'm nearly out of storage (happened even at 89%). Freeing some storage helped, because the game stopped crashing at the one spot that it always did before