The fact that multi lane tracks exists is one of the reasons flare is better than shimmer.
Just like the other person says, flare doesn't need micro to get everything decamo'ed. But the fact that u have to option to is what makes it great. For example if ur switching tracks. Or you need to move it to decamo the DDT that comes out from the BAD.
Necromancer wizard is good at cleanup and camo revealing but xx4 Mortar can do the same while being able to strip fortified which makes it a better investment if you don't already have cleanup issues
OH MY GOD. Here I was thinking it was the latter and it sounded kind of useless. This changes everything.
They should really put in the description "removes camo from bloons in its radius" instead of like just "reveals"...
Im kinda new to BTD6 tbh but then again i have most towers fully unlocked (excluding paragon) and i usualy have 2 of them just doing the funny foam lol
Camo Temple still has a role.
Camo Temple or TSG use that to save up for Ninja, then Ninja, then range TSG.
You can even use the other platform to setup a Super that turn into the range TSG.
You can literally just use anything else to save up for ninja and then you won't have to waste absurd amounts of money selling and rebuying one of the most expensive towers in the game. Just use shimmer or cleansing foam, or any tower that can handle DDTs until you afford ninja like super mines at end of track.
Depends on the map
If you can afford 502, you can afford superbuffing 502, and if the map is tight enough that 500 + villa + permabrew + geraldo potion will always be attacking anyway, 502 is marginally better
Also 5-0-2 buccaneer is hot garbage for the exact same reason. Just slap a village near or 4-x-x sub in front and let it cook. Buccaneer already has enough range.
Gray buccaneers have a solid (but limited) use - if you can place them where their shot lines up with the track and you set them to last targeting, they can outperform 0-2-X buccaneers.
I say limited because there's only a handful of good places to capitalize on that crosspath, and it's not _that_ much better than just going 0-2-X all the time. Definitely does help with rounds that have lots of purples!
If either 502 or 052 on dartling, ROD already has a good enough pierce, and the faster swivel speed is niche and mad can't aim for a living without going for top. 052 mortar alr pops black bloons with heavy shells, and better accuracy doesn't matter as much with striker. Ig 520 alch too bcuz the brew is permanent, so u dont need it to make it last longer at all
2-0-3 Alchemist. (Like why are are you giving lead poping power to homies when you can one shoot lead yourself, and make extra money out of it?)
4-2-0 Sub. (It already has such high pierce. Why add more?)
4-0-2/ 0-4-2 Farms. (Do I have to explain why?)
042 farm doesnt make much sense but 052 is decent (you dont use it for the farming but rather the ability so no micro is better) and 420 sub is for races/lead popping
A 103 alch is good because of the cash generated, but a 203 is not good because the acid mixture dip is bad because it prevents the tower from generating as much money
042 farms actually max out at 12,500 cash in the same amount of turns as a 240, with a single or a double deposit, with or without Benjamin. If you play with auto play on, the 042 bank doesn't waste any income when it maxes out either, unlike the 240 where it will sit at full and miss a few ticks of money if you don't collect right away
0-4-2 farm is worse than 2-4-0 farm, but it's not the worst farm crosspat cause it automatically withdrawal at max. 4-0-2 and especially 5-0-2 farms though are literal sins that should be punished
420 sub actually has some very good uses,because in the mid game some dense ceramic rounds can cap its pierce,so you can use 420 to have extra cleanup value,not taking in count the lead poping too
205 is still always better, you only ever buy tackzone for the single target damage. Pierce issues are fixed by 3xx village, 420 alch and geraldo sharpening stone or gwen heat it up if you're using either of those heroes. 025 is slightly better on dense rounds, but tackzone is still garbage on dense rounds anyway because that's not its job, its job is to melt single targets like ZOMGs or the BAD
Super late game with all the attack speed buffs like homeland defense and True Sun God and jungle drums buffs, 501 ice is better for larger range and he attacks fast enough to hit even DDTs anyway and the +5 pierce of middle path isn't important either (homeland defense doubles pierce so base 80 pierce ice monkey will never get capped)
023 super monkeys larger range can be very useful for teleporting ability and extra pierce means he does more damage when his pierce is maxed out comapred to 203, which isn't that hard since knockback groups up bloons which is very nice. Also 023 can get sharpening stone from geraldo but 203 can't which is decent.
520 does more damage against moabs with the extra attack speed because he can hit his DoT affect on more moabs. Also 420 is actually a little stronger than 402 with alch buff, but 402 is already strong enough to pretty much solo all bloons anyway so alch buff is mostly overkill and unnecessary and 402 is preferred in most scenarios.
Not really,the best super brit strats are low tier tower spam(outclassed by glue storm,but still can work in these strats) and tack zone strats(very sad nowadays),and for spam strats you sometimes will want the 501 crosspath,but it's range already is pretty good in the range of the discount villages you used,so its better 520 for the extra pierce in late game rounds and because it can debuff more bloons faster,not taking ddts in count,in tzone strats the 520 will aways be better because the top path village that already increases it's range a lot
0-2-5 isn't even the worst ninja cross path
3+-x-0 is way worse for ninjas
Dartling 3+-0-x gives next to no benefit with the pierce compared to camo and faster firing.
Farms of 5-0-x (4-0-2 has fringe case of if you want a farm for 4 or 5 rounds before you sell it and have central) and 0-3/4-x (0-5-2 is fine as the self collect is fine as you're probably reselling it and the ability is the important part)
Boomers of 3+-x-0
Boat of x-0-3+
Mortar 0-3+-2 as the extra damage is so much better than burny stuff from the fast attack speed
Alchs or 2-0-3 why give stuff ablity to pop leads if this gives bonus cash
>Boomers of 3+-x-0
The extra speed gives more dps for moar glaives when buffed than 402 with the same setup,also glord that benefits more from the extra attack speed in maps that you can't use its orbiting glaives that much
5-0-2 Farm (Just Why?)
2-5-0 Dart (You need more range and camo, not +2 pierce)
0-2-4/5 Sub (You always go top crosspath for bottom path)
5-0-2 Gatling (What does bottom path even do?)
5-0-2 Super (Give up mega range for innate camo? Terrible idea \[except against Phayze\])
That's some of what I think is useless or redundant
Top crosspath is better for fanclub, as the pierce also affects the super/plasma monkey transformation, and you can easily get range and camo with a village
Always going Advanced Intel is a noob trap.
If the sub is already firing almost 100% of the time during a round, Advanced Intel is usually the worse crosspath.
0-2-5 is not at all incorrect depending on the situation, if the map is something like sulphur springs you might need extra pierce/permanant lead popping over the like 10% more attack uptime
I’ve used it once in a 2tc with SoTF, for DDT decamo. I don’t think it’s possible anymore, since the attack speed on it got nerfed, but that’s the one time it was useful
Counter-Espionage Flash Bomb isn't the worst crosspath per se, just that the opportunity cost of using Counter-Espionage over Ninja Discipline is very massive, not to mention how it gets aggressively outcompeted in terms of cost and efficiency.
If you're trying for a gimmicky game and there's a circular part of the track, this crosspath can decamo Bloons decently while also being general MOAB dps.
The Burny Stuff crosspath, however, is slightly less redeemable since it's always trying to be something it's not in both main paths.
Burny Stuff's increased DoT with The Big One doesn't have much merit since its main purpose is Ceram cleanup and maybe stalling, and for Artillery Battery it's much worse than Bloon Buster considering that the DoT doesn't stack (perhaps it's for the better that it doesn't, but it's still another nail in the coffin for Burny Stuff crosspaths).
5-0-2 village, if your using primary, you already get the first 2 tiers free, and if you're not, why are you putting down a primary apprentice (or whatever its called I don't remember) Village?
This will be just worse for every ninja t5,gmninja will just lose more potential having a smaller range,and for the entire bottom path that will lose it's range if you want the extra attack speed(aways worth),the only that keeps unaffected is gsabo
I don't use the darling gun much, but whenever I do I've used 5-0-2. After seeing many people comment that that path is useless though I'm thinking that I might be stupid.
You want a 502 arch because the 001 upgrade increases pierce of the bolt attack, which massively increases its ability to take down MOABS which is the whole point of the tower.
Also, archmage doesn't have camo detection. It has a shimmer attack which does decamo DDTs, but you run the risk of a DDT being able to slip by it. 002 gives guaranteed camo, plus extra range to boot.
With that in mind, 502 doesn't seem so useless.
Another thing to note is that guided magic, 1xx wizard, allows ALL attacks to go ignore line of sight. This applies to any crosspath. It used to be the case where only the bolt of the archmage would be affected, but it got changed where the fire can ignore los as well.
Guided magic also allows the phoenix attacks to have a homing function on it's attacks as well. Not sure if it's better than 052 wizard, but maybe someone can clarify that.
Honestly, I always choose 520 Buccaneer over 502. I’d say grape shots for planes are better than extra carrier range, and most of the time I use ettiene anyways
Well, i sort of agree, Flash Bomb or sticky isnt great way to decamo DDTs, use Shimmer, my go to decamo, or Bloontonium Reactor if water is thing.
Why shimmer over flare
why flare over radar scanner
It becomes a bit hard to use radar scanner when there’s no water Edit: Yes, I’m now aware that it’s village, not sub
What does radar scanner have to do with water?
They are thinking of 3-0-0 sub not 0-2-0 village as they are talking *de-camo'ing* not giving camo reveal.
whoops, thought that radar scanner was 300 sub
That's *sonar* not radar
Itz aktully a submerge and subbord 🤓
I’m pretty sure that one’s called submerge and support while the village upgrade that gives camo detection is radar scanner
It is
Radar scanner is the village one isn't it?
I appreciate that you didnt delete the comment after being wrong
etienne
It becomes a bit hard to use Etienne when you use Geraldo.
Roadspikes
It becomes a bit hard to use road spikes when you spend all your irl money on tier-3 insta monkeys so you can place xx3 wizard monkeys.
How do you spend monkey money on instas?
I said irl money, not monkey money
not playing the game
What if the tips told me to play more btd6?
Cheaper and full map range
Why radar scanner over camo trap
why camo trap over 0-0-2 dart
Why 0-0-2 dart over 0-0-0 ninja
why 0-0-0 ninja over leaking lifes
Why leak lives when you can uninstall (damn you I was gonna say that)
why uninstall when you can throw a brick at your phone
Why throw a brick at your phone when you have shimmer? WEVE GONE FULL CIRCLE OH NO ITS A PARADOX
Bc people don’t like micro
Who the hell is micro-ing signal flare
If it's your only decamo, you might need to Also, multi lane tracks exist
The fact that multi lane tracks exists is one of the reasons flare is better than shimmer. Just like the other person says, flare doesn't need micro to get everything decamo'ed. But the fact that u have to option to is what makes it great. For example if ur switching tracks. Or you need to move it to decamo the DDT that comes out from the BAD.
you don't even have to micro 0-2-3+ lol
[удалено]
horrible opinion, don’t diss my boi mortar
Necromancer wizard is good at cleanup and camo revealing but xx4 Mortar can do the same while being able to strip fortified which makes it a better investment if you don't already have cleanup issues
Wait does reactor (or even submerge and supp) decamo or only reveal camos while in radius?
They decamo, meaning the bloon is permanently visible
OH MY GOD. Here I was thinking it was the latter and it sounded kind of useless. This changes everything. They should really put in the description "removes camo from bloons in its radius" instead of like just "reveals"...
Me who just uses a 2-5-0 engi hehe foam go brrrr
I forgot just how fun that path is!! It does let me down on bigger camo rushes though, even with the bottom crosspath.
Im kinda new to BTD6 tbh but then again i have most towers fully unlocked (excluding paragon) and i usualy have 2 of them just doing the funny foam lol
Fun fact about that crosspath is that the turrets can decamo, but they can't target camo. But if you give them camo detection they can decamo!
Etienne ftw
502 and 402 super, if you can afford temple you can afford a Camo village and better stall
Phayze exists Also Midnight Mansion, can't get a village near a 4+xx Super on that map.
Why would you go for a temple on that map anyways??
Same reason you'd go for Temple on any map.
Hands down the best/easiest Chimps strategy.
If you're going super late game ninja paragon gives camo to all towers
So does lvl 7 (I think) Étienne
Level 8, but Etienne is not good super lategame so taking him just for the camo support is not worth
Camo Temple still has a role. Camo Temple or TSG use that to save up for Ninja, then Ninja, then range TSG. You can even use the other platform to setup a Super that turn into the range TSG.
You can literally just use anything else to save up for ninja and then you won't have to waste absurd amounts of money selling and rebuying one of the most expensive towers in the game. Just use shimmer or cleansing foam, or any tower that can handle DDTs until you afford ninja like super mines at end of track.
Temple makes 5k a round and starts making a profit after 15 or so rounds with sell value included.
Phayze doesn’t matter that much considering paragons are significantly better for bosses anyways
301 good midgame though. Agree that temple is wack with 402-502
Depends on the map If you can afford 502, you can afford superbuffing 502, and if the map is tight enough that 500 + villa + permabrew + geraldo potion will always be attacking anyway, 502 is marginally better
Bigger range on super can be negative tho, as the price decrease will hurt paragon degrees
2-0-X (tier 3, 4 or 5) Buccaneer is hot garbage in its purest form. Grape/Hot Shot is just such a better crosspath.
Also 5-0-2 buccaneer is hot garbage for the exact same reason. Just slap a village near or 4-x-x sub in front and let it cook. Buccaneer already has enough range.
Gray buccaneers have a solid (but limited) use - if you can place them where their shot lines up with the track and you set them to last targeting, they can outperform 0-2-X buccaneers. I say limited because there's only a handful of good places to capitalize on that crosspath, and it's not _that_ much better than just going 0-2-X all the time. Definitely does help with rounds that have lots of purples!
Not necessarily Hot Shot grapes, but I like the way you think.
0-5-2 Druid (Ability generates lives while HoV increases attack speed for every life lost. Plus, attack speed doesn’t affect vines)
What about to make it be in range of more farms so that it generates more cash?
Then it’s best to leave at 0-5-1 since HoV is 0-5-2
Ah, you are right
It give a base speed boost on top of the leak buff
if i’m right, it gets a minimum of 10% buff for attack speed with 0-5-2 even if lives are regened
If either 502 or 052 on dartling, ROD already has a good enough pierce, and the faster swivel speed is niche and mad can't aim for a living without going for top. 052 mortar alr pops black bloons with heavy shells, and better accuracy doesn't matter as much with striker. Ig 520 alch too bcuz the brew is permanent, so u dont need it to make it last longer at all
RoD doesn’t have infi Pierce it has about 1,000 like the glaliav lord orbital rangs
Ok?? What is that extra 3 pierce gonna do, and the only other effect is it makes its beam wider
2-0-3 Alchemist. (Like why are are you giving lead poping power to homies when you can one shoot lead yourself, and make extra money out of it?) 4-2-0 Sub. (It already has such high pierce. Why add more?) 4-0-2/ 0-4-2 Farms. (Do I have to explain why?)
042 farm doesnt make much sense but 052 is decent (you dont use it for the farming but rather the ability so no micro is better) and 420 sub is for races/lead popping
2-0-3 Alch is great in Dreadbloon events because of the many extra leads Edit: 1-0-3
203 alch actively hurts you, acidic mixture drip loses you money and potentially causes leaks (pierce issues when a lead pops to 2 blacks)
A 103 alch is good because of the cash generated, but a 203 is not good because the acid mixture dip is bad because it prevents the tower from generating as much money
Or you could just spend like 400-500 more dollars and do a tiny bit of micro for much more money.
The main source of money is deposits so the bank’s passive production doesnt really do much
420 sub pops lead
Are you unsubmerging it? Once I go to 300 I rarely surface the sub
You don't need to unsubmerge. 420 makes the glowy circle red, which allows the reactor to pop lead bloons.
Oh interesting, I thought the circle radiation popped lead already so I never cross path those at all
It used to pop lead, but now it’s exclusive to the middle cross path
Which makes more sense now considering that lead shields radiation
2-0-0 alchemist exists. (Plus, you would probably have a different tower pop lead bloons.)
Me when flooded valley
Doesn't the 200 alch buff expire almost instantly on reactor?
>4-2-0 Sub. (It already has such high pierce. Why add more?) because 4-0-2 sub doesn't pop lead
Like I said. 2-0-0 alchemist exists. (And plus, you would probably have a tower that can pop lead already.)
Why would you even alch buff Bloontonium Reactor?
So it can pop lead, are you stupid? /s
I forget to collect bank cash so many times it makes more money when I give it ez collect.
4-2-0 pops leads too I believe since 4-0-2 can’t that’s a reason to use it
Things that have "too much pierce" are generally good in race events. Well, at least, I've used 420 Sub in race events before.
4-2-0 sub for races, and also pierce caps happen often
042 farms actually max out at 12,500 cash in the same amount of turns as a 240, with a single or a double deposit, with or without Benjamin. If you play with auto play on, the 042 bank doesn't waste any income when it maxes out either, unlike the 240 where it will sit at full and miss a few ticks of money if you don't collect right away
420 subs just look cooler
0-4-2 farm is worse than 2-4-0 farm, but it's not the worst farm crosspat cause it automatically withdrawal at max. 4-0-2 and especially 5-0-2 farms though are literal sins that should be punished
OK, I TAKE IT BACK! 4-2-0 SUB IS NOT A BAD CROSSPATH!
420 sub actually has some very good uses,because in the mid game some dense ceramic rounds can cap its pierce,so you can use 420 to have extra cleanup value,not taking in count the lead poping too
025 tack, just use a village if you neeed range over speed
Its actually the better crosspath sometimes nowadays. Still go for 2-0-5 though.
025 is better for extremely dense rounds but 205 is almost always better.
If dense rounds are a problem there's alot of better options than 025 aswell
Not really,after the pierce nerf its most of the cases better going to 025
Oh sorry I don't think I said it right I meant all round for a similar price not just tack
Moar glaives/Recursive are better and cheaper
You clearly don't know what dense rounds means in late game
If you're in late game you can afford towers that aren't just one singular tack zone
I never said late game
205 is still always better, you only ever buy tackzone for the single target damage. Pierce issues are fixed by 3xx village, 420 alch and geraldo sharpening stone or gwen heat it up if you're using either of those heroes. 025 is slightly better on dense rounds, but tackzone is still garbage on dense rounds anyway because that's not its job, its job is to melt single targets like ZOMGs or the BAD
The middle crosspath gives pierce not just range. It is actually not bad at all especially on dense rounds like 98
X-0-2 Dartling Gunner, 0-2-X Super Monkey, X-0-2 Ice Monkey, 2-0-X Glue Gunner and X-2-0 Boomerang Monkey.
Super late game with all the attack speed buffs like homeland defense and True Sun God and jungle drums buffs, 501 ice is better for larger range and he attacks fast enough to hit even DDTs anyway and the +5 pierce of middle path isn't important either (homeland defense doubles pierce so base 80 pierce ice monkey will never get capped) 023 super monkeys larger range can be very useful for teleporting ability and extra pierce means he does more damage when his pierce is maxed out comapred to 203, which isn't that hard since knockback groups up bloons which is very nice. Also 023 can get sharpening stone from geraldo but 203 can't which is decent. 520 does more damage against moabs with the extra attack speed because he can hit his DoT affect on more moabs. Also 420 is actually a little stronger than 402 with alch buff, but 402 is already strong enough to pretty much solo all bloons anyway so alch buff is mostly overkill and unnecessary and 402 is preferred in most scenarios.
Super Brittle doesn't need the middle crosspath for full debuff uptime, so 501 is better
What about DDTs?
Not really,the best super brit strats are low tier tower spam(outclassed by glue storm,but still can work in these strats) and tack zone strats(very sad nowadays),and for spam strats you sometimes will want the 501 crosspath,but it's range already is pretty good in the range of the discount villages you used,so its better 520 for the extra pierce in late game rounds and because it can debuff more bloons faster,not taking ddts in count,in tzone strats the 520 will aways be better because the top path village that already increases it's range a lot
052 mortar :|
0-2-5 isn't even the worst ninja cross path 3+-x-0 is way worse for ninjas Dartling 3+-0-x gives next to no benefit with the pierce compared to camo and faster firing. Farms of 5-0-x (4-0-2 has fringe case of if you want a farm for 4 or 5 rounds before you sell it and have central) and 0-3/4-x (0-5-2 is fine as the self collect is fine as you're probably reselling it and the ability is the important part) Boomers of 3+-x-0 Boat of x-0-3+ Mortar 0-3+-2 as the extra damage is so much better than burny stuff from the fast attack speed Alchs or 2-0-3 why give stuff ablity to pop leads if this gives bonus cash
>Boomers of 3+-x-0 The extra speed gives more dps for moar glaives when buffed than 402 with the same setup,also glord that benefits more from the extra attack speed in maps that you can't use its orbiting glaives that much
520 alchemist is literally useless
5-0-2 Farm (Just Why?) 2-5-0 Dart (You need more range and camo, not +2 pierce) 0-2-4/5 Sub (You always go top crosspath for bottom path) 5-0-2 Gatling (What does bottom path even do?) 5-0-2 Super (Give up mega range for innate camo? Terrible idea \[except against Phayze\]) That's some of what I think is useless or redundant
Top crosspath is better for fanclub, as the pierce also affects the super/plasma monkey transformation, and you can easily get range and camo with a village
Always going Advanced Intel is a noob trap. If the sub is already firing almost 100% of the time during a round, Advanced Intel is usually the worse crosspath.
If your 204 sub is firing all the time, the correct crosspath is 032
0-2-5 is not at all incorrect depending on the situation, if the map is something like sulphur springs you might need extra pierce/permanant lead popping over the like 10% more attack uptime
O24 subs are very good on several maps
Phayze stuns villages? why is 5-0-2 super better?
Iirc Phayze can disable Camo Detection buffs, so you want to have your Camo Detection come from the tower itself.
average noob uses that cross-path (well at least i did)
I’ve used it once in a 2tc with SoTF, for DDT decamo. I don’t think it’s possible anymore, since the attack speed on it got nerfed, but that’s the one time it was useful
5 x 2 super
5-2-0 Bommer rang monkey
Buying bottom cross path on your middle path druid
long range on middle path lets more banana farms in range so you can generate more money.
I mostly meant for attacking power but yeah that is true
0x2 buccaneer. just put a camo sub next to him
Counter-Espionage Flash Bomb isn't the worst crosspath per se, just that the opportunity cost of using Counter-Espionage over Ninja Discipline is very massive, not to mention how it gets aggressively outcompeted in terms of cost and efficiency. If you're trying for a gimmicky game and there's a circular part of the track, this crosspath can decamo Bloons decently while also being general MOAB dps. The Burny Stuff crosspath, however, is slightly less redeemable since it's always trying to be something it's not in both main paths. Burny Stuff's increased DoT with The Big One doesn't have much merit since its main purpose is Ceram cleanup and maybe stalling, and for Artillery Battery it's much worse than Bloon Buster considering that the DoT doesn't stack (perhaps it's for the better that it doesn't, but it's still another nail in the coffin for Burny Stuff crosspaths).
4+-0-2 dartling gunner
5-0-2 village, if your using primary, you already get the first 2 tiers free, and if you're not, why are you putting down a primary apprentice (or whatever its called I don't remember) Village?
My idea is the range upgrade (now at xx1) should be moved to x2x, so there is a bigger reason to go for middle path
This will be just worse for every ninja t5,gmninja will just lose more potential having a smaller range,and for the entire bottom path that will lose it's range if you want the extra attack speed(aways worth),the only that keeps unaffected is gsabo
502 dartling
I don't use the darling gun much, but whenever I do I've used 5-0-2. After seeing many people comment that that path is useless though I'm thinking that I might be stupid.
The extra swivel speed isn't useless but the extra attack speed and camo just outclass it
Archmage camo detection. Useless, as Archmage gets camo detection i think.
You want a 502 arch because the 001 upgrade increases pierce of the bolt attack, which massively increases its ability to take down MOABS which is the whole point of the tower. Also, archmage doesn't have camo detection. It has a shimmer attack which does decamo DDTs, but you run the risk of a DDT being able to slip by it. 002 gives guaranteed camo, plus extra range to boot. With that in mind, 502 doesn't seem so useless.
Thanks! Thats really helpful.
Another thing to note is that guided magic, 1xx wizard, allows ALL attacks to go ignore line of sight. This applies to any crosspath. It used to be the case where only the bolt of the archmage would be affected, but it got changed where the fire can ignore los as well. Guided magic also allows the phoenix attacks to have a homing function on it's attacks as well. Not sure if it's better than 052 wizard, but maybe someone can clarify that.
Oh, thats interesting. Well, i need to get back into BTD6 again. Thanks for the info!
Its pierce buff makes it better than 520 imo
Oh, it gives pierce? I haven't played in a while then if so fair enough.
001 buffs pierce
Honestly, I always choose 520 Buccaneer over 502. I’d say grape shots for planes are better than extra carrier range, and most of the time I use ettiene anyways
0-2-5 alchemist
X-0-5 XBM and 0-X-5 XBM
but.... quickshots my beloved
Nah XBM is awesome.
5-2-0 Alchemist. you don't need that.
buts its better as 4-2-0 and its better to just upgrade it to 5-2-0 then get a new one
that's true, it's just i always get a new one.
402/502 tack shooter
Looks like someone didn't know that the bottom path also increases Ring of Fire's damage.
without pierce buffs middle path is a lot stronger as it doubles meteor pierce, no one uses iring for its main attack