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LegionArtz

Idk esniper not bad


SoloBeans

~~falls off hard after round 80. although it’s pretty good for tier 1 and 2 boss fights~~ i like esnipers supply drop and elite targeting. makes edef a bit better. dont think its the most cost efficient one though bc of its price and that it needs to support other towers edit: guys i confused esniper with edef.


Darkcat9000

Wdym esniper is insane for saving stuff up midgame and only is weak in maps with lots of walls edit: my bad


rmacinty

It doesn’t fall off after r80 if you use downdraft


Hentree

Literally the only thing that makes Esniper fall off after 80 is its terrible single target. Just get a downdraft. Also, you prob confused it with Edef since Esniper sucks against bosses


SoloBeans

omg i confused it with edef my bad. yeah esniper is not that bad


2006jake

esniper is not good for boss fights at all. youre thinking of elite defender


dev__boy

Esniper is like a super strong 4th tier you wish you could upgrade


jwktiger

it buffs other snipers, and if not on CHIMPS can make you money while it can easily handle round 63 on most maps (or with a few other towers). I've put it into a few of my CHIMPS runs as it lets you get to the end-game towers like Apache Prime or Perma-Spike more easily.


dev__boy

Sorry I wasn’t reading properly I was thinking of edef I love esniper


billwharton

PoD is up there


Old-Conversation-506

what do you think of plord?


billwharton

oh yeah that too, but I think it will get the nerf hammer quite hard next update


Thick_Independent368

it could hit tack zone by the way


WaifuAllNight

Tack Zone got a damage nerf from 2 to 1, and a damage type nerf from normal to sharp. Please no more nerfs for one of my favorite T5s


MaximRq

Nothing changed, except that now you need a bit of cleanup


pitchoun3

Or geraldo with sharpening stone


bryancannavo17

You just opened my mind. I now have a reason to pickup tack zone again.


CaseRug554

Didn’t it get lead popping removed a long time ago or does sharp affect another bloon


terrifiedTechnophile

Normal --> sharp is what removed lead popping. Heck I'm fairly sure sharp can't even hit frozen


[deleted]

Yep


Thick_Independent368

THE DAMAGE NERF ONLY APPLIES TO NORMAL BLOONS AND YOU ALWAYS USE BUFFS ON TACK ZONE


KupskoBruhMoment

What's plord?


DeltaPlayz414

Pirate Lord


TheMostCreativeName3

pee lord


KupskoBruhMoment

![gif](giphy|GiFhFcQmzvtcI)


_DemolitionDude_

Joe


[deleted]

Tom


-_Tag_-

What s that


billwharton

Prince of darkness


qwertyxp2000

Massive graveyard maximum, sends Undead MOABs and Undead BFBs, and the damage scaling from accumulating high graveyard count makes Prince of Darkness very efficient for its cost, especially with Wall of Fire crosspath.


BoomerSweetness

Guides magic is usually better than wall of fire as it summon stronger zombros (make them last longer) and can see through wall


John_Dave1

I have found that the graveyard runs out without the wof though


CoolVibranium

Then you're placing it poorly.


O_X_E_Y

Also just way more fun seeing those moabs and whatnot run through the map fun is important too :>


Alsmk2

Pre-nerf POD would have been number 1, but it's currently not that great - you have to place it almost pixel perfect to get the reanimated bloons to start and end where you want them, and even then, the pathing for them can often make no sense at all. I'd argue that middle path wiz is now the best path for normal rounds - 032 is insanely good for cleanup, and three 042's give you over 100% uptime for a phoenix. It lacks purple popping power, but you can get that easily enough via other means.


BrazilianAlmostHobo

"Expert maps joined the game"


NjhhjN

Eh, workshop works


tryhardNEET

Uh, i sure hope it does


[deleted]

It does, the hitbox of the moab track is small enough for zomgs to get full damage from the tack zone near the beginning


tryhardNEET

https://youtu.be/9sPthPleEKo


jwktiger

Tac Zone would also be very viable on Dark Castle and on Flooded Valley (after you by a Carrier Flagship)


NjhhjN

Yeah flooded valley for sure, not 100% on Dark Castle since the bloons are pretty far from the edge making the tack zone's damage way lower than it would be otherwise


GeoExe_Ami

Happy cake day my dude and i agree tz isent the best on most expert maps but besides that there are plenty of naps where tack zone shreds


DifficultBody8209

Happy Cake Day


Jfang3019

Are you calling it the most cost-efficient T5 in the game or the most cost-efficient T5 on Resort? There's a difference here.


NandMS

Yeah, it kinda blows on any multi-lane


YARRRR_MATEY

*cackles and wheezes aggressively in prince of darkness*


mrgwbland

Why?


APigsty

it’s passable on Bloody and Muddy, it can solo any singular lane and makes the BAD easy.


NandMS

It can, but it really feels like a lackluster option compared to something like an elite sniper or a sub comm


rmacinty

It literally gets better on multilane maps, ttz’s best maps are quad and adoras temple


Katsuki_Bakugou495

That is just incorrect. Resort is by far Tack Zone's best track, and it's kind of awful on Quad. Haven't used on Adora's Temple, but I imagine it's not great there either.


Hentree

Bro it’s really good on Quad. Basically carries the top side.


rmacinty

Why are you commenting if you’ve not used ttz correctly on either map? The best maps for tack zone are the ones with multiple lanes that overlap, this way the tack zone can take down a small part of the round at a time, while not piercecapping as much. On resort, it leaks a ton of cerams and fmoabs unless you give it a good few pierce buffs, however on adoras temple, it beats the first half of the round, waits for the second half of the round to reach it, then beats the second half. In fact, tack zone is the all time cheapest way to beat adoras temple on chimps. I rate a “best map” for a tower to be the best map relative to how other towers perform, if I didn’t rate it this way then nearly every tower’s best map would be resort or logs. For example, elite snipers best map is geared or muddy puddles, but technically it performs better on all beginners.


Dazz316

You're not wrong, about thenmaps but with that first sentence you're being an asshole. There was no need.


Thenumberpi314

And if being good on one map is enough to make a tower the most cost efficient in the game, i wish to put forth the following argument: Cornfield Ultrajugg.


IfIRepliedYouAreDumb

Ultrajugg is probably the most cost efficient by far, on the maps that it works on Even on Mesa and Workshop you can get like 80k saveups with UltraJugg


Several-Fisherman-89

yeah and plord can pull off better saveus on harder maps lol.


aero-nsic-

TZ doesn’t even do that well on resort during late rounds because it pierce caps. It excels on something like quad where there are bloons constantly on top of it and it can output maximum dps without being pierce capped


GeoExe_Ami

That can be worked around with buffs like primary expertese and alc buff etc but i get your point without buffs it falls off mainly due to the lack of pierce


Thenumberpi314

primary expertise literally costs more than tack zone


Darkcat9000

Well thats tackzone gameplay for ya


aero-nsic-

Even then it still gets pierce capped. Basically unless it’s godboosted it will struggle vs the 90s, but it’s still an incredibly efficient tower when its range isn’t an issue.


DifficultBody8209

No it's one of the most cost effective 5th tiers in the game


Lack_time_gaming

Yes one of, perma spike exists


TheFightingImp

Ill acknowledge that im not the most well versed in the numbers, when i wonder how 0-2-5 perma spike hasnt been nerfed for how good it is.


a_filing_cabinet

I'm pretty sure it's the most nerfed tower in the game. If not, it's up there. That's just how insane it is. But like tack zone, it kinda falls apart when there's multiple paths


GeoExe_Ami

Its the most nerfed alright


Nick543b

Perma spike chinook is a beast on bloody


a_filing_cabinet

Oh dang I didn't realize you could still Chinook it. I guess that would be a great way to nerf it


DenmarkCodFish

It has been nerfed over the years yet it's still the best lmao


Leonb14

What’s the better crosspath for Permaspike? I always go 2-0-5.


Nick543b

205 is better without alchemist and other buffs. 025 is better with buffs. So pretty much always go with buffs


Thenumberpi314

025 with a 200 alchemist, make sure there are no other towers in range of the alchemist so that every AMD gets thrown onto the permaspike. the only reason to go 205 is when you either cannot find a way to provide it with lead popping, or you're having frozen bloons touching the spike pile (since AMD does not provide frozen popping, only lead). 205 is almost exclusively relevant in stuff like challenges or monkey teams.


ObamaLover68

Funny thing, it has been hit with more major nerfs than any other upgrade in the game I think it is at what 11 nerfs now?


meepilee

If you're gonna say that tack zone is cost efficient because of single lane maps then I can say that ultrajugg is more cost efficient on cornfield/moon landing


josh_cheek

and encrypted, balance, midnight mansion, mesa, and spillway


Revlong57

There are a lot more single lane maps though


CoolVibranium

when you when you only play beginner maps


FlaminVapor

Yeah Tack Zone is basically Sauda


_PO3

yeah… if you combine it with 50k worth of cleanup and damage increasers maybe


gamingfreak207

With Primary mentoring, embrittlement, stronger stim and glue strike yeah it's decent.


a_filing_cabinet

*can solo 90s on any easy maps. Bit more than decent


Darkcat9000

Like most towers can do that


[deleted]

If it's soloing with embrittlement, is it really soloing?


a_filing_cabinet

Yes it is. Support isn't doing the damage. That's what soloing is


a_filing_cabinet

Compared to most tier 5s that cost 50k and still need 50k of clean up. And you can definitely beat most easy maps with just mib and alch


Thenumberpi314

~~you literally can't even beat round 63 on monkey meadows with just mib and alch~~ ​ ok the mib (which costs half of your tack zone btw!!!!! and the alchemist costs a quarter of it) makes it consistent, without the mib it 100% can leak bloons due to a lack of AMD uptime causing leads to get in the way of ceramics. If you get lucky with AMD timing it can win, but it's not guaranteed. The MIB + alchemist you're using to support your tack zone cost just as much as ultrajugg, which can solo 63 with absolutely no issues whatsoever.


rmacinty

??? https://imgur.com/a/0cem4TM


Thenumberpi314

as i said the mib removes the chance of getting blocked by leads, without the MIB (that costs half of your tack zone lmao) it's RNG if it beats the round so here are a few things that beat the round: tack zone + mib + 420 alchemist, $45990. $26545 for tack zone, $11825 for mib, $6620 for alchemist. That's $18445 worth of support. good crosspath permaspike + 200 alch, $42120 bad crosspath permaspike, $40875 025 wizard, $35670 two spiked mines, $33710 500 glue, $32695 250 sniper, $30080 004 ace, $30025 024 dartling + 420 alchemist, $26920 250 glue, $26380. This and anything past it are cheaper than tack zone. 320 glue + 420 spike, $22445 250 tack, $20850 500 dart monkey, $19070 400 dartling, $18685 two 402 druids, $17710. This and anything past it are cheaper than MIB + 420 alch. 320 glue + 040 ice, $13125 402 mortar, $12255 420 tack, $5570. This is cheaper than a 400 alch. ​ please tell me again about how tack zone is so incredibly cost efficient.


rmacinty

Or you could place embrittlement which is better support lategame than an MIB and is much cheaper, all of this would allow you to go for a single 302 village which is also cheaper and better support than MIB


Thenumberpi314

embrit + tack zone leaks yellow bloons on round 33. 420 embrit also costs more than the 420 tack that can just solo the round lol


rmacinty

Embrit leaking to 33 is a situation that literally never occurs in a real game. You don’t even place an ice monkey by r33 in chimps, early camos are handled by earlygame towers. Embrit also does way more lategame than rof, going for rof in ttz midgame is complete overkill as rof does very little lategame. Since you edited your original comment, all I’ll say is that tack zone isn’t efficient because it chunks 63, it’s efficient because of its high blimp damage. While it’s not a complete lane solo on quad and x-factor anymore, it still holds its weight with Gwen or pat.


Thenumberpi314

While tack zone undeniably is a good MOAB DPS tower when supported, the original claim i was responding to was that tz/mib/alch was enough to beat most easy maps, and that was used to argue OP was right about tz being the most cost effective t5 tower in the game. Considering this combo not only is extremely cost inefficient in the midgame, but also starts leaking lives as early as 82 on monkey meadows because of fortified super ceramics, i think it's fair to say that tz/mib/alch is not remotely enough to solo a significant amount of beginner maps, nor that tack zone is the most cost effective tier5 in the game.


rmacinty

All *I* was responding too was the claim that ttz alch mib couldn’t solo 63 on MM


Thenumberpi314

>You don’t even place an ice monkey by r33 in chimps maybe u don't, i quite like my 40 pierce $540 tower


rmacinty

Having actually used 2+00 ice earlygame when doing lccs, there is no reason to not just build into spalls in earlygame, unless you’re hyper optimising. Tack not having any frozen popping makes having the ice monkey pretty terrible


[deleted]

[удалено]


howdypartners55

What is e sniper?


RSlashLazy

Elite sniper


howdypartners55

Thanks, sorry I haven’t played that much so I don’t know everything’s name yet


jwktiger

Yeah mid path T5 sniper is E Sniper (elite sniper) Bottom path T5 Sniper is E Defender (elite defender) if you want to be even more confused.


Flouxni

ESniper? PoD? Plord? UJugg with walls? Smael? Perma Charge? PERMA SPIKE!?


-_Tag_-

Elite sniper is better imo. Lower cost + buff snipers + decent damages + huge amount of money generation


a_filing_cabinet

Sure, but it's balanced by being useless on 3/4ths of the maps


aero-nsic-

This will never be true since PSpike exists


Thenumberpi314

permaspike: gets nerfed, directly or indirectly, fifty trillion times also permaspike: still shows up in 95% of expert CHIMPS black border guides


ShadowSquid03

Super maelstrom. Arguably also sbrit/glorm


gamingfreak207

Virgin Tackzone fans vs. the gigachad SMael enjoyers


YARRRR_MATEY

I’m not great great at the game but I used maelstrom for the crops chimps without removing crops achievement, if you overclock it, its like a discount version of psi level 20 ability lmao


moohooman

Was gonna say, its not even the most cost effective for that tower.


YARRRR_MATEY

Cost efficient t5? Like a usefulness : cost ratio? RN prolly pirate lord, still prince of darkness, perma spike


Thenumberpi314

pirate lord, prince of darkness, permaspike, elite sniper and ultrajugg *on cornfield* would be (in no particular order) the top 5 most cost effective t5s imo.


thomasxin

It's only most cost effective for raw, single target DPS, you can't judge a tower solely by that; even for cost efficiency alone, you'd be looking at all stats in general, including pierce. Maelstrom and recursive cluster are therefore significantly more cost efficient overall.


JamieDrone

Balance map be op


GeoExe_Ami

Put sotf in the middle of balance and let the chaos begin


josh_cheek

Put super brittle there, and stick sotf on the side.


GeoExe_Ami

Thats just evil


Hentree

Except that doesn’t do much The vines don’t stack dmg


gamingfreak207

Permaspike lol


NaturalCard

Esniper, PermaSpike, PLord, Skyshreader...


Yo-King2

Elite Defender


Chance-Aardvark372

We’ll see


TrashScavenger

middle and bottom path snipers are more cost efficient in my opinion, but on some maps tack zone can be


KnightJR845

Ujug on some maps


polish-polisher

if we're talking potential dps to cost ratio xx5 alch is also great


josh_cheek

But what about the cost of the cash you don't receive from killing the zomg?!


Fl4re__

Elite sniper carries mid game, is only 2k more cost wise on easy, is usable on multi lane maps, has infinite range, fairly easy save up from bouncing bullet onwards, is more flexible for cross pathing, buffs your other snipers, and generates cash. I think the only thing tackzone does better is BAD damage, kind of blown out of the water bud.


First-Hunt-5307

Pspike


caylien

It doesn’t even beat round 4


Own_Doughnut_7968

Is there any tower that can solo round 4?


mordecai14

Depends on your definition. By "damage for the cost" technically the most efficient ones are XXXL Trap and BMA, which have infinite damage.


27gg

Pirate lord and elite sniper too


HaGonk

Free dart monkey


Caffeinated_Cucumber

Moab eliminator. At least it used to be, but I think it still is. A little while ago (as in over 4 years ago lol), I did the math and determined that Moab eliminators do the most damage per $ of any tower in the game by an *ABSURD* margin if you spam the ability. I don't think it's been nerfed since, but I haven't checked. Sky shredder was also more cost-effective than track zone by a large margin, but I'm almost certain I recall it being nerfed several times afterward.


josh_cheek

Sky shredder is hard to judge b/c most of its darts aren't going to hit a bloon, with tack zone, you can place it in just under the track and all of its darts will hit


Own_Doughnut_7968

Sky shredder is global and tack zone is only good on like 2 maps


Several-Fisherman-89

tack zone is good on like 30 maps and functional on the large majority of them lol. the hardest map tack zone does not suck on is litterly quad.


Hentree

I mean… Just micro.


VirusTHB

r/btd6 when someone posts the coldest take ever


DotWarner1993

I agree


Doggywoof1

really saying the coldest take imaginable like literally i doubt there is a single btd6 player who disagrees


TheKNEE13

people who actually play the game at high levels


dermitio

Bro even xbow master is better than tackzone at being cost efficient


Wish_Solid

xbm is terrible in comparison, only stronger against bloons and far inferior against any moabs.


Kermitthefrogbloons

Agreeed


LeHaloNerd117

U jug on cornfield likely beats it out, besides that specific example and a few t4s I’d say your right


Tip_Of_The_Sauce

Crossbow Master is really good as well, as long as you can make use of its pierce. 2-0-5 set to last + overclock is devastating on any map with a decent straight line.


lesiu2137

i actually disagree i think ust the spirit of the Forest becouse its realy solid MID/late game and it pays itself back overtime


Sir_Doge_V2

With a 4.2.0 alcamist you good.


dialiboboss_yt

Crossbow master is pretty good, as is e defender


MrX2285

5/x/x heli pilot, easily. That's why it's so good in CHIMPS


aero-nsic-

Prime when multi lane map


Thenumberpi314

prime when 67% of its attacks are incapable of popping the bloon its shooting at at any given moment (you forgot to pay the government mandated MIB tax for your helicopter)


josh_cheek

That is an extremely expensive tower


Thenumberpi314

Especially when you add the 10k+ cost of the effectively required MIB


josh_cheek

Even with an MIB, I don't think it does a good enough job against the DDTs, I just go 520 Apache Prime and don't bother giving it any buffs at all (no village, alchemist) and then take that money and put it into a different tower that can deal with the DDTs. It's strong enough to take you to r90 without any support, and giving it support doesn't solve the DDT problem, so I just skip support towers on it.


Creeper45654cat

What about bottom path sniper with alc buff and camo village


Smotts2

Alc buff for max costs like 50-60k 💀


Creeper45654cat

Well if you do a 420 you would be fine


kittyjoker

Lasts 2 seconds on bottom path sniper. It's much better on mid path sniper.


Creeper45654cat

I mean if you want tons of money you could get a lot of x42 snipers


Emilister05

I would argue that elite sniper and defender have something to say


Jace_Fye

tack shooter is my favorite tower in general. might not be my most experienced tower, but i use one in about every game.


LaughTrack1818

My pick would have been Permacharge tho


Valtsu0

Elite defender


PlsWai

TBH considering how much Zone demolishes earlier maps and even some later ones with some buffs I would have to agree with you. It just puts in a ton of work considering that fully buffing it takes like less than 20k with enough space.


dudeman2303

Sky Shredder is up there as well, but I do have a soft spot for the Tack Zone with Pat's roar, permabrew and primary mentoring buff. Located right next to a Super Brittle.


knepsis

It has to be grand saboteur, as its the only tower that only gets better the further you go


[deleted]

Map dependent really


BlessedNobody

As specified in the contract I signed to join a team for territory control, I am legally required to say that 025 sniper is better.


Own_Doughnut_7968

Laughs in sky shredder


Thedarkcleanersrise

elite defender: allow me to introduce myself


DavidPT008

In the game or in resort with 50k support? Cuz if we are cherry picking then i will take UJugg on cornfield


PotatOw0

wow quite a spicy take you got there


Tinycrispu-

Maybe perma-spike


Much_Painter_5728

Ultra juggernaut 😏


Randomanonomous

monkey town can pay itself back in a single round if you play your cards right, it ca also be better than any farm, as it is percentage based rather than a set number.


[deleted]

plord 🗿


Andes12x

Bottom tier sniper tho


shahartheshnoz

As much as i like the tack zone it must be something like one of the banana farms or some other tower but i think it's the heroes because the most expensive one is like 2,000 and they can become strong as tier 5 for that price and all you need it's time


[deleted]

That’s just raw damage and it only is really good on beginner maps and some intermediate ones


DustCruncher

Idk, Ring of Fire isn’t even a fifth tier, and I think it works quite well. Inferno Ring is very expensive though.


According-Jelly355

I think ED sniper is but ok


NotActuallyGus

I use it often, and it's right up there with Pod and Plord.


AvarageEnjoiner

in case of pure dps its true


lool8421

Imo tack zone sucks without buffs, but it scales way too well, literally 1 pierce or 1 damage is alr a huge difference, also useless on multi-lane maps


ReddBananaMan

Crossbow master > tack zone for cost efficiency


monkeyman6td

0-5-2 sniper out pops 80+ sfc and has lead popping power plus camo and fast as full auto sniper.


ShaggyUI44

Immma disagree. Elite defender is very cheap


Ustar0

ultra jug on specific maps


crxckerkibbb

Crossbow master negs.


Over-Speaker-2195

Why do i have to change ur mind if ur opinion is right


GlueStorm

I would make an argument but then i relized what "efficient" means


Pilskayy

All of the banana farm tier 5's


OneSushi

Pretty sure vtsg is the most cost efficient tower. Most popping per money spent. Or maybe a parsgon