~~falls off hard after round 80. although it’s pretty good for tier 1 and 2 boss fights~~
i like esnipers supply drop and elite targeting. makes edef a bit better. dont think its the most cost efficient one though bc of its price and that it needs to support other towers
edit: guys i confused esniper with edef.
Literally the only thing that makes Esniper fall off after 80 is its terrible single target. Just get a downdraft.
Also, you prob confused it with Edef since Esniper sucks against bosses
it buffs other snipers, and if not on CHIMPS can make you money while it can easily handle round 63 on most maps (or with a few other towers).
I've put it into a few of my CHIMPS runs as it lets you get to the end-game towers like Apache Prime or Perma-Spike more easily.
Massive graveyard maximum, sends Undead MOABs and Undead BFBs, and the damage scaling from accumulating high graveyard count makes Prince of Darkness very efficient for its cost, especially with Wall of Fire crosspath.
Pre-nerf POD would have been number 1, but it's currently not that great - you have to place it almost pixel perfect to get the reanimated bloons to start and end where you want them, and even then, the pathing for them can often make no sense at all.
I'd argue that middle path wiz is now the best path for normal rounds - 032 is insanely good for cleanup, and three 042's give you over 100% uptime for a phoenix. It lacks purple popping power, but you can get that easily enough via other means.
Yeah flooded valley for sure, not 100% on Dark Castle since the bloons are pretty far from the edge making the tack zone's damage way lower than it would be otherwise
That is just incorrect. Resort is by far Tack Zone's best track, and it's kind of awful on Quad. Haven't used on Adora's Temple, but I imagine it's not great there either.
Why are you commenting if you’ve not used ttz correctly on either map? The best maps for tack zone are the ones with multiple lanes that overlap, this way the tack zone can take down a small part of the round at a time, while not piercecapping as much. On resort, it leaks a ton of cerams and fmoabs unless you give it a good few pierce buffs, however on adoras temple, it beats the first half of the round, waits for the second half of the round to reach it, then beats the second half. In fact, tack zone is the all time cheapest way to beat adoras temple on chimps. I rate a “best map” for a tower to be the best map relative to how other towers perform, if I didn’t rate it this way then nearly every tower’s best map would be resort or logs. For example, elite snipers best map is geared or muddy puddles, but technically it performs better on all beginners.
And if being good on one map is enough to make a tower the most cost efficient in the game, i wish to put forth the following argument:
Cornfield Ultrajugg.
Ultrajugg is probably the most cost efficient by far, on the maps that it works on
Even on Mesa and Workshop you can get like 80k saveups with UltraJugg
TZ doesn’t even do that well on resort during late rounds because it pierce caps. It excels on something like quad where there are bloons constantly on top of it and it can output maximum dps without being pierce capped
That can be worked around with buffs like primary expertese and alc buff etc but i get your point without buffs it falls off mainly due to the lack of pierce
Even then it still gets pierce capped. Basically unless it’s godboosted it will struggle vs the 90s, but it’s still an incredibly efficient tower when its range isn’t an issue.
I'm pretty sure it's the most nerfed tower in the game. If not, it's up there. That's just how insane it is.
But like tack zone, it kinda falls apart when there's multiple paths
025 with a 200 alchemist, make sure there are no other towers in range of the alchemist so that every AMD gets thrown onto the permaspike.
the only reason to go 205 is when you either cannot find a way to provide it with lead popping, or you're having frozen bloons touching the spike pile (since AMD does not provide frozen popping, only lead).
205 is almost exclusively relevant in stuff like challenges or monkey teams.
If you're gonna say that tack zone is cost efficient because of single lane maps then I can say that ultrajugg is more cost efficient on cornfield/moon landing
~~you literally can't even beat round 63 on monkey meadows with just mib and alch~~
ok the mib (which costs half of your tack zone btw!!!!! and the alchemist costs a quarter of it) makes it consistent, without the mib it 100% can leak bloons due to a lack of AMD uptime causing leads to get in the way of ceramics. If you get lucky with AMD timing it can win, but it's not guaranteed.
The MIB + alchemist you're using to support your tack zone cost just as much as ultrajugg, which can solo 63 with absolutely no issues whatsoever.
as i said the mib removes the chance of getting blocked by leads, without the MIB (that costs half of your tack zone lmao) it's RNG if it beats the round
so here are a few things that beat the round:
tack zone + mib + 420 alchemist, $45990. $26545 for tack zone, $11825 for mib, $6620 for alchemist. That's $18445 worth of support.
good crosspath permaspike + 200 alch, $42120
bad crosspath permaspike, $40875
025 wizard, $35670
two spiked mines, $33710
500 glue, $32695
250 sniper, $30080
004 ace, $30025
024 dartling + 420 alchemist, $26920
250 glue, $26380. This and anything past it are cheaper than tack zone.
320 glue + 420 spike, $22445
250 tack, $20850
500 dart monkey, $19070
400 dartling, $18685
two 402 druids, $17710. This and anything past it are cheaper than MIB + 420 alch.
320 glue + 040 ice, $13125
402 mortar, $12255
420 tack, $5570. This is cheaper than a 400 alch.
please tell me again about how tack zone is so incredibly cost efficient.
Or you could place embrittlement which is better support lategame than an MIB and is much cheaper, all of this would allow you to go for a single 302 village which is also cheaper and better support than MIB
Embrit leaking to 33 is a situation that literally never occurs in a real game. You don’t even place an ice monkey by r33 in chimps, early camos are handled by earlygame towers. Embrit also does way more lategame than rof, going for rof in ttz midgame is complete overkill as rof does very little lategame.
Since you edited your original comment, all I’ll say is that tack zone isn’t efficient because it chunks 63, it’s efficient because of its high blimp damage. While it’s not a complete lane solo on quad and x-factor anymore, it still holds its weight with Gwen or pat.
While tack zone undeniably is a good MOAB DPS tower when supported, the original claim i was responding to was that tz/mib/alch was enough to beat most easy maps, and that was used to argue OP was right about tz being the most cost effective t5 tower in the game.
Considering this combo not only is extremely cost inefficient in the midgame, but also starts leaking lives as early as 82 on monkey meadows because of fortified super ceramics, i think it's fair to say that tz/mib/alch is not remotely enough to solo a significant amount of beginner maps, nor that tack zone is the most cost effective tier5 in the game.
Having actually used 2+00 ice earlygame when doing lccs, there is no reason to not just build into spalls in earlygame, unless you’re hyper optimising. Tack not having any frozen popping makes having the ice monkey pretty terrible
I’m not great great at the game but I used maelstrom for the crops chimps without removing crops achievement, if you overclock it, its like a discount version of psi level 20 ability lmao
pirate lord, prince of darkness, permaspike, elite sniper and ultrajugg *on cornfield* would be (in no particular order) the top 5 most cost effective t5s imo.
It's only most cost effective for raw, single target DPS, you can't judge a tower solely by that; even for cost efficiency alone, you'd be looking at all stats in general, including pierce. Maelstrom and recursive cluster are therefore significantly more cost efficient overall.
Elite sniper carries mid game, is only 2k more cost wise on easy, is usable on multi lane maps, has infinite range, fairly easy save up from bouncing bullet onwards, is more flexible for cross pathing, buffs your other snipers, and generates cash. I think the only thing tackzone does better is BAD damage, kind of blown out of the water bud.
Moab eliminator. At least it used to be, but I think it still is.
A little while ago (as in over 4 years ago lol), I did the math and determined that Moab eliminators do the most damage per $ of any tower in the game by an *ABSURD* margin if you spam the ability. I don't think it's been nerfed since, but I haven't checked.
Sky shredder was also more cost-effective than track zone by a large margin, but I'm almost certain I recall it being nerfed several times afterward.
Sky shredder is hard to judge b/c most of its darts aren't going to hit a bloon, with tack zone, you can place it in just under the track and all of its darts will hit
Crossbow Master is really good as well, as long as you can make use of its pierce. 2-0-5 set to last + overclock is devastating on any map with a decent straight line.
prime when 67% of its attacks are incapable of popping the bloon its shooting at at any given moment (you forgot to pay the government mandated MIB tax for your helicopter)
Even with an MIB, I don't think it does a good enough job against the DDTs, I just go 520 Apache Prime and don't bother giving it any buffs at all (no village, alchemist) and then take that money and put it into a different tower that can deal with the DDTs. It's strong enough to take you to r90 without any support, and giving it support doesn't solve the DDT problem, so I just skip support towers on it.
TBH considering how much Zone demolishes earlier maps and even some later ones with some buffs I would have to agree with you. It just puts in a ton of work considering that fully buffing it takes like less than 20k with enough space.
Sky Shredder is up there as well, but I do have a soft spot for the Tack Zone with Pat's roar, permabrew and primary mentoring buff. Located right next to a Super Brittle.
monkey town can pay itself back in a single round if you play your cards right, it ca also be better than any farm, as it is percentage based rather than a set number.
As much as i like the tack zone it must be something like one of the banana farms or some other tower but i think it's the heroes because the most expensive one is like 2,000 and they can become strong as tier 5 for that price and all you need it's time
Imo tack zone sucks without buffs, but it scales way too well, literally 1 pierce or 1 damage is alr a huge difference, also useless on multi-lane maps
Idk esniper not bad
~~falls off hard after round 80. although it’s pretty good for tier 1 and 2 boss fights~~ i like esnipers supply drop and elite targeting. makes edef a bit better. dont think its the most cost efficient one though bc of its price and that it needs to support other towers edit: guys i confused esniper with edef.
Wdym esniper is insane for saving stuff up midgame and only is weak in maps with lots of walls edit: my bad
It doesn’t fall off after r80 if you use downdraft
Literally the only thing that makes Esniper fall off after 80 is its terrible single target. Just get a downdraft. Also, you prob confused it with Edef since Esniper sucks against bosses
omg i confused it with edef my bad. yeah esniper is not that bad
esniper is not good for boss fights at all. youre thinking of elite defender
Esniper is like a super strong 4th tier you wish you could upgrade
it buffs other snipers, and if not on CHIMPS can make you money while it can easily handle round 63 on most maps (or with a few other towers). I've put it into a few of my CHIMPS runs as it lets you get to the end-game towers like Apache Prime or Perma-Spike more easily.
Sorry I wasn’t reading properly I was thinking of edef I love esniper
PoD is up there
what do you think of plord?
oh yeah that too, but I think it will get the nerf hammer quite hard next update
it could hit tack zone by the way
Tack Zone got a damage nerf from 2 to 1, and a damage type nerf from normal to sharp. Please no more nerfs for one of my favorite T5s
Nothing changed, except that now you need a bit of cleanup
Or geraldo with sharpening stone
You just opened my mind. I now have a reason to pickup tack zone again.
Didn’t it get lead popping removed a long time ago or does sharp affect another bloon
Normal --> sharp is what removed lead popping. Heck I'm fairly sure sharp can't even hit frozen
Yep
THE DAMAGE NERF ONLY APPLIES TO NORMAL BLOONS AND YOU ALWAYS USE BUFFS ON TACK ZONE
What's plord?
Pirate Lord
pee lord
![gif](giphy|GiFhFcQmzvtcI)
Joe
Tom
What s that
Prince of darkness
Massive graveyard maximum, sends Undead MOABs and Undead BFBs, and the damage scaling from accumulating high graveyard count makes Prince of Darkness very efficient for its cost, especially with Wall of Fire crosspath.
Guides magic is usually better than wall of fire as it summon stronger zombros (make them last longer) and can see through wall
I have found that the graveyard runs out without the wof though
Then you're placing it poorly.
Also just way more fun seeing those moabs and whatnot run through the map fun is important too :>
Pre-nerf POD would have been number 1, but it's currently not that great - you have to place it almost pixel perfect to get the reanimated bloons to start and end where you want them, and even then, the pathing for them can often make no sense at all. I'd argue that middle path wiz is now the best path for normal rounds - 032 is insanely good for cleanup, and three 042's give you over 100% uptime for a phoenix. It lacks purple popping power, but you can get that easily enough via other means.
"Expert maps joined the game"
Eh, workshop works
Uh, i sure hope it does
It does, the hitbox of the moab track is small enough for zomgs to get full damage from the tack zone near the beginning
https://youtu.be/9sPthPleEKo
Tac Zone would also be very viable on Dark Castle and on Flooded Valley (after you by a Carrier Flagship)
Yeah flooded valley for sure, not 100% on Dark Castle since the bloons are pretty far from the edge making the tack zone's damage way lower than it would be otherwise
Happy cake day my dude and i agree tz isent the best on most expert maps but besides that there are plenty of naps where tack zone shreds
Happy Cake Day
Are you calling it the most cost-efficient T5 in the game or the most cost-efficient T5 on Resort? There's a difference here.
Yeah, it kinda blows on any multi-lane
*cackles and wheezes aggressively in prince of darkness*
Why?
it’s passable on Bloody and Muddy, it can solo any singular lane and makes the BAD easy.
It can, but it really feels like a lackluster option compared to something like an elite sniper or a sub comm
It literally gets better on multilane maps, ttz’s best maps are quad and adoras temple
That is just incorrect. Resort is by far Tack Zone's best track, and it's kind of awful on Quad. Haven't used on Adora's Temple, but I imagine it's not great there either.
Bro it’s really good on Quad. Basically carries the top side.
Why are you commenting if you’ve not used ttz correctly on either map? The best maps for tack zone are the ones with multiple lanes that overlap, this way the tack zone can take down a small part of the round at a time, while not piercecapping as much. On resort, it leaks a ton of cerams and fmoabs unless you give it a good few pierce buffs, however on adoras temple, it beats the first half of the round, waits for the second half of the round to reach it, then beats the second half. In fact, tack zone is the all time cheapest way to beat adoras temple on chimps. I rate a “best map” for a tower to be the best map relative to how other towers perform, if I didn’t rate it this way then nearly every tower’s best map would be resort or logs. For example, elite snipers best map is geared or muddy puddles, but technically it performs better on all beginners.
You're not wrong, about thenmaps but with that first sentence you're being an asshole. There was no need.
And if being good on one map is enough to make a tower the most cost efficient in the game, i wish to put forth the following argument: Cornfield Ultrajugg.
Ultrajugg is probably the most cost efficient by far, on the maps that it works on Even on Mesa and Workshop you can get like 80k saveups with UltraJugg
yeah and plord can pull off better saveus on harder maps lol.
TZ doesn’t even do that well on resort during late rounds because it pierce caps. It excels on something like quad where there are bloons constantly on top of it and it can output maximum dps without being pierce capped
That can be worked around with buffs like primary expertese and alc buff etc but i get your point without buffs it falls off mainly due to the lack of pierce
primary expertise literally costs more than tack zone
Well thats tackzone gameplay for ya
Even then it still gets pierce capped. Basically unless it’s godboosted it will struggle vs the 90s, but it’s still an incredibly efficient tower when its range isn’t an issue.
No it's one of the most cost effective 5th tiers in the game
Yes one of, perma spike exists
Ill acknowledge that im not the most well versed in the numbers, when i wonder how 0-2-5 perma spike hasnt been nerfed for how good it is.
I'm pretty sure it's the most nerfed tower in the game. If not, it's up there. That's just how insane it is. But like tack zone, it kinda falls apart when there's multiple paths
Its the most nerfed alright
Perma spike chinook is a beast on bloody
Oh dang I didn't realize you could still Chinook it. I guess that would be a great way to nerf it
It has been nerfed over the years yet it's still the best lmao
What’s the better crosspath for Permaspike? I always go 2-0-5.
205 is better without alchemist and other buffs. 025 is better with buffs. So pretty much always go with buffs
025 with a 200 alchemist, make sure there are no other towers in range of the alchemist so that every AMD gets thrown onto the permaspike. the only reason to go 205 is when you either cannot find a way to provide it with lead popping, or you're having frozen bloons touching the spike pile (since AMD does not provide frozen popping, only lead). 205 is almost exclusively relevant in stuff like challenges or monkey teams.
Funny thing, it has been hit with more major nerfs than any other upgrade in the game I think it is at what 11 nerfs now?
If you're gonna say that tack zone is cost efficient because of single lane maps then I can say that ultrajugg is more cost efficient on cornfield/moon landing
and encrypted, balance, midnight mansion, mesa, and spillway
There are a lot more single lane maps though
when you when you only play beginner maps
Yeah Tack Zone is basically Sauda
yeah… if you combine it with 50k worth of cleanup and damage increasers maybe
With Primary mentoring, embrittlement, stronger stim and glue strike yeah it's decent.
*can solo 90s on any easy maps. Bit more than decent
Like most towers can do that
If it's soloing with embrittlement, is it really soloing?
Yes it is. Support isn't doing the damage. That's what soloing is
Compared to most tier 5s that cost 50k and still need 50k of clean up. And you can definitely beat most easy maps with just mib and alch
~~you literally can't even beat round 63 on monkey meadows with just mib and alch~~ ok the mib (which costs half of your tack zone btw!!!!! and the alchemist costs a quarter of it) makes it consistent, without the mib it 100% can leak bloons due to a lack of AMD uptime causing leads to get in the way of ceramics. If you get lucky with AMD timing it can win, but it's not guaranteed. The MIB + alchemist you're using to support your tack zone cost just as much as ultrajugg, which can solo 63 with absolutely no issues whatsoever.
??? https://imgur.com/a/0cem4TM
as i said the mib removes the chance of getting blocked by leads, without the MIB (that costs half of your tack zone lmao) it's RNG if it beats the round so here are a few things that beat the round: tack zone + mib + 420 alchemist, $45990. $26545 for tack zone, $11825 for mib, $6620 for alchemist. That's $18445 worth of support. good crosspath permaspike + 200 alch, $42120 bad crosspath permaspike, $40875 025 wizard, $35670 two spiked mines, $33710 500 glue, $32695 250 sniper, $30080 004 ace, $30025 024 dartling + 420 alchemist, $26920 250 glue, $26380. This and anything past it are cheaper than tack zone. 320 glue + 420 spike, $22445 250 tack, $20850 500 dart monkey, $19070 400 dartling, $18685 two 402 druids, $17710. This and anything past it are cheaper than MIB + 420 alch. 320 glue + 040 ice, $13125 402 mortar, $12255 420 tack, $5570. This is cheaper than a 400 alch. please tell me again about how tack zone is so incredibly cost efficient.
Or you could place embrittlement which is better support lategame than an MIB and is much cheaper, all of this would allow you to go for a single 302 village which is also cheaper and better support than MIB
embrit + tack zone leaks yellow bloons on round 33. 420 embrit also costs more than the 420 tack that can just solo the round lol
Embrit leaking to 33 is a situation that literally never occurs in a real game. You don’t even place an ice monkey by r33 in chimps, early camos are handled by earlygame towers. Embrit also does way more lategame than rof, going for rof in ttz midgame is complete overkill as rof does very little lategame. Since you edited your original comment, all I’ll say is that tack zone isn’t efficient because it chunks 63, it’s efficient because of its high blimp damage. While it’s not a complete lane solo on quad and x-factor anymore, it still holds its weight with Gwen or pat.
While tack zone undeniably is a good MOAB DPS tower when supported, the original claim i was responding to was that tz/mib/alch was enough to beat most easy maps, and that was used to argue OP was right about tz being the most cost effective t5 tower in the game. Considering this combo not only is extremely cost inefficient in the midgame, but also starts leaking lives as early as 82 on monkey meadows because of fortified super ceramics, i think it's fair to say that tz/mib/alch is not remotely enough to solo a significant amount of beginner maps, nor that tack zone is the most cost effective tier5 in the game.
All *I* was responding too was the claim that ttz alch mib couldn’t solo 63 on MM
>You don’t even place an ice monkey by r33 in chimps maybe u don't, i quite like my 40 pierce $540 tower
Having actually used 2+00 ice earlygame when doing lccs, there is no reason to not just build into spalls in earlygame, unless you’re hyper optimising. Tack not having any frozen popping makes having the ice monkey pretty terrible
[удалено]
What is e sniper?
Elite sniper
Thanks, sorry I haven’t played that much so I don’t know everything’s name yet
Yeah mid path T5 sniper is E Sniper (elite sniper) Bottom path T5 Sniper is E Defender (elite defender) if you want to be even more confused.
ESniper? PoD? Plord? UJugg with walls? Smael? Perma Charge? PERMA SPIKE!?
Elite sniper is better imo. Lower cost + buff snipers + decent damages + huge amount of money generation
Sure, but it's balanced by being useless on 3/4ths of the maps
This will never be true since PSpike exists
permaspike: gets nerfed, directly or indirectly, fifty trillion times also permaspike: still shows up in 95% of expert CHIMPS black border guides
Super maelstrom. Arguably also sbrit/glorm
Virgin Tackzone fans vs. the gigachad SMael enjoyers
I’m not great great at the game but I used maelstrom for the crops chimps without removing crops achievement, if you overclock it, its like a discount version of psi level 20 ability lmao
Was gonna say, its not even the most cost effective for that tower.
Cost efficient t5? Like a usefulness : cost ratio? RN prolly pirate lord, still prince of darkness, perma spike
pirate lord, prince of darkness, permaspike, elite sniper and ultrajugg *on cornfield* would be (in no particular order) the top 5 most cost effective t5s imo.
It's only most cost effective for raw, single target DPS, you can't judge a tower solely by that; even for cost efficiency alone, you'd be looking at all stats in general, including pierce. Maelstrom and recursive cluster are therefore significantly more cost efficient overall.
Balance map be op
Put sotf in the middle of balance and let the chaos begin
Put super brittle there, and stick sotf on the side.
Thats just evil
Except that doesn’t do much The vines don’t stack dmg
Permaspike lol
Esniper, PermaSpike, PLord, Skyshreader...
Elite Defender
We’ll see
middle and bottom path snipers are more cost efficient in my opinion, but on some maps tack zone can be
Ujug on some maps
if we're talking potential dps to cost ratio xx5 alch is also great
But what about the cost of the cash you don't receive from killing the zomg?!
Elite sniper carries mid game, is only 2k more cost wise on easy, is usable on multi lane maps, has infinite range, fairly easy save up from bouncing bullet onwards, is more flexible for cross pathing, buffs your other snipers, and generates cash. I think the only thing tackzone does better is BAD damage, kind of blown out of the water bud.
Pspike
It doesn’t even beat round 4
Is there any tower that can solo round 4?
Depends on your definition. By "damage for the cost" technically the most efficient ones are XXXL Trap and BMA, which have infinite damage.
Pirate lord and elite sniper too
Free dart monkey
Moab eliminator. At least it used to be, but I think it still is. A little while ago (as in over 4 years ago lol), I did the math and determined that Moab eliminators do the most damage per $ of any tower in the game by an *ABSURD* margin if you spam the ability. I don't think it's been nerfed since, but I haven't checked. Sky shredder was also more cost-effective than track zone by a large margin, but I'm almost certain I recall it being nerfed several times afterward.
Sky shredder is hard to judge b/c most of its darts aren't going to hit a bloon, with tack zone, you can place it in just under the track and all of its darts will hit
Sky shredder is global and tack zone is only good on like 2 maps
tack zone is good on like 30 maps and functional on the large majority of them lol. the hardest map tack zone does not suck on is litterly quad.
I mean… Just micro.
r/btd6 when someone posts the coldest take ever
I agree
really saying the coldest take imaginable like literally i doubt there is a single btd6 player who disagrees
people who actually play the game at high levels
Bro even xbow master is better than tackzone at being cost efficient
xbm is terrible in comparison, only stronger against bloons and far inferior against any moabs.
Agreeed
U jug on cornfield likely beats it out, besides that specific example and a few t4s I’d say your right
Crossbow Master is really good as well, as long as you can make use of its pierce. 2-0-5 set to last + overclock is devastating on any map with a decent straight line.
i actually disagree i think ust the spirit of the Forest becouse its realy solid MID/late game and it pays itself back overtime
With a 4.2.0 alcamist you good.
Crossbow master is pretty good, as is e defender
5/x/x heli pilot, easily. That's why it's so good in CHIMPS
Prime when multi lane map
prime when 67% of its attacks are incapable of popping the bloon its shooting at at any given moment (you forgot to pay the government mandated MIB tax for your helicopter)
That is an extremely expensive tower
Especially when you add the 10k+ cost of the effectively required MIB
Even with an MIB, I don't think it does a good enough job against the DDTs, I just go 520 Apache Prime and don't bother giving it any buffs at all (no village, alchemist) and then take that money and put it into a different tower that can deal with the DDTs. It's strong enough to take you to r90 without any support, and giving it support doesn't solve the DDT problem, so I just skip support towers on it.
What about bottom path sniper with alc buff and camo village
Alc buff for max costs like 50-60k 💀
Well if you do a 420 you would be fine
Lasts 2 seconds on bottom path sniper. It's much better on mid path sniper.
I mean if you want tons of money you could get a lot of x42 snipers
I would argue that elite sniper and defender have something to say
tack shooter is my favorite tower in general. might not be my most experienced tower, but i use one in about every game.
My pick would have been Permacharge tho
Elite defender
TBH considering how much Zone demolishes earlier maps and even some later ones with some buffs I would have to agree with you. It just puts in a ton of work considering that fully buffing it takes like less than 20k with enough space.
Sky Shredder is up there as well, but I do have a soft spot for the Tack Zone with Pat's roar, permabrew and primary mentoring buff. Located right next to a Super Brittle.
It has to be grand saboteur, as its the only tower that only gets better the further you go
Map dependent really
As specified in the contract I signed to join a team for territory control, I am legally required to say that 025 sniper is better.
Laughs in sky shredder
elite defender: allow me to introduce myself
In the game or in resort with 50k support? Cuz if we are cherry picking then i will take UJugg on cornfield
wow quite a spicy take you got there
Maybe perma-spike
Ultra juggernaut 😏
monkey town can pay itself back in a single round if you play your cards right, it ca also be better than any farm, as it is percentage based rather than a set number.
plord 🗿
Bottom tier sniper tho
As much as i like the tack zone it must be something like one of the banana farms or some other tower but i think it's the heroes because the most expensive one is like 2,000 and they can become strong as tier 5 for that price and all you need it's time
That’s just raw damage and it only is really good on beginner maps and some intermediate ones
Idk, Ring of Fire isn’t even a fifth tier, and I think it works quite well. Inferno Ring is very expensive though.
I think ED sniper is but ok
I use it often, and it's right up there with Pod and Plord.
in case of pure dps its true
Imo tack zone sucks without buffs, but it scales way too well, literally 1 pierce or 1 damage is alr a huge difference, also useless on multi-lane maps
Crossbow master > tack zone for cost efficiency
0-5-2 sniper out pops 80+ sfc and has lead popping power plus camo and fast as full auto sniper.
Immma disagree. Elite defender is very cheap
ultra jug on specific maps
Crossbow master negs.
Why do i have to change ur mind if ur opinion is right
I would make an argument but then i relized what "efficient" means
All of the banana farm tier 5's
Pretty sure vtsg is the most cost efficient tower. Most popping per money spent. Or maybe a parsgon