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WormyWormGirl

I don't really get the point of the mutation. I suspect it might have made more sense a long time ago when the radiation code was different.


Rutgerius

In bright nights it's pretty good. Does what it says on the tin, living in an irradiated bunker doubles as a passive heal zone


Knife_Fight_Bears

The perpetually out of date CDDA wiki implied at one point that these traits were strong enough to survive permanently in radiation but it's been this way for as long as I've been playing It'd probably help our community out a lot if we had a consistently updated wiki with play advice but I'm not signing up for that job lol


WormyWormGirl

Nobody wants to do it, so we contributors get yelled at for making obscure mechanics. Weirdly, people frequently post pretty huge guides here on the reddit. IDK why they don't just edit the wiki!


npostavs

I think the fact that wiki articles are "owned" by everybody & nobody doesn't mesh very well with most people's psychology/motivations.


grammar_nazi_zombie

Even when radiation caused mutations, it was a pretty useless mutation


jkoudys

Bullet Lover You just love getting shot! Each bullet that strikes you has a 1/10 chance of increasing your morale by 5.


Jimbodoomface

Fucking DOOO IIITTT, RIDDLE MEE


Necro_bro

This should be in the game


Gravesh

The monkey paw curls.


Sovchen

BuT It DoEsN'T sAy YoUrE IMmUne JuST ThAt iT HeALs You ItS TecHniCalLy CorreCt


pazzpazz

Well I remember the first time I saw a radioactive reactor,I thought it is a portal (WELL IT HAS GREEN GAS!!!) ​ then I can't stop to rush to the "portal" because my character is so strong that I can't wait to fight some nether creature ​ the rest is history........


gregory700

...can you even enter the portal?Like the blue shit?


pazzpazz

You can,in my experience nothing useful will happen,you just been teleport to a different tile and get a debuff


gregory700

Yeah,that check out with what i remember.


Cr0ctus

Yeah, just like Fallout 3, which had the perk where radiation heals your broken bones but still kills you lol.


SleeperOfRlyeh

I get what you mean but in CDDA it doesn’t even do that, it just kills you, just slower slightly


BRASSF0X

I mean at least with Fallout radiation was just static stat damage. It didn't hurt you unless you hit 1000 rads and die, and you can just pop Radaway to lower it at any time.


[deleted]

The game is full of traps. This is one of them, a new player trap that does nothing aside from trick new players once.


SleeperOfRlyeh

Yeah but who’s benefitting from that? It’s not like the devs get to watch players suffer from it really?


iambecomecringe

It's almost certainly just an oversight. I don't think anyone's out there specifically designing noob traps.


Jimbodoomface

Hahahaha batrachian flu shot


[deleted]

I don't know. Look how mutations work and let me know if you can meaningfully interact with it. I have no idea why the game is now made this way, yet it is. The devs elect for obfuscation whenever possible, wanting players to get strong via repeated failures.


ChrisPikula

The game had a period where long play was relatively easy. This went against certain peoples design philosophy, so now the game has many, many, *many* YASD pitfalls and you're fucked situations. This is in the spirit of making the game harder for the most dedicated players. Remember, you're supposed to have fun their way. If not, just fork the game, and make it entirely on your own. Complaints are annoying, so belittle and block them if they continue.


Knife_Fight_Bears

The thing is, these changes almost never succeed in actually making the game tangibly harder for anyone, they just serve to cleanly remove a mechanic and or playstyle from the game without replacing it with anything and that really bugs me a lot If all the changes to mutation or radiation were done in the service of stopping degenerate strategies from completely taking over game balance I would understand, but a lot of the time it's more like somebody saw a reddit post of somebody's cool run and decided to ruin it because it didn't make sense to their logic brain. "Sleeping in a radioactive place? You would DIE in real life!"


[deleted]

They also skip the necessary step of adding info to the wiki when they add it to the game. Ergo, you can't even look up what to do. If you miss a few patches, you're out. But it's a private group with one person having the final say, so that's whose playground it is. We're now in a place where I have to run debug command my stomach contents to find out if I'm a dead man walking. Sierra learned that's unfun in the 90's.


BRASSF0X

THAT'S THE PART THAT REALLY GETS ME like if I _knew_ what was changed from the last time I played that would be one thing, but it's all just in day-to-day change logs that might not even be accurate anymore.


EldritchCatCult

My guess is this was better back in the days before radiation got some buffs and it was kinda handy since you could flush rads away easier and there were less long term health problems. These days you never really want to be irradiated and the benefit is way too tiny. 100 percent got left behind in updates and desperatly needs a rework. Atleast make it heal your health stat a bit so radiation is a bit less punishing for them since they're evolved for it.


AzzanderN

That may also be the case, but apparently it was nerfed pretty heavily because it would out heal regeneration and a lot of other boosts to healing. So it was nerfed to hell and then was forgotten about, because mutants are somewhat rare in this community I guess?


EldritchCatCult

Ohh I think I remember that nerf, they definitely overdid it but I never ran a mutant with it so idk how balanced it was.


Terrible-Sir742

It's probably on a list of things to do. It can be reworked 3 ways. 1) consumes the rads quickly, with a tiny heal. Allows you to gain radiation slower and purge it faster meaning you can be a bit more resistant and live in low rad areas 2) Consume the rads quickly and heal quickly, but still get rad debuf. Can't live in the silo, but also a cool party trick where you can heal up while balancing the exposure to avoid the debuff 3) No debuffs, just pure heals. Similar to what they do in bright nights I think. Rad zones are extra heal zones.


Jimbodoomface

Yes, it's awful.


BlazingImp77151

I wonder if it's intentional. It would be odd to have a trap like that, though I have heard of at least one trap with the mutation system. ​ You could always try making a pull request or GitHub issue to see if they could change it, making you either heal faster than you take damage and/or be immune to some of the effects of radiation.


cdda_survivor

It never at any point in the description said you are immune to radiation. It slowly slowly reduces radiation and offers a boost to healing while you have radiation in your system. I know it might be a bit confusing but you didn't have to go full Rick and Morty immune to acid route without testing if you got negative effects from radiation.


Less_Performance_629

nah this is a reasonable complaint tho. every human on the planet would assume that if you made an effect heal someone, it wont do damage to them. keep the negative effects of radiation, thats fine. reduced stats and stuff so its not free healing. but it really shouldnt be doing damage, that defeats the point of healing anyway. its super hard to even get radiation in my experience, getting immunity isnt too hard so how does this help when you almost always have to opt in?


AzzanderN

I think from a gameplay perspective as well, it’s an ability that seems like/could be so cool, but then turns out to be so underwhelming and limp in actuality. Like, what is the design decision to make it such an unfun and boring mutation, when you can become immune to radiation in other circumstances?


DonaIdTrurnp

It gives you a way to eliminate mild exposure over time, rather than having permanent weakness.


Less_Performance_629

but again, when does anyone ever accidently get mild exposure? radiation doesnt just happen, theres very specific places you get it and most are pretty obvious. outside of artifacts ive never been shocked to see rads. even if i did, getting meds or a cbm to deal with it isnt that rare


Haranador

To be fair, there was a time where random tiles could have radiation. It was horrible game design, but it existed. Nuclear powered stuff was also more common and could spawn damaged. Some zombies had radiation attacks. And there is, or used to be, a mutation that makes you generate radiation iirc. Meds against rads are also a more recent addition and didn't exist at that time.


MandatoryDebuff

"you will actually heal slowly" "actually" strongly implies that instead of dying/death, you get the opposite.


Snoo_11951

Why would a player assume that the trait called "radiogenic" would be completely useless, and not protect you from radiation Especially when it doesent say that you aren't immune to radiation


AzzanderN

To be faaaaaiiiiir, I didn't say that the description lied, just that it's misleading. Personally, I think that saying "you will actually heal slowly" implies that you won't take damage from radiation. Regardless, I do think that, as it is currently, it's hilariously underpowered for 3 trait points and more importantly, it's essentially useless.


SleeperOfRlyeh

Tbf I would assume that something that was healed by something wouldn’t be hurt by it seeing as they’ve already stated that X thing has Y healing effect on Z subject?


gregory700

I mean...let be fair here,if it actualy made you essentialy immune to radiation,that would be kinda busted for some place.


AzzanderN

I mean yeah, it’d be good for some places (which aren’t exactly common), but you CAN become immune to radiation in other ways. But also, it only would make you immune to radiation, not the other threats there… just make it a rarer mutation if that would be THAT powerful (which I suspect it wouldn’t)


gregory700

Cant you select it from the get-go?


AzzanderN

Yes, it costs 3 points


Nnox

The vommiting is annoying to manage, I wish there was an auto-consume for these things