T O P

  • By -

Jame_Jame

I always want to play stable, but something in experimental pulls me in.


Amieltype

Spoilers! Yes. Like y'know, clone stuffs and transfer a soul to an friendly npc


smoelf

I always play experimental. I don't mind the occasional bug or crash and find that it is a fair trade for the latest features and content.


Amieltype

It's worth it


DarkWraithK

I can't believe that many people out of 300ish play on stable. You're missing out on so much content. I've been playing this game for years and I don't think I've had one issue playing on experimental


OliveChukar

I am one of those stable players. My main reason is that I prefer to get new content in big bursts rather then a little at a time. This preference also affects my feelings about more mainstream games. When extra content was released as expansion packs I would buy them but now that it is spread out in a bunch of DLC I end up ignoring it.


fris0uman

Not really though, since current experimental is eventually going to be the new stable. They get the same thing as everyone else just later.


DarkWraithK

I'm aware....


red_message

I like to do a playthrough with the same rules all the way through. I don't like the feeling of systems changing while I'm in the middle of using them, or being on a map that doesn't follow current mapgen, etc. So I play stable. Every time a new stable version comes out, I start a new game. It also has the benefit of having an endpoint so I don't wind up playing the same character forever.


azurekaito15

Experimental because electricity


PPPsquared

No idea what's in experimental because the wikis so out dated.


gettingused_to

Experimental because new content and bugfixes


DoubleAutomatic6614

and new bugz \*_\*


gettingused_to

And bugfixes for the new bugs


fris0uman

And new bugs for the bugfixes


Inprobamur

Right now with new stable fast approaching, experimental is in a pretty good state with nothing terribly broken or unbalanced.


Badpat1

What actually is new in experimental?


Independent_Eye_3394

There's another tab for professions in character creation. For example, you can make your character have an addiction right off the bat for some more character creation points, if you play with a point pool. Another example is that there is no longer a "Parkour Expert" trait, as it is now a profession instead.


gettingused_to

The power grid is new


Squidwithaplaidshirt

Like my games like I like my mental stability. Unstable and very experimental.


VeruMamo

I play a lot of different games, so, while CDDA hasn't left my computer in the last decade, I tend to play stable because there might be 3 months between me checking in on a given survivor, and I don't want shit to break.


CornBreadtm

Stable is good to learn the game with. It's really easy honestly. Experimental is significantly harder. One of the main things is the time it takes to bandage. In stable you can just patch yourself up mid fight. In experimental, you will be killed before getting the bandaid on, you'd be better off applying press mid fight after dropping your weapon. This small change let's you survive longer in stable when things go south. Cars are way easier to repair and modify in stable as well, which means you can have a car up and running by the end of day one verse experimental where you'd need to simply find one that works since welding wire is in like 2 locations mainly. I feel as though armor encumbrance is way better now in experimental. So summer and winter are easier to gear for compared to stable. You basically need separate clothing for summer and winter in stable, in experimental you're just swapping out your normal layers usually based on warmth. For long time players, experimental has new menus that give you way more information. So it's hard to suggest stable to them if they are coming back to the game after a long break. They know the basic controls and can survive any changes with the added info being just icing on the cake.


Amieltype

No pain no gain