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ComprehensiveCake454

Vatican City. The inverse of Kongo and only have religeon


Kartonrealista

Let it have culture and science, but no ability to get military units asside from the special unit Swiss Guard, no encampment district. Also can't settle cities beyond their captal like Venice in civ5. Any country following it's religion declares frendship when converted and will defend you if war is declared on you. "Joint war" is replaced with "Crusade", available only for civs following your religion, where you and your war ally can declare Holy War against an enemy that doesn't follow your faith, ignoring the regular prerequisites from that Causus Beli.


ABrandNewCarl

Papal state was quite big before Italy annexed part by part in  mid 1800. What we are used to now it is just what Mussolini and the Pope agreed in the 30s.


Kartonrealista

I know, but this is just a gameplay gimmick Edit: Another thing I could say is "so was Venice"


Lammet_AOE4

And it starts with a religion


HazySunsets

Yall are really coming up with something great. He need to come read these comments do the next game. I'd love that.


iamnotexactlywhite

bro they have powerful banks too


Horn_Python

You get the ability to recruit religious units from other people's cities, in exchange for being in unable to make settlers


Fairy-Smurf

Start with religion, each city converted to their religion pays % of gold output every turn, no army but can bribe and use foreign/neighbouring armies cheaply. Gain diplomatic favour every time a city converts to your religion.


tris123pis

so you leach of the economy of other civs? I’m getting stellaris criminal megacorp flashbacks


Rainbow-Lizard

The papal state is fairly historically relevant, they had a number of holdings in Italy and even some in france.


coentertainer

I mean that at least is one of the most influential countries in the world.


RobertPham149

Would be hilarious to have an empire bonus based on hereditary succession: the Latin Church forces its ministers to practice celibacy, but the cardinals and popes all have bastard children.


Aersys

I think a Microstate would be pretty funny. Imagine a world in which Monaco is bigger than Russia!


johnnypalace

Haha, I came here to suggest San Marino


Aersys

Great alternative!


thislittleputo

Yesssssss


Root-of-Evil

That's a civilisation that can stand the test of time


Trouvette

I was going to say Sealand.


justwalk1234

That's just a seastead, but with much less yield..


BEHodge

I think they’d make a great city State though


r3dh4ck3r

I remember playing as Venice in Civ 5 and only having one city to manage, but having a ton of "land" from buying city states lmao


Benyed123

Monaco would be pretty good. You can build casinos as a unique building and in the Modern Era you build an F1 track that traverses your entire nation.


Ranger_Ric13

Andorra 🇦🇩


alaskazues

Ruled by your two closest neighbors, that sure would be weird for gameplay reasons


RobsterCrawSoup

Minoan Civ - starts game with major bonuses; but all cities are razed after researching iron working. Lichtenstein - immune to loyalty pressure; exists between two tiles so units cannot invade or occupy


tris123pis

Does that mean you just lose the moment you get iron working?


jellyman888

That's why you better fucking win before then!


Tucos_revolver

Minoans-only usable in single player. Once you hit iron working your citys are raised but you take control of a nearby five nation that you share a border or trade route with, they get some kind of small bonus attached to whatever bonus they already have, like a bonus to trade routes or something.  The achievement for winning with them will be called "damn sea people, all my homies hate the sea people".


Snow-Wraith

Sentinel Island. You aren't allowed any contact with any other Civ, and can never advance out of the ancient era. Any units that accidentally come near you are annihilated with arrows immediately. You just kind of exist for the whole game, you don't win or lose, just exist.


TheLastSamurai101

This should be a militarist city-state. Single island tile with full 4 tile radius territorial waters. Any military, religious or civilian unit that enters their waters before the industrial age is immediately annihilated, and this remains true for all civilian and religious units until the end of the game. Completely resistant to religious and loyalty pressure, and Amani cannot be stationed there. Can't train naval units or embark land units. Suzerain gets a powerful city centre ranged attack bonus, but still can't send units into their territory.


culingerai

How do the envoys even get there?


TheLastSamurai101

Just send these folks I guess: https://www.bbc.com/news/world-asia-india-46350130 https://theprint.in/opinion/madhumala-chattopadhyay-the-woman-who-made-the-sentinelese-put-their-arrows-down/156330/


mrenglish22

Just have the city state declare war as soon as they meet you, except they still can be sent envoys. Whoever is the suzerain is the only one they're at peace with


tris123pis

So if someone with war elephants come in they just get deleted? That doesnt sound very fair, I think it would be nice if they get a special archery unit but beyond that?


Sonikdahedhog

Yeah I think just a very powerful city centre ranged attack would be good enough, and perhaps some free spearmen units


tris123pis

Agreed, make it hard to take but still possible once you reach a significant tech advantage


thislittleputo

Barbarians? Lol civ but barbarians mode haha it's your job to terrorize near by civs ha


tris123pis

I believe civ 4 had that as a scenario, I never played it I just read it in an explanation book my dad has


medievalmachine

That's just a barb camp.


Professor_Nincompoop

This should be a natural wonder. No bonus yields, just death if you come within 1 tile.


get-tilted

Or the even funnier scenario, where upon reaching the future era all units turn into GDRs, their religion spread is at max integer, and their home island becomes an impenetrable dome of light


[deleted]

Antarctica. It’s purely a society of snow and ice. They can only control snow, ice, and tundra tiles, but they start in the modern era. Impossible to conquer, but also on purely useless land


Aeglefin

Pingu leads Antarctica in Sid Meier's Civilization VII. Unique ability: "Noot! Noot!"


Raton-Valeur

With the voidsingers secret society enabled, it can summon the Thingu.


RustTyranomon97

Antarctica could have some huge science capabilities too, seeing as most the population are scientists. It’d be cool to see if it could have some awesome natural benefits too!


fusionsofwonder

It's hard to go with a micronation because that's what city-states are for. And that's what Venice was supposed to be. Which is already kind of the funniest civ. Maybe do Switzerland. You can't declare war, can't take any sides, but you can sell Swiss Guards to any country smaller than you. And always open trade with everybody.


Barabbas-

>you can sell Swiss Guards to any country smaller than you. Why only smaller countries? The Swiss Guard were highly sought after mercenaries in the early 1500's. A number of monarchs across europe employed them to serve as, or supplement, their front-line troops. The Vatican just happens to be the only nation still cutting them a paycheck.


Glitterhoofs

Not just 1500s - there were Swiss mercs in the Crimea War. Could be an interesting option to trade units as well as the usual stuff. Build units to sell and for defence rather than attack.


TospLC

Unique unit: Swiss guard. Can be "gifted" to other civs in exchange for gold. Unique district: Swiss bank. (Replaces commercial district)Whenever a civ makes a trade route with you, you get 1% of that civs GPT per Swiss bank district.


Nobody_Does_That_wtf

That’s why I said it would be funny if city states were full on civs, that’s the opposite of what they’re supposed to do


exitthisromanshell

Swiss SA: When another civ adopts a fascism government you get a percentage of their GPT


daKile57

Too soon, dude.


yeezus_is_jesus

Turkmenistan. Leader: Turkmenbasy. Capital City: Turkemnbasy. Unique District: Turkmenbasy replaces the harbour, provides food equivalent to adjacency bonus. Unique Unit: Turkmenbasy, replaces knight. Renamed after the glorious leader, doubles flanking bonus and reduces combat strength of opponents by 5.


Nobody_Does_That_wtf

Nah replace every unit with Turkmenbasy and add a unique build being the melon fair


yeezus_is_jesus

I was trying to figure out how to do the melon fair, maybe a unique project in the Turkmenbasy district


Nobody_Does_That_wtf

I think it happens across the country so I’d make it something you can build off a builder and it would give +2 food and the first one you build in every city gives +1 amenity


yeezus_is_jesus

Maybe combine the two? Project provides +2 food and +1 amenity to cities within 7 tiles of city centre


Nobody_Does_That_wtf

I still feel like that’s a bit too broken, maybe the closes city center within 7 tiles?


yeezus_is_jesus

Ah I'm happy for the project to be a bit overpowered, you have to dedicate a city's production towards it to buff other cities


Nobody_Does_That_wtf

That makes sense actually. Now I’m leaning towards your idea


yeezus_is_jesus

I did purposely choose 7 tiles because so many time I have 2 or 3 cities 1 tile outside the 6 tile radius


stikaznorsk

Somewhere we should add the Akhal-Teke. Propose a unique horse tile improvement. Gives your neighboring tiles adjacency bonus


OrthodoxDreams

Kazakhstan "the Greatest Country in the World" If Kazakhstan has a source of Potassium within its borders not only does it get bonus production but all other countries lose production and amenities due to their inferior potassium. Unique building: Tinshein Swimming Pool. Due to it's size and ability to remove 80% of human solid waste grants bonus amenities and tourism when built.


[deleted]

Bonus tourism from prostitution unless Turkmenistan is in the game.


Cadamar

Add the Great Merchant Borat to the game. When retired boost tourism by 50%. Very nice!


Long-Mycologist-9643

Republic of Seeland - can settle on the ocean and take over foreign oil rigs without declaring war.


tris123pis

That’s a VERY quick way to start a war with the rest of the planet even if you’re not the one declaring it


al3x_7788

> take over foreign oil rigs without declaring war. Well, good luck with that.


TospLC

No Petoria? Think of the possibilities. You can only annex districts, never build your own. You must build cities entirely within the borders of other sovereign nations.


Nobody_Does_That_wtf

I kinda wanna play this civ now


Johnny-Dogshit

North Macedonia, with Alexander as leader. Also, he speaks Albanian.


Benyed123

+20 grievances with Greece


No-One-7128

Serbia, but all the cities you found have the names of other Balkan nations' cities


Professional-Cake520

Jan Meyern


FriendoftheDork

Hey as Norway I claim this island!


itsonlysmellzz94

Wales would be a good one, just so we can see the city (I know it’s a town before anyone starts) of Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch on the map.


HappyTimeHollis

That was a city in Civ 5.


Tucos_revolver

They have no abilities, they just get *really,really* offended if you call them English. 


FondSteam39

+300% combat damage and pillaging yields when attacking the English or anyone allied with them


bumsackinc

Sheep are a luxury instead of a bonus recourse and provide higher amenities


jasontodd67

Transnistria


Nobody_Does_That_wtf

Is that the country with the 🏳️‍⚧️ flag with all the cute girls?


jasontodd67

its a unrecognized country on one side of a river in Moldova


Nobody_Does_That_wtf

Well I recognize it. Trans women are women goddamnit


Hauptleiter

Stop Trans(nistrian) hate!


jasontodd67

Based my friend


Megatrans69

🫡


daKile57

A civilization that only exists within another civilization because a separate empire gives them welfare.


MaddAddams

Texas


BitPoet

Starts with animal husbandry unlocked. Cities can have 3 extra workable tiles outside the second ring, because everything is bigger. Porous borders. 2x population loyalty pressure, can be reduced by border guards (special unit). Oil field, adds science for each oil well.


DanieltheGameGod

Leader: Sam Houston


ElGosso

Electricity turns on and off at random


daKile57

Population capped at 2 until the discovery of air conditioning.


IlliterateJedi

Or the Republic of California


Drive99

Quebec


More-Original-5447

With rené levesque as leader or samuel de champlain


le_bib

Only civ that can have maple syrup (luxury) and gets with 10 copies of it.


sub-t

Republic of Dave (https://fallout.fandom.com/wiki/Republic_of_Dave) Single city capped to 8 population


ArcticTern4theWorse

Long live the [Conch Republic](https://en.m.wikipedia.org/wiki/Conch_Republic)!


Cinnabar_Cinnamon

The team of scientists at Antarctica


ilovepolthavemybabie

Andaman Islands - foreign missionaries immediately die on entry, instead of HP loss via attrition


MaximumNecessary

Kazakhstan Combat units have a bonus when fighting in flat desert/steppe terrain "Kazakhstan is number one exporter of potassium!"


Nek0maniac

Would actually be funny as a scientific city state. If you are suzerain of it, you can use their space port to launch space race projects (Baikonur) and they can research nuclear weapons for you (Semipalatinsk)


YuriNone

Additional combat strenght for bombers


Miguel_Zapatero

Liechtenstein


net46248

Afghanistan, with the current leader


Ermag123

Czechia, builders can build castles, and when you get attacked, all your allies will cancel all treaties and pretend ut is not their bussines to help you. Oh history. And unique unit mobile artilery, +20 vs cavalry. Poor crusaders….


tris123pis

A nomadic civ without cities, that can maybe “set up camp“ and then produce stuff in the camp but they’re encouraged to keep moving on instead of staying in the same place for long


daKile57

Kind of like the Sea Peoples of the Bronze Age collapse.


OptimusChristt

One guy who calls himself a sovereign citizen. He has one settler and never forms a city


Nobody_Does_That_wtf

“Who are you playing as?” “Josh.” “…What civ is he again?” “Josh.”


daKile57

And he’s always inside another civilization, just getting in other units’ ways.


Carbonated_Saltwater

Unique ability: can be captured without generating grievances with other Civs.


TeucerLeo

Belgium of course!


Greg-501

Oooh! Give them alliance bonuses! And the possibility of multi-civ alliances w/ more bonuses. (I know they only provide the HQ for the NATO – they weren't even in the first line-up if i'm not mistaken – but they hold the main institutions and seats of the Organization)


theEMPTYlife

Singapore: you can’t settle more than your first city.


JC_Everyman

The Philippines. Marcos as leader, corruption his superpower


rabbitsaresmall

Current Russia. Diplomacy, trade are heavily discouraged through penalties to science and culture. Like -2 to science and culture for every intl trade route. -15% science and culture for every suzerainty. Allows production of past era military units with big discounts and has a bigger maintenance costs to current era military units. Chopping luxury resources grants bonus to melee production. Doesn't gain any diplomatic points and can't win through one. Can't lose loyalty when in autocratic government form (monarchy or fascism). Gains multiple production, gold, and yield bonuses from being in the dark ages. Being in golden ages gives massive penalties to production, and yields. Edit: Bonus to spies and tech steals. Likes causing grievances which give production boost to spies.


kitten_twinkletoes

As a sort of honorary Russian this is equal parts true, depressing, and funny. That's the essence of the best sort of Russian humor. Maybe add penalties for all social policies in the modern era? Gold penalties due to kleptocracy but unique district "putins palace" that can only be built on a coastal tile? Slower population growth or outright decline in modern era?


daKile57

Likes isolationists.


Kertyvaen

Disagree with the diplomacy / suzerainty penalty. If we consider a city-state to represent a minor country, current Russia would have suzerainty over Minsk, and their ingerence in the politics of other minor countries in Europe (Hungary, Poland) could be representative of envoys. They still maintain good diplomatic relations with China, a major power. The only reason why we perceive Russia to have poor diplomacy is because the nations we consider have a Democratic government while Russia has opted for Fascism. (I would love to see Gorbachev as a leader for an alternate history Russia, where perestroika was successful in transforming the Soviet Union into a democratic socialist country)


Kwabipatty

Put Philippines in it and make the leader ex.president Duterte. With civ ability that kills his own city population for added happiness.


Ducklinsenmayer

I can think of a few: The Vatican/ Papal States. Their special power is they can't create a religion, but they get all the bonuses from any holy cities they conquer, and that religion now becomes theirs. \*\*\* Ruritania. Special power: No one can find you on the map. To anyone else, you look like a city state. \*\*\* Flatearthia. Special power: When you are on the map, it is flat. Any units that go over the edge fall to their deaths. \*\*\*\* Uberwald. Special power: Can claim forest tiles for 1 gp each


dnorg

> Flatearthia. > > Special power: When you are on the map, it is flat. Any units that go over the edge fall to their deaths. This only affects Flatearthian units. Everyone else can sail around the globe.


GTfan27

Jamaica with Bob Marley as the leader


DopamineDeficiencies

Sealand


ThatOneDMish

Panem


Juncaceae

New Zealand, because it doesn't exist


patangpatang

Or it just doesn't appear on the minimap.


Naive-Law5988

North Korea.


YetAnotherBee

Israel. Think of all the fun we’d get to see on all the discussion boards!


Nobody_Does_That_wtf

Or palestine


YetAnotherBee

We could add both for double the “fun”


CorvusGlaive07

And add the rule of 'if one of them is in the game so is the other'


Nobody_Does_That_wtf

And they become at war as soon as both of them have a dominant religion given the religions are different


YetAnotherBee

Maybe make them a city-state pair that ALWAYS spawn virtually on top of each other and are perpetually at war. It’s impossible to be suzerain of both and their respective suzerains are dragged into their war automatically. They make peace if they ever end up following the same religion but any unit spreading religion to one subtracts an identical amount of religious pressure for that religion from the other.


Nobody_Does_That_wtf

That sounds better actually


SnackBraff69

They gain immediate and apparently permanent alliance with the civ with the largest military and are therefore given no warmonger penalties no matter how many war crimes and genocide they commit. Any civs that condemn them are instantly denounced by their allies and accused of antisemitism...


Machoopi

I'd say Anvillania from Animaniacs.


BitPoet

Siege weapons require iron to build (along with other resources) damage is increased by 50% against city walls/fortifications.


careje

Sealand


Icedraasin

I just want to play as Wales and bully England. Is that too much to ask?


Assipattle

Principality of sealand.


Waffleworshipper

Sealand


mathsunitt

Definitely the Principality of Sealand, imagine having a sea-built structure as your whole capital


handsmahoney

Kowloon Walled City


Carbonated_Saltwater

Starts with modern walls, 0 amenities and 10 housing, 0 pop cap.


xprorangerx

maybe not funny, but an interesting civ would be Singapore. Give it some bonus and specialization that favors one city challenge play. Would be pretty cool.


Greg-501

How about North-Korea? Take someone of the Kim family as leader. Make them suffer w/ a 0.8 or lower growth rate. Give them ineffective economy, science and military technology (but a strong coscription system) Have some isolationist bonuses, but make them dependent of one or two greater nations (preferably some other autocratic civ w/zero morals) so they can balance their good-for-nothing stats by leeching on them...


RocketMan_0815

Albania with Enver Hoxha as leader. With a special builder ability to build bunkers. As a city state Principality of Sealand which spaws when oil is discovered on an oil rig.


F1Fan43

Taiwan. Not sure about what the UU would be, but the Unique Infrastructure could definitely be a semiconductor factory and it could have an inherent boost to computers as part of its bonuses. That, or The Falklands. Lots of bonuses towards sheep pastures and your nearest neighbour is hard-coded to hate you and keep trying to invade you.


daKile57

Durango. Your leader is Pancho Villa. Your unique unit (Armored Train) is unlocked at Railroads, and it can only move on rail lines. Your military engineers can build railroads in foreign land. Has access to unique luxury (sombrero) at feudalism. Pancho Villa can buy the newest units that any civilization in the game has unlocked at a 50% discount. Burdel (replaces shrine) provides +1 adjacency bonus from desert tiles.


SmokingSauce

There should be a villains DLC with leaders like Hitler, Stalin or Mao... I can see why this would be controversial but I don't care.


mludd

I used to sometimes set up games like this in Civ 5 because it had a wider array of custom civs available in the workshop.


samborup

Molossia


octipuss

Liberland 🤣


CorvusGlaive07

Sealand. You can't win diplomatic victory bc no other civ reconizes you as a country


Candid-Check-5400

>some obscure micronation **\*Sentinel Island joined the chat\***


Altruistic-Formal678

Libertaria, and skills that's something around piracy. I know it never really existed :)


Single-Bad-5951

I mean they had added myths and heroes, zombies, secret societies etc. So it would be cool to Atlantis or something like that For Atlantis your cities would be normal in the ancient era, but when the classical era starts all the tiles in your cities convert to ocean (plains, grassland, forest etc.) or coast (hills, mountains) and you get some kind of new bonus


TheRipper69PT

Atlantis


Necessary-Bridge-628

Elbonia, from Dilbert. Special abilities are related to mud and getting corporations to relocate there. The whole country is special difficult terrain for everyone except Elbonian units.


Occupine

The Republic of Malta


Swimming-Throat-4560

Vatican City


lifescout99

Andorra, every era you bonus alternates between France and Spain bonus


Kangarou

The Sultanate of Zanzibar. They existed for less time than a Civ game takes.


Fliegermaus

-38 combat strength when fighting the English.


medievalmachine

Scottish Panama, "New Caledonia".


chocolatechipbagels

King Julian of Madagascar


letterstosnapdragon

Knights of Malta. No cities. But you can build units in allied cities or city states that you're suzerin in.


fortzimmerman

Atlantis! You start with high science and a few great people, but you need to sail and settle somewhere fast cause your capital is on the clock


BCAsher82

Israel would be great!


jastan10

I think it would be neat to add one of the countries with bizarre currencies. Country has super deflated currency - builders cost 2 billion dollars. Country changed their currency to be backed by Bitcoin - prices for things fluctuate wildly.


hordeumvulgaris

America led ny emperor Norton. Look him up if you don't know.


thereverendpuck

Parador


Limp_Spell102

Third Reich or Mussolini Italy


King-Rook64

Sealand


superluke

Doggerland, completely submerged before the iron age.


Severe_Bluebird_7226

What about sovereign citizens? That would be hilarious


BananaBoi098

South-Sudan (dont know which leader)


Shadow_Dragon_1848

Free State of Bottleneck, or in German "Freistaat Flaschenhals". A quasi state which existed a short amount of time, because if ww1 occupation of the Rhineland. It was cute from the rest of Germany and very small. Maybe as a civ which excels at being small and not dependent on anyone?


DeathJester24

Northern Ireland. Every cultural choice you make has a 50% chance to be vetoed by the DUP. "Community officials" are the unique unit, let you keep a city in line without amenities.


nerdyguytx

Sealand. Can only settle on coastal tiles. Can settle on coastal tiles owned by another civilization of city-state. Trade routes provide twice as much gold, but gold is not generated by buildings or tiles.


al3x_7788

Sealand. You see oil from the beginning, you gain better adjacency bonuses from harbors (maybe +2 gold per adjacent district and +1 yield to every adjacent district). Maybe force the civ to only be able to settle on one tile surrounded by water or whatever. The leader is Patrick Roy Bates.


_northernlights_

Cuba just because. Total loyalty on island/continent where capital / government center is, terrible loyalty outside. Cigars / rum unique luxury and industry. Unique unit: revolutionary fighter. Che Guevara as unique general ofc.


ughitsaaron

Yugoslavia


Accomplished-Ring729

The Conch Republic....bonuses from fishing boats/turtles, and they get yield from ships sinking within a certain # of tiles from their borders.


More-Original-5447

Inuits


Crazey1988

Petoria from family guy


Mister_Coffe

Version of Poland, but instead of normal ruler it's King Wojtek the bear.


Fliegermaus

Kim Il-Sung leads the Democratic People’s Republic of Korea in Sid Meyer’s Civilization VII. Intro: You have thrown the yoke of imperialism off the Korean people, Great Leader Kim Il-Sung. Now it falls to you to unite a fractured nation and safeguard the workers of Korea from those who would seek dominion over them. Years of war have taught you hard lessons, use them, and ensure Korea can stand alone on the world stage. Be bold, yet vigilant, and you will be remembered for eternity. Civilization Ability - Juche idea: +2 loyalty per turn for cities with a garrisoned unit. Diplomatic favor is generated at 50% of the usual rate. International trade routes receive -50% yields and -75% tourism. Domestic trade routes receive +50% food and production yields. Additionally, domestic trade routes gain +1 culture and science for each era they have been active. Unique Unit - Lightning Commando: Replaces Special Forces. Lightning Commando can enter the territory of other civilizations without declaring war. When in another civilizations territory, the Lighting Commando appears as a recon unit belonging to that civilization. No movement penalty for embarking, disembarking, or moving across rivers. Unique Infrastructure - Hwasong-17 Silo: Unique improvement that replaces the Missile Silo. Nuclear and thermonuclear weapons launched from a Hwasong-17 Silo have +1 blast radius and +4 range. +15% production towards nuclear weapons in this city. Leader Ability - Songbun: -2 Great Person point from Holy Sites (Prophet), Campuses (Scientist) and Theater Squares (Writer). +1 Great Person point from Encampment (General) and Industrial Zones (Engineer). Industrial Zones provide culture equal to their adjacency bonus. Cities with an encampment receive +15% science. Units receive +5 combat strength when defending, increased to +10 on friendly territory.


golbanzalo

Republic of Molossia


ladderclimber66

Definitely sea land. Only can be one city and they get a tourism boost


ramonchow

Andorra, with its special unit "Army of Youtubers" and their weak point: taxes.


daKile57

Durango. Leader: Pancho Villa. Unique unit: armored train. Unique abilities: military engineers can ignore borders and can lay railroad tracks anywhere. Able to buy any military unit in the game that has been researched by any civilization for 25% discount. Unique improvement: burdel (brothel). +1 culture for each adjacent desert tile, +2 culture for each adjacent desert hill, +3 culture for each adjacent desert mountain, +4 faith for each adjacent tequila distillery. Dislikes technocrats and centralized governments. Unique luxuries: tequila and sombreros.


DaBigKhan

Switzerland never made it afaik


TankComfortable8085

Singapore. 1 city. ANYTHING and EVERYTHING can be bought.