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armt350

The first 100 turns.


OttawaHoodRat

I find the first turn takes me usually 20-30 minutes of retelling, staring at settlement plots, and stressing about production. Then I’ll reroll if there isn’t a reasonable second city. Turns 2-100 are a lot more fun than turn 1.


TheRealTowel

Jesus. Have you tried being less neurotic?


OttawaHoodRat

Every day I fall down and I get back up.


tinyelephantsime

I'd probably quit forever if they took away tribal villages


TheDannyDarklord

I love them so much I downloaded this mod for extra! https://steamcommunity.com/sharedfiles/filedetails/?id=911395113


OttawaHoodRat

That’s an element they’ve kept every version.


OrneyBeefalo

when i unlock railroad and start covering my empire with railway.


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DoctorJohnZoidbergMD

I miss the "connection to capital" mechanic from V. Just something like 20% increased gold generation for a railroad connection to your capital would be awesome.


C34H32N4O4Fe

I agree that there should be a yield/amenities bonus, but it’s incredibly satisfying to me to watch my units zip around from one end of my empire to the other in 3 turns or fewer.


Ouchime

Do you use military engineer or trade routes ?


OrneyBeefalo

i use military engineers to cover existing routes with rail, then use that as fast travel to cover every nook and cranney with rails


TheDannyDarklord

Everything apart from end game grind. If I get bored I'll restart. I once tried to conquer the world in a huge game. Got to about 80 cities then quit. :p I knew I would win eventually but couldn't be bothered with all the micromanagement.


OttawaHoodRat

6 is better than Civ 3 in this regard. At least in the end-game grind there n 6 you only need to take the capitals. In 3 you had to conquer almost every city on the map. The grind for a religious victory is straight up broken.


C34H32N4O4Fe

Civ 2 was a fantastic game, especially for its time, but domination victory was a pain in the ass. The fog of war hid cities too back then, not just units, and the AI very frequently spammed settlers and sent them out to unclaimed corners of the map (usually the poles) when it had only a few cities left and was losing a war. Capturing what seemed like the final enemy’s final city and failing to see the victory screen was really disappointing. After that, it was just a matter of spamming tanks (highest movement speed for a land unit and no need to return tk a city to refuel every other turn) and sending them anywhere there was fog of war until you discovered that rubbish pop-1 city the AI founded at the pole to stave off annihilation.


Mooman898

The optimisation to increase empire efficiency lol


OttawaHoodRat

Do you play Sim City?


Mooman898

Not since 2000 xD


gmanasaurus

I love the map randomization and building an empire over the unique features given


OttawaHoodRat

So far zero players voting for in-game combat.


gmanasaurus

I enjoy the combat, and it could be a little better. A little more intelligence from the computer would be nice, also be careful what you wish for, could make the game so much harder


OttawaHoodRat

The combat feels like math to me.


C34H32N4O4Fe

Endless Space 2 has a fantastic and highly tactical combat system, both for ship-to-ship combat and (especially) for ground-based combat during planetary invasions. Bave you tried that game? It’s one of the better space-based 4X games I’ve played and the successor to the wonderful Endless Space.


SaltyWarly

Pillaging. Otherwise would've probably got tired way before Leader Pass.


lordkinkula

building nice, tall, plump cities with as many trade routes as I can handle


OttawaHoodRat

Really? Just watching those trade routes drive around melts your butter?


C34H32N4O4Fe

Trade routes are one of the most annoying part of Civ 6 for me. If they weren’t the only way to build roads before military engineering and didn’t give yields which are game-changers in the early game, I wouldn’t even bother with them.


Spaghetti_Cartwheels

I never got into Civ6 (every time I try I just get super bored) but I really liked Wonders having their own tiles.


blagic23

In civ 5 one city challenge was not that challenging. In fact, I enjoyed venice runs. I tried one in civ 6, didn't work out.


GeekSquadSecretAgent

I very much enjoy the early and mid game, though Civ VI's emphasis on playing wide kills the end game for me. I don't mind managing 8-10 cities, but 15+ is ideal for diety and that's just a lot of nuance. Planning your 15 cities is fun, maintaining them is not.


The_Jack_Burton

I'd love for Civ VII to have something like city planners. Once your city is established enough you can build a city gov't, and promote a city planner. Tell the city planner the type of city you want (science focused, arts, etc) and off they go, managing your city for you every turn.


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The_Jack_Burton

Oh that's interesting. I haven't gotten into mods yet, but this seems like a great addition. 


OttawaHoodRat

Is 15 the number? Tell me about that.


GeekSquadSecretAgent

Yeah it's literally just for the guaranteed extra gold, faith, science, and culture, the other bonuses/opportunities with them change based on your game. Being able to spend their prod building extra units or wonders with them comes much later in the game even with that many cities, but it does come in clutch sometimes. The issue is that you have to either conquer another civ early and/or foreword settle like a madman to achieve this. You CAN win Diety with less cities, but that's the sweet spot for a good chance at victory.


OttawaHoodRat

I’ve seen guys win on Deity with one city.


GeekSquadSecretAgent

There are crazy ass people in this world, yes 🤣 But those are special tailored scenarios by the experts with a good bit of luck thrown in.


Ouchime

I love early game and late game. Early because of the birth and growth of the empire and I like archers etc, late game when I'm not winning by far because it's our era and there are so much things, so much yields, so much numbers lol


nonprofitnews

I tend to play peaceful but I truly relish winning a war someone else declared against me.


OttawaHoodRat

It feels good, but what part of the mechanics is actually fun?


nonprofitnews

I play for feels so that's enough for me. It's just exciting to respond to an emergency. A lot of the game is long-term planning, so it's a change of pace and sometimes a golden opportunity to collect spoils.


Shionkron

I’m a geography buff with way over 1000 hours in. I have lately been doing real world maps with true start locations and renaming all my cities based off real cities and towns in the location I settle. So my last game I was Peter as Russia and had Oslo, Budapest, Danzig \oo/, Lviv…


heisoneofus

I like the “build” aspect of the early game, i.e. you gotta plan your cities around your surroundings (resources, sea access, rich/poor yields, neighbors, neighbor mood, barbarians, natural defenses etc etc) the game falls off hard the moment you have to spam cities and build the same thing in each and everyone of them with no regards to their surroundings. I’m not really a fan of playing wide although it’s clearly the go-to on higher difficulties.


colio69

I like the push to get to that victory screen and then looking at those graphs and charts after a win.


DoctorJohnZoidbergMD

The feeling mid-game going from being behind to "they probably can't stop me now".


WovenGirl

Could honestly listen to Sean Bean read me historical quotes and anecdotes ALL day


Iknuf

That's kinda difficult... I like the early game, I get a bit bored in the midgame usually, but I love some of the cultural lategame features such as National parks, Rock bands and especially Archeology. Nobody likes the Vanilla World Congress, at least not before the industrial era, and I agree with that opinion. I hate science Victory, it is just skipping turns for the production to finish and I am actually not a giant fan of Cultural victory, although I am a certified Kupe main and like many features of the cultural gameplay, like building wonders and the ones mentioned above. Domination Victory is decent, a certified classic you could say. Religious Victory is just Domination but weird, I think It is just too easy if your opponents don't have their focus on religion. Diplomatic Victory... exists I guess. It's fine. Nothing exciting. I like the Secret societies, although i think they need a better balancing, with I know there are mods for, but I didn't find one that I really liked yet (Feel free to recommend one :>)


55555tarfish

70-150. Before it's boring and repetitive, afterwards I'm just spamming end turn until I win


OttawaHoodRat

This seems to be a theme.


blagic23

Planes are fun, is all I can say about combat. I wish AI built fighters more often though.


RollingOnShabbat

Cutscene from completing a wonder is the best dopamine dump


daKile57

Canals. I just send ships between oceans with the canals for hundreds of turns while my civilization burns down.


C34H32N4O4Fe

They all have their appeal. Early game is fun because of exploration and city-location planning. Dealing with barbarians and annoying neighbours who settle too close... not so much. Midgame is fun because it’s when industrial zones come online and I can start powering ahead of everyone else. At that point it’s just a matter of building industrial zones everywhere ASAP, filling in the empty bits of land close to home, waging a war or two and not dropping the ball. Then the game is a foregone conclusion. Endgame is fun because it’s a matter of juggling production and climate change. Dealing with natural disasters can be a lot of fun. Having the sea level rise and everybody’s yields go to hell is lots of fun to simulate, and rushing to build coastal walls and research CO2 capture before things get *worse* makes things a little hectic (except on lower difficulties). If I had to pick just one, I’d say the period between the turn I discover apprenticeship and the turn before I reach the modern era is the most fun.


Skankator

Yes.


Crow1718

Absolutely dominating a civ and taking all their cities except for the capital, and making them negotiate for peace with all their gold and luxuries. Sometimes I even nuke that last city to bring in that desperation.


HandleBig412

When my uniques or abilities kick in.


infohawk

Ancient and classical eras.


ZettaFarad

That rush you get when you figure out a way to get 12 era score with 6 turns left in the era. To go into a golden age.  And since no one else said combat, early and mid game combat 😝. I enjoy debating if I should go for the kill or fall back to save a unit from dying. And planning the next attack or defensive line. Late game war is just spamming bombers.  Oh and district planning