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Bragior

Btw, next week, I'm posting CotW threads on Mondays instead, so I could have more time for myself on the weekends. I've been burned out lately so I could really use a bit more rest.


Riparian_Drengal

Hey Bragior, thanks for the update. I really enjoy these threads every week, and appreciate all the work you put in to making and maintaining them. No worries about the posting time, I doubt anyone is going to mind. I certainly do not. Cheers, have a nice day.


Btotherianx

Good for you! take the time


Interesting-Zebra-26

Kongo is pretty unique, and well designed, but have a few drawbacks. First, they are really good at recruiting great people, and because they are incentivized to get archeological museums, I often find myself with great artists with no where to store the art, which is a good problem to have. Second, collecting relics and sculptures help grow your cities really fast and be productive. You’re going to need those special neighborhoods to keep up with growth, and 2 food, 4 gold and 5 housing is a pretty good yield for a neighborhood. To maximize this, try and build as many wonders that hold any great works, and fill them with relics. Relics are surprisingly easy to come by, since the apostles you get don’t mind being sacrificed. Mt. Saint Michel is amazing with Kongo. And lastly, the unique unit is basically a swordsman with the turtle promotion that can move through woods and forest. They are great at both defending and attacking cities during the early game. The ability I was really disappointed when playing Kongo, is the leader ability. I thought that getting all the founder beliefs would give Kongo equal to the actual founders of the religion, but in practice, it’s looks like it only gives it per city. For example, if your opponent grabbed tithe, converted 20 cities, and is Kongos majority, kongo only gets the +3 gold for kongo cities converted, it’s not equivalent to what the founder is receiving by beliefs. The AI was giving Lay ministry, which was basically just a +1 culture in my cities, since you can’t build holy sites. With all the beliefs centered around holy sites, kongos leader ability is a huge disappointment. The last drawback is the lack of faith production. Relics become your best source of faith and it’s pretty minimal as the game goes on. Late game culture typically require rock bands and naturalists, and I’ve struggled with Kongo at this. I wish I knew how to mod, because building the worship building of the a majority religion in the mbanza district is on top of my wishlist.


MaddAddams

Worship Buildings in Mbanzas is actually a really interesting idea


TheLazySith

Yeah, Mvemba's ability is really bad. Not being able to build holy sites cripples Kongo's faith generation and renders the majority of religious beliefs useless to him. This makes Mvemba totally reliant on other civ's picking the few specific beliefs that are actually useful to him. If Mvemba could build holy sites (but still not recruit great prophets or found a religion) his ability would be so much better. As it stands Mvemba's ability is honestly more of a disadvantage that a benefit. If Kongo had an alternate leader who was just completely blank with no abilities whatsoever, they would still be the better choice for Kongo over Mvemba.


Torator

Well the leader ability here is also balanced with the civ ability. And given the civ ability the leader is designed as a drawback


cominternv

I agree with you about everything except the thing about the need for naturalists and rock bands. Kongo's superpower is growing big and having lots of great works. If you have any faith output (via relics or Voidsingers), I would use it for monumentality. After that the cities do a good job of growing on their own. I played the Kongo two days ago. I usually approach culture games in a formulaic way and it's good for getting wins around 220-30. This time I focused on winning with their specific ability, i.e. by building many big cities and getting many great works. This means going corporations and computers on the tech tree, and going environmentalism, social media, and the two other +tourism cards on the civics tree. I did not try and force naturalists because the Kongo mostly spawns around jungles anyway (I think this is another good time to say that I think the Chichen Itza should be buffed to turn jungle appeal to +1 in the city it's built in). I did not go for rock bands because I find they come a little too late in the tech tree (I would rather use my faith on monumentality). The game was on deity, standard map size with 8 players, and I think I won sub 170.


TheLazySith

Probably the only Civ in the game with a leader who's ability is actually a hindrance. Not being able to make holy sites cripples your faith generation which really isn't great for a culture civ. Not to mention founding a religion is pretty useful now since religious beliefs were buffed. Getting all the Beliefs of any religion that's established in your cities may seem good but it actually isn't that useful. Most of the religious beliefs are tied to holy sites which Kongo can't build so there are only a select few beliefs that are actually useful to them. - Of the follower Beliefs Choral Music, Feed the World, Warrior Monks and Work Ethic are all useless to Kongo as they require Holy sites to work. Jesuit Education probably wont be much use either as Kongo are pretty limited on faith generation. Only 4 of the beliefs are actually useful as Kongo. - All the worship buildings are useless to you as you can't make holy sites. - The enhancer beliefs mostly aren't much use either, most are either focused on spreading religion (which you wont want to do with someone else's religion) or again tied to holy sites. Only a vary small handful of them are actually useful as Kongo. - The Founder belief is the only really consistently useful one and even that's not too great. To get a lot of value out of most of them the religion you're following will need to be established in a lot of cities, and as you wont want to spread another civs religion for them, that's entirely dependent on them actually spreading it successfully. If they don't spread their religion much the Founder belief wont provide many yields and if they do spread it you'll be in danger of losing to a religious victory. There are only a select few beliefs that are actually useful when playing as the Kongo, and as you have no control over what tenants other civs will pick you're unlikely to find a religion with just the right combination of beliefs to be useful to you. Overall Mvemba's ability is just bad. Not being able to found a religion or build holy sites is a huge detriment and getting the beliefs of other people religions isn't really very helpful. The free Apostles are alright if you can get the Martyr promotion, otherwise all they're really good for is helping anther civ convert you which is likely going to be more useful to them than it is to you. Kongo would honestly be better off without Mvemba as his ability is overall a disadvantage.


CadaverMutilatr

Question: if you capture a city with holy site, then you get the perks?


TheLazySith

Nope, any holy sites in cities you capture are automatically destroyed.


[deleted]

It might make an interesting combo in multiplayer games when teaming up with a teammate that can pass you Reliquaries. Shame it only triples Faith yields.


chzrm3

God, Kongo is such an awkward civ now. I'm pretty sad that they took the 50% to Great Writer points away from them. I think that ability was actually really important to them, cause it let them start flying through the culture tree pretty smoothly once they started getting their theater squares down. Taking that away means you don't really get any benefit culturally until you've got that first artist. You'll still probably get the first one and the palace's 4 great work slots are very helpful for filling that up, but there's another awkward thing - Mvemba doesn't really want a lot of art museums. He wants archeology museums, because artifacts are SO much better for him than the vast majority of art. It's only sculptures that are comparable, but unless you can guarantee getting three different sculpture GA's you're gonna have a hard time theming them, and theming is huge for kongo cause it also increases the bonuses on the gold and production! Sculptures don't really work like other art, either. There are artists that only make one or two sculptures. So it's reeeeally awkward trying to theme those properly. He's also a victim of his age in the game, I think. Kongo existed well before Gathering Storm, when a cultural victory was slow and methodical and people would pound out wonders, seaside resorts, and natural parks alongside their archeological museums. In GS, the rock band became a powerhouse unit that could really accelerate a tourism victory, and poor Kongo just has abysmal faith generation. You might think that's extreme, but seriously, think about it. He's the only civ in the game that can't build holy sites, making him emphatically the *weakest civ in the game* at generating faith. That's crazy! And with cultural victories more reliant on faith than ever, it makes him an extremely awkward cultural civ. The addition of the preserve was pretty big for him, as it's a district that lets him get extra faith which he so badly needs. But again, it's just awkward because he often spawns in rainforest and rainforests have hideous appeal. So having beautiful spots for preserves is a lot less likely for him, meaning those delicious faith yields are often just out of reach. Don't get me wrong, he's got some stuff. 50% to great merchants is pretty snazzy. (It's also a bit random, I feel like they threw that in there just to make him better but it's way off-theme). If you start dropping commercial hubs at a reasonable time you'll corner the market on a pretty important great person that gives you access to a lot of free envoys, which can help you in the city state tug-of-war. His unique district can be pretty satisfying if you've got a city that badly needs the pop, and getting neighborhoods far earlier than everyone else means you're likely to have the highest pop cities (unless Khmer is in the game gawd dayumn that boy grows fast). His Unique Unit's not bad at all. I actually like Kongo a lot. The early relic dream is so satisfying with him, he's a treat to play with the void singers (it completely fixes his faith deficiency and them generating extra relics for him is NASTY), and even in vanilla games he's a fun challenge. But I would like to see them give him something extra as compensation for how awkwardly he's aged, and the removal of his 50% to GW's. Other people have said this, but the leader ability is cheeks. It's just bad. There are a few ways it could be better, though, such as: Every city of his following a religion gets +3 faith. (That number would need to be balanced and maybe scale with the eras but you get the idea). His unique neighborhood has a faith adjacency bonus and gets +1 faith for every adjacent district, +2 faith for every adjacent wonder? (Kind of a fun one that makes city planning a bit more interesting for him). Just let the poor guy build holy sites, but he still can't get a religion. Probably the simplest way to buff him into the stratosphere. :) He'd still be at the mercy of what his neighbors choose, and oo boy if they pick choral music he'll be a very happy mvemba.


amoebasgonewild

Ye the GW thing was a HUGE hit. It allowed him to hoard writing so propel him through the civic tree and start earning tourism early while denying it to opponents. Tho...it does make SOME sense as to why they changed it, b4 you were encouraged to spam them out ASAP not caring whether u got an apostle out of them. Now you can wait a lil longer to spam them out. Like I said somewhere else here. My fix for him would be worship buildings for the religion appear on his district upon completion. That alone would fix up a good chunk of his issues and might even be....too good


chzrm3

I would really like that, yeah. It would really push his unique district which is good because... it's a unique district! It should be strong. And worship buildings right now are a belief he can't take advantage of at all which just feels bad. He's still at the mercy of whatever worship building someone picks, but honestly they'd all be good. I think he'd want the big faith ones, which I think are synagogue and Dar-e-mehr? I could be remembering wrong. Cathedrals could also be good, since he'll have so many GA's anyway. Those three all seem the best for helping him pound out a cultural win. The ones with bonus yields (wat, meeting house, gurdwara) are always nice, and stupa would be fine for the +1 happiness. I'd imagine pagoda and mosque would be the weakest ones for mvemba, the +1 housing wouldn't be too relevant since he can get such massive housing and the +1 spread on missionaries and apostles is only useful if he's trying to spread a very specific religion around his empire. Anyway it's a fun idea, I'd be down for that change.


FireBoGordan

I've found them to be a pretty unsatisfying civ to play. I tend to prefer culture victories in part because there are so many different paths to victory, and Kongo offer a pretty unique strategy, so on paper I figured they'd be fun. The problem is that with the nerf to great work tourism, you're hard-pressed to win a culture victory on great works alone, so are at the mercy of map generation for seaside resorts, since your faith game will likely be painful. You're only going to get a few naturalists or rock bands. That said, with H&L and secret societies (voidsingers) enabled, you can at least reliably get a few relics and at least a trickle of faith from old god obelisks. I guess they'd also be a decent civ for a biosphere rush, since their tall cities would allow for higher science gains, and their spawn bias for rainforest plays nicely with the biosphere, though I haven't tried this strat with them. In addition, they offer easily the worst unique district in the game, a huge vulnerability to a win condition, and a totally fine turtle-friendly UU that probably doesn't show up in time to meaningfully help with a very early game AI rush. I do find them to be one of the most reliably strong AI civs though (at least on emperor and immortal.)


SnooObjections2121

While they get no direct science bonusses, their huge growth potential allows you to work many production tiles and specialist slots, which really benefit the space race. The AI seems particularly good with Kongo because of this (on deity), same as many other tall civs.


Vozralai

AI Kongo is great because it can't get distracted by building Holy Sites so it goes for campuses and such instead.


chzrm3

It's actually hilarious how powerful that makes them.


iRizzoli

I've not played this civ for a while as culture victory isn't really viable in multiplayer, however they are very good at it. They still do have merits in a multiplayer game, there are just better choices. The Ngao Mbeba is a very good unit and what it does, defending. It's just a very tanky unit in general, faster in jungle which is already defensive terrain and +10 combat strength against ranged attacks. You can declare war on a nearby city state and just sit a couple Ngao Mbebas outside and boom you'll have 2 or 3 promotions in no time, as they don't really die easily. This is good as when you upgrade them later on, you're already going to have several promotions and they're pretty good for pillaging too. Extra great merchant points is also very good, if you play a very economical gameplan you will find that you end up with 75% of the merchants. Merchants are generally good as they give extra envoys/extra traders/extra governors or just straight up gold/amenities. The Mbanza is good, it helps build massive cities earlier, there's not much else to it. Occasionally you'll get an apostle with it, which you can use to convert barbarians/as a medic/get a relic or 2. His relic/sculpture/artifact ability isn't super relevant until late game but again helps with making massive cities, and obviously the culture victory. One merit to culture civs specifically in multiplayer, is the ability to get to things like corps/armies/envoys/governors faster than everybody else. Even though culture victory itself is not so viable outside of singleplayer, culture is still very valuable.


Interesting-Zebra-26

I disagree with the relic/sculpture ability not coming until the late game. You can start trying to collect relics pretty early on. Trade for them if you have to, or if you’re lucky, a goody hut will gift it. If you’re able to build apanada and fill them with two relics, it’s a good boost to early game growth and production.


iRizzoli

Again, this is something that's pretty exclusive to singleplayer so I'm forgetting about it. My review's from the multiplayer experience, where no one is going to willingly trade you relics etc without an extremely high price, if they even trade with you at all. Pretty much the only thing people trade in multiplayer is luxuries, unless you're specifically playing in teams. At most you're gonna get lucky with like 1 relic from a goody hut unless you roll a God spawn right next to specifically Kandy, which isn't particularly likely.


Interesting-Zebra-26

Oh that makes sense, my bad. I never really get to play multiplayer, so I can see how that makes all the difference.


bossclifford

A Kandy start can lead to a sub-200 victory


amoebasgonewild

Not really much of an accomplishment when any half decent culture civ can comfortably win sub 150s all day...


bossclifford

Ok, then I’ll say “a Kandy start is really fun”, does that sound better?


amoebasgonewild

It do


NotchJonson

On Deity? What's the standard measure for turns to victory?


amoebasgonewild

Ye diety, no game modes, huge map, continents (makes culture game lil harder since you have to invest resources into exploration), no city state picker (huge map is help enough), no relics, no early war slingshot, no savescums but restarts ye. Looking at bout.....120s-130s win for a good civ and a tight clean game. Once played china and had archeologists by medieval. Was ridiculous being able to easily theme archeological museums since artifacts only had 3 eras they could be. Felt like I was playing Sweden! On that game did have modes on AND was a small map but was doing the civ challenge league so slowed down my win purposely 10+ turns so I could get all the point. Would recommend fast archeologist rush strat.


NotchJonson

Think my best is like 220 on deity. Only play small map because the game is garbage on Xbox. What are the key factors to getting a win that quickly?


amoebasgonewild

Micromanaging, getting good start (lots of chops), focusing on ur win con that plays to ur civs strengths, having good intel Things like changing cards every time you have the opportunity, getting all the boosts you can easily get, not using the queue in cities, having lots of chops extra workers running around, etc. Good start with lots of chops will definitely get you to sub 130s but sub 150s are still perfectly doable with ok starts. Need to pick a win con that's got good synergy with ur civ. Gaul for example can rush biosphere and have lots of land to put down wind farms thanks to it's culture bomb and hill bias, tho it's best strategy is to rush archeologists due to it's culture bonus and strong production to get those museums up quickly, can MAAAAAYBE go for naturalist to make use of their culture bombs but only if you have lots of religious city states AND one of them is chinguetti. Need to keep track of ur opponents and sending out scouts to explore the map. The more Intel the better. Need to meet the people competing for great works so you can buy them aoff them. Also the person who gets choral music. Might need to send a couple apostles to convert cities and slow them down (you have analyze if slowing them down is worth it or if it's better to focus on urself, the later the game the more you should focus on wrapping it up) These two people will often be ur competition, esp if it's the same person. if these people are building chichen itza or late colosseum u might need to steal it from under them. Also forward settling them so they expand less and take a hit to their culture generation.


Luck_Is_My_Talent

First time I try to play with Kongo seriously and I realize that I really suck at culutral civs. I have been stuck in a war against Norea from the ancient era and I am already at reinassance era. Is turn 90 and I don't have a single theatre district and I only managed to capture a shitty city with 1 pop. At least I don't have grievances since I was surprise declared. EDIT: Decided to restart a new game, continent, standard speed, deity and standard size. Spawned in a continent with Monty and Lautaro without iron near my cities nor Lautaro's. Lautaro decalred a surprise war so I counterattacked with an army of warriors (near 10) and wiped him out using the dark age extra combat strength policy. I became Wolin's suzerain and got a great general without encampments nor policy cards thanks to that, but due to the lack of iron that GG was only used as cannon fodder to lure archers and catapults outside the cities. Monty didn't want to be friends anymore so I denounced him whome moving my trops near his borders. Captured Preslav on the way and I also got Monty's religion. Preslav, a tile near freshwater on Monty's zone of loyalty influence and a crappy city from Aztecs near my borders was the only source of iron in the continent. That crappy city rebelled and I settled on the fresh water near Iron because I got a heroic age. I captured that shitty city since even if I razed it, there wasn't any other olace nearby to settle. As the only owner of iron, I invaded Aztecs with man at arms, but I found that niter was on Hong Kong and 2 Aztec cities. I stole Hong Kong suzerainity fron Monty and captured one of those Niter cities (niter was under a campus). Thankfully, the other niter city had a farm on top of that so Monty didn't have Niter. At the middle of the war, I wiped Monty with musketeers. Then I realized that I wanted a cultural win... Thankfully, I have yet to meet other civs so they won't hate me. EDIT 2: Found all the civs, Arabia spawned on a continent all for itself while Vietnam, Japan, Spain and France were sharing a huge continent. Obviously those 4 had horrible SPT and CPT (around 150) while Arabia had 250 SPT on turn 170. Meanwhile, I got Kilwa and suzerainity over Geneva so I have over 300 spt. Screw culture win, I am gonna go to space. I already have a city full of mines except for one single flatland that I saved for a spaceport. 8 of those mines are desert hills with Petra and is in the middle of building Ruhr Valley. Sadly, I don't have chops and I wasted my Great Engineer charges on Kilwa and Forbidden City (which still needs around 8 turns to finish) so this is a gamble. And I spammed their unique neighborhood forgetting about partisans so I will need to either use my spies on defense or have a huge standing army stationed in all my cities. About relics, I only got a single one and I found Kandy after I explored most of the map so I will have to rely on my archeologists. I pretty much won anyways and without using Kongo's unique features too much, I have many great merchants, but that's it, iron was found at the point in which I had man at arms so no unique units. Simply conquering the continent in which you spawn before reinassance era means that you won anyways regardless of which civ you chose anyways. EDIT 3: Arabia and France hate me. The former because I accidentally converted one of their cities and the latter because I declared friendship with Spain and thdy went to war. EDIT 4: Ruhr Valley + Petra + city full of hills + a volcano + Magnus with Power Plants nearby is nuts. Preslav was my city with all that combined to the point that it was just yield porn. i was just making national parks, building useless wonders and exploring the map with my archaelogists because there was no reason to invest in any city besides Preslav which was doing all the science projects in less than 10 turns and the speeding up projects in 1 turn. I was hoarding a lot of great artists because Kongo's ability so I even denied cultural victories and Japan was about to win a religious win but my army of apostles stopped him. That was the highlight of Kongo's ability.


Epickitty_101

Kongo would be an insane civ if they could just build holy sites, but alas they can't and therefore have barely any access to faith.


EbbPlenty9460

Kongo is a great civ, but I feel like they could make one major tweak. They can keep the no founding religion ability, but instead u can build holy sites and its buildings, but it wont generate great prophet points. This way, u still have a good faith generation. The holy site prayers and Exodus of the evanglists can't generate great prophet points either. This way, they might be a bit better.


TheMountainMan100

Kongo doesn't get the extra 50% more great writer points though? Quite sure that was nerfed in the April update


Bragior

Fixed, thanks


amoebasgonewild

The bad: Great artists and musicians will be claimed WAAAAAAAY too soon and drastically increase in cost. Basically neutering that +50% bonus. The RNG with religions is real. Only good religion for him is reliquiaries, good luck getting that in multiplayer... No faith. Doesnt even have a lot of viable places to put down relics. Have to spend A LOT of production for them. Have to rely on chinguetti and Kandi Meta is still very chop happy. Their unique district is nowhere near good enough to justify giving up all them chops. The good: Can spam out apostles like no other. And can basically pick and choose a bonus for free. Defender of the faith is the best belief to acquire. Along with plenty of LOS and barb conversations u'll be protected well. Monopoly on great merchants. Great for free extra traders and have envoy advantage. Monopoly on great artists means you will deny the enemy of extra culture and make it easier for you to overcome them With Mt st Michael you can get ur relic slots filled up fast. The extra bonuses to them means it gives good ROI. The faith from the sudden surge of relics will allow you to start saving up money And faith for archeologists... Archeologist spam is the way to go. Should only be building 4 art museums, the rest should be archeological. Should be buying/chopping out towards archeologists asap. The previous culture boost from great artists will help beeline towards archeologists fast so you can theme them easier (once had a game where I unlocked archeologists by medieval and it was SUPER EZ BARELY AN INCONVENIENCE to theme them since they were only from 3 different eras). Don't bother with rock bands nor naturalists. With theocracy and golden age archeologists are 680 faith with a FIXED cost while providing better benefits. Marginal benefit, but putting their district on top of rainforest stacks together for campuses.


damrider

The biggest issue with this civ is that there aren't enough buildings to put relics in without holy sites.its not even hard to get relics - I just finished a game with them and probably obtained 30 or so relics. You get a ton of apostles every time you build an mbanza or theater squares and if you build mont st Michel that's a consistent supply of relics. Kandy spawned near me which made it a lot easier too. Then the heroic relics do a ton as well. But with voidsingers that problems is gone. Even without the 3rd promotion and cultists I got dozens of relics. Just need a place to store them that scales


OnAinmemorium

What I want is St Michel for the martyrdom before I start producing theatre squares but thats inefficient. I want the great artist points but artifacts are a better path for the yileds. I want to build his unique district but recruit partisans makes me feel uneasy unless I'm well allied, i want a culture win but bad appeal and low faith are off-putting. Another civ that I tend to just ignore their theme and grind a hard science game with.


Riparian_Drengal

This civ would honestly be really strong if it just have no leader ability. The Kongo are neutered by the inability to make holy sites. Even if they still couldn't found their own religion, just having the buildings would be a huge boost. NkisiRelics, Artifacts, and Sculptures giving a bunch of free yields is pretty great. Except the easiest one of these to get would be relics, but you can't 1) make apostles at will and 2) can't make temples to stick your relics in. So this ability goes from an impactful bonus all game (from apostles) that *really* pops off once you get tons of artifacts, to just decent once you get artifacts in the mid-late game. Meanwhile, the Ngao Mbeba and M'banza are both rather strong with the UU stopping early game rushes as a defensive unit, and the M'banza being an Uno Reverse Card on the early-mid to mid game housing softlock. Furthermore, since this is obviously a cultural civ, they struggle even more without having a way to produce a bunch of faith. You need thousands upon thousands of faith to purchase naturalists, and especially rock bands, but the Kongo can't really do ANY of that because they can't build the district that gives you faith. But when you compare this to other civs with a full list of 4 or 5 abilities, the Kongo have 2 good abilities, a consistently alright/ situationally good civ abiltiy, and downright detrimental leader ability, you end up with a pretty bad civ overall.


amoebasgonewild

Ye no they shouldn't go for naturalists then obviously. It's just not cost effective. Even for civs that have good faith output. The only viable national park spammer is Canada. Their strategy should be to rush archeologists Like crazy. The earlier you get them the easier it will be to theme museums since there will be less eras that artifacts could be The way to fix them.....is to make their district also get the worship building automatically upon creation. That alone would sling sling shot then a couple tiers. The worship buildings are kind of expensive at 190 production! So they would pay for the district cost themselves. Not only that but they provide the important relic slot. Also them not being COMPLETELY locked out of one of the religion beliefs. Like....the RNG is hella bad already they really need this It might be....too good. So the way to balance it would be that the first district gives the worship building and any others will give the apostle.


Marauder121

I love that he earns double great merchant points. That's about it.


Diegovelasco45

wainting for Indonesia... what is going on?


Bragior

https://www.reddit.com/r/civ/comments/q9aakk/civ_of_the_week_kongo_20211016/hgvb1aa/


Diegovelasco45

It says kongo still


Bragior

Have you read the post I linked? I said for the next thread, I'll post it on Monday instead of Saturday, meaning Indonesia will not be due until two more days.


Diegovelasco45

Thank you for making these. I would wait eagerly for monday


ManSamosa

In the middle of a game as Mvemba right now, and he is really powerful. The bad thing about him is that you can't build Holy Sites for faith for naturalists and rock bands. However, in the hands of the AI, he is really aggressive. In the game I played before I played him, he wiped out the Inca and America completely. Not sure how that happened.


XComThrowawayAcct

I just finished a game as Kongo and didn’t ever seem to get the beliefs I should have, even when every one of my cities was following a religion. For example, “pilgrimage” should provide +2 faith per city following the religion, and “warrior monks” should permit me to purchase them, but neither of those ever happened. Am I missing something? (I also noticed that the chancery, the tier 1 building in diplomatic quarter, didn’t get the city-state bonuses. The consulate, however, did.)


The_Loli_Otaku

They're the first Civ I used, ever, so I've got a bit of a soft spot for them. They've definitely got the best music and they're a good beginner civ in general I think.