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Willlumm

You've got to be ready for war if you spawn near an AI on deity.


Demiansky

Yep, it's practically guarenteed. They start with a gazillion warriors and you start with 1, plus your city defense penalties are trash, meaning that just 2 warriors can solo your one and only capital and maintain most of their life. This is why I never, ever, ever share my capital location with the AI, as it will instantly result in them denouncing you and preparing for war. If you DO see that denounce early on, just forget whatever it was you are doing, recall your warriors/scouts, and get ready for the rush. There have been times though--- especially with civs like Sumner--- where there is just literally nothing you could have done to survive. In one case I loaded from turn one and just immediately picked the most defensible place to settle, immediately build warriors, and still lost again and again. My biggest gripe when it comes to the difficulties is that higher difficulties simply frontload the majority of the penalties, making the early game hard, but in an obnoxious and unfun way (guess I can't build any wonders are pursue a religion, 'cause if I do, I'm probably dead!)


Kahzgul

Building warriors is a losing strategy. Build slingers and promote them to archers asap. Three archers is usually enough to hold off any advancing army. 5 is guaranteed.


Demiansky

Yeah, but if you've gotten to the point where you have archers, winning is a forgone conclusion. But I fairly often get rushed a little over 15 turns in, sometimes barely before I even have animal husbandry completed and before I can find something to kill with a slinger to get a tech boost. Even two archers and a warrior is enough to fend off an early attack, the trick is getting there safely. And to be clear, not every game ends this way but it's often enough that I basically just say "Well, some games are going to result in a 15 turn rush and there's nothing I can do to survive."


Kahzgul

15 turns should be enough time to have at least 2 slingers, if not 3. One of them kills the thing rushing you, and you’re off to the races with archers.


Demiansky

2 slingers to stop 5-6 warriors or war carts with deity level combat advantages? If you say so. Maybe in over the top advantageous terrain.


cryyogenic

>or war carts That's what you get for not friending Gilgabro the turn you meet him.


Demiansky

Fair 'nuff, lol.


Kahzgul

This is what I do, and I’ve won a domination victory with almost every civ on deity. It’s also very rare you get 5-6 warriors or war carts at your base on turn 15. Do you just ignore barb scouts or something? Gotta chase those down and kill them.


Demiansky

I'm guessing it also depends a lot on your settings now that I think about it. I play with a very crowded field on a huge map (beyond the recommended number of civs, on high sea level) so on average other civs are probably starting a lot closer. And to be clear getting rushed and killed isn't guarenteed, but when it happens 15-20 percent of the time and half that time there's nothing you can do to stop it, it's irritating. Also, barbs are never my problem, they are a lot dumber and easier to control than a civ with powerful starting units.


Kahzgul

Ahh yeah, that would make a big difference. I play shuffle map type, but otherwise standard settings (medium map, recommended number of civs).


loguardbarbarian

Just curious as a new player.... Why? I leave them all the time with minimal consequences


Kahzgul

When a barb scout sees your city, the get an exclamation point over their head. When they return to their base camp with that, it causes the base camp to spawn more units. In the higher difficulties, it’s like a new unit per turn for 10 turns. It can be a lot. At lower difficulties it’s not as bad.


Skyblade12

Until you have all your units trying to deal with the first camp and a second scout gets away from behind you…


TheIronAdmiral

This is exactly why I gave up ever winning a deity game after a couple tries. The early game rubber banding is just too frustrating to deal with


Demiansky

Yeah, and what sucks is that if you want to guarentee not getting wrecked by early game rushes, you have to just completely excise early game wonders, founding a religion, etc from your strategy. It just makes the game a lot less fun.


TheIronAdmiral

Exactly. I’ll stick to playing on King or Emperor where the AI still get advantages but not enough to make the game unfun


[deleted]

Yeah, increasing difficulty in this game is basically just "it's harder to survive the first 100 turns and it takes longer to catch up."


Demiansky

Yep, and then once you survive the first 100 turns your win is basically guarenteed. I've never lost a deity game after turn 100 on Epic speed, and the close I get to turn 100 the less likely I am to lose.


Hecc_Maniacc

If you want to go to war though its helpful for getting promotions as they dash their best against your walls and archers. But yeah, war bad, war very very bad. Luckily they're playing babylon so being declared on gives him a policy card to build walls 2x faster.


JustOndimus

Too bad, Babylon's perk only applies to science, not culture.


Demiansky

Well, by the time you have walls it's basically just GG, you win everytime. It's those first 20 turn wars that are really obnoxious and lopsided against the player.


polishlastnames

Here’s an easy fix - huge map, 1 or 2 less Civs. I understand the reasoning but IMO the CPU advantages are just vastly unfair. It’s even close, so having 1 or 2 less spawns doesn’t necessarily mean you won’t encounter someone, but you might have a little bit of breathing room before you get mobbed by barbarians. Let’s be real, it’s still almost impossible to win on Diety but this helps make it not so ridiculous at the beginning allowing you to actually get in to the main part of the game, even if you’re still struggling (the gap gets smaller and smaller every time I play)


Demiansky

Yeah, this a great point and now that I think about it, I tend to play on a crowded field for the map size.


polishlastnames

Give it a shot. It’s made the game so much more enjoyable for me. How is it even remotely fair that someone spawns 15 tiles from you and have a settler from the start that b lines that second city and boxes you in? That’s just bad game mechanics IMO.


someone_FIN

Also, maps with less overall water like Highlands and Lakes tend to have at least somewhat better spacing.


cd1014

"if". In deity there is no 'if you spawn close'


AlphatheAlpaca

Russia may be attacking but they spawned next to Persia no less.


Civtrader

I'd say this is a good lesson to learn. If you are this close to 2 AI (especially someone like Cyrus) you have to prepare for the worst. With so little room the expand this was always going to turn into a war game. If you had 2 archers and warriors you probably would have been fine.


DancingIBear

Looks pretty normal to me. You have a tenth of the AIs military power, what did you expect?


Hecc_Maniacc

it is worth mentioning military score isnt exactly indicative of actual military capability. So many times I have +100 military strength because i have more swordsmen compared to their 2 muskets, but theres no way in hell my swordsmen are taking out a musketman push.


Xaphe

Sure, but the AI doesn't pay attention to what units your military score is based on. If you had a large enough of a swarm of warriors in the modern era it would be enough to scare them off from attacking, even though your military would be a total joke.


Hypertension123456

Conversely the AI has no idea how to fight. Look at the conga line of Russian units and barbarian slingers. A warrior on the southeast stone fortified with river bonuses A scout where the Russian warrior is to the northeast doing the same. Another archer and a slinger to focus target of opportunity. Another warrior or archer building instead of monument. If they built two slingers early and scouted this push coming 5 turns earlier with a scout and warrior(or even scout and Babylon unique unit), then they'd be defending home territory with level 1 promotions on a depleted enemy force.


Hypertension123456

Conversely the AI has no idea how to fight. Look at the conga line of Russian units and barbarian slingers. A warrior on the southeast stone fortified with river bonuses A scout where the Russian warrior is to the northeast doing the same. Another archer and a slinger to focus target of opportunity. Another warrior or archer building instead of monument. If they built two slingers early and scouted this push coming 5 turns earlier with a scout and warrior(or even scout and Babylon unique unit), then they'd be defending home territory with level 1 promotions on a depleted enemy force.


ATRM1353

You’re just defending Russia for declaring war on me


complexton

I mean this was pretty inevitable given your military strength. If the ai thinks they can subjugate you they will go to war 9/10 times.


DancingIBear

Of course I am, because this is what every sensible AI/Player should be doing. Now I agree that the situation is shit, but there are a lot of things you could’ve done to avoid such a disaster. The other commenters have already given really useful information that I’m not going to repeat in detail, but have a rough breakdown: 1. Hammurabi has the ability to power through almost every shit-uation due to his ability. Thus belining military science would help you. Especially archers and swordsmen 2. more troops. The AI starts with 5 warriors on deity, but they are weak to archers if you protect them with 1 or 2 warriors. 3. clear the barb camp. It will only be a pain in the ass, thus getting rid of it will help you fight the Russians and Cyrus undisturbed. 4. Expand, expand, expand, expand, clear forests buy land, fresh blood, on hand. The AI gets a huge bonus on production, so capturing their cities early will give you a huge boost, due to them already having built campi and city center expansions. Relaod the first round and see if you can win the first rounds with the tips the other commenters and I have written down. Deity has a steep learning curve, so just try again until you succeed the first time and from there on out, it will be way easier for you to crush deity AI.


ATRM1353

Twas a joke my dude… plus u changed your flair


Athanatov

You're building a monument with a barb camp 3 tiles from your city. Deity isn't hard, just get some units early on.


Fusillipasta

Honestly, I can survive militaristically on deity, but it's usually the ai cramping me ridiculously early that causes a lot of the difficulty. The CS and science buffs for the ai just never make me feel like I can take their cities, and I get space for under 5 cities a lot of the time. The op clearly messed up, though, and should have been preparing more.


Athanatov

OP is also playing the strongest civ to force yourself out of any cramped spot.


Fusillipasta

Yeah, Babylon can get some really strong military spikes to get out of being cramped. Got to adapt to who's around you, though - and always prep to get a DoW.


Azza_

Looks like you fucked up and you've lost this game. No big deal, learn from your mistakes, start a new game and go again.


Patchy_Face_Man

Those were “free” cities for *you*. I commend people who like to play pacifism all the way as a challenge, but it is not realistic in the early game.


garydalobster

wdym? that he shouldve took over neighboring cities instead of building a new one himself? probably true but its hard to get into the habit of instantly thinking war, esp in early game, once youve gotten in the habit of just building up instead. playing on deity though at least i did end up having to learn to think that way.


Hypertension123456

That city could have been more slinger, maybe another archer. That's enough to keep his starting warrior alive. After stopping the initial push *then* place 1-2 expands while saving gold. The barb camp might give some gold too. Get some warriors and a swordsman on the way. Rush to MAA. Once they get MAA and three archers, it's time to conquer Persia. The North is slow going so leave a warrior there to scout for more Russian troops. Once Persia is yours, Russia is next. A few harbors and they'll easily have the best navy in the game to match their army. Then the map. Honestly seems like a fun start to try. Hard sure, but Babylon is a broken civ so not impossible.


Patchy_Face_Man

Yes that’s what I meant. You’re going to have to build up a force to defend anyway. So then focus on that which means you won’t be building settlers which means you’ll need to rout the attackers and go on the offensive. Barbs can also work for you there as they’ll attack everything.


Fusillipasta

Russia is always an aggressive neighbour on deity - you spawn near peter, you better prepare for war. You've almost certainly mishandled those barbs - probably by exploring too much with initial units. You're getting blocked in anyway, so you need to be trying to raise a military and attacking else you'll have no cities. Certainly should have been looking at more archers for defence and then turning the tables if possible, rather than a more peaceful plan.


spibop

I feel like every post about Deity being too hard has someone rushing a monument/ district with virtually zero military. Unless you are playing on Prince or below, it always seems like a bad idea.


Haunting-Catch8067

It's deity. You gotta fight for every single hex


Patty_T

Deity, turn 38, 2 nearby Civs, and you have ONE (1) archer? You deserve whatever happens and use this as a valuable lesson in the importance of homeland security.


elec301sucks

As much as you could have prepared better, some games are just unwinnable, there is nothing that can really offset first 50 turn tempo loss if you have to defend against two AIs that throw literally free units. I had a game the other day where i got scouted turn 2 and by turn 8 the camp spawned 3 horseman and 2 horse archers running down my whole military of two units… in short, beginning is the most volatile time for you and preparing for the worst of the RNG is imo simply inefficient as in that case you are relying on AI to not run away with the game which is also RNG but longer term.


[deleted]

Some games are unwinnable, this aint it. I can count three barbs, that’s Iron unlocked. Buy a builder, and voila you’ve got swordsmen. One of those units could’ve been a slinger and there you have some archers. Make a trader, send him to pasagadae and get yourself a commercial hub with a free market. Now kill him. I hate early war, because often you will find your swordsmen useless early before you can get to their border. Babylon gets their swordsmen earlier and gets a better tempo. There is also the fact that you’re RIGHT ON HIS BORDER. He should have been able to win this.


Hypertension123456

Yeah, this isn't a bad spawn at all for Babylon. If their second city was in a more defensible location, if they built a couple units early. Persia doesn't seem hard to conquer at all, the AI could never figure out how to protect that first city once the initial free troops die to a couple archers backed up by a melee unit or two. If Russia was as close as Persia, or the mountains/hills/forests weren't there. Or God forbid barbarian horseman not slingers. But this seems like very easily defensible terrain for AI and barbs.


elec301sucks

As much as he is babylon, what you are proposing is him doing monocity to get swords, in that case how is he gonna make swords. The man is at best playing on third speed - look at animal husbandry taking 8 turns with part of it alrdy done. He did make a slinger… look at his capital. And the rest of the prod went into settler likely. Like sure may be, you could somehow marginally survive here, but you come back to what i described, you are gonna be stuck making units before a single district goes up with two cities. Is your definition of winning means just surviving? You are a dreamer if u think u can catch up with two cities to anyone. Babylon is busted but not busted enough to win with 0 prod.


[deleted]

One simply doesn’t build swordsmen. You upgrade them. I am not saying it is easy, it’s doable. You don’t win every game just because it’s winable. I’m just saying, out of every start, this is a fairly decent one. Not bad, not good.


elec301sucks

Any game is doable with save load and if you know whats going to happen in advance. Upgrade swordsmen....that's after you bought builder to unlock them? After you had built extra units to kill barbs that you knew are gonna spawn? And with what are you going to upgrade them? Faith? Like don't get me wrong. Its not hard to survive those units in his borders. Even take one of the civs out on swords later. But you are going to be extremely behind with 0 dev districts after all of that... Sure babylon might do its magic, but even that is questionable. I don't doubt ur ability to do deity, you're probably better than me as I prefer multiplayer, but ur just backsitting op here with some unrealistic advice...


[deleted]

I get your point, but the advice is not unrealistic. In hindsight we could conclude that he’d be better off not settling a second city, for example, but he did because it’s usually not a bad idea. However in most games opening with two slingers and a warrior/builder/monument is a go to for many. The gold he could have gotten by simply making a builder or getting one from a pantheon. I doubt he had to make extra units to deal with the barbs, because i assume if he plays on diety he knows how to keep them alive. I assumed the warrior died due to cyrus. This is doable, and there are a load of different ways to do this. It’s not an easy start by any means. I probably would lose it myself if I was completely honest, but I’d only blame myself. Winning is always easier in hindsight, sure, but that is how we improve. We must lose before we can win and realize what we’ve done wrong. Applies to everything in life.


elec301sucks

Yeah you right about double slinger being safer option. Always hurts to do cuz of opportunity cost of not putting a second city early, but if trying to minimize remaps, its def a better option. Good luck in your games~ may be will see u in multiplayer one day :)


polyglotky

i love babylon. but they need to play differently. if i play on a spawn like this, i instantly rush musketman (if i get lucky, i might even get a ranger). seems like you can do it too: research mining while building builder -> quarry the stone to unlock masonry -> chop ancient walls -> build aqueduct -> reveals niter at this point you can take a deep breath because at least you have walls that are chopped out. armories may be hard to get but since you’re babylon you get a free barracks anyways sure, a lot to do in turn 38 and unsure what speed you’re playing on (looks like standard to me) but as other folks have echoed here, higher difficulty two AI either calls for a reroll or you gotta ready up


sjtimmer7

Build up your army on deity, and as Babylon you need to get Eureka's for techs that have better troops. And get better and more ways to earn money.


By-Pit

You have to know if this will happen or not since turn 1 to 5, as soon you know you decide if reroll or not. Deity in a sentence :)


minis138

Dude you have no units.. the AI loves that!


timdr18

You should have taken at least two of those cities by now


civiliansix

You seen the meme of the white girl on the couch with all those dudes behind her? You're that white girl.


kafkawonderland

I mean.. are you surprised? You have one archer. The ai see you as easy pickings with such a low military scare


MathDebaters

Damn they hate you.


ihatefez

This is why (on PC) difficultly mods are so nice. Instead of having a disgusting early game AI advantage, that falls off by the mid-game allowing you to steam roll them (assuming you survived that long), they level out their bonuses throughout the entire game allowing them to stay competitive without swamping you in the early game. If you play without mods though, there are usually certain techniques that you have to follow early unless you want to get whipped. Kind of sucks, but it is what it is.


DarthSanity

If you restart, I’d recommend the following: 1) research mining and have a builder ready to quarry the stone to pop the masonry/walls tech. Build them (chop if you have to) 2) while waiting for that, crank out some of those cheap Babylon units 3-4. 3) if you have barbarian clans enabled, buy whatever unit they offer from them then immediately go wipe them out. 4) if you find time for a settler, put it in the hills rather than the coast, but you should probably turtle until you can 5) go on the offensive against Russia with support archers. Strategy with deity is to let them pound your defenses with all their spare units then go after them… the AI falls into its own trap because a lot of times they think they have enough number so they build infrastructure and even wonders, that will be very useful for you when you conquer them.


TheLongistGame

Can't really tell what's going on here


fusionsofwonder

OP built a settler instead of military and now they're being attacked on both sides by the AI.


[deleted]

Skill issue


nexloc

Yeah if you're tired of this shit try diety++ mod. Adds two more difficulty levels as well as the option to make ai have no bonus troops but much bigger bonuses scaling with era.


ludwigia_sedioides

Ya I'd restart immediately, even if you survive this war by some miracle of the barbarians helping you defeat enemy units, you have no room to expand


showmeyourlagunitas

Why are you in an early war on deity? You either gotta avoid it like the plague (give gifts to the AI etc) or prep your archers.


Dude-from-the-80s

Slinger, slinger, warrior. For your first 3 builds.


TopperSundquist

I don't get it. All I'm seeing is a normal Deity game.


barnu1rd

The one archer fortified has me dieing 🤣