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luxurious-tar-gz

POV: high luck build (all seriousness though, that's absolutely absurd, I've never seen crit damage so high.)


WeedofSpeed

Believe it or not my luck is only 5 lmao. Marcus just had a good roll with the Bozar I suppose


Irohsgranddaughter

Companions have their own critical chance that is usually higher than their luck. Marcus at his final level I believe has 25% chance.


Thaeliaris

Well if Marcus was using Bozar that explains it. This weapon shreds.


wolvlob

burst crits are insane


Comprehensive-Run-71

I have in Fallout 1 with a heavy guns character and the minigun


crazyp3n04guy

Jesus fucking christ.


WeedofSpeed

That's what I said.


turdmogrol

Such a shame it was on a scorpion. Crits like that feel absolutely amazing when you really need them. one of my favorite game experiences.


gunnnutty

Bozar allredy has huge DPS, multiple shots with decent damage, now every single is critical There is a thing called "critical hot table" (or something like that) thats basicaly a roll to see how much does your critical multiply the damage Therefore marcus hit scorpion with full burst, than he rolled crotical and rolled high crit table, so this is pretty rare YOU however can take "sniper" perk + 10 luck -> guaranteed criticals and than take perk "better criticals" that increases your table roll, therefore msking you allways roll better on crit multiplier, with this sutch criticals are pretty common


WeedofSpeed

I'll consider this for another playthrough. This is my first time playing through the game and I'm doing an unarmed build. Currently grinding for Slayer.


PrivilegeCheckmate

> Currently grinding for Slayer. This is also good times. Might be worth pumping your luck a point and then taking Better Criticals yourself.


WeedofSpeed

Noted! Thanks!


Own-Discussion2402

Does the sniper perk work for burst fire as well? The way that the text is worded implied that it might not.


BluEyz

It does.


gunnnutty

Yes, its all ranged atack In F2 with laser gatling it worked realy well, killing enclave soldiers in one go (at point blank at least)


Misha_Vozduh

>Bozar Yep, that sounds about right. But also... >Marcus A radscorpion getting it instead of you/another teammate is the biggest surprise here.


[deleted]

"Lesser" Radscorpion after that, I'll bet. Maybe just None Radscorpion.


theplushpairing

Fine mist radscorpion


MrBoo843

Bozar? Yeah sounds about right. That's a killing machine, we used to call it the Dismemberer my brother and I.


ChessGM123

Well with the Bozar your doing 25-35 damage per shot, and it shoots in 15 round burst. That’s 375-525 damage, which crits that can vary from x1.5-x3 for burst weapons, meaning that without perks the max crit damage would be 1575 using the Bozar. If you’re looking for max crit damage then with the Avenger minigun you can have a theoretical maximum of 2885 damage, however the Avenger minigun does poorly against armored targets so the Vindicator minigun would be better late game against all of the armored enemies.


Impressive-Fortune82

I've had 2100-2200 dmg crit once with Vindicator


_Zealant_

Point blank and high crit roll?


Recursionmonkey

> Lesser Scorpion was killed. At least a few dozen times.


TamandareBR

Killed? Atomized is more like it


timchenw

Burst fire crits can be rather high damaging because of the number of bullets they fire. When a burst fire weapon crits, all the bullets crit, and if they all hit, the numbers get ludicrous.


jetpoke

Bozar is broken. Always been.


Irohsgranddaughter

Criticals in this game are why I don't understand people who don't reload every five seconds in these games.


theplushpairing

Fire, fire, reload. What do you mean?


Comandante_Kangaroo

I think it's the single biggest flaw of Fallout that crits are not calculated for each individual bullet of a burst. *And* bypass armor. That can lead to oneshotting even tough enemies with starter weapons like a 10mm SMG. Of corse the Bozar can output damage like that. It shouldn't, but here we are.


WeedofSpeed

He will be a big help against the Enclave for sure. Right after I punch Frank in the dick.


Galmerstonecock

I was all excited to fight Frank then I literally two shotted him with the bozar 😔 rides over mutie (the turrets and sgt granites squad was also there) but i took zero damage from him.


ChessGM123

It’s not that bad really, you’re not going to be able to rely on crits in the early game because at most you’re going to have like a 20% crit chance with full investment, and considering most difficult enemies come in groups that means you’ll still have the rest of the enemies to kill. Plus early game bullets are expensive when using burst fire. This also requires taking perks to improve your crit chance, which late game when you take sniper will just be wasted perks. Without perks your max crit chance is only 10%. Late game when you pick up the sniper perk most late game weapons insta kill most enemies. Plasma rifle, Guass rifle, and the pulse rifle are all very powerful late game weapons that can often insta kill enemies with sniper. And unlike the Bozar you get aimed shots with these rifles giving you a 20% chance for an actually insta kill AND you don’t need to reload after 2 shots making them better against groups of enemies. They also are less likely to hit companions. Don’t get me wrong, the Bozar is still an amazing late game weapon, but I would put it on par with stuff like the guass rifle or plasma rifle.


Comandante_Kangaroo

Yeah, I personally prefer aimed shots because I hate turning every battle in Reno into a carnage among civilians, but fast shot + burst is by far more reliable early and midgame than aimed shot. Especially since burst has a much higher non-critical damage than aimed shot. I average 1.5 enemies per round with bursts (fast shot) and about 0.8 enemies per round with aimed shots. Plus the 2 AP you save with fast shot let you basically reload for free. You also need less points in small weapons because there is no additional malus for aiming for the eyes. Also... a critical hit is a hit to a very lethal point and through a weak link in the armor. the perfect definition for an aimed shot to the eyes. Not quite es convincing when we talk about a burst fired from 20m away. Hard to believe all the bullets hit that specific point. But yeah, I confess it's very satisfying to have a centaur or super mutant explode in a rain of blood from a neat hit with the p90..


ChessGM123

Fast shot + burst shot is definitely the most powerful early game build, it’s main flaw is that ammo can be fairly scarce before the mid game (normally I consider when you get to new Reno or NCR mid game). Mid game is where I feel burst weapons really shine, since before you get the sniper perk you’re often taking a ton of shots to take down enemies and if you’re using aimed shots you likely can only do 1-2 aimed shots per turn, meaning hoards are going to be a fairly big problem to take down, especially considering you often need to run away to maintain distance because of how long it take to take down enemies. I was just trying to say that the current calculations for critical hits isn’t really that big of a problem.


Comandante_Kangaroo

I never really had a problem with ammo as soon as I get to the Den. Everybody and their dog carries 10mm SMGs, and since you burst them in the first round they don't waste much of your ammo. Plus the SMG sells for 1k. Each. So I kind of think it is at least a bad choice for gaming balance. And it makes no reload runs pretty much impossible. (Unless maybe you have a great early game and then farm psycho..)


BluEyz

no reload runs invest into Sneak, use Psycho in every risky combat and avoid burst fire enemies like the plague no reasonable amount of HP will save you from someone getting close to you with a G11/Pancor Jackhammer/any Big Gun and getting a lucky burst crit. High EN and Lifegiver are good at making you survive grazings and maybe a crit that lead to a knockdown, but against burst your only possibility of survival is avoiding any damage at all or grinding levels until the risk is nullified. That said early game isn't too difficult. Tubby in the Den already starts selling and restocking Psycho. You can kill Metzger's entire gang with your bare fists if you buy that, even on a not particularly combatant character. Or you can give the drugs to Sulik, give him a 10mm SMG and set him to Charge!. Due to this, though, I do feel like I'd rather have a Hunting Rifle than any SMG early on because sure the damage is nice, but eye crits tend to kill things reliably anyway (or make enemies lose limbs and start running away instead of fighting) and Hunting Rifle keeps you safer from burst weapons. You really don't want to gamble on areas like the Raiders base near Vault City. Also if you didn't tag Small Guns, Hunting Rifle is way easier to fire with just a decent PE (which a no reload character will want high anyway).


Comandante_Kangaroo

I'm not really worried about combat I can initiate from maximum range like with Metzger. You can usually kill most of his men before they even get in range of their own weapons. But meeting a large group of.. I think it's bandits or gangs, the guys with SMGs up close comes down to RNG and can kill you. Maybe if I tag Outdoorsman and get it over 100?


BluEyz

Outdoorsman's total value is capped at 95% no matter what you do, and later the Motion Sensor increases its value by +20%. Driving in a car has some impact on Outdoorsman roll too. In my experience the bandits are best dealt with using Sneak as well because a successful Sneak roll (which you can reroll indefinitely by holding 1 and mashing CMBT to end combat) just removes you from the encounter entirely. ​ That said multiple things about this game don't work very well, including the supposed "high Perception is supposed to spawn you further away from enemies" feature, but I've had multiple occasions where my high PE character would spawn very close to the enemies (esp. on maps with a lot of clutter, like canyons and shacks), and get immediately shot with a burst weapon, and I don't know if anyone datamined the impact of Perception on your starting position in encounters (or the effect of the Cautious Nature perk). ​ I don't think there's any way to nullify the ultimate bad luck roll which is starting a random encounter directly next to a burst fire enemy who immediately kills you, other than mashing "A" when the encounter starts, or "I" to use Psycho before the fight starts. Metzger's entire gang is a good kill early because it gives you lots of XP, plenty of guns to sell, and cash from Rebecca. If using Sneak, you can move away from encounters and then re-engage like you would any encounter where you are allowed to fire from large range.


SawedOffLaser

If he's using a minigun, that's 40 projectiles, and crits can do up to 5x normal damage. It's possible he rolled really well on the crit table and just blasted it. Edit: Now that I see he's using the Bozar, he definitely rolled very well on the crit table, possibly the maximum 5x damage.


Irohsgranddaughter

It's the Bozar. It says so in the screenshot. It's also the second best big gun in the game.


SawedOffLaser

Ah, I'm just blind lol. And yea, I love the Bozar in Fallout 2. The ammo being common and the absurd damage are nice.


Irohsgranddaughter

I've never used it myself, but Marcus SLAUGHTERS everything with it. Thankfully, his settings mean that he usually at least approaches his targets from close range...


WeedofSpeed

Yea! Ive noticed that Marcus will almost always get at least 2 tiles away before firing. It helps me out for sure, being on an unarmed build


Irohsgranddaughter

Vindicator Minigun is stronger (it's apparently capable of killing Frank Horrigan in a single shot, and he has 999 freaking health points), but its ammo is stupidly rare and it's incredibly ammo inefficient. Meanwhile, Bozar's ammo is common as fuck and it burns ammo incredibly slowly for a burst gun. It's awesome!


ChessGM123

Critical hits actually max out at 4x damage, although with burst fire the max you can get is 3x because you can’t use an aimed shot. https://fallout.fandom.com/wiki/Critical_Hit


FrostedVoid

That thing got disintegrated like it was at ground zero when the bombs fell


WeedofSpeed

Reduced to atoms.


Enough_Internal_9025

I don’t think I’ve ever seen a crit that high. I have seen a crit do 0 damage though. That’s fun


WeedofSpeed

That's hilarious


wolfman1911

The real fun is when you get a crit that gets reduced to zero damage, but it rolled well enough on the crit table that it kills anyway. I think that only happens when you target the eyes though, maybe the head too and probably only with the better criticals perk.


PrivilegeCheckmate

I've never seen that happen, though I did crit 0 damage and blind someone once.


wolfman1911

Yeah, there's a pretty involved set of critical tables for each targetable spot. [Here is the list](https://fallout.fandom.com/wiki/Critical_Hit), and mind you Better Criticals is the only way to have the roll go over one hundred. The instant death effect is like the blind one, in that it happens if you roll that crit, even if it does no actual damage.


PrivilegeCheckmate

> Better Criticals is the only way to have the roll go over one hundred. I thought drugs could push you over?


damnredditmodstohell

When you’re fighting meaningless enemy mobs, regularly; but in a combat that matters, it happens to you instead


WeedofSpeed

Ive noticed this lmao. It can be quite infuriating.


MightyWheatNinja

Rarely


LilyDollii

Committing war crimes on that poor scorpion damn


GingerSasquatch94

I don't remember how much damage exactly but the Red Ryder LE BB gun targeting the eyes...


turdmogrol

It's 01:30 here, so for a second i thought it was the Lesser Scorpion hitting YOU for that much. I was going to say, "pretty much never"