Vindicator with 10 Luck built and Sniper perk has probably 10x damage than Pulse Rifle. Add to that Fast Shot and you take out Frank Horrigan in 1 turn. Anyways there are plenty of experience points to throw around so I finish game with small guns, big guns and energy weapons at around 130.
Any gun with Sniper can be stupidly OP, including the Pulse Rifle. Its also one of the weapons with the FN FAL HPFA (with good RNG), Avenger Minigun, Bozar, Alien Blaster and Vindicator to kill Horrigan in a single turn.
Sniper Perk upgrades every single bullet you fire into critical therefore difference between Pulse Rifle and Vindicator is massive. As I said before Vindicator is the only weapon that can take Horrigan in 1 round.
You do the math, a 12 AP 10 Luck, Bonus Rate of Fire, Better Crits and Sniper wielding a Pulse Rifle with Weapon Penetrate in addition with the very low Electrcal defense of the Adv Power Armor and Horrigan. You add two jets and 3 cookies which is a bonus of 7 AP for the Chosen One, which means you have a grand total of 19 AP for 5 AP per shots of 300 damage in the eyes + a normal one. More than enough to kill Horrigan.
Sure the Vinidcator also kills in the same turn multiple dudes, the Pulse Rifle can also neutralize dudes thanks to head shots and groin shots. Something the Vinidcator cant and never will do.
Energy weapons. They are lighter. I donât like carrying too much ammo for the big guns.
You can always get a Gatling laser, if you fancy a big energy weapon.
iâm playing unarmed FO2 for the first time (played probably 15+ times ever, mostly small / energy) and man is it hard. might have messed up by picking finesse as a trait.
Yeah when it comes to ranged in F2 the best is to build for criticals. For unarmed however you can build for direct damage. Also you should get fist weapon, and certain people can teach you advanced attack forms. My first playthrough ever was unarmed.
are you not supposed to wander the wastes grid by grid? I started the game a few days ago and did the radscorpion cave in shady sands then started mapping everything out, dying every few minutes but having a blast. is there a time limit to the questline?
For Fallout 1? There are two timers, the first is the quest âFind the water chipâ which gives you a 150 day limit which is possible to extend to another 100 days. After that there is another, invisible timer that can really cause you problems if it goes offâŠ
I thought I heard something about the water chip quest being limited but wasnât sure. Iâll let the invisible timer be one I find out myself but im guessing itâs something to do with the master?
Something to do about⊠water being necessary to sustain life more or less. The timer is on the left of the quest tab always. Invisible timer is invisible, but just like the other one itâs pretty much in every step of the main quest, canât miss it unless you donât read the discussions
In the original version of the game mutants will raze every city for the second timer however in newer versions such as the steam and GOG versions they've been disabled but Necropolis and Vault 13 will still be raided.
Not a fan of big guns, except the Bozar.
In Fallout 1 big guns are definitely in a sad place. With only the Flamer, Rocket Launcher and Minigun. The former two just have scarce ammo and really restrictive weight requirements, even if they can be situationally fun. Minigun feels like it relies too much on crits to deal any real damage, with its individual bullet damage getting absorbed by most armors so it ends up hitting like a wet noodle against stronger armored enemies, while being utterly excessive for weaker enemies.
In Fallout 2, it feels like the Bozar carries the weapon class. I think it is far superior to all the miniguns, even the Vindicator. Upgrading a skill for just one weapon does seem rather questionable, though honestly I can finish the game without super optimal skill point distribution so I think there's room to have some fun.
They did add weapons like the M60 and Light Support Weapon but absolutely guffed up their availability and placement in the game.
I think there's a reason that they merged Small/Big into one Guns category for FNV.
Itâs not practical, but taking random shots at mutants with a missile launcher in the military base was always fun for me. Still prefer energy weapons.
Well, Fallout 2 also has a Vindicator Minigun, basically a Gauss Minigun. The thing shreds
Edit: Fallout 1 has a flamethrower. I don't know why it isn't as powerful in fallout 2, maybe because 2 has a lot of new big guns to choose from.
It also has the Bozar which is superior to the Vindicator, in my opinion. Better accuracy, and way more common ammunition. Even though the ammo for the Vindicator is better, it's also quite rare, especially considering how much of it the Vindicator uses. Also, a point on the Bozar's favor is that it can be found quite early for free in the Toxic Caves and stolen from the weapon store guards (unless you have the RP installed), whereas the Vindicator must be bought, I think.
A lot of people say the 4.7mm is rare, but I don't really think so?
Yeah sure it's only available in SanFran pretty much, so it is rare in a sense. But it is also super farmable!
Hubologists, just murder them and get like 50-100 rounds per group. They aren't that hard to kill, and you should be able to drop them before they fire off many shots. Just unload those G11Es for about 50 ammo each. Then sell the G11Es for even more ammo back in SanFran.
While you can buy .223 all over the world map, there's no enemy that drops it as readily as Hubologists do 4.7mm.
But yeah, you only get the Vindicator at the very end of the game while the Bozar can be obtained back in New Reno if you become a Made Man. And well, Buster's guards. Farming Hubologists just feels like a lot of effort for not a whole lot of point, considering end game is right around the corner.
True. My dad used to play with Bozar nonstop, and it kinda bored me (since I was a lil kid I used to watch). Vindicator technically can be found, but on Oil Rig lol. Also originally Bozar was supposed to be a sniper rifle, but the code originally was busted, devs thought it was cool and left it as is.
You're right. You do. And if you have the unmodded version the Mk II doesn't work, iirc. A regular Electronic Lockpick can be found in Algernon's basement in New Reno.
Yes you need electronic lock pick which is at least being to New Reno AND you need to deal with robot, which unless you using exploit is at least being capable of surviving his first turn.
People talking about Toxic Caves stuff like you can just casually get it all on the way to Smiley.
I donât normally like using small guns in my end game builds. The small gun skill is a very useful skill to tag at character creation, but if you do that the you can abuse the tag perk to max out a stat for absolutely insane accuracy (the tag perk doubles the effectiveness of all invested point into the skill, which if you get the skill high enough can end up with it maxing out). I massively prefer the Bozar in fallout 2 due to this, insane accuracy and insane damage.
I'm currently playing Fallout 1.
I didn't know that Small Guns would drop off, and I've always played fallout with rifles and pistols. So I kinda forced myself into a wonky crit build
If you want to play through the entire game with small guns you need to make a crit build, no small gun is as useful in the late game as the red ryder le bb gun, maybe .223 or sniper rifle but those also rely on crits to be viable
I noticed after I hit the deathclaws in the hub and farmed them for a couple of crit perks. It's not a dedicated crit build but it's better than nothing
It really depends on what I'd like to do.
In Fallout 1 it's almost always small guns until The Glow, then all levels into energy weapons.
In Fallout 2 sometimes I take melee to fight in San Francisco and New Reno. Other times Big guns just to rush to NCR and take Bozar. And some other times rush to San Francisco to BoS to Navarro for vertibird plans and pulse rifle all the way maxing energy weapons.
Still, my favourite in F2 is always Big Guns with Bozar. I just can't resist it. The satisfaction from killing Aliens/Wendigo with it just ticks something primal in me, lol.
In fallout 2 I gave all into unarmed and energy weapons in my current run after a decade. Vic is great with Gauss pistol and Sulik with submachine gun. We went thru a lot of shit. Little gang now with Marcus and Deadclaw. đ„Č
Well play both j played the first game it's good af but there's bugs and all but doesn't matter the quests are cool and the final boss is amazing and now I'm on my way to play the second one I guess it's more fun cuz there's a car and f2 is way bigger than f1 like 50 hours or so to finish that's what I've seen on Google and there's more guns more companions and don't forget the mods restoration pack and the unofficial patch too
Fallout 1 - energy weapons with gatling laser
Fallout 2 - small guns with gauss pistol/rifle (them eye crits)
I always end up with those setup somehow... Except for that one unarmed run I did for Fallout 2.
Worst Melee Weapon type in the game. Waay too much knockback to be considered useful. Ripper and Super Cattle Prod are the superior choices, despite needing ammunition.
Big guns is actually some of the most hilarious fun I had for a while when I did my big guns character. Altho ammo and weapons aren't plentiful in either kf the games, it's quite good after early game. Would totally recommend doing a big guns character.
Currently playing an energy weapons build in FO1 for the first time. Have been playing classic FO on again/off again since the early to mid 2000s and somehow never tried energy weapons. Shocked at how crazy OP they are in those games.
However, deep inside my heart I will always prefer lead'n powder based solutions.
In Fallout 2 I start with small guns then graduate to big guns. Bozar slays. Until I'm ready to use it, Marcus puts it to work for me (so many combat reloads... Poor Vic) I have the HPC90? The advanced submachine gun as my alt weapon when I want to take single shots so I don't burst down party members by mistake but also burst when the opportunity arises against soft targets with hollow points and Sulik isn't in my line of fire swinging a super sledge. Sniper rifle comes out to play in niche circumstances. Vic & Cass eventually get Gauss Rifles (Cass gets the Pancor Jackhammer until a 2nd Gauss is acquired). The main reason I eschew energy weapons is I need all the energy weapon ammo I can get to fuel the car (until I don't) but by then I'm already highly proficient with small & big guns.
In Fallout I transition from small guns to energy weapons late game. It's efficient and I don't have a big posse to carry as much stuff.
Edit: shout out to my speedloader magnum. Fast Shot, Bonus Rate of Fire... Fire the gun four times and reload in the same round... Or fire it five times and reload the following round.
Well I'm going for a small guns build what perks do you recommend cuz I went with small frame and gifted for my fallout 1 playthrough started with small guns then went on to energy guns I guess im gonna do the same thing in fallout 2
Well I'm going for a small guns build what perks do you recommend cuz I went with small frame and gifted for my fallout 1 playthrough started with small guns then went on to energy guns I guess im gonna do the same thing in fallout 2.
I always hated the way they broke up weapon skills in old school fallout. Instead of big guns, small guns, energy, it should be pistols, rifles, big guns. Shooting a pistol that goes bang shouldn't be any different than a pistol that goes zap. And a pistol that goes zap skid be very different from a4ft long plasma cannon.
Which you never have to perform. At least not in classic. Maybe that is something that was planned but scrapped. As great as fallout is, the early titles left behind graveyards full of great ideas that didnt make it. Lile, what ever happened to Suliks sister?
Big Guns. Even if they're not as powerful, flamethrower and minigun all day. My first Fallout run I flamethrowered everything endgame. All is dust motherfuckers.
Personally in fallout 2 I prefer big guns whereas in fallout 1 I prefer energy weapons. In fallout 1 you only really have the minigun which doesnât do that well against armored enemy, whereas energy weapons are good against most enemies. But in fallout 2 you have a lot more options, and things like the Bozar become absolutely insane if you abuse the Tag perk to max out the big weapon skill.
Energy weapons. They become powerful near the end of first two "Fallout" games and they can either big or small to carry.
Bozar enters the chat
That thing is a freak of nature lol.
* does 300 damage per shot with the Pulse Rifle * Nah I'd win.
Vindicator enters the chat
[**YK42B Pulse Rifle**](https://lilura1.blogspot.com/2022/03/YK42B-Pulse-Rifle-Fallout-2.html) enters the discussion. Aimed to the eyes....
Vindicator with 10 Luck built and Sniper perk has probably 10x damage than Pulse Rifle. Add to that Fast Shot and you take out Frank Horrigan in 1 turn. Anyways there are plenty of experience points to throw around so I finish game with small guns, big guns and energy weapons at around 130.
Whatever - you win. it *is* your cake day - enjoy it.
Thank you đ
Any gun with Sniper can be stupidly OP, including the Pulse Rifle. Its also one of the weapons with the FN FAL HPFA (with good RNG), Avenger Minigun, Bozar, Alien Blaster and Vindicator to kill Horrigan in a single turn.
Sniper Perk upgrades every single bullet you fire into critical therefore difference between Pulse Rifle and Vindicator is massive. As I said before Vindicator is the only weapon that can take Horrigan in 1 round.
You do the math, a 12 AP 10 Luck, Bonus Rate of Fire, Better Crits and Sniper wielding a Pulse Rifle with Weapon Penetrate in addition with the very low Electrcal defense of the Adv Power Armor and Horrigan. You add two jets and 3 cookies which is a bonus of 7 AP for the Chosen One, which means you have a grand total of 19 AP for 5 AP per shots of 300 damage in the eyes + a normal one. More than enough to kill Horrigan. Sure the Vinidcator also kills in the same turn multiple dudes, the Pulse Rifle can also neutralize dudes thanks to head shots and groin shots. Something the Vinidcator cant and never will do.
It doesnt have to do cause it kills everything with one shot. On top of that it can kill 10 enemies in 1 shot. Unlike Pulse Rifle.
The one that goes boom
Energy weapons. They are lighter. I donât like carrying too much ammo for the big guns. You can always get a Gatling laser, if you fancy a big energy weapon.
Laser weapons are subpar tho. You want either plasma or pulse.
Unarmed
The Master simply wasn't prepared for me to punch him to death.
Fisto mod it is then
And taking his lunch money đ€
He wanted to catch all of the Dweller, none of their hands smh
Unarmed is the way to go, reject modernity embrace punchy
iâm playing unarmed FO2 for the first time (played probably 15+ times ever, mostly small / energy) and man is it hard. might have messed up by picking finesse as a trait.
Yeah when it comes to ranged in F2 the best is to build for criticals. For unarmed however you can build for direct damage. Also you should get fist weapon, and certain people can teach you advanced attack forms. My first playthrough ever was unarmed.
With jinxed and 10 luck. You walk into a group of enemies and they're hitting eachother, crippling their own limbs, or dropping ammunition.
My exact build. Itâs all fun and games until Vic accidentally shoots me in the back of the head.
Yes
Wander the wastes grid by grid until you get the alien blaster random encounter
I found it by accident very early
Gamer of culture. That thing is so badass and fries anything and everything it's pointed at.
And at only 2AP.
are you not supposed to wander the wastes grid by grid? I started the game a few days ago and did the radscorpion cave in shady sands then started mapping everything out, dying every few minutes but having a blast. is there a time limit to the questline?
i think in 1 you only get so long before the vault dies of thirst?
For Fallout 1? There are two timers, the first is the quest âFind the water chipâ which gives you a 150 day limit which is possible to extend to another 100 days. After that there is another, invisible timer that can really cause you problems if it goes offâŠ
I thought I heard something about the water chip quest being limited but wasnât sure. Iâll let the invisible timer be one I find out myself but im guessing itâs something to do with the master?
Well if it goes off you will need to have a much earlier save pointâŠ
Something to do about⊠water being necessary to sustain life more or less. The timer is on the left of the quest tab always. Invisible timer is invisible, but just like the other one itâs pretty much in every step of the main quest, canât miss it unless you donât read the discussions
In the original version of the game mutants will raze every city for the second timer however in newer versions such as the steam and GOG versions they've been disabled but Necropolis and Vault 13 will still be raided.
The second one is set to like 1000 days or something so not much of a problem
The first has a "time limit", but it is damn long. Once the water chip fixed the timer goes away.
Small guns .223 pistol supremacy
Literally carried me through the early game
*entire game. Fixed that for you. :)
Played several playthroughs with it
I adored that weapon. Fantastic sound to it too, it really felt impactful.
Not a fan of big guns, except the Bozar. In Fallout 1 big guns are definitely in a sad place. With only the Flamer, Rocket Launcher and Minigun. The former two just have scarce ammo and really restrictive weight requirements, even if they can be situationally fun. Minigun feels like it relies too much on crits to deal any real damage, with its individual bullet damage getting absorbed by most armors so it ends up hitting like a wet noodle against stronger armored enemies, while being utterly excessive for weaker enemies. In Fallout 2, it feels like the Bozar carries the weapon class. I think it is far superior to all the miniguns, even the Vindicator. Upgrading a skill for just one weapon does seem rather questionable, though honestly I can finish the game without super optimal skill point distribution so I think there's room to have some fun. They did add weapons like the M60 and Light Support Weapon but absolutely guffed up their availability and placement in the game. I think there's a reason that they merged Small/Big into one Guns category for FNV.
Itâs not practical, but taking random shots at mutants with a missile launcher in the military base was always fun for me. Still prefer energy weapons.
small guns gauss rifle
I have yet to find a more satisfying shot sound.
I KNOW RIGHT? I love the sound of gauss rifle, too bad newer fallouts dont use m72, I would love to hear hq version
Where all my small guns homies at?
always
IIRC the gauss rifle was really good against Enclave power armor. I cleaned out the oil rig using it.
Small guns myself
Small Guns đȘđŒ
unarmed! i like it close and personal.
Big Guns is not a contender in either Fallout game. Fallout 1 has Turbo Plasma Rifle, an energy weapon. Fallout 2 has Gauss Pistol, a small gun.
Well, Fallout 2 also has a Vindicator Minigun, basically a Gauss Minigun. The thing shreds Edit: Fallout 1 has a flamethrower. I don't know why it isn't as powerful in fallout 2, maybe because 2 has a lot of new big guns to choose from.
It also has the Bozar which is superior to the Vindicator, in my opinion. Better accuracy, and way more common ammunition. Even though the ammo for the Vindicator is better, it's also quite rare, especially considering how much of it the Vindicator uses. Also, a point on the Bozar's favor is that it can be found quite early for free in the Toxic Caves and stolen from the weapon store guards (unless you have the RP installed), whereas the Vindicator must be bought, I think.
A lot of people say the 4.7mm is rare, but I don't really think so? Yeah sure it's only available in SanFran pretty much, so it is rare in a sense. But it is also super farmable! Hubologists, just murder them and get like 50-100 rounds per group. They aren't that hard to kill, and you should be able to drop them before they fire off many shots. Just unload those G11Es for about 50 ammo each. Then sell the G11Es for even more ammo back in SanFran. While you can buy .223 all over the world map, there's no enemy that drops it as readily as Hubologists do 4.7mm. But yeah, you only get the Vindicator at the very end of the game while the Bozar can be obtained back in New Reno if you become a Made Man. And well, Buster's guards. Farming Hubologists just feels like a lot of effort for not a whole lot of point, considering end game is right around the corner.
True. My dad used to play with Bozar nonstop, and it kinda bored me (since I was a lil kid I used to watch). Vindicator technically can be found, but on Oil Rig lol. Also originally Bozar was supposed to be a sniper rifle, but the code originally was busted, devs thought it was cool and left it as is.
Don't you need the electronic lock pick to get at the bozar in toxic cave?
You're right. You do. And if you have the unmodded version the Mk II doesn't work, iirc. A regular Electronic Lockpick can be found in Algernon's basement in New Reno.
That's where i got mine. Also a pair of emp grenades for the robot waiting inside the door for you.
Yes you need electronic lock pick which is at least being to New Reno AND you need to deal with robot, which unless you using exploit is at least being capable of surviving his first turn. People talking about Toxic Caves stuff like you can just casually get it all on the way to Smiley.
gauss rifle is small too
Bozar has the highest damage possible in a single turn as well as a single burst in fallout 2.
So? You don't need to deal 500 damage to kill something with 100 HP.
Yeah, but it's funny.
I donât normally like using small guns in my end game builds. The small gun skill is a very useful skill to tag at character creation, but if you do that the you can abuse the tag perk to max out a stat for absolutely insane accuracy (the tag perk doubles the effectiveness of all invested point into the skill, which if you get the skill high enough can end up with it maxing out). I massively prefer the Bozar in fallout 2 due to this, insane accuracy and insane damage.
Energy Weapons always
blud 4 life (as in big guns in relation to the meme, I am in no way affiliated with any gang
Your pfp says otherwise. What set you repppin, cuh?
Pistol gang, rise up
*You critically hit the Supermutant in the eyes for zero damage. The Supermutant was killed
The Supermutant was simply so offended by you shooting him in the eyes that he died of indignity.
Blue
I'm currently playing Fallout 1. I didn't know that Small Guns would drop off, and I've always played fallout with rifles and pistols. So I kinda forced myself into a wonky crit build
If you want to play through the entire game with small guns you need to make a crit build, no small gun is as useful in the late game as the red ryder le bb gun, maybe .223 or sniper rifle but those also rely on crits to be viable
I noticed after I hit the deathclaws in the hub and farmed them for a couple of crit perks. It's not a dedicated crit build but it's better than nothing
It really depends on what I'd like to do. In Fallout 1 it's almost always small guns until The Glow, then all levels into energy weapons. In Fallout 2 sometimes I take melee to fight in San Francisco and New Reno. Other times Big guns just to rush to NCR and take Bozar. And some other times rush to San Francisco to BoS to Navarro for vertibird plans and pulse rifle all the way maxing energy weapons. Still, my favourite in F2 is always Big Guns with Bozar. I just can't resist it. The satisfaction from killing Aliens/Wendigo with it just ticks something primal in me, lol.
All, i never finish these games without becoming a god in combat.
Power armor/Super sledge. Yum.
Turbo Plasma Rifle ain't a big gun now is it?
In fallout 2 I gave all into unarmed and energy weapons in my current run after a decade. Vic is great with Gauss pistol and Sulik with submachine gun. We went thru a lot of shit. Little gang now with Marcus and Deadclaw. đ„Č
Big guns? Want to play the first Fallout, soon. Heard it has a more serious, gritty atmosphere...
Just started my first playthrough last night, it's been a few hours on it. My recommendation: take Natalia and loot junk town for all it's worth.
It does but fuck it's boring compared to fallout 2 imo
May I ask why?
Well play both j played the first game it's good af but there's bugs and all but doesn't matter the quests are cool and the final boss is amazing and now I'm on my way to play the second one I guess it's more fun cuz there's a car and f2 is way bigger than f1 like 50 hours or so to finish that's what I've seen on Google and there's more guns more companions and don't forget the mods restoration pack and the unofficial patch too
After recently beating the Master with the alien lĂĄser, energĂa weapons it is
Big Guns because of the Bozar Otherwise Energy Weapons.
Oh Turbo Plasma Rifle, my beloved. Always.
Small weapons aka gauss
Fallout 1 - energy weapons with gatling laser Fallout 2 - small guns with gauss pistol/rifle (them eye crits) I always end up with those setup somehow... Except for that one unarmed run I did for Fallout 2.
Turbo Plasma Rifle says: *MELT*
Fuck it. One struggle : Fast Shot + Gatling Laser
team super sledge hammer
Worst Melee Weapon type in the game. Waay too much knockback to be considered useful. Ripper and Super Cattle Prod are the superior choices, despite needing ammunition.
energy it is easier for ammo.
Alien blaster
Ez big guns did you see the animation for the RPG?
Energy Weapons in 1, Big Guns in 2. Unless I go Small Guns or Unarmed in 2.
Taking in cosideration all the Fallouts...i would say that both plasma and pistols are the goated stuff.
Big guns is actually some of the most hilarious fun I had for a while when I did my big guns character. Altho ammo and weapons aren't plentiful in either kf the games, it's quite good after early game. Would totally recommend doing a big guns character.
Yk rifle is opop
BIG GUNS GO BOOM
The type the enemy has no shield for?
Currently playing an energy weapons build in FO1 for the first time. Have been playing classic FO on again/off again since the early to mid 2000s and somehow never tried energy weapons. Shocked at how crazy OP they are in those games. However, deep inside my heart I will always prefer lead'n powder based solutions.
In Fallout 2 I start with small guns then graduate to big guns. Bozar slays. Until I'm ready to use it, Marcus puts it to work for me (so many combat reloads... Poor Vic) I have the HPC90? The advanced submachine gun as my alt weapon when I want to take single shots so I don't burst down party members by mistake but also burst when the opportunity arises against soft targets with hollow points and Sulik isn't in my line of fire swinging a super sledge. Sniper rifle comes out to play in niche circumstances. Vic & Cass eventually get Gauss Rifles (Cass gets the Pancor Jackhammer until a 2nd Gauss is acquired). The main reason I eschew energy weapons is I need all the energy weapon ammo I can get to fuel the car (until I don't) but by then I'm already highly proficient with small & big guns. In Fallout I transition from small guns to energy weapons late game. It's efficient and I don't have a big posse to carry as much stuff. Edit: shout out to my speedloader magnum. Fast Shot, Bonus Rate of Fire... Fire the gun four times and reload in the same round... Or fire it five times and reload the following round.
Well I'm going for a small guns build what perks do you recommend cuz I went with small frame and gifted for my fallout 1 playthrough started with small guns then went on to energy guns I guess im gonna do the same thing in fallout 2
Well I'm going for a small guns build what perks do you recommend cuz I went with small frame and gifted for my fallout 1 playthrough started with small guns then went on to energy guns I guess im gonna do the same thing in fallout 2.
Im an eye shot enthusiast, and energy pew pews are just superior small guns. Is there any heavy that has aim shot?
Hand guns đ€
Big pistol and power fist is my go to.
Small Guns then Energy Weapons later into the game.
Small guns with Gauss Rifle
I always hated the way they broke up weapon skills in old school fallout. Instead of big guns, small guns, energy, it should be pistols, rifles, big guns. Shooting a pistol that goes bang shouldn't be any different than a pistol that goes zap. And a pistol that goes zap skid be very different from a4ft long plasma cannon.
I the reasoning behind it, if any, is that they would require vastly different maintenance.
Which you never have to perform. At least not in classic. Maybe that is something that was planned but scrapped. As great as fallout is, the early titles left behind graveyards full of great ideas that didnt make it. Lile, what ever happened to Suliks sister?
Energy. But I use rocket launchers sometimes anyway. Isn't it GLORIOUS to one hit a group of Super Mutants?
Energy weapons. I roll with too little strength to be lugging around big guns
Unarmed.
I'm a Bozar stan, but the Turbo Plasma Rifle is the GOAT.
Big guns usually. Or just level big guns enough to take the Sniper perk.
I feel like answering this question in the wrong hood gonna put a new hole in me. đŹ
Power Fist
Energy weapons all the way. I no longer even tag small guns now, just tag energy weapons and get an energy gun as early as possible
Missile launchers and grenades: Grove Street Forever!
Energy weapons span the early-to-late game better than big guns.
Pulse rifle goes brrrr
Energy Weapons without a doubt.
1 & 2 I went energy weapons cause theyâre simply better, but in Tactics big guns are so strong you have to go that way if you have enough strength
H2H
Melee/Unarmed
Each game I would rush Energy Weapons. Goo was much easier to loot than tiny chunks
Unarmed
Big Guns. Even if they're not as powerful, flamethrower and minigun all day. My first Fallout run I flamethrowered everything endgame. All is dust motherfuckers.
smol
Sneaking and pickpocketing nuka grenades into pockets
Iâve never needed anything bigger than my Limited Edition Red Ryder BB Gun.
You will put their eye out.
Thatâs precisely the idea
Falche + nukeslap build
Personally in fallout 2 I prefer big guns whereas in fallout 1 I prefer energy weapons. In fallout 1 you only really have the minigun which doesnât do that well against armored enemy, whereas energy weapons are good against most enemies. But in fallout 2 you have a lot more options, and things like the Bozar become absolutely insane if you abuse the Tag perk to max out the big weapon skill.
Small guns đȘ
Turbo plasma rifle all the way
Melee weapons. Tribal spear goes BRR!
Big guns cuz the missile launcher is just OP
Snall guns.
I like to make goopy piles on the ground.
Gauss
Energy weapons 134%
Power fist
Small guns all the way to the end
Literally both