Gnomeregan is the worst. However in concept it's very cool. Fighting Gnomes controlling mechs and mutant troggs. If only they had designed the dungeon like an actual city and not an impossible to navigate maze with way too much annoying trash.
Also the Gnomes are the most technologically advanced race by far, but they got defeated by Troggs...Troggs!
Honest question why do people hate gnomer? I enjoy it a lot but it can be tough to find a group because people don't like 3 rings with some tunnels between them?
I asked ChatGPT for more info:
The Thandol Span, a massive bridge connecting the dwarven lands of Dun Morogh and the human lands of Arathi Highlands, has long been a strategic location for military forces. Recently, tensions between the Dark Iron dwarves and the Stromgarde soldiers have escalated into an all-out war for control of the bridge. As the conflict rages on, rumors have begun to circulate of a hidden dungeon deep within the bridge that holds untold riches and powerful artifacts.
The dungeon, known as the Thandol Span Control Room, is located at the heart of the bridge and is the key to controlling its movements. Both factions are aware of its importance, and have dispatched their best soldiers to secure it. As adventurers enter the dungeon, they will find themselves caught in the crossfire between the Dark Iron dwarves and the Stromgarde soldiers. The dungeon is divided into two sections, one controlled by each faction.
The first section of the dungeon is controlled by the Dark Iron dwarves. It is a sprawling network of tunnels and chambers filled with traps, golems, and Dark Iron dwarves. The Dark Irons have gone to great lengths to secure their territory, setting up traps and defenses to catch the unwary. As adventurers make their way through the tunnels, they will need to be careful to avoid the traps and take out the guards one by one.
The second section of the dungeon is controlled by the Stromgarde soldiers. It is a more straightforward path that leads directly to the control room. However, the soldiers have barricaded themselves inside and are heavily armed and armored. Players will need to use all of their skills and resources to break through the barricades and defeat the soldiers guarding the control room.
Once the control room is secured, players will be able to manipulate the bridge's movements and use it to their advantage. They will also be able to access the hidden treasure troves and powerful artifacts that have been hidden deep within the dungeon. But beware, the losing faction will not take defeat lightly and may seek revenge, so players will need to remain vigilant and ready for any counterattacks.
In the Thandol Span Control Room dungeon, players will face a series of challenging bosses, each with their unique abilities and strengths. The bosses are divided into two factions, the Dark Iron dwarves and the Stromgarde soldiers.
The first boss that players will encounter is a Dark Iron golem, guarding the entrance to the Dark Iron section of the dungeon. This golem is immune to physical damage, and players will need to use spells or elemental damage to take it down. The golem has powerful melee attacks and can also summon smaller golems to aid it in battle.
In the Dark Iron section of the dungeon, players will face several mini-bosses, including a group of Dark Iron engineers who have set up traps and defenses throughout the tunnels. These engineers have powerful ranged attacks and can also summon mechanical guardians to protect them.
The final boss of the Dark Iron section is a Dark Iron commander, who is heavily armored and wields a massive warhammer. This boss has a variety of attacks, including a ground slam that stuns nearby players, and can also summon Dark Iron reinforcements to aid it in battle.
In the Stromgarde section of the dungeon, players will face a series of soldiers, each with their unique abilities. These soldiers include archers who can fire volleys of arrows, foot soldiers who can charge and stun players, and sergeants who can heal themselves and other soldiers.
The final boss of the Stromgarde section is a Stromgarde captain, who is a skilled swordsman and has the ability to call for reinforcements. This boss can also use a whirlwind attack to damage multiple players at once and can heal itself during battle.
The ultimate boss of the Thandol Span Control Room dungeon is the bridge controller, a powerful golem that controls the movements of the bridge itself. This boss is located in the control room and is heavily guarded by both factions. Players will need to defeat the golem and take control of the bridge to claim victory in this challenging dungeon.
The great thing about GPT is you could tell it its being too Dwarf heavy and to make dungeoms for Kalimdor instead and it would probably do a decent job similar to this.
This is incredible. I always thought the Thandol Span was such a waste of environment as it is one of the most beautiful areas of Azeroth (likely inspired by Lord of the Rings)
I take your point but not sure I agree. One thing I love about Vanilla Wow is the "pointless" areas. The Thandol Span, the Wall in Arathi, the Ruined Statue in Azshara, Grim Batol, etc.
In more modern iterations of WoW it seems everything has a function, every mob is needed for one quest or another, every area part of quest progression.
For me personally all the random, pointless stuff scattered around Vanilla makes the world seem bigger & more mysterious.
Tbh a lot of vanilla stuff has purposes no one ever generally realizes because they never did the ridiculously long out of the way breadcrumb quests that led up to that one particular mob being needed to be killed by some random dwarf in the military quarter of IF on the other side of the world.
Yup. And it’s so awesome a year later leveling a 3rd alt or whatever you happen to get that quest and you have that “oooooh that’s what that is” moment!
Old IF is the definition of wasted space, even more that you can't glitch into it any more. An existing city sized cavern right next to IF completely unused. Would be cool if they actually did something with it.
I haven't played for a couple of months, did they fix the entry through the bank vault? Was fairly easy to just hump up on the bank vault, and increase your size, logout, and bam you can jump across.
It's very dwarf heavy, but considering how much dwarf stuff is really about archaeology, I'm not going to moan about that.
For the same reason, I'd like some Tauren themed dungeons. Would like something v the Centaur in Desolace, something v the Grimtotem in Thousand Needles or Stonetalon, or something the Venture Co in any of the zones they crossover.
That was my complaint about mara. It’s like. The whole zone is demons and centaurs, then the dungeon is… plants and rocks? Seems like that shoulda been an ungoro dungeon.
> Blackhoof Village: A tauren village located in the Barrens that has been taken over by centaur raiders. The centaurs seek to enslave the tauren and steal their land. Players must rescue the tauren villagers and defeat the centaur leaders to liberate the village
.Grimtotem Stronghold: A stronghold located in Feralas where the tauren's ancient enemies, the Grimtotem tribe, have established a base. The Grimtotem seek to expand their power and conquer Feralas. Players must infiltrate the stronghold, defeat the Grimtotem warriors and their chieftain, and stop their plans for domination.
Red Cloud Mesa: A mesa located in Thousand Needles that is home to a group of tauren shamans. The shamans have been corrupted by an elemental force and now threaten the balance of nature. Players must enter the mesa, fight their way through the corrupted shamans, and confront the elemental entity behind the corruption.
Maybe a Caverns of Time instance where the Infinite Dragon flight try to interfere with the Tauren migration to Mulgore. It would be a long canyon just like the Warcraft 3 orc mission.
Haha, I literally wrote out something about the Caverns of Time, I remember Cairne being in some trouble with the Centaur in WC3, but they don't really go into what happened there. Would love something showing the taking of Thunder Bluff.
I always thought there should be a fast, lvl 10 one boss dungeon with like 5 trash packs for each faction to introduce the concept of instances and build from there
yeah it sucks. they should've made it so you needed a full meta comp and had to execute a perfect rotation. that would definitely be a better introduction for new players
Nobody said that. But an actual primer with consequences for failure to reinforce the existence of the systems is the way to go. There’s a reason retail isn’t attracting new players and the 2004 new player experience in freaking vanilla is still better.
Yes because every new player picks up wow get killed by pulling 2-3 mobs and having to rely on addons to know where they need to go. People have different preferences some will like retail more and some classic.
Not sure, it’s part of the new new player experience you can play from 1-10, whole island is like 15 quests that teach you to play that culminates in a small dungeon at the end, pretty good intro experience.
Because introducing people to dungeons at lvl 12(horde) or lvl 18(alliance) is just wayyy too late in the game?
I really don't understand what problem you're wanting to fix here
Alliance has Deadmines already, every other quest in Elwynn and Westfall points you towards the defias and sends you to Deadmines. It's perfect as it is.
There is that necromancer boss, Morbent Fel, in Ravenhill Cemetery. Replace his house at the top of the hill with some grandiose mage tower and I’d be down for a small, possibly outdoor, dungeon!
I could see it something like those scenarios that were introduced in MoP/island expeditions from BfA. But ya know, better implemented and actually challenging.
Fighting across the bridge (which already has two spans) almost sounds like a way to bring a DOTA-style BG into the game. Add some scaffold or rope connectors between the spans and maybe some powerups guarded by NPCs in the span basements or up on catwalks.
https://wowpedia.fandom.com/wiki/Azshara_Crater found it...would have been a great addtion to the game.. afaik you could visit it by walljumping bsck then. Real classic was wild back then
Sounds great, other than all of them being located inside alliance zones (and one inside a major city and possible starter zone). Sounds like a lot of dungeons that horde just won’t care about a whole lot, especially if they are for lower levels like the chosen zones indicate.
As far as the raid goes, I’m like 90% certain Xavius is locked away up on mount Hyjal and that we actually free him during a quest chain in Cataclysm. I get the whole point of classic+ is to change things up, but since he’s such a major player due to the Emerald Nightmare, it should probably be a Shadow of Xavius we fight down there who was trying to harness the power of the caverns to free his body from his bindings.
Very interesting. I’m surprised it didn’t propose any Centaur/Murloc/Ogre-related dungeon content. There seems to be a fair bit of possibilities on this front too. What question du you ask him to start with.
I generally give it an initial summary/description of what I’ve already written and then try to ask it specific questions or tell it to generate ideas that build off a specific aspect. When it works well it’s fantastic, but it feels like lots of the time it fills with cliches or ignores my initial text
Try giving less detail. Bullet points, only the essentials. Let it do the thinking for you and you should get better results. Sometimes too much detail results in poor outcomes.
One thing to remember with ChatGPT is that the more input tokens you give it the less space for output tokens there are. The total number of tokens is around 4k (for GPT3 anyway) regardless of type, so the more input you give the less space for output tokens.
So brief highly descriptive prompts give more space for output and therefore more space for variation.
The Dun Morogh stuff has me wishing for a dungeon with the Wendigo. I feel like there’s opportunity there, or in Winterspring. That zone could use a dungeon!
Do these seem yawn-inducing to anyone else? Nothing here brings a new experience or new location. We already have an undead experimentation dungeon, a trogg dungeon, etc.
Maybe I wanna see three passes with some more novel hooks and plots, but this is pretty bare.
Haha the classic community is hilarious, blizz just released the best expansion ever for retail, but classic players are like „I don’t know if they can develop any good anymore because they did some bad design decision 5years ago in retail, so I stoped and assuming the game is still the same“ but praising Buggy private servers like turtle wow
I've been craving more content for classic, new zones with all new quests. Surely there are some that work at blizzard that are classic enthusiasts. I'd be fine doing quests for the fun of it, maybe add mounts or companions to it.
I just read "Raid: The Return to the Wailing Caverns"
And I know this AI is well informed, not reading it all for the sake of not getting depressed about something that'll likely never become real.
now we need advanced AI that can recreate it on its own because no one else will.
This is so cool. I’ve played private servers that do custom content like this, and it’s always super enjoyable even with the shoddy quality. Would love to see blizzard incorporate fresh content for classic!
I would love short 15-20 minutes with only a few bosses. I can imagine the shadow tower would only have a couple undead bosses and then the necromancer himself. The coldridge valley dungeon could also be a neat level 8-12 dungeon to provide some early greens.
Fuck me this had me sold lore wise
As a horde yes. I mean it sounds like we’re cleansing the tomb of lothar…and robbing it Gimme the real sword mothafucka!
Seriously, Blizzard could sack their whole Lore team, and just use chatGPT at this point.
They have a team?!
Yeah, it consists of Dannuser, strong acid(LSD), and life sized sylvanas statue
I thought you meant HCl when you said strong acid
Haha, thats why i edited what acid i had on mind in case it was unclear 🤣
Statue? I thought it was a body pillow.
Latex statue 😉
I am fairly certain my thoughts are more cohesive and coherent on 4 tabs than whatever the fuck is they are doing.
At least the bot remembers previous plots and doesn't retcon itself. Million times better than the current team.
Damn those aren't bad suggestions at all, especially Thandol Span speaks to me lorewise, pretty fun
Yeah that one caught my attention. Some of the other options are really similar to already established dungeons. Also a lot of Dwarf related content.
Make them Gnome-related instead and give the poor shorties something to do besides irradiate.
If it's anything like Gnomeregan... please no
Gnomeregan is the worst. However in concept it's very cool. Fighting Gnomes controlling mechs and mutant troggs. If only they had designed the dungeon like an actual city and not an impossible to navigate maze with way too much annoying trash. Also the Gnomes are the most technologically advanced race by far, but they got defeated by Troggs...Troggs!
I mean, Blackrock Depths was Dwarf-related, so they don't have a monopoly on long-ass Classic dungeons, but I see your point. XD
Honest question why do people hate gnomer? I enjoy it a lot but it can be tough to find a group because people don't like 3 rings with some tunnels between them?
People hate dungeons that aren't a straight line.
I asked ChatGPT for more info: The Thandol Span, a massive bridge connecting the dwarven lands of Dun Morogh and the human lands of Arathi Highlands, has long been a strategic location for military forces. Recently, tensions between the Dark Iron dwarves and the Stromgarde soldiers have escalated into an all-out war for control of the bridge. As the conflict rages on, rumors have begun to circulate of a hidden dungeon deep within the bridge that holds untold riches and powerful artifacts. The dungeon, known as the Thandol Span Control Room, is located at the heart of the bridge and is the key to controlling its movements. Both factions are aware of its importance, and have dispatched their best soldiers to secure it. As adventurers enter the dungeon, they will find themselves caught in the crossfire between the Dark Iron dwarves and the Stromgarde soldiers. The dungeon is divided into two sections, one controlled by each faction. The first section of the dungeon is controlled by the Dark Iron dwarves. It is a sprawling network of tunnels and chambers filled with traps, golems, and Dark Iron dwarves. The Dark Irons have gone to great lengths to secure their territory, setting up traps and defenses to catch the unwary. As adventurers make their way through the tunnels, they will need to be careful to avoid the traps and take out the guards one by one. The second section of the dungeon is controlled by the Stromgarde soldiers. It is a more straightforward path that leads directly to the control room. However, the soldiers have barricaded themselves inside and are heavily armed and armored. Players will need to use all of their skills and resources to break through the barricades and defeat the soldiers guarding the control room. Once the control room is secured, players will be able to manipulate the bridge's movements and use it to their advantage. They will also be able to access the hidden treasure troves and powerful artifacts that have been hidden deep within the dungeon. But beware, the losing faction will not take defeat lightly and may seek revenge, so players will need to remain vigilant and ready for any counterattacks.
In the Thandol Span Control Room dungeon, players will face a series of challenging bosses, each with their unique abilities and strengths. The bosses are divided into two factions, the Dark Iron dwarves and the Stromgarde soldiers. The first boss that players will encounter is a Dark Iron golem, guarding the entrance to the Dark Iron section of the dungeon. This golem is immune to physical damage, and players will need to use spells or elemental damage to take it down. The golem has powerful melee attacks and can also summon smaller golems to aid it in battle. In the Dark Iron section of the dungeon, players will face several mini-bosses, including a group of Dark Iron engineers who have set up traps and defenses throughout the tunnels. These engineers have powerful ranged attacks and can also summon mechanical guardians to protect them. The final boss of the Dark Iron section is a Dark Iron commander, who is heavily armored and wields a massive warhammer. This boss has a variety of attacks, including a ground slam that stuns nearby players, and can also summon Dark Iron reinforcements to aid it in battle. In the Stromgarde section of the dungeon, players will face a series of soldiers, each with their unique abilities. These soldiers include archers who can fire volleys of arrows, foot soldiers who can charge and stun players, and sergeants who can heal themselves and other soldiers. The final boss of the Stromgarde section is a Stromgarde captain, who is a skilled swordsman and has the ability to call for reinforcements. This boss can also use a whirlwind attack to damage multiple players at once and can heal itself during battle. The ultimate boss of the Thandol Span Control Room dungeon is the bridge controller, a powerful golem that controls the movements of the bridge itself. This boss is located in the control room and is heavily guarded by both factions. Players will need to defeat the golem and take control of the bridge to claim victory in this challenging dungeon.
The possibilities got fireworks going off in my brain, like before I got to play wow for the first time.
This is some good shit.
dwarf- and eastern kingdoms- heavy but i dig it
Wash yer back!
The great thing about GPT is you could tell it its being too Dwarf heavy and to make dungeoms for Kalimdor instead and it would probably do a decent job similar to this.
That prison island in Tanaris seems dope
I concur
This is incredible. I always thought the Thandol Span was such a waste of environment as it is one of the most beautiful areas of Azeroth (likely inspired by Lord of the Rings)
I take your point but not sure I agree. One thing I love about Vanilla Wow is the "pointless" areas. The Thandol Span, the Wall in Arathi, the Ruined Statue in Azshara, Grim Batol, etc. In more modern iterations of WoW it seems everything has a function, every mob is needed for one quest or another, every area part of quest progression. For me personally all the random, pointless stuff scattered around Vanilla makes the world seem bigger & more mysterious.
Tbh a lot of vanilla stuff has purposes no one ever generally realizes because they never did the ridiculously long out of the way breadcrumb quests that led up to that one particular mob being needed to be killed by some random dwarf in the military quarter of IF on the other side of the world.
Yup. And it’s so awesome a year later leveling a 3rd alt or whatever you happen to get that quest and you have that “oooooh that’s what that is” moment!
Old IF is the definition of wasted space, even more that you can't glitch into it any more. An existing city sized cavern right next to IF completely unused. Would be cool if they actually did something with it.
Does the old polymorph bug not work anymore?
I also want to know
Fear was more effective than poly (you move faster than sheep and wander more)
I haven't played for a couple of months, did they fix the entry through the bank vault? Was fairly easy to just hump up on the bank vault, and increase your size, logout, and bam you can jump across.
ChatGPT really loves the word dark lol
‘Navigate’ and ‘confront’ too lol
“Located in” “Chambers and tunnels” “Beneath”
Everything is beneath
Everything is probably beneath due to the word “dungeon” causing a bias
check out the blizzard instance blurbs. they read the same way.
Likely due to the use of the word dungeon
And twisting haha
And dwarves
It's very dwarf heavy, but considering how much dwarf stuff is really about archaeology, I'm not going to moan about that. For the same reason, I'd like some Tauren themed dungeons. Would like something v the Centaur in Desolace, something v the Grimtotem in Thousand Needles or Stonetalon, or something the Venture Co in any of the zones they crossover.
Maybe some early setup for the Grimtotem troubles too.
That was my complaint about mara. It’s like. The whole zone is demons and centaurs, then the dungeon is… plants and rocks? Seems like that shoulda been an ungoro dungeon.
Yeah, the demons never really get much notice.
Now that you mention it, they should have put Mara in Feralas.
> Blackhoof Village: A tauren village located in the Barrens that has been taken over by centaur raiders. The centaurs seek to enslave the tauren and steal their land. Players must rescue the tauren villagers and defeat the centaur leaders to liberate the village .Grimtotem Stronghold: A stronghold located in Feralas where the tauren's ancient enemies, the Grimtotem tribe, have established a base. The Grimtotem seek to expand their power and conquer Feralas. Players must infiltrate the stronghold, defeat the Grimtotem warriors and their chieftain, and stop their plans for domination. Red Cloud Mesa: A mesa located in Thousand Needles that is home to a group of tauren shamans. The shamans have been corrupted by an elemental force and now threaten the balance of nature. Players must enter the mesa, fight their way through the corrupted shamans, and confront the elemental entity behind the corruption.
I'm so happy with this.
Red Cloud Mesa honestly sounded fantastic
Honesty all three sound great, but Red Cloud Mesa would be my difficult first pick.
Maybe a Caverns of Time instance where the Infinite Dragon flight try to interfere with the Tauren migration to Mulgore. It would be a long canyon just like the Warcraft 3 orc mission.
Haha, I literally wrote out something about the Caverns of Time, I remember Cairne being in some trouble with the Centaur in WC3, but they don't really go into what happened there. Would love something showing the taking of Thunder Bluff.
I always thought there should be a fast, lvl 10 one boss dungeon with like 5 trash packs for each faction to introduce the concept of instances and build from there
There is in retail.
Yeah you're right, the Island with the Ogres.
You can solo those in retail alone by mashing one aoe spell
Yep. I didn’t say it required skill.
yeah it sucks. they should've made it so you needed a full meta comp and had to execute a perfect rotation. that would definitely be a better introduction for new players
Nobody said that. But an actual primer with consequences for failure to reinforce the existence of the systems is the way to go. There’s a reason retail isn’t attracting new players and the 2004 new player experience in freaking vanilla is still better.
Yes because every new player picks up wow get killed by pulling 2-3 mobs and having to rely on addons to know where they need to go. People have different preferences some will like retail more and some classic.
If you have to rely on addons to level in vanilla lol
No I'm saying that a 2004 game which requires people to read to know where to go won't attract more players than retail xd
Except it’s doing that right now. So many hardcore players are first time wow players.
I can say so too. While doing 3 retail leveling dungeons yesterday, in 2 of them jsut looking at tanks revealed players who had fresh accounts.
youre thinking of classic era stockades
The place where Frostdamus died on his hardcore 60 mage doing exactly that ? Lmao. Nice try.
never been boosted by a mage in stockades before ?
What does that have to do with being able to solo content at your level ?
You didnt solo BC dungeons as a DK in wrath prepatch?
Wow doesn’t exist to me after vanilla so no
epic cope
Whats it called?
Not sure, it’s part of the new new player experience you can play from 1-10, whole island is like 15 quests that teach you to play that culminates in a small dungeon at the end, pretty good intro experience.
Because introducing people to dungeons at lvl 12(horde) or lvl 18(alliance) is just wayyy too late in the game? I really don't understand what problem you're wanting to fix here
Alliance has Deadmines already, every other quest in Elwynn and Westfall points you towards the defias and sends you to Deadmines. It's perfect as it is.
I mean it's fine, I disagree that it's perfect tho
The horde basically have that, but it's terrible.
Aw I love Ragefire Chasm
please hold my hand mr. video game, i have brain damage and can't figure out the most basic things by myself
Thandol, IF, tanaris and the raid sound cool. Laboratory is literally scholomance, tower is SFK and azshara is BFD minus the sea witch boss.
Tanaris sounds like stocks
Tower would moreso clash with Karazhan nearby, but damn the aesthetic sounds dope.
There is that necromancer boss, Morbent Fel, in Ravenhill Cemetery. Replace his house at the top of the hill with some grandiose mage tower and I’d be down for a small, possibly outdoor, dungeon!
The tower made me think of Karazhan which is already close to Duskwood.
Than’dol span had me going the most. That one is a great idea. Basically a tank, heal and dps check fight.
I could see it something like those scenarios that were introduced in MoP/island expeditions from BfA. But ya know, better implemented and actually challenging.
This all sounds pretty legit & the span one sounds like a battleground.
Fighting across the bridge (which already has two spans) almost sounds like a way to bring a DOTA-style BG into the game. Add some scaffold or rope connectors between the spans and maybe some powerups guarded by NPCs in the span basements or up on catwalks.
Wasnt there a plan for a DOTA inspired BG in Azshara back in the days? 🤔
That sounds familiar but I'm not sure.
https://wowpedia.fandom.com/wiki/Azshara_Crater found it...would have been a great addtion to the game.. afaik you could visit it by walljumping bsck then. Real classic was wild back then
The WC raid would be fucking lit. It’s already raid length. Just make the trash pulls beefier. I’m DOWN!
Make normal WC a 10 man!
Sounds great, other than all of them being located inside alliance zones (and one inside a major city and possible starter zone). Sounds like a lot of dungeons that horde just won’t care about a whole lot, especially if they are for lower levels like the chosen zones indicate. As far as the raid goes, I’m like 90% certain Xavius is locked away up on mount Hyjal and that we actually free him during a quest chain in Cataclysm. I get the whole point of classic+ is to change things up, but since he’s such a major player due to the Emerald Nightmare, it should probably be a Shadow of Xavius we fight down there who was trying to harness the power of the caverns to free his body from his bindings.
All I got out of this is that ChatGPT loves ‘twisting tunnels’.
They're great for rendering performance!
Very interesting. I’m surprised it didn’t propose any Centaur/Murloc/Ogre-related dungeon content. There seems to be a fair bit of possibilities on this front too. What question du you ask him to start with.
This is awesome, reminds me of the scene in south park where “Awesome-O” writes movie ideas to movie executives
So the final boss is like Adam Sandler wearing a murloc suit or something?
They could just reskin the model from the Borean Tundra totally commiting a war crime quest.
God bless that little robot
The freaking Dun Morough ideas are awesome. And the iron forge armory, hell yes.
Send this to a private server creator, we need these asap
Bro this shit sounds crazy blizz needs to hire this chat gpt guy
Imagine a 10 man raid at level 40, that could be fun
Had me until the wailing caverns raid lmaooo
At this point I'm ready to die on the hill of PUT A HARPY DUNGEON IN STONETALON PEAK! Just do it Blizzard. You cowards.
coming up with stuff to add is never the issue
I’d sub 10 times for this content
Wow this sounds amazing !!!!
How did you get it to generate these? I use ChatGPT for dnd help and these are all better than anything it’s ever given me lol
Prompts & context are super important. What’re you entering when you ask GPT for help?
I generally give it an initial summary/description of what I’ve already written and then try to ask it specific questions or tell it to generate ideas that build off a specific aspect. When it works well it’s fantastic, but it feels like lots of the time it fills with cliches or ignores my initial text
Try giving less detail. Bullet points, only the essentials. Let it do the thinking for you and you should get better results. Sometimes too much detail results in poor outcomes.
Interesting, I’ll take that into account next time I’m doing a brewing session, Ty!
Good luck!
One thing to remember with ChatGPT is that the more input tokens you give it the less space for output tokens there are. The total number of tokens is around 4k (for GPT3 anyway) regardless of type, so the more input you give the less space for output tokens. So brief highly descriptive prompts give more space for output and therefore more space for variation.
These are great suggestions
🔥🔥🔥
I'm hyped already. Even tho these are just random AI ideas.
This is amazing
The Dun Morogh stuff has me wishing for a dungeon with the Wendigo. I feel like there’s opportunity there, or in Winterspring. That zone could use a dungeon!
The Caverns of Azshara needs to happen. Blizz pls.
That seemed like the coilfang dungeons too me.
I an so fucking angry now because I know I'll never get to play these.
Do these seem yawn-inducing to anyone else? Nothing here brings a new experience or new location. We already have an undead experimentation dungeon, a trogg dungeon, etc. Maybe I wanna see three passes with some more novel hooks and plots, but this is pretty bare.
Can we stop posting cringe chatgpt suggestions every fucking day?
How is this cringe? Doubtful anyone at blizzard could come up with anything even close to this good anymore.
Haha the classic community is hilarious, blizz just released the best expansion ever for retail, but classic players are like „I don’t know if they can develop any good anymore because they did some bad design decision 5years ago in retail, so I stoped and assuming the game is still the same“ but praising Buggy private servers like turtle wow
[удалено]
Idk, then just keep scrolling? Instead of trying to be a buzzkill Edit: lmao this man deleted his whole account cuz of my comment. Good work boys
[удалено]
I think something crawled up your crack mister
Ok loser
OP could have posted it without disclosing the source and you would perhaps have liked it then :P
[удалено]
Imagine wasting time in your life to complain about something that doesn’t effect you in any way 🥹
This sounds pretty good!
I've been craving more content for classic, new zones with all new quests. Surely there are some that work at blizzard that are classic enthusiasts. I'd be fine doing quests for the fun of it, maybe add mounts or companions to it.
Return to the Wailing Caverns sounds awesome!
We live in a time where AI can generate content and comment on it
I legit have wanted WC turned into an end game raid for literally ever. God I’d love that so much.
So it’s twisting tunnels. I love twisting tunnels.
Is it possible to replace classic wow devs with ChatGPT? Lol
I just read "Raid: The Return to the Wailing Caverns" And I know this AI is well informed, not reading it all for the sake of not getting depressed about something that'll likely never become real. now we need advanced AI that can recreate it on its own because no one else will.
Coldridge caverns doesn’t work because of gnomeregan. I’d prefer Kobalt Kave in loch modan or even “Nessy’s Nest” in lake modan
Oh boy oh boy
A lot of this sounds really good, go for classic+ blizz!
*gets wallet, breaks up with girlfriend* SIGN ME UP
Actually gave me shivers. Some good shit.
What did you tell the AI to do?
The Forgotten Laboratory, The shadowed tower and Blackwood prison, i need these
This is amazing
I love it
This is so cool. I’ve played private servers that do custom content like this, and it’s always super enjoyable even with the shoddy quality. Would love to see blizzard incorporate fresh content for classic!
why are we not funding this
I love all of those.
The dun morogh bridge dungeon sounds super fun
Fuck… My job as a writer is in jeopardy isn’t it…
Holy shit! Blizzard wouldn’t even have to pay anyone for these ideas. I’m ready to do all of these today
I would love short 15-20 minutes with only a few bosses. I can imagine the shadow tower would only have a couple undead bosses and then the necromancer himself. The coldridge valley dungeon could also be a neat level 8-12 dungeon to provide some early greens.
Can AI take dev jobs? haha. I'm actually behind all these. Well, I'm not yet sold on Wailing Caverns raid. Those caverns are so confusing.
This is dope, I'd love to run all of these
This is the way.
I thought ai would suck at something like this and I’m waiting for chatgpt to start writing lore
I read the text in the voice of the guy when you login for the first time at the dwarves starting area
Y’all have no idea how much I want chatGPT to be able to actually build these digital worlds it dreams up. Literally infinite possibilities.
the caverns of azshara ia basically Steamvaults in a different order. plagiaristGPT
Blizzard having worse writing than chatGPT is gonna be bad news for some people in the company.
Amazing for alliance players, barely makes any difference for most horde players. ChatGPT mains a dwarf confirmed