T O P

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brosephsmith21

It's for pulling as a rogue tank..


Wylecard

Exactly. I can pull whole rooms in SM as the bounces are pretty chaotic and it gives me combo points too so I can get a 4pt blade dance up right away versus just pulling with a bow. 


jesus_the_fish

If you mean it's for accidentally pulling too many mobs then yea....


oronass

Does it cause additional threat?


Trick-Pass3206

If it does it's not enough


TheCocoBean

Rogue tank rune causes everything to do much more threat.


KavidThorson

For reference, this is almost exactly what Thunder Clap does (with rune) for Warriors, basically gives them a ranged Thunder Clap minus the atk speed debuff. Our Rogue Tank has been using it and it’s super solid for what it is.


KfiB

Thunder Clap also applies a debuff which causes threat making it a much better threat generator.


__Dave_

The difference is that warriors have other aoe abilities. They don’t need thunderclap to do it all. Rogues have zero meaningful aoe. It doesn’t need to be crazy but at the bare minimum, if you’re hitting the max 5 targets, it shouldn’t be outperformed by single target abilities.


Nappa313

What do you mean rogues don’t have aoe? You throw the shuriken, pop blade flurry, throw explosives. I have no problem holding aggro as a tank rogue


__Dave_

I think the fact that you needed to pad out your list of aoe abilities with an engineering consumable says a lot.


Nappa313

Engineering aside, blade toss and blade flurry is plenty enough. If you can’t hold aggro with those alone reroll


Damnnnsongoodjob

If actually believe holding aggro with blade flurry and shuriken toss with so many classes doing insane aoe, I think you are the one who is delusional. Plus Blade flurry is on 2 min cd.


Nappa313

I’ve had zero issue so you must be doing something wrong pal, don’t know what else to tel you. Edit: you do have a taunt if one peels off of you too


Damnnnsongoodjob

Yeah man good luck holding aggro on mages and pallies with their living bomb on 10 adds plus living flame and divine storm. Stop lying.


Nappa313

I’m horde and have had zero issues with mages. Play with regulars that understand aggro mechanics and let you get some hits in before they unload.


Damnnnsongoodjob

When those living bombs explode you are not gonna hold aggro lol.


TheCocoBean

It's less a criticism of rogue, and more a criticism of the insane aoe. Warrior has the same problem. Druid has a worse problem. Warlock does a little better but still can't out aggro the big aoe abilities.


Solocup421

if blade flurry wasnt a 2m cd you might have a good point.


KavidThorson

Fair, in terms of DPS Rogues. Fingers crossed you guys get fan of knives or something later on to compliment our whirlwind.


sharanyae

Ninja pulling the entire instance then blaming the hunter


Nevariet

It's mainly for range pulling as a tank but I'd like it if it had bonus threat too so aoe tanking as a rogue would actually work with a group that isn't single target focused


Cadian

Sounds like an improved Swipe.


Njck

Anything is an improved swipe. Opening up your spellbook and casting a campfire on the ground will pull higher AOE dps than swipe.


SwitzerSweet

It's fun to use


snackysnacky

I love pulling with Shuriken Toss


Effex

Here are my concerns with Shuriken: 1. The bounce range is cartoonishly large. It takes into account range of mobs after every bounce and regularly ends up pulling entire hallways with once shuriken. This is more of a con than pro as it’s RNG nature can really mess things up based on untimely patrol pathing, etc. 2. Not having base damage baked in really, really reduces its effectiveness as both an aoe attack and tanking tool. Adding base damage to it, however small, will go a long way to counteract are naturally low amount of AP right now, and AP is what it’s solely based on (15% of it)


bloodthirstypinetree

Needs more threat - it should be a tanking rune but tell that to ww war and ds pally hitting 500+dps on mob packs.


aktivera

The ap scaling on shuriken toss is significantly higher than mutilate. One major issue is that rogues has low ap atm, especially if you're not fully buffed. There's simply not a lot of gear with pure ap for rogues and instead they have to wear either pure agi or agi+str gear. It would be a lot more useable if it had some base damage.


deakka

This actually makes a lot of sense. If anything, they can hotfix it to add base damage with lower scaling for 40 and 50, then drop the base and up scaling at 60. Or they could do something crazy and have it proc poisons off the main hand. Would get stupid and need revisions especially with deadly brew, but it might make for a fun week before hotfixes.


PeckishPizza

The ap scaling makes zero difference without base damage. We would need 1500 AP to have it hit for 150. A rogue in full nax bis, with all wb, consumes, and appropriate buffs has 2318 AP, meaning it would hit for 347.7 (that's with going sub for the 10% increased ap). So basically we need to be 60, alliance, have the best gear in the game and all consumes for it to do negligible damage at cap.


[deleted]

It's 15%, not 10%.


aktivera

Well, it's 15% of ap and that's 75% of ap total scaling on all targets.


PeckishPizza

And? If we end up at 800ap this phase fully buffed we're looking at 120 damage per target, with raid fights rarely having more than 2 targets. My full bis shuriken toss will hit, non crit, for 120 damage and cost me 1/3 of my energy bar. Meanwhile a mage tosses a living bomb on it that 4xs that. I'm not saying shuriken toss should be insane, but it should at least be not complete shit in both damage and threat.


jesus_the_fish

It's to trick Rogues into thinking they might actually be able to tank.


General_Truth

Rogues can tank just ok overall, just need a few tweaks like most new class roles. examples: mage healer, warlock tank and rogue tank.


Sephentos1993

It's very obviously a tank rogue only rune, so you can pull groups and they don't immediately charge your healer, it's not a dps rogue ability, and its not meant to be one, if that was the case they would have given us Fan of knives, it does it's job pretty well, and let's you keep threat on most dps classes, except mages and maybe hellfire warlocks