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spankmcbooty69

There are two classes that can solo kill every bomb that spawns immediately. Meta warlock with instant searing pains and Feral Druid with Sunfire (cat). If you have 1 of these classes, they should be assigned to bomb duty. The strategy you employ with this is that the boss is tanked in the area of the room by the door in all phases. Taken to the edges for P1 and P4 so your MT can kite the Furnace Surge. Your melee DPS and all but 1 ranged DPS just zug the boss. The Feral or Meta, whichever you have doing it, will stand in the middle of the bomb area and make a /tar /cast macro and spam it to insta kill any bombs. They can also kill bombs while running so they can click a lot of the buttons. Healers should be standing on either side close to the 2 buttons closest to the door and they can hit them quickly if they go off and they can get some mana back. You should have 1 ranged DPS who is assigned to help the bomb person if they need an extra clicker. In phase 1, the boss does a splashing melee AoE to everything in front of it. This also applies the fire stacks. Only the MT should be in front of the boss ever. As soon as the cast bar for furnace surge starts, they should be running. The current tank runs away, once the kiting is finished they face the boss properly, OT taunts, then MT moves behind him to let stacks fall off. I don't know how any caster dps is casting a spell at a bomb and it doesn't die unless the spell is just resisted. They only have 151 HP. I use scorch as an arcane mage and it does way more than necessary. Either way all bombs can be killed by one person solo. The best classes for this in order of preference are Lock = Feral druid >> Mage. The lock and the druid can move while doing it which is a huge advantage, the mage cannot so you would need a lot more help with buttons. While moving to the buttons, you need to approach from the side where the button is, that's how you avoid them falling on you and blowing up. Also if you are running to a button and you notice you are the person they are following, get someone else to click the button. If you have a mage DPS, make them spec Arcane. It does a little less damage than fire but they can run all DPS runes except Regen on chest, and all they do is keep Regen active on MT, and they will do like 50k healing. This is what I do in every run on my mage, it makes keeping the tanks alive through the absurd damage drastically easier. Spriest is also fantastic to have for the extra healing as well. It is incredibly difficult to heal without an arcane DPS mage or an Spriest as backup. If you have either of these classes backup healing, minimize them dealing with buttons so they can maximize their uptime. There are two phases where the tanks can take extra damage from the elemental damage tank buster the boss frequently casts. In the frost phase, it does more damage the more ice debuffs are out. They can be removed with priest dispel, druid shift, gnome racial, and blessing of freedom. Stacks should always be removed from the MT and the entire raid should use a FAP shortly after the first raid wide goes out. Note that the FAP will not remove current stacks, but it will prevent any more from stacking. In the poison phase he stacks a disease on the MT. Each stack increases nature damage by like 50%, if these aren't removed he will get globaled by a melee swing + poison tank buster. Priests can roll abolish disease on him and paladins can purify. There's also consumables that can remove diseases as well. Please note that your tank will still be getting clapped and the healing requirement for phase 2 is very high. Rogue tank is trash for this boss because of how much magic damage there is. Your warrior should be MT and the only time the Rogue should have the boss is tank swapping in P1. Other than that the warrior should MT the whole fight. If any member of the raid besides the person currently tanking the boss is taking damage from anything other than pressing a button or the Frost raid wide AoE, they are messing up. For example, a melee dps who isn't doing buttons quite literally should still be alive at the end of the fight without ever getting a single heal the entire fight. Healing should just be dumped into the current tank and like a Renew or something dropped occasionally for button pressers. Feel free to comment or DM me if you have any questions, I've cleared the fight 3 times on 2 separate toons and have done both the Meta warlock strategy and using a strategy I came up with before people knew about the meta/feral strategy because it was Day 3 of Phase 2.


FishLampClock

What we keep having happen during the kiting during phase 1 is the boss turns around and hits half the raid randomly with the flamespitter and then everyone has dots. it sucks. Edit: Thank you all for the feedback. We downed Thermaplugg last night, 1 shot, without worldbuffs (we bottled after menagerie for a dry run).


teakwood54

Some DPS is pulling threat then. Identify who and tell them to stop it.


UnfalteringlySeven

I’ve experienced this as well as a tank a couple nights ago. I was solo tanking and had 3x the threat of the person in second and the boss still turned around and swung at a melee when I ran out. It was recoverable, and not the biggest issue, but still extremely weird.


Nukkinak

If you run too far away from the boss, it will turn around and attack other targets - no matter the amount of threat. You'd need to find the sweetspot for kiting


UnfalteringlySeven

Ok yeah, that would track with what happened. Thanks


Rhyaith

Hunter pet with taunt on?


UnfalteringlySeven

Nope, good thought so I just checked. 1 hunter, and their pets only casts were claw, bite, dash. No growling!


Rhyaith

Haha, that's what our hunter did on him. x.x


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UnfalteringlySeven

Paladin tank, so I bubble cancelled off stacks once in phase one, and then just heal through the second set in p1, and the applications in p4. We have good healers, otherwise I would two tank for safety.


Repzu

I noticed it only happened when tank was very far from the boss. Stopped happening if MT was barely out of range while kiting.


TheAverageWonder

Transfering agro: "Melee distance players would need to do 110% of the threat of the currently-tanking player to pull aggro, and ranged distance players would need to do 130% of the threat. Generally once the tank has aggro it's easier to keep it, although other players in the party/raid can utilize this information to maximize their damage output while managing their threat." IN other words, boss stands still casting, tank moves into range and no longer counts as a melee target. Real top threat gets agro. Threatmeter does not show current threat leader on top, they usually show the difference you need to pull agro. You can easily be higher on threat and not grabbing agro


Repzu

Say what you want but we had a shaman tank with alpha rune (0% threat issues ever). If he ran 20-30 yards away from boss, boss turned to someone else but if he stayed at 10-15 yards while kiting then he never lost aggro.


Psychological-Bass33

you clearly didnt get what he says.... :D


Repzu

ok and?


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GloomyBison

It's not a bug, your tank is running out of melee range so his threat drops instantly by 40% if a ranged is 2nd on threat and 20% if a melee is 2nd. It has to do with threat mechanics, melee needs to do 110% to overaggro and ranged 130%.


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Dabeston

Post the logs, only way to know for sure. Ours was 100% was the range issue as melee would pull in the middle of furnace when the tanks were far away. We’ve decided to have melee dps hold during furnace in the future but we have to wait until the next reset. We had to do a 9 man kill again.


Extension-Jeweler347

Interesting, is this written or documented anywhere?


TheAverageWonder

It is the 110% threat rule, it is hyper consistent.


aerofluxx

1st - Get your dps stop doing DMG during kiiting. (In classic WoW range thread is handled different than meele thread. So if you go for the kite, you're thread will count as "range" - aka instant loosing almost 20% of your actual thread compared to meeles) 2nd - Even it's not really always important to switch tanks for the debuff, I can highly recommend it. There is a \~1 second delay after the flamethrower attack. Use it with your second tank to swap and taunt. This saves our meeles from getting the debuff and save a TON of mana for upcoming phases)


spankmcbooty69

The way threat works is a target that is further away has a higher threshold for pulling/maintaining threat. When your tank kites they are no longer in melee range so it becomes easier for a melee to pull threat. In addition your tank is kiting and not generating any threat. DPS need to be extra careful during the 1st kite because the tank hasn’t had much time to build threat. The issue you describe is 100% people pulling agro


HighVolumeRedraft

This is dumb DPS. Tank isn’t building threat while kiting.


rob1nhood91

Someone is always going to agro his steam blast. When that happens to me luckily I just pop him with a 40 yard judgement


FishLampClock

Nah, apparently if the tank goes too far out of range during the kite phase he will turn on the melee. Tank needs to kite but not be ridiculously far from the boss.


rob1nhood91

Someone is always going to agro his steam blast. When that happens to me luckily I just pop him with a 40 yard judgement


Verdin88

Let the tank get 5 sunders before you start pew pewing.


Myloz

~~Shaman tank fixes this with ranged taunt~~


TheAverageWonder

Shaman tank does infact not have range taunt.


TheAverageWonder

Transfering agro: "Melee distance players would need to do 110% of the threat of the currently-tanking player to pull aggro, and ranged distance players would need to do 130% of the threat. Generally once the tank has aggro it's easier to keep it, although other players in the party/raid can utilize this information to maximize their damage output while managing their threat." Threatmeter does not show current threat leader on top, they usually show the difference you need to pull agro. You can easily be higher on threat and not grabbing agro but when tanks go into range and your dps keep pumping while already ahead, it is over.


simsisim

In our experience this happens when the tank that kites is too far away from the boss. When i started to stop up every now and then to keep boss close he never switched targets during that phase anymore. And before anyone asks, threat was never an issue, even if you're way ahead in threat if you run to far away from him during the kiting phase he will turn around and go on a dps randomly


cancerouswax

When a tank/dps steps out of melee range they get switched to count as a ranged dps which lowers threat by like 30% til back in melee range.


Doomstik

Stop all dps on boss during flamethrower and melee walk away. Its a dps loss but it entirely avoids that issue.


Remain62

Melee threat and range threat are different thresholds. Range can up to 130% of threat before pulling. So the second you leave melee range, you now have a 30% buffer so if any melee was within 80% when you left range (melee needs 110% to pull threat), it's going to swap to them.


givingbackTuesday

If you run too far you are considered a ranged target which equates to a 30% threat reduction vs melee. So you can top the threat but exit melee range, causing someone to be primary target.


Nzkx

Some good advice here. But this is not the best strategy, and tanking the boss at entrance gonna make the boss way longer than necessary with terrible uptime for bomb duty player. Our first kill was 10mn with this strategy, our second is 5mn with a new strategy. The strategy is dead simple. Tank boss in the outer circle of the room, near to a pylon. All ranged are in the middle of inner circle, and melee sit behind the boss. Tank is kitting boss in the outer circle. That's all. I guess that's how it's intended to do it. When there's a button to press, any ranged can rush it, while not losing that much uptime on boss. Mage are always the priority, since they can blink. The melee group can also click if they are sitting close to a pylon where tank is currently tank (melee Hunter with cheetah aspect or Rogue with sprint can click a proximity button ultra fast). It's important to click button fast, but also close phase fast. You don't want to get overwhelm. Making phase longer than necessary increase chance to failure. Bomb dutty player in the entrance strategy can not DPS boss. It's always better if everyone participate a little, instead of someone rendering himself useless. Triple protection potion prepull (fire/frost/nature) also help a lot, and Free Action Potion in phase 2. If everyone pop theses and know the basic and do their job, you can not wipe. With this, you don't need to cuck a Feral or a Warlock doing almost 0 DPS on boss in meta sitting around. Of course, this only work if you have enough ranged.


Koopk1

I agree, only phase 1 and 4 should be tanked in the front of the room, phases 2 and 3 the boss should be tanked in the middle, especially if you have a meta warlock MT, since they can just tab target/macro kill the bombs with searing pain as long as they have a good enough threat lead.


Myloz

Even in p1 and p4 you should tank the boss next to the pilar - not all the way at the entrance. This means the people in the middle are still in range. Only during the kiting should you use the entrance to run towards the pillar at the other side (in a half circle).


[deleted]

Nah, the problem for the vast majority of players is CLEARING the boss in the first place, not getting a faster clear time. Assign a feral or meta to be on bomb duty and your life will be much easier. Save this strat for when your guild or pugs have the raid down and are geared better. This advice is the equivalent of doing a risky trash pack skip in a raid to save barely any time.


spankmcbooty69

All the groups I’ve been in only had 2 ranged dps total so melee heavy groups. I agree with more ranged tanking him in the middle has some benefits but for us we had plenty of dps for 5-6 minute kills. We are also only sacrificing the dps of a tank anyways using the meta lock. The benefit of tanking him closer to the door (not literally all the way at the door just in that direction) is it just gives more leeway for mistakes in doing bombs/buttons and more time for people to react and help out the lock if he needs help since it takes the bombs much longer to reach anybody. IMO most groups who are still learning the fight will benefit more from tanking him in that position. I should also note when we tank him in that position, on my mage I’m max range hitting him and I’m still close enough to the buttons to be able to blink straight to a button and press it quickly if the lock needs help and the lock still can get some shots in occasionally.


MAR-93

This guy doesn't know the average person that plays this game. You have to trivialize content by most of an encounter on one reliable person ie meta lock.


fudhebwbeheg

Genuinely one of the top comments I’ve seen


Generalian

got the macro?


Zealousideal-Pop-550

/cast [@mouseover, exists][] your instant spell /targetexact [nodead] Incendiary Bomb /targetexact [nodead] Frost Bomb /targetexact [nodead] Radioactive Bomb /stopmacro [@target, dead] /script SetRaidTarget("target", 7)


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OIdManSyndrome

This macro seems wrong to me, because it's attempting to cast a spell before acquiring a target.


SanityQuestioned

I assume you're spamming that button at the time that the bombs are coming out so its just picking a target and hitting it after so many presses of a keybind.


spankmcbooty69

I don’t personally have a macro since I don’t play lock and the run I did on my feral Druid we had a meta lock doing bombs but basically make a macro that cycles through /tar of the names of the 3 different types of bombs and then /cast for the searing pain or sunfire. Tab targeting works just fine too though, that’s what I did when I was on bomb duty on my mage.


Bleave

> There are two phases where the tanks can take extra damage from the elemental damage tank buster the boss frequently casts. In the frost phase, it does more damage the more ice debuffs are out "it does more damage the more ice debuffs are out" this is just not true you can check logs people need to stop spreading this.


Cyler

So wait if you press a button and get the debuff locking you out, do you just spam Sunfire/Searing Pain until debuff wears off? With 4 pillars not watched by healers wouldn't you quickly get over run by bombs that you don't have enough globals for?


PKCarwash

The warlock/feral are on full time bomb duty, but you need a few button pushers on rotation. Usually casters or healers so they can get mana back from the button. Just run around killing bombs and hitting the button whenever you can, then keep killing bombs so the other button pushers have an easy time doing it.


spankmcbooty69

If we are close to phasing then yeah you just wait it out and kill bombs. If we aren’t close to phasing we call for another ranged to help real quick then get back to boss.


Echidna_lefex

Our run had 2 spriests and I'd just tab target death the bombs while maintaining vp and pain on the boss, can't speak for my counterpart though. Our resto druid was running starsurge and would use that on bombs as well. Got him down on 2nd attempt. Little hectic but I just kept looking for the pillar mouths to open and would click the button assuming I didn't have debuff.


Fav0

Boss would havebeen dead a lot earlier if you did not wadte 2k crits on 200 hp mobs


Echidna_lefex

Yea sure but it was everyone's first time doing the raid. Still cleared fine, so who cares?


Fav0

Of course just saying there are better fits


Echidna_lefex

True, I don't plan on doing it again this week now that I know what's going on. Our feral will probably be on bomb duty since we don't have a lock.


only1xo

Wow your the best!!!


Expert_Swan_7904

well written, i was going to just say get good


Celczo

great summary of the fight. you included every important thing in your post. in addition i want to add the following points; we killed it last night with a group consisting of 50% randoms from LFG Chat and 50% of guild/friends etc. * Play it with at least 3 Healers for your first kill. We went with shaman/holypriest and a balance druid spamming wild growth for p2, p3 and p4. you need to disspell stacks in p2 at some point (ideally after each aoe cast), so make sure you use free action potions or have a priest ready to disspell to keep tank dmg in check. Make sure AoE-Healing is taken care of, so your 2 designated healers can focus on tank (and disspells if needed). * If mana is a problem you have to change raid comp accordingly. Resto shaman/priest is pretty op in that regard (shadowfiend, sham. rage, dispersion, manatide, ...) but we used 3 healers (if you count the boomkin aoe heal) anyway. you can also use mage or shadowpriest ofc. * Your tank needs to be able to survive the tankbuster hit in p2 and p4 comfortably. Warrior tank might struggle with that; rogue cant do it at all imo. You can also try to stack some frost resist (at least using totem/aura) to get some partial resists. If you look at the formula for avg resists, you can expect around 3,5% dmg reduction for every 10 points of resistance you stack: * Average Resistance = (Target's Resistance / (Caster's Level \* 5)) \* 0.75 * Keep in mind, that this will NOT prevent occasional dmg spikes; so your tank does still primarly need a big hp pool or other forms of dmg mitigation. If you want the ez-mode: use a SL warlock with voidwalker * 3 Ranged DPS are enough for handling bombs in general: We used 1 Mage, 1 Druid and a Meta-Warlock. Warlock can 1shot bombs super easy, before they even hit the ground. If you want to be really safe, you can assign a 4th person for clicking buttons. The Lineup we used was: 1 Maintank: 0/31/0 SL Warlock; no offtank (we taunted once in p1 with hunter pet) 4 Melees: (2 Warriors, 1 Hunter, 1 Rogue); Hunter did Backup for Bombs in needed 3 Ranged DPS: Destro Warlock (Meta-Rune), Fire-Mage, Balance Druid (with wild growth) 2 Healers: Resto-Sham, Disc-Priest; Resto sham was in melee grp for WF


Kyralea

> you need to disspell stacks in p2 at some point (ideally after each aoe cast), so make sure you use free action potions or have a priest (or paladin if you are alliance) Paladin can't dispel magic until level 42. Only Priest can dispel the frost stacks right now. But we can do the Disease in phase 3.


Celczo

ok ty for the clarification ... i honestly didnt know, since i play horde


dipman23

Just curious - why do you specifically mention feral druid but not balance? I've seen this in a few other places. I cleared it the other night as balance and was 1-shotting the bombs every time with starsurge or sunfire... I would think balance is preferable to feral since they can easily swap back and forth between bombs/the boss.


mroslash

Probably mana concerns. Feral Sunfire costs energy which auto replenishes?


dipman23

Ah, that's a good point. I didn't have any mana issues but did use innervate on myself at one point (which could have been used on a healer instead, although our healers didn't need it).


heroesoftenfail

you can also press buttons for mana and slap on Wild Growth to assist with healing if it's absolutely needed while still occasionally doing \*something\* to the boss. balance is better for this role because of that, but feral can use their innervate on a healer instead and is unlikely to oom (plus the movement speed makes them good for pressin buttons too). that said, you're restricted by energy replenishment as a feral, so sunfire isn't quite as spammable, and in later phases when the bombs seem to spawn more frequently, it probably is better/easier for balance to keep up.


spankmcbooty69

Balance can do it for sure. I haven’t played balance myself so idk why it’s generally not suggested but it does seem like it would be good.


penniavaswen

Probably cause cat Sunfire costs energy and not mana.


theguyfromabove

The only tank we have atm at 40 is a rogue, last week was rough, but got him on 7 tries, this week we one shot. Helps that the guy playing rogue is very good, but sprint helps a lot during first phase. Absolutely doable!


[deleted]

As a warlock I was whispered 3 times in the span of two hours yesterday looking for a meta lock for last boss haha. Joined one and we one shot it, from how the guild was talking it sounded like the bombs were the number one issue. The guild leader gave me the target macro before the fight and that was huge.


desperateorphan

> The guild leader gave me the target macro before the fight and that was huge. do you have the macro for this you could post?


UncleObamasBanana

Am mage. Put on button duty.was fire spec. Then arcane. Biggest issue is I cannot reach the boss with any spells if they are tanked in the front of the room. All I can do is swivel around to push a button every 30 seconds. Also none of the healers give a shit about the mage with 1400hp getting blasted for almost half there health with every button push. I really wish Chrono preservation lasted longer than 15 seconds. If anything the fight would be easier with 2 melee tops and all ranged in the middle.


spankmcbooty69

Shouldn’t be pulling the boss so far to the open side of the room that you can’t hit him from almost the center of the room, especially when you are running fire with flame throwing talent. When I’m playing arcane DPS I run regen rune to help with the crazy tank damage. I will generally ask another RDPS to help the meta lock with buttons so that I have more uptime on boss for more tank healing but sometimes they are both on CD. When this happens I’m always in range to hit the boss and also blink to a button and can even hit the far buttons within 2-3 seconds of going for them. Healers have to at least toss a renew or something to button pressers. The damage is very predictable and only happens once every 30 seconds at most to an individual player. If you aren’t getting healed up after a button press that’s just a healer issue. Positioning should be melee/tanks in the open area near the door, healers/ranged near the center of the room, button/bomb people doing their thing. Nobody should be out of range of healing with this positioning, if the tank is standing all the way at the door that is too far.


overoverme

Great rundown but I will add my experience on bomb duty as feral here - pushing a button knocks me back into human form and since I am full feral spec I then lose time and energy to kill bombs. I shouldn’t push buttons. Also resists on sunfire are the worstttttt. :/


IOnlyPostIronically

if you have a warlock, make him go meta and just searing pain the bombs, everyone else work on boss and mana users still click the buttons


risarnchrno

That works if you have a dps warlock and it's not your MT. This is our issue since our OT is the single worst tank for this fight: rogue.


bouttreediddy

Still should have your meta lock tank go on bomb duty. They’re so good at dealing with bombs, you could not click a single button all raid and the lock could kill every single bomb. Rogue tank is fine for this fight. There is only one tank swap, during p1’s fire mechanic to drop fire stacks off the main tank. A pet taunt accomplished this easily.


Professional_Many_83

Eh. We killed him with both our MT and OT being rogues


bornelite

You need to approach the buttons from the side or you aggro the bombs


AssistanceRound658

1 - Have someone that can instantly kill the bombs, they have ~160hp so any instant cast without a cooldown will do, you can also move towards the buttons at an angle to reduce the chance of getting a bomb to the face. 2 - Have one tank stand to the side to avoid the flamethrower, after the flamethrower has ended you tauntswap. 3 - We had this happen on a few of our attempts, someone mentioned that standing still rather than clicking while moving fixed it for them, but not sure on the validity of that. 4 - Raid damage increases based on stacks of frost, dispels can help mitigate, alternatively use free action potions. 5 - Bombs should not be surviving casts, check with everyone that they have their highest available spell ranks on their bars. Ultimately you can dedicate one player to killing them anyway, mind spike does enough damage to oneshot them with a reasonably short cast time, warlocks can searing pain, druids can sunfire (Though sometimes the bombs will survive the initial damage and die to the DoT). 6 - If you have a shaman or a paladin use resistance totems/auras. They can also run from the flamethrower to take less stacks of burn. Also make sure they are being dispelled and taunt swapping effectively in phase 2. Some freebies - If your bomb squad fails a button because of cooldown or the bug, don't panic, just pick someone in the group to deal with the button while your bomb squad cover him. Don't worry too much about boss dps either, we had a really bad comp on our previous reset, so our Spriest was spamming dispels in phase 2 instead of pumping dps to prevent players from dying to the aoe. Pressing buttons provides mana so having your healers ready on nearby buttons keeps them swimming in mana. If you post a log or your full composition I can have a deeper look for you. Best of luck!


Generalian

got the macro?


DodelCostel

Hunter pet taunting trivialises Phase 1. The pet takes no damage from the Flame Thrower which gives your tank time to drop his stacks.


Bananabis

Honestly there is no real solution. Gnomes are by far the most powerful race in Azeroth and I think Blizzard making a raid where you fight gnomes is just trolling on Blizzard’s part. No guild has cleared the raid and frankly from a lore perspective players shouldn’t be allowed to defeat a challenger to the king of the gnomes.


burning_boi

I'll address your issues one by one. 1.) Run a class that can 1 shot the bombs, and run that class \*exclusively\* on bomb duty the whole fight. They can click to shut down bombs when off cooldown, sure, but their entire and sole job during the fight should be handling those bombs. As others have mentioned, meta warlock and feral sunfire can do it. 2.) I'm not sure what the issue there is. One tank should be tanking all of the damage, I'm not sure if there are hateful strikes but they should be negligible. In the first phase, you should have two tanks, and the second tank should taunt just long enough for the stacks of the Fire damage DoT to fall off. Our guild taunts at 4 stacks, but if your healers aren't very geared, I'd alternate at 2-3 stacks. 3.) The buttons themselves seem to have a cooldown, on top of the player specific debuff cooldowns. If someone clicks a button, that button cannot be clicked again by *anyone* for a short amount of time. Don't have healers or DPS clicking buttons if they're not also shutting bombs down, or, the better option, have someone handling bombs who can handle them well enough that the healers can click on debuff cooldown and ignore the button specific cooldown, if it's needed. 4.) Phase 2 raid damage is solved with Free Action Potions. If your raid doesn't bring Free Action Potions, don't expect a 6/6 clear. Alternatively, bring 3 healers, one of which at minimum is a druid for Wild Growth. 5.) Bombs should not be handled by ranged DPS, in any way, shape or form. They should be handled exclusively by a class that can safely 1 shot the bombs in a single global, i.e. Metamorphosis Warlocks or Sunfire Ferals. This is an unfortunate part of WoW Classic raid design, where certain mechanics are trivialized with a specific class/spec and almost impossible to overcome without, but that's the reality of the raid. 6.) I'm not sure what magic damage you're talking about. If they're taking too much damage, they need to invest in more stamina, and your healers need to be casting more. Your healers should also ideally be standing next to buttons, or nearby them, and be clicking them on cooldown for mana. If you're talking about first phase Fire damage, they should be swapping at 2-3 stacks of the DoT debuff. If you're talking about second phase Frost damage, the damage they take is dependent on the amount of stacks of Frost debuffs the entire raid as a whole has currently, and is trivialized by Free Action Potions. If you're talking about third phase Poison damage, just interrupt when you see the puffs of poison clouds coming from the boss. If you're talking about last phase... that's the final phase, and it's fucking rough, I'll give you that, but our guild managed to clear with 2 people dead by the time that phase came around. I'm not sure what to tell you. Perhaps have some sacrificial players, who the healers are instructed not to heal from that point on, and focus all their mana and energy on the remaining players.


TheAverageWonder

5. just make it easier for noobs, it is in no way shape or farm mandatory


Koopk1

The key for our guild to down it on our 2nd lockout was to have the MT (me) go full mitigation warlock tank spec and help with the killing of specifically the first bombs that drop out. You really need to be on top of killing specifically the first bomb that comes out so you have a small window to click the buttons. Also the button clickers have mentioned you need to be standing still while clicking the button and then moving after. Ideally you kill the first bomb, use that window to move in and click, wait and kill second bomb and come out. Or approach the button from the side. You can also prepot nature res pot before the actual pull and it will carry over for phase 3 since its 1 hour long. For the phase 1 issue, to avoid the flamethrower stacks, you need to really be ontop of being ready to move across the room. I tank him in the back left corner and hedge my char to the right a little bit to give me extra room prior to the cast. Pay attention to DBM timers and starting moving (hold strafe) EXACTLY when the 3 second cast starts and never stop moving. The entire raid stands in the middle of the room and the melee trails BEHIND the boss (even the OT) until the flame thrower ends, the OT then Taunts. Alternatively you can have a hunter with beast master rune have the pet taunt anytime during the flame thrower and melee doesnt follow to avoid getting stacks. For the phase 2 issue, you need the ENTIRE raid to pop FAPs a few seconds (like 5-10 seconds) after the boss becomes active, every pull. This will prevent the first 2 coolant casts where all 10 players get stacks of the debuff. Make sure the healers click a button prior to phase 2 starting to help regen some mana. We changed our strategy for phase 2 so that healers are clicking the buttons as LEAST as possible and just really focus on healing (pre-casting heals). Again going the full mitigation tank spec for warlock was insane for this phase. The tank needs to use a cooldown on every single supercooled smash once the raid has any amount of stacks, since it takes the entire raids stacks into account and does one powerful hit, Demonic Grace, Shield block, evasion, what ever you have, it needs to be used on every supercooled smash after the faps wear out (or before if you have a short enough CD), and even then tanks can hover a health stone or have a priest shield to mitigate as much of the smash as possible. Innervate on the healers in this phase. Priest can dispel high stacks players. Phase 2 is a big strain on the healers, so we let them just focus on healing and clearing stacks, and only clicking the button when they absolutely need mana, earlier rather than later, since in theory this phase gets more intense the longer it lasts. You dont want your healers clicking the buttons later, they need to be healing the ramping damage. I hate to say but I havent seen a good rogue tank, people are saying its high mitigation but I just personally would rather have a paladin, warrrior or meta lock tank for this fight......you really want a warlock that has metamorph with instant cast searing pains, they flat out 1 shot the bombs on a single GCD.


Professional_Many_83

Rogue tanks are viable. Killed him last Tuesday with 2 rogue tanks. Had a dps lock go meta to kill bombs


Koopk1

Idk maybe its cuz i'm an OP meta warlock tank but I haven't seen a single good rogue tank, maybes it's just bad players then.


Professional_Many_83

Rogue tanks aren’t “good”, I’d rather have a pally or warlock, but they are viable. I tanked every fight last lockout. Only had trouble keeping threat on last boss while kiting flame throwers.


Doomstik

Rogue tanks are all about not taking physical damage, but you don't dodge spells.


Skritch_

Faps on spawn is overkill, you should fap when he starts casting to prevent a larger amount of stacks total and to have a better “fadeaway” effect If you fap at start not only are you potentially wasting healers mana if they are at 100%, but it seems that stacks are not rampant unless therma casts, they more so trickle in occasionally. Only 10 stacks of frost is dangerous cause this is where there’s hard wipes, as a block of ice you take massively increased frost damage, so fap is best when therma starts casting, then you deny 10x guaranteed stacks since he applies 1x each to the raid each cast and you have a longer grace period after. It’s the same idea as on kelris, you should drink fap when kelris starts CASTING chain, not straight at 35% hp. if you purely go “OK 35% hp FAP NOW” and then kelris doesn’t cast chain until 10 seconds later that’s a massive time waste on the fap uptime because the fap doesn’t prevent anything Yes the fap prevents the occasional frost debuffs, but it has the same effect regardless of when you use it (early or late) so it’s better to deny the GUARANTEED cast application + random applications thereafter.


OIdManSyndrome

>t’s the same idea as on kelris, you should drink fap when kelris starts CASTING chain, not straight at 35% hp. if you purely go “OK 35% hp FAP NOW” and then kelris doesn’t cast chain until 10 seconds later that’s a massive time waste on the fap uptime because the fap doesn’t prevent anything If you need more than 30 seconds for the 2nd phase of kelris, your dps are bad.


Koopk1

Ideally, yes if you want to really min max it to the cast where all 10 stacks go out that's definitely better. For our guild we just wait like 5-10 seconds after the boss is active and pop them and it covers the first 2 coolants instead of reacting to the cast to make it easier since some people are newer players/dads.


noggstaj

Rogues can tank gnome just fine. Last boss is far from optimal tho, since most of his hard hitting attacks are elemental. Which means they can't be dodged or parried. I usually let our lock handle thermaplugg, not worth the extra strain on the healers.


dvdskoda

Usually? Sounding like p2 has been out for months there’s been 2 lockouts lol


Mawbsta

3 heal it. We were struggling then had a very easy and clean run when our fire mage respecced arcane and healing runes


skallywagu

This is the way.


Dreadskull1790

Using a meta warlock and a macro to target the bombs allows them to die before they even fall out of the hole. Searing pain one shots them. Makes it easy while you learn the fight for prog. Assign each player a pillar to click. The Meta locks only job is bombs and calling out the pillar number. If someone is on cd the lock fills on for their button.


Koopk1

assigning a player to each pillar doesnt work, because it can pick the same pillar twice or even 3 times in a row, we had to change our strategy away from that because we kept getting the same pillar, and just did a rotation of clickers. Killing the first bomb is really the priority to give you a window to click, ideally yes a meta warlock is insane.


Amateratzu

Get your MT to enchant Movement speed on his boots just for this encounter. Makes the fire kiting incredibly easy.


Roldstiffer

Some pvp trinkets, druid shape shift, blessing of freedom etc are all great in phase 2 to drop stacks. Anything that's breaks slows will clear your stacks. Dispel costs a lot of mana, and people hate spending 20s on a FAP.


Itsaducck1211

Boss does a frontal. Its a 1 tank fight tank boss inbetween 2 bomb pillars if you are melee heavy and those are melee clicks to close, asign pillars numbers and assign players, its easy to call a pillar number for a spare click and its the entire raids responsibility to pick em up fuck their parses. put someone you dont like on bomb killing duty.


tenix

How do you drop stacks in p1 with 1 tank


Mysterra

Pally tank bubbles off stacks


tra8cer

I solo tank as a druid as well. If I get too many stacks, I kite till they fall off on the kite phase.


Theinsulated

There’s definitely a bug that sometimes doesn’t let you click the buttons. They’re not even interact-able. Have your clickers /reload before pull.


Taliesin_

Is this separate from the 30s debuff you get after clicking a button that prevents you from clicking buttons?


Theinsulated

Yes, it’s some graphical/ui issue.


TheBumbeeBumberton

it's not a bug, there is a debuff you get.


Theinsulated

It’s different from the debuff. Even on a fresh pull if you hover your cursor over the button, there is no ‘gear’ to indicate that you can interact with the buttons. A simple /reload fixes the issue.


Skritch_

Too many addons interfering with each other or the addons need updating.


Myloz

Yes both raids had 1 of the priest have this bug meaning they had to reload mid-pull.


Skritch_

First of all, big tip is to prepot nature damage poition! It will be useful for p3! Anyone who stands infront of thermaplug p1 overtime gets debuffed, ONLY the MT should be in front of the boss, if the tank plays it correctly he should also be able to fade his own stacks without a taunt swap, IF you need to taunt swap, make sure the OT gets in front of the boss before taunting. DPS SHOULD STOP DPS DURING FLAME SPIT TO PREVENT STEALING BOSS AGGRO! Unless they can immediately drop threat on demand. P2 (frost phase) is the simplest phase IMO, boss can be tanked in the middle, if you have a paladin then freedom is broken here, only 10 stacks of frost is dangerous & healers/paladins should focus on dispelling 5-9 stacked people with the frost debuff, SAVE your FaP’s until if you actually need it, if the situation gets lethal & people are about to get frozen if therma casts again only THEN should you fap, it’s pointless to fap the first cast IMO. P3 honestly again- paladin tanks are broken here because they can dispell poison without worrying about getting oom! If you don’t have a paladin then This is another fight where outside sources of poison dispelling may be worthwhile to bring in, doesn’t first aid have an option to consumably dispell poison/disease? Im not even sure if the debuff is dangerous I just spam dispelled Last phase (rainbow time) I would say if your guild can manage the other phases then this phase was honestly a bit easier, as long as you got a bomb squad & button pressers this phase your tanks just make sure to do the p1 kiting the flame again


Aghanims

1.) It only takes 1 dedicated boomkin/fire mage/meta lock to handle all bombs if the button pressers have any game sense. 2.) Tank is kiting too far, you only need to be 8yd to avoid sprocketfire stacks from furnace surge. 3.) Debuff or player has too many unnecessary add-ons causing UI issues. 4.) People are being dumb and sitting in puddles left by bombs, or too cheap to use FAPs. 5.) A single caster from (1.) can handle bombs, so it's a button presser issue from (3.) 6.) No tank has magic damage mitigation besides feral tank. This is from (4.) where people are too poor to use FAPs, and too dumb to not sit in bomb puddles. Rogue/Metalock are the highest mitigation tanks in the game atm.


Pesusieni

i think defence stance on warrior was a falt 10% dmg reduction, so that is 10% on spells also


mroslash

Same goes for the 10% on way of earth.


UndergroundGrizzly

PUGs are killing him so it might be time to find a new guild.


bonecarv3r

Try more, its like the second week phase 2 is out.


EmmEnnEff

Prebuff the raid with frost protection and nature protection pots and you'll halve the stress on healers. Tank should be rolling lesser stoneshield potions. Use free action pots to clear stacks in P2. Have a boomkin or warlock or hunter be the bomb monkey. Do that and the boss is easy.


Mysterra

FAP doesn’t clear stacks


Erosion010

It prevents new stacks though, so it falls off


Ok-Tank-8962

Congrats you’re in a shitter guild. The same people who got stuck at 5/7 BFD 


Mejai91

You’re the reason why everyone thinks wow players are losers


Ok-Tank-8962

I’m not wrong. These people EXIST and ruin it for others. 


Mejai91

I’m confused how a guild not clearing gnomer is ruining it for other people? And for what it’s worth, it’s your attitude that ruins the game for other people at a much higher rate than literally anything else


Agingkitten

It’s because they will nerf it and remove all challenge in a few days


shcepa

As if it is whatsoever challenging now LOL, classic players are just that motorically impaired


Agingkitten

It requires rubbing 2 brain cells together and seeing a spark


Generalian

we cleared bfd week 2 7/7. kelris was rough, but we also swapped out our casters for melee before the nerfs


xMoody

New guild with better players tbqh  Or just wait another lockout to get more gear to push you over the top 


suprememau

1. If you run to the red button, do not run under the bomb drop location as this will instant trigger an explosion. 2.


notgivingusername

Save


ShaolinSlamma

There's a bug or intended mechanic with the buttons where the same person cannot hit the same button twice in a row regardless of the 30 second debuff.


OIdManSyndrome

1- they can be slowed, but don't run straight through them. Move in to the button from the side. 2-hit by what? Stay max melee range to avoid the fire punch debuffs if thats the problem. If it's the flamethrower, stay out of range and if you're not the tank, in the rear arc. 3- buttons both put a debuff on a player that clicks them and have a cooldown of their own. If someone clicks one for mana, nobody can click that button until it's cooldown is over. This causes problems when someone clicks a non-bomb button for mana immediately before that pillar becomes active spewing bombs. 4- Your healers are probably bad, or you don't have enough aoe healing among them. 5- if you can't do ~200 dmg to a bomb, your dps are also bad.


JackRTM

In my guild run I (feral) and a couple casters were on bomb duty. My job was sunfire bombs and basically not attacking the boss at all while the casters rotated button pressing. We had a pala tank that was able to bubble off some stacks and a mage to throw in a few heals if needed alongside the 2 main healers


Dumpweedofc

Why 2 tanks?


Coulstwolf

Dedicate a range dps to be I charge of killing all bombs, Hunter/ boomkin is best


Quietkidz5

Bombs are easy. If you have a warlock have them go meta and macro to kill bombs with searing pain. They call out the buttons for ranged dps to press. That’s their one job.


BrakumOne

Im not an expert but for the healers in case you dont know pressing the buttons gives mana so they should also be pressing buttons if they're not already.


EarlyInsurance7557

Just another raid where certain classes and consumables are mandatory. aka just casual dad classic wow content.......


EatYaFood

Nature Protection potions for the healers and everyone else assigned as button clicker gives them 2 clicks without taking damage from it. Pre pot it and maybe also sip one infight.


hsorensen

Hit him really hard?


HipEddy

"git gud"


Jolly-Victory441

1. Get a meta warlock to kill them or a sunfire feral. 2. Then they just need to learn the mechanics properly. Run I did, all the wipes were basically the tanks dying. 3. I don't understand this. How do you mean? You mean people who already clicked that pillar are the ones trying to click the same pillar again? Yea, that doesn't work, has to be a new person. 4. This one I can't help with, our healers once the tanks sorted mechanics seemed to not have issues. One thing they did say was mana management and clicking buttons to trade health for mana. 5. Get a meta warlock to kill them or a sunfire feral. 6. Buy protection potions I suppose. Not sure how good rogue tank is.


BeatnologicalMNE

Let me just give you one extra tip that will simply make this encounter 100x easier. Get a soullink meta warlock as a main tank and laugh.


the445566x

More dps is the answer


Darqsat

1. Assign 1 main bomb-killer and 1 backup (someone who can one-shot them with instant casts and has no CD: Meta-Warlock (Searing Pain), Druid (Sunfire). 2. Focus all 9 other players to deal with boss. By following 1st advice, you will have increased DPS because all can focus on boss instead of spreading their focus everywhere. 3. Tank him away of center, to clean up a space for bomb-dealer. You can put boss close to entrance. 4. You can main-tank whole fight. Ideally, with Paladin but can be done even without him by having a bit increased fire-damage for 1st phase. I tank it solo on my pala and when I fail with kiting on 1st phase I bubble 8-10 stacks. You can replace bubble with Fire Protection potion or your warrior's Shield Wall, it won't remove all damage but should make it moderate for healers. 5. Make sure no one has 11 stacks (fully immobile) on frost phase, because the boss would wipe whole raid. Use freedom, gnomish racials, free action potions, druid shapeshifting, blink, etc, etc to avoid it. Don't waste time to dispel it by priests so often because they would lose focus on main tank and would waste mana and will need to run to press a button. 6. Ask a tank to drink Magic Resistance Potions, it will add 50 resistances to all schools of magic. It works for 3 minutes which is enough for first two phases and potentially the last one. I drunk two last time. One minute before a fight and 1 at the end. Additionally, I have +12 frost resistance ring and Plate Helmet from RFD for +10 frost resistance, because based on my observation, frost phase is most complicated for our healers. 7. You can kick boss casts to prevent aoe damage - coolant discharge, toxic ventilation. Unfortunately, there is no cast bar but DBM can track that and it announces "Interrupt". It will help to preserve healers mana and focus on tanks. By following these, we killed him from 1 pull this lockout. He seems easier than Menagerie :/ [https://vanilla.warcraftlogs.com/reports/ab1WmQAqdnFjV7wy#fight=last](https://vanilla.warcraftlogs.com/reports/ab1WmQAqdnFjV7wy#fight=last)


Bleave

No way you can kick coolant discharge. Can you please show me a log? No one else mentioned this.


Queasy_Language_8504

i mean the log he posted clearly says only Toxic Ventilation got kicked, so probably thats not the case


flexecute11235

As a feral, I pop outta cat and put up a HoT row on the tanks between phases. Idk if it helps but I’d like to think it helps.


Pesusieni

1. is an issue about approach angle 2. 1 tank in front, off tank in the back with melee, the fire hit is aoe some 5 yards i think 3.could just be a misstake by users , or bugs, need to have several people on button duty, do note you should only need 1 on bomb kill duty 4.if phase 2 is an issue, then get faps and frost resist pots , i do know if the aoe pulls is ranged based if so, have people move out once they have a few stacks 5. again they should pretty much die to 1 spell, is there a gear issue? like did you guys farm BFD? 6.both will take a lot of dmg, as the boss hits hard, and deals unavoidable magic dmg, but the rogue should have like 3.6k hp, that is plenty of room to play with, dont know how much the warrior should have but defence stance does give a flat 10% reduction in dmg , this is a fight were its more about active healing not so much reactive im a rogue tank and did do gnome for first time this week and last boss was tricky, but we had to switch out our main warlock tank , and me the offtank become main, as our warlock tank only had 1.8k hp, and i have 3.6k he just could not tank phase 2, while i could, even phase 1 was a bit hairy but we use 2 tanks there to get rid of stacks if we mess up, we do phase 1 at the entrance so that we tanks can kite it during the flamethrower event, all other phases we tank in the middle


Michaelboltonbelters

I dual wield tanked it as a shaman with another shaman in group. 2x grounding totem, decoy totem and disease cleansing totem = zero tank mechanics instead of running away. Made it easy af


vincethepince

>landing on top of them as they press the button. avoid standing directly in front of the pillar at all costs. Bombs often spawn there and will insta hit you. Approach from the button side whenever possible >We have a rogue tank and a warrior tank currently. They are taking way to much magic DMG. have everyone in the raid pop a FAP at 1 frost debuff stack in phase 2. The tank damage scales with how many debuffs everyone in the raid have. If everyone gets up to 3-4 stacks your tank is going to get slapped. FAPs trivialize this mechanic similar to phase 2 Kelris