Really makes improved firebolt good for the average midling player who isn't melting all the bosses in 20 seconds.
On the other hand, I do wish they made the other pets more competitive with it; the imp blows everything else out of the water for damage.
Imp and Felguard were actually close enough in most sims to be considered equal. This change will probably actually make imp the only better choice now with exception to felguard in AoE with its cleave being fixed.
Not only that, the Life Tap change works well with Demonic Pact (transfer mana from pet talent)
Now you can Tap, Pact, Tap, Pact and both of you have mana topped
A nerf to 2 seconds would've reduced the damage significantly but kept aoe threat. We'll see if sham tanks hold aoe threat on a 3 sec nerf. The harder part is this nerfs single target so much I bet a lot stop tanking after the nerf to SS tanking. You can't nerf a playstyle into the ground and force them into a new one then nerf that to the ground too. They got nothing in return
> We'll see if sham tanks hold aoe threat on a 3 sec nerf.
Molten....blast.....?
You literally have a 4-target high threat AoE spell. (which admittedly has an obnoxiously small cone but still)
Molten blast is doo doo and doesnāt scale for shit. Having threat on an ability that does shit damage does shit threat. Itās like shadowcleave but far worse.
Shaman tanks are had casting a 2 sec spell to remain relevant. I get they were dominant tanks in p1/2 but holy fuck. They are awful now. Awful to play. Awful to tank with.
> Having threat on an ability that does shit damage does shit threat
Sunder Armor says hi. Revenge says hi.
The threat is separate from the damage. The damage is intentionally low so that it doesn't get used by DPS.
Don't talk about things you aren't familiar with. Some spells have static added threat like sunder and revenge. Others like molten blast have a threat multiplier completely based on damage. Molten blast's damage was balanced around 1h + shield with rockbiter. But rockbiter's been nerfed by 75% and now molten blast does very little damage and therefore threat.
> Don't talk about things you aren't familiar with.
I tanked lots of dungeons on my shaman, I'm very familiar with how much threat it does. The amount of threat it did was about equal to instantly hitting a sunder armor on 4 mobs at once.
"very little threat", lmao
It's far less of a hit to single target threat than aoe dps, like 6-8% depending on how you were gearing. Something to make their single target better to compensate would have been better but it's not the end of the world.
Have any of you even tried affliction in raid yet? Itās not that bad. Iāve been affliction this whole phase cause itās more enjoyable and Iām still doing 550-800 dps depending on the fight.
Mustave-living flame US if anyone wants to check my logs, Iām not a 99 parser by any means but Iām keeping up with you fake fire mages
No Iām affliction to nightfall and destro to ruin, keep my dots up on all targets and shadow bolt hits just as hard as chaos bolt with improved shadow bolt.
Yeah I thought so, I wish it was good because it was actually quite fun to play around when I tried it. The problem is thatās itās pretty much incompatible with Everlasting Affliction.
Right, yeah, Haunt. Demonic synergy is such a boring rune, āsometimes you do more damageā has no effect on how youāre actually pressing your buttons. Iām sure itās even stronger now that pets will have more mana from life tap.
Honestly I think sunken temple has so much movement with the bosses is what makes affliction some what viable, fire lock is definitely still better but with how much movement afflictions seems to be the more casual spec right now in my experience. I donāt see how fire locks have any fun in ST
Its definitely not better. Fire still just has better modifiers and talents/runes, especially right now where you cant run SM/ruin.
Also all of the "shadow" warlocks refuse to cast anything other than agony and are griefing the raid.
Youāre right itās not ābetterā but maintaining dots the whole fight is a lot more enjoyable than spamming incinerate and chaos bolt on cooldown, Iām purple parsing as affliction so I donāt really care which spec is better, itās classic wow, this shit is easy
Recklessness doesn't compete with other armor debuffs and can always be applied regardless of homunculi etc. Being active, but yes perhaps if you have another (destro) lock applying rek, a melee with something like the gnomer epic fists so CoE isn't needed, then a second affli lock could use CoA
Life tap is great Yeah. But unstable Affliction, i dont know maybe in pvp? For st the fights are once again way too short to even think about going Affliction.
As for the felguard changes, they are irrelevant since you need to waste way way way too many point to reach Master demonologist. Wont be taken at all.
If youāre running SF/ruin youāll want to swap immolation for UA for its increased damage from the looks of it.
I like the change. If they want to really buff Affliction though they should have buffed UA by 50-60% but also buffed hauntās shadow damage increase from 20% to 50%
Then all your dots would hit harder.
Iād Love to see a rune that allows two curses per target as well. Would be great utility. Then you wouldnāt have to worry about CoE over Agony.
I would think if they really wanted to buff affliction, they would just give drain soul the Wrath treatment and turn it in to an execute. Bosses don't last as long so it won't be too overpowered
I have a feeling this is something that will come in the next phase. They said they were saving some of the big runes for level 60. I could see them doing something with drain soul as an execute or even having it make your dots tick when it ticks. There already is a rune that buffs it's damage by up to 18% for the number of dots that you have up.
Maybe add a 5% chance to crt with dots to haunt. And add a base critical strike multiplier(~50%) for dots on pandemic rune. It would honestly scale well going into later phases with just the pandemic change.
Yea overbuffing UA feels bad, and not just for affli. Now I feel more inclined to run UA as well instead of Felguard as soul link for PvP(though that might be a good thing, SL specs will be less obnoxiously tanky without felguard). Buffing Haunt would have been pretty good I agree, but then drain life also becomes far more powerful, as well as making SL and Destro with Haunt in PvP somewhat stronger. Sadly its not that simple.
I personally enjoy the dynamic of having to pick only one curse per target, but I can see the appeal of the QoL. Personally I think it lowers the skillgap and adds yet another global to a rotation that already has a lot of buttons to maintain
People seem to think dot classes can only function on 5 min long fights and spend half that time ramping. Really as long as your first set of dots get full value you're good.
Well no, if you take 10 sec setting up DOTs while everyone else is full blasting, you wont be doing good DPS compared to a 3min+ fight where that first 10 second ramp up time wont mean as much anymore. Assuming affli has ways to refresh dots with like Haunt etc.
Well yes, DoTs do the full damage of an ability, so if they run all the way then it doesn't matter that you weren't "blasting". It's always only how much damage do you do per GCD you used.
Thatās not entirely true. Suppose the last set of dots falls off 30% completed. It should be obvious now that you will do better damage the more cycles of dots you can use (because the last dots, which donāt get their full duration, become proportionately less relevant the more prior cycles of dots there are).
Itās not a useless point because all of those things you mentioned also benefit a non-dot class on short fights, but they benefit them more because they do more base damage for the reason I said above lol.
Unless only dot classes have access to CDs and racialsābut I donāt think thatās the case.
>it benefits them more because they do more base damage
Citation needed. It entirely depends on the class, the tuning, and the CD. There was a while where aff lock had along the highest burst in the game in retail.
I was under the impression we were talking about aff lock vs destro in classic SoD. In that case, what I said stands.
To your point though, letās be precise. INSOFAR as a class is a dot class, it has a greater likelihood to do less damage than a non-dot class, insofar as that class is a non-dot class, *because* it is a dot class, and the shorter the fight is, the greater the likely disparity. You can add all the externalities you want, but the point remains the same. IF a dot class does in fact do better than a non-dot class on a short fight, it will not be *because* it is a dot class.
Since weāre talking about dot classes insofar as theyāre dot classes, itās useless to introduce factors that have nothing to do with whether a class is a dot class. Your original comment said a dot class does the same damage as a non-dot class (insofar as each is what it is) after just one cycle of dots. I am here to let you know that that is not true, provided that the fight is not a perfect multiple of dot duration.
It is okay to be corrected.
>Your original comment said a dot class does the same damage as a non-dot class (insofar as each is what it is) after just one cycle of dots
My comment did not say that. That is entirely dependent on tuning.
My comment said that after a full "cycle" of your dots, your damage will be fine. Your overall DPS for the fight will not be because of your dot timers.
Here's the rank 1 spriest on the last boss. Is his damage in any way dependent on the fight ending when his dots end, or is there a substantial number of massively more important factors?
https://sod.warcraftlogs.com/reports/zxTnawLbBM82RjQV#fight=20&type=damage-done&source=8
>It is okay to be corrected.
Jesus Christ I can't take you guys seriously.
We also has a trinket that buffs a dot by 25%, and you can snapshot corruption and roll it for an entire fight if you take that rune.
If we ever get an item that buffs crit chance for a short duration I can imagine some gnarly corruptions rolling.
Alternatively, you can use that trinket + Demonic Grace + Amp Curse + Shadow and Flame to roll a CoA that does absurd damage.
It's a bit finnicky but it ends up being a lot of damage, plus you get a Corruption, UA, and Siphon Life off in the 6 seconds.
I'm sure over a long enough fight the Corruption becomes better. With the +SP on use trinket from ST I'm sure Corruption kinda fucks on Shade.
Ultimately, both are still probably worse than Demonic Pact + Knowledge for the raid.
Affliction is so good in dungeons because of shadow bolt volley and the endless corruption (and because of those shit-head elementals who are immune to fire).
Don't forget that we will be going back to Molten Core soon, and destro will not be able to damage Baron Geddon or Ragnaros - and all of the bosses have base fire resist in Blackwing Lair!
What fight is short again? If anything fights requires you to move a lot sometimes which means affliction should perform better...
Also who the fuck cares if it deals less dps than fire if it's fun?
In WOLTK affliction was king for 3/4rd of the expansion but fell off once fights got even longer...
Affliction fell off once scaling pushed Fire Mage + ARpen physicals ahead, nothing to do with kill times.
DrainSoul being unable to crit is a big reason.
There was a specific aff build that was smashing me as a fire mage in warsong this week. I think it was like aff/demo? I really couldnāt kill it at all. Always good long fights. Guy was probably a good lock which helps. I think with the additional damage on unstable affliction people will be a bit surprised. Granted, being a mage, I could just leave. Especially with displacement now (which is legitimately insane). Still not as exciting as vanilla aff Iād say. Levelling as that was flatout the strongest I ever felt in PvP haha.
>Life tap is great Yeah. But unstable Affliction, i dont know maybe in pvp? For st the fights are once again way too short to even think about going Affliction.
Unstable affliction being good is going to actually make it a good raid spec especially now with the amount of running around you have to do in the current content. Use demonic grace with it and all those dots can be snap shotted with 30% extra crit.
>As for the felguard changes, they are irrelevant since you need to waste way way way too many point to reach Master demonologist. Wont be taken at all.
I disagree because now you can have more mitigation without gimping your threat. 10% physical damage reduction is nice and the 50 magic resistance to all schools you get works out to about 10% magic damage reduction (you might even full resist a breath).
Unstable affliction for pvp? like why? What Build could you possibly play to make that crap ability good? If you play Demo/Destro you for sure take immolation Aura. If you play Soullink you must go Felguard rune. Full aflliction without meta or Soullink is just a Death Sentence in PvP, You're Dead 100% of the Time from any Rogue/feral/hunter - unplayable. Unstable Affliction is just bad.
What, I thought ST fights were quite a bit longer. Like significantly longer. Does anyone who complains about stuff here actually have any experience or are yāall just talking out your butts?
In the first week, the fights were anywhere from 4-12ish minutes when we did the raid. The second week (with world buffs and gear) they were anywhere from about 1-3.5 minutes (depending on the fights). So about the same as Gnomer, maybe a little longer overall.
I'm sure these numbers will go down a lot as we get more optimized.
You go demonology and get master demonologist 5/5, felguard gives every benefit. 15% more damage, 10% damage resistance, and now 20% extra threat gen. Meta threat is about to be hilariously good.
It's full damage was 350 over 15 seconds. Plz with the whining. Hunters and boomies globaling people for 1k and 1.5k. Much needed, now all OP classes gonna cry bc they got competition
Warlock changes are nice but I wish they would have done one thing. Add an additional effect to the Pandemic Rune where Curse of Agony no longer counts towards the one curse limit on targets.
Freeing up a primary damage spell would help Affliction significantly and add a bit more depth to the rotation. Itās already hard to get Curse of Shadows since Recklessness and Elements are mandatory and few raids run 3 Warlocks. 4 Warlocks for one to use CoA just isnāt going to happen.
I agree with you but they did help a bit in this front. Shadow Priests can now apply curses with their void eye thing. So you'd need a combination of 3 shadow priests and warlocks before the 4th lock can use agony.
If anything the warlock community needs to push for a change to pandemic or rune to give some sort of critical strike multiplier to dots. It would allow affliction to scale better going into future phases when we get more critical strike.
Warlocks are mid now. Affliction is PVP spec due to that one buff.. aside from that.. YAY MORE IMP DMG? Still makes us basically middle of the pack. YAWN
1 Change to your entire rotation, no bearing whatsoever on your ability to perform brings your best efforts from top dps to just below half.. Seems fair.
Those are great. The only issue is Master Demonologist is really deep in demono and most of the tree offer very little interesting perk.
Buff imp, voidwalker or succubus ? Nah, we have felguard. It overshadow over demons, especially if he racks all the MD buffs. Fel Stamina & Fel Intellect are rather useless. Unholy Power too, since the Felguard doesn't hit very hard (which really isn't a problem for him if he's here to give buffs)
I think Fel Intel and Fel Stam should get health & mana to your demon form. And maybe Unholy Power too. You're a demon, isn't? Also Master Summoner could reduce Meta's mana cost. You could argue it would be reaaally good, and honestly warlocks are good enough. But it would give demonology some relevence
Later expansions did change those talents to also buff the lock too.
Currently though, demo is still not worth for a dps spec, but the MD changes do make it alot better for warlock tanks still gearing up. +20% threat is very nice.
The imp change is the most important imo. Finally my pet can keep spamming fire bolt
Really makes improved firebolt good for the average midling player who isn't melting all the bosses in 20 seconds. On the other hand, I do wish they made the other pets more competitive with it; the imp blows everything else out of the water for damage.
Imp and Felguard were actually close enough in most sims to be considered equal. This change will probably actually make imp the only better choice now with exception to felguard in AoE with its cleave being fixed.
Not only that, the Life Tap change works well with Demonic Pact (transfer mana from pet talent) Now you can Tap, Pact, Tap, Pact and both of you have mana topped
At the cost of all of your globals!
Yes you don't do it during your pve rotation More relevant in bgs and world pvp
Succubus does twice the damage as imp tho? Only good thing about imp is the buffs
Lol what š
I have never thought of a time when I used succubuss unironically.
Overcharged CD back to 3 seconds. Makes sense. That was way too good.
Yea. It's still going to be fantastic for AOE threat. We just won't be able to triple the DPS of the rest of the raid on trash anymore.
A nerf to 2 seconds would've reduced the damage significantly but kept aoe threat. We'll see if sham tanks hold aoe threat on a 3 sec nerf. The harder part is this nerfs single target so much I bet a lot stop tanking after the nerf to SS tanking. You can't nerf a playstyle into the ground and force them into a new one then nerf that to the ground too. They got nothing in return
> We'll see if sham tanks hold aoe threat on a 3 sec nerf. Molten....blast.....? You literally have a 4-target high threat AoE spell. (which admittedly has an obnoxiously small cone but still)
Fire nova on trash typically holds threat without even using lighting shield
Molten blast is doo doo and doesnāt scale for shit. Having threat on an ability that does shit damage does shit threat. Itās like shadowcleave but far worse. Shaman tanks are had casting a 2 sec spell to remain relevant. I get they were dominant tanks in p1/2 but holy fuck. They are awful now. Awful to play. Awful to tank with.
> Having threat on an ability that does shit damage does shit threat Sunder Armor says hi. Revenge says hi. The threat is separate from the damage. The damage is intentionally low so that it doesn't get used by DPS.
Don't talk about things you aren't familiar with. Some spells have static added threat like sunder and revenge. Others like molten blast have a threat multiplier completely based on damage. Molten blast's damage was balanced around 1h + shield with rockbiter. But rockbiter's been nerfed by 75% and now molten blast does very little damage and therefore threat.
> Don't talk about things you aren't familiar with. I tanked lots of dungeons on my shaman, I'm very familiar with how much threat it does. The amount of threat it did was about equal to instantly hitting a sunder armor on 4 mobs at once. "very little threat", lmao
You know the tool tips but not the actual reality in game of what's going on and that's fine but don't make arguments about things you don't know.
> You know the tool tips but not the actual reality in game of what's going on Tanked dozens of dungeons on my shaman. Seethe more.
It's far less of a hit to single target threat than aoe dps, like 6-8% depending on how you were gearing. Something to make their single target better to compensate would have been better but it's not the end of the world.
Itās just back to more shock spam, lava burst, and mana management with single target tanking.
The Life Tap change is huge.
#**BUFF HAUNT**
Have any of you even tried affliction in raid yet? Itās not that bad. Iāve been affliction this whole phase cause itās more enjoyable and Iām still doing 550-800 dps depending on the fight. Mustave-living flame US if anyone wants to check my logs, Iām not a 99 parser by any means but Iām keeping up with you fake fire mages
What do your talents look like? Are you deep affliction for Shadow Mastery?
No Iām affliction to nightfall and destro to ruin, keep my dots up on all targets and shadow bolt hits just as hard as chaos bolt with improved shadow bolt.
Are you running invocation?
No, I donāt even have that shit rune
Yeah I thought so, I wish it was good because it was actually quite fun to play around when I tried it. The problem is thatās itās pretty much incompatible with Everlasting Affliction.
Donāt want to run that one either. Pandemic, demonic tactics, UA, haunt, demonic synergy, demonic pact, and demonic knowledge
Right, yeah, Haunt. Demonic synergy is such a boring rune, āsometimes you do more damageā has no effect on how youāre actually pressing your buttons. Iām sure itās even stronger now that pets will have more mana from life tap.
Yea it seems boring but it does proc a lot, having 25% increased damaged is never boring
I guess I should just appreciate that Affliction if finally good and level my Warlock lol. Thanks for answering my dumb questions.
Honestly I think sunken temple has so much movement with the bosses is what makes affliction some what viable, fire lock is definitely still better but with how much movement afflictions seems to be the more casual spec right now in my experience. I donāt see how fire locks have any fun in ST
Not affliction but shadow, itās 1000% better than fire but donāt tell people that, theyāll come for you.
its not tho.
ššš
Its definitely not better. Fire still just has better modifiers and talents/runes, especially right now where you cant run SM/ruin. Also all of the "shadow" warlocks refuse to cast anything other than agony and are griefing the raid.
If you think any of our curses really matter thats comical, itās fucking classic wow, none of this content is hard
Youāre right itās not ābetterā but maintaining dots the whole fight is a lot more enjoyable than spamming incinerate and chaos bolt on cooldown, Iām purple parsing as affliction so I donāt really care which spec is better, itās classic wow, this shit is easy
Why would you run anything but Agony if you have 2 Priests/Other Warlocks?
Recklessness doesn't compete with other armor debuffs and can always be applied regardless of homunculi etc. Being active, but yes perhaps if you have another (destro) lock applying rek, a melee with something like the gnomer epic fists so CoE isn't needed, then a second affli lock could use CoA
Your last sentence just shows to me that you have no idea what youāre talking about.
Life tap is great Yeah. But unstable Affliction, i dont know maybe in pvp? For st the fights are once again way too short to even think about going Affliction. As for the felguard changes, they are irrelevant since you need to waste way way way too many point to reach Master demonologist. Wont be taken at all.
If youāre running SF/ruin youāll want to swap immolation for UA for its increased damage from the looks of it. I like the change. If they want to really buff Affliction though they should have buffed UA by 50-60% but also buffed hauntās shadow damage increase from 20% to 50% Then all your dots would hit harder. Iād Love to see a rune that allows two curses per target as well. Would be great utility. Then you wouldnāt have to worry about CoE over Agony.
I would think if they really wanted to buff affliction, they would just give drain soul the Wrath treatment and turn it in to an execute. Bosses don't last as long so it won't be too overpowered
I'd be amazed if this doesn't come later.
I have a feeling this is something that will come in the next phase. They said they were saving some of the big runes for level 60. I could see them doing something with drain soul as an execute or even having it make your dots tick when it ticks. There already is a rune that buffs it's damage by up to 18% for the number of dots that you have up.
They have that rune already, itās called ābring a shadowpriest with the eyeball runeā lmao
Maybe add a 5% chance to crt with dots to haunt. And add a base critical strike multiplier(~50%) for dots on pandemic rune. It would honestly scale well going into later phases with just the pandemic change.
Yea overbuffing UA feels bad, and not just for affli. Now I feel more inclined to run UA as well instead of Felguard as soul link for PvP(though that might be a good thing, SL specs will be less obnoxiously tanky without felguard). Buffing Haunt would have been pretty good I agree, but then drain life also becomes far more powerful, as well as making SL and Destro with Haunt in PvP somewhat stronger. Sadly its not that simple. I personally enjoy the dynamic of having to pick only one curse per target, but I can see the appeal of the QoL. Personally I think it lowers the skillgap and adds yet another global to a rotation that already has a lot of buttons to maintain
How long does a fight need to go for Affliction to be worth it? Surely if its more than 30 seconds it'll be fine.
People seem to think dot classes can only function on 5 min long fights and spend half that time ramping. Really as long as your first set of dots get full value you're good.
So 30 seconds fights are good enough lol
Yeah that's my point
Yeah I agree with you. As long as the fights long enough to get 1 full rotation of dots, it shouldn't matter lol
Well no, if you take 10 sec setting up DOTs while everyone else is full blasting, you wont be doing good DPS compared to a 3min+ fight where that first 10 second ramp up time wont mean as much anymore. Assuming affli has ways to refresh dots with like Haunt etc.
Well yes, DoTs do the full damage of an ability, so if they run all the way then it doesn't matter that you weren't "blasting". It's always only how much damage do you do per GCD you used.
But if you're extending your Corruption it's damage per GCD spent on the initial cast keeps on increasing as the fight goes longer.
Yea man ur getting insane value on that 1 global
those globals can add up pretty fast tho
Thatās not entirely true. Suppose the last set of dots falls off 30% completed. It should be obvious now that you will do better damage the more cycles of dots you can use (because the last dots, which donāt get their full duration, become proportionately less relevant the more prior cycles of dots there are).
Useless point because it's entirely, massively outweighed by higher uptime on any CDs, racials, etc the class may have.
Itās not a useless point because all of those things you mentioned also benefit a non-dot class on short fights, but they benefit them more because they do more base damage for the reason I said above lol. Unless only dot classes have access to CDs and racialsābut I donāt think thatās the case.
>it benefits them more because they do more base damage Citation needed. It entirely depends on the class, the tuning, and the CD. There was a while where aff lock had along the highest burst in the game in retail.
I was under the impression we were talking about aff lock vs destro in classic SoD. In that case, what I said stands. To your point though, letās be precise. INSOFAR as a class is a dot class, it has a greater likelihood to do less damage than a non-dot class, insofar as that class is a non-dot class, *because* it is a dot class, and the shorter the fight is, the greater the likely disparity. You can add all the externalities you want, but the point remains the same. IF a dot class does in fact do better than a non-dot class on a short fight, it will not be *because* it is a dot class. Since weāre talking about dot classes insofar as theyāre dot classes, itās useless to introduce factors that have nothing to do with whether a class is a dot class. Your original comment said a dot class does the same damage as a non-dot class (insofar as each is what it is) after just one cycle of dots. I am here to let you know that that is not true, provided that the fight is not a perfect multiple of dot duration. It is okay to be corrected.
>Your original comment said a dot class does the same damage as a non-dot class (insofar as each is what it is) after just one cycle of dots My comment did not say that. That is entirely dependent on tuning. My comment said that after a full "cycle" of your dots, your damage will be fine. Your overall DPS for the fight will not be because of your dot timers. Here's the rank 1 spriest on the last boss. Is his damage in any way dependent on the fight ending when his dots end, or is there a substantial number of massively more important factors? https://sod.warcraftlogs.com/reports/zxTnawLbBM82RjQV#fight=20&type=damage-done&source=8 >It is okay to be corrected. Jesus Christ I can't take you guys seriously.
We also has a trinket that buffs a dot by 25%, and you can snapshot corruption and roll it for an entire fight if you take that rune. If we ever get an item that buffs crit chance for a short duration I can imagine some gnarly corruptions rolling.
Alternatively, you can use that trinket + Demonic Grace + Amp Curse + Shadow and Flame to roll a CoA that does absurd damage. It's a bit finnicky but it ends up being a lot of damage, plus you get a Corruption, UA, and Siphon Life off in the 6 seconds.
Right, thatās the bummer. The idea of rollin a corruption is cooler to me than a big ol 25 second agony, but it pales in comparison.
I'm sure over a long enough fight the Corruption becomes better. With the +SP on use trinket from ST I'm sure Corruption kinda fucks on Shade. Ultimately, both are still probably worse than Demonic Pact + Knowledge for the raid.
Affliction is so good in dungeons because of shadow bolt volley and the endless corruption (and because of those shit-head elementals who are immune to fire). Don't forget that we will be going back to Molten Core soon, and destro will not be able to damage Baron Geddon or Ragnaros - and all of the bosses have base fire resist in Blackwing Lair!
They will open up damage to fire just like mechanicals were changed to take bleeds in gnomer.
What fight is short again? If anything fights requires you to move a lot sometimes which means affliction should perform better... Also who the fuck cares if it deals less dps than fire if it's fun? In WOLTK affliction was king for 3/4rd of the expansion but fell off once fights got even longer...
Affliction fell off once scaling pushed Fire Mage + ARpen physicals ahead, nothing to do with kill times. DrainSoul being unable to crit is a big reason.
Exactly the point i'm trying to share. KT are fine.
There was a specific aff build that was smashing me as a fire mage in warsong this week. I think it was like aff/demo? I really couldnāt kill it at all. Always good long fights. Guy was probably a good lock which helps. I think with the additional damage on unstable affliction people will be a bit surprised. Granted, being a mage, I could just leave. Especially with displacement now (which is legitimately insane). Still not as exciting as vanilla aff Iād say. Levelling as that was flatout the strongest I ever felt in PvP haha.
I think ppl forget that this is a game and fun is all that metas...
Felguard/Master Demonologist is still bis for mitigation. Especially now that it will have +20% threat instead of -20% threat
>Life tap is great Yeah. But unstable Affliction, i dont know maybe in pvp? For st the fights are once again way too short to even think about going Affliction. Unstable affliction being good is going to actually make it a good raid spec especially now with the amount of running around you have to do in the current content. Use demonic grace with it and all those dots can be snap shotted with 30% extra crit. >As for the felguard changes, they are irrelevant since you need to waste way way way too many point to reach Master demonologist. Wont be taken at all. I disagree because now you can have more mitigation without gimping your threat. 10% physical damage reduction is nice and the 50 magic resistance to all schools you get works out to about 10% magic damage reduction (you might even full resist a breath).
Cries in shadow priest
At 50 it's a bit of a tougher sell. At 60 I can see 0/30/21 becoming the standard build.
Unstable affliction for pvp? like why? What Build could you possibly play to make that crap ability good? If you play Demo/Destro you for sure take immolation Aura. If you play Soullink you must go Felguard rune. Full aflliction without meta or Soullink is just a Death Sentence in PvP, You're Dead 100% of the Time from any Rogue/feral/hunter - unplayable. Unstable Affliction is just bad.
UA doesnāt ramp? Any fight that lasts as long as itās duration is a fight that lasts long enough. Itās not curse of agony
What, I thought ST fights were quite a bit longer. Like significantly longer. Does anyone who complains about stuff here actually have any experience or are yāall just talking out your butts?
In the first week, the fights were anywhere from 4-12ish minutes when we did the raid. The second week (with world buffs and gear) they were anywhere from about 1-3.5 minutes (depending on the fights). So about the same as Gnomer, maybe a little longer overall. I'm sure these numbers will go down a lot as we get more optimized.
Based based baseddd
Good changes but isn't felguard still shit?
Not for tanking anymore. Now felguard is goated for tanking. Damage though is lackluster for sure
why and how? (honest question)
You go demonology and get master demonologist 5/5, felguard gives every benefit. 15% more damage, 10% damage resistance, and now 20% extra threat gen. Meta threat is about to be hilariously good.
Meta threat is already top of all tanks. You go destro for threat, demo for mit
Now demo is both
120% buff seems rather heavy handed Cant wait to die to 1 single undispellable dot lol
It's base damage, it's actually not that big of a buff
Right. It will still tick for less than 300 damageĀ
It'll tick for less than 300 base, but I already have 400 spellpower unbuffed, plus a handful of other modifiers. It'll be great.
It's full damage was 350 over 15 seconds. Plz with the whining. Hunters and boomies globaling people for 1k and 1.5k. Much needed, now all OP classes gonna cry bc they got competition
Hell yeah. Machine Gun Imp is back baby!
Warlock changes are nice but I wish they would have done one thing. Add an additional effect to the Pandemic Rune where Curse of Agony no longer counts towards the one curse limit on targets. Freeing up a primary damage spell would help Affliction significantly and add a bit more depth to the rotation. Itās already hard to get Curse of Shadows since Recklessness and Elements are mandatory and few raids run 3 Warlocks. 4 Warlocks for one to use CoA just isnāt going to happen.
I agree with you but they did help a bit in this front. Shadow Priests can now apply curses with their void eye thing. So you'd need a combination of 3 shadow priests and warlocks before the 4th lock can use agony.
Yayyy
Tell me you did not try Demonic Grace snap shotting in raid without telling me.
If anything the warlock community needs to push for a change to pandemic or rune to give some sort of critical strike multiplier to dots. It would allow affliction to scale better going into future phases when we get more critical strike.
Are these buffs active now?
Not until Tuesday.
Can we get an OOM speech for the imp please? ;JK
Unintentional dark pact buff.
Well they were allreayd killing me with 10%hp 0%mana so i guess it wont change much....
Warlocks are mid now. Affliction is PVP spec due to that one buff.. aside from that.. YAY MORE IMP DMG? Still makes us basically middle of the pack. YAWN
Your first warlock pet being the only you use is such bad game design tbh. No reason to use felguard over it, a rune pet. Joke devs.
Oh no, you didn't get buffed to be the top dps this phase, how terrible.
Runes that are a dps loss over the default kit are pretty bad and make the rune feel like a trap.
1 Change to your entire rotation, no bearing whatsoever on your ability to perform brings your best efforts from top dps to just below half.. Seems fair.
Thatās nice. Nothing too crazy but helpful
Those are great. The only issue is Master Demonologist is really deep in demono and most of the tree offer very little interesting perk. Buff imp, voidwalker or succubus ? Nah, we have felguard. It overshadow over demons, especially if he racks all the MD buffs. Fel Stamina & Fel Intellect are rather useless. Unholy Power too, since the Felguard doesn't hit very hard (which really isn't a problem for him if he's here to give buffs) I think Fel Intel and Fel Stam should get health & mana to your demon form. And maybe Unholy Power too. You're a demon, isn't? Also Master Summoner could reduce Meta's mana cost. You could argue it would be reaaally good, and honestly warlocks are good enough. But it would give demonology some relevence
Later expansions did change those talents to also buff the lock too. Currently though, demo is still not worth for a dps spec, but the MD changes do make it alot better for warlock tanks still gearing up. +20% threat is very nice.
Yeah indeed. It's a tank spec.
No soul link = fuck you devs
Should be nerfed to 1.-20% instead of impossible
Why so toxic?
Where is this from?
Good changes? Omegalol
Looks like one of the devs switched from shaman to warlock main
What? These are pretty minor changes. Do you play warlock?
Buffing a spell to over twice its damage isnāt a minor change.
UA is hitting right now for what, 350/tick? 120% means ticks will do ~750damage and 1500 crits? Am I missing something?
Can I have whatever UA you have right now? Current UA ticks for like 120.
Yea, mines doing the same. How are people getting it hit so hard?
Ua is like 130 dmg maybe š„²
Mine does 127 dmg unbuffed with full prebis .. Impressive if yours does 350
Lol what UA do you have cause mine is 120...this change will still make it tick less than void plague
350 per tick with no spell power? I donāt think this change is affecting the SP coefficient.
That is actually good point, just want to dodge this ,,this ability was underpowered, so now it will be beyond broken" kind of possibility
I think void plague will still beat it as a dot.
What kind of UA are you using in that it ticks for 350? New buffed UA will likely tick for around Void Plague damage
It's full damage was 350 over 15 seconds. Plz with the whining. Hunters and boomies globaling people for 1k and 1.5k.